ホーム › Graphics.Direct3D10 › 定数
定数
301Windows.Win32.Graphics.Direct3D10
| 名前 | 型 | 値 |
|---|---|---|
| D3D10_16BIT_INDEX_STRIP_CUT_VALUE | DWORD | 65535 |
| D3D10_32BIT_INDEX_STRIP_CUT_VALUE | DWORD | 4294967295 |
| D3D10_8BIT_INDEX_STRIP_CUT_VALUE | DWORD | 255 |
| D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT | DWORD | 9 |
| D3D10_CLIP_OR_CULL_DISTANCE_COUNT | DWORD | 8 |
| D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT | DWORD | 2 |
| D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT | DWORD | 14 |
| D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS | DWORD | 4 |
| D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT | DWORD | 15 |
| D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS | DWORD | 4 |
| D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT | DWORD | 15 |
| D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST | DWORD | 1 |
| D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS | DWORD | 1 |
| D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT | DWORD | 64 |
| D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS | DWORD | 4 |
| D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT | DWORD | 1 |
| D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST | DWORD | 1 |
| D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS | DWORD | 1 |
| D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS | DWORD | 1 |
| D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT | DWORD | 128 |
| D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST | DWORD | 1 |
| D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS | DWORD | 1 |
| D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT | DWORD | 128 |
| D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS | DWORD | 1 |
| D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT | DWORD | 16 |
| D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST | DWORD | 1 |
| D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS | DWORD | 1 |
| D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT | DWORD | 16 |
| D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT | DWORD | 32 |
| D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS | DWORD | 4 |
| D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D10_COMMONSHADER_TEMP_REGISTER_COUNT | DWORD | 4096 |
| D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST | DWORD | 3 |
| D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS | DWORD | 3 |
| D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX | DWORD | 10 |
| D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN | INT | -10 |
| D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE | INT | -8 |
| D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE | DWORD | 7 |
| D3D10_DEFAULT_BLEND_FACTOR_ALPHA | FLOAT | 1 |
| D3D10_DEFAULT_BLEND_FACTOR_BLUE | FLOAT | 1 |
| D3D10_DEFAULT_BLEND_FACTOR_GREEN | FLOAT | 1 |
| D3D10_DEFAULT_BLEND_FACTOR_RED | FLOAT | 1 |
| D3D10_DEFAULT_BORDER_COLOR_COMPONENT | FLOAT | 0 |
| D3D10_DEFAULT_DEPTH_BIAS | DWORD | 0 |
| D3D10_DEFAULT_DEPTH_BIAS_CLAMP | FLOAT | 0 |
| D3D10_DEFAULT_MAX_ANISOTROPY | FLOAT | 16 |
| D3D10_DEFAULT_MIP_LOD_BIAS | FLOAT | 0 |
| D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX | DWORD | 0 |
| D3D10_DEFAULT_SAMPLE_MASK | DWORD | 4294967295 |
| D3D10_DEFAULT_SCISSOR_ENDX | DWORD | 0 |
| D3D10_DEFAULT_SCISSOR_ENDY | DWORD | 0 |
| D3D10_DEFAULT_SCISSOR_STARTX | DWORD | 0 |
| D3D10_DEFAULT_SCISSOR_STARTY | DWORD | 0 |
| D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS | FLOAT | 0 |
| D3D10_DEFAULT_STENCIL_READ_MASK | DWORD | 255 |
| D3D10_DEFAULT_STENCIL_REFERENCE | DWORD | 0 |
| D3D10_DEFAULT_STENCIL_WRITE_MASK | DWORD | 255 |
| D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX | DWORD | 0 |
| D3D10_DEFAULT_VIEWPORT_HEIGHT | DWORD | 0 |
| D3D10_DEFAULT_VIEWPORT_MAX_DEPTH | FLOAT | 0 |
| D3D10_DEFAULT_VIEWPORT_MIN_DEPTH | FLOAT | 0 |
| D3D10_DEFAULT_VIEWPORT_TOPLEFTX | DWORD | 0 |
| D3D10_DEFAULT_VIEWPORT_TOPLEFTY | DWORD | 0 |
| D3D10_DEFAULT_VIEWPORT_WIDTH | DWORD | 0 |
| D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP | DOUBLE | 0.6 |
| D3D10_FLOAT32_MAX | FLOAT | 3.4028235E+38 |
| D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP | FLOAT | 0.6 |
| D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR | FLOAT | 2.4 |
| D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR | FLOAT | 1 |
| D3D10_FLOAT_TO_SRGB_OFFSET | FLOAT | 0.055 |
| D3D10_FLOAT_TO_SRGB_SCALE_1 | FLOAT | 12.92 |
| D3D10_FLOAT_TO_SRGB_SCALE_2 | FLOAT | 1.055 |
| D3D10_FLOAT_TO_SRGB_THRESHOLD | FLOAT | 0.0031308 |
| D3D10_FTOI_INSTRUCTION_MAX_INPUT | FLOAT | 2.1474836E+09 |
| D3D10_FTOI_INSTRUCTION_MIN_INPUT | FLOAT | -2.1474836E+09 |
| D3D10_FTOU_INSTRUCTION_MAX_INPUT | FLOAT | 4.2949673E+09 |
| D3D10_FTOU_INSTRUCTION_MIN_INPUT | FLOAT | 0 |
| D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS | DWORD | 1 |
| D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT | DWORD | 1 |
| D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST | DWORD | 2 |
| D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS | DWORD | 1 |
| D3D10_GS_INPUT_REGISTER_COMPONENTS | DWORD | 4 |
| D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D10_GS_INPUT_REGISTER_COUNT | DWORD | 16 |
| D3D10_GS_INPUT_REGISTER_READS_PER_INST | DWORD | 2 |
| D3D10_GS_INPUT_REGISTER_READ_PORTS | DWORD | 1 |
| D3D10_GS_INPUT_REGISTER_VERTICES | DWORD | 6 |
| D3D10_GS_OUTPUT_ELEMENTS | DWORD | 32 |
| D3D10_GS_OUTPUT_REGISTER_COMPONENTS | DWORD | 4 |
| D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D10_GS_OUTPUT_REGISTER_COUNT | DWORD | 32 |
| D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES | DWORD | 0 |
| D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY | DWORD | 0 |
| D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES | DWORD | 0 |
| D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT | DWORD | 1 |
| D3D10_IA_INSTANCE_ID_BIT_COUNT | DWORD | 32 |
| D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT | DWORD | 32 |
| D3D10_IA_PRIMITIVE_ID_BIT_COUNT | DWORD | 32 |
| D3D10_IA_VERTEX_ID_BIT_COUNT | DWORD | 32 |
| D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT | DWORD | 16 |
| D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS | DWORD | 64 |
| D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT | DWORD | 16 |
| D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT | DWORD | 4294967295 |
| D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER | DWORD | 4294967295 |
| D3D10_LINEAR_GAMMA | FLOAT | 1 |
| D3D10_MAX_BORDER_COLOR_COMPONENT | FLOAT | 1 |
| D3D10_MAX_DEPTH | FLOAT | 1 |
| D3D10_MAX_MAXANISOTROPY | DWORD | 16 |
| D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT | DWORD | 32 |
| D3D10_MAX_POSITION_VALUE | FLOAT | 3.4028236E+34 |
| D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP | DWORD | 17 |
| D3D10_MIN_BORDER_COLOR_COMPONENT | FLOAT | 0 |
| D3D10_MIN_DEPTH | FLOAT | 0 |
| D3D10_MIN_MAXANISOTROPY | DWORD | 0 |
| D3D10_MIP_LOD_BIAS_MAX | FLOAT | 15.99 |
| D3D10_MIP_LOD_BIAS_MIN | FLOAT | -16 |
| D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT | DWORD | 6 |
| D3D10_MIP_LOD_RANGE_BIT_COUNT | DWORD | 8 |
| D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH | FLOAT | 1.4 |
| D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT | DWORD | 0 |
| D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT | DWORD | 13 |
| D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT | DWORD | 15 |
| D3D10_PS_FRONTFACING_DEFAULT_VALUE | DWORD | 4294967295 |
| D3D10_PS_FRONTFACING_FALSE_VALUE | DWORD | 0 |
| D3D10_PS_FRONTFACING_TRUE_VALUE | DWORD | 4294967295 |
| D3D10_PS_INPUT_REGISTER_COMPONENTS | DWORD | 4 |
| D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D10_PS_INPUT_REGISTER_COUNT | DWORD | 32 |
| D3D10_PS_INPUT_REGISTER_READS_PER_INST | DWORD | 2 |
| D3D10_PS_INPUT_REGISTER_READ_PORTS | DWORD | 1 |
| D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT | FLOAT | 0 |
| D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS | DWORD | 1 |
| D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT | DWORD | 1 |
| D3D10_PS_OUTPUT_REGISTER_COMPONENTS | DWORD | 4 |
| D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D10_PS_OUTPUT_REGISTER_COUNT | DWORD | 8 |
| D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT | FLOAT | 0.5 |
| D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT | DWORD | 4096 |
| D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP | DWORD | 27 |
| D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT | DWORD | 4096 |
| D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT | DWORD | 4096 |
| D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP | DWORD | 32 |
| D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP | DWORD | 32 |
| D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION | DWORD | 8192 |
| D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT | DWORD | 1024 |
| D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT | DWORD | 4096 |
| D3D10_REQ_MAXANISOTROPY | DWORD | 16 |
| D3D10_REQ_MIP_LEVELS | DWORD | 14 |
| D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES | DWORD | 2048 |
| D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT | DWORD | 4096 |
| D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH | DWORD | 8192 |
| D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES | DWORD | 128 |
| D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP | DWORD | 20 |
| D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT | DWORD | 4096 |
| D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION | DWORD | 512 |
| D3D10_REQ_TEXTURE1D_U_DIMENSION | DWORD | 8192 |
| D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION | DWORD | 512 |
| D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION | DWORD | 8192 |
| D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION | DWORD | 2048 |
| D3D10_REQ_TEXTURECUBE_DIMENSION | DWORD | 8192 |
| D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL | DWORD | 0 |
| D3D10_SHADER_MAJOR_VERSION | DWORD | 4 |
| D3D10_SHADER_MINOR_VERSION | DWORD | 0 |
| D3D10_SHIFT_INSTRUCTION_PAD_VALUE | DWORD | 0 |
| D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT | DWORD | 5 |
| D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT | DWORD | 8 |
| D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES | DWORD | 2048 |
| D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES | DWORD | 256 |
| D3D10_SO_BUFFER_SLOT_COUNT | DWORD | 4 |
| D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP | DWORD | 4294967295 |
| D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER | DWORD | 1 |
| D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT | DWORD | 64 |
| D3D10_SRGB_GAMMA | FLOAT | 2.2 |
| D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 | FLOAT | 12.92 |
| D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 | FLOAT | 1.055 |
| D3D10_SRGB_TO_FLOAT_EXPONENT | FLOAT | 2.4 |
| D3D10_SRGB_TO_FLOAT_OFFSET | FLOAT | 0.055 |
| D3D10_SRGB_TO_FLOAT_THRESHOLD | FLOAT | 0.04045 |
| D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP | FLOAT | 0.5 |
| D3D10_STANDARD_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED | DWORD | 64 |
| D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE | DWORD | 4 |
| D3D10_STANDARD_PIXEL_COMPONENT_COUNT | DWORD | 128 |
| D3D10_STANDARD_PIXEL_ELEMENT_COUNT | DWORD | 32 |
| D3D10_STANDARD_VECTOR_SIZE | DWORD | 4 |
| D3D10_STANDARD_VERTEX_ELEMENT_COUNT | DWORD | 16 |
| D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT | DWORD | 64 |
| D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT | DWORD | 8 |
| D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT | DWORD | 6 |
| D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT | DWORD | 18 |
| D3D10_UNBOUND_MEMORY_ACCESS_RESULT | DWORD | 0 |
| D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX | DWORD | 15 |
| D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE | DWORD | 16 |
| D3D10_VIEWPORT_BOUNDS_MAX | DWORD | 16383 |
| D3D10_VIEWPORT_BOUNDS_MIN | INT | -16384 |
| D3D10_VS_INPUT_REGISTER_COMPONENTS | DWORD | 4 |
| D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D10_VS_INPUT_REGISTER_COUNT | DWORD | 16 |
| D3D10_VS_INPUT_REGISTER_READS_PER_INST | DWORD | 2 |
| D3D10_VS_INPUT_REGISTER_READ_PORTS | DWORD | 1 |
| D3D10_VS_OUTPUT_REGISTER_COMPONENTS | DWORD | 4 |
| D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D10_VS_OUTPUT_REGISTER_COUNT | DWORD | 16 |
| D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT | DWORD | 10 |
| D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP | DWORD | 25 |
| D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP | DWORD | 25 |
| D3D_MAJOR_VERSION | DWORD | 10 |
| D3D_MINOR_VERSION | DWORD | 0 |
| D3D_SPEC_DATE_DAY | DWORD | 8 |
| D3D_SPEC_DATE_MONTH | DWORD | 8 |
| D3D_SPEC_DATE_YEAR | DWORD | 2006 |
| D3D_SPEC_VERSION | DOUBLE | 1.050005 |
| D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT | DWORD | 16 |
| D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT | DWORD | 16 |
| _FACD3D10 | DWORD | 2169 |
| D3D10_APPEND_ALIGNED_ELEMENT | DWORD | 4294967295 |
| D3D10_FILTER_TYPE_MASK | DWORD | 3 |
| D3D10_MIN_FILTER_SHIFT | DWORD | 4 |
| D3D10_MAG_FILTER_SHIFT | DWORD | 2 |
| D3D10_MIP_FILTER_SHIFT | DWORD | 0 |
| D3D10_COMPARISON_FILTERING_BIT | DWORD | 128 |
| D3D10_ANISOTROPIC_FILTERING_BIT | DWORD | 64 |
| D3D10_TEXT_1BIT_BIT | DWORD | 2147483648 |
| D3D10_SDK_VERSION | DWORD | 29 |
| D3D10_1_DEFAULT_SAMPLE_MASK | DWORD | 4294967295 |
| D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP | DOUBLE | 0.6 |
| D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP | FLOAT | 0.6 |
| D3D10_1_GS_INPUT_REGISTER_COUNT | DWORD | 32 |
| D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS | DWORD | 128 |
| D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS | DWORD | 1 |
| D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT | DWORD | 1 |
| D3D10_1_SHADER_MAJOR_VERSION | DWORD | 4 |
| D3D10_1_SHADER_MINOR_VERSION | DWORD | 1 |
| D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES | DWORD | 2048 |
| D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES | DWORD | 256 |
| D3D10_1_SO_BUFFER_SLOT_COUNT | DWORD | 4 |
| D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER | DWORD | 1 |
