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D3D10CompileEffectFromMemory
関数メモリ上のエフェクトソースをコンパイルしてエフェクトブロブを生成する。
シグネチャ
// d3d10.dll
#include <windows.h>
HRESULT D3D10CompileEffectFromMemory(
void* pData,
UINT_PTR DataLength,
LPCSTR pSrcFileName,
const D3D_SHADER_MACRO* pDefines, // optional
ID3DInclude* pInclude, // optional
DWORD HLSLFlags,
DWORD FXFlags,
ID3DBlob** ppCompiledEffect,
ID3DBlob** ppErrors // optional
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| pData | void* | in | コンパイル対象のエフェクト(FX)ソースデータへのポインター。 |
| DataLength | UINT_PTR | in | pDataが指すソースデータのバイト数を指定する。 |
| pSrcFileName | LPCSTR | in | エラー表示やインクルード解決に使うソースファイル名。NULL可。 |
| pDefines | D3D_SHADER_MACRO* | inoptional | プリプロセッサ定義の配列。終端は名前NULLの要素。NULL可。 |
| pInclude | ID3DInclude* | inoptional | #includeを処理するインクルードハンドラー。NULL可。 |
| HLSLFlags | DWORD | in | シェーダーコンパイルを制御するD3D10_SHADER系フラグの組み合わせ。 |
| FXFlags | DWORD | in | エフェクトコンパイルを制御するD3D10_EFFECT系フラグの組み合わせ。 |
| ppCompiledEffect | ID3DBlob** | out | コンパイル済みエフェクトのID3DBlobを受け取る出力先。 |
| ppErrors | ID3DBlob** | outoptional | エラーや警告メッセージのID3DBlobを受け取る出力先。NULL可。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// d3d10.dll
#include <windows.h>
HRESULT D3D10CompileEffectFromMemory(
void* pData,
UINT_PTR DataLength,
LPCSTR pSrcFileName,
const D3D_SHADER_MACRO* pDefines, // optional
ID3DInclude* pInclude, // optional
DWORD HLSLFlags,
DWORD FXFlags,
ID3DBlob** ppCompiledEffect,
ID3DBlob** ppErrors // optional
);[DllImport("d3d10.dll", ExactSpelling = true)]
static extern int D3D10CompileEffectFromMemory(
IntPtr pData, // void*
UIntPtr DataLength, // UINT_PTR
[MarshalAs(UnmanagedType.LPStr)] string pSrcFileName, // LPCSTR
IntPtr pDefines, // D3D_SHADER_MACRO* optional
IntPtr pInclude, // ID3DInclude* optional
uint HLSLFlags, // DWORD
uint FXFlags, // DWORD
IntPtr ppCompiledEffect, // ID3DBlob** out
IntPtr ppErrors // ID3DBlob** optional, out
);<DllImport("d3d10.dll", ExactSpelling:=True)>
Public Shared Function D3D10CompileEffectFromMemory(
pData As IntPtr, ' void*
DataLength As UIntPtr, ' UINT_PTR
<MarshalAs(UnmanagedType.LPStr)> pSrcFileName As String, ' LPCSTR
pDefines As IntPtr, ' D3D_SHADER_MACRO* optional
pInclude As IntPtr, ' ID3DInclude* optional
HLSLFlags As UInteger, ' DWORD
FXFlags As UInteger, ' DWORD
ppCompiledEffect As IntPtr, ' ID3DBlob** out
ppErrors As IntPtr ' ID3DBlob** optional, out
) As Integer
End Function' pData : void*
' DataLength : UINT_PTR
' pSrcFileName : LPCSTR
' pDefines : D3D_SHADER_MACRO* optional
' pInclude : ID3DInclude* optional
' HLSLFlags : DWORD
' FXFlags : DWORD
' ppCompiledEffect : ID3DBlob** out
' ppErrors : ID3DBlob** optional, out
Declare PtrSafe Function D3D10CompileEffectFromMemory Lib "d3d10" ( _
ByVal pData As LongPtr, _
ByVal DataLength As LongPtr, _
ByVal pSrcFileName As String, _
ByVal pDefines As LongPtr, _
ByVal pInclude As LongPtr, _
ByVal HLSLFlags As Long, _
ByVal FXFlags As Long, _
ByVal ppCompiledEffect As LongPtr, _
