Win32 API 日本語リファレンス
ホームGraphics.Direct3D10 › D3D10_BLEND

D3D10_BLEND

列挙型
基底型i4

メンバー 17

名前10進16進
D3D10_BLEND_ZERO10x1
D3D10_BLEND_ONE20x2
D3D10_BLEND_SRC_COLOR30x3
D3D10_BLEND_INV_SRC_COLOR40x4
D3D10_BLEND_SRC_ALPHA50x5
D3D10_BLEND_INV_SRC_ALPHA60x6
D3D10_BLEND_DEST_ALPHA70x7
D3D10_BLEND_INV_DEST_ALPHA80x8
D3D10_BLEND_DEST_COLOR90x9
D3D10_BLEND_INV_DEST_COLOR100xA
D3D10_BLEND_SRC_ALPHA_SAT110xB
D3D10_BLEND_BLEND_FACTOR140xE
D3D10_BLEND_INV_BLEND_FACTOR150xF
D3D10_BLEND_SRC1_COLOR160x10
D3D10_BLEND_INV_SRC1_COLOR170x11
D3D10_BLEND_SRC1_ALPHA180x12
D3D10_BLEND_INV_SRC1_ALPHA190x13

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D10_BLEND : int {
    D3D10_BLEND_ZERO = 1,
    D3D10_BLEND_ONE = 2,
    D3D10_BLEND_SRC_COLOR = 3,
    D3D10_BLEND_INV_SRC_COLOR = 4,
    D3D10_BLEND_SRC_ALPHA = 5,
    D3D10_BLEND_INV_SRC_ALPHA = 6,
    D3D10_BLEND_DEST_ALPHA = 7,
    D3D10_BLEND_INV_DEST_ALPHA = 8,
    D3D10_BLEND_DEST_COLOR = 9,
    D3D10_BLEND_INV_DEST_COLOR = 10,
    D3D10_BLEND_SRC_ALPHA_SAT = 11,
    D3D10_BLEND_BLEND_FACTOR = 14,
    D3D10_BLEND_INV_BLEND_FACTOR = 15,
    D3D10_BLEND_SRC1_COLOR = 16,
    D3D10_BLEND_INV_SRC1_COLOR = 17,
    D3D10_BLEND_SRC1_ALPHA = 18,
    D3D10_BLEND_INV_SRC1_ALPHA = 19
} D3D10_BLEND;
public enum D3D10_BLEND : int
{
    D3D10_BLEND_ZERO = 1,
    D3D10_BLEND_ONE = 2,
    D3D10_BLEND_SRC_COLOR = 3,
    D3D10_BLEND_INV_SRC_COLOR = 4,
    D3D10_BLEND_SRC_ALPHA = 5,
    D3D10_BLEND_INV_SRC_ALPHA = 6,
    D3D10_BLEND_DEST_ALPHA = 7,
    D3D10_BLEND_INV_DEST_ALPHA = 8,
    D3D10_BLEND_DEST_COLOR = 9,
    D3D10_BLEND_INV_DEST_COLOR = 10,
    D3D10_BLEND_SRC_ALPHA_SAT = 11,
    D3D10_BLEND_BLEND_FACTOR = 14,
    D3D10_BLEND_INV_BLEND_FACTOR = 15,
    D3D10_BLEND_SRC1_COLOR = 16,
    D3D10_BLEND_INV_SRC1_COLOR = 17,
    D3D10_BLEND_SRC1_ALPHA = 18,
    D3D10_BLEND_INV_SRC1_ALPHA = 19,
}
Public Enum D3D10_BLEND As Integer
    D3D10_BLEND_ZERO = 1
    D3D10_BLEND_ONE = 2
    D3D10_BLEND_SRC_COLOR = 3
    D3D10_BLEND_INV_SRC_COLOR = 4
    D3D10_BLEND_SRC_ALPHA = 5
    D3D10_BLEND_INV_SRC_ALPHA = 6
    D3D10_BLEND_DEST_ALPHA = 7
    D3D10_BLEND_INV_DEST_ALPHA = 8
    D3D10_BLEND_DEST_COLOR = 9
    D3D10_BLEND_INV_DEST_COLOR = 10
    D3D10_BLEND_SRC_ALPHA_SAT = 11
    D3D10_BLEND_BLEND_FACTOR = 14
    D3D10_BLEND_INV_BLEND_FACTOR = 15
    D3D10_BLEND_SRC1_COLOR = 16
    D3D10_BLEND_INV_SRC1_COLOR = 17
    D3D10_BLEND_SRC1_ALPHA = 18
    D3D10_BLEND_INV_SRC1_ALPHA = 19
End Enum
import enum

