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D3D10CompileEffectFromMemory

関数
メモリ上のエフェクトソースをコンパイルしてエフェクトブロブを生成する。
DLLd3d10.dll呼出規約winapi

シグネチャ

// d3d10.dll
#include <windows.h>

HRESULT D3D10CompileEffectFromMemory(
    void* pData,
    UINT_PTR DataLength,
    LPCSTR pSrcFileName,
    const D3D_SHADER_MACRO* pDefines,   // optional
    ID3DInclude* pInclude,   // optional
    DWORD HLSLFlags,
    DWORD FXFlags,
    ID3DBlob** ppCompiledEffect,
    ID3DBlob** ppErrors   // optional
);

パラメーター

名前方向
pDatavoid*in
DataLengthUINT_PTRin
pSrcFileNameLPCSTRin
pDefinesD3D_SHADER_MACRO*inoptional
pIncludeID3DInclude*inoptional
HLSLFlagsDWORDin
FXFlagsDWORDin
ppCompiledEffectID3DBlob**out
ppErrorsID3DBlob**outoptional

戻り値の型: HRESULT

各言語での呼び出し定義

// d3d10.dll
#include <windows.h>

HRESULT D3D10CompileEffectFromMemory(
    void* pData,
    UINT_PTR DataLength,
    LPCSTR pSrcFileName,
    const D3D_SHADER_MACRO* pDefines,   // optional
    ID3DInclude* pInclude,   // optional
    DWORD HLSLFlags,
    DWORD FXFlags,
    ID3DBlob** ppCompiledEffect,
    ID3DBlob** ppErrors   // optional
);
[DllImport("d3d10.dll", ExactSpelling = true)]
static extern int D3D10CompileEffectFromMemory(
    IntPtr pData,   // void*
    UIntPtr DataLength,   // UINT_PTR
    [MarshalAs(UnmanagedType.LPStr)] string pSrcFileName,   // LPCSTR
    IntPtr pDefines,   // D3D_SHADER_MACRO* optional
    IntPtr pInclude,   // ID3DInclude* optional
    uint HLSLFlags,   // DWORD
    uint FXFlags,   // DWORD
    IntPtr ppCompiledEffect,   // ID3DBlob** out
    IntPtr ppErrors   // ID3DBlob** optional, out
);
<DllImport("d3d10.dll", ExactSpelling:=True)>
Public Shared Function D3D10CompileEffectFromMemory(
    pData As IntPtr,   ' void*
    DataLength As UIntPtr,   ' UINT_PTR
    <MarshalAs(UnmanagedType.LPStr)> pSrcFileName As String,   ' LPCSTR
    pDefines As IntPtr,   ' D3D_SHADER_MACRO* optional
    pInclude As IntPtr,   ' ID3DInclude* optional
    HLSLFlags As UInteger,   ' DWORD
    FXFlags As UInteger,   ' DWORD
    ppCompiledEffect As IntPtr,   ' ID3DBlob** out
    ppErrors As IntPtr   ' ID3DBlob** optional, out
) As Integer
End Function
' pData : void*
' DataLength : UINT_PTR
' pSrcFileName : LPCSTR
' pDefines : D3D_SHADER_MACRO* optional
' pInclude : ID3DInclude* optional
' HLSLFlags : DWORD
' FXFlags : DWORD
' ppCompiledEffect : ID3DBlob** out
' ppErrors : ID3DBlob** optional, out
Declare PtrSafe Function D3D10CompileEffectFromMemory Lib "d3d10" ( _
    ByVal pData As LongPtr, _
    ByVal DataLength As LongPtr, _
    ByVal pSrcFileName As String, _
    ByVal pDefines As LongPtr, _
    ByVal pInclude As LongPtr, _
    ByVal HLSLFlags As Long, _
    ByVal FXFlags As Long, _
    ByVal ppCompiledEffect As LongPtr, _
    ByVal ppErrors As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

