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D3D10DisassembleEffect
関数Direct3D10エフェクトを可読なアセンブリテキストに逆アセンブルする。
シグネチャ
// d3d10.dll
#include <windows.h>
HRESULT D3D10DisassembleEffect(
ID3D10Effect* pEffect,
BOOL EnableColorCode,
ID3DBlob** ppDisassembly
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pEffect | ID3D10Effect* | in |
| EnableColorCode | BOOL | in |
| ppDisassembly | ID3DBlob** | out |
戻り値の型: HRESULT
各言語での呼び出し定義
// d3d10.dll
#include <windows.h>
HRESULT D3D10DisassembleEffect(
ID3D10Effect* pEffect,
BOOL EnableColorCode,
ID3DBlob** ppDisassembly
);[DllImport("d3d10.dll", ExactSpelling = true)]
static extern int D3D10DisassembleEffect(
IntPtr pEffect, // ID3D10Effect*
bool EnableColorCode, // BOOL
IntPtr ppDisassembly // ID3DBlob** out
);<DllImport("d3d10.dll", ExactSpelling:=True)>
Public Shared Function D3D10DisassembleEffect(
pEffect As IntPtr, ' ID3D10Effect*
EnableColorCode As Boolean, ' BOOL
ppDisassembly As IntPtr ' ID3DBlob** out
) As Integer
End Function' pEffect : ID3D10Effect*
' EnableColorCode : BOOL
' ppDisassembly : ID3DBlob** out
Declare PtrSafe Function D3D10DisassembleEffect Lib "d3d10" ( _
ByVal pEffect As LongPtr, _
ByVal EnableColorCode As Long, _
ByVal ppDisassembly As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D3D10DisassembleEffect = ctypes.windll.d3d10.D3D10DisassembleEffect
D3D10DisassembleEffect.restype = ctypes.c_int
D3D10DisassembleEffect.argtypes = [
ctypes.c_void_p, # pEffect : ID3D10Effect*
wintypes.BOOL, # EnableColorCode : BOOL
ctypes.c_void_p, # ppDisassembly : ID3DBlob** out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('d3d10.dll')
D3D10DisassembleEffect = Fiddle::Function.new(
lib['D3D10DisassembleEffect'],
[
Fiddle::TYPE_VOIDP, # pEffect : ID3D10Effect*
Fiddle::TYPE_INT, # EnableColorCode : BOOL
Fiddle::TYPE_VOIDP, # ppDisassembly : ID3DBlob** out
],
Fiddle::TYPE_INT)#[link(name = "d3d10")]
extern "system" {
fn D3D10DisassembleEffect(
pEffect: *mut core::ffi::c_void, // ID3D10Effect*
EnableColorCode: i32, // BOOL
ppDisassembly: *mut *mut core::ffi::c_void // ID3DBlob** out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("d3d10.dll")]
public static extern int D3D10DisassembleEffect(IntPtr pEffect, bool EnableColorCode, IntPtr ppDisassembly);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d10_D3D10DisassembleEffect' -Namespace Win32 -PassThru
# $api::D3D10DisassembleEffect(pEffect, EnableColorCode, ppDisassembly)#uselib "d3d10.dll"
#func global D3D10DisassembleEffect "D3D10DisassembleEffect" sptr, sptr, sptr
; D3D10DisassembleEffect pEffect, EnableColorCode, ppDisassembly ; 戻り値は stat
; pEffect : ID3D10Effect* -> "sptr"
; EnableColorCode : BOOL -> "sptr"
; ppDisassembly : ID3DBlob** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "d3d10.dll"
#cfunc global D3D10DisassembleEffect "D3D10DisassembleEffect" sptr, int, sptr
; res = D3D10DisassembleEffect(pEffect, EnableColorCode, ppDisassembly)
; pEffect : ID3D10Effect* -> "sptr"
; EnableColorCode : BOOL -> "int"
; ppDisassembly : ID3DBlob** out -> "sptr"; HRESULT D3D10DisassembleEffect(ID3D10Effect* pEffect, BOOL EnableColorCode, ID3DBlob** ppDisassembly)
#uselib "d3d10.dll"
#cfunc global D3D10DisassembleEffect "D3D10DisassembleEffect" intptr, int, intptr
; res = D3D10DisassembleEffect(pEffect, EnableColorCode, ppDisassembly)
; pEffect : ID3D10Effect* -> "intptr"
; EnableColorCode : BOOL -> "int"
; ppDisassembly : ID3DBlob** out -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3d10 = windows.NewLazySystemDLL("d3d10.dll")
procD3D10DisassembleEffect = d3d10.NewProc("D3D10DisassembleEffect")
)
// pEffect (ID3D10Effect*), EnableColorCode (BOOL), ppDisassembly (ID3DBlob** out)
r1, _, err := procD3D10DisassembleEffect.Call(
uintptr(pEffect),
uintptr(EnableColorCode),
uintptr(ppDisassembly),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction D3D10DisassembleEffect(
pEffect: Pointer; // ID3D10Effect*
EnableColorCode: BOOL; // BOOL
ppDisassembly: Pointer // ID3DBlob** out
): Integer; stdcall;
external 'd3d10.dll' name 'D3D10DisassembleEffect';result := DllCall("d3d10\D3D10DisassembleEffect"
, "Ptr", pEffect ; ID3D10Effect*
, "Int", EnableColorCode ; BOOL
, "Ptr", ppDisassembly ; ID3DBlob** out
, "Int") ; return: HRESULT●D3D10DisassembleEffect(pEffect, EnableColorCode, ppDisassembly) = DLL("d3d10.dll", "int D3D10DisassembleEffect(void*, bool, void*)")
# 呼び出し: D3D10DisassembleEffect(pEffect, EnableColorCode, ppDisassembly)
# pEffect : ID3D10Effect* -> "void*"
# EnableColorCode : BOOL -> "bool"
# ppDisassembly : ID3DBlob** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。