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D3D10CompileEffectFromMemory

関数
メモリ上のエフェクトソースをコンパイルしてエフェクトブロブを生成する。
DLLd3d10.dll呼出規約winapi

シグネチャ

// d3d10.dll
#include <windows.h>

HRESULT D3D10CompileEffectFromMemory(
    void* pData,
    UINT_PTR DataLength,
    LPCSTR pSrcFileName,
    const D3D_SHADER_MACRO* pDefines,   // optional
    ID3DInclude* pInclude,   // optional
    DWORD HLSLFlags,
    DWORD FXFlags,
    ID3DBlob** ppCompiledEffect,
    ID3DBlob** ppErrors   // optional
);

パラメーター

名前方向説明
pDatavoid*inコンパイル対象のエフェクト(FX)ソースデータへのポインター。
DataLengthUINT_PTRinpDataが指すソースデータのバイト数を指定する。
pSrcFileNameLPCSTRinエラー表示やインクルード解決に使うソースファイル名。NULL可。
pDefinesD3D_SHADER_MACRO*inoptionalプリプロセッサ定義の配列。終端は名前NULLの要素。NULL可。
pIncludeID3DInclude*inoptional#includeを処理するインクルードハンドラー。NULL可。
HLSLFlagsDWORDinシェーダーコンパイルを制御するD3D10_SHADER系フラグの組み合わせ。
FXFlagsDWORDinエフェクトコンパイルを制御するD3D10_EFFECT系フラグの組み合わせ。
ppCompiledEffectID3DBlob**outコンパイル済みエフェクトのID3DBlobを受け取る出力先。
ppErrorsID3DBlob**outoptionalエラーや警告メッセージのID3DBlobを受け取る出力先。NULL可。

戻り値の型: HRESULT

各言語での呼び出し定義

// d3d10.dll
#include <windows.h>

HRESULT D3D10CompileEffectFromMemory(
    void* pData,
    UINT_PTR DataLength,
    LPCSTR pSrcFileName,
    const D3D_SHADER_MACRO* pDefines,   // optional
    ID3DInclude* pInclude,   // optional
    DWORD HLSLFlags,
    DWORD FXFlags,
    ID3DBlob** ppCompiledEffect,
    ID3DBlob** ppErrors   // optional
);
[DllImport("d3d10.dll", ExactSpelling = true)]
static extern int D3D10CompileEffectFromMemory(
    IntPtr pData,   // void*
    UIntPtr DataLength,   // UINT_PTR
    [MarshalAs(UnmanagedType.LPStr)] string pSrcFileName,   // LPCSTR
    IntPtr pDefines,   // D3D_SHADER_MACRO* optional
    IntPtr pInclude,   // ID3DInclude* optional
    uint HLSLFlags,   // DWORD
    uint FXFlags,   // DWORD
    IntPtr ppCompiledEffect,   // ID3DBlob** out
    IntPtr ppErrors   // ID3DBlob** optional, out
);
<DllImport("d3d10.dll", ExactSpelling:=True)>
Public Shared Function D3D10CompileEffectFromMemory(
    pData As IntPtr,   ' void*
    DataLength As UIntPtr,   ' UINT_PTR
    <MarshalAs(UnmanagedType.LPStr)> pSrcFileName As String,   ' LPCSTR
    pDefines As IntPtr,   ' D3D_SHADER_MACRO* optional
    pInclude As IntPtr,   ' ID3DInclude* optional
    HLSLFlags As UInteger,   ' DWORD
    FXFlags As UInteger,   ' DWORD
    ppCompiledEffect As IntPtr,   ' ID3DBlob** out
    ppErrors As IntPtr   ' ID3DBlob** optional, out
) As Integer
End Function
' pData : void*
' DataLength : UINT_PTR
' pSrcFileName : LPCSTR
' pDefines : D3D_SHADER_MACRO* optional
' pInclude : ID3DInclude* optional
' HLSLFlags : DWORD
' FXFlags : DWORD
' ppCompiledEffect : ID3DBlob** out
' ppErrors : ID3DBlob** optional, out
Declare PtrSafe Function D3D10CompileEffectFromMemory Lib "d3d10" ( _
    ByVal pData As LongPtr, _
    ByVal DataLength As LongPtr, _
    ByVal pSrcFileName As String, _
    ByVal pDefines As LongPtr, _
    ByVal pInclude As LongPtr, _
    ByVal HLSLFlags As Long, _
    ByVal FXFlags As Long, _
    ByVal ppCompiledEffect As LongPtr, _
    ByVal ppErrors As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

