Win32 API 日本語リファレンス
ホームGraphics.Direct3D10 › 定数

定数

301

Windows.Win32.Graphics.Direct3D10

名前
D3D10_16BIT_INDEX_STRIP_CUT_VALUEDWORD65535
D3D10_32BIT_INDEX_STRIP_CUT_VALUEDWORD4294967295
D3D10_8BIT_INDEX_STRIP_CUT_VALUEDWORD255
D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNTDWORD9
D3D10_CLIP_OR_CULL_DISTANCE_COUNTDWORD8
D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNTDWORD2
D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNTDWORD14
D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTSDWORD4
D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNTDWORD32
D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNTDWORD15
D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTSDWORD4
D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNTDWORD15
D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INSTDWORD1
D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTSDWORD1
D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMITDWORD64
D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTSDWORD4
D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNTDWORD1
D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INSTDWORD1
D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTSDWORD1
D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNTDWORD32
D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTSDWORD1
D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNTDWORD128
D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INSTDWORD1
D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTSDWORD1
D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNTDWORD128
D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTSDWORD1
D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNTDWORD16
D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INSTDWORD1
D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTSDWORD1
D3D10_COMMONSHADER_SAMPLER_SLOT_COUNTDWORD16
D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMITDWORD32
D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTSDWORD4
D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNTDWORD32
D3D10_COMMONSHADER_TEMP_REGISTER_COUNTDWORD4096
D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INSTDWORD3
D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTSDWORD3
D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAXDWORD10
D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MININT-10
D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVEINT-8
D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVEDWORD7
D3D10_DEFAULT_BLEND_FACTOR_ALPHAFLOAT1
D3D10_DEFAULT_BLEND_FACTOR_BLUEFLOAT1
D3D10_DEFAULT_BLEND_FACTOR_GREENFLOAT1
D3D10_DEFAULT_BLEND_FACTOR_REDFLOAT1
D3D10_DEFAULT_BORDER_COLOR_COMPONENTFLOAT0
D3D10_DEFAULT_DEPTH_BIASDWORD0
D3D10_DEFAULT_DEPTH_BIAS_CLAMPFLOAT0
D3D10_DEFAULT_MAX_ANISOTROPYFLOAT16
D3D10_DEFAULT_MIP_LOD_BIASFLOAT0
D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEXDWORD0
D3D10_DEFAULT_SAMPLE_MASKDWORD4294967295
D3D10_DEFAULT_SCISSOR_ENDXDWORD0
D3D10_DEFAULT_SCISSOR_ENDYDWORD0
D3D10_DEFAULT_SCISSOR_STARTXDWORD0
D3D10_DEFAULT_SCISSOR_STARTYDWORD0
D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIASFLOAT0
D3D10_DEFAULT_STENCIL_READ_MASKDWORD255
D3D10_DEFAULT_STENCIL_REFERENCEDWORD0
D3D10_DEFAULT_STENCIL_WRITE_MASKDWORD255
D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEXDWORD0
D3D10_DEFAULT_VIEWPORT_HEIGHTDWORD0
D3D10_DEFAULT_VIEWPORT_MAX_DEPTHFLOAT0
D3D10_DEFAULT_VIEWPORT_MIN_DEPTHFLOAT0
D3D10_DEFAULT_VIEWPORT_TOPLEFTXDWORD0
D3D10_DEFAULT_VIEWPORT_TOPLEFTYDWORD0
D3D10_DEFAULT_VIEWPORT_WIDTHDWORD0
D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULPDOUBLE0.6
D3D10_FLOAT32_MAXFLOAT3.4028235E+38
D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULPFLOAT0.6
D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATORFLOAT2.4
D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATORFLOAT1
D3D10_FLOAT_TO_SRGB_OFFSETFLOAT0.055
D3D10_FLOAT_TO_SRGB_SCALE_1FLOAT12.92
D3D10_FLOAT_TO_SRGB_SCALE_2FLOAT1.055
D3D10_FLOAT_TO_SRGB_THRESHOLDFLOAT0.0031308
D3D10_FTOI_INSTRUCTION_MAX_INPUTFLOAT2.1474836E+09
D3D10_FTOI_INSTRUCTION_MIN_INPUTFLOAT-2.1474836E+09
D3D10_FTOU_INSTRUCTION_MAX_INPUTFLOAT4.2949673E+09
D3D10_FTOU_INSTRUCTION_MIN_INPUTFLOAT0
D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTSDWORD1
D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNTDWORD32
D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNTDWORD1
D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INSTDWORD2
D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTSDWORD1
D3D10_GS_INPUT_REGISTER_COMPONENTSDWORD4
D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNTDWORD32
D3D10_GS_INPUT_REGISTER_COUNTDWORD16
D3D10_GS_INPUT_REGISTER_READS_PER_INSTDWORD2
D3D10_GS_INPUT_REGISTER_READ_PORTSDWORD1
D3D10_GS_INPUT_REGISTER_VERTICESDWORD6
D3D10_GS_OUTPUT_ELEMENTSDWORD32
D3D10_GS_OUTPUT_REGISTER_COMPONENTSDWORD4
D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNTDWORD32
D3D10_GS_OUTPUT_REGISTER_COUNTDWORD32
D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTESDWORD0
D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGYDWORD0
D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTESDWORD0
D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNTDWORD1
D3D10_IA_INSTANCE_ID_BIT_COUNTDWORD32
D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNTDWORD32
D3D10_IA_PRIMITIVE_ID_BIT_COUNTDWORD32
D3D10_IA_VERTEX_ID_BIT_COUNTDWORD32
D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNTDWORD16
D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTSDWORD64
D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNTDWORD16
D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENTDWORD4294967295
D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDERDWORD4294967295
D3D10_LINEAR_GAMMAFLOAT1
D3D10_MAX_BORDER_COLOR_COMPONENTFLOAT1
D3D10_MAX_DEPTHFLOAT1
D3D10_MAX_MAXANISOTROPYDWORD16
D3D10_MAX_MULTISAMPLE_SAMPLE_COUNTDWORD32
D3D10_MAX_POSITION_VALUEFLOAT3.4028236E+34
D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXPDWORD17
D3D10_MIN_BORDER_COLOR_COMPONENTFLOAT0
D3D10_MIN_DEPTHFLOAT0
D3D10_MIN_MAXANISOTROPYDWORD0
D3D10_MIP_LOD_BIAS_MAXFLOAT15.99
D3D10_MIP_LOD_BIAS_MINFLOAT-16
D3D10_MIP_LOD_FRACTIONAL_BIT_COUNTDWORD6
D3D10_MIP_LOD_RANGE_BIT_COUNTDWORD8
D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTHFLOAT1.4
D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULTDWORD0
D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNTDWORD13
D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNTDWORD15
D3D10_PS_FRONTFACING_DEFAULT_VALUEDWORD4294967295
D3D10_PS_FRONTFACING_FALSE_VALUEDWORD0
D3D10_PS_FRONTFACING_TRUE_VALUEDWORD4294967295
D3D10_PS_INPUT_REGISTER_COMPONENTSDWORD4
D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNTDWORD32
D3D10_PS_INPUT_REGISTER_COUNTDWORD32
D3D10_PS_INPUT_REGISTER_READS_PER_INSTDWORD2
D3D10_PS_INPUT_REGISTER_READ_PORTSDWORD1
D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENTFLOAT0
D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTSDWORD1
D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNTDWORD32
D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNTDWORD1
D3D10_PS_OUTPUT_REGISTER_COMPONENTSDWORD4
D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNTDWORD32
D3D10_PS_OUTPUT_REGISTER_COUNTDWORD8
D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENTFLOAT0.5
D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXTDWORD4096
D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXPDWORD27
D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNTDWORD4096
D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXTDWORD4096
D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXPDWORD32
D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXPDWORD32
D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSIONDWORD8192
D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMITDWORD1024
D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNTDWORD4096
D3D10_REQ_MAXANISOTROPYDWORD16
D3D10_REQ_MIP_LEVELSDWORD14
D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTESDWORD2048
D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXTDWORD4096
D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTHDWORD8192
D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTESDWORD128
D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXPDWORD20
D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXTDWORD4096
D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSIONDWORD512
D3D10_REQ_TEXTURE1D_U_DIMENSIONDWORD8192
D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSIONDWORD512
D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSIONDWORD8192
D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSIONDWORD2048
D3D10_REQ_TEXTURECUBE_DIMENSIONDWORD8192
D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVALDWORD0
D3D10_SHADER_MAJOR_VERSIONDWORD4
D3D10_SHADER_MINOR_VERSIONDWORD0
D3D10_SHIFT_INSTRUCTION_PAD_VALUEDWORD0
D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNTDWORD5
D3D10_SIMULTANEOUS_RENDER_TARGET_COUNTDWORD8
D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTESDWORD2048
D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTESDWORD256
D3D10_SO_BUFFER_SLOT_COUNTDWORD4
D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAPDWORD4294967295
D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFERDWORD1
D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMITDWORD64
D3D10_SRGB_GAMMAFLOAT2.2
D3D10_SRGB_TO_FLOAT_DENOMINATOR_1FLOAT12.92
D3D10_SRGB_TO_FLOAT_DENOMINATOR_2FLOAT1.055
D3D10_SRGB_TO_FLOAT_EXPONENTFLOAT2.4
D3D10_SRGB_TO_FLOAT_OFFSETFLOAT0.055
D3D10_SRGB_TO_FLOAT_THRESHOLDFLOAT0.04045
D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULPFLOAT0.5
D3D10_STANDARD_COMPONENT_BIT_COUNTDWORD32
D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLEDDWORD64
D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLEDWORD4
D3D10_STANDARD_PIXEL_COMPONENT_COUNTDWORD128
D3D10_STANDARD_PIXEL_ELEMENT_COUNTDWORD32
D3D10_STANDARD_VECTOR_SIZEDWORD4
D3D10_STANDARD_VERTEX_ELEMENT_COUNTDWORD16
D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNTDWORD64
D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNTDWORD8
D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNTDWORD6
D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNTDWORD18
D3D10_UNBOUND_MEMORY_ACCESS_RESULTDWORD0
D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEXDWORD15
D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINEDWORD16
D3D10_VIEWPORT_BOUNDS_MAXDWORD16383
D3D10_VIEWPORT_BOUNDS_MININT-16384
D3D10_VS_INPUT_REGISTER_COMPONENTSDWORD4
D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNTDWORD32
D3D10_VS_INPUT_REGISTER_COUNTDWORD16
D3D10_VS_INPUT_REGISTER_READS_PER_INSTDWORD2
D3D10_VS_INPUT_REGISTER_READ_PORTSDWORD1
D3D10_VS_OUTPUT_REGISTER_COMPONENTSDWORD4
D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNTDWORD32
D3D10_VS_OUTPUT_REGISTER_COUNTDWORD16
D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMITDWORD10
D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXPDWORD25
D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXPDWORD25
D3D_MAJOR_VERSIONDWORD10
D3D_MINOR_VERSIONDWORD0
D3D_SPEC_DATE_DAYDWORD8
D3D_SPEC_DATE_MONTHDWORD8
D3D_SPEC_DATE_YEARDWORD2006
D3D_SPEC_VERSIONDOUBLE1.050005
D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNTDWORD16
D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNTDWORD16
_FACD3D10DWORD2169
D3D10_APPEND_ALIGNED_ELEMENTDWORD4294967295
D3D10_FILTER_TYPE_MASKDWORD3
D3D10_MIN_FILTER_SHIFTDWORD4
D3D10_MAG_FILTER_SHIFTDWORD2
D3D10_MIP_FILTER_SHIFTDWORD0
D3D10_COMPARISON_FILTERING_BITDWORD128
D3D10_ANISOTROPIC_FILTERING_BITDWORD64
D3D10_TEXT_1BIT_BITDWORD2147483648
D3D10_SDK_VERSIONDWORD29
D3D10_1_DEFAULT_SAMPLE_MASKDWORD4294967295
D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULPDOUBLE0.6
D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULPFLOAT0.6
D3D10_1_GS_INPUT_REGISTER_COUNTDWORD32
D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTSDWORD128
D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTSDWORD1
D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNTDWORD32
D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNTDWORD1
D3D10_1_SHADER_MAJOR_VERSIONDWORD4
D3D10_1_SHADER_MINOR_VERSIONDWORD1
D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTESDWORD2048
D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTESDWORD256
D3D10_1_SO_BUFFER_SLOT_COUNTDWORD4
D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFERDWORD1
D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMITDWORD64
D3D10_1_STANDARD_VERTEX_ELEMENT_COUNTDWORD32
D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNTDWORD8
D3D10_1_VS_INPUT_REGISTER_COUNTDWORD32
D3D10_1_VS_OUTPUT_REGISTER_COUNTDWORD32
D3D10_SDK_LAYERS_VERSIONDWORD11
D3D10_DEBUG_FEATURE_FLUSH_PER_RENDER_OPDWORD1
D3D10_DEBUG_FEATURE_FINISH_PER_RENDER_OPDWORD2
D3D10_DEBUG_FEATURE_PRESENT_PER_RENDER_OPDWORD4
DXGI_DEBUG_D3D10GUID{243B4C52-3606-4D3A-99D7-A7E7B33ED706}
D3D10_REGKEY_PATHunknownSoftware\Microsoft\Direct3D
D3D10_MUTE_DEBUG_OUTPUTunknownMuteDebugOutput
D3D10_ENABLE_BREAK_ON_MESSAGEunknownEnableBreakOnMessage
D3D10_INFOQUEUE_STORAGE_FILTER_OVERRIDEunknownInfoQueueStorageFilterOverride
D3D10_MUTE_CATEGORYunknownMute_CATEGORY_%s
D3D10_MUTE_SEVERITYunknownMute_SEVERITY_%s
D3D10_MUTE_ID_STRINGunknownMute_ID_%s
D3D10_MUTE_ID_DECIMALunknownMute_ID_%d
D3D10_UNMUTE_SEVERITY_INFOunknownUnmute_SEVERITY_INFO
D3D10_BREAKON_CATEGORYunknownBreakOn_CATEGORY_%s
D3D10_BREAKON_SEVERITYunknownBreakOn_SEVERITY_%s
D3D10_BREAKON_ID_STRINGunknownBreakOn_ID_%s
D3D10_BREAKON_ID_DECIMALunknownBreakOn_ID_%d
D3D10_APPSIZE_STRINGunknownSize
D3D10_APPNAME_STRINGunknownName
D3D10_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMITDWORD1024
D3D10_SHADER_DEBUGDWORD1
D3D10_SHADER_SKIP_VALIDATIONDWORD2
D3D10_SHADER_SKIP_OPTIMIZATIONDWORD4
D3D10_SHADER_PACK_MATRIX_ROW_MAJORDWORD8
D3D10_SHADER_PACK_MATRIX_COLUMN_MAJORDWORD16
D3D10_SHADER_PARTIAL_PRECISIONDWORD32
D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPTDWORD64
D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPTDWORD128
D3D10_SHADER_NO_PRESHADERDWORD256
D3D10_SHADER_AVOID_FLOW_CONTROLDWORD512
D3D10_SHADER_PREFER_FLOW_CONTROLDWORD1024
D3D10_SHADER_ENABLE_STRICTNESSDWORD2048
D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITYDWORD4096
D3D10_SHADER_IEEE_STRICTNESSDWORD8192
D3D10_SHADER_WARNINGS_ARE_ERRORSDWORD262144
D3D10_SHADER_RESOURCES_MAY_ALIASDWORD524288
D3D10_ENABLE_UNBOUNDED_DESCRIPTOR_TABLESDWORD1048576
D3D10_ALL_RESOURCES_BOUNDDWORD2097152
D3D10_SHADER_DEBUG_NAME_FOR_SOURCEDWORD4194304