ByVal ppErrors As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D3D10CompileEffectFromMemory = ctypes.windll.d3d10.D3D10CompileEffectFromMemory
D3D10CompileEffectFromMemory.restype = ctypes.c_int
D3D10CompileEffectFromMemory.argtypes = [
ctypes.POINTER(None), # pData : void*
ctypes.c_size_t, # DataLength : UINT_PTR
wintypes.LPCSTR, # pSrcFileName : LPCSTR
ctypes.c_void_p, # pDefines : D3D_SHADER_MACRO* optional
ctypes.c_void_p, # pInclude : ID3DInclude* optional
wintypes.DWORD, # HLSLFlags : DWORD
wintypes.DWORD, # FXFlags : DWORD
ctypes.c_void_p, # ppCompiledEffect : ID3DBlob** out
ctypes.c_void_p, # ppErrors : ID3DBlob** optional, out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('d3d10.dll')
D3D10CompileEffectFromMemory = Fiddle::Function.new(
lib['D3D10CompileEffectFromMemory'],
[
Fiddle::TYPE_VOIDP, # pData : void*
Fiddle::TYPE_UINTPTR_T, # DataLength : UINT_PTR
Fiddle::TYPE_VOIDP, # pSrcFileName : LPCSTR
Fiddle::TYPE_VOIDP, # pDefines : D3D_SHADER_MACRO* optional
Fiddle::TYPE_VOIDP, # pInclude : ID3DInclude* optional
-Fiddle::TYPE_INT, # HLSLFlags : DWORD
-Fiddle::TYPE_INT, # FXFlags : DWORD
Fiddle::TYPE_VOIDP, # ppCompiledEffect : ID3DBlob** out
Fiddle::TYPE_VOIDP, # ppErrors : ID3DBlob** optional, out
],
Fiddle::TYPE_INT)#[link(name = "d3d10")]
extern "system" {
fn D3D10CompileEffectFromMemory(
pData: *mut (), // void*
DataLength: usize, // UINT_PTR
pSrcFileName: *const u8, // LPCSTR
pDefines: *const D3D_SHADER_MACRO, // D3D_SHADER_MACRO* optional
pInclude: *mut core::ffi::c_void, // ID3DInclude* optional
HLSLFlags: u32, // DWORD
FXFlags: u32, // DWORD
ppCompiledEffect: *mut *mut core::ffi::c_void, // ID3DBlob** out
ppErrors: *mut *mut core::ffi::c_void // ID3DBlob** optional, out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("d3d10.dll")]
public static extern int D3D10CompileEffectFromMemory(IntPtr pData, UIntPtr DataLength, [MarshalAs(UnmanagedType.LPStr)] string pSrcFileName, IntPtr pDefines, IntPtr pInclude, uint HLSLFlags, uint FXFlags, IntPtr ppCompiledEffect, IntPtr ppErrors);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d10_D3D10CompileEffectFromMemory' -Namespace Win32 -PassThru
# $api::D3D10CompileEffectFromMemory(pData, DataLength, pSrcFileName, pDefines, pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors)#uselib "d3d10.dll"
#func global D3D10CompileEffectFromMemory "D3D10CompileEffectFromMemory" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr
; D3D10CompileEffectFromMemory pData, DataLength, pSrcFileName, varptr(pDefines), pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors ; 戻り値は stat
; pData : void* -> "sptr"
; DataLength : UINT_PTR -> "sptr"
; pSrcFileName : LPCSTR -> "sptr"
; pDefines : D3D_SHADER_MACRO* optional -> "sptr"
; pInclude : ID3DInclude* optional -> "sptr"
; HLSLFlags : DWORD -> "sptr"
; FXFlags : DWORD -> "sptr"
; ppCompiledEffect : ID3DBlob** out -> "sptr"
