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D3D10_BLEND_DESC
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| AlphaToCoverageEnable | BOOL | 4 | +0 | +0 | アルファトゥカバレッジを有効にするか。TRUEで有効になる。 |
| BlendEnable | BOOL | 32 | +4 | +4 | 各レンダーターゲットのブレンドを有効にするか(8要素配列)。 |
| SrcBlend | D3D10_BLEND | 4 | +36 | +36 | RGB値のソースブレンド係数。 |
| DestBlend | D3D10_BLEND | 4 | +40 | +40 | RGB値のデスティネーションブレンド係数。 |
| BlendOp | D3D10_BLEND_OP | 4 | +44 | +44 | ソースとデスティネーションのRGBブレンド演算方法。 |
| SrcBlendAlpha | D3D10_BLEND | 4 | +48 | +48 | アルファ値のソースブレンド係数。 |
| DestBlendAlpha | D3D10_BLEND | 4 | +52 | +52 | アルファ値のデスティネーションブレンド係数。 |
| BlendOpAlpha | D3D10_BLEND_OP | 4 | +56 | +56 | ソースとデスティネーションのアルファブレンド演算方法。 |
| RenderTargetWriteMask | BYTE | 8 | +60 | +60 | 書き込みを許可するカラーチャネルのマスク(8要素配列)。 |
各言語での定義
#include <windows.h>
// D3D10_BLEND_DESC (x64 68 / x86 68 バイト)
typedef struct D3D10_BLEND_DESC {
BOOL AlphaToCoverageEnable;
BOOL BlendEnable[8];
D3D10_BLEND SrcBlend;
D3D10_BLEND DestBlend;
D3D10_BLEND_OP BlendOp;
D3D10_BLEND SrcBlendAlpha;
D3D10_BLEND DestBlendAlpha;
D3D10_BLEND_OP BlendOpAlpha;
BYTE RenderTargetWriteMask[8];
} D3D10_BLEND_DESC;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D10_BLEND_DESC
{
[MarshalAs(UnmanagedType.Bool)] public bool AlphaToCoverageEnable;
[MarshalAs(UnmanagedType.ByValArray, ArraySubType = UnmanagedType.Bool, SizeConst = 8)] public bool[] BlendEnable;
public int SrcBlend;
public int DestBlend;
public int BlendOp;
public int SrcBlendAlpha;
public int DestBlendAlpha;
public int BlendOpAlpha;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)] public byte[] RenderTargetWriteMask;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D10_BLEND_DESC
<MarshalAs(UnmanagedType.Bool)> Public AlphaToCoverageEnable As Boolean
<MarshalAs(UnmanagedType.ByValArray, ArraySubType:=UnmanagedType.Bool, SizeConst:=8)> Public BlendEnable() As Boolean
Public SrcBlend As Integer
Public DestBlend As Integer
Public BlendOp As Integer
Public SrcBlendAlpha As Integer
Public DestBlendAlpha As Integer
Public BlendOpAlpha As Integer
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=8)> Public RenderTargetWriteMask() As Byte
End Structureimport ctypes
from ctypes import wintypes
class D3D10_BLEND_DESC(ctypes.Structure):
_fields_ = [
("AlphaToCoverageEnable", wintypes.BOOL),
("BlendEnable", wintypes.BOOL * 8),
("SrcBlend", ctypes.c_int),
("DestBlend", ctypes.c_int),
("BlendOp", ctypes.c_int),
("SrcBlendAlpha", ctypes.c_int),
("DestBlendAlpha", ctypes.c_int),
("BlendOpAlpha", ctypes.c_int),
("RenderTargetWriteMask", ctypes.c_ubyte * 8),
]#[repr(C)]
pub struct D3D10_BLEND_DESC {
pub AlphaToCoverageEnable: i32,
pub BlendEnable: [i32; 8],