D3D10CompileEffectFromMemory = ctypes.windll.d3d10.D3D10CompileEffectFromMemory
D3D10CompileEffectFromMemory.restype = ctypes.c_int
D3D10CompileEffectFromMemory.argtypes = [
    ctypes.POINTER(None),  # pData : void*
    ctypes.c_size_t,  # DataLength : UINT_PTR
    wintypes.LPCSTR,  # pSrcFileName : LPCSTR
    ctypes.c_void_p,  # pDefines : D3D_SHADER_MACRO* optional
    ctypes.c_void_p,  # pInclude : ID3DInclude* optional
    wintypes.DWORD,  # HLSLFlags : DWORD
    wintypes.DWORD,  # FXFlags : DWORD
    ctypes.c_void_p,  # ppCompiledEffect : ID3DBlob** out
    ctypes.c_void_p,  # ppErrors : ID3DBlob** optional, out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('d3d10.dll')
D3D10CompileEffectFromMemory = Fiddle::Function.new(
  lib['D3D10CompileEffectFromMemory'],
  [
    Fiddle::TYPE_VOIDP,  # pData : void*
    Fiddle::TYPE_UINTPTR_T,  # DataLength : UINT_PTR
    Fiddle::TYPE_VOIDP,  # pSrcFileName : LPCSTR
    Fiddle::TYPE_VOIDP,  # pDefines : D3D_SHADER_MACRO* optional
    Fiddle::TYPE_VOIDP,  # pInclude : ID3DInclude* optional
    -Fiddle::TYPE_INT,  # HLSLFlags : DWORD
    -Fiddle::TYPE_INT,  # FXFlags : DWORD
    Fiddle::TYPE_VOIDP,  # ppCompiledEffect : ID3DBlob** out
    Fiddle::TYPE_VOIDP,  # ppErrors : ID3DBlob** optional, out
  ],
  Fiddle::TYPE_INT)
#[link(name = "d3d10")]
extern "system" {
    fn D3D10CompileEffectFromMemory(
        pData: *mut (),  // void*
        DataLength: usize,  // UINT_PTR
        pSrcFileName: *const u8,  // LPCSTR
        pDefines: *const D3D_SHADER_MACRO,  // D3D_SHADER_MACRO* optional
        pInclude: *mut core::ffi::c_void,  // ID3DInclude* optional
        HLSLFlags: u32,  // DWORD
        FXFlags: u32,  // DWORD
        ppCompiledEffect: *mut *mut core::ffi::c_void,  // ID3DBlob** out
        ppErrors: *mut *mut core::ffi::c_void  // ID3DBlob** optional, out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("d3d10.dll")]
public static extern int D3D10CompileEffectFromMemory(IntPtr pData, UIntPtr DataLength, [MarshalAs(UnmanagedType.LPStr)] string pSrcFileName, IntPtr pDefines, IntPtr pInclude, uint HLSLFlags, uint FXFlags, IntPtr ppCompiledEffect, IntPtr ppErrors);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d10_D3D10CompileEffectFromMemory' -Namespace Win32 -PassThru
# $api::D3D10CompileEffectFromMemory(pData, DataLength, pSrcFileName, pDefines, pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors)
#uselib "d3d10.dll"
#func global D3D10CompileEffectFromMemory "D3D10CompileEffectFromMemory" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr
; D3D10CompileEffectFromMemory pData, DataLength, pSrcFileName, varptr(pDefines), pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors   ; 戻り値は stat
; pData : void* -> "sptr"
; DataLength : UINT_PTR -> "sptr"
; pSrcFileName : LPCSTR -> "sptr"
; pDefines : D3D_SHADER_MACRO* optional -> "sptr"
; pInclude : ID3DInclude* optional -> "sptr"
; HLSLFlags : DWORD -> "sptr"
; FXFlags : DWORD -> "sptr"
; ppCompiledEffect : ID3DBlob** out -> "sptr"
; ppErrors : ID3DBlob** optional, out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "d3d10.dll"
#cfunc global D3D10CompileEffectFromMemory "D3D10CompileEffectFromMemory" sptr, sptr, str, var, sptr, int, int, sptr, sptr
; res = D3D10CompileEffectFromMemory(pData, DataLength, pSrcFileName, pDefines, pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors)
; pData : void* -> "sptr"
; DataLength : UINT_PTR -> "sptr"
; pSrcFileName : LPCSTR -> "str"
; pDefines : D3D_SHADER_MACRO* optional -> "var"
; pInclude : ID3DInclude* optional -> "sptr"
; HLSLFlags : DWORD -> "int"
; FXFlags : DWORD -> "int"
; ppCompiledEffect : ID3DBlob** out -> "sptr"
; ppErrors : ID3DBlob** optional, out -> "sptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT D3D10CompileEffectFromMemory(void* pData, UINT_PTR DataLength, LPCSTR pSrcFileName, D3D_SHADER_MACRO* pDefines, ID3DInclude* pInclude, DWORD HLSLFlags, DWORD FXFlags, ID3DBlob** ppCompiledEffect, ID3DBlob** ppErrors)
#uselib "d3d10.dll"
#cfunc global D3D10CompileEffectFromMemory "D3D10CompileEffectFromMemory" intptr, intptr, str, var, intptr, int, int, intptr, intptr
; res = D3D10CompileEffectFromMemory(pData, DataLength, pSrcFileName, pDefines, pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors)
; pData : void* -> "intptr"
; DataLength : UINT_PTR -> "intptr"
; pSrcFileName : LPCSTR -> "str"
; pDefines : D3D_SHADER_MACRO* optional -> "var"
; pInclude : ID3DInclude* optional -> "intptr"
; HLSLFlags : DWORD -> "int"
; FXFlags : DWORD -> "int"
; ppCompiledEffect : ID3DBlob** out -> "intptr"
; ppErrors : ID3DBlob** optional, out -> "intptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	d3d10 = windows.NewLazySystemDLL("d3d10.dll")
	procD3D10CompileEffectFromMemory = d3d10.NewProc("D3D10CompileEffectFromMemory")
)