; ppErrors : ID3DBlob** optional, out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "d3d10.dll" #cfunc global D3D10CompileEffectFromMemory "D3D10CompileEffectFromMemory" sptr, sptr, str, var, sptr, int, int, sptr, sptr ; res = D3D10CompileEffectFromMemory(pData, DataLength, pSrcFileName, pDefines, pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors) ; pData : void* -> "sptr" ; DataLength : UINT_PTR -> "sptr" ; pSrcFileName : LPCSTR -> "str" ; pDefines : D3D_SHADER_MACRO* optional -> "var" ; pInclude : ID3DInclude* optional -> "sptr" ; HLSLFlags : DWORD -> "int" ; FXFlags : DWORD -> "int" ; ppCompiledEffect : ID3DBlob** out -> "sptr" ; ppErrors : ID3DBlob** optional, out -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "d3d10.dll" #cfunc global D3D10CompileEffectFromMemory "D3D10CompileEffectFromMemory" sptr, sptr, str, sptr, sptr, int, int, sptr, sptr ; res = D3D10CompileEffectFromMemory(pData, DataLength, pSrcFileName, varptr(pDefines), pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors) ; pData : void* -> "sptr" ; DataLength : UINT_PTR -> "sptr" ; pSrcFileName : LPCSTR -> "str" ; pDefines : D3D_SHADER_MACRO* optional -> "sptr" ; pInclude : ID3DInclude* optional -> "sptr" ; HLSLFlags : DWORD -> "int" ; FXFlags : DWORD -> "int" ; ppCompiledEffect : ID3DBlob** out -> "sptr" ; ppErrors : ID3DBlob** optional, out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT D3D10CompileEffectFromMemory(void* pData, UINT_PTR DataLength, LPCSTR pSrcFileName, D3D_SHADER_MACRO* pDefines, ID3DInclude* pInclude, DWORD HLSLFlags, DWORD FXFlags, ID3DBlob** ppCompiledEffect, ID3DBlob** ppErrors) #uselib "d3d10.dll" #cfunc global D3D10CompileEffectFromMemory "D3D10CompileEffectFromMemory" intptr, intptr, str, var, intptr, int, int, intptr, intptr ; res = D3D10CompileEffectFromMemory(pData, DataLength, pSrcFileName, pDefines, pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors) ; pData : void* -> "intptr" ; DataLength : UINT_PTR -> "intptr" ; pSrcFileName : LPCSTR -> "str" ; pDefines : D3D_SHADER_MACRO* optional -> "var" ; pInclude : ID3DInclude* optional -> "intptr" ; HLSLFlags : DWORD -> "int" ; FXFlags : DWORD -> "int" ; ppCompiledEffect : ID3DBlob** out -> "intptr" ; ppErrors : ID3DBlob** optional, out -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT D3D10CompileEffectFromMemory(void* pData, UINT_PTR DataLength, LPCSTR pSrcFileName, D3D_SHADER_MACRO* pDefines, ID3DInclude* pInclude, DWORD HLSLFlags, DWORD FXFlags, ID3DBlob** ppCompiledEffect, ID3DBlob** ppErrors) #uselib "d3d10.dll" #cfunc global D3D10CompileEffectFromMemory "D3D10CompileEffectFromMemory" intptr, intptr, str, intptr, intptr, int, int, intptr, intptr ; res = D3D10CompileEffectFromMemory(pData, DataLength, pSrcFileName, varptr(pDefines), pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors) ; pData : void* -> "intptr" ; DataLength : UINT_PTR -> "intptr" ; pSrcFileName : LPCSTR -> "str" ; pDefines : D3D_SHADER_MACRO* optional -> "intptr" ; pInclude : ID3DInclude* optional -> "intptr" ; HLSLFlags : DWORD -> "int" ; FXFlags : DWORD -> "int" ; ppCompiledEffect : ID3DBlob** out -> "intptr" ; ppErrors : ID3DBlob** optional, out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3d10 = windows.NewLazySystemDLL("d3d10.dll")