| D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT | DWORD | 64 |
| D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT | DWORD | 32 |
| D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT | DWORD | 8 |
| D3D10_1_VS_INPUT_REGISTER_COUNT | DWORD | 32 |
| D3D10_1_VS_OUTPUT_REGISTER_COUNT | DWORD | 32 |
| D3D10_SDK_LAYERS_VERSION | DWORD | 11 |
| D3D10_DEBUG_FEATURE_FLUSH_PER_RENDER_OP | DWORD | 1 |
| D3D10_DEBUG_FEATURE_FINISH_PER_RENDER_OP | DWORD | 2 |
| D3D10_DEBUG_FEATURE_PRESENT_PER_RENDER_OP | DWORD | 4 |
| DXGI_DEBUG_D3D10 | GUID | {243B4C52-3606-4D3A-99D7-A7E7B33ED706} |
| D3D10_REGKEY_PATH | unknown | Software\Microsoft\Direct3D |
| D3D10_MUTE_DEBUG_OUTPUT | unknown | MuteDebugOutput |
| D3D10_ENABLE_BREAK_ON_MESSAGE | unknown | EnableBreakOnMessage |
| D3D10_INFOQUEUE_STORAGE_FILTER_OVERRIDE | unknown | InfoQueueStorageFilterOverride |
| D3D10_MUTE_CATEGORY | unknown | Mute_CATEGORY_%s |
| D3D10_MUTE_SEVERITY | unknown | Mute_SEVERITY_%s |
| D3D10_MUTE_ID_STRING | unknown | Mute_ID_%s |
| D3D10_MUTE_ID_DECIMAL | unknown | Mute_ID_%d |
| D3D10_UNMUTE_SEVERITY_INFO | unknown | Unmute_SEVERITY_INFO |
| D3D10_BREAKON_CATEGORY | unknown | BreakOn_CATEGORY_%s |
| D3D10_BREAKON_SEVERITY | unknown | BreakOn_SEVERITY_%s |
| D3D10_BREAKON_ID_STRING | unknown | BreakOn_ID_%s |
| D3D10_BREAKON_ID_DECIMAL | unknown | BreakOn_ID_%d |
| D3D10_APPSIZE_STRING | unknown | Size |
| D3D10_APPNAME_STRING | unknown | Name |
| D3D10_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT | DWORD | 1024 |
| D3D10_SHADER_DEBUG | DWORD | 1 |
| D3D10_SHADER_SKIP_VALIDATION | DWORD | 2 |
| D3D10_SHADER_SKIP_OPTIMIZATION | DWORD | 4 |
| D3D10_SHADER_PACK_MATRIX_ROW_MAJOR | DWORD | 8 |
| D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR | DWORD | 16 |
| D3D10_SHADER_PARTIAL_PRECISION | DWORD | 32 |
| D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT | DWORD | 64 |
| D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT | DWORD | 128 |
| D3D10_SHADER_NO_PRESHADER | DWORD | 256 |
| D3D10_SHADER_AVOID_FLOW_CONTROL | DWORD | 512 |
| D3D10_SHADER_PREFER_FLOW_CONTROL | DWORD | 1024 |
| D3D10_SHADER_ENABLE_STRICTNESS | DWORD | 2048 |
| D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY | DWORD | 4096 |
| D3D10_SHADER_IEEE_STRICTNESS | DWORD | 8192 |
| D3D10_SHADER_WARNINGS_ARE_ERRORS | DWORD | 262144 |
| D3D10_SHADER_RESOURCES_MAY_ALIAS | DWORD | 524288 |
| D3D10_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES | DWORD | 1048576 |
| D3D10_ALL_RESOURCES_BOUND | DWORD | 2097152 |
| D3D10_SHADER_DEBUG_NAME_FOR_SOURCE | DWORD | 4194304 |
| D3D10_SHADER_DEBUG_NAME_FOR_BINARY | DWORD | 8388608 |
| D3D10_SHADER_OPTIMIZATION_LEVEL0 | DWORD | 16384 |
| D3D10_SHADER_OPTIMIZATION_LEVEL1 | DWORD | 0 |
| D3D10_SHADER_OPTIMIZATION_LEVEL3 | DWORD | 32768 |
| D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST | DWORD | 0 |
| D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_0 | DWORD | 16 |
| D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_1 | DWORD | 32 |
| D3D10_EFFECT_COMPILE_CHILD_EFFECT | DWORD | 1 |
| D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS | DWORD | 2 |
| D3D10_EFFECT_SINGLE_THREADED | DWORD | 8 |
| D3D10_EFFECT_VARIABLE_POOLED | DWORD | 1 |
| D3D10_EFFECT_VARIABLE_ANNOTATION | DWORD | 2 |
| D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT | DWORD | 4 |
| GUID_DeviceType | GUID | {D722FB4D-7A68-437A-B20C-5804EE2494A6} |
各言語での定義
定数の定義。C/C++〜Go タブは数値定数のみ(GUID・文字列定数は上の表 / HSP タブを参照)。HSP は #define global。
#define D3D10_16BIT_INDEX_STRIP_CUT_VALUE 65535
#define D3D10_32BIT_INDEX_STRIP_CUT_VALUE 4294967295
#define D3D10_8BIT_INDEX_STRIP_CUT_VALUE 255
#define D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT 9
#define D3D10_CLIP_OR_CULL_DISTANCE_COUNT 8
#define D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT 14
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS 4
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT 32
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT 15
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS 4
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT 15
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST 1
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS 1
#define D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT 64
#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS 4
#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT 1
#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST 1
#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS 1
#define D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT 32
#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS 1
#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT 128
#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST 1
#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS 1
#define D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT 128
#define D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS 1
#define D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT 16
#define D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST 1
#define D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS 1
#define D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT 16
#define D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT 32
#define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS 4
#define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D10_COMMONSHADER_TEMP_REGISTER_COUNT 4096
#define D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST 3
#define D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS 3
#define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX 10
#define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN -10
#define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE -8
#define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE 7
#define D3D10_DEFAULT_BLEND_FACTOR_ALPHA 1
#define D3D10_DEFAULT_BLEND_FACTOR_BLUE 1
#define D3D10_DEFAULT_BLEND_FACTOR_GREEN 1
#define D3D10_DEFAULT_BLEND_FACTOR_RED 1
#define D3D10_DEFAULT_BORDER_COLOR_COMPONENT 0
#define D3D10_DEFAULT_DEPTH_BIAS 0
#define D3D10_DEFAULT_DEPTH_BIAS_CLAMP 0
#define D3D10_DEFAULT_MAX_ANISOTROPY 16
#define D3D10_DEFAULT_MIP_LOD_BIAS 0
#define D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX 0
#define D3D10_DEFAULT_SAMPLE_MASK 4294967295
#define D3D10_DEFAULT_SCISSOR_ENDX 0
#define D3D10_DEFAULT_SCISSOR_ENDY 0
#define D3D10_DEFAULT_SCISSOR_STARTX 0
#define D3D10_DEFAULT_SCISSOR_STARTY 0
#define D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0
#define D3D10_DEFAULT_STENCIL_READ_MASK 255
#define D3D10_DEFAULT_STENCIL_REFERENCE 0
#define D3D10_DEFAULT_STENCIL_WRITE_MASK 255
#define D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX 0
#define D3D10_DEFAULT_VIEWPORT_HEIGHT 0
#define D3D10_DEFAULT_VIEWPORT_MAX_DEPTH 0
#define D3D10_DEFAULT_VIEWPORT_MIN_DEPTH 0
#define D3D10_DEFAULT_VIEWPORT_TOPLEFTX 0
#define D3D10_DEFAULT_VIEWPORT_TOPLEFTY 0
#define D3D10_DEFAULT_VIEWPORT_WIDTH 0
#define D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP 0.6
#define D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP 0.6
#define D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR 2.4
#define D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR 1
#define D3D10_FLOAT_TO_SRGB_OFFSET 0.055
#define D3D10_FLOAT_TO_SRGB_SCALE_1 12.92
#define D3D10_FLOAT_TO_SRGB_SCALE_2 1.055
#define D3D10_FLOAT_TO_SRGB_THRESHOLD 0.0031308
#define D3D10_FTOU_INSTRUCTION_MIN_INPUT 0
#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS 1
#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT 1
#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST 2
#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS 1
#define D3D10_GS_INPUT_REGISTER_COMPONENTS 4
#define D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D10_GS_INPUT_REGISTER_COUNT 16
#define D3D10_GS_INPUT_REGISTER_READS_PER_INST 2
#define D3D10_GS_INPUT_REGISTER_READ_PORTS 1
#define D3D10_GS_INPUT_REGISTER_VERTICES 6
#define D3D10_GS_OUTPUT_ELEMENTS 32
#define D3D10_GS_OUTPUT_REGISTER_COMPONENTS 4
#define D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D10_GS_OUTPUT_REGISTER_COUNT 32
#define D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES 0
#define D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY 0
#define D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES 0
#define D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT 1
#define D3D10_IA_INSTANCE_ID_BIT_COUNT 32
#define D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT 32
#define D3D10_IA_PRIMITIVE_ID_BIT_COUNT 32
#define D3D10_IA_VERTEX_ID_BIT_COUNT 32
#define D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT 16
#define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS 64
#define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT 16
#define D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT 4294967295
#define D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER 4294967295
#define D3D10_LINEAR_GAMMA 1
#define D3D10_MAX_BORDER_COLOR_COMPONENT 1
#define D3D10_MAX_DEPTH 1
#define D3D10_MAX_MAXANISOTROPY 16
#define D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT 32
#define D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP 17
#define D3D10_MIN_BORDER_COLOR_COMPONENT 0
#define D3D10_MIN_DEPTH 0
#define D3D10_MIN_MAXANISOTROPY 0
#define D3D10_MIP_LOD_BIAS_MAX 15.99
#define D3D10_MIP_LOD_BIAS_MIN -16
#define D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT 6
#define D3D10_MIP_LOD_RANGE_BIT_COUNT 8
#define D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH 1.4
#define D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT 0
#define D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT 13
#define D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT 15
#define D3D10_PS_FRONTFACING_DEFAULT_VALUE 4294967295
#define D3D10_PS_FRONTFACING_FALSE_VALUE 0
#define D3D10_PS_FRONTFACING_TRUE_VALUE 4294967295
#define D3D10_PS_INPUT_REGISTER_COMPONENTS 4
#define D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D10_PS_INPUT_REGISTER_COUNT 32
#define D3D10_PS_INPUT_REGISTER_READS_PER_INST 2
#define D3D10_PS_INPUT_REGISTER_READ_PORTS 1
#define D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT 0
#define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS 1
#define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT 1
#define D3D10_PS_OUTPUT_REGISTER_COMPONENTS 4
#define D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D10_PS_OUTPUT_REGISTER_COUNT 8
#define D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT 0.5
#define D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT 4096
#define D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP 27
#define D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT 4096
#define D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT 4096
#define D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP 32
#define D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP 32
#define D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION 8192
#define D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT 1024
#define D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT 4096
#define D3D10_REQ_MAXANISOTROPY 16
#define D3D10_REQ_MIP_LEVELS 14
#define D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES 2048
#define D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT 4096
#define D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH 8192
#define D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES 128
#define D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP 20
#define D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT 4096
#define D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION 512
#define D3D10_REQ_TEXTURE1D_U_DIMENSION 8192
#define D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION 512
#define D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION 8192
#define D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 2048
#define D3D10_REQ_TEXTURECUBE_DIMENSION 8192
#define D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL 0
#define D3D10_SHADER_MAJOR_VERSION 4
#define D3D10_SHADER_MINOR_VERSION 0
#define D3D10_SHIFT_INSTRUCTION_PAD_VALUE 0
#define D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT 5
#define D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT 8
#define D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES 2048
#define D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES 256
#define D3D10_SO_BUFFER_SLOT_COUNT 4
#define D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP 4294967295
#define D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER 1
#define D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT 64
#define D3D10_SRGB_GAMMA 2.2
#define D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 12.92
#define D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 1.055
#define D3D10_SRGB_TO_FLOAT_EXPONENT 2.4
#define D3D10_SRGB_TO_FLOAT_OFFSET 0.055
#define D3D10_SRGB_TO_FLOAT_THRESHOLD 0.04045
#define D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP 0.5
#define D3D10_STANDARD_COMPONENT_BIT_COUNT 32
#define D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED 64
#define D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE 4
#define D3D10_STANDARD_PIXEL_COMPONENT_COUNT 128
#define D3D10_STANDARD_PIXEL_ELEMENT_COUNT 32
#define D3D10_STANDARD_VECTOR_SIZE 4
#define D3D10_STANDARD_VERTEX_ELEMENT_COUNT 16
#define D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT 64
#define D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT 8
#define D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT 6
#define D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT 18
#define D3D10_UNBOUND_MEMORY_ACCESS_RESULT 0
#define D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX 15
#define D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE 16
#define D3D10_VIEWPORT_BOUNDS_MAX 16383
#define D3D10_VIEWPORT_BOUNDS_MIN -16384
#define D3D10_VS_INPUT_REGISTER_COMPONENTS 4
#define D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D10_VS_INPUT_REGISTER_COUNT 16
#define D3D10_VS_INPUT_REGISTER_READS_PER_INST 2
#define D3D10_VS_INPUT_REGISTER_READ_PORTS 1
#define D3D10_VS_OUTPUT_REGISTER_COMPONENTS 4
#define D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D10_VS_OUTPUT_REGISTER_COUNT 16
