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D3D10CompileEffectFromMemory
関数メモリ上のエフェクトソースをコンパイルしてエフェクトブロブを生成する。
シグネチャ
// d3d10.dll
#include <windows.h>
HRESULT D3D10CompileEffectFromMemory(
void* pData,
UINT_PTR DataLength,
LPCSTR pSrcFileName,
const D3D_SHADER_MACRO* pDefines, // optional
ID3DInclude* pInclude, // optional
DWORD HLSLFlags,
DWORD FXFlags,
ID3DBlob** ppCompiledEffect,
ID3DBlob** ppErrors // optional
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pData | void* | in |
| DataLength | UINT_PTR | in |
| pSrcFileName | LPCSTR | in |
| pDefines | D3D_SHADER_MACRO* | inoptional |
| pInclude | ID3DInclude* | inoptional |
| HLSLFlags | DWORD | in |
| FXFlags | DWORD | in |
| ppCompiledEffect | ID3DBlob** | out |
| ppErrors | ID3DBlob** | outoptional |
戻り値の型: HRESULT
各言語での呼び出し定義
// d3d10.dll
#include <windows.h>
HRESULT D3D10CompileEffectFromMemory(
void* pData,
UINT_PTR DataLength,
LPCSTR pSrcFileName,
const D3D_SHADER_MACRO* pDefines, // optional
ID3DInclude* pInclude, // optional
DWORD HLSLFlags,
DWORD FXFlags,
ID3DBlob** ppCompiledEffect,
ID3DBlob** ppErrors // optional
);[DllImport("d3d10.dll", ExactSpelling = true)]
static extern int D3D10CompileEffectFromMemory(
IntPtr pData, // void*
UIntPtr DataLength, // UINT_PTR
[MarshalAs(UnmanagedType.LPStr)] string pSrcFileName, // LPCSTR
IntPtr pDefines, // D3D_SHADER_MACRO* optional
IntPtr pInclude, // ID3DInclude* optional
uint HLSLFlags, // DWORD
uint FXFlags, // DWORD
IntPtr ppCompiledEffect, // ID3DBlob** out
IntPtr ppErrors // ID3DBlob** optional, out
);<DllImport("d3d10.dll", ExactSpelling:=True)>
Public Shared Function D3D10CompileEffectFromMemory(
pData As IntPtr, ' void*
DataLength As UIntPtr, ' UINT_PTR
<MarshalAs(UnmanagedType.LPStr)> pSrcFileName As String, ' LPCSTR
pDefines As IntPtr, ' D3D_SHADER_MACRO* optional
pInclude As IntPtr, ' ID3DInclude* optional
HLSLFlags As UInteger, ' DWORD
FXFlags As UInteger, ' DWORD
ppCompiledEffect As IntPtr, ' ID3DBlob** out
ppErrors As IntPtr ' ID3DBlob** optional, out
) As Integer
End Function' pData : void*
' DataLength : UINT_PTR
' pSrcFileName : LPCSTR
' pDefines : D3D_SHADER_MACRO* optional
' pInclude : ID3DInclude* optional
' HLSLFlags : DWORD
' FXFlags : DWORD
' ppCompiledEffect : ID3DBlob** out
' ppErrors : ID3DBlob** optional, out
Declare PtrSafe Function D3D10CompileEffectFromMemory Lib "d3d10" ( _
ByVal pData As LongPtr, _
ByVal DataLength As LongPtr, _
ByVal pSrcFileName As String, _
ByVal pDefines As LongPtr, _
ByVal pInclude As LongPtr, _
ByVal HLSLFlags As Long, _
ByVal FXFlags As Long, _
ByVal ppCompiledEffect As LongPtr, _
ByVal ppErrors As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D3D10CompileEffectFromMemory = ctypes.windll.d3d10.D3D10CompileEffectFromMemory
D3D10CompileEffectFromMemory.restype = ctypes.c_int
D3D10CompileEffectFromMemory.argtypes = [
ctypes.POINTER(None), # pData : void*
ctypes.c_size_t, # DataLength : UINT_PTR
wintypes.LPCSTR, # pSrcFileName : LPCSTR
ctypes.c_void_p, # pDefines : D3D_SHADER_MACRO* optional
ctypes.c_void_p, # pInclude : ID3DInclude* optional
wintypes.DWORD, # HLSLFlags : DWORD
wintypes.DWORD, # FXFlags : DWORD
ctypes.c_void_p, # ppCompiledEffect : ID3DBlob** out
ctypes.c_void_p, # ppErrors : ID3DBlob** optional, out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('d3d10.dll')
D3D10CompileEffectFromMemory = Fiddle::Function.new(
lib['D3D10CompileEffectFromMemory'],
[
Fiddle::TYPE_VOIDP, # pData : void*
Fiddle::TYPE_UINTPTR_T, # DataLength : UINT_PTR
Fiddle::TYPE_VOIDP, # pSrcFileName : LPCSTR
Fiddle::TYPE_VOIDP, # pDefines : D3D_SHADER_MACRO* optional
Fiddle::TYPE_VOIDP, # pInclude : ID3DInclude* optional
-Fiddle::TYPE_INT, # HLSLFlags : DWORD