procD3D10CompileEffectFromMemory = d3d10.NewProc("D3D10CompileEffectFromMemory")
)
// pData (void*), DataLength (UINT_PTR), pSrcFileName (LPCSTR), pDefines (D3D_SHADER_MACRO* optional), pInclude (ID3DInclude* optional), HLSLFlags (DWORD), FXFlags (DWORD), ppCompiledEffect (ID3DBlob** out), ppErrors (ID3DBlob** optional, out)
r1, _, err := procD3D10CompileEffectFromMemory.Call(
uintptr(pData),
uintptr(DataLength),
uintptr(unsafe.Pointer(windows.BytePtrFromString(pSrcFileName))),
uintptr(pDefines),
uintptr(pInclude),
uintptr(HLSLFlags),
uintptr(FXFlags),
uintptr(ppCompiledEffect),
uintptr(ppErrors),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction D3D10CompileEffectFromMemory(
pData: Pointer; // void*
DataLength: NativeUInt; // UINT_PTR
pSrcFileName: PAnsiChar; // LPCSTR
pDefines: Pointer; // D3D_SHADER_MACRO* optional
pInclude: Pointer; // ID3DInclude* optional
HLSLFlags: DWORD; // DWORD
FXFlags: DWORD; // DWORD
ppCompiledEffect: Pointer; // ID3DBlob** out
ppErrors: Pointer // ID3DBlob** optional, out
): Integer; stdcall;
external 'd3d10.dll' name 'D3D10CompileEffectFromMemory';result := DllCall("d3d10\D3D10CompileEffectFromMemory"
, "Ptr", pData ; void*
, "UPtr", DataLength ; UINT_PTR
, "AStr", pSrcFileName ; LPCSTR
, "Ptr", pDefines ; D3D_SHADER_MACRO* optional
, "Ptr", pInclude ; ID3DInclude* optional
, "UInt", HLSLFlags ; DWORD
, "UInt", FXFlags ; DWORD
, "Ptr", ppCompiledEffect ; ID3DBlob** out
, "Ptr", ppErrors ; ID3DBlob** optional, out
, "Int") ; return: HRESULT●D3D10CompileEffectFromMemory(pData, DataLength, pSrcFileName, pDefines, pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors) = DLL("d3d10.dll", "int D3D10CompileEffectFromMemory(void*, int, char*, void*, void*, dword, dword, void*, void*)")
# 呼び出し: D3D10CompileEffectFromMemory(pData, DataLength, pSrcFileName, pDefines, pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors)
# pData : void* -> "void*"
# DataLength : UINT_PTR -> "int"
# pSrcFileName : LPCSTR -> "char*"
# pDefines : D3D_SHADER_MACRO* optional -> "void*"
# pInclude : ID3DInclude* optional -> "void*"
# HLSLFlags : DWORD -> "dword"
# FXFlags : DWORD -> "dword"
# ppCompiledEffect : ID3DBlob** out -> "void*"
# ppErrors : ID3DBlob** optional, out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "d3d10" fn D3D10CompileEffectFromMemory(
pData: ?*anyopaque, // void*
DataLength: usize, // UINT_PTR
pSrcFileName: [*c]const u8, // LPCSTR
pDefines: [*c]D3D_SHADER_MACRO, // D3D_SHADER_MACRO* optional
pInclude: ?*anyopaque, // ID3DInclude* optional
HLSLFlags: u32, // DWORD
FXFlags: u32, // DWORD
ppCompiledEffect: ?*anyopaque, // ID3DBlob** out
ppErrors: ?*anyopaque // ID3DBlob** optional, out
) callconv(std.os.windows.WINAPI) i32;proc D3D10CompileEffectFromMemory(
pData: pointer, # void*
DataLength: uint, # UINT_PTR
pSrcFileName: cstring, # LPCSTR
pDefines: ptr D3D_SHADER_MACRO, # D3D_SHADER_MACRO* optional
pInclude: pointer, # ID3DInclude* optional
HLSLFlags: uint32, # DWORD
FXFlags: uint32, # DWORD
