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NMTBSAVE

構造体
サイズx64: 88 バイト / x86: 56 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
hdrNMHDR24/12+0+0通知元やコードを含む共通NMHDR構造体。
pDataDWORD*8/4+24+12保存データバッファの先頭へのポインタ。
pCurrentDWORD*8/4+32+16現在処理中のデータ位置へのポインタ。
cbDataDWORD4+40+20保存データのサイズをバイト単位で表す。
iItemINT4+44+24処理中のボタンのインデックス。-1で全体処理を表す。
cButtonsINT4+48+28ツールバーのボタン総数。
tbButtonTBBUTTON32/24+56+32保存対象ボタンの情報を保持するTBBUTTON構造体。

各言語での定義

#include <windows.h>

// NMHDR  (x64 24 / x86 12 バイト)
typedef struct NMHDR {
    HWND hwndFrom;
    UINT_PTR idFrom;
    DWORD code;
} NMHDR;

// TBBUTTON  (x64 32 / x86 24 バイト)
typedef struct TBBUTTON {
    INT iBitmap;
    INT idCommand;
    BYTE fsState;
    BYTE fsStyle;
    BYTE bReserved[6];
    UINT_PTR dwData;
    INT_PTR iString;
} TBBUTTON;

// NMTBSAVE  (x64 88 / x86 56 バイト)
typedef struct NMTBSAVE {
    NMHDR hdr;
    DWORD* pData;
    DWORD* pCurrent;
    DWORD cbData;
    INT iItem;
    INT cButtons;
    TBBUTTON tbButton;
} NMTBSAVE;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct NMHDR
{
    public IntPtr hwndFrom;
    public UIntPtr idFrom;
    public uint code;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct TBBUTTON
{
    public int iBitmap;
    public int idCommand;
    public byte fsState;
    public byte fsStyle;
    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)] public byte[] bReserved;
    public UIntPtr dwData;
    public IntPtr iString;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct NMTBSAVE
{
    public NMHDR hdr;
    public IntPtr pData;
    public IntPtr pCurrent;
    public uint cbData;
    public int iItem;
    public int cButtons;
    public TBBUTTON tbButton;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure NMHDR
    Public hwndFrom As IntPtr
    Public idFrom As UIntPtr
    Public code As UInteger
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure TBBUTTON
    Public iBitmap As Integer
    Public idCommand As Integer
    Public fsState As Byte
    Public fsStyle As Byte
    <MarshalAs(UnmanagedType.ByValArray, SizeConst:=6)> Public bReserved() As Byte
    Public dwData As UIntPtr
    Public iString As IntPtr
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure NMTBSAVE
    Public hdr As NMHDR
    Public pData As IntPtr
    Public pCurrent As IntPtr
    Public cbData As UInteger
    Public iItem As Integer
    Public cButtons As Integer
    Public tbButton As TBBUTTON
End Structure
import ctypes
from ctypes import wintypes

class NMHDR(ctypes.Structure):
    _fields_ = [
        ("hwndFrom", ctypes.c_void_p),
        ("idFrom", ctypes.c_size_t),
        ("code", wintypes.DWORD),
    ]

class TBBUTTON(ctypes.Structure):
    _fields_ = [
        ("iBitmap", ctypes.c_int),
        ("idCommand", ctypes.c_int),
        ("fsState", ctypes.c_ubyte),
        ("fsStyle", ctypes.c_ubyte),
        ("bReserved", ctypes.c_ubyte * 6),
        ("dwData", ctypes.c_size_t),
        ("iString", ctypes.c_ssize_t),
    ]

class NMTBSAVE(ctypes.Structure):
    _fields_ = [
        ("hdr", NMHDR),
        ("pData", ctypes.c_void_p),
        ("pCurrent", ctypes.c_void_p),
        ("cbData", wintypes.DWORD),
        ("iItem", ctypes.c_int),
        ("cButtons", ctypes.c_int),
        ("tbButton", TBBUTTON),
    ]
#[repr(C)]
pub struct NMHDR {
    pub hwndFrom: *mut core::ffi::c_void,
    pub idFrom: usize,
    pub code: u32,
}

#[repr(C)]
pub struct TBBUTTON {
    pub iBitmap: i32,
    pub idCommand: i32,
    pub fsState: u8,
    pub fsStyle: u8,
    pub bReserved: [u8; 6],
    pub dwData: usize,
    pub iString: isize,
}

#[repr(C)]
pub struct NMTBSAVE {
    pub hdr: NMHDR,
    pub pData: *mut core::ffi::c_void,
    pub pCurrent: *mut core::ffi::c_void,
    pub cbData: u32,
    pub iItem: i32,
    pub cButtons: i32,
    pub tbButton: TBBUTTON,
}
import "golang.org/x/sys/windows"

type NMHDR struct {
	hwndFrom uintptr
	idFrom uintptr
	code uint32
}

type TBBUTTON struct {
	iBitmap int32
	idCommand int32
	fsState byte
	fsStyle byte
	bReserved [6]byte
	dwData uintptr
	iString uintptr
}

type NMTBSAVE struct {
	hdr NMHDR
	pData uintptr
	pCurrent uintptr
	cbData uint32
	iItem int32
	cButtons int32
	tbButton TBBUTTON
}
type
  NMHDR = record
    hwndFrom: Pointer;
    idFrom: NativeUInt;
    code: DWORD;
  end;

