ホーム › Graphics.Direct3D10
Graphics.Direct3D10
Windows.Win32.Graphics.Direct3D10
関数 29
FD3D10CreateDeviceFD3D10CreateDeviceAndSwapChainFD3D10CreateBlobFD3D10CompileShaderFD3D10DisassembleShaderFD3D10GetPixelShaderProfileFD3D10GetVertexShaderProfileFD3D10GetGeometryShaderProfileFD3D10ReflectShaderFD3D10PreprocessShaderFD3D10GetInputSignatureBlobFD3D10GetOutputSignatureBlobFD3D10GetInputAndOutputSignatureBlobFD3D10GetShaderDebugInfoFD3D10StateBlockMaskUnionFD3D10StateBlockMaskIntersectFD3D10StateBlockMaskDifferenceFD3D10StateBlockMaskEnableCaptureFD3D10StateBlockMaskDisableCaptureFD3D10StateBlockMaskEnableAllFD3D10StateBlockMaskDisableAllFD3D10StateBlockMaskGetSettingFD3D10CreateStateBlockFD3D10CompileEffectFromMemoryFD3D10CreateEffectFromMemoryFD3D10CreateEffectPoolFromMemoryFD3D10DisassembleEffectFD3D10CreateDevice1FD3D10CreateDeviceAndSwapChain1
構造体・共用体 79
SD3D10_INPUT_ELEMENT_DESCSD3D10_SO_DECLARATION_ENTRYSD3D10_VIEWPORTSD3D10_BOXSD3D10_DEPTH_STENCILOP_DESCSD3D10_DEPTH_STENCIL_DESCSD3D10_BLEND_DESCSD3D10_RASTERIZER_DESCSD3D10_SUBRESOURCE_DATASD3D10_BUFFER_DESCSD3D10_TEXTURE1D_DESCSD3D10_TEXTURE2D_DESCSD3D10_MAPPED_TEXTURE2DSD3D10_TEXTURE3D_DESCSD3D10_MAPPED_TEXTURE3DSD3D10_BUFFER_SRVSD3D10_TEX1D_SRVSD3D10_TEX1D_ARRAY_SRVSD3D10_TEX2D_SRVSD3D10_TEX2D_ARRAY_SRVSD3D10_TEX3D_SRVSD3D10_TEXCUBE_SRVSD3D10_TEX2DMS_SRVSD3D10_TEX2DMS_ARRAY_SRVSD3D10_SHADER_RESOURCE_VIEW_DESCSD3D10_BUFFER_RTVSD3D10_TEX1D_RTVSD3D10_TEX1D_ARRAY_RTVSD3D10_TEX2D_RTVSD3D10_TEX2DMS_RTVSD3D10_TEX2D_ARRAY_RTVSD3D10_TEX2DMS_ARRAY_RTVSD3D10_TEX3D_RTVSD3D10_RENDER_TARGET_VIEW_DESCSD3D10_TEX1D_DSVSD3D10_TEX1D_ARRAY_DSVSD3D10_TEX2D_DSVSD3D10_TEX2D_ARRAY_DSVSD3D10_TEX2DMS_DSVSD3D10_TEX2DMS_ARRAY_DSVSD3D10_DEPTH_STENCIL_VIEW_DESCSD3D10_SAMPLER_DESCSD3D10_QUERY_DESCSD3D10_QUERY_DATA_TIMESTAMP_DISJOINTSD3D10_QUERY_DATA_PIPELINE_STATISTICSSD3D10_QUERY_DATA_SO_STATISTICSSD3D10_COUNTER_DESCSD3D10_COUNTER_INFOSD3D10_MESSAGESD3D10_INFO_QUEUE_FILTER_DESCSD3D10_INFO_QUEUE_FILTERSD3D10_SHADER_DESCSD3D10_SHADER_BUFFER_DESCSD3D10_SHADER_VARIABLE_DESCSD3D10_SHADER_TYPE_DESCSD3D10_SHADER_INPUT_BIND_DESCSD3D10_SIGNATURE_PARAMETER_DESCSD3D10_STATE_BLOCK_MASKSD3D10_EFFECT_TYPE_DESCSD3D10_EFFECT_VARIABLE_DESCSD3D10_EFFECT_SHADER_DESCSD3D10_PASS_DESCSD3D10_PASS_SHADER_DESCSD3D10_TECHNIQUE_DESCSD3D10_EFFECT_DESCSD3D10_RENDER_TARGET_BLEND_DESC1SD3D10_BLEND_DESC1SD3D10_TEXCUBE_ARRAY_SRV1SD3D10_SHADER_RESOURCE_VIEW_DESC1SD3D10_SHADER_DEBUG_TOKEN_INFOSD3D10_SHADER_DEBUG_VAR_INFOSD3D10_SHADER_DEBUG_INPUT_INFOSD3D10_SHADER_DEBUG_SCOPEVAR_INFOSD3D10_SHADER_DEBUG_SCOPE_INFOSD3D10_SHADER_DEBUG_OUTPUTVARSD3D10_SHADER_DEBUG_OUTPUTREG_INFOSD3D10_SHADER_DEBUG_INST_INFOSD3D10_SHADER_DEBUG_FILE_INFOSD3D10_SHADER_DEBUG_INFO