ppCompiledEffect: pointer, # ID3DBlob** out
ppErrors: pointer # ID3DBlob** optional, out
): int32 {.importc: "D3D10CompileEffectFromMemory", stdcall, dynlib: "d3d10.dll".}pragma(lib, "d3d10");
extern(Windows)
int D3D10CompileEffectFromMemory(
void* pData, // void*
size_t DataLength, // UINT_PTR
const(char)* pSrcFileName, // LPCSTR
D3D_SHADER_MACRO* pDefines, // D3D_SHADER_MACRO* optional
void* pInclude, // ID3DInclude* optional
uint HLSLFlags, // DWORD
uint FXFlags, // DWORD
void* ppCompiledEffect, // ID3DBlob** out
void* ppErrors // ID3DBlob** optional, out
);ccall((:D3D10CompileEffectFromMemory, "d3d10.dll"), stdcall, Int32,
(Ptr{Cvoid}, Csize_t, Cstring, Ptr{D3D_SHADER_MACRO}, Ptr{Cvoid}, UInt32, UInt32, Ptr{Cvoid}, Ptr{Cvoid}),
pData, DataLength, pSrcFileName, pDefines, pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors)
# pData : void* -> Ptr{Cvoid}
# DataLength : UINT_PTR -> Csize_t
# pSrcFileName : LPCSTR -> Cstring
# pDefines : D3D_SHADER_MACRO* optional -> Ptr{D3D_SHADER_MACRO}
# pInclude : ID3DInclude* optional -> Ptr{Cvoid}
# HLSLFlags : DWORD -> UInt32
# FXFlags : DWORD -> UInt32
# ppCompiledEffect : ID3DBlob** out -> Ptr{Cvoid}
# ppErrors : ID3DBlob** optional, out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t D3D10CompileEffectFromMemory(
void* pData,
uintptr_t DataLength,
const char* pSrcFileName,
void* pDefines,
void* pInclude,
uint32_t HLSLFlags,
uint32_t FXFlags,
void* ppCompiledEffect,
void* ppErrors);
]]
local d3d10 = ffi.load("d3d10")
-- d3d10.D3D10CompileEffectFromMemory(pData, DataLength, pSrcFileName, pDefines, pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors)
-- pData : void*
-- DataLength : UINT_PTR
-- pSrcFileName : LPCSTR
-- pDefines : D3D_SHADER_MACRO* optional
-- pInclude : ID3DInclude* optional
-- HLSLFlags : DWORD
-- FXFlags : DWORD
-- ppCompiledEffect : ID3DBlob** out
-- ppErrors : ID3DBlob** optional, out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('d3d10.dll');
const D3D10CompileEffectFromMemory = lib.func('__stdcall', 'D3D10CompileEffectFromMemory', 'int32_t', ['void *', 'uintptr_t', 'str', 'void *', 'void *', 'uint32_t', 'uint32_t', 'void *', 'void *']);
// D3D10CompileEffectFromMemory(pData, DataLength, pSrcFileName, pDefines, pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors)
// pData : void* -> 'void *'
// DataLength : UINT_PTR -> 'uintptr_t'
// pSrcFileName : LPCSTR -> 'str'
// pDefines : D3D_SHADER_MACRO* optional -> 'void *'
// pInclude : ID3DInclude* optional -> 'void *'
// HLSLFlags : DWORD -> 'uint32_t'
// FXFlags : DWORD -> 'uint32_t'
// ppCompiledEffect : ID3DBlob** out -> 'void *'
// ppErrors : ID3DBlob** optional, out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("d3d10.dll", {
D3D10CompileEffectFromMemory: { parameters: ["pointer", "usize", "buffer", "pointer", "pointer", "u32", "u32", "pointer", "pointer"], result: "i32" },
});
// lib.symbols.D3D10CompileEffectFromMemory(pData, DataLength, pSrcFileName, pDefines, pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors)