  TBBUTTON = record
    iBitmap: Integer;
    idCommand: Integer;
    fsState: Byte;
    fsStyle: Byte;
    bReserved: array[0..5] of Byte;
    dwData: NativeUInt;
    iString: NativeInt;
  end;

  NMTBSAVE = record
    hdr: NMHDR;
    pData: Pointer;
    pCurrent: Pointer;
    cbData: DWORD;
    iItem: Integer;
    cButtons: Integer;
    tbButton: TBBUTTON;
  end;
const NMHDR = extern struct {
    hwndFrom: ?*anyopaque,
    idFrom: usize,
    code: u32,
};

const TBBUTTON = extern struct {
    iBitmap: i32,
    idCommand: i32,
    fsState: u8,
    fsStyle: u8,
    bReserved: [6]u8,
    dwData: usize,
    iString: isize,
};

const NMTBSAVE = extern struct {
    hdr: NMHDR,
    pData: ?*anyopaque,
    pCurrent: ?*anyopaque,
    cbData: u32,
    iItem: i32,
    cButtons: i32,
    tbButton: TBBUTTON,
};
type
  NMHDR {.bycopy.} = object
    hwndFrom: pointer
    idFrom: uint
    code: uint32

  TBBUTTON {.bycopy.} = object
    iBitmap: int32
    idCommand: int32
    fsState: uint8
    fsStyle: uint8
    bReserved: array[6, uint8]
    dwData: uint
    iString: int

  NMTBSAVE {.bycopy.} = object
    hdr: NMHDR
    pData: pointer
    pCurrent: pointer
    cbData: uint32
    iItem: int32
    cButtons: int32
    tbButton: TBBUTTON
struct NMHDR
{
    void* hwndFrom;
    size_t idFrom;
    uint code;
}

struct TBBUTTON
{
    int iBitmap;
    int idCommand;
    ubyte fsState;
    ubyte fsStyle;
    ubyte[6] bReserved;
    size_t dwData;
    ptrdiff_t iString;
}

struct NMTBSAVE
{
    NMHDR hdr;
    void* pData;
    void* pCurrent;
    uint cbData;
    int iItem;
    int cButtons;
    TBBUTTON tbButton;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; NMTBSAVE サイズ: 56 バイト(x86)
dim st, 14    ; 4byte整数×14(構造体サイズ 56 / 4 切り上げ)
; hdr : NMHDR (+0, 12byte)  varptr(st)+0 を基点に操作(12byte:入れ子/配列)
; pData : DWORD* (+12, 4byte)  st.3 = 値  /  値 = st.3   (lpoke/lpeek も可)
; pCurrent : DWORD* (+16, 4byte)  st.4 = 値  /  値 = st.4   (lpoke/lpeek も可)
; cbData : DWORD (+20, 4byte)  st.5 = 値  /  値 = st.5   (lpoke/lpeek も可)
; iItem : INT (+24, 4byte)  st.6 = 値  /  値 = st.6   (lpoke/lpeek も可)
; cButtons : INT (+28, 4byte)  st.7 = 値  /  値 = st.7   (lpoke/lpeek も可)
; tbButton : TBBUTTON (+32, 24byte)  varptr(st)+32 を基点に操作(24byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; NMTBSAVE サイズ: 88 バイト(x64)
dim st, 22    ; 4byte整数×22(構造体サイズ 88 / 4 切り上げ)
; hdr : NMHDR (+0, 24byte)  varptr(st)+0 を基点に操作(24byte:入れ子/配列)
; pData : DWORD* (+24, 8byte)  qpoke st,24,値 / qpeek(st,24)  ※IronHSPのみ。3.7/3.8は lpoke st,24,下位 : lpoke st,28,上位
; pCurrent : DWORD* (+32, 8byte)  qpoke st,32,値 / qpeek(st,32)  ※IronHSPのみ。3.7/3.8は lpoke st,32,下位 : lpoke st,36,上位
; cbData : DWORD (+40, 4byte)  st.10 = 値  /  値 = st.10   (lpoke/lpeek も可)
; iItem : INT (+44, 4byte)  st.11 = 値  /  値 = st.11   (lpoke/lpeek も可)
; cButtons : INT (+48, 4byte)  st.12 = 値  /  値 = st.12   (lpoke/lpeek も可)
; tbButton : TBBUTTON (+56, 32byte)  varptr(st)+56 を基点に操作(32byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global NMHDR
    #field intptr hwndFrom
    #field intptr idFrom
    #field int code
#endstruct

#defstruct global TBBUTTON
    #field int iBitmap
    #field int idCommand
    #field byte fsState
    #field byte fsStyle
    #field byte bReserved 6
    #field intptr dwData
    #field intptr iString
#endstruct

#defstruct global NMTBSAVE
    #field NMHDR hdr
    #field intptr pData
    #field intptr pCurrent
    #field int cbData
    #field int iItem
    #field int cButtons
    #field TBBUTTON tbButton
#endstruct

stdim st, NMTBSAVE        ; NSTRUCT 変数を確保
st->cbData = 100
mes "cbData=" + st->cbData