D3D10_SHADER_DEBUG_NAME_FOR_BINARYDWORD8388608
D3D10_SHADER_OPTIMIZATION_LEVEL0DWORD16384
D3D10_SHADER_OPTIMIZATION_LEVEL1DWORD0
D3D10_SHADER_OPTIMIZATION_LEVEL3DWORD32768
D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_LATESTDWORD0
D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_0DWORD16
D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_1DWORD32
D3D10_EFFECT_COMPILE_CHILD_EFFECTDWORD1
D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPSDWORD2
D3D10_EFFECT_SINGLE_THREADEDDWORD8
D3D10_EFFECT_VARIABLE_POOLEDDWORD1
D3D10_EFFECT_VARIABLE_ANNOTATIONDWORD2
D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINTDWORD4
GUID_DeviceTypeGUID{D722FB4D-7A68-437A-B20C-5804EE2494A6}

各言語での定義

定数の定義。C/C++〜Go タブは数値定数のみ(GUID・文字列定数は上の表 / HSP タブを参照)。HSP は #define global。

#define D3D10_16BIT_INDEX_STRIP_CUT_VALUE 65535
#define D3D10_32BIT_INDEX_STRIP_CUT_VALUE 4294967295
#define D3D10_8BIT_INDEX_STRIP_CUT_VALUE 255
#define D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT 9
#define D3D10_CLIP_OR_CULL_DISTANCE_COUNT 8
#define D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT 14
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS 4
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT 32
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT 15
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS 4
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT 15
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST 1
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS 1
#define D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT 64
#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS 4
#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT 1
#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST 1
#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS 1
#define D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT 32
#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS 1
#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT 128
#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST 1
#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS 1
#define D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT 128
#define D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS 1
#define D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT 16
#define D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST 1
#define D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS 1
#define D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT 16
#define D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT 32
#define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS 4
#define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D10_COMMONSHADER_TEMP_REGISTER_COUNT 4096
#define D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST 3
#define D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS 3
#define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX 10
#define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN -10
#define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE -8
#define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE 7
#define D3D10_DEFAULT_BLEND_FACTOR_ALPHA 1
#define D3D10_DEFAULT_BLEND_FACTOR_BLUE 1
#define D3D10_DEFAULT_BLEND_FACTOR_GREEN 1
#define D3D10_DEFAULT_BLEND_FACTOR_RED 1
#define D3D10_DEFAULT_BORDER_COLOR_COMPONENT 0
#define D3D10_DEFAULT_DEPTH_BIAS 0
#define D3D10_DEFAULT_DEPTH_BIAS_CLAMP 0
#define D3D10_DEFAULT_MAX_ANISOTROPY 16
#define D3D10_DEFAULT_MIP_LOD_BIAS 0
#define D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX 0
#define D3D10_DEFAULT_SAMPLE_MASK 4294967295
#define D3D10_DEFAULT_SCISSOR_ENDX 0
#define D3D10_DEFAULT_SCISSOR_ENDY 0
#define D3D10_DEFAULT_SCISSOR_STARTX 0
#define D3D10_DEFAULT_SCISSOR_STARTY 0
#define D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0
#define D3D10_DEFAULT_STENCIL_READ_MASK 255
#define D3D10_DEFAULT_STENCIL_REFERENCE 0
#define D3D10_DEFAULT_STENCIL_WRITE_MASK 255
#define D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX 0
#define D3D10_DEFAULT_VIEWPORT_HEIGHT 0
#define D3D10_DEFAULT_VIEWPORT_MAX_DEPTH 0
#define D3D10_DEFAULT_VIEWPORT_MIN_DEPTH 0
#define D3D10_DEFAULT_VIEWPORT_TOPLEFTX 0
#define D3D10_DEFAULT_VIEWPORT_TOPLEFTY 0
#define D3D10_DEFAULT_VIEWPORT_WIDTH 0
#define D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP 0.6
#define D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP 0.6
#define D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR 2.4
#define D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR 1
#define D3D10_FLOAT_TO_SRGB_OFFSET 0.055
#define D3D10_FLOAT_TO_SRGB_SCALE_1 12.92
#define D3D10_FLOAT_TO_SRGB_SCALE_2 1.055
#define D3D10_FLOAT_TO_SRGB_THRESHOLD 0.0031308
#define D3D10_FTOU_INSTRUCTION_MIN_INPUT 0
#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS 1
#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT 1
#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST 2
#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS 1
#define D3D10_GS_INPUT_REGISTER_COMPONENTS 4
#define D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D10_GS_INPUT_REGISTER_COUNT 16
#define D3D10_GS_INPUT_REGISTER_READS_PER_INST 2
#define D3D10_GS_INPUT_REGISTER_READ_PORTS 1
#define D3D10_GS_INPUT_REGISTER_VERTICES 6
#define D3D10_GS_OUTPUT_ELEMENTS 32
#define D3D10_GS_OUTPUT_REGISTER_COMPONENTS 4
#define D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D10_GS_OUTPUT_REGISTER_COUNT 32
#define D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES 0
#define D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY 0
#define D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES 0
#define D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT 1
#define D3D10_IA_INSTANCE_ID_BIT_COUNT 32
#define D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT 32
#define D3D10_IA_PRIMITIVE_ID_BIT_COUNT 32
#define D3D10_IA_VERTEX_ID_BIT_COUNT 32
#define D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT 16
#define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS 64
#define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT 16
#define D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT 4294967295
#define D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER 4294967295
#define D3D10_LINEAR_GAMMA 1
#define D3D10_MAX_BORDER_COLOR_COMPONENT 1
#define D3D10_MAX_DEPTH 1
#define D3D10_MAX_MAXANISOTROPY 16
#define D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT 32
#define D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP 17
#define D3D10_MIN_BORDER_COLOR_COMPONENT 0
#define D3D10_MIN_DEPTH 0
#define D3D10_MIN_MAXANISOTROPY 0
#define D3D10_MIP_LOD_BIAS_MAX 15.99
#define D3D10_MIP_LOD_BIAS_MIN -16
#define D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT 6
#define D3D10_MIP_LOD_RANGE_BIT_COUNT 8
#define D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH 1.4
#define D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT 0
#define D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT 13
#define D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT 15
#define D3D10_PS_FRONTFACING_DEFAULT_VALUE 4294967295
#define D3D10_PS_FRONTFACING_FALSE_VALUE 0
#define D3D10_PS_FRONTFACING_TRUE_VALUE 4294967295
#define D3D10_PS_INPUT_REGISTER_COMPONENTS 4
#define D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D10_PS_INPUT_REGISTER_COUNT 32
#define D3D10_PS_INPUT_REGISTER_READS_PER_INST 2
#define D3D10_PS_INPUT_REGISTER_READ_PORTS 1
#define D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT 0
#define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS 1
#define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT 1
#define D3D10_PS_OUTPUT_REGISTER_COMPONENTS 4
#define D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D10_PS_OUTPUT_REGISTER_COUNT 8
#define D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT 0.5
#define D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT 4096
#define D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP 27
#define D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT 4096
#define D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT 4096
#define D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP 32
#define D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP 32
#define D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION 8192
#define D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT 1024
#define D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT 4096
#define D3D10_REQ_MAXANISOTROPY 16
#define D3D10_REQ_MIP_LEVELS 14
#define D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES 2048
#define D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT 4096
#define D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH 8192
#define D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES 128
#define D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP 20
#define D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT 4096
#define D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION 512
#define D3D10_REQ_TEXTURE1D_U_DIMENSION 8192
#define D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION 512
#define D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION 8192
#define D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 2048
#define D3D10_REQ_TEXTURECUBE_DIMENSION 8192
#define D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL 0
#define D3D10_SHADER_MAJOR_VERSION 4
#define D3D10_SHADER_MINOR_VERSION 0
#define D3D10_SHIFT_INSTRUCTION_PAD_VALUE 0
#define D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT 5
#define D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT 8
#define D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES 2048
#define D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES 256
#define D3D10_SO_BUFFER_SLOT_COUNT 4
#define D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP 4294967295
#define D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER 1
#define D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT 64
#define D3D10_SRGB_GAMMA 2.2
#define D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 12.92
#define D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 1.055
#define D3D10_SRGB_TO_FLOAT_EXPONENT 2.4
#define D3D10_SRGB_TO_FLOAT_OFFSET 0.055
#define D3D10_SRGB_TO_FLOAT_THRESHOLD 0.04045
#define D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP 0.5
#define D3D10_STANDARD_COMPONENT_BIT_COUNT 32
#define D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED 64
#define D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE 4
#define D3D10_STANDARD_PIXEL_COMPONENT_COUNT 128
#define D3D10_STANDARD_PIXEL_ELEMENT_COUNT 32
#define D3D10_STANDARD_VECTOR_SIZE 4
#define D3D10_STANDARD_VERTEX_ELEMENT_COUNT 16
#define D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT 64
#define D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT 8
#define D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT 6
#define D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT 18
#define D3D10_UNBOUND_MEMORY_ACCESS_RESULT 0
#define D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX 15
#define D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE 16
#define D3D10_VIEWPORT_BOUNDS_MAX 16383
#define D3D10_VIEWPORT_BOUNDS_MIN -16384
#define D3D10_VS_INPUT_REGISTER_COMPONENTS 4
#define D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D10_VS_INPUT_REGISTER_COUNT 16
#define D3D10_VS_INPUT_REGISTER_READS_PER_INST 2
#define D3D10_VS_INPUT_REGISTER_READ_PORTS 1
#define D3D10_VS_OUTPUT_REGISTER_COMPONENTS 4
#define D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D10_VS_OUTPUT_REGISTER_COUNT 16
#define D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT 10
#define D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP 25
#define D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP 25
#define D3D_MAJOR_VERSION 10
#define D3D_MINOR_VERSION 0
#define D3D_SPEC_DATE_DAY 8
#define D3D_SPEC_DATE_MONTH 8
#define D3D_SPEC_DATE_YEAR 2006
#define D3D_SPEC_VERSION 1.050005
#define D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT 16
#define D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT 16
#define _FACD3D10 2169
#define D3D10_APPEND_ALIGNED_ELEMENT 4294967295
#define D3D10_FILTER_TYPE_MASK 3
#define D3D10_MIN_FILTER_SHIFT 4
#define D3D10_MAG_FILTER_SHIFT 2
#define D3D10_MIP_FILTER_SHIFT 0
#define D3D10_COMPARISON_FILTERING_BIT 128
#define D3D10_ANISOTROPIC_FILTERING_BIT 64
#define D3D10_TEXT_1BIT_BIT 2147483648
#define D3D10_SDK_VERSION 29
#define D3D10_1_DEFAULT_SAMPLE_MASK 4294967295
#define D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP 0.6
#define D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP 0.6
#define D3D10_1_GS_INPUT_REGISTER_COUNT 32
#define D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS 128
#define D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS 1
#define D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT 1
#define D3D10_1_SHADER_MAJOR_VERSION 4
#define D3D10_1_SHADER_MINOR_VERSION 1
#define D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES 2048
#define D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES 256
#define D3D10_1_SO_BUFFER_SLOT_COUNT 4
#define D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER 1
#define D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT 64
#define D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT 32
#define D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT 8
#define D3D10_1_VS_INPUT_REGISTER_COUNT 32
#define D3D10_1_VS_OUTPUT_REGISTER_COUNT 32
#define D3D10_SDK_LAYERS_VERSION 11
#define D3D10_DEBUG_FEATURE_FLUSH_PER_RENDER_OP 1
#define D3D10_DEBUG_FEATURE_FINISH_PER_RENDER_OP 2
#define D3D10_DEBUG_FEATURE_PRESENT_PER_RENDER_OP 4
#define D3D10_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT 1024
#define D3D10_SHADER_DEBUG 1
#define D3D10_SHADER_SKIP_VALIDATION 2
#define D3D10_SHADER_SKIP_OPTIMIZATION 4
#define D3D10_SHADER_PACK_MATRIX_ROW_MAJOR 8
#define D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR 16
#define D3D10_SHADER_PARTIAL_PRECISION 32
#define D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT 64
#define D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT 128
#define D3D10_SHADER_NO_PRESHADER 256
#define D3D10_SHADER_AVOID_FLOW_CONTROL 512
#define D3D10_SHADER_PREFER_FLOW_CONTROL 1024
#define D3D10_SHADER_ENABLE_STRICTNESS 2048
#define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 4096
#define D3D10_SHADER_IEEE_STRICTNESS 8192
#define D3D10_SHADER_WARNINGS_ARE_ERRORS 262144