列挙型 41
ED3D10_INPUT_CLASSIFICATIONED3D10_FILL_MODEED3D10_CULL_MODEED3D10_RESOURCE_DIMENSIONED3D10_DSV_DIMENSIONED3D10_RTV_DIMENSIONED3D10_USAGEED3D10_BIND_FLAGED3D10_CPU_ACCESS_FLAGED3D10_RESOURCE_MISC_FLAGED3D10_MAPED3D10_MAP_FLAGED3D10_RAISE_FLAGED3D10_CLEAR_FLAGED3D10_COMPARISON_FUNCED3D10_DEPTH_WRITE_MASKED3D10_STENCIL_OPED3D10_BLENDED3D10_BLEND_OPED3D10_COLOR_WRITE_ENABLEED3D10_TEXTURECUBE_FACEED3D10_FILTERED3D10_FILTER_TYPEED3D10_TEXTURE_ADDRESS_MODEED3D10_FORMAT_SUPPORTED3D10_ASYNC_GETDATA_FLAGED3D10_QUERYED3D10_QUERY_MISC_FLAGED3D10_COUNTERED3D10_COUNTER_TYPEED3D10_CREATE_DEVICE_FLAGED3D10_MESSAGE_CATEGORYED3D10_MESSAGE_SEVERITYED3D10_MESSAGE_IDED3D10_DRIVER_TYPEED3D10_DEVICE_STATE_TYPESED3D10_FEATURE_LEVEL1ED3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELSED3D10_SHADER_DEBUG_REGTYPEED3D10_SHADER_DEBUG_SCOPETYPEED3D10_SHADER_DEBUG_VARTYPE
インターフェース 55
IID3D10DeviceChildIID3D10DepthStencilStateIID3D10BlendStateIID3D10RasterizerStateIID3D10ResourceIID3D10BufferIID3D10Texture1DIID3D10Texture2DIID3D10Texture3DIID3D10ViewIID3D10ShaderResourceViewIID3D10RenderTargetViewIID3D10DepthStencilViewIID3D10VertexShaderIID3D10GeometryShaderIID3D10PixelShaderIID3D10InputLayoutIID3D10SamplerStateIID3D10AsynchronousIID3D10QueryIID3D10PredicateIID3D10CounterIID3D10DeviceIID3D10MultithreadIID3D10DebugIID3D10SwitchToRefIID3D10InfoQueueIID3D10ShaderReflectionTypeIID3D10ShaderReflectionVariableIID3D10ShaderReflectionConstantBufferIID3D10ShaderReflectionIID3D10StateBlockIID3D10EffectTypeIID3D10EffectVariableIID3D10EffectScalarVariableIID3D10EffectVectorVariableIID3D10EffectMatrixVariableIID3D10EffectStringVariableIID3D10EffectShaderResourceVariableIID3D10EffectRenderTargetViewVariableIID3D10EffectDepthStencilViewVariableIID3D10EffectConstantBufferIID3D10EffectShaderVariableIID3D10EffectBlendVariableIID3D10EffectDepthStencilVariableIID3D10EffectRasterizerVariableIID3D10EffectSamplerVariableIID3D10EffectPassIID3D10EffectTechniqueIID3D10EffectIID3D10EffectPoolIID3D10BlendState1IID3D10ShaderResourceView1IID3D10Device1IID3D10ShaderReflection1