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TOUCH_HIT_TESTING_INPUT
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| pointerId | DWORD | 4 | +0 | +0 | タッチ入力のポインター識別子。 |
| point | POINT | 8 | +4 | +4 | タッチ接触点の中心座標(POINT)。 |
| boundingBox | RECT | 16 | +12 | +12 | タッチ接触領域の境界矩形(RECT)。 |
| nonOccludedBoundingBox | RECT | 16 | +28 | +28 | 指で隠れていない部分の境界矩形(RECT)。 |
| orientation | DWORD | 4 | +44 | +44 | タッチ接触の向き(度)。 |
各言語での定義
#include <windows.h>
// POINT (x64 8 / x86 8 バイト)
typedef struct POINT {
INT x;
INT y;
} POINT;
// RECT (x64 16 / x86 16 バイト)
typedef struct RECT {
INT left;
INT top;
INT right;
INT bottom;
} RECT;
// TOUCH_HIT_TESTING_INPUT (x64 48 / x86 48 バイト)
typedef struct TOUCH_HIT_TESTING_INPUT {
DWORD pointerId;
POINT point;
RECT boundingBox;
RECT nonOccludedBoundingBox;
DWORD orientation;
} TOUCH_HIT_TESTING_INPUT;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct POINT
{
public int x;
public int y;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct RECT
{
public int left;
public int top;
public int right;
public int bottom;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct TOUCH_HIT_TESTING_INPUT
{
public uint pointerId;
public POINT point;
public RECT boundingBox;
public RECT nonOccludedBoundingBox;
public uint orientation;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure POINT
Public x As Integer
Public y As Integer
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure RECT
Public left As Integer
Public top As Integer
Public right As Integer
Public bottom As Integer
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure TOUCH_HIT_TESTING_INPUT
Public pointerId As UInteger
Public point As POINT
Public boundingBox As RECT
Public nonOccludedBoundingBox As RECT
Public orientation As UInteger
End Structureimport ctypes
from ctypes import wintypes
class POINT(ctypes.Structure):
_fields_ = [
("x", ctypes.c_int),
("y", ctypes.c_int),
]
class RECT(ctypes.Structure):
_fields_ = [
("left", ctypes.c_int),
("top", ctypes.c_int),
("right", ctypes.c_int),
("bottom", ctypes.c_int),
]
class TOUCH_HIT_TESTING_INPUT(ctypes.Structure):
_fields_ = [
("pointerId", wintypes.DWORD),
("point", POINT),
("boundingBox", RECT),
("nonOccludedBoundingBox", RECT),
("orientation", wintypes.DWORD),
]#[repr(C)]
pub struct POINT {
pub x: i32,
pub y: i32,
}
#[repr(C)]
pub struct RECT {
pub left: i32,
pub top: i32,
pub right: i32,
pub bottom: i32,
}
#[repr(C)]
pub struct TOUCH_HIT_TESTING_INPUT {
pub pointerId: u32,
pub point: POINT,
pub boundingBox: RECT,
pub nonOccludedBoundingBox: RECT,
pub orientation: u32,
}import "golang.org/x/sys/windows"
type POINT struct {
x int32
y int32
}
type RECT struct {
left int32
top int32
right int32
bottom int32
}
type TOUCH_HIT_TESTING_INPUT struct {
pointerId uint32
point POINT
boundingBox RECT
nonOccludedBoundingBox RECT
orientation uint32
}type
POINT = record
x: Integer;
y: Integer;
end;
RECT = record
left: Integer;
top: Integer;
right: Integer;
bottom: Integer;
end;
TOUCH_HIT_TESTING_INPUT = record
pointerId: DWORD;
point: POINT;
boundingBox: RECT;
nonOccludedBoundingBox: RECT;
orientation: DWORD;
end;const POINT = extern struct {
x: i32,
y: i32,
};
const RECT = extern struct {
left: i32,
top: i32,
right: i32,
bottom: i32,
};
const TOUCH_HIT_TESTING_INPUT = extern struct {
pointerId: u32,
point: POINT,
boundingBox: RECT,
nonOccludedBoundingBox: RECT,
orientation: u32,
};type
POINT {.bycopy.} = object
x: int32
y: int32
RECT {.bycopy.} = object
left: int32
top: int32
right: int32
bottom: int32
TOUCH_HIT_TESTING_INPUT {.bycopy.} = object
pointerId: uint32
point: POINT
boundingBox: RECT
nonOccludedBoundingBox: RECT
orientation: uint32struct POINT
{
int x;
int y;
}
struct RECT
{
int left;
int top;
int right;
int bottom;
}
struct TOUCH_HIT_TESTING_INPUT
{
uint pointerId;
POINT point;
RECT boundingBox;
RECT nonOccludedBoundingBox;
uint orientation;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; TOUCH_HIT_TESTING_INPUT サイズ: 48 バイト(x64)
dim st, 12 ; 4byte整数×12(構造体サイズ 48 / 4 切り上げ)
; pointerId : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; point : POINT (+4, 8byte) varptr(st)+4 を基点に操作(8byte:入れ子/配列)
; boundingBox : RECT (+12, 16byte) varptr(st)+12 を基点に操作(16byte:入れ子/配列)
; nonOccludedBoundingBox : RECT (+28, 16byte) varptr(st)+28 を基点に操作(16byte:入れ子/配列)
; orientation : DWORD (+44, 4byte) st.11 = 値 / 値 = st.11 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global POINT
#field int x
#field int y
#endstruct
#defstruct global RECT
#field int left
#field int top
#field int right
#field int bottom
#endstruct
#defstruct global TOUCH_HIT_TESTING_INPUT
#field int pointerId
#field POINT point
#field RECT boundingBox
#field RECT nonOccludedBoundingBox
#field int orientation
#endstruct
stdim st, TOUCH_HIT_TESTING_INPUT ; NSTRUCT 変数を確保
st->pointerId = 100
mes "pointerId=" + st->pointerId