// pData (void*), DataLength (UINT_PTR), pSrcFileName (LPCSTR), pDefines (D3D_SHADER_MACRO* optional), pInclude (ID3DInclude* optional), HLSLFlags (DWORD), FXFlags (DWORD), ppCompiledEffect (ID3DBlob** out), ppErrors (ID3DBlob** optional, out)
r1, _, err := procD3D10CompileEffectFromMemory.Call(
	uintptr(pData),
	uintptr(DataLength),
	uintptr(unsafe.Pointer(windows.BytePtrFromString(pSrcFileName))),
	uintptr(pDefines),
	uintptr(pInclude),
	uintptr(HLSLFlags),
	uintptr(FXFlags),
	uintptr(ppCompiledEffect),
	uintptr(ppErrors),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function D3D10CompileEffectFromMemory(
  pData: Pointer;   // void*
  DataLength: NativeUInt;   // UINT_PTR
  pSrcFileName: PAnsiChar;   // LPCSTR
  pDefines: Pointer;   // D3D_SHADER_MACRO* optional
  pInclude: Pointer;   // ID3DInclude* optional
  HLSLFlags: DWORD;   // DWORD
  FXFlags: DWORD;   // DWORD
  ppCompiledEffect: Pointer;   // ID3DBlob** out
  ppErrors: Pointer   // ID3DBlob** optional, out
): Integer; stdcall;
  external 'd3d10.dll' name 'D3D10CompileEffectFromMemory';
result := DllCall("d3d10\D3D10CompileEffectFromMemory"
    , "Ptr", pData   ; void*
    , "UPtr", DataLength   ; UINT_PTR
    , "AStr", pSrcFileName   ; LPCSTR
    , "Ptr", pDefines   ; D3D_SHADER_MACRO* optional
    , "Ptr", pInclude   ; ID3DInclude* optional
    , "UInt", HLSLFlags   ; DWORD
    , "UInt", FXFlags   ; DWORD
    , "Ptr", ppCompiledEffect   ; ID3DBlob** out
    , "Ptr", ppErrors   ; ID3DBlob** optional, out
    , "Int")   ; return: HRESULT
●D3D10CompileEffectFromMemory(pData, DataLength, pSrcFileName, pDefines, pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors) = DLL("d3d10.dll", "int D3D10CompileEffectFromMemory(void*, int, char*, void*, void*, dword, dword, void*, void*)")
# 呼び出し: D3D10CompileEffectFromMemory(pData, DataLength, pSrcFileName, pDefines, pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors)
# pData : void* -> "void*"
# DataLength : UINT_PTR -> "int"
# pSrcFileName : LPCSTR -> "char*"
# pDefines : D3D_SHADER_MACRO* optional -> "void*"
# pInclude : ID3DInclude* optional -> "void*"
# HLSLFlags : DWORD -> "dword"
# FXFlags : DWORD -> "dword"
# ppCompiledEffect : ID3DBlob** out -> "void*"
# ppErrors : ID3DBlob** optional, out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "d3d10" fn D3D10CompileEffectFromMemory(
    pData: ?*anyopaque, // void*
    DataLength: usize, // UINT_PTR
    pSrcFileName: [*c]const u8, // LPCSTR
    pDefines: [*c]D3D_SHADER_MACRO, // D3D_SHADER_MACRO* optional
    pInclude: ?*anyopaque, // ID3DInclude* optional
    HLSLFlags: u32, // DWORD
    FXFlags: u32, // DWORD
    ppCompiledEffect: ?*anyopaque, // ID3DBlob** out
    ppErrors: ?*anyopaque // ID3DBlob** optional, out
) callconv(std.os.windows.WINAPI) i32;
proc D3D10CompileEffectFromMemory(
    pData: pointer,  # void*
    DataLength: uint,  # UINT_PTR
    pSrcFileName: cstring,  # LPCSTR
    pDefines: ptr D3D_SHADER_MACRO,  # D3D_SHADER_MACRO* optional
    pInclude: pointer,  # ID3DInclude* optional
    HLSLFlags: uint32,  # DWORD
    FXFlags: uint32,  # DWORD
    ppCompiledEffect: pointer,  # ID3DBlob** out
    ppErrors: pointer  # ID3DBlob** optional, out
): int32 {.importc: "D3D10CompileEffectFromMemory", stdcall, dynlib: "d3d10.dll".}
pragma(lib, "d3d10");
extern(Windows)
int D3D10CompileEffectFromMemory(
    void* pData,   // void*
    size_t DataLength,   // UINT_PTR
    const(char)* pSrcFileName,   // LPCSTR
    D3D_SHADER_MACRO* pDefines,   // D3D_SHADER_MACRO* optional
    void* pInclude,   // ID3DInclude* optional
    uint HLSLFlags,   // DWORD
    uint FXFlags,   // DWORD
    void* ppCompiledEffect,   // ID3DBlob** out
    void* ppErrors   // ID3DBlob** optional, out
);
