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NMTOOLBARW
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| hdr | NMHDR | 24/12 | +0 | +0 | 通知元やコードを含む共通NMHDR構造体。 |
| iItem | INT | 4 | +24 | +12 | 通知に関連するボタンのコマンド識別子またはインデックス。 |
| tbButton | TBBUTTON | 32/24 | +32 | +16 | 対象ボタンの情報を保持するTBBUTTON構造体。 |
| cchText | INT | 4 | +64 | +40 | pszTextの文字数。 |
| pszText | LPWSTR | 8/4 | +72 | +44 | ボタンのテキストへのポインタ。 |
| rcButton | RECT | 16 | +80 | +48 | ボタンの境界矩形を表すRECT。 |
各言語での定義
#include <windows.h>
// NMHDR (x64 24 / x86 12 バイト)
typedef struct NMHDR {
HWND hwndFrom;
UINT_PTR idFrom;
DWORD code;
} NMHDR;
// TBBUTTON (x64 32 / x86 24 バイト)
typedef struct TBBUTTON {
INT iBitmap;
INT idCommand;
BYTE fsState;
BYTE fsStyle;
BYTE bReserved[6];
UINT_PTR dwData;
INT_PTR iString;
} TBBUTTON;
// RECT (x64 16 / x86 16 バイト)
typedef struct RECT {
INT left;
INT top;
INT right;
INT bottom;
} RECT;
// NMTOOLBARW (x64 96 / x86 64 バイト)
typedef struct NMTOOLBARW {
NMHDR hdr;
INT iItem;
TBBUTTON tbButton;
INT cchText;
LPWSTR pszText;
RECT rcButton;
} NMTOOLBARW;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct NMHDR
{
public IntPtr hwndFrom;
public UIntPtr idFrom;
public uint code;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct TBBUTTON
{
public int iBitmap;
public int idCommand;
public byte fsState;
public byte fsStyle;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)] public byte[] bReserved;
public UIntPtr dwData;
public IntPtr iString;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct RECT
{
public int left;
public int top;
public int right;
public int bottom;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct NMTOOLBARW
{
public NMHDR hdr;
public int iItem;
public TBBUTTON tbButton;
public int cchText;
public IntPtr pszText;
public RECT rcButton;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure NMHDR
Public hwndFrom As IntPtr
Public idFrom As UIntPtr
Public code As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure TBBUTTON
Public iBitmap As Integer
Public idCommand As Integer
Public fsState As Byte
Public fsStyle As Byte
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=6)> Public bReserved() As Byte
Public dwData As UIntPtr
Public iString As IntPtr
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure RECT
Public left As Integer
Public top As Integer
Public right As Integer
Public bottom As Integer
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure NMTOOLBARW
Public hdr As NMHDR
Public iItem As Integer
Public tbButton As TBBUTTON
Public cchText As Integer
Public pszText As IntPtr
Public rcButton As RECT
End Structureimport ctypes
from ctypes import wintypes
class NMHDR(ctypes.Structure):
_fields_ = [
("hwndFrom", ctypes.c_void_p),
("idFrom", ctypes.c_size_t),
("code", wintypes.DWORD),
]
class TBBUTTON(ctypes.Structure):
_fields_ = [
("iBitmap", ctypes.c_int),
("idCommand", ctypes.c_int),
("fsState", ctypes.c_ubyte),
("fsStyle", ctypes.c_ubyte),
("bReserved", ctypes.c_ubyte * 6),
("dwData", ctypes.c_size_t),
("iString", ctypes.c_ssize_t),
]
class RECT(ctypes.Structure):
_fields_ = [
("left", ctypes.c_int),
("top", ctypes.c_int),
("right", ctypes.c_int),
("bottom", ctypes.c_int),
]
class NMTOOLBARW(ctypes.Structure):
_fields_ = [
("hdr", NMHDR),
("iItem", ctypes.c_int),
("tbButton", TBBUTTON),
("cchText", ctypes.c_int),
("pszText", ctypes.c_void_p),
("rcButton", RECT),
]#[repr(C)]
pub struct NMHDR {
pub hwndFrom: *mut core::ffi::c_void,
pub idFrom: usize,
pub code: u32,
}
#[repr(C)]
pub struct TBBUTTON {
pub iBitmap: i32,
pub idCommand: i32,
pub fsState: u8,
pub fsStyle: u8,
pub bReserved: [u8; 6],
pub dwData: usize,
pub iString: isize,
}
#[repr(C)]
pub struct RECT {
pub left: i32,
pub top: i32,
pub right: i32,
pub bottom: i32,
}
#[repr(C)]
pub struct NMTOOLBARW {
pub hdr: NMHDR,
pub iItem: i32,
pub tbButton: TBBUTTON,
pub cchText: i32,