#define D3D10_SHADER_RESOURCES_MAY_ALIAS 524288
#define D3D10_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES 1048576
#define D3D10_ALL_RESOURCES_BOUND 2097152
#define D3D10_SHADER_DEBUG_NAME_FOR_SOURCE 4194304
#define D3D10_SHADER_DEBUG_NAME_FOR_BINARY 8388608
#define D3D10_SHADER_OPTIMIZATION_LEVEL0 16384
#define D3D10_SHADER_OPTIMIZATION_LEVEL1 0
#define D3D10_SHADER_OPTIMIZATION_LEVEL3 32768
#define D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST 0
#define D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_0 16
#define D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_1 32
#define D3D10_EFFECT_COMPILE_CHILD_EFFECT 1
#define D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS 2
#define D3D10_EFFECT_SINGLE_THREADED 8
#define D3D10_EFFECT_VARIABLE_POOLED 1
#define D3D10_EFFECT_VARIABLE_ANNOTATION 2
#define D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT 4
public const uint D3D10_16BIT_INDEX_STRIP_CUT_VALUE = 65535;
public const uint D3D10_32BIT_INDEX_STRIP_CUT_VALUE = 4294967295;
public const uint D3D10_8BIT_INDEX_STRIP_CUT_VALUE = 255;
public const uint D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9;
public const uint D3D10_CLIP_OR_CULL_DISTANCE_COUNT = 8;
public const uint D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2;
public const uint D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
public const uint D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
public const uint D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
public const uint D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
public const uint D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
public const uint D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
public const uint D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
public const uint D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
public const uint D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
public const uint D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
public const uint D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
public const uint D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
public const uint D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
public const uint D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
public const uint D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
public const uint D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
public const uint D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
public const uint D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
public const uint D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
public const uint D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
public const uint D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
public const uint D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
public const uint D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
public const uint D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
public const uint D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
public const uint D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
public const uint D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D10_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
public const uint D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
public const uint D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
public const uint D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
public const int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
public const int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
public const uint D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
public const float D3D10_DEFAULT_BLEND_FACTOR_ALPHA = 1f;
public const float D3D10_DEFAULT_BLEND_FACTOR_BLUE = 1f;
public const float D3D10_DEFAULT_BLEND_FACTOR_GREEN = 1f;
public const float D3D10_DEFAULT_BLEND_FACTOR_RED = 1f;
public const float D3D10_DEFAULT_BORDER_COLOR_COMPONENT = 0f;
public const uint D3D10_DEFAULT_DEPTH_BIAS = 0;
public const float D3D10_DEFAULT_DEPTH_BIAS_CLAMP = 0f;
public const float D3D10_DEFAULT_MAX_ANISOTROPY = 16f;
public const float D3D10_DEFAULT_MIP_LOD_BIAS = 0f;
public const uint D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
public const uint D3D10_DEFAULT_SAMPLE_MASK = 4294967295;
public const uint D3D10_DEFAULT_SCISSOR_ENDX = 0;
public const uint D3D10_DEFAULT_SCISSOR_ENDY = 0;
public const uint D3D10_DEFAULT_SCISSOR_STARTX = 0;
public const uint D3D10_DEFAULT_SCISSOR_STARTY = 0;
public const float D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0f;
public const uint D3D10_DEFAULT_STENCIL_READ_MASK = 255;
public const uint D3D10_DEFAULT_STENCIL_REFERENCE = 0;
public const uint D3D10_DEFAULT_STENCIL_WRITE_MASK = 255;
public const uint D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
public const uint D3D10_DEFAULT_VIEWPORT_HEIGHT = 0;
public const float D3D10_DEFAULT_VIEWPORT_MAX_DEPTH = 0f;
public const float D3D10_DEFAULT_VIEWPORT_MIN_DEPTH = 0f;
public const uint D3D10_DEFAULT_VIEWPORT_TOPLEFTX = 0;
public const uint D3D10_DEFAULT_VIEWPORT_TOPLEFTY = 0;
public const uint D3D10_DEFAULT_VIEWPORT_WIDTH = 0;
public const double D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6;
public const float D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6f;
public const float D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR = 2.4f;
public const float D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR = 1f;
public const float D3D10_FLOAT_TO_SRGB_OFFSET = 0.055f;
public const float D3D10_FLOAT_TO_SRGB_SCALE_1 = 12.92f;
public const float D3D10_FLOAT_TO_SRGB_SCALE_2 = 1.055f;
public const float D3D10_FLOAT_TO_SRGB_THRESHOLD = 0.0031308f;
public const float D3D10_FTOU_INSTRUCTION_MIN_INPUT = 0f;
public const uint D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1;
public const uint D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1;
public const uint D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2;
public const uint D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1;
public const uint D3D10_GS_INPUT_REGISTER_COMPONENTS = 4;
public const uint D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D10_GS_INPUT_REGISTER_COUNT = 16;
public const uint D3D10_GS_INPUT_REGISTER_READS_PER_INST = 2;
public const uint D3D10_GS_INPUT_REGISTER_READ_PORTS = 1;
public const uint D3D10_GS_INPUT_REGISTER_VERTICES = 6;
public const uint D3D10_GS_OUTPUT_ELEMENTS = 32;
public const uint D3D10_GS_OUTPUT_REGISTER_COMPONENTS = 4;
public const uint D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D10_GS_OUTPUT_REGISTER_COUNT = 32;
public const uint D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0;
public const uint D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0;
public const uint D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0;
public const uint D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1;
public const uint D3D10_IA_INSTANCE_ID_BIT_COUNT = 32;
public const uint D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32;
public const uint D3D10_IA_PRIMITIVE_ID_BIT_COUNT = 32;
public const uint D3D10_IA_VERTEX_ID_BIT_COUNT = 32;
public const uint D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 16;
public const uint D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 64;
public const uint D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 16;
public const uint D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 4294967295;
public const uint D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 4294967295;
public const float D3D10_LINEAR_GAMMA = 1f;
public const float D3D10_MAX_BORDER_COLOR_COMPONENT = 1f;
public const float D3D10_MAX_DEPTH = 1f;
public const uint D3D10_MAX_MAXANISOTROPY = 16;
public const uint D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
public const uint D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17;
public const float D3D10_MIN_BORDER_COLOR_COMPONENT = 0f;
public const float D3D10_MIN_DEPTH = 0f;
public const uint D3D10_MIN_MAXANISOTROPY = 0;
public const float D3D10_MIP_LOD_BIAS_MAX = 15.99f;
public const float D3D10_MIP_LOD_BIAS_MIN = -16f;
public const uint D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT = 6;
public const uint D3D10_MIP_LOD_RANGE_BIT_COUNT = 8;
public const float D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH = 1.4f;
public const uint D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0;
public const uint D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT = 13;
public const uint D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15;
public const uint D3D10_PS_FRONTFACING_DEFAULT_VALUE = 4294967295;
public const uint D3D10_PS_FRONTFACING_FALSE_VALUE = 0;
public const uint D3D10_PS_FRONTFACING_TRUE_VALUE = 4294967295;
public const uint D3D10_PS_INPUT_REGISTER_COMPONENTS = 4;
public const uint D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D10_PS_INPUT_REGISTER_COUNT = 32;
public const uint D3D10_PS_INPUT_REGISTER_READS_PER_INST = 2;
public const uint D3D10_PS_INPUT_REGISTER_READ_PORTS = 1;
public const float D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0f;
public const uint D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
public const uint D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
public const uint D3D10_PS_OUTPUT_REGISTER_COMPONENTS = 4;
public const uint D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D10_PS_OUTPUT_REGISTER_COUNT = 8;
public const float D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.5f;
public const uint D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT = 4096;
public const uint D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
public const uint D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
public const uint D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT = 4096;
public const uint D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
public const uint D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
public const uint D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 8192;
public const uint D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
public const uint D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
public const uint D3D10_REQ_MAXANISOTROPY = 16;
public const uint D3D10_REQ_MIP_LEVELS = 14;
public const uint D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
public const uint D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT = 4096;
public const uint D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 8192;
public const uint D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES = 128;
public const uint D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP = 20;
public const uint D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT = 4096;
public const uint D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 512;
public const uint D3D10_REQ_TEXTURE1D_U_DIMENSION = 8192;
public const uint D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 512;
public const uint D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION = 8192;
public const uint D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
public const uint D3D10_REQ_TEXTURECUBE_DIMENSION = 8192;
public const uint D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
public const uint D3D10_SHADER_MAJOR_VERSION = 4;
public const uint D3D10_SHADER_MINOR_VERSION = 0;
public const uint D3D10_SHIFT_INSTRUCTION_PAD_VALUE = 0;
public const uint D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
public const uint D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
public const uint D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
public const uint D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256;
public const uint D3D10_SO_BUFFER_SLOT_COUNT = 4;
public const uint D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 4294967295;
public const uint D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1;
public const uint D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64;
public const float D3D10_SRGB_GAMMA = 2.2f;
public const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 = 12.92f;
public const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 = 1.055f;
public const float D3D10_SRGB_TO_FLOAT_EXPONENT = 2.4f;
public const float D3D10_SRGB_TO_FLOAT_OFFSET = 0.055f;
public const float D3D10_SRGB_TO_FLOAT_THRESHOLD = 0.04045f;
public const float D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP = 0.5f;
public const uint D3D10_STANDARD_COMPONENT_BIT_COUNT = 32;
public const uint D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
public const uint D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
public const uint D3D10_STANDARD_PIXEL_COMPONENT_COUNT = 128;
public const uint D3D10_STANDARD_PIXEL_ELEMENT_COUNT = 32;
public const uint D3D10_STANDARD_VECTOR_SIZE = 4;
public const uint D3D10_STANDARD_VERTEX_ELEMENT_COUNT = 16;
public const uint D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
public const uint D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8;
public const uint D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT = 6;
public const uint D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT = 18;
public const uint D3D10_UNBOUND_MEMORY_ACCESS_RESULT = 0;
public const uint D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
public const uint D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
public const uint D3D10_VIEWPORT_BOUNDS_MAX = 16383;
public const int D3D10_VIEWPORT_BOUNDS_MIN = -16384;
public const uint D3D10_VS_INPUT_REGISTER_COMPONENTS = 4;
public const uint D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D10_VS_INPUT_REGISTER_COUNT = 16;
public const uint D3D10_VS_INPUT_REGISTER_READS_PER_INST = 2;
public const uint D3D10_VS_INPUT_REGISTER_READ_PORTS = 1;
public const uint D3D10_VS_OUTPUT_REGISTER_COMPONENTS = 4;
public const uint D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D10_VS_OUTPUT_REGISTER_COUNT = 16;
public const uint D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10;
public const uint D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25;
public const uint D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25;
public const uint D3D_MAJOR_VERSION = 10;
public const uint D3D_MINOR_VERSION = 0;
public const uint D3D_SPEC_DATE_DAY = 8;
public const uint D3D_SPEC_DATE_MONTH = 8;
public const uint D3D_SPEC_DATE_YEAR = 2006;
public const double D3D_SPEC_VERSION = 1.050005;