class D3D10_BLEND(enum.IntEnum):
    D3D10_BLEND_ZERO = 1
    D3D10_BLEND_ONE = 2
    D3D10_BLEND_SRC_COLOR = 3
    D3D10_BLEND_INV_SRC_COLOR = 4
    D3D10_BLEND_SRC_ALPHA = 5
    D3D10_BLEND_INV_SRC_ALPHA = 6
    D3D10_BLEND_DEST_ALPHA = 7
    D3D10_BLEND_INV_DEST_ALPHA = 8
    D3D10_BLEND_DEST_COLOR = 9
    D3D10_BLEND_INV_DEST_COLOR = 10
    D3D10_BLEND_SRC_ALPHA_SAT = 11
    D3D10_BLEND_BLEND_FACTOR = 14
    D3D10_BLEND_INV_BLEND_FACTOR = 15
    D3D10_BLEND_SRC1_COLOR = 16
    D3D10_BLEND_INV_SRC1_COLOR = 17
    D3D10_BLEND_SRC1_ALPHA = 18
    D3D10_BLEND_INV_SRC1_ALPHA = 19
// D3D10_BLEND
pub const D3D10_BLEND_ZERO: i32 = 1;
pub const D3D10_BLEND_ONE: i32 = 2;
pub const D3D10_BLEND_SRC_COLOR: i32 = 3;
pub const D3D10_BLEND_INV_SRC_COLOR: i32 = 4;
pub const D3D10_BLEND_SRC_ALPHA: i32 = 5;
pub const D3D10_BLEND_INV_SRC_ALPHA: i32 = 6;
pub const D3D10_BLEND_DEST_ALPHA: i32 = 7;
pub const D3D10_BLEND_INV_DEST_ALPHA: i32 = 8;
pub const D3D10_BLEND_DEST_COLOR: i32 = 9;
pub const D3D10_BLEND_INV_DEST_COLOR: i32 = 10;
pub const D3D10_BLEND_SRC_ALPHA_SAT: i32 = 11;
pub const D3D10_BLEND_BLEND_FACTOR: i32 = 14;
pub const D3D10_BLEND_INV_BLEND_FACTOR: i32 = 15;
pub const D3D10_BLEND_SRC1_COLOR: i32 = 16;
pub const D3D10_BLEND_INV_SRC1_COLOR: i32 = 17;
pub const D3D10_BLEND_SRC1_ALPHA: i32 = 18;
pub const D3D10_BLEND_INV_SRC1_ALPHA: i32 = 19;
// D3D10_BLEND
const (
	D3D10_BLEND_ZERO int32 = 1
	D3D10_BLEND_ONE int32 = 2
	D3D10_BLEND_SRC_COLOR int32 = 3
	D3D10_BLEND_INV_SRC_COLOR int32 = 4
	D3D10_BLEND_SRC_ALPHA int32 = 5
	D3D10_BLEND_INV_SRC_ALPHA int32 = 6
	D3D10_BLEND_DEST_ALPHA int32 = 7
	D3D10_BLEND_INV_DEST_ALPHA int32 = 8
	D3D10_BLEND_DEST_COLOR int32 = 9
	D3D10_BLEND_INV_DEST_COLOR int32 = 10
	D3D10_BLEND_SRC_ALPHA_SAT int32 = 11
	D3D10_BLEND_BLEND_FACTOR int32 = 14
	D3D10_BLEND_INV_BLEND_FACTOR int32 = 15
	D3D10_BLEND_SRC1_COLOR int32 = 16
	D3D10_BLEND_INV_SRC1_COLOR int32 = 17
	D3D10_BLEND_SRC1_ALPHA int32 = 18
	D3D10_BLEND_INV_SRC1_ALPHA int32 = 19
)
const
  D3D10_BLEND_ZERO = 1;
  D3D10_BLEND_ONE = 2;
  D3D10_BLEND_SRC_COLOR = 3;
  D3D10_BLEND_INV_SRC_COLOR = 4;
  D3D10_BLEND_SRC_ALPHA = 5;
  D3D10_BLEND_INV_SRC_ALPHA = 6;
  D3D10_BLEND_DEST_ALPHA = 7;
  D3D10_BLEND_INV_DEST_ALPHA = 8;
  D3D10_BLEND_DEST_COLOR = 9;
  D3D10_BLEND_INV_DEST_COLOR = 10;
  D3D10_BLEND_SRC_ALPHA_SAT = 11;
  D3D10_BLEND_BLEND_FACTOR = 14;
  D3D10_BLEND_INV_BLEND_FACTOR = 15;
  D3D10_BLEND_SRC1_COLOR = 16;
  D3D10_BLEND_INV_SRC1_COLOR = 17;
  D3D10_BLEND_SRC1_ALPHA = 18;
  D3D10_BLEND_INV_SRC1_ALPHA = 19;
// D3D10_BLEND
pub const D3D10_BLEND_ZERO: i32 = 1;
pub const D3D10_BLEND_ONE: i32 = 2;
