Win32 API 日本語リファレンス
ホームGraphics.Direct3D10 › 定数

定数

301

Windows.Win32.Graphics.Direct3D10

名前
D3D10_16BIT_INDEX_STRIP_CUT_VALUEDWORD65535
D3D10_32BIT_INDEX_STRIP_CUT_VALUEDWORD4294967295
D3D10_8BIT_INDEX_STRIP_CUT_VALUEDWORD255
D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNTDWORD9
D3D10_CLIP_OR_CULL_DISTANCE_COUNTDWORD8
D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNTDWORD2
D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNTDWORD14
D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTSDWORD4
D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNTDWORD32
D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNTDWORD15
D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTSDWORD4
D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNTDWORD15
D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INSTDWORD1
D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTSDWORD1
D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMITDWORD64
D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTSDWORD4
D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNTDWORD1
D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INSTDWORD1
D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTSDWORD1
D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNTDWORD32
D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTSDWORD1
D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNTDWORD128
D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INSTDWORD1
D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTSDWORD1
D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNTDWORD128
D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTSDWORD1
D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNTDWORD16
D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INSTDWORD1
D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTSDWORD1
D3D10_COMMONSHADER_SAMPLER_SLOT_COUNTDWORD16
D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMITDWORD32
D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTSDWORD4
D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNTDWORD32
D3D10_COMMONSHADER_TEMP_REGISTER_COUNTDWORD4096
D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INSTDWORD3
D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTSDWORD3
D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAXDWORD10
D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MININT-10
D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVEINT-8
D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVEDWORD7
D3D10_DEFAULT_BLEND_FACTOR_ALPHAFLOAT1
D3D10_DEFAULT_BLEND_FACTOR_BLUEFLOAT1
D3D10_DEFAULT_BLEND_FACTOR_GREENFLOAT1
D3D10_DEFAULT_BLEND_FACTOR_REDFLOAT1
D3D10_DEFAULT_BORDER_COLOR_COMPONENTFLOAT0
D3D10_DEFAULT_DEPTH_BIASDWORD0
D3D10_DEFAULT_DEPTH_BIAS_CLAMPFLOAT0
D3D10_DEFAULT_MAX_ANISOTROPYFLOAT16
D3D10_DEFAULT_MIP_LOD_BIASFLOAT0
D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEXDWORD0
D3D10_DEFAULT_SAMPLE_MASKDWORD4294967295
D3D10_DEFAULT_SCISSOR_ENDXDWORD0
D3D10_DEFAULT_SCISSOR_ENDYDWORD0
D3D10_DEFAULT_SCISSOR_STARTXDWORD0
D3D10_DEFAULT_SCISSOR_STARTYDWORD0
D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIASFLOAT0
D3D10_DEFAULT_STENCIL_READ_MASKDWORD255
D3D10_DEFAULT_STENCIL_REFERENCEDWORD0
D3D10_DEFAULT_STENCIL_WRITE_MASKDWORD255
D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEXDWORD0
D3D10_DEFAULT_VIEWPORT_HEIGHTDWORD0
D3D10_DEFAULT_VIEWPORT_MAX_DEPTHFLOAT0
D3D10_DEFAULT_VIEWPORT_MIN_DEPTHFLOAT0
D3D10_DEFAULT_VIEWPORT_TOPLEFTXDWORD0
D3D10_DEFAULT_VIEWPORT_TOPLEFTYDWORD0
D3D10_DEFAULT_VIEWPORT_WIDTHDWORD0
D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULPDOUBLE0.6
D3D10_FLOAT32_MAXFLOAT3.4028235E+38
D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULPFLOAT0.6
D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATORFLOAT2.4