public const uint D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 16;
public const uint D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 16;
public const uint _FACD3D10 = 2169;
public const uint D3D10_APPEND_ALIGNED_ELEMENT = 4294967295;
public const uint D3D10_FILTER_TYPE_MASK = 3;
public const uint D3D10_MIN_FILTER_SHIFT = 4;
public const uint D3D10_MAG_FILTER_SHIFT = 2;
public const uint D3D10_MIP_FILTER_SHIFT = 0;
public const uint D3D10_COMPARISON_FILTERING_BIT = 128;
public const uint D3D10_ANISOTROPIC_FILTERING_BIT = 64;
public const uint D3D10_TEXT_1BIT_BIT = 2147483648;
public const uint D3D10_SDK_VERSION = 29;
public const uint D3D10_1_DEFAULT_SAMPLE_MASK = 4294967295;
public const double D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6;
public const float D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6f;
public const uint D3D10_1_GS_INPUT_REGISTER_COUNT = 32;
public const uint D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128;
public const uint D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
public const uint D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
public const uint D3D10_1_SHADER_MAJOR_VERSION = 4;
public const uint D3D10_1_SHADER_MINOR_VERSION = 1;
public const uint D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
public const uint D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256;
public const uint D3D10_1_SO_BUFFER_SLOT_COUNT = 4;
public const uint D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1;
public const uint D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64;
public const uint D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT = 32;
public const uint D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8;
public const uint D3D10_1_VS_INPUT_REGISTER_COUNT = 32;
public const uint D3D10_1_VS_OUTPUT_REGISTER_COUNT = 32;
public const uint D3D10_SDK_LAYERS_VERSION = 11;
public const uint D3D10_DEBUG_FEATURE_FLUSH_PER_RENDER_OP = 1;
public const uint D3D10_DEBUG_FEATURE_FINISH_PER_RENDER_OP = 2;
public const uint D3D10_DEBUG_FEATURE_PRESENT_PER_RENDER_OP = 4;
public const uint D3D10_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT = 1024;
public const uint D3D10_SHADER_DEBUG = 1;
public const uint D3D10_SHADER_SKIP_VALIDATION = 2;
public const uint D3D10_SHADER_SKIP_OPTIMIZATION = 4;
public const uint D3D10_SHADER_PACK_MATRIX_ROW_MAJOR = 8;
public const uint D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR = 16;
public const uint D3D10_SHADER_PARTIAL_PRECISION = 32;
public const uint D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT = 64;
public const uint D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT = 128;
public const uint D3D10_SHADER_NO_PRESHADER = 256;
public const uint D3D10_SHADER_AVOID_FLOW_CONTROL = 512;
public const uint D3D10_SHADER_PREFER_FLOW_CONTROL = 1024;
public const uint D3D10_SHADER_ENABLE_STRICTNESS = 2048;
public const uint D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY = 4096;
public const uint D3D10_SHADER_IEEE_STRICTNESS = 8192;
public const uint D3D10_SHADER_WARNINGS_ARE_ERRORS = 262144;
public const uint D3D10_SHADER_RESOURCES_MAY_ALIAS = 524288;
public const uint D3D10_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES = 1048576;
public const uint D3D10_ALL_RESOURCES_BOUND = 2097152;
public const uint D3D10_SHADER_DEBUG_NAME_FOR_SOURCE = 4194304;
public const uint D3D10_SHADER_DEBUG_NAME_FOR_BINARY = 8388608;
public const uint D3D10_SHADER_OPTIMIZATION_LEVEL0 = 16384;
public const uint D3D10_SHADER_OPTIMIZATION_LEVEL1 = 0;
public const uint D3D10_SHADER_OPTIMIZATION_LEVEL3 = 32768;
public const uint D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST = 0;
public const uint D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_0 = 16;
public const uint D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_1 = 32;
public const uint D3D10_EFFECT_COMPILE_CHILD_EFFECT = 1;
public const uint D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS = 2;
public const uint D3D10_EFFECT_SINGLE_THREADED = 8;
public const uint D3D10_EFFECT_VARIABLE_POOLED = 1;
public const uint D3D10_EFFECT_VARIABLE_ANNOTATION = 2;
public const uint D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT = 4;
D3D10_16BIT_INDEX_STRIP_CUT_VALUE = 65535
D3D10_32BIT_INDEX_STRIP_CUT_VALUE = 4294967295
D3D10_8BIT_INDEX_STRIP_CUT_VALUE = 255
D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9
D3D10_CLIP_OR_CULL_DISTANCE_COUNT = 8
D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2
D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14
D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4
D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32
D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15
D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4
D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15
D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1
D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1
D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64
D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4
D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1
D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1
D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1
D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32
D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1
D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128
D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1
D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1
D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128
D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1
D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16
D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1
D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1
D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT = 16
D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32
D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4
D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32
D3D10_COMMONSHADER_TEMP_REGISTER_COUNT = 4096
D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3
D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3
D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10
D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10
D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8
D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7
D3D10_DEFAULT_BLEND_FACTOR_ALPHA = 1
D3D10_DEFAULT_BLEND_FACTOR_BLUE = 1
D3D10_DEFAULT_BLEND_FACTOR_GREEN = 1
D3D10_DEFAULT_BLEND_FACTOR_RED = 1
D3D10_DEFAULT_BORDER_COLOR_COMPONENT = 0
D3D10_DEFAULT_DEPTH_BIAS = 0
D3D10_DEFAULT_DEPTH_BIAS_CLAMP = 0
D3D10_DEFAULT_MAX_ANISOTROPY = 16
D3D10_DEFAULT_MIP_LOD_BIAS = 0
D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0
D3D10_DEFAULT_SAMPLE_MASK = 4294967295
D3D10_DEFAULT_SCISSOR_ENDX = 0
D3D10_DEFAULT_SCISSOR_ENDY = 0
D3D10_DEFAULT_SCISSOR_STARTX = 0
D3D10_DEFAULT_SCISSOR_STARTY = 0
D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0
D3D10_DEFAULT_STENCIL_READ_MASK = 255
D3D10_DEFAULT_STENCIL_REFERENCE = 0
D3D10_DEFAULT_STENCIL_WRITE_MASK = 255
D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0
D3D10_DEFAULT_VIEWPORT_HEIGHT = 0
D3D10_DEFAULT_VIEWPORT_MAX_DEPTH = 0
D3D10_DEFAULT_VIEWPORT_MIN_DEPTH = 0
D3D10_DEFAULT_VIEWPORT_TOPLEFTX = 0
D3D10_DEFAULT_VIEWPORT_TOPLEFTY = 0
D3D10_DEFAULT_VIEWPORT_WIDTH = 0
D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6
D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6
D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR = 2.4
D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR = 1
D3D10_FLOAT_TO_SRGB_OFFSET = 0.055
D3D10_FLOAT_TO_SRGB_SCALE_1 = 12.92
D3D10_FLOAT_TO_SRGB_SCALE_2 = 1.055
D3D10_FLOAT_TO_SRGB_THRESHOLD = 0.0031308
D3D10_FTOU_INSTRUCTION_MIN_INPUT = 0
D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1
D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32
D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1
D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2
D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1
D3D10_GS_INPUT_REGISTER_COMPONENTS = 4
D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32
D3D10_GS_INPUT_REGISTER_COUNT = 16
D3D10_GS_INPUT_REGISTER_READS_PER_INST = 2
D3D10_GS_INPUT_REGISTER_READ_PORTS = 1
D3D10_GS_INPUT_REGISTER_VERTICES = 6
D3D10_GS_OUTPUT_ELEMENTS = 32
D3D10_GS_OUTPUT_REGISTER_COMPONENTS = 4
D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32
D3D10_GS_OUTPUT_REGISTER_COUNT = 32
D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0
D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0
D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0
D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1
D3D10_IA_INSTANCE_ID_BIT_COUNT = 32
D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32
D3D10_IA_PRIMITIVE_ID_BIT_COUNT = 32
D3D10_IA_VERTEX_ID_BIT_COUNT = 32
D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 16
D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 64
D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 16
D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 4294967295
D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 4294967295
D3D10_LINEAR_GAMMA = 1
D3D10_MAX_BORDER_COLOR_COMPONENT = 1
D3D10_MAX_DEPTH = 1
D3D10_MAX_MAXANISOTROPY = 16
D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT = 32
D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17
D3D10_MIN_BORDER_COLOR_COMPONENT = 0
D3D10_MIN_DEPTH = 0
D3D10_MIN_MAXANISOTROPY = 0
D3D10_MIP_LOD_BIAS_MAX = 15.99
D3D10_MIP_LOD_BIAS_MIN = -16
D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT = 6
D3D10_MIP_LOD_RANGE_BIT_COUNT = 8
D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH = 1.4
D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0
D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT = 13
D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15
D3D10_PS_FRONTFACING_DEFAULT_VALUE = 4294967295
D3D10_PS_FRONTFACING_FALSE_VALUE = 0
D3D10_PS_FRONTFACING_TRUE_VALUE = 4294967295
D3D10_PS_INPUT_REGISTER_COMPONENTS = 4
D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32
D3D10_PS_INPUT_REGISTER_COUNT = 32
D3D10_PS_INPUT_REGISTER_READS_PER_INST = 2
D3D10_PS_INPUT_REGISTER_READ_PORTS = 1
D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0
D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1
D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32
D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1
D3D10_PS_OUTPUT_REGISTER_COMPONENTS = 4
D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32
D3D10_PS_OUTPUT_REGISTER_COUNT = 8
D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.5
D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT = 4096
D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27
D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096
D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT = 4096
D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32
D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32
D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 8192
D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024
D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096
D3D10_REQ_MAXANISOTROPY = 16
D3D10_REQ_MIP_LEVELS = 14
D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048
D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT = 4096
D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 8192
D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES = 128
D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP = 20
D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT = 4096
D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 512
D3D10_REQ_TEXTURE1D_U_DIMENSION = 8192
D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 512
D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION = 8192
D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048
D3D10_REQ_TEXTURECUBE_DIMENSION = 8192
D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0
D3D10_SHADER_MAJOR_VERSION = 4
D3D10_SHADER_MINOR_VERSION = 0
D3D10_SHIFT_INSTRUCTION_PAD_VALUE = 0
D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5
D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT = 8
D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048
D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256
D3D10_SO_BUFFER_SLOT_COUNT = 4
D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 4294967295
D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1
D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64
D3D10_SRGB_GAMMA = 2.2
D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 = 12.92
D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 = 1.055
D3D10_SRGB_TO_FLOAT_EXPONENT = 2.4
D3D10_SRGB_TO_FLOAT_OFFSET = 0.055
D3D10_SRGB_TO_FLOAT_THRESHOLD = 0.04045
D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP = 0.5
D3D10_STANDARD_COMPONENT_BIT_COUNT = 32
D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64
D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4
D3D10_STANDARD_PIXEL_COMPONENT_COUNT = 128
D3D10_STANDARD_PIXEL_ELEMENT_COUNT = 32
D3D10_STANDARD_VECTOR_SIZE = 4
D3D10_STANDARD_VERTEX_ELEMENT_COUNT = 16
D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64
D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8
D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT = 6
D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT = 18
D3D10_UNBOUND_MEMORY_ACCESS_RESULT = 0
D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15
D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16
D3D10_VIEWPORT_BOUNDS_MAX = 16383
D3D10_VIEWPORT_BOUNDS_MIN = -16384
D3D10_VS_INPUT_REGISTER_COMPONENTS = 4
D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32
D3D10_VS_INPUT_REGISTER_COUNT = 16
D3D10_VS_INPUT_REGISTER_READS_PER_INST = 2
D3D10_VS_INPUT_REGISTER_READ_PORTS = 1
D3D10_VS_OUTPUT_REGISTER_COMPONENTS = 4
D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32
D3D10_VS_OUTPUT_REGISTER_COUNT = 16
D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10
D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25
D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25
D3D_MAJOR_VERSION = 10
D3D_MINOR_VERSION = 0
D3D_SPEC_DATE_DAY = 8
D3D_SPEC_DATE_MONTH = 8
D3D_SPEC_DATE_YEAR = 2006
D3D_SPEC_VERSION = 1.050005
D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 16
D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 16
_FACD3D10 = 2169
D3D10_APPEND_ALIGNED_ELEMENT = 4294967295
D3D10_FILTER_TYPE_MASK = 3
D3D10_MIN_FILTER_SHIFT = 4
D3D10_MAG_FILTER_SHIFT = 2