pub const D3D10_BLEND_SRC_COLOR: i32 = 3;
pub const D3D10_BLEND_INV_SRC_COLOR: i32 = 4;
pub const D3D10_BLEND_SRC_ALPHA: i32 = 5;
pub const D3D10_BLEND_INV_SRC_ALPHA: i32 = 6;
pub const D3D10_BLEND_DEST_ALPHA: i32 = 7;
pub const D3D10_BLEND_INV_DEST_ALPHA: i32 = 8;
pub const D3D10_BLEND_DEST_COLOR: i32 = 9;
pub const D3D10_BLEND_INV_DEST_COLOR: i32 = 10;
pub const D3D10_BLEND_SRC_ALPHA_SAT: i32 = 11;
pub const D3D10_BLEND_BLEND_FACTOR: i32 = 14;
pub const D3D10_BLEND_INV_BLEND_FACTOR: i32 = 15;
pub const D3D10_BLEND_SRC1_COLOR: i32 = 16;
pub const D3D10_BLEND_INV_SRC1_COLOR: i32 = 17;
pub const D3D10_BLEND_SRC1_ALPHA: i32 = 18;
pub const D3D10_BLEND_INV_SRC1_ALPHA: i32 = 19;
const
  D3D10_BLEND_ZERO* = 1
  D3D10_BLEND_ONE* = 2
  D3D10_BLEND_SRC_COLOR* = 3
  D3D10_BLEND_INV_SRC_COLOR* = 4
  D3D10_BLEND_SRC_ALPHA* = 5
  D3D10_BLEND_INV_SRC_ALPHA* = 6
  D3D10_BLEND_DEST_ALPHA* = 7
  D3D10_BLEND_INV_DEST_ALPHA* = 8
  D3D10_BLEND_DEST_COLOR* = 9
  D3D10_BLEND_INV_DEST_COLOR* = 10
  D3D10_BLEND_SRC_ALPHA_SAT* = 11
  D3D10_BLEND_BLEND_FACTOR* = 14
  D3D10_BLEND_INV_BLEND_FACTOR* = 15
  D3D10_BLEND_SRC1_COLOR* = 16
  D3D10_BLEND_INV_SRC1_COLOR* = 17
  D3D10_BLEND_SRC1_ALPHA* = 18
  D3D10_BLEND_INV_SRC1_ALPHA* = 19
enum D3D10_BLEND : int {
    D3D10_BLEND_ZERO = 1,
    D3D10_BLEND_ONE = 2,
    D3D10_BLEND_SRC_COLOR = 3,
    D3D10_BLEND_INV_SRC_COLOR = 4,
    D3D10_BLEND_SRC_ALPHA = 5,
    D3D10_BLEND_INV_SRC_ALPHA = 6,
    D3D10_BLEND_DEST_ALPHA = 7,
    D3D10_BLEND_INV_DEST_ALPHA = 8,
    D3D10_BLEND_DEST_COLOR = 9,
    D3D10_BLEND_INV_DEST_COLOR = 10,
    D3D10_BLEND_SRC_ALPHA_SAT = 11,
    D3D10_BLEND_BLEND_FACTOR = 14,
    D3D10_BLEND_INV_BLEND_FACTOR = 15,
    D3D10_BLEND_SRC1_COLOR = 16,
    D3D10_BLEND_INV_SRC1_COLOR = 17,
    D3D10_BLEND_SRC1_ALPHA = 18,
    D3D10_BLEND_INV_SRC1_ALPHA = 19,
}
#define global D3D10_BLEND_ZERO             0x1
#define global D3D10_BLEND_ONE              0x2
#define global D3D10_BLEND_SRC_COLOR        0x3
#define global D3D10_BLEND_INV_SRC_COLOR    0x4
#define global D3D10_BLEND_SRC_ALPHA        0x5
#define global D3D10_BLEND_INV_SRC_ALPHA    0x6
#define global D3D10_BLEND_DEST_ALPHA       0x7
#define global D3D10_BLEND_INV_DEST_ALPHA   0x8
#define global D3D10_BLEND_DEST_COLOR       0x9
#define global D3D10_BLEND_INV_DEST_COLOR   0xA
#define global D3D10_BLEND_SRC_ALPHA_SAT    0xB
#define global D3D10_BLEND_BLEND_FACTOR     0xE
#define global D3D10_BLEND_INV_BLEND_FACTOR 0xF
#define global D3D10_BLEND_SRC1_COLOR       0x10
#define global D3D10_BLEND_INV_SRC1_COLOR   0x11
#define global D3D10_BLEND_SRC1_ALPHA       0x12
#define global D3D10_BLEND_INV_SRC1_ALPHA   0x13