pub SrcBlend: i32,
pub DestBlend: i32,
pub BlendOp: i32,
pub SrcBlendAlpha: i32,
pub DestBlendAlpha: i32,
pub BlendOpAlpha: i32,
pub RenderTargetWriteMask: [u8; 8],
}import "golang.org/x/sys/windows"
type D3D10_BLEND_DESC struct {
AlphaToCoverageEnable int32
BlendEnable [8]int32
SrcBlend int32
DestBlend int32
BlendOp int32
SrcBlendAlpha int32
DestBlendAlpha int32
BlendOpAlpha int32
RenderTargetWriteMask [8]byte
}type
D3D10_BLEND_DESC = record
AlphaToCoverageEnable: BOOL;
BlendEnable: array[0..7] of BOOL;
SrcBlend: Integer;
DestBlend: Integer;
BlendOp: Integer;
SrcBlendAlpha: Integer;
DestBlendAlpha: Integer;
BlendOpAlpha: Integer;
RenderTargetWriteMask: array[0..7] of Byte;
end;const D3D10_BLEND_DESC = extern struct {
AlphaToCoverageEnable: i32,
BlendEnable: [8]i32,
SrcBlend: i32,
DestBlend: i32,
BlendOp: i32,
SrcBlendAlpha: i32,
DestBlendAlpha: i32,
BlendOpAlpha: i32,
RenderTargetWriteMask: [8]u8,
};type
D3D10_BLEND_DESC {.bycopy.} = object
AlphaToCoverageEnable: int32
BlendEnable: array[8, int32]
SrcBlend: int32
DestBlend: int32
BlendOp: int32
SrcBlendAlpha: int32
DestBlendAlpha: int32
BlendOpAlpha: int32
RenderTargetWriteMask: array[8, uint8]struct D3D10_BLEND_DESC
{
int AlphaToCoverageEnable;
int[8] BlendEnable;
int SrcBlend;
int DestBlend;
int BlendOp;
int SrcBlendAlpha;
int DestBlendAlpha;
int BlendOpAlpha;
ubyte[8] RenderTargetWriteMask;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D10_BLEND_DESC サイズ: 68 バイト(x64)
dim st, 17 ; 4byte整数×17(構造体サイズ 68 / 4 切り上げ)
; AlphaToCoverageEnable : BOOL (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; BlendEnable : BOOL (+4, 32byte) varptr(st)+4 を基点に操作(32byte:入れ子/配列)
; SrcBlend : D3D10_BLEND (+36, 4byte) st.9 = 値 / 値 = st.9 (lpoke/lpeek も可)
; DestBlend : D3D10_BLEND (+40, 4byte) st.10 = 値 / 値 = st.10 (lpoke/lpeek も可)
; BlendOp : D3D10_BLEND_OP (+44, 4byte) st.11 = 値 / 値 = st.11 (lpoke/lpeek も可)
; SrcBlendAlpha : D3D10_BLEND (+48, 4byte) st.12 = 値 / 値 = st.12 (lpoke/lpeek も可)
; DestBlendAlpha : D3D10_BLEND (+52, 4byte) st.13 = 値 / 値 = st.13 (lpoke/lpeek も可)
; BlendOpAlpha : D3D10_BLEND_OP (+56, 4byte) st.14 = 値 / 値 = st.14 (lpoke/lpeek も可)
; RenderTargetWriteMask : BYTE (+60, 8byte) varptr(st)+60 を基点に操作(8byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global D3D10_BLEND_DESC
#field bool AlphaToCoverageEnable
#field bool BlendEnable 8
#field int SrcBlend
#field int DestBlend
#field int BlendOp
#field int SrcBlendAlpha
#field int DestBlendAlpha
#field int BlendOpAlpha
#field byte RenderTargetWriteMask 8
#endstruct
stdim st, D3D10_BLEND_DESC ; NSTRUCT 変数を確保
st->AlphaToCoverageEnable = 100
mes "AlphaToCoverageEnable=" + st->AlphaToCoverageEnable