D3D10_MIP_FILTER_SHIFT = 0
D3D10_COMPARISON_FILTERING_BIT = 128
D3D10_ANISOTROPIC_FILTERING_BIT = 64
D3D10_TEXT_1BIT_BIT = 2147483648
D3D10_SDK_VERSION = 29
D3D10_1_DEFAULT_SAMPLE_MASK = 4294967295
D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6
D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6
D3D10_1_GS_INPUT_REGISTER_COUNT = 32
D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128
D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1
D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32
D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT = 1
D3D10_1_SHADER_MAJOR_VERSION = 4
D3D10_1_SHADER_MINOR_VERSION = 1
D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048
D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256
D3D10_1_SO_BUFFER_SLOT_COUNT = 4
D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1
D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64
D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT = 32
D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8
D3D10_1_VS_INPUT_REGISTER_COUNT = 32
D3D10_1_VS_OUTPUT_REGISTER_COUNT = 32
D3D10_SDK_LAYERS_VERSION = 11
D3D10_DEBUG_FEATURE_FLUSH_PER_RENDER_OP = 1
D3D10_DEBUG_FEATURE_FINISH_PER_RENDER_OP = 2
D3D10_DEBUG_FEATURE_PRESENT_PER_RENDER_OP = 4
D3D10_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT = 1024
D3D10_SHADER_DEBUG = 1
D3D10_SHADER_SKIP_VALIDATION = 2
D3D10_SHADER_SKIP_OPTIMIZATION = 4
D3D10_SHADER_PACK_MATRIX_ROW_MAJOR = 8
D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR = 16
D3D10_SHADER_PARTIAL_PRECISION = 32
D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT = 64
D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT = 128
D3D10_SHADER_NO_PRESHADER = 256
D3D10_SHADER_AVOID_FLOW_CONTROL = 512
D3D10_SHADER_PREFER_FLOW_CONTROL = 1024
D3D10_SHADER_ENABLE_STRICTNESS = 2048
D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY = 4096
D3D10_SHADER_IEEE_STRICTNESS = 8192
D3D10_SHADER_WARNINGS_ARE_ERRORS = 262144
D3D10_SHADER_RESOURCES_MAY_ALIAS = 524288
D3D10_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES = 1048576
D3D10_ALL_RESOURCES_BOUND = 2097152
D3D10_SHADER_DEBUG_NAME_FOR_SOURCE = 4194304
D3D10_SHADER_DEBUG_NAME_FOR_BINARY = 8388608
D3D10_SHADER_OPTIMIZATION_LEVEL0 = 16384
D3D10_SHADER_OPTIMIZATION_LEVEL1 = 0
D3D10_SHADER_OPTIMIZATION_LEVEL3 = 32768
D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST = 0
D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_0 = 16
D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_1 = 32
D3D10_EFFECT_COMPILE_CHILD_EFFECT = 1
D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS = 2
D3D10_EFFECT_SINGLE_THREADED = 8
D3D10_EFFECT_VARIABLE_POOLED = 1
D3D10_EFFECT_VARIABLE_ANNOTATION = 2
D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT = 4
pub const D3D10_16BIT_INDEX_STRIP_CUT_VALUE: u32 = 65535;
pub const D3D10_32BIT_INDEX_STRIP_CUT_VALUE: u32 = 4294967295;
pub const D3D10_8BIT_INDEX_STRIP_CUT_VALUE: u32 = 255;
pub const D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT: u32 = 9;
pub const D3D10_CLIP_OR_CULL_DISTANCE_COUNT: u32 = 8;
pub const D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT: u32 = 2;
pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT: u32 = 14;
pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS: u32 = 4;
pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT: u32 = 15;
pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS: u32 = 4;
pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT: u32 = 15;
pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST: u32 = 1;
pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS: u32 = 1;
pub const D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT: u32 = 64;
pub const D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS: u32 = 4;
pub const D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT: u32 = 1;
pub const D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST: u32 = 1;
pub const D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS: u32 = 1;
pub const D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS: u32 = 1;
pub const D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT: u32 = 128;
pub const D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST: u32 = 1;
pub const D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS: u32 = 1;
pub const D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT: u32 = 128;
pub const D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS: u32 = 1;
pub const D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT: u32 = 16;
pub const D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST: u32 = 1;
pub const D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS: u32 = 1;
pub const D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT: u32 = 16;
pub const D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT: u32 = 32;
pub const D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS: u32 = 4;
pub const D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D10_COMMONSHADER_TEMP_REGISTER_COUNT: u32 = 4096;
pub const D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST: u32 = 3;
pub const D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS: u32 = 3;
pub const D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX: u32 = 10;
pub const D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN: i32 = -10;
pub const D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE: i32 = -8;
pub const D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE: u32 = 7;
pub const D3D10_DEFAULT_BLEND_FACTOR_ALPHA: f32 = 1;
pub const D3D10_DEFAULT_BLEND_FACTOR_BLUE: f32 = 1;
pub const D3D10_DEFAULT_BLEND_FACTOR_GREEN: f32 = 1;
pub const D3D10_DEFAULT_BLEND_FACTOR_RED: f32 = 1;
pub const D3D10_DEFAULT_BORDER_COLOR_COMPONENT: f32 = 0;
pub const D3D10_DEFAULT_DEPTH_BIAS: u32 = 0;
pub const D3D10_DEFAULT_DEPTH_BIAS_CLAMP: f32 = 0;
pub const D3D10_DEFAULT_MAX_ANISOTROPY: f32 = 16;
pub const D3D10_DEFAULT_MIP_LOD_BIAS: f32 = 0;
pub const D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX: u32 = 0;
pub const D3D10_DEFAULT_SAMPLE_MASK: u32 = 4294967295;
pub const D3D10_DEFAULT_SCISSOR_ENDX: u32 = 0;
pub const D3D10_DEFAULT_SCISSOR_ENDY: u32 = 0;
pub const D3D10_DEFAULT_SCISSOR_STARTX: u32 = 0;
pub const D3D10_DEFAULT_SCISSOR_STARTY: u32 = 0;
pub const D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS: f32 = 0;
pub const D3D10_DEFAULT_STENCIL_READ_MASK: u32 = 255;
pub const D3D10_DEFAULT_STENCIL_REFERENCE: u32 = 0;
pub const D3D10_DEFAULT_STENCIL_WRITE_MASK: u32 = 255;
pub const D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX: u32 = 0;
pub const D3D10_DEFAULT_VIEWPORT_HEIGHT: u32 = 0;
pub const D3D10_DEFAULT_VIEWPORT_MAX_DEPTH: f32 = 0;
pub const D3D10_DEFAULT_VIEWPORT_MIN_DEPTH: f32 = 0;
pub const D3D10_DEFAULT_VIEWPORT_TOPLEFTX: u32 = 0;
pub const D3D10_DEFAULT_VIEWPORT_TOPLEFTY: u32 = 0;
pub const D3D10_DEFAULT_VIEWPORT_WIDTH: u32 = 0;
pub const D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP: f64 = 0.6;
pub const D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP: f32 = 0.6;
pub const D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR: f32 = 2.4;
pub const D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR: f32 = 1;
pub const D3D10_FLOAT_TO_SRGB_OFFSET: f32 = 0.055;
pub const D3D10_FLOAT_TO_SRGB_SCALE_1: f32 = 12.92;
pub const D3D10_FLOAT_TO_SRGB_SCALE_2: f32 = 1.055;
pub const D3D10_FLOAT_TO_SRGB_THRESHOLD: f32 = 0.0031308;
pub const D3D10_FTOU_INSTRUCTION_MIN_INPUT: f32 = 0;
pub const D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS: u32 = 1;
pub const D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT: u32 = 1;
pub const D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST: u32 = 2;
pub const D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS: u32 = 1;
pub const D3D10_GS_INPUT_REGISTER_COMPONENTS: u32 = 4;
pub const D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D10_GS_INPUT_REGISTER_COUNT: u32 = 16;
pub const D3D10_GS_INPUT_REGISTER_READS_PER_INST: u32 = 2;
pub const D3D10_GS_INPUT_REGISTER_READ_PORTS: u32 = 1;
pub const D3D10_GS_INPUT_REGISTER_VERTICES: u32 = 6;
pub const D3D10_GS_OUTPUT_ELEMENTS: u32 = 32;
pub const D3D10_GS_OUTPUT_REGISTER_COMPONENTS: u32 = 4;
pub const D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D10_GS_OUTPUT_REGISTER_COUNT: u32 = 32;
pub const D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES: u32 = 0;
pub const D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY: u32 = 0;
pub const D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES: u32 = 0;
pub const D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT: u32 = 1;
pub const D3D10_IA_INSTANCE_ID_BIT_COUNT: u32 = 32;
pub const D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT: u32 = 32;
pub const D3D10_IA_PRIMITIVE_ID_BIT_COUNT: u32 = 32;
pub const D3D10_IA_VERTEX_ID_BIT_COUNT: u32 = 32;
pub const D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT: u32 = 16;
pub const D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS: u32 = 64;
pub const D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT: u32 = 16;
pub const D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT: u32 = 4294967295;
pub const D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER: u32 = 4294967295;
pub const D3D10_LINEAR_GAMMA: f32 = 1;
pub const D3D10_MAX_BORDER_COLOR_COMPONENT: f32 = 1;
pub const D3D10_MAX_DEPTH: f32 = 1;
pub const D3D10_MAX_MAXANISOTROPY: u32 = 16;
pub const D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT: u32 = 32;
pub const D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP: u32 = 17;
pub const D3D10_MIN_BORDER_COLOR_COMPONENT: f32 = 0;
pub const D3D10_MIN_DEPTH: f32 = 0;
pub const D3D10_MIN_MAXANISOTROPY: u32 = 0;
pub const D3D10_MIP_LOD_BIAS_MAX: f32 = 15.99;
pub const D3D10_MIP_LOD_BIAS_MIN: f32 = -16;
pub const D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT: u32 = 6;
pub const D3D10_MIP_LOD_RANGE_BIT_COUNT: u32 = 8;
pub const D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH: f32 = 1.4;
pub const D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT: u32 = 0;
pub const D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT: u32 = 13;
pub const D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT: u32 = 15;
pub const D3D10_PS_FRONTFACING_DEFAULT_VALUE: u32 = 4294967295;
pub const D3D10_PS_FRONTFACING_FALSE_VALUE: u32 = 0;
pub const D3D10_PS_FRONTFACING_TRUE_VALUE: u32 = 4294967295;
pub const D3D10_PS_INPUT_REGISTER_COMPONENTS: u32 = 4;
pub const D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D10_PS_INPUT_REGISTER_COUNT: u32 = 32;
pub const D3D10_PS_INPUT_REGISTER_READS_PER_INST: u32 = 2;
pub const D3D10_PS_INPUT_REGISTER_READ_PORTS: u32 = 1;
pub const D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT: f32 = 0;
pub const D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS: u32 = 1;
pub const D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT: u32 = 1;
pub const D3D10_PS_OUTPUT_REGISTER_COMPONENTS: u32 = 4;
pub const D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D10_PS_OUTPUT_REGISTER_COUNT: u32 = 8;
pub const D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT: f32 = 0.5;
pub const D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT: u32 = 4096;
pub const D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP: u32 = 27;
pub const D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT: u32 = 4096;
pub const D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT: u32 = 4096;
pub const D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: u32 = 32;
pub const D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP: u32 = 32;
pub const D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION: u32 = 8192;
pub const D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT: u32 = 1024;
pub const D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT: u32 = 4096;
pub const D3D10_REQ_MAXANISOTROPY: u32 = 16;
pub const D3D10_REQ_MIP_LEVELS: u32 = 14;
pub const D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES: u32 = 2048;
pub const D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT: u32 = 4096;
pub const D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH: u32 = 8192;
pub const D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES: u32 = 128;
pub const D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP: u32 = 20;
pub const D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT: u32 = 4096;
pub const D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION: u32 = 512;
pub const D3D10_REQ_TEXTURE1D_U_DIMENSION: u32 = 8192;
pub const D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION: u32 = 512;
pub const D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION: u32 = 8192;
pub const D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION: u32 = 2048;
pub const D3D10_REQ_TEXTURECUBE_DIMENSION: u32 = 8192;
pub const D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL: u32 = 0;
pub const D3D10_SHADER_MAJOR_VERSION: u32 = 4;
pub const D3D10_SHADER_MINOR_VERSION: u32 = 0;
pub const D3D10_SHIFT_INSTRUCTION_PAD_VALUE: u32 = 0;
pub const D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT: u32 = 5;
pub const D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT: u32 = 8;
pub const D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES: u32 = 2048;
pub const D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES: u32 = 256;
pub const D3D10_SO_BUFFER_SLOT_COUNT: u32 = 4;
pub const D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP: u32 = 4294967295;
pub const D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER: u32 = 1;
pub const D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT: u32 = 64;
pub const D3D10_SRGB_GAMMA: f32 = 2.2;
pub const D3D10_SRGB_TO_FLOAT_DENOMINATOR_1: f32 = 12.92;
pub const D3D10_SRGB_TO_FLOAT_DENOMINATOR_2: f32 = 1.055;
pub const D3D10_SRGB_TO_FLOAT_EXPONENT: f32 = 2.4;
pub const D3D10_SRGB_TO_FLOAT_OFFSET: f32 = 0.055;
pub const D3D10_SRGB_TO_FLOAT_THRESHOLD: f32 = 0.04045;
pub const D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP: f32 = 0.5;
pub const D3D10_STANDARD_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED: u32 = 64;
pub const D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE: u32 = 4;
pub const D3D10_STANDARD_PIXEL_COMPONENT_COUNT: u32 = 128;
pub const D3D10_STANDARD_PIXEL_ELEMENT_COUNT: u32 = 32;
pub const D3D10_STANDARD_VECTOR_SIZE: u32 = 4;
pub const D3D10_STANDARD_VERTEX_ELEMENT_COUNT: u32 = 16;
pub const D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT: u32 = 64;
