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ホームGraphics.Direct3D10 › D3D10_BLEND_OP

D3D10_BLEND_OP

列挙型
基底型i4

メンバー 5

名前10進16進
D3D10_BLEND_OP_ADD10x1
D3D10_BLEND_OP_SUBTRACT20x2
D3D10_BLEND_OP_REV_SUBTRACT30x3
D3D10_BLEND_OP_MIN40x4
D3D10_BLEND_OP_MAX50x5

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D10_BLEND_OP : int {
    D3D10_BLEND_OP_ADD = 1,
    D3D10_BLEND_OP_SUBTRACT = 2,
    D3D10_BLEND_OP_REV_SUBTRACT = 3,
    D3D10_BLEND_OP_MIN = 4,
    D3D10_BLEND_OP_MAX = 5
} D3D10_BLEND_OP;
public enum D3D10_BLEND_OP : int
{
    D3D10_BLEND_OP_ADD = 1,
    D3D10_BLEND_OP_SUBTRACT = 2,
    D3D10_BLEND_OP_REV_SUBTRACT = 3,
    D3D10_BLEND_OP_MIN = 4,
    D3D10_BLEND_OP_MAX = 5,
}
Public Enum D3D10_BLEND_OP As Integer
    D3D10_BLEND_OP_ADD = 1
    D3D10_BLEND_OP_SUBTRACT = 2
    D3D10_BLEND_OP_REV_SUBTRACT = 3
    D3D10_BLEND_OP_MIN = 4
    D3D10_BLEND_OP_MAX = 5
End Enum
import enum

class D3D10_BLEND_OP(enum.IntEnum):
    D3D10_BLEND_OP_ADD = 1
    D3D10_BLEND_OP_SUBTRACT = 2
    D3D10_BLEND_OP_REV_SUBTRACT = 3
    D3D10_BLEND_OP_MIN = 4
    D3D10_BLEND_OP_MAX = 5
// D3D10_BLEND_OP
pub const D3D10_BLEND_OP_ADD: i32 = 1;
pub const D3D10_BLEND_OP_SUBTRACT: i32 = 2;
pub const D3D10_BLEND_OP_REV_SUBTRACT: i32 = 3;
pub const D3D10_BLEND_OP_MIN: i32 = 4;
pub const D3D10_BLEND_OP_MAX: i32 = 5;
// D3D10_BLEND_OP
const (
	D3D10_BLEND_OP_ADD int32 = 1
	D3D10_BLEND_OP_SUBTRACT int32 = 2
	D3D10_BLEND_OP_REV_SUBTRACT int32 = 3
	D3D10_BLEND_OP_MIN int32 = 4
	D3D10_BLEND_OP_MAX int32 = 5
)
const
  D3D10_BLEND_OP_ADD = 1;
  D3D10_BLEND_OP_SUBTRACT = 2;
  D3D10_BLEND_OP_REV_SUBTRACT = 3;
  D3D10_BLEND_OP_MIN = 4;
  D3D10_BLEND_OP_MAX = 5;
// D3D10_BLEND_OP
pub const D3D10_BLEND_OP_ADD: i32 = 1;
pub const D3D10_BLEND_OP_SUBTRACT: i32 = 2;
pub const D3D10_BLEND_OP_REV_SUBTRACT: i32 = 3;
pub const D3D10_BLEND_OP_MIN: i32 = 4;
pub const D3D10_BLEND_OP_MAX: i32 = 5;
const
  D3D10_BLEND_OP_ADD* = 1
  D3D10_BLEND_OP_SUBTRACT* = 2
  D3D10_BLEND_OP_REV_SUBTRACT* = 3
  D3D10_BLEND_OP_MIN* = 4
  D3D10_BLEND_OP_MAX* = 5
enum D3D10_BLEND_OP : int {
    D3D10_BLEND_OP_ADD = 1,
    D3D10_BLEND_OP_SUBTRACT = 2,
    D3D10_BLEND_OP_REV_SUBTRACT = 3,
    D3D10_BLEND_OP_MIN = 4,
    D3D10_BLEND_OP_MAX = 5,
}
#define global D3D10_BLEND_OP_ADD          0x1
#define global D3D10_BLEND_OP_SUBTRACT     0x2
#define global D3D10_BLEND_OP_REV_SUBTRACT 0x3
#define global D3D10_BLEND_OP_MIN          0x4
#define global D3D10_BLEND_OP_MAX          0x5