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TOUCH_HIT_TESTING_INPUT

構造体
サイズx64: 48 バイト / x86: 48 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
pointerIdDWORD4+0+0タッチ入力のポインター識別子。
pointPOINT8+4+4タッチ接触点の中心座標(POINT)。
boundingBoxRECT16+12+12タッチ接触領域の境界矩形(RECT)。
nonOccludedBoundingBoxRECT16+28+28指で隠れていない部分の境界矩形(RECT)。
orientationDWORD4+44+44タッチ接触の向き(度)。

各言語での定義

#include <windows.h>

// POINT  (x64 8 / x86 8 バイト)
typedef struct POINT {
    INT x;
    INT y;
} POINT;

// RECT  (x64 16 / x86 16 バイト)
typedef struct RECT {
    INT left;
    INT top;
    INT right;
    INT bottom;
} RECT;

// TOUCH_HIT_TESTING_INPUT  (x64 48 / x86 48 バイト)
typedef struct TOUCH_HIT_TESTING_INPUT {
    DWORD pointerId;
    POINT point;
    RECT boundingBox;
    RECT nonOccludedBoundingBox;
    DWORD orientation;
} TOUCH_HIT_TESTING_INPUT;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct POINT
{
    public int x;
    public int y;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct RECT
{
    public int left;
    public int top;
    public int right;
    public int bottom;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct TOUCH_HIT_TESTING_INPUT
{
    public uint pointerId;
    public POINT point;
    public RECT boundingBox;
    public RECT nonOccludedBoundingBox;
    public uint orientation;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure POINT
    Public x As Integer
    Public y As Integer
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure RECT
    Public left As Integer
    Public top As Integer
    Public right As Integer
    Public bottom As Integer
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure TOUCH_HIT_TESTING_INPUT
    Public pointerId As UInteger
    Public point As POINT
    Public boundingBox As RECT
    Public nonOccludedBoundingBox As RECT
    Public orientation As UInteger
End Structure
import ctypes
from ctypes import wintypes

class POINT(ctypes.Structure):
    _fields_ = [
        ("x", ctypes.c_int),
        ("y", ctypes.c_int),
    ]

class RECT(ctypes.Structure):
    _fields_ = [
        ("left", ctypes.c_int),
        ("top", ctypes.c_int),
        ("right", ctypes.c_int),
        ("bottom", ctypes.c_int),
    ]

class TOUCH_HIT_TESTING_INPUT(ctypes.Structure):
    _fields_ = [
        ("pointerId", wintypes.DWORD),
        ("point", POINT),
        ("boundingBox", RECT),
        ("nonOccludedBoundingBox", RECT),
        ("orientation", wintypes.DWORD),
    ]
#[repr(C)]
pub struct POINT {
    pub x: i32,
    pub y: i32,
}

#[repr(C)]
pub struct RECT {
    pub left: i32,
    pub top: i32,
    pub right: i32,
    pub bottom: i32,
}

#[repr(C)]
pub struct TOUCH_HIT_TESTING_INPUT {
    pub pointerId: u32,
    pub point: POINT,
    pub boundingBox: RECT,
    pub nonOccludedBoundingBox: RECT,
    pub orientation: u32,
}
import "golang.org/x/sys/windows"

type POINT struct {
	x int32
	y int32
}

type RECT struct {
	left int32
	top int32
	right int32
	bottom int32
}

type TOUCH_HIT_TESTING_INPUT struct {
	pointerId uint32
	point POINT
	boundingBox RECT
	nonOccludedBoundingBox RECT
	orientation uint32
}
type
  POINT = record
    x: Integer;
    y: Integer;
  end;

  RECT = record
    left: Integer;
    top: Integer;
    right: Integer;
    bottom: Integer;
  end;

  TOUCH_HIT_TESTING_INPUT = record
    pointerId: DWORD;
    point: POINT;
    boundingBox: RECT;
    nonOccludedBoundingBox: RECT;
    orientation: DWORD;
  end;
const POINT = extern struct {
    x: i32,
    y: i32,
};

const RECT = extern struct {
    left: i32,
    top: i32,
    right: i32,
    bottom: i32,
};

const TOUCH_HIT_TESTING_INPUT = extern struct {
    pointerId: u32,
    point: POINT,
    boundingBox: RECT,
    nonOccludedBoundingBox: RECT,
    orientation: u32,
};
type
  POINT {.bycopy.} = object
    x: int32
    y: int32

  RECT {.bycopy.} = object
    left: int32
    top: int32
    right: int32
    bottom: int32

  TOUCH_HIT_TESTING_INPUT {.bycopy.} = object
    pointerId: uint32
    point: POINT
    boundingBox: RECT
    nonOccludedBoundingBox: RECT
    orientation: uint32
struct POINT
{
    int x;
    int y;
}

struct RECT
{
    int left;
    int top;
    int right;
    int bottom;
}

struct TOUCH_HIT_TESTING_INPUT
{
    uint pointerId;
    POINT point;
    RECT boundingBox;
    RECT nonOccludedBoundingBox;
    uint orientation;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; TOUCH_HIT_TESTING_INPUT サイズ: 48 バイト(x64)
dim st, 12    ; 4byte整数×12(構造体サイズ 48 / 4 切り上げ)
; pointerId : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; point : POINT (+4, 8byte)  varptr(st)+4 を基点に操作(8byte:入れ子/配列)
; boundingBox : RECT (+12, 16byte)  varptr(st)+12 を基点に操作(16byte:入れ子/配列)
; nonOccludedBoundingBox : RECT (+28, 16byte)  varptr(st)+28 を基点に操作(16byte:入れ子/配列)
; orientation : DWORD (+44, 4byte)  st.11 = 値  /  値 = st.11   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global POINT
    #field int x
    #field int y
#endstruct

#defstruct global RECT
    #field int left
    #field int top
    #field int right
    #field int bottom
#endstruct

#defstruct global TOUCH_HIT_TESTING_INPUT
    #field int pointerId
    #field POINT point
    #field RECT boundingBox
    #field RECT nonOccludedBoundingBox
    #field int orientation
#endstruct

stdim st, TOUCH_HIT_TESTING_INPUT        ; NSTRUCT 変数を確保
st->pointerId = 100
mes "pointerId=" + st->pointerId