// pData : void* -> "pointer"
// DataLength : UINT_PTR -> "usize"
// pSrcFileName : LPCSTR -> "buffer"
// pDefines : D3D_SHADER_MACRO* optional -> "pointer"
// pInclude : ID3DInclude* optional -> "pointer"
// HLSLFlags : DWORD -> "u32"
// FXFlags : DWORD -> "u32"
// ppCompiledEffect : ID3DBlob** out -> "pointer"
// ppErrors : ID3DBlob** optional, out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t D3D10CompileEffectFromMemory(
void* pData,
size_t DataLength,
const char* pSrcFileName,
void* pDefines,
void* pInclude,
uint32_t HLSLFlags,
uint32_t FXFlags,
void* ppCompiledEffect,
void* ppErrors);
C, "d3d10.dll");
// $ffi->D3D10CompileEffectFromMemory(pData, DataLength, pSrcFileName, pDefines, pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors);
// pData : void*
// DataLength : UINT_PTR
// pSrcFileName : LPCSTR
// pDefines : D3D_SHADER_MACRO* optional
// pInclude : ID3DInclude* optional
// HLSLFlags : DWORD
// FXFlags : DWORD
// ppCompiledEffect : ID3DBlob** out
// ppErrors : ID3DBlob** optional, out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface D3d10 extends StdCallLibrary {
D3d10 INSTANCE = Native.load("d3d10", D3d10.class);
int D3D10CompileEffectFromMemory(
Pointer pData, // void*
long DataLength, // UINT_PTR
String pSrcFileName, // LPCSTR
Pointer pDefines, // D3D_SHADER_MACRO* optional
Pointer pInclude, // ID3DInclude* optional
int HLSLFlags, // DWORD
int FXFlags, // DWORD
Pointer ppCompiledEffect, // ID3DBlob** out
Pointer ppErrors // ID3DBlob** optional, out
);
}@[Link("d3d10")]
lib Libd3d10
fun D3D10CompileEffectFromMemory = D3D10CompileEffectFromMemory(
pData : Void*, # void*
DataLength : LibC::SizeT, # UINT_PTR
pSrcFileName : UInt8*, # LPCSTR
pDefines : D3D_SHADER_MACRO*, # D3D_SHADER_MACRO* optional
pInclude : Void*, # ID3DInclude* optional
HLSLFlags : UInt32, # DWORD
FXFlags : UInt32, # DWORD
ppCompiledEffect : Void*, # ID3DBlob** out
ppErrors : Void* # ID3DBlob** optional, out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef D3D10CompileEffectFromMemoryNative = Int32 Function(Pointer<Void>, UintPtr, Pointer<Utf8>, Pointer<Void>, Pointer<Void>, Uint32, Uint32, Pointer<Void>, Pointer<Void>);
typedef D3D10CompileEffectFromMemoryDart = int Function(Pointer<Void>, int, Pointer<Utf8>, Pointer<Void>, Pointer<Void>, int, int, Pointer<Void>, Pointer<Void>);
final D3D10CompileEffectFromMemory = DynamicLibrary.open('d3d10.dll')
.lookupFunction<D3D10CompileEffectFromMemoryNative, D3D10CompileEffectFromMemoryDart>('D3D10CompileEffectFromMemory');
// pData : void* -> Pointer<Void>
// DataLength : UINT_PTR -> UintPtr
// pSrcFileName : LPCSTR -> Pointer<Utf8>
// pDefines : D3D_SHADER_MACRO* optional -> Pointer<Void>
// pInclude : ID3DInclude* optional -> Pointer<Void>
// HLSLFlags : DWORD -> Uint32
// FXFlags : DWORD -> Uint32
// ppCompiledEffect : ID3DBlob** out -> Pointer<Void>
// ppErrors : ID3DBlob** optional, out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function D3D10CompileEffectFromMemory(
pData: Pointer; // void*
