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NMITEMACTIVATE
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| hdr | NMHDR | 24/12 | +0 | +0 | 通知元やコードを含む共通NMHDR構造体。LVN_ITEMACTIVATE等で使う。 |
| iItem | INT | 4 | +24 | +12 | アクティブ化された項目のインデックス。 |
| iSubItem | INT | 4 | +28 | +16 | アクティブ化されたサブ項目(列)のインデックス。 |
| uNewState | DWORD | 4 | +32 | +20 | 項目の新しい状態を示すフラグ。未使用の場合が多い。 |
| uOldState | DWORD | 4 | +36 | +24 | 項目の以前の状態を示すフラグ。未使用の場合が多い。 |
| uChanged | DWORD | 4 | +40 | +28 | 変更されたメンバーを示すフラグ。未使用の場合が多い。 |
| ptAction | POINT | 8 | +44 | +32 | イベント発生時のマウス座標を表すPOINT。 |
| lParam | LPARAM | 8/4 | +56 | +40 | 項目に関連付けられたアプリケーション定義データ。 |
| uKeyFlags | DWORD | 4 | +64 | +44 | 操作時の修飾キー状態を示すフラグ。LVKF_ALT等。 |
各言語での定義
#include <windows.h>
// NMHDR (x64 24 / x86 12 バイト)
typedef struct NMHDR {
HWND hwndFrom;
UINT_PTR idFrom;
DWORD code;
} NMHDR;
// POINT (x64 8 / x86 8 バイト)
typedef struct POINT {
INT x;
INT y;
} POINT;
// NMITEMACTIVATE (x64 72 / x86 48 バイト)
typedef struct NMITEMACTIVATE {
NMHDR hdr;
INT iItem;
INT iSubItem;
DWORD uNewState;
DWORD uOldState;
DWORD uChanged;
POINT ptAction;
LPARAM lParam;
DWORD uKeyFlags;
} NMITEMACTIVATE;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct NMHDR
{
public IntPtr hwndFrom;
public UIntPtr idFrom;
public uint code;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct POINT
{
public int x;
public int y;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct NMITEMACTIVATE
{
public NMHDR hdr;
public int iItem;
public int iSubItem;
public uint uNewState;
public uint uOldState;
public uint uChanged;
public POINT ptAction;
public IntPtr lParam;
public uint uKeyFlags;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure NMHDR
Public hwndFrom As IntPtr
Public idFrom As UIntPtr
Public code As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure POINT
Public x As Integer
Public y As Integer
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure NMITEMACTIVATE
Public hdr As NMHDR
Public iItem As Integer
Public iSubItem As Integer
Public uNewState As UInteger
Public uOldState As UInteger
Public uChanged As UInteger
Public ptAction As POINT
Public lParam As IntPtr
Public uKeyFlags As UInteger
End Structureimport ctypes
from ctypes import wintypes
class NMHDR(ctypes.Structure):
_fields_ = [
("hwndFrom", ctypes.c_void_p),
("idFrom", ctypes.c_size_t),
("code", wintypes.DWORD),
]
class POINT(ctypes.Structure):
_fields_ = [
("x", ctypes.c_int),
("y", ctypes.c_int),
]
class NMITEMACTIVATE(ctypes.Structure):
_fields_ = [
("hdr", NMHDR),
("iItem", ctypes.c_int),
("iSubItem", ctypes.c_int),
("uNewState", wintypes.DWORD),
("uOldState", wintypes.DWORD),
("uChanged", wintypes.DWORD),
("ptAction", POINT),
("lParam", ctypes.c_ssize_t),
("uKeyFlags", wintypes.DWORD),
]#[repr(C)]
pub struct NMHDR {
pub hwndFrom: *mut core::ffi::c_void,
pub idFrom: usize,
pub code: u32,
}
#[repr(C)]
pub struct POINT {
pub x: i32,
pub y: i32,
}
#[repr(C)]
pub struct NMITEMACTIVATE {
pub hdr: NMHDR,
pub iItem: i32,
pub iSubItem: i32,
pub uNewState: u32,
pub uOldState: u32,
pub uChanged: u32,
pub ptAction: POINT,
pub lParam: isize,
pub uKeyFlags: u32,
}import "golang.org/x/sys/windows"
type NMHDR struct {
hwndFrom uintptr
idFrom uintptr
code uint32
}
type POINT struct {
x int32
y int32
}
type NMITEMACTIVATE struct {