#define D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT 10
#define D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP 25
#define D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP 25
#define D3D_MAJOR_VERSION 10
#define D3D_MINOR_VERSION 0
#define D3D_SPEC_DATE_DAY 8
#define D3D_SPEC_DATE_MONTH 8
#define D3D_SPEC_DATE_YEAR 2006
#define D3D_SPEC_VERSION 1.050005
#define D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT 16
#define D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT 16
#define _FACD3D10 2169
#define D3D10_APPEND_ALIGNED_ELEMENT 4294967295
#define D3D10_FILTER_TYPE_MASK 3
#define D3D10_MIN_FILTER_SHIFT 4
#define D3D10_MAG_FILTER_SHIFT 2
#define D3D10_MIP_FILTER_SHIFT 0
#define D3D10_COMPARISON_FILTERING_BIT 128
#define D3D10_ANISOTROPIC_FILTERING_BIT 64
#define D3D10_TEXT_1BIT_BIT 2147483648
#define D3D10_SDK_VERSION 29
#define D3D10_1_DEFAULT_SAMPLE_MASK 4294967295
#define D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP 0.6
#define D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP 0.6
#define D3D10_1_GS_INPUT_REGISTER_COUNT 32
#define D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS 128
#define D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS 1
#define D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT 1
#define D3D10_1_SHADER_MAJOR_VERSION 4
#define D3D10_1_SHADER_MINOR_VERSION 1
#define D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES 2048
#define D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES 256
#define D3D10_1_SO_BUFFER_SLOT_COUNT 4
#define D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER 1
#define D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT 64
#define D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT 32
#define D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT 8
#define D3D10_1_VS_INPUT_REGISTER_COUNT 32
#define D3D10_1_VS_OUTPUT_REGISTER_COUNT 32
#define D3D10_SDK_LAYERS_VERSION 11
#define D3D10_DEBUG_FEATURE_FLUSH_PER_RENDER_OP 1
#define D3D10_DEBUG_FEATURE_FINISH_PER_RENDER_OP 2
#define D3D10_DEBUG_FEATURE_PRESENT_PER_RENDER_OP 4
#define D3D10_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT 1024
#define D3D10_SHADER_DEBUG 1
#define D3D10_SHADER_SKIP_VALIDATION 2
#define D3D10_SHADER_SKIP_OPTIMIZATION 4
#define D3D10_SHADER_PACK_MATRIX_ROW_MAJOR 8
#define D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR 16
#define D3D10_SHADER_PARTIAL_PRECISION 32
#define D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT 64
#define D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT 128
#define D3D10_SHADER_NO_PRESHADER 256
#define D3D10_SHADER_AVOID_FLOW_CONTROL 512
#define D3D10_SHADER_PREFER_FLOW_CONTROL 1024
#define D3D10_SHADER_ENABLE_STRICTNESS 2048
#define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 4096
#define D3D10_SHADER_IEEE_STRICTNESS 8192
#define D3D10_SHADER_WARNINGS_ARE_ERRORS 262144
#define D3D10_SHADER_RESOURCES_MAY_ALIAS 524288
#define D3D10_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES 1048576
#define D3D10_ALL_RESOURCES_BOUND 2097152
#define D3D10_SHADER_DEBUG_NAME_FOR_SOURCE 4194304
#define D3D10_SHADER_DEBUG_NAME_FOR_BINARY 8388608
#define D3D10_SHADER_OPTIMIZATION_LEVEL0 16384
#define D3D10_SHADER_OPTIMIZATION_LEVEL1 0
#define D3D10_SHADER_OPTIMIZATION_LEVEL3 32768
#define D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST 0
#define D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_0 16
#define D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_1 32
#define D3D10_EFFECT_COMPILE_CHILD_EFFECT 1
#define D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS 2
#define D3D10_EFFECT_SINGLE_THREADED 8
#define D3D10_EFFECT_VARIABLE_POOLED 1
#define D3D10_EFFECT_VARIABLE_ANNOTATION 2
#define D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT 4public const uint D3D10_16BIT_INDEX_STRIP_CUT_VALUE = 65535;
public const uint D3D10_32BIT_INDEX_STRIP_CUT_VALUE = 4294967295;
public const uint D3D10_8BIT_INDEX_STRIP_CUT_VALUE = 255;
public const uint D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9;
public const uint D3D10_CLIP_OR_CULL_DISTANCE_COUNT = 8;
public const uint D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2;
public const uint D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
public const uint D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
public const uint D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
public const uint D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
public const uint D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
public const uint D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
public const uint D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
public const uint D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
public const uint D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
public const uint D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
public const uint D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
public const uint D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
public const uint D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
public const uint D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
public const uint D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
public const uint D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
public const uint D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
public const uint D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
public const uint D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
public const uint D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
public const uint D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
public const uint D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
public const uint D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
public const uint D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
public const uint D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
public const uint D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
public const uint D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D10_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
public const uint D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
public const uint D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
public const uint D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
public const int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
public const int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
public const uint D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
public const float D3D10_DEFAULT_BLEND_FACTOR_ALPHA = 1f;
public const float D3D10_DEFAULT_BLEND_FACTOR_BLUE = 1f;
public const float D3D10_DEFAULT_BLEND_FACTOR_GREEN = 1f;
public const float D3D10_DEFAULT_BLEND_FACTOR_RED = 1f;
public const float D3D10_DEFAULT_BORDER_COLOR_COMPONENT = 0f;
public const uint D3D10_DEFAULT_DEPTH_BIAS = 0;
public const float D3D10_DEFAULT_DEPTH_BIAS_CLAMP = 0f;
public const float D3D10_DEFAULT_MAX_ANISOTROPY = 16f;
public const float D3D10_DEFAULT_MIP_LOD_BIAS = 0f;
public const uint D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
public const uint D3D10_DEFAULT_SAMPLE_MASK = 4294967295;
public const uint D3D10_DEFAULT_SCISSOR_ENDX = 0;
public const uint D3D10_DEFAULT_SCISSOR_ENDY = 0;
public const uint D3D10_DEFAULT_SCISSOR_STARTX = 0;
public const uint D3D10_DEFAULT_SCISSOR_STARTY = 0;
public const float D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0f;
public const uint D3D10_DEFAULT_STENCIL_READ_MASK = 255;
public const uint D3D10_DEFAULT_STENCIL_REFERENCE = 0;
public const uint D3D10_DEFAULT_STENCIL_WRITE_MASK = 255;
public const uint D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
public const uint D3D10_DEFAULT_VIEWPORT_HEIGHT = 0;
public const float D3D10_DEFAULT_VIEWPORT_MAX_DEPTH = 0f;
public const float D3D10_DEFAULT_VIEWPORT_MIN_DEPTH = 0f;
public const uint D3D10_DEFAULT_VIEWPORT_TOPLEFTX = 0;
public const uint D3D10_DEFAULT_VIEWPORT_TOPLEFTY = 0;
public const uint D3D10_DEFAULT_VIEWPORT_WIDTH = 0;
public const double D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6;
public const float D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6f;
public const float D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR = 2.4f;
public const float D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR = 1f;
public const float D3D10_FLOAT_TO_SRGB_OFFSET = 0.055f;
public const float D3D10_FLOAT_TO_SRGB_SCALE_1 = 12.92f;
public const float D3D10_FLOAT_TO_SRGB_SCALE_2 = 1.055f;
public const float D3D10_FLOAT_TO_SRGB_THRESHOLD = 0.0031308f;
public const float D3D10_FTOU_INSTRUCTION_MIN_INPUT = 0f;
public const uint D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1;
public const uint D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1;
public const uint D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2;
public const uint D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1;
public const uint D3D10_GS_INPUT_REGISTER_COMPONENTS = 4;
public const uint D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D10_GS_INPUT_REGISTER_COUNT = 16;
public const uint D3D10_GS_INPUT_REGISTER_READS_PER_INST = 2;
public const uint D3D10_GS_INPUT_REGISTER_READ_PORTS = 1;
public const uint D3D10_GS_INPUT_REGISTER_VERTICES = 6;
public const uint D3D10_GS_OUTPUT_ELEMENTS = 32;
public const uint D3D10_GS_OUTPUT_REGISTER_COMPONENTS = 4;
public const uint D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D10_GS_OUTPUT_REGISTER_COUNT = 32;
public const uint D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0;
public const uint D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0;
public const uint D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0;
public const uint D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1;
public const uint D3D10_IA_INSTANCE_ID_BIT_COUNT = 32;
public const uint D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32;
public const uint D3D10_IA_PRIMITIVE_ID_BIT_COUNT = 32;
public const uint D3D10_IA_VERTEX_ID_BIT_COUNT = 32;
public const uint D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 16;
public const uint D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 64;
public const uint D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 16;
public const uint D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 4294967295;
public const uint D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 4294967295;
public const float D3D10_LINEAR_GAMMA = 1f;
public const float D3D10_MAX_BORDER_COLOR_COMPONENT = 1f;
public const float D3D10_MAX_DEPTH = 1f;
public const uint D3D10_MAX_MAXANISOTROPY = 16;
public const uint D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
public const uint D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17;
public const float D3D10_MIN_BORDER_COLOR_COMPONENT = 0f;
public const float D3D10_MIN_DEPTH = 0f;
public const uint D3D10_MIN_MAXANISOTROPY = 0;
public const float D3D10_MIP_LOD_BIAS_MAX = 15.99f;
public const float D3D10_MIP_LOD_BIAS_MIN = -16f;
public const uint D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT = 6;
public const uint D3D10_MIP_LOD_RANGE_BIT_COUNT = 8;
public const float D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH = 1.4f;
public const uint D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0;
public const uint D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT = 13;
public const uint D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15;
public const uint D3D10_PS_FRONTFACING_DEFAULT_VALUE = 4294967295;
public const uint D3D10_PS_FRONTFACING_FALSE_VALUE = 0;
public const uint D3D10_PS_FRONTFACING_TRUE_VALUE = 4294967295;
public const uint D3D10_PS_INPUT_REGISTER_COMPONENTS = 4;
public const uint D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D10_PS_INPUT_REGISTER_COUNT = 32;
public const uint D3D10_PS_INPUT_REGISTER_READS_PER_INST = 2;
public const uint D3D10_PS_INPUT_REGISTER_READ_PORTS = 1;
public const float D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0f;
public const uint D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
public const uint D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
public const uint D3D10_PS_OUTPUT_REGISTER_COMPONENTS = 4;
public const uint D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D10_PS_OUTPUT_REGISTER_COUNT = 8;
public const float D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.5f;
public const uint D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT = 4096;
public const uint D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
public const uint D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
public const uint D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT = 4096;
public const uint D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
public const uint D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
public const uint D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 8192;
public const uint D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
public const uint D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
public const uint D3D10_REQ_MAXANISOTROPY = 16;
public const uint D3D10_REQ_MIP_LEVELS = 14;
public const uint D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
public const uint D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT = 4096;
public const uint D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 8192;
public const uint D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES = 128;
public const uint D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP = 20;
public const uint D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT = 4096;
public const uint D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 512;
public const uint D3D10_REQ_TEXTURE1D_U_DIMENSION = 8192;
public const uint D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 512;
public const uint D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION = 8192;
public const uint D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
public const uint D3D10_REQ_TEXTURECUBE_DIMENSION = 8192;
public const uint D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