-Fiddle::TYPE_INT, # FXFlags : DWORD
Fiddle::TYPE_VOIDP, # ppCompiledEffect : ID3DBlob** out
Fiddle::TYPE_VOIDP, # ppErrors : ID3DBlob** optional, out
],
Fiddle::TYPE_INT)#[link(name = "d3d10")]
extern "system" {
fn D3D10CompileEffectFromMemory(
pData: *mut (), // void*
DataLength: usize, // UINT_PTR
pSrcFileName: *const u8, // LPCSTR
pDefines: *const D3D_SHADER_MACRO, // D3D_SHADER_MACRO* optional
pInclude: *mut core::ffi::c_void, // ID3DInclude* optional
HLSLFlags: u32, // DWORD
FXFlags: u32, // DWORD
ppCompiledEffect: *mut *mut core::ffi::c_void, // ID3DBlob** out
ppErrors: *mut *mut core::ffi::c_void // ID3DBlob** optional, out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("d3d10.dll")]
public static extern int D3D10CompileEffectFromMemory(IntPtr pData, UIntPtr DataLength, [MarshalAs(UnmanagedType.LPStr)] string pSrcFileName, IntPtr pDefines, IntPtr pInclude, uint HLSLFlags, uint FXFlags, IntPtr ppCompiledEffect, IntPtr ppErrors);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d10_D3D10CompileEffectFromMemory' -Namespace Win32 -PassThru
# $api::D3D10CompileEffectFromMemory(pData, DataLength, pSrcFileName, pDefines, pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors)#uselib "d3d10.dll"
#func global D3D10CompileEffectFromMemory "D3D10CompileEffectFromMemory" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr
; D3D10CompileEffectFromMemory pData, DataLength, pSrcFileName, varptr(pDefines), pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors ; 戻り値は stat
; pData : void* -> "sptr"
; DataLength : UINT_PTR -> "sptr"
; pSrcFileName : LPCSTR -> "sptr"
; pDefines : D3D_SHADER_MACRO* optional -> "sptr"
; pInclude : ID3DInclude* optional -> "sptr"
; HLSLFlags : DWORD -> "sptr"
; FXFlags : DWORD -> "sptr"
; ppCompiledEffect : ID3DBlob** out -> "sptr"
; ppErrors : ID3DBlob** optional, out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "d3d10.dll" #cfunc global D3D10CompileEffectFromMemory "D3D10CompileEffectFromMemory" sptr, sptr, str, var, sptr, int, int, sptr, sptr ; res = D3D10CompileEffectFromMemory(pData, DataLength, pSrcFileName, pDefines, pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors) ; pData : void* -> "sptr" ; DataLength : UINT_PTR -> "sptr" ; pSrcFileName : LPCSTR -> "str" ; pDefines : D3D_SHADER_MACRO* optional -> "var" ; pInclude : ID3DInclude* optional -> "sptr" ; HLSLFlags : DWORD -> "int" ; FXFlags : DWORD -> "int" ; ppCompiledEffect : ID3DBlob** out -> "sptr" ; ppErrors : ID3DBlob** optional, out -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "d3d10.dll" #cfunc global D3D10CompileEffectFromMemory "D3D10CompileEffectFromMemory" sptr, sptr, str, sptr, sptr, int, int, sptr, sptr ; res = D3D10CompileEffectFromMemory(pData, DataLength, pSrcFileName, varptr(pDefines), pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors) ; pData : void* -> "sptr" ; DataLength : UINT_PTR -> "sptr" ; pSrcFileName : LPCSTR -> "str" ; pDefines : D3D_SHADER_MACRO* optional -> "sptr" ; pInclude : ID3DInclude* optional -> "sptr" ; HLSLFlags : DWORD -> "int" ; FXFlags : DWORD -> "int" ; ppCompiledEffect : ID3DBlob** out -> "sptr" ; ppErrors : ID3DBlob** optional, out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT D3D10CompileEffectFromMemory(void* pData, UINT_PTR DataLength, LPCSTR pSrcFileName, D3D_SHADER_MACRO* pDefines, ID3DInclude* pInclude, DWORD HLSLFlags, DWORD FXFlags, ID3DBlob** ppCompiledEffect, ID3DBlob** ppErrors) #uselib "d3d10.dll" #cfunc global D3D10CompileEffectFromMemory "D3D10CompileEffectFromMemory" intptr, intptr, str, var, intptr, int, int, intptr, intptr ; res = D3D10CompileEffectFromMemory(pData, DataLength, pSrcFileName, pDefines, pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors) ; pData : void* -> "intptr" ; DataLength : UINT_PTR -> "intptr" ; pSrcFileName : LPCSTR -> "str" ; pDefines : D3D_SHADER_MACRO* optional -> "var" ; pInclude : ID3DInclude* optional -> "intptr" ; HLSLFlags : DWORD -> "int" ; FXFlags : DWORD -> "int" ; ppCompiledEffect : ID3DBlob** out -> "intptr" ; ppErrors : ID3DBlob** optional, out -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT D3D10CompileEffectFromMemory(void* pData, UINT_PTR DataLength, LPCSTR pSrcFileName, D3D_SHADER_MACRO* pDefines, ID3DInclude* pInclude, DWORD HLSLFlags, DWORD FXFlags, ID3DBlob** ppCompiledEffect, ID3DBlob** ppErrors) #uselib "d3d10.dll" #cfunc global D3D10CompileEffectFromMemory "D3D10CompileEffectFromMemory" intptr, intptr, str, intptr, intptr, int, int, intptr, intptr ; res = D3D10CompileEffectFromMemory(pData, DataLength, pSrcFileName, varptr(pDefines), pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors) ; pData : void* -> "intptr" ; DataLength : UINT_PTR -> "intptr" ; pSrcFileName : LPCSTR -> "str" ; pDefines : D3D_SHADER_MACRO* optional -> "intptr" ; pInclude : ID3DInclude* optional -> "intptr" ; HLSLFlags : DWORD -> "int" ; FXFlags : DWORD -> "int" ; ppCompiledEffect : ID3DBlob** out -> "intptr" ; ppErrors : ID3DBlob** optional, out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3d10 = windows.NewLazySystemDLL("d3d10.dll")
procD3D10CompileEffectFromMemory = d3d10.NewProc("D3D10CompileEffectFromMemory")
)
// pData (void*), DataLength (UINT_PTR), pSrcFileName (LPCSTR), pDefines (D3D_SHADER_MACRO* optional), pInclude (ID3DInclude* optional), HLSLFlags (DWORD), FXFlags (DWORD), ppCompiledEffect (ID3DBlob** out), ppErrors (ID3DBlob** optional, out)
r1, _, err := procD3D10CompileEffectFromMemory.Call(
uintptr(pData),
uintptr(DataLength),
uintptr(unsafe.Pointer(windows.BytePtrFromString(pSrcFileName))),
uintptr(pDefines),
uintptr(pInclude),
uintptr(HLSLFlags),
uintptr(FXFlags),
uintptr(ppCompiledEffect),
uintptr(ppErrors),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction D3D10CompileEffectFromMemory(
pData: Pointer; // void*
DataLength: NativeUInt; // UINT_PTR
pSrcFileName: PAnsiChar; // LPCSTR
pDefines: Pointer; // D3D_SHADER_MACRO* optional
pInclude: Pointer; // ID3DInclude* optional
HLSLFlags: DWORD; // DWORD
FXFlags: DWORD; // DWORD
ppCompiledEffect: Pointer; // ID3DBlob** out
ppErrors: Pointer // ID3DBlob** optional, out
): Integer; stdcall;
external 'd3d10.dll' name 'D3D10CompileEffectFromMemory';result := DllCall("d3d10\D3D10CompileEffectFromMemory"
, "Ptr", pData ; void*
, "UPtr", DataLength ; UINT_PTR
, "AStr", pSrcFileName ; LPCSTR
, "Ptr", pDefines ; D3D_SHADER_MACRO* optional
, "Ptr", pInclude ; ID3DInclude* optional
, "UInt", HLSLFlags ; DWORD
, "UInt", FXFlags ; DWORD
, "Ptr", ppCompiledEffect ; ID3DBlob** out
, "Ptr", ppErrors ; ID3DBlob** optional, out
, "Int") ; return: HRESULT●D3D10CompileEffectFromMemory(pData, DataLength, pSrcFileName, pDefines, pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors) = DLL("d3d10.dll", "int D3D10CompileEffectFromMemory(void*, int, char*, void*, void*, dword, dword, void*, void*)")
# 呼び出し: D3D10CompileEffectFromMemory(pData, DataLength, pSrcFileName, pDefines, pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors)
# pData : void* -> "void*"
# DataLength : UINT_PTR -> "int"
# pSrcFileName : LPCSTR -> "char*"
# pDefines : D3D_SHADER_MACRO* optional -> "void*"
# pInclude : ID3DInclude* optional -> "void*"
# HLSLFlags : DWORD -> "dword"
# FXFlags : DWORD -> "dword"
# ppCompiledEffect : ID3DBlob** out -> "void*"
# ppErrors : ID3DBlob** optional, out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。