pub const D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT: u32 = 8;
pub const D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT: u32 = 6;
pub const D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT: u32 = 18;
pub const D3D10_UNBOUND_MEMORY_ACCESS_RESULT: u32 = 0;
pub const D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX: u32 = 15;
pub const D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE: u32 = 16;
pub const D3D10_VIEWPORT_BOUNDS_MAX: u32 = 16383;
pub const D3D10_VIEWPORT_BOUNDS_MIN: i32 = -16384;
pub const D3D10_VS_INPUT_REGISTER_COMPONENTS: u32 = 4;
pub const D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D10_VS_INPUT_REGISTER_COUNT: u32 = 16;
pub const D3D10_VS_INPUT_REGISTER_READS_PER_INST: u32 = 2;
pub const D3D10_VS_INPUT_REGISTER_READ_PORTS: u32 = 1;
pub const D3D10_VS_OUTPUT_REGISTER_COMPONENTS: u32 = 4;
pub const D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D10_VS_OUTPUT_REGISTER_COUNT: u32 = 16;
pub const D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT: u32 = 10;
pub const D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: u32 = 25;
pub const D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP: u32 = 25;
pub const D3D_MAJOR_VERSION: u32 = 10;
pub const D3D_MINOR_VERSION: u32 = 0;
pub const D3D_SPEC_DATE_DAY: u32 = 8;
pub const D3D_SPEC_DATE_MONTH: u32 = 8;
pub const D3D_SPEC_DATE_YEAR: u32 = 2006;
pub const D3D_SPEC_VERSION: f64 = 1.050005;
pub const D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT: u32 = 16;
pub const D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT: u32 = 16;
pub const _FACD3D10: u32 = 2169;
pub const D3D10_APPEND_ALIGNED_ELEMENT: u32 = 4294967295;
pub const D3D10_FILTER_TYPE_MASK: u32 = 3;
pub const D3D10_MIN_FILTER_SHIFT: u32 = 4;
pub const D3D10_MAG_FILTER_SHIFT: u32 = 2;
pub const D3D10_MIP_FILTER_SHIFT: u32 = 0;
pub const D3D10_COMPARISON_FILTERING_BIT: u32 = 128;
pub const D3D10_ANISOTROPIC_FILTERING_BIT: u32 = 64;
pub const D3D10_TEXT_1BIT_BIT: u32 = 2147483648;
pub const D3D10_SDK_VERSION: u32 = 29;
pub const D3D10_1_DEFAULT_SAMPLE_MASK: u32 = 4294967295;
pub const D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP: f64 = 0.6;
pub const D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP: f32 = 0.6;
pub const D3D10_1_GS_INPUT_REGISTER_COUNT: u32 = 32;
pub const D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS: u32 = 128;
pub const D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS: u32 = 1;
pub const D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT: u32 = 1;
pub const D3D10_1_SHADER_MAJOR_VERSION: u32 = 4;
pub const D3D10_1_SHADER_MINOR_VERSION: u32 = 1;
pub const D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES: u32 = 2048;
pub const D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES: u32 = 256;
pub const D3D10_1_SO_BUFFER_SLOT_COUNT: u32 = 4;
pub const D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER: u32 = 1;
pub const D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT: u32 = 64;
pub const D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT: u32 = 32;
pub const D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT: u32 = 8;
pub const D3D10_1_VS_INPUT_REGISTER_COUNT: u32 = 32;
pub const D3D10_1_VS_OUTPUT_REGISTER_COUNT: u32 = 32;
pub const D3D10_SDK_LAYERS_VERSION: u32 = 11;
pub const D3D10_DEBUG_FEATURE_FLUSH_PER_RENDER_OP: u32 = 1;
pub const D3D10_DEBUG_FEATURE_FINISH_PER_RENDER_OP: u32 = 2;
pub const D3D10_DEBUG_FEATURE_PRESENT_PER_RENDER_OP: u32 = 4;
pub const D3D10_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT: u32 = 1024;
pub const D3D10_SHADER_DEBUG: u32 = 1;
pub const D3D10_SHADER_SKIP_VALIDATION: u32 = 2;
pub const D3D10_SHADER_SKIP_OPTIMIZATION: u32 = 4;
pub const D3D10_SHADER_PACK_MATRIX_ROW_MAJOR: u32 = 8;
pub const D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR: u32 = 16;
pub const D3D10_SHADER_PARTIAL_PRECISION: u32 = 32;
pub const D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT: u32 = 64;
pub const D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT: u32 = 128;
pub const D3D10_SHADER_NO_PRESHADER: u32 = 256;
pub const D3D10_SHADER_AVOID_FLOW_CONTROL: u32 = 512;
pub const D3D10_SHADER_PREFER_FLOW_CONTROL: u32 = 1024;
pub const D3D10_SHADER_ENABLE_STRICTNESS: u32 = 2048;
pub const D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY: u32 = 4096;
pub const D3D10_SHADER_IEEE_STRICTNESS: u32 = 8192;
pub const D3D10_SHADER_WARNINGS_ARE_ERRORS: u32 = 262144;
pub const D3D10_SHADER_RESOURCES_MAY_ALIAS: u32 = 524288;
pub const D3D10_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES: u32 = 1048576;
pub const D3D10_ALL_RESOURCES_BOUND: u32 = 2097152;
pub const D3D10_SHADER_DEBUG_NAME_FOR_SOURCE: u32 = 4194304;
pub const D3D10_SHADER_DEBUG_NAME_FOR_BINARY: u32 = 8388608;
pub const D3D10_SHADER_OPTIMIZATION_LEVEL0: u32 = 16384;
pub const D3D10_SHADER_OPTIMIZATION_LEVEL1: u32 = 0;
pub const D3D10_SHADER_OPTIMIZATION_LEVEL3: u32 = 32768;
pub const D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST: u32 = 0;
pub const D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_0: u32 = 16;
pub const D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_1: u32 = 32;
pub const D3D10_EFFECT_COMPILE_CHILD_EFFECT: u32 = 1;
pub const D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS: u32 = 2;
pub const D3D10_EFFECT_SINGLE_THREADED: u32 = 8;
pub const D3D10_EFFECT_VARIABLE_POOLED: u32 = 1;
pub const D3D10_EFFECT_VARIABLE_ANNOTATION: u32 = 2;
pub const D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT: u32 = 4;
const (
	D3D10_16BIT_INDEX_STRIP_CUT_VALUE uint32 = 65535
	D3D10_32BIT_INDEX_STRIP_CUT_VALUE uint32 = 4294967295
	D3D10_8BIT_INDEX_STRIP_CUT_VALUE uint32 = 255
	D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT uint32 = 9
	D3D10_CLIP_OR_CULL_DISTANCE_COUNT uint32 = 8
	D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT uint32 = 2
	D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT uint32 = 14
	D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS uint32 = 4
	D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT uint32 = 32
	D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT uint32 = 15
	D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS uint32 = 4
	D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT uint32 = 15
	D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST uint32 = 1
	D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS uint32 = 1
	D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT uint32 = 64
	D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS uint32 = 4
	D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT uint32 = 1
	D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST uint32 = 1
	D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS uint32 = 1
	D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT uint32 = 32
	D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS uint32 = 1
	D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT uint32 = 128
	D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST uint32 = 1
	D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS uint32 = 1
	D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT uint32 = 128
	D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS uint32 = 1
	D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT uint32 = 16
	D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST uint32 = 1
	D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS uint32 = 1
	D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT uint32 = 16
	D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT uint32 = 32
	D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS uint32 = 4
	D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
	D3D10_COMMONSHADER_TEMP_REGISTER_COUNT uint32 = 4096
	D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST uint32 = 3
	D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS uint32 = 3
	D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX uint32 = 10
	D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN int32 = -10
	D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE int32 = -8
	D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE uint32 = 7
	D3D10_DEFAULT_BLEND_FACTOR_ALPHA float32 = 1
	D3D10_DEFAULT_BLEND_FACTOR_BLUE float32 = 1
	D3D10_DEFAULT_BLEND_FACTOR_GREEN float32 = 1
	D3D10_DEFAULT_BLEND_FACTOR_RED float32 = 1
	D3D10_DEFAULT_BORDER_COLOR_COMPONENT float32 = 0
	D3D10_DEFAULT_DEPTH_BIAS uint32 = 0
	D3D10_DEFAULT_DEPTH_BIAS_CLAMP float32 = 0
	D3D10_DEFAULT_MAX_ANISOTROPY float32 = 16
	D3D10_DEFAULT_MIP_LOD_BIAS float32 = 0
	D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX uint32 = 0
	D3D10_DEFAULT_SAMPLE_MASK uint32 = 4294967295
	D3D10_DEFAULT_SCISSOR_ENDX uint32 = 0
	D3D10_DEFAULT_SCISSOR_ENDY uint32 = 0
	D3D10_DEFAULT_SCISSOR_STARTX uint32 = 0
	D3D10_DEFAULT_SCISSOR_STARTY uint32 = 0
	D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS float32 = 0
	D3D10_DEFAULT_STENCIL_READ_MASK uint32 = 255
	D3D10_DEFAULT_STENCIL_REFERENCE uint32 = 0
	D3D10_DEFAULT_STENCIL_WRITE_MASK uint32 = 255
	D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX uint32 = 0
	D3D10_DEFAULT_VIEWPORT_HEIGHT uint32 = 0
	D3D10_DEFAULT_VIEWPORT_MAX_DEPTH float32 = 0
	D3D10_DEFAULT_VIEWPORT_MIN_DEPTH float32 = 0
	D3D10_DEFAULT_VIEWPORT_TOPLEFTX uint32 = 0
	D3D10_DEFAULT_VIEWPORT_TOPLEFTY uint32 = 0
	D3D10_DEFAULT_VIEWPORT_WIDTH uint32 = 0
	D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP float64 = 0.6
	D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP float32 = 0.6
	D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR float32 = 2.4
	D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR float32 = 1
	D3D10_FLOAT_TO_SRGB_OFFSET float32 = 0.055
	D3D10_FLOAT_TO_SRGB_SCALE_1 float32 = 12.92
	D3D10_FLOAT_TO_SRGB_SCALE_2 float32 = 1.055
	D3D10_FLOAT_TO_SRGB_THRESHOLD float32 = 0.0031308
	D3D10_FTOU_INSTRUCTION_MIN_INPUT float32 = 0
	D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS uint32 = 1
	D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
	D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT uint32 = 1
	D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST uint32 = 2
	D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS uint32 = 1
	D3D10_GS_INPUT_REGISTER_COMPONENTS uint32 = 4
	D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
	D3D10_GS_INPUT_REGISTER_COUNT uint32 = 16
	D3D10_GS_INPUT_REGISTER_READS_PER_INST uint32 = 2
	D3D10_GS_INPUT_REGISTER_READ_PORTS uint32 = 1
	D3D10_GS_INPUT_REGISTER_VERTICES uint32 = 6
	D3D10_GS_OUTPUT_ELEMENTS uint32 = 32
	D3D10_GS_OUTPUT_REGISTER_COMPONENTS uint32 = 4
	D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
	D3D10_GS_OUTPUT_REGISTER_COUNT uint32 = 32
	D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES uint32 = 0
	D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY uint32 = 0
	D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES uint32 = 0
	D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT uint32 = 1
	D3D10_IA_INSTANCE_ID_BIT_COUNT uint32 = 32
	D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT uint32 = 32
	D3D10_IA_PRIMITIVE_ID_BIT_COUNT uint32 = 32
	D3D10_IA_VERTEX_ID_BIT_COUNT uint32 = 32
	D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT uint32 = 16
	D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS uint32 = 64
	D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT uint32 = 16
	D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT uint32 = 4294967295
	D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER uint32 = 4294967295
	D3D10_LINEAR_GAMMA float32 = 1
	D3D10_MAX_BORDER_COLOR_COMPONENT float32 = 1
	D3D10_MAX_DEPTH float32 = 1
	D3D10_MAX_MAXANISOTROPY uint32 = 16
	D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT uint32 = 32
	D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP uint32 = 17
	D3D10_MIN_BORDER_COLOR_COMPONENT float32 = 0
	D3D10_MIN_DEPTH float32 = 0
	D3D10_MIN_MAXANISOTROPY uint32 = 0
	D3D10_MIP_LOD_BIAS_MAX float32 = 15.99
	D3D10_MIP_LOD_BIAS_MIN float32 = -16
	D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT uint32 = 6
	D3D10_MIP_LOD_RANGE_BIT_COUNT uint32 = 8
	D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH float32 = 1.4
	D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT uint32 = 0
	D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT uint32 = 13
	D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT uint32 = 15
	D3D10_PS_FRONTFACING_DEFAULT_VALUE uint32 = 4294967295
	D3D10_PS_FRONTFACING_FALSE_VALUE uint32 = 0
	D3D10_PS_FRONTFACING_TRUE_VALUE uint32 = 4294967295
	D3D10_PS_INPUT_REGISTER_COMPONENTS uint32 = 4
	D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
	D3D10_PS_INPUT_REGISTER_COUNT uint32 = 32
	D3D10_PS_INPUT_REGISTER_READS_PER_INST uint32 = 2
	D3D10_PS_INPUT_REGISTER_READ_PORTS uint32 = 1
	D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT float32 = 0
	D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS uint32 = 1
	D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
	D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT uint32 = 1
	D3D10_PS_OUTPUT_REGISTER_COMPONENTS uint32 = 4
	D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
	D3D10_PS_OUTPUT_REGISTER_COUNT uint32 = 8
	D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT float32 = 0.5
	D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT uint32 = 4096
	D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP uint32 = 27
	D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT uint32 = 4096
	D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT uint32 = 4096
	D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP uint32 = 32
	D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP uint32 = 32
	D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION uint32 = 8192
	D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT uint32 = 1024
	D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT uint32 = 4096
	D3D10_REQ_MAXANISOTROPY uint32 = 16
	D3D10_REQ_MIP_LEVELS uint32 = 14
	D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES uint32 = 2048
	D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT uint32 = 4096
	D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH uint32 = 8192
	D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES uint32 = 128
	D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP uint32 = 20
	D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT uint32 = 4096
	D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION uint32 = 512
	D3D10_REQ_TEXTURE1D_U_DIMENSION uint32 = 8192