public const uint D3D10_SHADER_MAJOR_VERSION = 4;
public const uint D3D10_SHADER_MINOR_VERSION = 0;
public const uint D3D10_SHIFT_INSTRUCTION_PAD_VALUE = 0;
public const uint D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
public const uint D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
public const uint D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
public const uint D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256;
public const uint D3D10_SO_BUFFER_SLOT_COUNT = 4;
public const uint D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 4294967295;
public const uint D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1;
public const uint D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64;
public const float D3D10_SRGB_GAMMA = 2.2f;
public const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 = 12.92f;
public const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 = 1.055f;
public const float D3D10_SRGB_TO_FLOAT_EXPONENT = 2.4f;
public const float D3D10_SRGB_TO_FLOAT_OFFSET = 0.055f;
public const float D3D10_SRGB_TO_FLOAT_THRESHOLD = 0.04045f;
public const float D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP = 0.5f;
public const uint D3D10_STANDARD_COMPONENT_BIT_COUNT = 32;
public const uint D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
public const uint D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
public const uint D3D10_STANDARD_PIXEL_COMPONENT_COUNT = 128;
public const uint D3D10_STANDARD_PIXEL_ELEMENT_COUNT = 32;
public const uint D3D10_STANDARD_VECTOR_SIZE = 4;
public const uint D3D10_STANDARD_VERTEX_ELEMENT_COUNT = 16;
public const uint D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
public const uint D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8;
public const uint D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT = 6;
public const uint D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT = 18;
public const uint D3D10_UNBOUND_MEMORY_ACCESS_RESULT = 0;
public const uint D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
public const uint D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
public const uint D3D10_VIEWPORT_BOUNDS_MAX = 16383;
public const int D3D10_VIEWPORT_BOUNDS_MIN = -16384;
public const uint D3D10_VS_INPUT_REGISTER_COMPONENTS = 4;
public const uint D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D10_VS_INPUT_REGISTER_COUNT = 16;
public const uint D3D10_VS_INPUT_REGISTER_READS_PER_INST = 2;
public const uint D3D10_VS_INPUT_REGISTER_READ_PORTS = 1;
public const uint D3D10_VS_OUTPUT_REGISTER_COMPONENTS = 4;
public const uint D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D10_VS_OUTPUT_REGISTER_COUNT = 16;
public const uint D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10;
public const uint D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25;
public const uint D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25;
public const uint D3D_MAJOR_VERSION = 10;
public const uint D3D_MINOR_VERSION = 0;
public const uint D3D_SPEC_DATE_DAY = 8;
public const uint D3D_SPEC_DATE_MONTH = 8;
public const uint D3D_SPEC_DATE_YEAR = 2006;
public const double D3D_SPEC_VERSION = 1.050005;
public const uint D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 16;
public const uint D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 16;
public const uint _FACD3D10 = 2169;
public const uint D3D10_APPEND_ALIGNED_ELEMENT = 4294967295;
public const uint D3D10_FILTER_TYPE_MASK = 3;
public const uint D3D10_MIN_FILTER_SHIFT = 4;
public const uint D3D10_MAG_FILTER_SHIFT = 2;
public const uint D3D10_MIP_FILTER_SHIFT = 0;
public const uint D3D10_COMPARISON_FILTERING_BIT = 128;
public const uint D3D10_ANISOTROPIC_FILTERING_BIT = 64;
public const uint D3D10_TEXT_1BIT_BIT = 2147483648;
public const uint D3D10_SDK_VERSION = 29;
public const uint D3D10_1_DEFAULT_SAMPLE_MASK = 4294967295;
public const double D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6;
public const float D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6f;
public const uint D3D10_1_GS_INPUT_REGISTER_COUNT = 32;
public const uint D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128;
public const uint D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
public const uint D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
public const uint D3D10_1_SHADER_MAJOR_VERSION = 4;
public const uint D3D10_1_SHADER_MINOR_VERSION = 1;
public const uint D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
public const uint D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256;
public const uint D3D10_1_SO_BUFFER_SLOT_COUNT = 4;
public const uint D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1;
public const uint D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64;
public const uint D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT = 32;
public const uint D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8;
public const uint D3D10_1_VS_INPUT_REGISTER_COUNT = 32;
public const uint D3D10_1_VS_OUTPUT_REGISTER_COUNT = 32;
public const uint D3D10_SDK_LAYERS_VERSION = 11;
public const uint D3D10_DEBUG_FEATURE_FLUSH_PER_RENDER_OP = 1;
public const uint D3D10_DEBUG_FEATURE_FINISH_PER_RENDER_OP = 2;
public const uint D3D10_DEBUG_FEATURE_PRESENT_PER_RENDER_OP = 4;
public const uint D3D10_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT = 1024;
public const uint D3D10_SHADER_DEBUG = 1;
public const uint D3D10_SHADER_SKIP_VALIDATION = 2;
public const uint D3D10_SHADER_SKIP_OPTIMIZATION = 4;
public const uint D3D10_SHADER_PACK_MATRIX_ROW_MAJOR = 8;
public const uint D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR = 16;
public const uint D3D10_SHADER_PARTIAL_PRECISION = 32;
public const uint D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT = 64;
public const uint D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT = 128;
public const uint D3D10_SHADER_NO_PRESHADER = 256;
public const uint D3D10_SHADER_AVOID_FLOW_CONTROL = 512;
public const uint D3D10_SHADER_PREFER_FLOW_CONTROL = 1024;
public const uint D3D10_SHADER_ENABLE_STRICTNESS = 2048;
public const uint D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY = 4096;
public const uint D3D10_SHADER_IEEE_STRICTNESS = 8192;
public const uint D3D10_SHADER_WARNINGS_ARE_ERRORS = 262144;
public const uint D3D10_SHADER_RESOURCES_MAY_ALIAS = 524288;
public const uint D3D10_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES = 1048576;
public const uint D3D10_ALL_RESOURCES_BOUND = 2097152;
public const uint D3D10_SHADER_DEBUG_NAME_FOR_SOURCE = 4194304;
public const uint D3D10_SHADER_DEBUG_NAME_FOR_BINARY = 8388608;
public const uint D3D10_SHADER_OPTIMIZATION_LEVEL0 = 16384;
public const uint D3D10_SHADER_OPTIMIZATION_LEVEL1 = 0;
public const uint D3D10_SHADER_OPTIMIZATION_LEVEL3 = 32768;
public const uint D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST = 0;
public const uint D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_0 = 16;
public const uint D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_1 = 32;
public const uint D3D10_EFFECT_COMPILE_CHILD_EFFECT = 1;
public const uint D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS = 2;
public const uint D3D10_EFFECT_SINGLE_THREADED = 8;
public const uint D3D10_EFFECT_VARIABLE_POOLED = 1;
public const uint D3D10_EFFECT_VARIABLE_ANNOTATION = 2;
public const uint D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT = 4;D3D10_16BIT_INDEX_STRIP_CUT_VALUE = 65535
D3D10_32BIT_INDEX_STRIP_CUT_VALUE = 4294967295
D3D10_8BIT_INDEX_STRIP_CUT_VALUE = 255
D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9
D3D10_CLIP_OR_CULL_DISTANCE_COUNT = 8
D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2
D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14
D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4
D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32
D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15
D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4
D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15
D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1
D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1
D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64
D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4
D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1
D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1
D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1
D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32
D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1
D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128
D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1
D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1
D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128
D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1
D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16
D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1
D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1
D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT = 16
D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32
D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4
D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32
D3D10_COMMONSHADER_TEMP_REGISTER_COUNT = 4096
D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3
D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3
D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10
D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10
D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8
D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7
D3D10_DEFAULT_BLEND_FACTOR_ALPHA = 1
D3D10_DEFAULT_BLEND_FACTOR_BLUE = 1
D3D10_DEFAULT_BLEND_FACTOR_GREEN = 1
D3D10_DEFAULT_BLEND_FACTOR_RED = 1
D3D10_DEFAULT_BORDER_COLOR_COMPONENT = 0
D3D10_DEFAULT_DEPTH_BIAS = 0
D3D10_DEFAULT_DEPTH_BIAS_CLAMP = 0
D3D10_DEFAULT_MAX_ANISOTROPY = 16
D3D10_DEFAULT_MIP_LOD_BIAS = 0
D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0
D3D10_DEFAULT_SAMPLE_MASK = 4294967295
D3D10_DEFAULT_SCISSOR_ENDX = 0
D3D10_DEFAULT_SCISSOR_ENDY = 0
D3D10_DEFAULT_SCISSOR_STARTX = 0
D3D10_DEFAULT_SCISSOR_STARTY = 0
D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0
D3D10_DEFAULT_STENCIL_READ_MASK = 255
D3D10_DEFAULT_STENCIL_REFERENCE = 0
D3D10_DEFAULT_STENCIL_WRITE_MASK = 255
D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0
D3D10_DEFAULT_VIEWPORT_HEIGHT = 0
D3D10_DEFAULT_VIEWPORT_MAX_DEPTH = 0
D3D10_DEFAULT_VIEWPORT_MIN_DEPTH = 0
D3D10_DEFAULT_VIEWPORT_TOPLEFTX = 0
D3D10_DEFAULT_VIEWPORT_TOPLEFTY = 0
D3D10_DEFAULT_VIEWPORT_WIDTH = 0
D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6
D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6
D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR = 2.4
D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR = 1
D3D10_FLOAT_TO_SRGB_OFFSET = 0.055
D3D10_FLOAT_TO_SRGB_SCALE_1 = 12.92
D3D10_FLOAT_TO_SRGB_SCALE_2 = 1.055
D3D10_FLOAT_TO_SRGB_THRESHOLD = 0.0031308
D3D10_FTOU_INSTRUCTION_MIN_INPUT = 0
D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1
D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32
D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1
D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2
D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1
D3D10_GS_INPUT_REGISTER_COMPONENTS = 4
D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32
D3D10_GS_INPUT_REGISTER_COUNT = 16
D3D10_GS_INPUT_REGISTER_READS_PER_INST = 2
D3D10_GS_INPUT_REGISTER_READ_PORTS = 1
D3D10_GS_INPUT_REGISTER_VERTICES = 6
D3D10_GS_OUTPUT_ELEMENTS = 32
D3D10_GS_OUTPUT_REGISTER_COMPONENTS = 4
D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32
D3D10_GS_OUTPUT_REGISTER_COUNT = 32
D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0
D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0
D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0
D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1
D3D10_IA_INSTANCE_ID_BIT_COUNT = 32
D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32
D3D10_IA_PRIMITIVE_ID_BIT_COUNT = 32
D3D10_IA_VERTEX_ID_BIT_COUNT = 32
D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 16
D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 64
D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 16
D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 4294967295
D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 4294967295
D3D10_LINEAR_GAMMA = 1
D3D10_MAX_BORDER_COLOR_COMPONENT = 1
D3D10_MAX_DEPTH = 1
D3D10_MAX_MAXANISOTROPY = 16
D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT = 32
D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17
D3D10_MIN_BORDER_COLOR_COMPONENT = 0
D3D10_MIN_DEPTH = 0
D3D10_MIN_MAXANISOTROPY = 0
D3D10_MIP_LOD_BIAS_MAX = 15.99
D3D10_MIP_LOD_BIAS_MIN = -16
D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT = 6
D3D10_MIP_LOD_RANGE_BIT_COUNT = 8
D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH = 1.4
D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0
D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT = 13
D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15
D3D10_PS_FRONTFACING_DEFAULT_VALUE = 4294967295
D3D10_PS_FRONTFACING_FALSE_VALUE = 0
D3D10_PS_FRONTFACING_TRUE_VALUE = 4294967295
D3D10_PS_INPUT_REGISTER_COMPONENTS = 4
D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32
D3D10_PS_INPUT_REGISTER_COUNT = 32
D3D10_PS_INPUT_REGISTER_READS_PER_INST = 2
D3D10_PS_INPUT_REGISTER_READ_PORTS = 1
D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0
D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1
D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32
D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1
D3D10_PS_OUTPUT_REGISTER_COMPONENTS = 4
D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32
D3D10_PS_OUTPUT_REGISTER_COUNT = 8
D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.5
D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT = 4096
D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27
D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096
D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT = 4096
D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32
D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32
D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 8192