DataLength: NativeUInt; // UINT_PTR
pSrcFileName: PAnsiChar; // LPCSTR
pDefines: Pointer; // D3D_SHADER_MACRO* optional
pInclude: Pointer; // ID3DInclude* optional
HLSLFlags: DWORD; // DWORD
FXFlags: DWORD; // DWORD
ppCompiledEffect: Pointer; // ID3DBlob** out
ppErrors: Pointer // ID3DBlob** optional, out
): Integer; stdcall;
external 'd3d10.dll' name 'D3D10CompileEffectFromMemory';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "D3D10CompileEffectFromMemory"
c_D3D10CompileEffectFromMemory :: Ptr () -> CUIntPtr -> CString -> Ptr () -> Ptr () -> Word32 -> Word32 -> Ptr () -> Ptr () -> IO Int32
-- pData : void* -> Ptr ()
-- DataLength : UINT_PTR -> CUIntPtr
-- pSrcFileName : LPCSTR -> CString
-- pDefines : D3D_SHADER_MACRO* optional -> Ptr ()
-- pInclude : ID3DInclude* optional -> Ptr ()
-- HLSLFlags : DWORD -> Word32
-- FXFlags : DWORD -> Word32
-- ppCompiledEffect : ID3DBlob** out -> Ptr ()
-- ppErrors : ID3DBlob** optional, out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let d3d10compileeffectfrommemory =
foreign "D3D10CompileEffectFromMemory"
((ptr void) @-> size_t @-> string @-> (ptr void) @-> (ptr void) @-> uint32_t @-> uint32_t @-> (ptr void) @-> (ptr void) @-> returning int32_t)
(* pData : void* -> (ptr void) *)
(* DataLength : UINT_PTR -> size_t *)
(* pSrcFileName : LPCSTR -> string *)
(* pDefines : D3D_SHADER_MACRO* optional -> (ptr void) *)
(* pInclude : ID3DInclude* optional -> (ptr void) *)
(* HLSLFlags : DWORD -> uint32_t *)
(* FXFlags : DWORD -> uint32_t *)
(* ppCompiledEffect : ID3DBlob** out -> (ptr void) *)
(* ppErrors : ID3DBlob** optional, out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library d3d10 (t "d3d10.dll"))
(cffi:use-foreign-library d3d10)
(cffi:defcfun ("D3D10CompileEffectFromMemory" d3-d10-compile-effect-from-memory :convention :stdcall) :int32
(p-data :pointer) ; void*
(data-length :uint64) ; UINT_PTR
(p-src-file-name :string) ; LPCSTR
(p-defines :pointer) ; D3D_SHADER_MACRO* optional
(p-include :pointer) ; ID3DInclude* optional
(hlslflags :uint32) ; DWORD
(fxflags :uint32) ; DWORD
(pp-compiled-effect :pointer) ; ID3DBlob** out
(pp-errors :pointer)) ; ID3DBlob** optional, out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $D3D10CompileEffectFromMemory = Win32::API::More->new('d3d10',
'int D3D10CompileEffectFromMemory(LPVOID pData, WPARAM DataLength, LPCSTR pSrcFileName, LPVOID pDefines, LPVOID pInclude, DWORD HLSLFlags, DWORD FXFlags, LPVOID ppCompiledEffect, LPVOID ppErrors)');
# my $ret = $D3D10CompileEffectFromMemory->Call($pData, $DataLength, $pSrcFileName, $pDefines, $pInclude, $HLSLFlags, $FXFlags, $ppCompiledEffect, $ppErrors);
# pData : void* -> LPVOID
# DataLength : UINT_PTR -> WPARAM
# pSrcFileName : LPCSTR -> LPCSTR
# pDefines : D3D_SHADER_MACRO* optional -> LPVOID
# pInclude : ID3DInclude* optional -> LPVOID
# HLSLFlags : DWORD -> DWORD
# FXFlags : DWORD -> DWORD
# ppCompiledEffect : ID3DBlob** out -> LPVOID
# ppErrors : ID3DBlob** optional, out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。