ccall((:D3D10CompileEffectFromMemory, "d3d10.dll"), stdcall, Int32,
      (Ptr{Cvoid}, Csize_t, Cstring, Ptr{D3D_SHADER_MACRO}, Ptr{Cvoid}, UInt32, UInt32, Ptr{Cvoid}, Ptr{Cvoid}),
      pData, DataLength, pSrcFileName, pDefines, pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors)
# pData : void* -> Ptr{Cvoid}
# DataLength : UINT_PTR -> Csize_t
# pSrcFileName : LPCSTR -> Cstring
# pDefines : D3D_SHADER_MACRO* optional -> Ptr{D3D_SHADER_MACRO}
# pInclude : ID3DInclude* optional -> Ptr{Cvoid}
# HLSLFlags : DWORD -> UInt32
# FXFlags : DWORD -> UInt32
# ppCompiledEffect : ID3DBlob** out -> Ptr{Cvoid}
# ppErrors : ID3DBlob** optional, out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
int32_t D3D10CompileEffectFromMemory(
    void* pData,
    uintptr_t DataLength,
    const char* pSrcFileName,
    void* pDefines,
    void* pInclude,
    uint32_t HLSLFlags,
    uint32_t FXFlags,
    void* ppCompiledEffect,
    void* ppErrors);
]]
local d3d10 = ffi.load("d3d10")
-- d3d10.D3D10CompileEffectFromMemory(pData, DataLength, pSrcFileName, pDefines, pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors)
-- pData : void*
-- DataLength : UINT_PTR
-- pSrcFileName : LPCSTR
-- pDefines : D3D_SHADER_MACRO* optional
-- pInclude : ID3DInclude* optional
-- HLSLFlags : DWORD
-- FXFlags : DWORD
-- ppCompiledEffect : ID3DBlob** out
-- ppErrors : ID3DBlob** optional, out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('d3d10.dll');
const D3D10CompileEffectFromMemory = lib.func('__stdcall', 'D3D10CompileEffectFromMemory', 'int32_t', ['void *', 'uintptr_t', 'str', 'void *', 'void *', 'uint32_t', 'uint32_t', 'void *', 'void *']);
// D3D10CompileEffectFromMemory(pData, DataLength, pSrcFileName, pDefines, pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors)
// pData : void* -> 'void *'
// DataLength : UINT_PTR -> 'uintptr_t'
// pSrcFileName : LPCSTR -> 'str'
// pDefines : D3D_SHADER_MACRO* optional -> 'void *'
// pInclude : ID3DInclude* optional -> 'void *'
// HLSLFlags : DWORD -> 'uint32_t'
// FXFlags : DWORD -> 'uint32_t'
// ppCompiledEffect : ID3DBlob** out -> 'void *'
// ppErrors : ID3DBlob** optional, out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("d3d10.dll", {
  D3D10CompileEffectFromMemory: { parameters: ["pointer", "usize", "buffer", "pointer", "pointer", "u32", "u32", "pointer", "pointer"], result: "i32" },
});
// lib.symbols.D3D10CompileEffectFromMemory(pData, DataLength, pSrcFileName, pDefines, pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors)
// pData : void* -> "pointer"
// DataLength : UINT_PTR -> "usize"
// pSrcFileName : LPCSTR -> "buffer"
// pDefines : D3D_SHADER_MACRO* optional -> "pointer"
// pInclude : ID3DInclude* optional -> "pointer"
// HLSLFlags : DWORD -> "u32"
// FXFlags : DWORD -> "u32"
// ppCompiledEffect : ID3DBlob** out -> "pointer"
// ppErrors : ID3DBlob** optional, out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
int32_t D3D10CompileEffectFromMemory(
    void* pData,
    size_t DataLength,
    const char* pSrcFileName,
    void* pDefines,
    void* pInclude,
    uint32_t HLSLFlags,
    uint32_t FXFlags,
    void* ppCompiledEffect,
    void* ppErrors);
C, "d3d10.dll");
// $ffi->D3D10CompileEffectFromMemory(pData, DataLength, pSrcFileName, pDefines, pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors);
// pData : void*
// DataLength : UINT_PTR
// pSrcFileName : LPCSTR
// pDefines : D3D_SHADER_MACRO* optional
// pInclude : ID3DInclude* optional
// HLSLFlags : DWORD
// FXFlags : DWORD
// ppCompiledEffect : ID3DBlob** out
// ppErrors : ID3DBlob** optional, out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface D3d10 extends StdCallLibrary {
    D3d10 INSTANCE = Native.load("d3d10", D3d10.class);
    int D3D10CompileEffectFromMemory(