D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024
D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096
D3D10_REQ_MAXANISOTROPY = 16
D3D10_REQ_MIP_LEVELS = 14
D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048
D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT = 4096
D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 8192
D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES = 128
D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP = 20
D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT = 4096
D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 512
D3D10_REQ_TEXTURE1D_U_DIMENSION = 8192
D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 512
D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION = 8192
D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048
D3D10_REQ_TEXTURECUBE_DIMENSION = 8192
D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0
D3D10_SHADER_MAJOR_VERSION = 4
D3D10_SHADER_MINOR_VERSION = 0
D3D10_SHIFT_INSTRUCTION_PAD_VALUE = 0
D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5
D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT = 8
D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048
D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256
D3D10_SO_BUFFER_SLOT_COUNT = 4
D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 4294967295
D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1
D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64
D3D10_SRGB_GAMMA = 2.2
D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 = 12.92
D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 = 1.055
D3D10_SRGB_TO_FLOAT_EXPONENT = 2.4
D3D10_SRGB_TO_FLOAT_OFFSET = 0.055
D3D10_SRGB_TO_FLOAT_THRESHOLD = 0.04045
D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP = 0.5
D3D10_STANDARD_COMPONENT_BIT_COUNT = 32
D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64
D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4
D3D10_STANDARD_PIXEL_COMPONENT_COUNT = 128
D3D10_STANDARD_PIXEL_ELEMENT_COUNT = 32
D3D10_STANDARD_VECTOR_SIZE = 4
D3D10_STANDARD_VERTEX_ELEMENT_COUNT = 16
D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64
D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8
D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT = 6
D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT = 18
D3D10_UNBOUND_MEMORY_ACCESS_RESULT = 0
D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15
D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16
D3D10_VIEWPORT_BOUNDS_MAX = 16383
D3D10_VIEWPORT_BOUNDS_MIN = -16384
D3D10_VS_INPUT_REGISTER_COMPONENTS = 4
D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32
D3D10_VS_INPUT_REGISTER_COUNT = 16
D3D10_VS_INPUT_REGISTER_READS_PER_INST = 2
D3D10_VS_INPUT_REGISTER_READ_PORTS = 1
D3D10_VS_OUTPUT_REGISTER_COMPONENTS = 4
D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32
D3D10_VS_OUTPUT_REGISTER_COUNT = 16
D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10
D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25
D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25
D3D_MAJOR_VERSION = 10
D3D_MINOR_VERSION = 0
D3D_SPEC_DATE_DAY = 8
D3D_SPEC_DATE_MONTH = 8
D3D_SPEC_DATE_YEAR = 2006
D3D_SPEC_VERSION = 1.050005
D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 16
D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 16
_FACD3D10 = 2169
D3D10_APPEND_ALIGNED_ELEMENT = 4294967295
D3D10_FILTER_TYPE_MASK = 3
D3D10_MIN_FILTER_SHIFT = 4
D3D10_MAG_FILTER_SHIFT = 2
D3D10_MIP_FILTER_SHIFT = 0
D3D10_COMPARISON_FILTERING_BIT = 128
D3D10_ANISOTROPIC_FILTERING_BIT = 64
D3D10_TEXT_1BIT_BIT = 2147483648
D3D10_SDK_VERSION = 29
D3D10_1_DEFAULT_SAMPLE_MASK = 4294967295
D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6
D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6
D3D10_1_GS_INPUT_REGISTER_COUNT = 32
D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128
D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1
D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32
D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT = 1
D3D10_1_SHADER_MAJOR_VERSION = 4
D3D10_1_SHADER_MINOR_VERSION = 1
D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048
D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256
D3D10_1_SO_BUFFER_SLOT_COUNT = 4
D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1
D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64
D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT = 32
D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8
D3D10_1_VS_INPUT_REGISTER_COUNT = 32
D3D10_1_VS_OUTPUT_REGISTER_COUNT = 32
D3D10_SDK_LAYERS_VERSION = 11
D3D10_DEBUG_FEATURE_FLUSH_PER_RENDER_OP = 1
D3D10_DEBUG_FEATURE_FINISH_PER_RENDER_OP = 2
D3D10_DEBUG_FEATURE_PRESENT_PER_RENDER_OP = 4
D3D10_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT = 1024
D3D10_SHADER_DEBUG = 1
D3D10_SHADER_SKIP_VALIDATION = 2
D3D10_SHADER_SKIP_OPTIMIZATION = 4
D3D10_SHADER_PACK_MATRIX_ROW_MAJOR = 8
D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR = 16
D3D10_SHADER_PARTIAL_PRECISION = 32
D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT = 64
D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT = 128
D3D10_SHADER_NO_PRESHADER = 256
D3D10_SHADER_AVOID_FLOW_CONTROL = 512
D3D10_SHADER_PREFER_FLOW_CONTROL = 1024
D3D10_SHADER_ENABLE_STRICTNESS = 2048
D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY = 4096
D3D10_SHADER_IEEE_STRICTNESS = 8192
D3D10_SHADER_WARNINGS_ARE_ERRORS = 262144
D3D10_SHADER_RESOURCES_MAY_ALIAS = 524288
D3D10_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES = 1048576
D3D10_ALL_RESOURCES_BOUND = 2097152
D3D10_SHADER_DEBUG_NAME_FOR_SOURCE = 4194304
D3D10_SHADER_DEBUG_NAME_FOR_BINARY = 8388608
D3D10_SHADER_OPTIMIZATION_LEVEL0 = 16384
D3D10_SHADER_OPTIMIZATION_LEVEL1 = 0
D3D10_SHADER_OPTIMIZATION_LEVEL3 = 32768
D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST = 0
D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_0 = 16
D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_1 = 32
D3D10_EFFECT_COMPILE_CHILD_EFFECT = 1
D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS = 2
D3D10_EFFECT_SINGLE_THREADED = 8
D3D10_EFFECT_VARIABLE_POOLED = 1
D3D10_EFFECT_VARIABLE_ANNOTATION = 2
D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT = 4pub const D3D10_16BIT_INDEX_STRIP_CUT_VALUE: u32 = 65535;
pub const D3D10_32BIT_INDEX_STRIP_CUT_VALUE: u32 = 4294967295;
pub const D3D10_8BIT_INDEX_STRIP_CUT_VALUE: u32 = 255;
pub const D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT: u32 = 9;
pub const D3D10_CLIP_OR_CULL_DISTANCE_COUNT: u32 = 8;
pub const D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT: u32 = 2;
pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT: u32 = 14;
pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS: u32 = 4;
pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT: u32 = 15;
pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS: u32 = 4;
pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT: u32 = 15;
pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST: u32 = 1;
pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS: u32 = 1;
pub const D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT: u32 = 64;
pub const D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS: u32 = 4;
pub const D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT: u32 = 1;
pub const D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST: u32 = 1;
pub const D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS: u32 = 1;
pub const D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS: u32 = 1;
pub const D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT: u32 = 128;
pub const D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST: u32 = 1;
pub const D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS: u32 = 1;
pub const D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT: u32 = 128;
pub const D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS: u32 = 1;
pub const D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT: u32 = 16;
pub const D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST: u32 = 1;
pub const D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS: u32 = 1;
pub const D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT: u32 = 16;
pub const D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT: u32 = 32;
pub const D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS: u32 = 4;
pub const D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D10_COMMONSHADER_TEMP_REGISTER_COUNT: u32 = 4096;
pub const D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST: u32 = 3;
pub const D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS: u32 = 3;
pub const D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX: u32 = 10;
pub const D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN: i32 = -10;
pub const D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE: i32 = -8;
pub const D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE: u32 = 7;
pub const D3D10_DEFAULT_BLEND_FACTOR_ALPHA: f32 = 1;
pub const D3D10_DEFAULT_BLEND_FACTOR_BLUE: f32 = 1;
pub const D3D10_DEFAULT_BLEND_FACTOR_GREEN: f32 = 1;
pub const D3D10_DEFAULT_BLEND_FACTOR_RED: f32 = 1;
pub const D3D10_DEFAULT_BORDER_COLOR_COMPONENT: f32 = 0;
pub const D3D10_DEFAULT_DEPTH_BIAS: u32 = 0;
pub const D3D10_DEFAULT_DEPTH_BIAS_CLAMP: f32 = 0;
pub const D3D10_DEFAULT_MAX_ANISOTROPY: f32 = 16;
pub const D3D10_DEFAULT_MIP_LOD_BIAS: f32 = 0;
pub const D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX: u32 = 0;
pub const D3D10_DEFAULT_SAMPLE_MASK: u32 = 4294967295;
pub const D3D10_DEFAULT_SCISSOR_ENDX: u32 = 0;
pub const D3D10_DEFAULT_SCISSOR_ENDY: u32 = 0;
pub const D3D10_DEFAULT_SCISSOR_STARTX: u32 = 0;
pub const D3D10_DEFAULT_SCISSOR_STARTY: u32 = 0;
pub const D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS: f32 = 0;
pub const D3D10_DEFAULT_STENCIL_READ_MASK: u32 = 255;
pub const D3D10_DEFAULT_STENCIL_REFERENCE: u32 = 0;
pub const D3D10_DEFAULT_STENCIL_WRITE_MASK: u32 = 255;
pub const D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX: u32 = 0;
pub const D3D10_DEFAULT_VIEWPORT_HEIGHT: u32 = 0;
pub const D3D10_DEFAULT_VIEWPORT_MAX_DEPTH: f32 = 0;
pub const D3D10_DEFAULT_VIEWPORT_MIN_DEPTH: f32 = 0;
pub const D3D10_DEFAULT_VIEWPORT_TOPLEFTX: u32 = 0;
pub const D3D10_DEFAULT_VIEWPORT_TOPLEFTY: u32 = 0;
pub const D3D10_DEFAULT_VIEWPORT_WIDTH: u32 = 0;
pub const D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP: f64 = 0.6;
pub const D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP: f32 = 0.6;
pub const D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR: f32 = 2.4;
pub const D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR: f32 = 1;
pub const D3D10_FLOAT_TO_SRGB_OFFSET: f32 = 0.055;
pub const D3D10_FLOAT_TO_SRGB_SCALE_1: f32 = 12.92;
pub const D3D10_FLOAT_TO_SRGB_SCALE_2: f32 = 1.055;
pub const D3D10_FLOAT_TO_SRGB_THRESHOLD: f32 = 0.0031308;
pub const D3D10_FTOU_INSTRUCTION_MIN_INPUT: f32 = 0;
pub const D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS: u32 = 1;
pub const D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT: u32 = 1;
pub const D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST: u32 = 2;
pub const D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS: u32 = 1;
pub const D3D10_GS_INPUT_REGISTER_COMPONENTS: u32 = 4;
pub const D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D10_GS_INPUT_REGISTER_COUNT: u32 = 16;
pub const D3D10_GS_INPUT_REGISTER_READS_PER_INST: u32 = 2;
pub const D3D10_GS_INPUT_REGISTER_READ_PORTS: u32 = 1;
pub const D3D10_GS_INPUT_REGISTER_VERTICES: u32 = 6;
pub const D3D10_GS_OUTPUT_ELEMENTS: u32 = 32;
pub const D3D10_GS_OUTPUT_REGISTER_COMPONENTS: u32 = 4;
pub const D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D10_GS_OUTPUT_REGISTER_COUNT: u32 = 32;
pub const D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES: u32 = 0;
pub const D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY: u32 = 0;
pub const D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES: u32 = 0;
pub const D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT: u32 = 1;
pub const D3D10_IA_INSTANCE_ID_BIT_COUNT: u32 = 32;
pub const D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT: u32 = 32;
pub const D3D10_IA_PRIMITIVE_ID_BIT_COUNT: u32 = 32;
pub const D3D10_IA_VERTEX_ID_BIT_COUNT: u32 = 32;
pub const D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT: u32 = 16;
pub const D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS: u32 = 64;
pub const D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT: u32 = 16;
pub const D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT: u32 = 4294967295;
pub const D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER: u32 = 4294967295;
pub const D3D10_LINEAR_GAMMA: f32 = 1;
pub const D3D10_MAX_BORDER_COLOR_COMPONENT: f32 = 1;
pub const D3D10_MAX_DEPTH: f32 = 1;
pub const D3D10_MAX_MAXANISOTROPY: u32 = 16;
pub const D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT: u32 = 32;
pub const D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP: u32 = 17;
pub const D3D10_MIN_BORDER_COLOR_COMPONENT: f32 = 0;
pub const D3D10_MIN_DEPTH: f32 = 0;
pub const D3D10_MIN_MAXANISOTROPY: u32 = 0;
pub const D3D10_MIP_LOD_BIAS_MAX: f32 = 15.99;
pub const D3D10_MIP_LOD_BIAS_MIN: f32 = -16;
pub const D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT: u32 = 6;
pub const D3D10_MIP_LOD_RANGE_BIT_COUNT: u32 = 8;
pub const D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH: f32 = 1.4;
pub const D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT: u32 = 0;
pub const D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT: u32 = 13;
pub const D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT: u32 = 15;
pub const D3D10_PS_FRONTFACING_DEFAULT_VALUE: u32 = 4294967295;
pub const D3D10_PS_FRONTFACING_FALSE_VALUE: u32 = 0;
pub const D3D10_PS_FRONTFACING_TRUE_VALUE: u32 = 4294967295;
pub const D3D10_PS_INPUT_REGISTER_COMPONENTS: u32 = 4;
pub const D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D10_PS_INPUT_REGISTER_COUNT: u32 = 32;
pub const D3D10_PS_INPUT_REGISTER_READS_PER_INST: u32 = 2;
pub const D3D10_PS_INPUT_REGISTER_READ_PORTS: u32 = 1;
pub const D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT: f32 = 0;
pub const D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS: u32 = 1;