D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATORFLOAT1
D3D10_FLOAT_TO_SRGB_OFFSETFLOAT0.055
D3D10_FLOAT_TO_SRGB_SCALE_1FLOAT12.92
D3D10_FLOAT_TO_SRGB_SCALE_2FLOAT1.055
D3D10_FLOAT_TO_SRGB_THRESHOLDFLOAT0.0031308
D3D10_FTOI_INSTRUCTION_MAX_INPUTFLOAT2.1474836E+09
D3D10_FTOI_INSTRUCTION_MIN_INPUTFLOAT-2.1474836E+09
D3D10_FTOU_INSTRUCTION_MAX_INPUTFLOAT4.2949673E+09
D3D10_FTOU_INSTRUCTION_MIN_INPUTFLOAT0
D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTSDWORD1
D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNTDWORD32
D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNTDWORD1
D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INSTDWORD2
D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTSDWORD1
D3D10_GS_INPUT_REGISTER_COMPONENTSDWORD4
D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNTDWORD32
D3D10_GS_INPUT_REGISTER_COUNTDWORD16
D3D10_GS_INPUT_REGISTER_READS_PER_INSTDWORD2
D3D10_GS_INPUT_REGISTER_READ_PORTSDWORD1
D3D10_GS_INPUT_REGISTER_VERTICESDWORD6
D3D10_GS_OUTPUT_ELEMENTSDWORD32
D3D10_GS_OUTPUT_REGISTER_COMPONENTSDWORD4
D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNTDWORD32
D3D10_GS_OUTPUT_REGISTER_COUNTDWORD32
D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTESDWORD0
D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGYDWORD0
D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTESDWORD0
D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNTDWORD1
D3D10_IA_INSTANCE_ID_BIT_COUNTDWORD32
D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNTDWORD32
D3D10_IA_PRIMITIVE_ID_BIT_COUNTDWORD32
D3D10_IA_VERTEX_ID_BIT_COUNTDWORD32
D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNTDWORD16
D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTSDWORD64
D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNTDWORD16
D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENTDWORD4294967295
D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDERDWORD4294967295
D3D10_LINEAR_GAMMAFLOAT1
D3D10_MAX_BORDER_COLOR_COMPONENTFLOAT1
D3D10_MAX_DEPTHFLOAT1
D3D10_MAX_MAXANISOTROPYDWORD16
D3D10_MAX_MULTISAMPLE_SAMPLE_COUNTDWORD32
D3D10_MAX_POSITION_VALUEFLOAT3.4028236E+34
D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXPDWORD17
D3D10_MIN_BORDER_COLOR_COMPONENTFLOAT0
D3D10_MIN_DEPTHFLOAT0
D3D10_MIN_MAXANISOTROPYDWORD0
D3D10_MIP_LOD_BIAS_MAXFLOAT15.99
D3D10_MIP_LOD_BIAS_MINFLOAT-16
D3D10_MIP_LOD_FRACTIONAL_BIT_COUNTDWORD6
D3D10_MIP_LOD_RANGE_BIT_COUNTDWORD8
D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTHFLOAT1.4
D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULTDWORD0
D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNTDWORD13
D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNTDWORD15
D3D10_PS_FRONTFACING_DEFAULT_VALUEDWORD4294967295
D3D10_PS_FRONTFACING_FALSE_VALUEDWORD0
D3D10_PS_FRONTFACING_TRUE_VALUEDWORD4294967295
D3D10_PS_INPUT_REGISTER_COMPONENTSDWORD4
D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNTDWORD32
D3D10_PS_INPUT_REGISTER_COUNTDWORD32
D3D10_PS_INPUT_REGISTER_READS_PER_INSTDWORD2
D3D10_PS_INPUT_REGISTER_READ_PORTSDWORD1
D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENTFLOAT0
D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTSDWORD1
D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNTDWORD32
D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNTDWORD1
D3D10_PS_OUTPUT_REGISTER_COMPONENTSDWORD4
D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNTDWORD32
D3D10_PS_OUTPUT_REGISTER_COUNTDWORD8
D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENTFLOAT0.5
D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXTDWORD4096
D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXPDWORD27
D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNTDWORD4096
D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXTDWORD4096