	D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION uint32 = 512
	D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION uint32 = 8192
	D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION uint32 = 2048
	D3D10_REQ_TEXTURECUBE_DIMENSION uint32 = 8192
	D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL uint32 = 0
	D3D10_SHADER_MAJOR_VERSION uint32 = 4
	D3D10_SHADER_MINOR_VERSION uint32 = 0
	D3D10_SHIFT_INSTRUCTION_PAD_VALUE uint32 = 0
	D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT uint32 = 5
	D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT uint32 = 8
	D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES uint32 = 2048
	D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES uint32 = 256
	D3D10_SO_BUFFER_SLOT_COUNT uint32 = 4
	D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP uint32 = 4294967295
	D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER uint32 = 1
	D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT uint32 = 64
	D3D10_SRGB_GAMMA float32 = 2.2
	D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 float32 = 12.92
	D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 float32 = 1.055
	D3D10_SRGB_TO_FLOAT_EXPONENT float32 = 2.4
	D3D10_SRGB_TO_FLOAT_OFFSET float32 = 0.055
	D3D10_SRGB_TO_FLOAT_THRESHOLD float32 = 0.04045
	D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP float32 = 0.5
	D3D10_STANDARD_COMPONENT_BIT_COUNT uint32 = 32
	D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED uint32 = 64
	D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE uint32 = 4
	D3D10_STANDARD_PIXEL_COMPONENT_COUNT uint32 = 128
	D3D10_STANDARD_PIXEL_ELEMENT_COUNT uint32 = 32
	D3D10_STANDARD_VECTOR_SIZE uint32 = 4
	D3D10_STANDARD_VERTEX_ELEMENT_COUNT uint32 = 16
	D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT uint32 = 64
	D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT uint32 = 8
	D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT uint32 = 6
	D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT uint32 = 18
	D3D10_UNBOUND_MEMORY_ACCESS_RESULT uint32 = 0
	D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX uint32 = 15
	D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE uint32 = 16
	D3D10_VIEWPORT_BOUNDS_MAX uint32 = 16383
	D3D10_VIEWPORT_BOUNDS_MIN int32 = -16384
	D3D10_VS_INPUT_REGISTER_COMPONENTS uint32 = 4
	D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
	D3D10_VS_INPUT_REGISTER_COUNT uint32 = 16
	D3D10_VS_INPUT_REGISTER_READS_PER_INST uint32 = 2
	D3D10_VS_INPUT_REGISTER_READ_PORTS uint32 = 1
	D3D10_VS_OUTPUT_REGISTER_COMPONENTS uint32 = 4
	D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
	D3D10_VS_OUTPUT_REGISTER_COUNT uint32 = 16
	D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT uint32 = 10
	D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP uint32 = 25
	D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP uint32 = 25
	D3D_MAJOR_VERSION uint32 = 10
	D3D_MINOR_VERSION uint32 = 0
	D3D_SPEC_DATE_DAY uint32 = 8
	D3D_SPEC_DATE_MONTH uint32 = 8
	D3D_SPEC_DATE_YEAR uint32 = 2006
	D3D_SPEC_VERSION float64 = 1.050005
	D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT uint32 = 16
	D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT uint32 = 16
	_FACD3D10 uint32 = 2169
	D3D10_APPEND_ALIGNED_ELEMENT uint32 = 4294967295
	D3D10_FILTER_TYPE_MASK uint32 = 3
	D3D10_MIN_FILTER_SHIFT uint32 = 4
	D3D10_MAG_FILTER_SHIFT uint32 = 2
	D3D10_MIP_FILTER_SHIFT uint32 = 0
	D3D10_COMPARISON_FILTERING_BIT uint32 = 128
	D3D10_ANISOTROPIC_FILTERING_BIT uint32 = 64
	D3D10_TEXT_1BIT_BIT uint32 = 2147483648
	D3D10_SDK_VERSION uint32 = 29
	D3D10_1_DEFAULT_SAMPLE_MASK uint32 = 4294967295
	D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP float64 = 0.6
	D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP float32 = 0.6
	D3D10_1_GS_INPUT_REGISTER_COUNT uint32 = 32
	D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS uint32 = 128
	D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS uint32 = 1
	D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
	D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT uint32 = 1
	D3D10_1_SHADER_MAJOR_VERSION uint32 = 4
	D3D10_1_SHADER_MINOR_VERSION uint32 = 1
	D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES uint32 = 2048
	D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES uint32 = 256
	D3D10_1_SO_BUFFER_SLOT_COUNT uint32 = 4
	D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER uint32 = 1
	D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT uint32 = 64
	D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT uint32 = 32
	D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT uint32 = 8
	D3D10_1_VS_INPUT_REGISTER_COUNT uint32 = 32
	D3D10_1_VS_OUTPUT_REGISTER_COUNT uint32 = 32
	D3D10_SDK_LAYERS_VERSION uint32 = 11
	D3D10_DEBUG_FEATURE_FLUSH_PER_RENDER_OP uint32 = 1
	D3D10_DEBUG_FEATURE_FINISH_PER_RENDER_OP uint32 = 2
	D3D10_DEBUG_FEATURE_PRESENT_PER_RENDER_OP uint32 = 4
	D3D10_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT uint32 = 1024
	D3D10_SHADER_DEBUG uint32 = 1
	D3D10_SHADER_SKIP_VALIDATION uint32 = 2
	D3D10_SHADER_SKIP_OPTIMIZATION uint32 = 4
	D3D10_SHADER_PACK_MATRIX_ROW_MAJOR uint32 = 8
	D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR uint32 = 16
	D3D10_SHADER_PARTIAL_PRECISION uint32 = 32
	D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT uint32 = 64
	D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT uint32 = 128
	D3D10_SHADER_NO_PRESHADER uint32 = 256
	D3D10_SHADER_AVOID_FLOW_CONTROL uint32 = 512
	D3D10_SHADER_PREFER_FLOW_CONTROL uint32 = 1024
	D3D10_SHADER_ENABLE_STRICTNESS uint32 = 2048
	D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY uint32 = 4096
	D3D10_SHADER_IEEE_STRICTNESS uint32 = 8192
	D3D10_SHADER_WARNINGS_ARE_ERRORS uint32 = 262144
	D3D10_SHADER_RESOURCES_MAY_ALIAS uint32 = 524288
	D3D10_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES uint32 = 1048576
	D3D10_ALL_RESOURCES_BOUND uint32 = 2097152
	D3D10_SHADER_DEBUG_NAME_FOR_SOURCE uint32 = 4194304
	D3D10_SHADER_DEBUG_NAME_FOR_BINARY uint32 = 8388608
	D3D10_SHADER_OPTIMIZATION_LEVEL0 uint32 = 16384
	D3D10_SHADER_OPTIMIZATION_LEVEL1 uint32 = 0
	D3D10_SHADER_OPTIMIZATION_LEVEL3 uint32 = 32768
	D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST uint32 = 0
	D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_0 uint32 = 16
	D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_1 uint32 = 32
	D3D10_EFFECT_COMPILE_CHILD_EFFECT uint32 = 1
	D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS uint32 = 2
	D3D10_EFFECT_SINGLE_THREADED uint32 = 8
	D3D10_EFFECT_VARIABLE_POOLED uint32 = 1
	D3D10_EFFECT_VARIABLE_ANNOTATION uint32 = 2
	D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT uint32 = 4
)
#define global D3D10_16BIT_INDEX_STRIP_CUT_VALUE                65535
#define global D3D10_32BIT_INDEX_STRIP_CUT_VALUE                4294967295
#define global D3D10_8BIT_INDEX_STRIP_CUT_VALUE                 255
#define global D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT         9
#define global D3D10_CLIP_OR_CULL_DISTANCE_COUNT                8
#define global D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT        2
#define global D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT 14
#define global D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS    4
#define global D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT 32
#define global D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT 15
#define global D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS 4
#define global D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT 15
#define global D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST 1
#define global D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS 1
#define global D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT     64
#define global D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS 4
#define global D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT 1
#define global D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST 1
#define global D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS 1
#define global D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT 32
#define global D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS 1
#define global D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT 128
#define global D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST 1
#define global D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS 1
#define global D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT     128
#define global D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS   1
#define global D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT        16
#define global D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST 1
#define global D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS   1
#define global D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT            16
#define global D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT      32
#define global D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS      4
#define global D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT 32
#define global D3D10_COMMONSHADER_TEMP_REGISTER_COUNT           4096
#define global D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST  3
#define global D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS      3
#define global D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX  10
#define global D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN  (-10)
#define global D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE     (-8)
#define global D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE     7
#define global D3D10_DEFAULT_BLEND_FACTOR_ALPHA                 1
#define global D3D10_DEFAULT_BLEND_FACTOR_BLUE                  1
#define global D3D10_DEFAULT_BLEND_FACTOR_GREEN                 1
#define global D3D10_DEFAULT_BLEND_FACTOR_RED                   1
#define global D3D10_DEFAULT_BORDER_COLOR_COMPONENT             0
#define global D3D10_DEFAULT_DEPTH_BIAS                         0
#define global D3D10_DEFAULT_DEPTH_BIAS_CLAMP                   0
#define global D3D10_DEFAULT_MAX_ANISOTROPY                     16
#define global D3D10_DEFAULT_MIP_LOD_BIAS                       0
#define global D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX          0
#define global D3D10_DEFAULT_SAMPLE_MASK                        4294967295
#define global D3D10_DEFAULT_SCISSOR_ENDX                       0
#define global D3D10_DEFAULT_SCISSOR_ENDY                       0
#define global D3D10_DEFAULT_SCISSOR_STARTX                     0
#define global D3D10_DEFAULT_SCISSOR_STARTY                     0
#define global D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS            0
#define global D3D10_DEFAULT_STENCIL_READ_MASK                  255
#define global D3D10_DEFAULT_STENCIL_REFERENCE                  0
#define global D3D10_DEFAULT_STENCIL_WRITE_MASK                 255
#define global D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX     0
#define global D3D10_DEFAULT_VIEWPORT_HEIGHT                    0
#define global D3D10_DEFAULT_VIEWPORT_MAX_DEPTH                 0
#define global D3D10_DEFAULT_VIEWPORT_MIN_DEPTH                 0
#define global D3D10_DEFAULT_VIEWPORT_TOPLEFTX                  0
#define global D3D10_DEFAULT_VIEWPORT_TOPLEFTY                  0
#define global D3D10_DEFAULT_VIEWPORT_WIDTH                     0
#define global D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP             0.6
#define global D3D10_FLOAT32_MAX                                3.4028235E+38
#define global D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP        0.6
#define global D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR         2.4
#define global D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR           1
#define global D3D10_FLOAT_TO_SRGB_OFFSET                       0.055
#define global D3D10_FLOAT_TO_SRGB_SCALE_1                      12.92
#define global D3D10_FLOAT_TO_SRGB_SCALE_2                      1.055
#define global D3D10_FLOAT_TO_SRGB_THRESHOLD                    0.0031308
#define global D3D10_FTOI_INSTRUCTION_MAX_INPUT                 2.1474836E+09
#define global D3D10_FTOI_INSTRUCTION_MIN_INPUT                 (-2.1474836E+09)
#define global D3D10_FTOU_INSTRUCTION_MAX_INPUT                 4.2949673E+09
#define global D3D10_FTOU_INSTRUCTION_MIN_INPUT                 0
#define global D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS    1
#define global D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT 32
#define global D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT         1
#define global D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST 2
#define global D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS    1
#define global D3D10_GS_INPUT_REGISTER_COMPONENTS               4
#define global D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT      32
#define global D3D10_GS_INPUT_REGISTER_COUNT                    16
#define global D3D10_GS_INPUT_REGISTER_READS_PER_INST           2
#define global D3D10_GS_INPUT_REGISTER_READ_PORTS               1
#define global D3D10_GS_INPUT_REGISTER_VERTICES                 6
#define global D3D10_GS_OUTPUT_ELEMENTS                         32
#define global D3D10_GS_OUTPUT_REGISTER_COMPONENTS              4
#define global D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT     32
#define global D3D10_GS_OUTPUT_REGISTER_COUNT                   32
#define global D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES    0
#define global D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY              0
#define global D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES   0
#define global D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT         1
#define global D3D10_IA_INSTANCE_ID_BIT_COUNT                   32
#define global D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT            32
#define global D3D10_IA_PRIMITIVE_ID_BIT_COUNT                  32
#define global D3D10_IA_VERTEX_ID_BIT_COUNT                     32
#define global D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT        16
#define global D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS 64
#define global D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT    16
#define global D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT            4294967295
#define global D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER           4294967295