D3D10CompileEffectFromMemory = ctypes.windll.d3d10.D3D10CompileEffectFromMemory
D3D10CompileEffectFromMemory.restype = ctypes.c_int
D3D10CompileEffectFromMemory.argtypes = [
    ctypes.POINTER(None),  # pData : void*
    ctypes.c_size_t,  # DataLength : UINT_PTR
    wintypes.LPCSTR,  # pSrcFileName : LPCSTR
    ctypes.c_void_p,  # pDefines : D3D_SHADER_MACRO* optional
    ctypes.c_void_p,  # pInclude : ID3DInclude* optional
    wintypes.DWORD,  # HLSLFlags : DWORD
    wintypes.DWORD,  # FXFlags : DWORD
    ctypes.c_void_p,  # ppCompiledEffect : ID3DBlob** out
    ctypes.c_void_p,  # ppErrors : ID3DBlob** optional, out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('d3d10.dll')
D3D10CompileEffectFromMemory = Fiddle::Function.new(
  lib['D3D10CompileEffectFromMemory'],
  [
    Fiddle::TYPE_VOIDP,  # pData : void*
    Fiddle::TYPE_UINTPTR_T,  # DataLength : UINT_PTR
    Fiddle::TYPE_VOIDP,  # pSrcFileName : LPCSTR
    Fiddle::TYPE_VOIDP,  # pDefines : D3D_SHADER_MACRO* optional
    Fiddle::TYPE_VOIDP,  # pInclude : ID3DInclude* optional
    -Fiddle::TYPE_INT,  # HLSLFlags : DWORD
    -Fiddle::TYPE_INT,  # FXFlags : DWORD
    Fiddle::TYPE_VOIDP,  # ppCompiledEffect : ID3DBlob** out
    Fiddle::TYPE_VOIDP,  # ppErrors : ID3DBlob** optional, out
  ],
  Fiddle::TYPE_INT)
#[link(name = "d3d10")]
extern "system" {
    fn D3D10CompileEffectFromMemory(
        pData: *mut (),  // void*
        DataLength: usize,  // UINT_PTR
        pSrcFileName: *const u8,  // LPCSTR
        pDefines: *const D3D_SHADER_MACRO,  // D3D_SHADER_MACRO* optional
        pInclude: *mut core::ffi::c_void,  // ID3DInclude* optional
        HLSLFlags: u32,  // DWORD
        FXFlags: u32,  // DWORD
        ppCompiledEffect: *mut *mut core::ffi::c_void,  // ID3DBlob** out
        ppErrors: *mut *mut core::ffi::c_void  // ID3DBlob** optional, out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("d3d10.dll")]
public static extern int D3D10CompileEffectFromMemory(IntPtr pData, UIntPtr DataLength, [MarshalAs(UnmanagedType.LPStr)] string pSrcFileName, IntPtr pDefines, IntPtr pInclude, uint HLSLFlags, uint FXFlags, IntPtr ppCompiledEffect, IntPtr ppErrors);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d10_D3D10CompileEffectFromMemory' -Namespace Win32 -PassThru
# $api::D3D10CompileEffectFromMemory(pData, DataLength, pSrcFileName, pDefines, pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors)
#uselib "d3d10.dll"
#func global D3D10CompileEffectFromMemory "D3D10CompileEffectFromMemory" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr
; D3D10CompileEffectFromMemory pData, DataLength, pSrcFileName, varptr(pDefines), pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors   ; 戻り値は stat
; pData : void* -> "sptr"
; DataLength : UINT_PTR -> "sptr"
; pSrcFileName : LPCSTR -> "sptr"
; pDefines : D3D_SHADER_MACRO* optional -> "sptr"
; pInclude : ID3DInclude* optional -> "sptr"
; HLSLFlags : DWORD -> "sptr"
; FXFlags : DWORD -> "sptr"
; ppCompiledEffect : ID3DBlob** out -> "sptr"
; ppErrors : ID3DBlob** optional, out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "d3d10.dll"
#cfunc global D3D10CompileEffectFromMemory "D3D10CompileEffectFromMemory" sptr, sptr, str, var, sptr, int, int, sptr, sptr
; res = D3D10CompileEffectFromMemory(pData, DataLength, pSrcFileName, pDefines, pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors)
; pData : void* -> "sptr"
; DataLength : UINT_PTR -> "sptr"
; pSrcFileName : LPCSTR -> "str"
; pDefines : D3D_SHADER_MACRO* optional -> "var"
; pInclude : ID3DInclude* optional -> "sptr"
; HLSLFlags : DWORD -> "int"
; FXFlags : DWORD -> "int"
; ppCompiledEffect : ID3DBlob** out -> "sptr"
; ppErrors : ID3DBlob** optional, out -> "sptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT D3D10CompileEffectFromMemory(void* pData, UINT_PTR DataLength, LPCSTR pSrcFileName, D3D_SHADER_MACRO* pDefines, ID3DInclude* pInclude, DWORD HLSLFlags, DWORD FXFlags, ID3DBlob** ppCompiledEffect, ID3DBlob** ppErrors)
#uselib "d3d10.dll"
#cfunc global D3D10CompileEffectFromMemory "D3D10CompileEffectFromMemory" intptr, intptr, str, var, intptr, int, int, intptr, intptr
; res = D3D10CompileEffectFromMemory(pData, DataLength, pSrcFileName, pDefines, pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors)
; pData : void* -> "intptr"
; DataLength : UINT_PTR -> "intptr"
; pSrcFileName : LPCSTR -> "str"
; pDefines : D3D_SHADER_MACRO* optional -> "var"
; pInclude : ID3DInclude* optional -> "intptr"
; HLSLFlags : DWORD -> "int"
; FXFlags : DWORD -> "int"
; ppCompiledEffect : ID3DBlob** out -> "intptr"
; ppErrors : ID3DBlob** optional, out -> "intptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	d3d10 = windows.NewLazySystemDLL("d3d10.dll")
	procD3D10CompileEffectFromMemory = d3d10.NewProc("D3D10CompileEffectFromMemory")
)