pub const D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT: u32 = 1;
pub const D3D10_PS_OUTPUT_REGISTER_COMPONENTS: u32 = 4;
pub const D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D10_PS_OUTPUT_REGISTER_COUNT: u32 = 8;
pub const D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT: f32 = 0.5;
pub const D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT: u32 = 4096;
pub const D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP: u32 = 27;
pub const D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT: u32 = 4096;
pub const D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT: u32 = 4096;
pub const D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: u32 = 32;
pub const D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP: u32 = 32;
pub const D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION: u32 = 8192;
pub const D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT: u32 = 1024;
pub const D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT: u32 = 4096;
pub const D3D10_REQ_MAXANISOTROPY: u32 = 16;
pub const D3D10_REQ_MIP_LEVELS: u32 = 14;
pub const D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES: u32 = 2048;
pub const D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT: u32 = 4096;
pub const D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH: u32 = 8192;
pub const D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES: u32 = 128;
pub const D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP: u32 = 20;
pub const D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT: u32 = 4096;
pub const D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION: u32 = 512;
pub const D3D10_REQ_TEXTURE1D_U_DIMENSION: u32 = 8192;
pub const D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION: u32 = 512;
pub const D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION: u32 = 8192;
pub const D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION: u32 = 2048;
pub const D3D10_REQ_TEXTURECUBE_DIMENSION: u32 = 8192;
pub const D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL: u32 = 0;
pub const D3D10_SHADER_MAJOR_VERSION: u32 = 4;
pub const D3D10_SHADER_MINOR_VERSION: u32 = 0;
pub const D3D10_SHIFT_INSTRUCTION_PAD_VALUE: u32 = 0;
pub const D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT: u32 = 5;
pub const D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT: u32 = 8;
pub const D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES: u32 = 2048;
pub const D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES: u32 = 256;
pub const D3D10_SO_BUFFER_SLOT_COUNT: u32 = 4;
pub const D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP: u32 = 4294967295;
pub const D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER: u32 = 1;
pub const D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT: u32 = 64;
pub const D3D10_SRGB_GAMMA: f32 = 2.2;
pub const D3D10_SRGB_TO_FLOAT_DENOMINATOR_1: f32 = 12.92;
pub const D3D10_SRGB_TO_FLOAT_DENOMINATOR_2: f32 = 1.055;
pub const D3D10_SRGB_TO_FLOAT_EXPONENT: f32 = 2.4;
pub const D3D10_SRGB_TO_FLOAT_OFFSET: f32 = 0.055;
pub const D3D10_SRGB_TO_FLOAT_THRESHOLD: f32 = 0.04045;
pub const D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP: f32 = 0.5;
pub const D3D10_STANDARD_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED: u32 = 64;
pub const D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE: u32 = 4;
pub const D3D10_STANDARD_PIXEL_COMPONENT_COUNT: u32 = 128;
pub const D3D10_STANDARD_PIXEL_ELEMENT_COUNT: u32 = 32;
pub const D3D10_STANDARD_VECTOR_SIZE: u32 = 4;
pub const D3D10_STANDARD_VERTEX_ELEMENT_COUNT: u32 = 16;
pub const D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT: u32 = 64;
pub const D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT: u32 = 8;
pub const D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT: u32 = 6;
pub const D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT: u32 = 18;
pub const D3D10_UNBOUND_MEMORY_ACCESS_RESULT: u32 = 0;
pub const D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX: u32 = 15;
pub const D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE: u32 = 16;
pub const D3D10_VIEWPORT_BOUNDS_MAX: u32 = 16383;
pub const D3D10_VIEWPORT_BOUNDS_MIN: i32 = -16384;
pub const D3D10_VS_INPUT_REGISTER_COMPONENTS: u32 = 4;
pub const D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D10_VS_INPUT_REGISTER_COUNT: u32 = 16;
pub const D3D10_VS_INPUT_REGISTER_READS_PER_INST: u32 = 2;
pub const D3D10_VS_INPUT_REGISTER_READ_PORTS: u32 = 1;
pub const D3D10_VS_OUTPUT_REGISTER_COMPONENTS: u32 = 4;
pub const D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D10_VS_OUTPUT_REGISTER_COUNT: u32 = 16;
pub const D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT: u32 = 10;
pub const D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: u32 = 25;
pub const D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP: u32 = 25;
pub const D3D_MAJOR_VERSION: u32 = 10;
pub const D3D_MINOR_VERSION: u32 = 0;
pub const D3D_SPEC_DATE_DAY: u32 = 8;
pub const D3D_SPEC_DATE_MONTH: u32 = 8;
pub const D3D_SPEC_DATE_YEAR: u32 = 2006;
pub const D3D_SPEC_VERSION: f64 = 1.050005;
pub const D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT: u32 = 16;
pub const D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT: u32 = 16;
pub const _FACD3D10: u32 = 2169;
pub const D3D10_APPEND_ALIGNED_ELEMENT: u32 = 4294967295;
pub const D3D10_FILTER_TYPE_MASK: u32 = 3;
pub const D3D10_MIN_FILTER_SHIFT: u32 = 4;
pub const D3D10_MAG_FILTER_SHIFT: u32 = 2;
pub const D3D10_MIP_FILTER_SHIFT: u32 = 0;
pub const D3D10_COMPARISON_FILTERING_BIT: u32 = 128;
pub const D3D10_ANISOTROPIC_FILTERING_BIT: u32 = 64;
pub const D3D10_TEXT_1BIT_BIT: u32 = 2147483648;
pub const D3D10_SDK_VERSION: u32 = 29;
pub const D3D10_1_DEFAULT_SAMPLE_MASK: u32 = 4294967295;
pub const D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP: f64 = 0.6;
pub const D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP: f32 = 0.6;
pub const D3D10_1_GS_INPUT_REGISTER_COUNT: u32 = 32;
pub const D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS: u32 = 128;
pub const D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS: u32 = 1;
pub const D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT: u32 = 1;
pub const D3D10_1_SHADER_MAJOR_VERSION: u32 = 4;
pub const D3D10_1_SHADER_MINOR_VERSION: u32 = 1;
pub const D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES: u32 = 2048;
pub const D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES: u32 = 256;
pub const D3D10_1_SO_BUFFER_SLOT_COUNT: u32 = 4;
pub const D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER: u32 = 1;
pub const D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT: u32 = 64;
pub const D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT: u32 = 32;
pub const D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT: u32 = 8;
pub const D3D10_1_VS_INPUT_REGISTER_COUNT: u32 = 32;
pub const D3D10_1_VS_OUTPUT_REGISTER_COUNT: u32 = 32;
pub const D3D10_SDK_LAYERS_VERSION: u32 = 11;
pub const D3D10_DEBUG_FEATURE_FLUSH_PER_RENDER_OP: u32 = 1;
pub const D3D10_DEBUG_FEATURE_FINISH_PER_RENDER_OP: u32 = 2;
pub const D3D10_DEBUG_FEATURE_PRESENT_PER_RENDER_OP: u32 = 4;
pub const D3D10_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT: u32 = 1024;
pub const D3D10_SHADER_DEBUG: u32 = 1;
pub const D3D10_SHADER_SKIP_VALIDATION: u32 = 2;
pub const D3D10_SHADER_SKIP_OPTIMIZATION: u32 = 4;
pub const D3D10_SHADER_PACK_MATRIX_ROW_MAJOR: u32 = 8;
pub const D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR: u32 = 16;
pub const D3D10_SHADER_PARTIAL_PRECISION: u32 = 32;
pub const D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT: u32 = 64;
pub const D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT: u32 = 128;
pub const D3D10_SHADER_NO_PRESHADER: u32 = 256;
pub const D3D10_SHADER_AVOID_FLOW_CONTROL: u32 = 512;
pub const D3D10_SHADER_PREFER_FLOW_CONTROL: u32 = 1024;
pub const D3D10_SHADER_ENABLE_STRICTNESS: u32 = 2048;
pub const D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY: u32 = 4096;
pub const D3D10_SHADER_IEEE_STRICTNESS: u32 = 8192;
pub const D3D10_SHADER_WARNINGS_ARE_ERRORS: u32 = 262144;
pub const D3D10_SHADER_RESOURCES_MAY_ALIAS: u32 = 524288;
pub const D3D10_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES: u32 = 1048576;
pub const D3D10_ALL_RESOURCES_BOUND: u32 = 2097152;
pub const D3D10_SHADER_DEBUG_NAME_FOR_SOURCE: u32 = 4194304;
pub const D3D10_SHADER_DEBUG_NAME_FOR_BINARY: u32 = 8388608;
pub const D3D10_SHADER_OPTIMIZATION_LEVEL0: u32 = 16384;
pub const D3D10_SHADER_OPTIMIZATION_LEVEL1: u32 = 0;
pub const D3D10_SHADER_OPTIMIZATION_LEVEL3: u32 = 32768;
pub const D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST: u32 = 0;
pub const D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_0: u32 = 16;
pub const D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_1: u32 = 32;
pub const D3D10_EFFECT_COMPILE_CHILD_EFFECT: u32 = 1;
pub const D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS: u32 = 2;
pub const D3D10_EFFECT_SINGLE_THREADED: u32 = 8;
pub const D3D10_EFFECT_VARIABLE_POOLED: u32 = 1;
pub const D3D10_EFFECT_VARIABLE_ANNOTATION: u32 = 2;
pub const D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT: u32 = 4;const (
D3D10_16BIT_INDEX_STRIP_CUT_VALUE uint32 = 65535
D3D10_32BIT_INDEX_STRIP_CUT_VALUE uint32 = 4294967295
D3D10_8BIT_INDEX_STRIP_CUT_VALUE uint32 = 255
D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT uint32 = 9
D3D10_CLIP_OR_CULL_DISTANCE_COUNT uint32 = 8
D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT uint32 = 2
D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT uint32 = 14
D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS uint32 = 4
D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT uint32 = 32
D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT uint32 = 15
D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS uint32 = 4
D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT uint32 = 15
D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST uint32 = 1
D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS uint32 = 1
D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT uint32 = 64
D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS uint32 = 4
D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT uint32 = 1
D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST uint32 = 1
D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS uint32 = 1
D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT uint32 = 32
D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS uint32 = 1
D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT uint32 = 128
D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST uint32 = 1
D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS uint32 = 1
D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT uint32 = 128
D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS uint32 = 1
D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT uint32 = 16
D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST uint32 = 1
D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS uint32 = 1
D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT uint32 = 16
D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT uint32 = 32
D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS uint32 = 4
D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
D3D10_COMMONSHADER_TEMP_REGISTER_COUNT uint32 = 4096
D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST uint32 = 3
D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS uint32 = 3
D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX uint32 = 10
D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN int32 = -10
D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE int32 = -8
D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE uint32 = 7
D3D10_DEFAULT_BLEND_FACTOR_ALPHA float32 = 1
D3D10_DEFAULT_BLEND_FACTOR_BLUE float32 = 1
D3D10_DEFAULT_BLEND_FACTOR_GREEN float32 = 1
D3D10_DEFAULT_BLEND_FACTOR_RED float32 = 1
D3D10_DEFAULT_BORDER_COLOR_COMPONENT float32 = 0
D3D10_DEFAULT_DEPTH_BIAS uint32 = 0
D3D10_DEFAULT_DEPTH_BIAS_CLAMP float32 = 0
D3D10_DEFAULT_MAX_ANISOTROPY float32 = 16
D3D10_DEFAULT_MIP_LOD_BIAS float32 = 0
D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX uint32 = 0
D3D10_DEFAULT_SAMPLE_MASK uint32 = 4294967295
D3D10_DEFAULT_SCISSOR_ENDX uint32 = 0
D3D10_DEFAULT_SCISSOR_ENDY uint32 = 0
D3D10_DEFAULT_SCISSOR_STARTX uint32 = 0
D3D10_DEFAULT_SCISSOR_STARTY uint32 = 0
D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS float32 = 0
D3D10_DEFAULT_STENCIL_READ_MASK uint32 = 255
D3D10_DEFAULT_STENCIL_REFERENCE uint32 = 0
D3D10_DEFAULT_STENCIL_WRITE_MASK uint32 = 255
D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX uint32 = 0
D3D10_DEFAULT_VIEWPORT_HEIGHT uint32 = 0
D3D10_DEFAULT_VIEWPORT_MAX_DEPTH float32 = 0
D3D10_DEFAULT_VIEWPORT_MIN_DEPTH float32 = 0
D3D10_DEFAULT_VIEWPORT_TOPLEFTX uint32 = 0
D3D10_DEFAULT_VIEWPORT_TOPLEFTY uint32 = 0
D3D10_DEFAULT_VIEWPORT_WIDTH uint32 = 0
D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP float64 = 0.6
D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP float32 = 0.6
D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR float32 = 2.4
D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR float32 = 1
D3D10_FLOAT_TO_SRGB_OFFSET float32 = 0.055
D3D10_FLOAT_TO_SRGB_SCALE_1 float32 = 12.92
D3D10_FLOAT_TO_SRGB_SCALE_2 float32 = 1.055
D3D10_FLOAT_TO_SRGB_THRESHOLD float32 = 0.0031308
D3D10_FTOU_INSTRUCTION_MIN_INPUT float32 = 0
D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS uint32 = 1
D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT uint32 = 1
D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST uint32 = 2
D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS uint32 = 1
D3D10_GS_INPUT_REGISTER_COMPONENTS uint32 = 4
D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
D3D10_GS_INPUT_REGISTER_COUNT uint32 = 16
D3D10_GS_INPUT_REGISTER_READS_PER_INST uint32 = 2
D3D10_GS_INPUT_REGISTER_READ_PORTS uint32 = 1
D3D10_GS_INPUT_REGISTER_VERTICES uint32 = 6
D3D10_GS_OUTPUT_ELEMENTS uint32 = 32
D3D10_GS_OUTPUT_REGISTER_COMPONENTS uint32 = 4
D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
D3D10_GS_OUTPUT_REGISTER_COUNT uint32 = 32
D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES uint32 = 0
