ホーム › Graphics.Direct3D10 › D3D10_BLEND_OP
D3D10_BLEND_OP
列挙型メンバー 5
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D10_BLEND_OP_ADD | 1 | 0x1 |
| D3D10_BLEND_OP_SUBTRACT | 2 | 0x2 |
| D3D10_BLEND_OP_REV_SUBTRACT | 3 | 0x3 |
| D3D10_BLEND_OP_MIN | 4 | 0x4 |
| D3D10_BLEND_OP_MAX | 5 | 0x5 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D10_BLEND_OP : int {
D3D10_BLEND_OP_ADD = 1,
D3D10_BLEND_OP_SUBTRACT = 2,
D3D10_BLEND_OP_REV_SUBTRACT = 3,
D3D10_BLEND_OP_MIN = 4,
D3D10_BLEND_OP_MAX = 5
} D3D10_BLEND_OP;public enum D3D10_BLEND_OP : int
{
D3D10_BLEND_OP_ADD = 1,
D3D10_BLEND_OP_SUBTRACT = 2,
D3D10_BLEND_OP_REV_SUBTRACT = 3,
D3D10_BLEND_OP_MIN = 4,
D3D10_BLEND_OP_MAX = 5,
}Public Enum D3D10_BLEND_OP As Integer
D3D10_BLEND_OP_ADD = 1
D3D10_BLEND_OP_SUBTRACT = 2
D3D10_BLEND_OP_REV_SUBTRACT = 3
D3D10_BLEND_OP_MIN = 4
D3D10_BLEND_OP_MAX = 5
End Enumimport enum
class D3D10_BLEND_OP(enum.IntEnum):
D3D10_BLEND_OP_ADD = 1
D3D10_BLEND_OP_SUBTRACT = 2
D3D10_BLEND_OP_REV_SUBTRACT = 3
D3D10_BLEND_OP_MIN = 4
D3D10_BLEND_OP_MAX = 5// D3D10_BLEND_OP
pub const D3D10_BLEND_OP_ADD: i32 = 1;
pub const D3D10_BLEND_OP_SUBTRACT: i32 = 2;
pub const D3D10_BLEND_OP_REV_SUBTRACT: i32 = 3;
pub const D3D10_BLEND_OP_MIN: i32 = 4;
pub const D3D10_BLEND_OP_MAX: i32 = 5;// D3D10_BLEND_OP
const (
D3D10_BLEND_OP_ADD int32 = 1
D3D10_BLEND_OP_SUBTRACT int32 = 2
D3D10_BLEND_OP_REV_SUBTRACT int32 = 3
D3D10_BLEND_OP_MIN int32 = 4
D3D10_BLEND_OP_MAX int32 = 5
)const
D3D10_BLEND_OP_ADD = 1;
D3D10_BLEND_OP_SUBTRACT = 2;
D3D10_BLEND_OP_REV_SUBTRACT = 3;
D3D10_BLEND_OP_MIN = 4;
D3D10_BLEND_OP_MAX = 5;// D3D10_BLEND_OP
pub const D3D10_BLEND_OP_ADD: i32 = 1;
pub const D3D10_BLEND_OP_SUBTRACT: i32 = 2;
pub const D3D10_BLEND_OP_REV_SUBTRACT: i32 = 3;
pub const D3D10_BLEND_OP_MIN: i32 = 4;
pub const D3D10_BLEND_OP_MAX: i32 = 5;const
D3D10_BLEND_OP_ADD* = 1
D3D10_BLEND_OP_SUBTRACT* = 2
D3D10_BLEND_OP_REV_SUBTRACT* = 3
D3D10_BLEND_OP_MIN* = 4
D3D10_BLEND_OP_MAX* = 5enum D3D10_BLEND_OP : int {
D3D10_BLEND_OP_ADD = 1,
D3D10_BLEND_OP_SUBTRACT = 2,
D3D10_BLEND_OP_REV_SUBTRACT = 3,
D3D10_BLEND_OP_MIN = 4,
D3D10_BLEND_OP_MAX = 5,
}#define global D3D10_BLEND_OP_ADD 0x1
#define global D3D10_BLEND_OP_SUBTRACT 0x2
#define global D3D10_BLEND_OP_REV_SUBTRACT 0x3
#define global D3D10_BLEND_OP_MIN 0x4
#define global D3D10_BLEND_OP_MAX 0x5