ホーム › Graphics.Direct3D10 › D3D10_INPUT_CLASSIFICATION
D3D10_INPUT_CLASSIFICATION
列挙型メンバー 2
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D10_INPUT_PER_VERTEX_DATA | 0 | 0x0 |
| D3D10_INPUT_PER_INSTANCE_DATA | 1 | 0x1 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D10_INPUT_CLASSIFICATION : int {
D3D10_INPUT_PER_VERTEX_DATA = 0,
D3D10_INPUT_PER_INSTANCE_DATA = 1
} D3D10_INPUT_CLASSIFICATION;public enum D3D10_INPUT_CLASSIFICATION : int
{
D3D10_INPUT_PER_VERTEX_DATA = 0,
D3D10_INPUT_PER_INSTANCE_DATA = 1,
}Public Enum D3D10_INPUT_CLASSIFICATION As Integer
D3D10_INPUT_PER_VERTEX_DATA = 0
D3D10_INPUT_PER_INSTANCE_DATA = 1
End Enumimport enum
class D3D10_INPUT_CLASSIFICATION(enum.IntEnum):
D3D10_INPUT_PER_VERTEX_DATA = 0
D3D10_INPUT_PER_INSTANCE_DATA = 1// D3D10_INPUT_CLASSIFICATION
pub const D3D10_INPUT_PER_VERTEX_DATA: i32 = 0;
pub const D3D10_INPUT_PER_INSTANCE_DATA: i32 = 1;// D3D10_INPUT_CLASSIFICATION
const (
D3D10_INPUT_PER_VERTEX_DATA int32 = 0
D3D10_INPUT_PER_INSTANCE_DATA int32 = 1
)const
D3D10_INPUT_PER_VERTEX_DATA = 0;
D3D10_INPUT_PER_INSTANCE_DATA = 1;// D3D10_INPUT_CLASSIFICATION
pub const D3D10_INPUT_PER_VERTEX_DATA: i32 = 0;
pub const D3D10_INPUT_PER_INSTANCE_DATA: i32 = 1;const
D3D10_INPUT_PER_VERTEX_DATA* = 0
D3D10_INPUT_PER_INSTANCE_DATA* = 1enum D3D10_INPUT_CLASSIFICATION : int {
D3D10_INPUT_PER_VERTEX_DATA = 0,
D3D10_INPUT_PER_INSTANCE_DATA = 1,
}#define global D3D10_INPUT_PER_VERTEX_DATA 0x0
#define global D3D10_INPUT_PER_INSTANCE_DATA 0x1