D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXPDWORD32
D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXPDWORD32
D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSIONDWORD8192
D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMITDWORD1024
D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNTDWORD4096
D3D10_REQ_MAXANISOTROPYDWORD16
D3D10_REQ_MIP_LEVELSDWORD14
D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTESDWORD2048
D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXTDWORD4096
D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTHDWORD8192
D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTESDWORD128
D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXPDWORD20
D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXTDWORD4096
D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSIONDWORD512
D3D10_REQ_TEXTURE1D_U_DIMENSIONDWORD8192
D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSIONDWORD512
D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSIONDWORD8192
D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSIONDWORD2048
D3D10_REQ_TEXTURECUBE_DIMENSIONDWORD8192
D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVALDWORD0
D3D10_SHADER_MAJOR_VERSIONDWORD4
D3D10_SHADER_MINOR_VERSIONDWORD0
D3D10_SHIFT_INSTRUCTION_PAD_VALUEDWORD0
D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNTDWORD5
D3D10_SIMULTANEOUS_RENDER_TARGET_COUNTDWORD8
D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTESDWORD2048
D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTESDWORD256
D3D10_SO_BUFFER_SLOT_COUNTDWORD4
D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAPDWORD4294967295
D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFERDWORD1
D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMITDWORD64
D3D10_SRGB_GAMMAFLOAT2.2
D3D10_SRGB_TO_FLOAT_DENOMINATOR_1FLOAT12.92
D3D10_SRGB_TO_FLOAT_DENOMINATOR_2FLOAT1.055
D3D10_SRGB_TO_FLOAT_EXPONENTFLOAT2.4
D3D10_SRGB_TO_FLOAT_OFFSETFLOAT0.055
D3D10_SRGB_TO_FLOAT_THRESHOLDFLOAT0.04045
D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULPFLOAT0.5
D3D10_STANDARD_COMPONENT_BIT_COUNTDWORD32
D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLEDDWORD64
D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLEDWORD4
D3D10_STANDARD_PIXEL_COMPONENT_COUNTDWORD128
D3D10_STANDARD_PIXEL_ELEMENT_COUNTDWORD32
D3D10_STANDARD_VECTOR_SIZEDWORD4
D3D10_STANDARD_VERTEX_ELEMENT_COUNTDWORD16
D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNTDWORD64
D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNTDWORD8
D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNTDWORD6
D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNTDWORD18
D3D10_UNBOUND_MEMORY_ACCESS_RESULTDWORD0
D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEXDWORD15
D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINEDWORD16
D3D10_VIEWPORT_BOUNDS_MAXDWORD16383
D3D10_VIEWPORT_BOUNDS_MININT-16384
D3D10_VS_INPUT_REGISTER_COMPONENTSDWORD4
D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNTDWORD32
D3D10_VS_INPUT_REGISTER_COUNTDWORD16
D3D10_VS_INPUT_REGISTER_READS_PER_INSTDWORD2
D3D10_VS_INPUT_REGISTER_READ_PORTSDWORD1
D3D10_VS_OUTPUT_REGISTER_COMPONENTSDWORD4
D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNTDWORD32
D3D10_VS_OUTPUT_REGISTER_COUNTDWORD16
D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMITDWORD10
D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXPDWORD25
D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXPDWORD25
D3D_MAJOR_VERSIONDWORD10
D3D_MINOR_VERSIONDWORD0
D3D_SPEC_DATE_DAYDWORD8
D3D_SPEC_DATE_MONTHDWORD8
D3D_SPEC_DATE_YEARDWORD2006
D3D_SPEC_VERSIONDOUBLE1.050005
D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNTDWORD16
D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNTDWORD16
_FACD3D10DWORD2169
