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D3D10DisassembleEffect

関数
Direct3D10エフェクトを可読なアセンブリテキストに逆アセンブルする。
DLLd3d10.dll呼出規約winapi

シグネチャ

// d3d10.dll
#include <windows.h>

HRESULT D3D10DisassembleEffect(
    ID3D10Effect* pEffect,
    BOOL EnableColorCode,
    ID3DBlob** ppDisassembly
);

パラメーター

名前方向
pEffectID3D10Effect*in
EnableColorCodeBOOLin
ppDisassemblyID3DBlob**out

戻り値の型: HRESULT

各言語での呼び出し定義

// d3d10.dll
#include <windows.h>

HRESULT D3D10DisassembleEffect(
    ID3D10Effect* pEffect,
    BOOL EnableColorCode,
    ID3DBlob** ppDisassembly
);
[DllImport("d3d10.dll", ExactSpelling = true)]
static extern int D3D10DisassembleEffect(
    IntPtr pEffect,   // ID3D10Effect*
    bool EnableColorCode,   // BOOL
    IntPtr ppDisassembly   // ID3DBlob** out
);
<DllImport("d3d10.dll", ExactSpelling:=True)>
Public Shared Function D3D10DisassembleEffect(
    pEffect As IntPtr,   ' ID3D10Effect*
    EnableColorCode As Boolean,   ' BOOL
    ppDisassembly As IntPtr   ' ID3DBlob** out
) As Integer
End Function
' pEffect : ID3D10Effect*
' EnableColorCode : BOOL
' ppDisassembly : ID3DBlob** out
Declare PtrSafe Function D3D10DisassembleEffect Lib "d3d10" ( _
    ByVal pEffect As LongPtr, _
    ByVal EnableColorCode As Long, _
    ByVal ppDisassembly As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

D3D10DisassembleEffect = ctypes.windll.d3d10.D3D10DisassembleEffect
D3D10DisassembleEffect.restype = ctypes.c_int
D3D10DisassembleEffect.argtypes = [
    ctypes.c_void_p,  # pEffect : ID3D10Effect*
    wintypes.BOOL,  # EnableColorCode : BOOL
    ctypes.c_void_p,  # ppDisassembly : ID3DBlob** out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('d3d10.dll')
D3D10DisassembleEffect = Fiddle::Function.new(
  lib['D3D10DisassembleEffect'],
  [
    Fiddle::TYPE_VOIDP,  # pEffect : ID3D10Effect*
    Fiddle::TYPE_INT,  # EnableColorCode : BOOL
    Fiddle::TYPE_VOIDP,  # ppDisassembly : ID3DBlob** out
  ],
  Fiddle::TYPE_INT)
#[link(name = "d3d10")]
extern "system" {
    fn D3D10DisassembleEffect(
        pEffect: *mut core::ffi::c_void,  // ID3D10Effect*
        EnableColorCode: i32,  // BOOL
        ppDisassembly: *mut *mut core::ffi::c_void  // ID3DBlob** out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("d3d10.dll")]
public static extern int D3D10DisassembleEffect(IntPtr pEffect, bool EnableColorCode, IntPtr ppDisassembly);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d10_D3D10DisassembleEffect' -Namespace Win32 -PassThru
# $api::D3D10DisassembleEffect(pEffect, EnableColorCode, ppDisassembly)
#uselib "d3d10.dll"
#func global D3D10DisassembleEffect "D3D10DisassembleEffect" sptr, sptr, sptr
; D3D10DisassembleEffect pEffect, EnableColorCode, ppDisassembly   ; 戻り値は stat
; pEffect : ID3D10Effect* -> "sptr"
; EnableColorCode : BOOL -> "sptr"
; ppDisassembly : ID3DBlob** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "d3d10.dll"
#cfunc global D3D10DisassembleEffect "D3D10DisassembleEffect" sptr, int, sptr
; res = D3D10DisassembleEffect(pEffect, EnableColorCode, ppDisassembly)
; pEffect : ID3D10Effect* -> "sptr"
; EnableColorCode : BOOL -> "int"
; ppDisassembly : ID3DBlob** out -> "sptr"
; HRESULT D3D10DisassembleEffect(ID3D10Effect* pEffect, BOOL EnableColorCode, ID3DBlob** ppDisassembly)
#uselib "d3d10.dll"
#cfunc global D3D10DisassembleEffect "D3D10DisassembleEffect" intptr, int, intptr
; res = D3D10DisassembleEffect(pEffect, EnableColorCode, ppDisassembly)
; pEffect : ID3D10Effect* -> "intptr"
; EnableColorCode : BOOL -> "int"
; ppDisassembly : ID3DBlob** out -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	d3d10 = windows.NewLazySystemDLL("d3d10.dll")
	procD3D10DisassembleEffect = d3d10.NewProc("D3D10DisassembleEffect")
)

// pEffect (ID3D10Effect*), EnableColorCode (BOOL), ppDisassembly (ID3DBlob** out)
r1, _, err := procD3D10DisassembleEffect.Call(
	uintptr(pEffect),
	uintptr(EnableColorCode),
	uintptr(ppDisassembly),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function D3D10DisassembleEffect(
  pEffect: Pointer;   // ID3D10Effect*
  EnableColorCode: BOOL;   // BOOL
  ppDisassembly: Pointer   // ID3DBlob** out
): Integer; stdcall;
  external 'd3d10.dll' name 'D3D10DisassembleEffect';
result := DllCall("d3d10\D3D10DisassembleEffect"
    , "Ptr", pEffect   ; ID3D10Effect*
    , "Int", EnableColorCode   ; BOOL
    , "Ptr", ppDisassembly   ; ID3DBlob** out
    , "Int")   ; return: HRESULT
●D3D10DisassembleEffect(pEffect, EnableColorCode, ppDisassembly) = DLL("d3d10.dll", "int D3D10DisassembleEffect(void*, bool, void*)")
# 呼び出し: D3D10DisassembleEffect(pEffect, EnableColorCode, ppDisassembly)
# pEffect : ID3D10Effect* -> "void*"
# EnableColorCode : BOOL -> "bool"
# ppDisassembly : ID3DBlob** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。