hdr NMHDR
iItem int32
iSubItem int32
uNewState uint32
uOldState uint32
uChanged uint32
ptAction POINT
lParam uintptr
uKeyFlags uint32
}type
NMHDR = record
hwndFrom: Pointer;
idFrom: NativeUInt;
code: DWORD;
end;
POINT = record
x: Integer;
y: Integer;
end;
NMITEMACTIVATE = record
hdr: NMHDR;
iItem: Integer;
iSubItem: Integer;
uNewState: DWORD;
uOldState: DWORD;
uChanged: DWORD;
ptAction: POINT;
lParam: NativeInt;
uKeyFlags: DWORD;
end;const NMHDR = extern struct {
hwndFrom: ?*anyopaque,
idFrom: usize,
code: u32,
};
const POINT = extern struct {
x: i32,
y: i32,
};
const NMITEMACTIVATE = extern struct {
hdr: NMHDR,
iItem: i32,
iSubItem: i32,
uNewState: u32,
uOldState: u32,
uChanged: u32,
ptAction: POINT,
lParam: isize,
uKeyFlags: u32,
};type
NMHDR {.bycopy.} = object
hwndFrom: pointer
idFrom: uint
code: uint32
POINT {.bycopy.} = object
x: int32
y: int32
NMITEMACTIVATE {.bycopy.} = object
hdr: NMHDR
iItem: int32
iSubItem: int32
uNewState: uint32
uOldState: uint32
uChanged: uint32
ptAction: POINT
lParam: int
uKeyFlags: uint32struct NMHDR
{
void* hwndFrom;
size_t idFrom;
uint code;
}
struct POINT
{
int x;
int y;
}
struct NMITEMACTIVATE
{
NMHDR hdr;
int iItem;
int iSubItem;
uint uNewState;
uint uOldState;
uint uChanged;
POINT ptAction;
ptrdiff_t lParam;
uint uKeyFlags;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; NMITEMACTIVATE サイズ: 48 バイト(x86)
dim st, 12 ; 4byte整数×12(構造体サイズ 48 / 4 切り上げ)
; hdr : NMHDR (+0, 12byte) varptr(st)+0 を基点に操作(12byte:入れ子/配列)
; iItem : INT (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; iSubItem : INT (+16, 4byte) st.4 = 値 / 値 = st.4 (lpoke/lpeek も可)
; uNewState : DWORD (+20, 4byte) st.5 = 値 / 値 = st.5 (lpoke/lpeek も可)
; uOldState : DWORD (+24, 4byte) st.6 = 値 / 値 = st.6 (lpoke/lpeek も可)
; uChanged : DWORD (+28, 4byte) st.7 = 値 / 値 = st.7 (lpoke/lpeek も可)
; ptAction : POINT (+32, 8byte) varptr(st)+32 を基点に操作(8byte:入れ子/配列)
; lParam : LPARAM (+40, 4byte) st.10 = 値 / 値 = st.10 (lpoke/lpeek も可)
; uKeyFlags : DWORD (+44, 4byte) st.11 = 値 / 値 = st.11 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; NMITEMACTIVATE サイズ: 72 バイト(x64)
dim st, 18 ; 4byte整数×18(構造体サイズ 72 / 4 切り上げ)
; hdr : NMHDR (+0, 24byte) varptr(st)+0 を基点に操作(24byte:入れ子/配列)
; iItem : INT (+24, 4byte) st.6 = 値 / 値 = st.6 (lpoke/lpeek も可)
; iSubItem : INT (+28, 4byte) st.7 = 値 / 値 = st.7 (lpoke/lpeek も可)
; uNewState : DWORD (+32, 4byte) st.8 = 値 / 値 = st.8 (lpoke/lpeek も可)
; uOldState : DWORD (+36, 4byte) st.9 = 値 / 値 = st.9 (lpoke/lpeek も可)
; uChanged : DWORD (+40, 4byte) st.10 = 値 / 値 = st.10 (lpoke/lpeek も可)
; ptAction : POINT (+44, 8byte) varptr(st)+44 を基点に操作(8byte:入れ子/配列)
; lParam : LPARAM (+56, 8byte) qpoke st,56,値 / qpeek(st,56) ※IronHSPのみ。3.7/3.8は lpoke st,56,下位 : lpoke st,60,上位
; uKeyFlags : DWORD (+64, 4byte) st.16 = 値 / 値 = st.16 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global NMHDR
#field intptr hwndFrom
#field intptr idFrom
#field int code
#endstruct
#defstruct global POINT
#field int x
#field int y
#endstruct
#defstruct global NMITEMACTIVATE
#field NMHDR hdr
#field int iItem
#field int iSubItem
#field int uNewState
#field int uOldState
#field int uChanged
#field POINT ptAction
#field intptr lParam
#field int uKeyFlags
#endstruct
stdim st, NMITEMACTIVATE ; NSTRUCT 変数を確保
st->iItem = 100
mes "iItem=" + st->iItem