        Pointer pData,   // void*
        long DataLength,   // UINT_PTR
        String pSrcFileName,   // LPCSTR
        Pointer pDefines,   // D3D_SHADER_MACRO* optional
        Pointer pInclude,   // ID3DInclude* optional
        int HLSLFlags,   // DWORD
        int FXFlags,   // DWORD
        Pointer ppCompiledEffect,   // ID3DBlob** out
        Pointer ppErrors   // ID3DBlob** optional, out
    );
}
@[Link("d3d10")]
lib Libd3d10
  fun D3D10CompileEffectFromMemory = D3D10CompileEffectFromMemory(
    pData : Void*,   # void*
    DataLength : LibC::SizeT,   # UINT_PTR
    pSrcFileName : UInt8*,   # LPCSTR
    pDefines : D3D_SHADER_MACRO*,   # D3D_SHADER_MACRO* optional
    pInclude : Void*,   # ID3DInclude* optional
    HLSLFlags : UInt32,   # DWORD
    FXFlags : UInt32,   # DWORD
    ppCompiledEffect : Void*,   # ID3DBlob** out
    ppErrors : Void*   # ID3DBlob** optional, out
  ) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef D3D10CompileEffectFromMemoryNative = Int32 Function(Pointer<Void>, UintPtr, Pointer<Utf8>, Pointer<Void>, Pointer<Void>, Uint32, Uint32, Pointer<Void>, Pointer<Void>);
typedef D3D10CompileEffectFromMemoryDart = int Function(Pointer<Void>, int, Pointer<Utf8>, Pointer<Void>, Pointer<Void>, int, int, Pointer<Void>, Pointer<Void>);
final D3D10CompileEffectFromMemory = DynamicLibrary.open('d3d10.dll')
    .lookupFunction<D3D10CompileEffectFromMemoryNative, D3D10CompileEffectFromMemoryDart>('D3D10CompileEffectFromMemory');
// pData : void* -> Pointer<Void>
// DataLength : UINT_PTR -> UintPtr
// pSrcFileName : LPCSTR -> Pointer<Utf8>
// pDefines : D3D_SHADER_MACRO* optional -> Pointer<Void>
// pInclude : ID3DInclude* optional -> Pointer<Void>
// HLSLFlags : DWORD -> Uint32
// FXFlags : DWORD -> Uint32
// ppCompiledEffect : ID3DBlob** out -> Pointer<Void>
// ppErrors : ID3DBlob** optional, out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function D3D10CompileEffectFromMemory(
  pData: Pointer;   // void*
  DataLength: NativeUInt;   // UINT_PTR
  pSrcFileName: PAnsiChar;   // LPCSTR
  pDefines: Pointer;   // D3D_SHADER_MACRO* optional
  pInclude: Pointer;   // ID3DInclude* optional
  HLSLFlags: DWORD;   // DWORD
  FXFlags: DWORD;   // DWORD
  ppCompiledEffect: Pointer;   // ID3DBlob** out
  ppErrors: Pointer   // ID3DBlob** optional, out
): Integer; stdcall;
  external 'd3d10.dll' name 'D3D10CompileEffectFromMemory';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "D3D10CompileEffectFromMemory"
  c_D3D10CompileEffectFromMemory :: Ptr () -> CUIntPtr -> CString -> Ptr () -> Ptr () -> Word32 -> Word32 -> Ptr () -> Ptr () -> IO Int32
-- pData : void* -> Ptr ()
-- DataLength : UINT_PTR -> CUIntPtr
-- pSrcFileName : LPCSTR -> CString
-- pDefines : D3D_SHADER_MACRO* optional -> Ptr ()
-- pInclude : ID3DInclude* optional -> Ptr ()
-- HLSLFlags : DWORD -> Word32
-- FXFlags : DWORD -> Word32
-- ppCompiledEffect : ID3DBlob** out -> Ptr ()
-- ppErrors : ID3DBlob** optional, out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let d3d10compileeffectfrommemory =
  foreign "D3D10CompileEffectFromMemory"
    ((ptr void) @-> size_t @-> string @-> (ptr void) @-> (ptr void) @-> uint32_t @-> uint32_t @-> (ptr void) @-> (ptr void) @-> returning int32_t)
(* pData : void* -> (ptr void) *)
(* DataLength : UINT_PTR -> size_t *)
(* pSrcFileName : LPCSTR -> string *)
(* pDefines : D3D_SHADER_MACRO* optional -> (ptr void) *)
(* pInclude : ID3DInclude* optional -> (ptr void) *)
(* HLSLFlags : DWORD -> uint32_t *)
(* FXFlags : DWORD -> uint32_t *)
(* ppCompiledEffect : ID3DBlob** out -> (ptr void) *)
(* ppErrors : ID3DBlob** optional, out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library d3d10 (t "d3d10.dll"))
(cffi:use-foreign-library d3d10)