#define global D3D10_LINEAR_GAMMA                               1
#define global D3D10_MAX_BORDER_COLOR_COMPONENT                 1
#define global D3D10_MAX_DEPTH                                  1
#define global D3D10_MAX_MAXANISOTROPY                          16
#define global D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT               32
#define global D3D10_MAX_POSITION_VALUE                         3.4028236E+34
#define global D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP             17
#define global D3D10_MIN_BORDER_COLOR_COMPONENT                 0
#define global D3D10_MIN_DEPTH                                  0
#define global D3D10_MIN_MAXANISOTROPY                          0
#define global D3D10_MIP_LOD_BIAS_MAX                           15.99
#define global D3D10_MIP_LOD_BIAS_MIN                           (-16)
#define global D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT               6
#define global D3D10_MIP_LOD_RANGE_BIT_COUNT                    8
#define global D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH           1.4
#define global D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT 0
#define global D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT              13
#define global D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT  15
#define global D3D10_PS_FRONTFACING_DEFAULT_VALUE               4294967295
#define global D3D10_PS_FRONTFACING_FALSE_VALUE                 0
#define global D3D10_PS_FRONTFACING_TRUE_VALUE                  4294967295
#define global D3D10_PS_INPUT_REGISTER_COMPONENTS               4
#define global D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT      32
#define global D3D10_PS_INPUT_REGISTER_COUNT                    32
#define global D3D10_PS_INPUT_REGISTER_READS_PER_INST           2
#define global D3D10_PS_INPUT_REGISTER_READ_PORTS               1
#define global D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT 0
#define global D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS        1
#define global D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT 32
#define global D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT             1
#define global D3D10_PS_OUTPUT_REGISTER_COMPONENTS              4
#define global D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT     32
#define global D3D10_PS_OUTPUT_REGISTER_COUNT                   8
#define global D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT       0.5
#define global D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT         4096
#define global D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP   27
#define global D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT          4096
#define global D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT 4096
#define global D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP       32
#define global D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP             32
#define global D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION 8192
#define global D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT 1024
#define global D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT 4096
#define global D3D10_REQ_MAXANISOTROPY                          16
#define global D3D10_REQ_MIP_LEVELS                             14
#define global D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES  2048
#define global D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT    4096
#define global D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH          8192
#define global D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES             128
#define global D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP 20
#define global D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT       4096
#define global D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION         512
#define global D3D10_REQ_TEXTURE1D_U_DIMENSION                  8192
#define global D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION         512
#define global D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION             8192
#define global D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION           2048
#define global D3D10_REQ_TEXTURECUBE_DIMENSION                  8192
#define global D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL 0
#define global D3D10_SHADER_MAJOR_VERSION                       4
#define global D3D10_SHADER_MINOR_VERSION                       0
#define global D3D10_SHIFT_INSTRUCTION_PAD_VALUE                0
#define global D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT    5
#define global D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT           8
#define global D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES              2048
#define global D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES        256
#define global D3D10_SO_BUFFER_SLOT_COUNT                       4
#define global D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP         4294967295
#define global D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER     1
#define global D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT           64
#define global D3D10_SRGB_GAMMA                                 2.2
#define global D3D10_SRGB_TO_FLOAT_DENOMINATOR_1                12.92
#define global D3D10_SRGB_TO_FLOAT_DENOMINATOR_2                1.055
#define global D3D10_SRGB_TO_FLOAT_EXPONENT                     2.4
#define global D3D10_SRGB_TO_FLOAT_OFFSET                       0.055
#define global D3D10_SRGB_TO_FLOAT_THRESHOLD                    0.04045
#define global D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP             0.5
#define global D3D10_STANDARD_COMPONENT_BIT_COUNT               32
#define global D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED       64
#define global D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE 4
#define global D3D10_STANDARD_PIXEL_COMPONENT_COUNT             128
#define global D3D10_STANDARD_PIXEL_ELEMENT_COUNT               32
#define global D3D10_STANDARD_VECTOR_SIZE                       4
#define global D3D10_STANDARD_VERTEX_ELEMENT_COUNT              16
#define global D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT      64
#define global D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT              8
#define global D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT              6
#define global D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT              18
#define global D3D10_UNBOUND_MEMORY_ACCESS_RESULT               0
#define global D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX         15
#define global D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE 16
#define global D3D10_VIEWPORT_BOUNDS_MAX                        16383
#define global D3D10_VIEWPORT_BOUNDS_MIN                        (-16384)
#define global D3D10_VS_INPUT_REGISTER_COMPONENTS               4
#define global D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT      32
#define global D3D10_VS_INPUT_REGISTER_COUNT                    16
#define global D3D10_VS_INPUT_REGISTER_READS_PER_INST           2
#define global D3D10_VS_INPUT_REGISTER_READ_PORTS               1
#define global D3D10_VS_OUTPUT_REGISTER_COMPONENTS              4
#define global D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT     32
#define global D3D10_VS_OUTPUT_REGISTER_COUNT                   16
#define global D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT      10
#define global D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP      25
#define global D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP            25
#define global D3D_MAJOR_VERSION                                10
#define global D3D_MINOR_VERSION                                0
#define global D3D_SPEC_DATE_DAY                                8
#define global D3D_SPEC_DATE_MONTH                              8
#define global D3D_SPEC_DATE_YEAR                               2006
#define global D3D_SPEC_VERSION                                 1.050005
#define global D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT  16
#define global D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT      16
#define global _FACD3D10                                        2169
#define global D3D10_APPEND_ALIGNED_ELEMENT                     4294967295
#define global D3D10_FILTER_TYPE_MASK                           3
#define global D3D10_MIN_FILTER_SHIFT                           4
#define global D3D10_MAG_FILTER_SHIFT                           2
#define global D3D10_MIP_FILTER_SHIFT                           0
#define global D3D10_COMPARISON_FILTERING_BIT                   128
#define global D3D10_ANISOTROPIC_FILTERING_BIT                  64
#define global D3D10_TEXT_1BIT_BIT                              2147483648
#define global D3D10_SDK_VERSION                                29
#define global D3D10_1_DEFAULT_SAMPLE_MASK                      4294967295
#define global D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP           0.6
#define global D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP      0.6
#define global D3D10_1_GS_INPUT_REGISTER_COUNT                  32
#define global D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS 128
#define global D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS       1
#define global D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT 32
#define global D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT            1
#define global D3D10_1_SHADER_MAJOR_VERSION                     4
#define global D3D10_1_SHADER_MINOR_VERSION                     1
#define global D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES            2048
#define global D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES      256
#define global D3D10_1_SO_BUFFER_SLOT_COUNT                     4
#define global D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER   1
#define global D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT         64
#define global D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT            32
#define global D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT            8
#define global D3D10_1_VS_INPUT_REGISTER_COUNT                  32
#define global D3D10_1_VS_OUTPUT_REGISTER_COUNT                 32
#define global D3D10_SDK_LAYERS_VERSION                         11
#define global D3D10_DEBUG_FEATURE_FLUSH_PER_RENDER_OP          1
#define global D3D10_DEBUG_FEATURE_FINISH_PER_RENDER_OP         2
#define global D3D10_DEBUG_FEATURE_PRESENT_PER_RENDER_OP        4
#define global DXGI_DEBUG_D3D10                                 "{243B4C52-3606-4D3A-99D7-A7E7B33ED706}"
#define global D3D10_REGKEY_PATH                                "Software\Microsoft\Direct3D"
#define global D3D10_MUTE_DEBUG_OUTPUT                          "MuteDebugOutput"
#define global D3D10_ENABLE_BREAK_ON_MESSAGE                    "EnableBreakOnMessage"
#define global D3D10_INFOQUEUE_STORAGE_FILTER_OVERRIDE          "InfoQueueStorageFilterOverride"
#define global D3D10_MUTE_CATEGORY                              "Mute_CATEGORY_%s"
#define global D3D10_MUTE_SEVERITY                              "Mute_SEVERITY_%s"
#define global D3D10_MUTE_ID_STRING                             "Mute_ID_%s"
#define global D3D10_MUTE_ID_DECIMAL                            "Mute_ID_%d"
#define global D3D10_UNMUTE_SEVERITY_INFO                       "Unmute_SEVERITY_INFO"
#define global D3D10_BREAKON_CATEGORY                           "BreakOn_CATEGORY_%s"
#define global D3D10_BREAKON_SEVERITY                           "BreakOn_SEVERITY_%s"
#define global D3D10_BREAKON_ID_STRING                          "BreakOn_ID_%s"
#define global D3D10_BREAKON_ID_DECIMAL                         "BreakOn_ID_%d"
#define global D3D10_APPSIZE_STRING                             "Size"
#define global D3D10_APPNAME_STRING                             "Name"
#define global D3D10_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT     1024
#define global D3D10_SHADER_DEBUG                               1
#define global D3D10_SHADER_SKIP_VALIDATION                     2
#define global D3D10_SHADER_SKIP_OPTIMIZATION                   4
#define global D3D10_SHADER_PACK_MATRIX_ROW_MAJOR               8
#define global D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR            16
#define global D3D10_SHADER_PARTIAL_PRECISION                   32
#define global D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT            64
#define global D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT            128
#define global D3D10_SHADER_NO_PRESHADER                        256
#define global D3D10_SHADER_AVOID_FLOW_CONTROL                  512
#define global D3D10_SHADER_PREFER_FLOW_CONTROL                 1024
#define global D3D10_SHADER_ENABLE_STRICTNESS                   2048
#define global D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY      4096
#define global D3D10_SHADER_IEEE_STRICTNESS                     8192
#define global D3D10_SHADER_WARNINGS_ARE_ERRORS                 262144
#define global D3D10_SHADER_RESOURCES_MAY_ALIAS                 524288
#define global D3D10_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES         1048576
#define global D3D10_ALL_RESOURCES_BOUND                        2097152
#define global D3D10_SHADER_DEBUG_NAME_FOR_SOURCE               4194304
#define global D3D10_SHADER_DEBUG_NAME_FOR_BINARY               8388608
#define global D3D10_SHADER_OPTIMIZATION_LEVEL0                 16384
#define global D3D10_SHADER_OPTIMIZATION_LEVEL1                 0
#define global D3D10_SHADER_OPTIMIZATION_LEVEL3                 32768
#define global D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST  0
#define global D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_0     16
#define global D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_1     32
#define global D3D10_EFFECT_COMPILE_CHILD_EFFECT                1
#define global D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS              2
#define global D3D10_EFFECT_SINGLE_THREADED                     8
#define global D3D10_EFFECT_VARIABLE_POOLED                     1
#define global D3D10_EFFECT_VARIABLE_ANNOTATION                 2
#define global D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT        4
#define global GUID_DeviceType                                  "{D722FB4D-7A68-437A-B20C-5804EE2494A6}"