// pData (void*), DataLength (UINT_PTR), pSrcFileName (LPCSTR), pDefines (D3D_SHADER_MACRO* optional), pInclude (ID3DInclude* optional), HLSLFlags (DWORD), FXFlags (DWORD), ppCompiledEffect (ID3DBlob** out), ppErrors (ID3DBlob** optional, out)
r1, _, err := procD3D10CompileEffectFromMemory.Call(
	uintptr(pData),
	uintptr(DataLength),
	uintptr(unsafe.Pointer(windows.BytePtrFromString(pSrcFileName))),
	uintptr(pDefines),
	uintptr(pInclude),
	uintptr(HLSLFlags),
	uintptr(FXFlags),
	uintptr(ppCompiledEffect),
	uintptr(ppErrors),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function D3D10CompileEffectFromMemory(
  pData: Pointer;   // void*
  DataLength: NativeUInt;   // UINT_PTR
  pSrcFileName: PAnsiChar;   // LPCSTR
  pDefines: Pointer;   // D3D_SHADER_MACRO* optional
  pInclude: Pointer;   // ID3DInclude* optional
  HLSLFlags: DWORD;   // DWORD
  FXFlags: DWORD;   // DWORD
  ppCompiledEffect: Pointer;   // ID3DBlob** out
  ppErrors: Pointer   // ID3DBlob** optional, out
): Integer; stdcall;
  external 'd3d10.dll' name 'D3D10CompileEffectFromMemory';
result := DllCall("d3d10\D3D10CompileEffectFromMemory"
    , "Ptr", pData   ; void*
    , "UPtr", DataLength   ; UINT_PTR
    , "AStr", pSrcFileName   ; LPCSTR
    , "Ptr", pDefines   ; D3D_SHADER_MACRO* optional
    , "Ptr", pInclude   ; ID3DInclude* optional
    , "UInt", HLSLFlags   ; DWORD
    , "UInt", FXFlags   ; DWORD
    , "Ptr", ppCompiledEffect   ; ID3DBlob** out
    , "Ptr", ppErrors   ; ID3DBlob** optional, out
    , "Int")   ; return: HRESULT
●D3D10CompileEffectFromMemory(pData, DataLength, pSrcFileName, pDefines, pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors) = DLL("d3d10.dll", "int D3D10CompileEffectFromMemory(void*, int, char*, void*, void*, dword, dword, void*, void*)")
# 呼び出し: D3D10CompileEffectFromMemory(pData, DataLength, pSrcFileName, pDefines, pInclude, HLSLFlags, FXFlags, ppCompiledEffect, ppErrors)
# pData : void* -> "void*"
# DataLength : UINT_PTR -> "int"
# pSrcFileName : LPCSTR -> "char*"
# pDefines : D3D_SHADER_MACRO* optional -> "void*"
# pInclude : ID3DInclude* optional -> "void*"
# HLSLFlags : DWORD -> "dword"
# FXFlags : DWORD -> "dword"
# ppCompiledEffect : ID3DBlob** out -> "void*"
# ppErrors : ID3DBlob** optional, out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。