(cffi:defcfun ("D3D10CompileEffectFromMemory" d3-d10-compile-effect-from-memory :convention :stdcall) :int32
  (p-data :pointer)   ; void*
  (data-length :uint64)   ; UINT_PTR
  (p-src-file-name :string)   ; LPCSTR
  (p-defines :pointer)   ; D3D_SHADER_MACRO* optional
  (p-include :pointer)   ; ID3DInclude* optional
  (hlslflags :uint32)   ; DWORD
  (fxflags :uint32)   ; DWORD
  (pp-compiled-effect :pointer)   ; ID3DBlob** out
  (pp-errors :pointer))   ; ID3DBlob** optional, out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $D3D10CompileEffectFromMemory = Win32::API::More->new('d3d10',
    'int D3D10CompileEffectFromMemory(LPVOID pData, WPARAM DataLength, LPCSTR pSrcFileName, LPVOID pDefines, LPVOID pInclude, DWORD HLSLFlags, DWORD FXFlags, LPVOID ppCompiledEffect, LPVOID ppErrors)');
# my $ret = $D3D10CompileEffectFromMemory->Call($pData, $DataLength, $pSrcFileName, $pDefines, $pInclude, $HLSLFlags, $FXFlags, $ppCompiledEffect, $ppErrors);
# pData : void* -> LPVOID
# DataLength : UINT_PTR -> WPARAM
# pSrcFileName : LPCSTR -> LPCSTR
# pDefines : D3D_SHADER_MACRO* optional -> LPVOID
# pInclude : ID3DInclude* optional -> LPVOID
# HLSLFlags : DWORD -> DWORD
# FXFlags : DWORD -> DWORD
# ppCompiledEffect : ID3DBlob** out -> LPVOID
# ppErrors : ID3DBlob** optional, out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。

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