pub pszText: *mut core::ffi::c_void,
pub rcButton: RECT,
}import "golang.org/x/sys/windows"
type NMHDR struct {
hwndFrom uintptr
idFrom uintptr
code uint32
}
type TBBUTTON struct {
iBitmap int32
idCommand int32
fsState byte
fsStyle byte
bReserved [6]byte
dwData uintptr
iString uintptr
}
type RECT struct {
left int32
top int32
right int32
bottom int32
}
type NMTOOLBARW struct {
hdr NMHDR
iItem int32
tbButton TBBUTTON
cchText int32
pszText uintptr
rcButton RECT
}type
NMHDR = record
hwndFrom: Pointer;
idFrom: NativeUInt;
code: DWORD;
end;
TBBUTTON = record
iBitmap: Integer;
idCommand: Integer;
fsState: Byte;
fsStyle: Byte;
bReserved: array[0..5] of Byte;
dwData: NativeUInt;
iString: NativeInt;
end;
RECT = record
left: Integer;
top: Integer;
right: Integer;
bottom: Integer;
end;
NMTOOLBARW = record
hdr: NMHDR;
iItem: Integer;
tbButton: TBBUTTON;
cchText: Integer;
pszText: Pointer;
rcButton: RECT;
end;const NMHDR = extern struct {
hwndFrom: ?*anyopaque,
idFrom: usize,
code: u32,
};
const TBBUTTON = extern struct {
iBitmap: i32,
idCommand: i32,
fsState: u8,
fsStyle: u8,
bReserved: [6]u8,
dwData: usize,
iString: isize,
};
const RECT = extern struct {
left: i32,
top: i32,
right: i32,
bottom: i32,
};
const NMTOOLBARW = extern struct {
hdr: NMHDR,
iItem: i32,
tbButton: TBBUTTON,
cchText: i32,
pszText: ?*anyopaque,
rcButton: RECT,
};type
NMHDR {.bycopy.} = object
hwndFrom: pointer
idFrom: uint
code: uint32
TBBUTTON {.bycopy.} = object
iBitmap: int32
idCommand: int32
fsState: uint8
fsStyle: uint8
bReserved: array[6, uint8]
dwData: uint
iString: int
RECT {.bycopy.} = object
left: int32
top: int32
right: int32
bottom: int32
NMTOOLBARW {.bycopy.} = object
hdr: NMHDR
iItem: int32
tbButton: TBBUTTON
cchText: int32
pszText: pointer
rcButton: RECTstruct NMHDR
{
void* hwndFrom;
size_t idFrom;
uint code;
}
struct TBBUTTON
{
int iBitmap;
int idCommand;
ubyte fsState;
ubyte fsStyle;
ubyte[6] bReserved;
size_t dwData;
ptrdiff_t iString;
}
struct RECT
{
int left;
int top;
int right;
int bottom;
}
struct NMTOOLBARW
{
NMHDR hdr;
int iItem;
TBBUTTON tbButton;
int cchText;
void* pszText;
RECT rcButton;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; NMTOOLBARW サイズ: 64 バイト(x86)
dim st, 16 ; 4byte整数×16(構造体サイズ 64 / 4 切り上げ)
; hdr : NMHDR (+0, 12byte) varptr(st)+0 を基点に操作(12byte:入れ子/配列)
; iItem : INT (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; tbButton : TBBUTTON (+16, 24byte) varptr(st)+16 を基点に操作(24byte:入れ子/配列)
; cchText : INT (+40, 4byte) st.10 = 値 / 値 = st.10 (lpoke/lpeek も可)
; pszText : LPWSTR (+44, 4byte) st.11 = 値 / 値 = st.11 (lpoke/lpeek も可)
; rcButton : RECT (+48, 16byte) varptr(st)+48 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; NMTOOLBARW サイズ: 96 バイト(x64)
dim st, 24 ; 4byte整数×24(構造体サイズ 96 / 4 切り上げ)
; hdr : NMHDR (+0, 24byte) varptr(st)+0 を基点に操作(24byte:入れ子/配列)
; iItem : INT (+24, 4byte) st.6 = 値 / 値 = st.6 (lpoke/lpeek も可)
; tbButton : TBBUTTON (+32, 32byte) varptr(st)+32 を基点に操作(32byte:入れ子/配列)
; cchText : INT (+64, 4byte) st.16 = 値 / 値 = st.16 (lpoke/lpeek も可)
; pszText : LPWSTR (+72, 8byte) qpoke st,72,値 / qpeek(st,72) ※IronHSPのみ。3.7/3.8は lpoke st,72,下位 : lpoke st,76,上位
; rcButton : RECT (+80, 16byte) varptr(st)+80 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global NMHDR
#field intptr hwndFrom
#field intptr idFrom
#field int code
#endstruct
#defstruct global TBBUTTON
#field int iBitmap
#field int idCommand
#field byte fsState
#field byte fsStyle
#field byte bReserved 6
#field intptr dwData
#field intptr iString
#endstruct
#defstruct global RECT
#field int left
#field int top
#field int right
#field int bottom
#endstruct
#defstruct global NMTOOLBARW
#field NMHDR hdr
#field int iItem
#field TBBUTTON tbButton
#field int cchText
#field intptr pszText
#field RECT rcButton
#endstruct
stdim st, NMTOOLBARW ; NSTRUCT 変数を確保
st->iItem = 100
mes "iItem=" + st->iItem