D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY uint32 = 0
D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES uint32 = 0
D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT uint32 = 1
D3D10_IA_INSTANCE_ID_BIT_COUNT uint32 = 32
D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT uint32 = 32
D3D10_IA_PRIMITIVE_ID_BIT_COUNT uint32 = 32
D3D10_IA_VERTEX_ID_BIT_COUNT uint32 = 32
D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT uint32 = 16
D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS uint32 = 64
D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT uint32 = 16
D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT uint32 = 4294967295
D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER uint32 = 4294967295
D3D10_LINEAR_GAMMA float32 = 1
D3D10_MAX_BORDER_COLOR_COMPONENT float32 = 1
D3D10_MAX_DEPTH float32 = 1
D3D10_MAX_MAXANISOTROPY uint32 = 16
D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT uint32 = 32
D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP uint32 = 17
D3D10_MIN_BORDER_COLOR_COMPONENT float32 = 0
D3D10_MIN_DEPTH float32 = 0
D3D10_MIN_MAXANISOTROPY uint32 = 0
D3D10_MIP_LOD_BIAS_MAX float32 = 15.99
D3D10_MIP_LOD_BIAS_MIN float32 = -16
D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT uint32 = 6
D3D10_MIP_LOD_RANGE_BIT_COUNT uint32 = 8
D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH float32 = 1.4
D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT uint32 = 0
D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT uint32 = 13
D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT uint32 = 15
D3D10_PS_FRONTFACING_DEFAULT_VALUE uint32 = 4294967295
D3D10_PS_FRONTFACING_FALSE_VALUE uint32 = 0
D3D10_PS_FRONTFACING_TRUE_VALUE uint32 = 4294967295
D3D10_PS_INPUT_REGISTER_COMPONENTS uint32 = 4
D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
D3D10_PS_INPUT_REGISTER_COUNT uint32 = 32
D3D10_PS_INPUT_REGISTER_READS_PER_INST uint32 = 2
D3D10_PS_INPUT_REGISTER_READ_PORTS uint32 = 1
D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT float32 = 0
D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS uint32 = 1
D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT uint32 = 1
D3D10_PS_OUTPUT_REGISTER_COMPONENTS uint32 = 4
D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
D3D10_PS_OUTPUT_REGISTER_COUNT uint32 = 8
D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT float32 = 0.5
D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT uint32 = 4096
D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP uint32 = 27
D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT uint32 = 4096
D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT uint32 = 4096
D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP uint32 = 32
D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP uint32 = 32
D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION uint32 = 8192
D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT uint32 = 1024
D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT uint32 = 4096
D3D10_REQ_MAXANISOTROPY uint32 = 16
D3D10_REQ_MIP_LEVELS uint32 = 14
D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES uint32 = 2048
D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT uint32 = 4096
D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH uint32 = 8192
D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES uint32 = 128
D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP uint32 = 20
D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT uint32 = 4096
D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION uint32 = 512
D3D10_REQ_TEXTURE1D_U_DIMENSION uint32 = 8192
D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION uint32 = 512
D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION uint32 = 8192
D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION uint32 = 2048
D3D10_REQ_TEXTURECUBE_DIMENSION uint32 = 8192
D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL uint32 = 0
D3D10_SHADER_MAJOR_VERSION uint32 = 4
D3D10_SHADER_MINOR_VERSION uint32 = 0
D3D10_SHIFT_INSTRUCTION_PAD_VALUE uint32 = 0
D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT uint32 = 5
D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT uint32 = 8
D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES uint32 = 2048
D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES uint32 = 256
D3D10_SO_BUFFER_SLOT_COUNT uint32 = 4
D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP uint32 = 4294967295
D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER uint32 = 1
D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT uint32 = 64
D3D10_SRGB_GAMMA float32 = 2.2
D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 float32 = 12.92
D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 float32 = 1.055
D3D10_SRGB_TO_FLOAT_EXPONENT float32 = 2.4
D3D10_SRGB_TO_FLOAT_OFFSET float32 = 0.055
D3D10_SRGB_TO_FLOAT_THRESHOLD float32 = 0.04045
D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP float32 = 0.5
D3D10_STANDARD_COMPONENT_BIT_COUNT uint32 = 32
D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED uint32 = 64
D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE uint32 = 4
D3D10_STANDARD_PIXEL_COMPONENT_COUNT uint32 = 128
D3D10_STANDARD_PIXEL_ELEMENT_COUNT uint32 = 32
D3D10_STANDARD_VECTOR_SIZE uint32 = 4
D3D10_STANDARD_VERTEX_ELEMENT_COUNT uint32 = 16
D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT uint32 = 64
D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT uint32 = 8
D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT uint32 = 6
D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT uint32 = 18
D3D10_UNBOUND_MEMORY_ACCESS_RESULT uint32 = 0
D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX uint32 = 15
D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE uint32 = 16
D3D10_VIEWPORT_BOUNDS_MAX uint32 = 16383
D3D10_VIEWPORT_BOUNDS_MIN int32 = -16384
D3D10_VS_INPUT_REGISTER_COMPONENTS uint32 = 4
D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
D3D10_VS_INPUT_REGISTER_COUNT uint32 = 16
D3D10_VS_INPUT_REGISTER_READS_PER_INST uint32 = 2
D3D10_VS_INPUT_REGISTER_READ_PORTS uint32 = 1
D3D10_VS_OUTPUT_REGISTER_COMPONENTS uint32 = 4
D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
D3D10_VS_OUTPUT_REGISTER_COUNT uint32 = 16
D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT uint32 = 10
D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP uint32 = 25
D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP uint32 = 25
D3D_MAJOR_VERSION uint32 = 10
D3D_MINOR_VERSION uint32 = 0
D3D_SPEC_DATE_DAY uint32 = 8
D3D_SPEC_DATE_MONTH uint32 = 8
D3D_SPEC_DATE_YEAR uint32 = 2006
D3D_SPEC_VERSION float64 = 1.050005
D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT uint32 = 16
D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT uint32 = 16
_FACD3D10 uint32 = 2169
D3D10_APPEND_ALIGNED_ELEMENT uint32 = 4294967295
D3D10_FILTER_TYPE_MASK uint32 = 3
D3D10_MIN_FILTER_SHIFT uint32 = 4
D3D10_MAG_FILTER_SHIFT uint32 = 2
D3D10_MIP_FILTER_SHIFT uint32 = 0
D3D10_COMPARISON_FILTERING_BIT uint32 = 128
D3D10_ANISOTROPIC_FILTERING_BIT uint32 = 64
D3D10_TEXT_1BIT_BIT uint32 = 2147483648
D3D10_SDK_VERSION uint32 = 29
D3D10_1_DEFAULT_SAMPLE_MASK uint32 = 4294967295
D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP float64 = 0.6
D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP float32 = 0.6
D3D10_1_GS_INPUT_REGISTER_COUNT uint32 = 32
D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS uint32 = 128
D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS uint32 = 1
D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT uint32 = 1
D3D10_1_SHADER_MAJOR_VERSION uint32 = 4
D3D10_1_SHADER_MINOR_VERSION uint32 = 1
D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES uint32 = 2048
D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES uint32 = 256
D3D10_1_SO_BUFFER_SLOT_COUNT uint32 = 4
D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER uint32 = 1
D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT uint32 = 64
D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT uint32 = 32
D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT uint32 = 8
D3D10_1_VS_INPUT_REGISTER_COUNT uint32 = 32
D3D10_1_VS_OUTPUT_REGISTER_COUNT uint32 = 32
D3D10_SDK_LAYERS_VERSION uint32 = 11
D3D10_DEBUG_FEATURE_FLUSH_PER_RENDER_OP uint32 = 1
D3D10_DEBUG_FEATURE_FINISH_PER_RENDER_OP uint32 = 2
D3D10_DEBUG_FEATURE_PRESENT_PER_RENDER_OP uint32 = 4
D3D10_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT uint32 = 1024
D3D10_SHADER_DEBUG uint32 = 1
D3D10_SHADER_SKIP_VALIDATION uint32 = 2
D3D10_SHADER_SKIP_OPTIMIZATION uint32 = 4
D3D10_SHADER_PACK_MATRIX_ROW_MAJOR uint32 = 8
D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR uint32 = 16
D3D10_SHADER_PARTIAL_PRECISION uint32 = 32
D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT uint32 = 64
D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT uint32 = 128
D3D10_SHADER_NO_PRESHADER uint32 = 256
D3D10_SHADER_AVOID_FLOW_CONTROL uint32 = 512
D3D10_SHADER_PREFER_FLOW_CONTROL uint32 = 1024
D3D10_SHADER_ENABLE_STRICTNESS uint32 = 2048
D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY uint32 = 4096
D3D10_SHADER_IEEE_STRICTNESS uint32 = 8192
D3D10_SHADER_WARNINGS_ARE_ERRORS uint32 = 262144
D3D10_SHADER_RESOURCES_MAY_ALIAS uint32 = 524288
D3D10_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES uint32 = 1048576
D3D10_ALL_RESOURCES_BOUND uint32 = 2097152
D3D10_SHADER_DEBUG_NAME_FOR_SOURCE uint32 = 4194304
D3D10_SHADER_DEBUG_NAME_FOR_BINARY uint32 = 8388608
D3D10_SHADER_OPTIMIZATION_LEVEL0 uint32 = 16384
D3D10_SHADER_OPTIMIZATION_LEVEL1 uint32 = 0
D3D10_SHADER_OPTIMIZATION_LEVEL3 uint32 = 32768
D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST uint32 = 0
D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_0 uint32 = 16
D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_1 uint32 = 32
D3D10_EFFECT_COMPILE_CHILD_EFFECT uint32 = 1
D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS uint32 = 2
D3D10_EFFECT_SINGLE_THREADED uint32 = 8
D3D10_EFFECT_VARIABLE_POOLED uint32 = 1
D3D10_EFFECT_VARIABLE_ANNOTATION uint32 = 2
D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT uint32 = 4
)#define global D3D10_16BIT_INDEX_STRIP_CUT_VALUE 65535
#define global D3D10_32BIT_INDEX_STRIP_CUT_VALUE 4294967295
#define global D3D10_8BIT_INDEX_STRIP_CUT_VALUE 255
#define global D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT 9
#define global D3D10_CLIP_OR_CULL_DISTANCE_COUNT 8
#define global D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
#define global D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT 14
#define global D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS 4
#define global D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT 32
#define global D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT 15
#define global D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS 4
#define global D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT 15
#define global D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST 1
#define global D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS 1
#define global D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT 64
#define global D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS 4
#define global D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT 1
#define global D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST 1
#define global D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS 1
#define global D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT 32
#define global D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS 1
#define global D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT 128
#define global D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST 1
#define global D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS 1
#define global D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT 128
#define global D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS 1
#define global D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT 16
#define global D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST 1
#define global D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS 1
#define global D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT 16
#define global D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT 32
#define global D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS 4
#define global D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT 32
#define global D3D10_COMMONSHADER_TEMP_REGISTER_COUNT 4096
#define global D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST 3
#define global D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS 3
#define global D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX 10
#define global D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN (-10)
#define global D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE (-8)
#define global D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE 7
#define global D3D10_DEFAULT_BLEND_FACTOR_ALPHA 1
#define global D3D10_DEFAULT_BLEND_FACTOR_BLUE 1
#define global D3D10_DEFAULT_BLEND_FACTOR_GREEN 1
#define global D3D10_DEFAULT_BLEND_FACTOR_RED 1
#define global D3D10_DEFAULT_BORDER_COLOR_COMPONENT 0
#define global D3D10_DEFAULT_DEPTH_BIAS 0
#define global D3D10_DEFAULT_DEPTH_BIAS_CLAMP 0
#define global D3D10_DEFAULT_MAX_ANISOTROPY 16
#define global D3D10_DEFAULT_MIP_LOD_BIAS 0
#define global D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX 0
#define global D3D10_DEFAULT_SAMPLE_MASK 4294967295
#define global D3D10_DEFAULT_SCISSOR_ENDX 0
#define global D3D10_DEFAULT_SCISSOR_ENDY 0
#define global D3D10_DEFAULT_SCISSOR_STARTX 0
#define global D3D10_DEFAULT_SCISSOR_STARTY 0
#define global D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0
#define global D3D10_DEFAULT_STENCIL_READ_MASK 255
#define global D3D10_DEFAULT_STENCIL_REFERENCE 0
#define global D3D10_DEFAULT_STENCIL_WRITE_MASK 255
#define global D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX 0
#define global D3D10_DEFAULT_VIEWPORT_HEIGHT 0
#define global D3D10_DEFAULT_VIEWPORT_MAX_DEPTH 0
#define global D3D10_DEFAULT_VIEWPORT_MIN_DEPTH 0
#define global D3D10_DEFAULT_VIEWPORT_TOPLEFTX 0
#define global D3D10_DEFAULT_VIEWPORT_TOPLEFTY 0