D3D10_APPEND_ALIGNED_ELEMENTDWORD4294967295
D3D10_FILTER_TYPE_MASKDWORD3
D3D10_MIN_FILTER_SHIFTDWORD4
D3D10_MAG_FILTER_SHIFTDWORD2
D3D10_MIP_FILTER_SHIFTDWORD0
D3D10_COMPARISON_FILTERING_BITDWORD128
D3D10_ANISOTROPIC_FILTERING_BITDWORD64
D3D10_TEXT_1BIT_BITDWORD2147483648
D3D10_SDK_VERSIONDWORD29
D3D10_1_DEFAULT_SAMPLE_MASKDWORD4294967295
D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULPDOUBLE0.6
D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULPFLOAT0.6
D3D10_1_GS_INPUT_REGISTER_COUNTDWORD32
D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTSDWORD128
D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTSDWORD1
D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNTDWORD32
D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNTDWORD1
D3D10_1_SHADER_MAJOR_VERSIONDWORD4
D3D10_1_SHADER_MINOR_VERSIONDWORD1
D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTESDWORD2048
D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTESDWORD256
D3D10_1_SO_BUFFER_SLOT_COUNTDWORD4
D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFERDWORD1
D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMITDWORD64
D3D10_1_STANDARD_VERTEX_ELEMENT_COUNTDWORD32
D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNTDWORD8
D3D10_1_VS_INPUT_REGISTER_COUNTDWORD32
D3D10_1_VS_OUTPUT_REGISTER_COUNTDWORD32
D3D10_SDK_LAYERS_VERSIONDWORD11
D3D10_DEBUG_FEATURE_FLUSH_PER_RENDER_OPDWORD1
D3D10_DEBUG_FEATURE_FINISH_PER_RENDER_OPDWORD2
D3D10_DEBUG_FEATURE_PRESENT_PER_RENDER_OPDWORD4
DXGI_DEBUG_D3D10GUID
D3D10_REGKEY_PATHunknownSoftware\Microsoft\Direct3D
D3D10_MUTE_DEBUG_OUTPUTunknownMuteDebugOutput
D3D10_ENABLE_BREAK_ON_MESSAGEunknownEnableBreakOnMessage
D3D10_INFOQUEUE_STORAGE_FILTER_OVERRIDEunknownInfoQueueStorageFilterOverride
D3D10_MUTE_CATEGORYunknownMute_CATEGORY_%s
D3D10_MUTE_SEVERITYunknownMute_SEVERITY_%s
D3D10_MUTE_ID_STRINGunknownMute_ID_%s
D3D10_MUTE_ID_DECIMALunknownMute_ID_%d
D3D10_UNMUTE_SEVERITY_INFOunknownUnmute_SEVERITY_INFO
D3D10_BREAKON_CATEGORYunknownBreakOn_CATEGORY_%s
D3D10_BREAKON_SEVERITYunknownBreakOn_SEVERITY_%s
D3D10_BREAKON_ID_STRINGunknownBreakOn_ID_%s
D3D10_BREAKON_ID_DECIMALunknownBreakOn_ID_%d
D3D10_APPSIZE_STRINGunknownSize
D3D10_APPNAME_STRINGunknownName
D3D10_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMITDWORD1024
D3D10_SHADER_DEBUGDWORD1
D3D10_SHADER_SKIP_VALIDATIONDWORD2
D3D10_SHADER_SKIP_OPTIMIZATIONDWORD4
D3D10_SHADER_PACK_MATRIX_ROW_MAJORDWORD8
D3D10_SHADER_PACK_MATRIX_COLUMN_MAJORDWORD16
D3D10_SHADER_PARTIAL_PRECISIONDWORD32
D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPTDWORD64
D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPTDWORD128
D3D10_SHADER_NO_PRESHADERDWORD256
D3D10_SHADER_AVOID_FLOW_CONTROLDWORD512
D3D10_SHADER_PREFER_FLOW_CONTROLDWORD1024
D3D10_SHADER_ENABLE_STRICTNESSDWORD2048
D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITYDWORD4096
D3D10_SHADER_IEEE_STRICTNESSDWORD8192
D3D10_SHADER_WARNINGS_ARE_ERRORSDWORD262144
D3D10_SHADER_RESOURCES_MAY_ALIASDWORD524288
D3D10_ENABLE_UNBOUNDED_DESCRIPTOR_TABLESDWORD1048576
D3D10_ALL_RESOURCES_BOUNDDWORD2097152
D3D10_SHADER_DEBUG_NAME_FOR_SOURCEDWORD4194304
D3D10_SHADER_DEBUG_NAME_FOR_BINARYDWORD8388608
D3D10_SHADER_OPTIMIZATION_LEVEL0DWORD16384
D3D10_SHADER_OPTIMIZATION_LEVEL1DWORD0
D3D10_SHADER_OPTIMIZATION_LEVEL3DWORD32768
D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_LATESTDWORD0
D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_0DWORD16
D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_1DWORD32
D3D10_EFFECT_COMPILE_CHILD_EFFECTDWORD1
D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPSDWORD2
D3D10_EFFECT_SINGLE_THREADEDDWORD8
D3D10_EFFECT_VARIABLE_POOLEDDWORD1
D3D10_EFFECT_VARIABLE_ANNOTATIONDWORD2
D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINTDWORD4
GUID_DeviceTypeGUID