#define global D3D10_DEFAULT_VIEWPORT_WIDTH 0
#define global D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP 0.6
#define global D3D10_FLOAT32_MAX 3.4028235E+38
#define global D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP 0.6
#define global D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR 2.4
#define global D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR 1
#define global D3D10_FLOAT_TO_SRGB_OFFSET 0.055
#define global D3D10_FLOAT_TO_SRGB_SCALE_1 12.92
#define global D3D10_FLOAT_TO_SRGB_SCALE_2 1.055
#define global D3D10_FLOAT_TO_SRGB_THRESHOLD 0.0031308
#define global D3D10_FTOI_INSTRUCTION_MAX_INPUT 2.1474836E+09
#define global D3D10_FTOI_INSTRUCTION_MIN_INPUT (-2.1474836E+09)
#define global D3D10_FTOU_INSTRUCTION_MAX_INPUT 4.2949673E+09
#define global D3D10_FTOU_INSTRUCTION_MIN_INPUT 0
#define global D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS 1
#define global D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT 32
#define global D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT 1
#define global D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST 2
#define global D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS 1
#define global D3D10_GS_INPUT_REGISTER_COMPONENTS 4
#define global D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT 32
#define global D3D10_GS_INPUT_REGISTER_COUNT 16
#define global D3D10_GS_INPUT_REGISTER_READS_PER_INST 2
#define global D3D10_GS_INPUT_REGISTER_READ_PORTS 1
#define global D3D10_GS_INPUT_REGISTER_VERTICES 6
#define global D3D10_GS_OUTPUT_ELEMENTS 32
#define global D3D10_GS_OUTPUT_REGISTER_COMPONENTS 4
#define global D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
#define global D3D10_GS_OUTPUT_REGISTER_COUNT 32
#define global D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES 0
#define global D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY 0
#define global D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES 0
#define global D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT 1
#define global D3D10_IA_INSTANCE_ID_BIT_COUNT 32
#define global D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT 32
#define global D3D10_IA_PRIMITIVE_ID_BIT_COUNT 32
#define global D3D10_IA_VERTEX_ID_BIT_COUNT 32
#define global D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT 16
#define global D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS 64
#define global D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT 16
#define global D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT 4294967295
#define global D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER 4294967295
#define global D3D10_LINEAR_GAMMA 1
#define global D3D10_MAX_BORDER_COLOR_COMPONENT 1
#define global D3D10_MAX_DEPTH 1
#define global D3D10_MAX_MAXANISOTROPY 16
#define global D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT 32
#define global D3D10_MAX_POSITION_VALUE 3.4028236E+34
#define global D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP 17
#define global D3D10_MIN_BORDER_COLOR_COMPONENT 0
#define global D3D10_MIN_DEPTH 0
#define global D3D10_MIN_MAXANISOTROPY 0
#define global D3D10_MIP_LOD_BIAS_MAX 15.99
#define global D3D10_MIP_LOD_BIAS_MIN (-16)
#define global D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT 6
#define global D3D10_MIP_LOD_RANGE_BIT_COUNT 8
#define global D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH 1.4
#define global D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT 0
#define global D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT 13
#define global D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT 15
#define global D3D10_PS_FRONTFACING_DEFAULT_VALUE 4294967295
#define global D3D10_PS_FRONTFACING_FALSE_VALUE 0
#define global D3D10_PS_FRONTFACING_TRUE_VALUE 4294967295
#define global D3D10_PS_INPUT_REGISTER_COMPONENTS 4
#define global D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT 32
#define global D3D10_PS_INPUT_REGISTER_COUNT 32
#define global D3D10_PS_INPUT_REGISTER_READS_PER_INST 2
#define global D3D10_PS_INPUT_REGISTER_READ_PORTS 1
#define global D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT 0
#define global D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS 1
#define global D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT 32
#define global D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT 1
#define global D3D10_PS_OUTPUT_REGISTER_COMPONENTS 4
#define global D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
#define global D3D10_PS_OUTPUT_REGISTER_COUNT 8
#define global D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT 0.5
#define global D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT 4096
#define global D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP 27
#define global D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT 4096
#define global D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT 4096
#define global D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP 32
#define global D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP 32
#define global D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION 8192
#define global D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT 1024
#define global D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT 4096
#define global D3D10_REQ_MAXANISOTROPY 16
#define global D3D10_REQ_MIP_LEVELS 14
#define global D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES 2048
#define global D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT 4096
#define global D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH 8192
#define global D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES 128
#define global D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP 20
#define global D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT 4096
#define global D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION 512
#define global D3D10_REQ_TEXTURE1D_U_DIMENSION 8192
#define global D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION 512
#define global D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION 8192
#define global D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 2048
#define global D3D10_REQ_TEXTURECUBE_DIMENSION 8192
#define global D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL 0
#define global D3D10_SHADER_MAJOR_VERSION 4
#define global D3D10_SHADER_MINOR_VERSION 0
#define global D3D10_SHIFT_INSTRUCTION_PAD_VALUE 0
#define global D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT 5
#define global D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT 8
#define global D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES 2048
#define global D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES 256
#define global D3D10_SO_BUFFER_SLOT_COUNT 4
#define global D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP 4294967295
#define global D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER 1
#define global D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT 64
#define global D3D10_SRGB_GAMMA 2.2
#define global D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 12.92
#define global D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 1.055
#define global D3D10_SRGB_TO_FLOAT_EXPONENT 2.4
#define global D3D10_SRGB_TO_FLOAT_OFFSET 0.055
#define global D3D10_SRGB_TO_FLOAT_THRESHOLD 0.04045
#define global D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP 0.5
#define global D3D10_STANDARD_COMPONENT_BIT_COUNT 32
#define global D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED 64
#define global D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE 4
#define global D3D10_STANDARD_PIXEL_COMPONENT_COUNT 128
#define global D3D10_STANDARD_PIXEL_ELEMENT_COUNT 32
#define global D3D10_STANDARD_VECTOR_SIZE 4
#define global D3D10_STANDARD_VERTEX_ELEMENT_COUNT 16
#define global D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT 64
#define global D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT 8
#define global D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT 6
#define global D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT 18
#define global D3D10_UNBOUND_MEMORY_ACCESS_RESULT 0
#define global D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX 15
#define global D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE 16
#define global D3D10_VIEWPORT_BOUNDS_MAX 16383
#define global D3D10_VIEWPORT_BOUNDS_MIN (-16384)
#define global D3D10_VS_INPUT_REGISTER_COMPONENTS 4
#define global D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT 32
#define global D3D10_VS_INPUT_REGISTER_COUNT 16
#define global D3D10_VS_INPUT_REGISTER_READS_PER_INST 2
#define global D3D10_VS_INPUT_REGISTER_READ_PORTS 1
#define global D3D10_VS_OUTPUT_REGISTER_COMPONENTS 4
#define global D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
#define global D3D10_VS_OUTPUT_REGISTER_COUNT 16
#define global D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT 10
#define global D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP 25
#define global D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP 25
#define global D3D_MAJOR_VERSION 10
#define global D3D_MINOR_VERSION 0
#define global D3D_SPEC_DATE_DAY 8
#define global D3D_SPEC_DATE_MONTH 8
#define global D3D_SPEC_DATE_YEAR 2006
#define global D3D_SPEC_VERSION 1.050005
#define global D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT 16
#define global D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT 16
#define global _FACD3D10 2169
#define global D3D10_APPEND_ALIGNED_ELEMENT 4294967295
#define global D3D10_FILTER_TYPE_MASK 3
#define global D3D10_MIN_FILTER_SHIFT 4
#define global D3D10_MAG_FILTER_SHIFT 2
#define global D3D10_MIP_FILTER_SHIFT 0
#define global D3D10_COMPARISON_FILTERING_BIT 128
#define global D3D10_ANISOTROPIC_FILTERING_BIT 64
#define global D3D10_TEXT_1BIT_BIT 2147483648
#define global D3D10_SDK_VERSION 29
#define global D3D10_1_DEFAULT_SAMPLE_MASK 4294967295
#define global D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP 0.6
#define global D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP 0.6
#define global D3D10_1_GS_INPUT_REGISTER_COUNT 32
#define global D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS 128
#define global D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS 1
#define global D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT 32
#define global D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT 1
#define global D3D10_1_SHADER_MAJOR_VERSION 4
#define global D3D10_1_SHADER_MINOR_VERSION 1
#define global D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES 2048
#define global D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES 256
#define global D3D10_1_SO_BUFFER_SLOT_COUNT 4
#define global D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER 1
#define global D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT 64
#define global D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT 32
#define global D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT 8
#define global D3D10_1_VS_INPUT_REGISTER_COUNT 32
#define global D3D10_1_VS_OUTPUT_REGISTER_COUNT 32
#define global D3D10_SDK_LAYERS_VERSION 11
#define global D3D10_DEBUG_FEATURE_FLUSH_PER_RENDER_OP 1
#define global D3D10_DEBUG_FEATURE_FINISH_PER_RENDER_OP 2
#define global D3D10_DEBUG_FEATURE_PRESENT_PER_RENDER_OP 4
#define global DXGI_DEBUG_D3D10 "{243B4C52-3606-4D3A-99D7-A7E7B33ED706}"
#define global D3D10_REGKEY_PATH "Software\Microsoft\Direct3D"
#define global D3D10_MUTE_DEBUG_OUTPUT "MuteDebugOutput"
#define global D3D10_ENABLE_BREAK_ON_MESSAGE "EnableBreakOnMessage"
#define global D3D10_INFOQUEUE_STORAGE_FILTER_OVERRIDE "InfoQueueStorageFilterOverride"
#define global D3D10_MUTE_CATEGORY "Mute_CATEGORY_%s"
#define global D3D10_MUTE_SEVERITY "Mute_SEVERITY_%s"
#define global D3D10_MUTE_ID_STRING "Mute_ID_%s"
#define global D3D10_MUTE_ID_DECIMAL "Mute_ID_%d"
#define global D3D10_UNMUTE_SEVERITY_INFO "Unmute_SEVERITY_INFO"
#define global D3D10_BREAKON_CATEGORY "BreakOn_CATEGORY_%s"
#define global D3D10_BREAKON_SEVERITY "BreakOn_SEVERITY_%s"
#define global D3D10_BREAKON_ID_STRING "BreakOn_ID_%s"
#define global D3D10_BREAKON_ID_DECIMAL "BreakOn_ID_%d"
#define global D3D10_APPSIZE_STRING "Size"
#define global D3D10_APPNAME_STRING "Name"
#define global D3D10_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT 1024
#define global D3D10_SHADER_DEBUG 1
#define global D3D10_SHADER_SKIP_VALIDATION 2
#define global D3D10_SHADER_SKIP_OPTIMIZATION 4
#define global D3D10_SHADER_PACK_MATRIX_ROW_MAJOR 8
#define global D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR 16
#define global D3D10_SHADER_PARTIAL_PRECISION 32
#define global D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT 64
#define global D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT 128
#define global D3D10_SHADER_NO_PRESHADER 256
#define global D3D10_SHADER_AVOID_FLOW_CONTROL 512
#define global D3D10_SHADER_PREFER_FLOW_CONTROL 1024
#define global D3D10_SHADER_ENABLE_STRICTNESS 2048
#define global D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 4096
#define global D3D10_SHADER_IEEE_STRICTNESS 8192
#define global D3D10_SHADER_WARNINGS_ARE_ERRORS 262144
#define global D3D10_SHADER_RESOURCES_MAY_ALIAS 524288
#define global D3D10_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES 1048576
#define global D3D10_ALL_RESOURCES_BOUND 2097152
#define global D3D10_SHADER_DEBUG_NAME_FOR_SOURCE 4194304
#define global D3D10_SHADER_DEBUG_NAME_FOR_BINARY 8388608
#define global D3D10_SHADER_OPTIMIZATION_LEVEL0 16384
#define global D3D10_SHADER_OPTIMIZATION_LEVEL1 0
#define global D3D10_SHADER_OPTIMIZATION_LEVEL3 32768
#define global D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST 0
#define global D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_0 16
#define global D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_1 32
#define global D3D10_EFFECT_COMPILE_CHILD_EFFECT 1
#define global D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS 2
#define global D3D10_EFFECT_SINGLE_THREADED 8
#define global D3D10_EFFECT_VARIABLE_POOLED 1
#define global D3D10_EFFECT_VARIABLE_ANNOTATION 2
#define global D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT 4
#define global GUID_DeviceType "{D722FB4D-7A68-437A-B20C-5804EE2494A6}"