ホーム › Graphics.Direct3D10 › D3D10_SHADER_DEBUG_SCOPETYPE
D3D10_SHADER_DEBUG_SCOPETYPE
列挙型メンバー 8
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D10_SHADER_DEBUG_SCOPE_GLOBAL | 0 | 0x0 |
| D3D10_SHADER_DEBUG_SCOPE_BLOCK | 1 | 0x1 |
| D3D10_SHADER_DEBUG_SCOPE_FORLOOP | 2 | 0x2 |
| D3D10_SHADER_DEBUG_SCOPE_STRUCT | 3 | 0x3 |
| D3D10_SHADER_DEBUG_SCOPE_FUNC_PARAMS | 4 | 0x4 |
| D3D10_SHADER_DEBUG_SCOPE_STATEBLOCK | 5 | 0x5 |
| D3D10_SHADER_DEBUG_SCOPE_NAMESPACE | 6 | 0x6 |
| D3D10_SHADER_DEBUG_SCOPE_ANNOTATION | 7 | 0x7 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D10_SHADER_DEBUG_SCOPETYPE : int {
D3D10_SHADER_DEBUG_SCOPE_GLOBAL = 0,
D3D10_SHADER_DEBUG_SCOPE_BLOCK = 1,
D3D10_SHADER_DEBUG_SCOPE_FORLOOP = 2,
D3D10_SHADER_DEBUG_SCOPE_STRUCT = 3,
D3D10_SHADER_DEBUG_SCOPE_FUNC_PARAMS = 4,
D3D10_SHADER_DEBUG_SCOPE_STATEBLOCK = 5,
D3D10_SHADER_DEBUG_SCOPE_NAMESPACE = 6,
D3D10_SHADER_DEBUG_SCOPE_ANNOTATION = 7
} D3D10_SHADER_DEBUG_SCOPETYPE;public enum D3D10_SHADER_DEBUG_SCOPETYPE : int
{
D3D10_SHADER_DEBUG_SCOPE_GLOBAL = 0,
D3D10_SHADER_DEBUG_SCOPE_BLOCK = 1,
D3D10_SHADER_DEBUG_SCOPE_FORLOOP = 2,
D3D10_SHADER_DEBUG_SCOPE_STRUCT = 3,
D3D10_SHADER_DEBUG_SCOPE_FUNC_PARAMS = 4,
D3D10_SHADER_DEBUG_SCOPE_STATEBLOCK = 5,
D3D10_SHADER_DEBUG_SCOPE_NAMESPACE = 6,
D3D10_SHADER_DEBUG_SCOPE_ANNOTATION = 7,
}Public Enum D3D10_SHADER_DEBUG_SCOPETYPE As Integer
D3D10_SHADER_DEBUG_SCOPE_GLOBAL = 0
D3D10_SHADER_DEBUG_SCOPE_BLOCK = 1
D3D10_SHADER_DEBUG_SCOPE_FORLOOP = 2
D3D10_SHADER_DEBUG_SCOPE_STRUCT = 3
D3D10_SHADER_DEBUG_SCOPE_FUNC_PARAMS = 4
D3D10_SHADER_DEBUG_SCOPE_STATEBLOCK = 5
D3D10_SHADER_DEBUG_SCOPE_NAMESPACE = 6
D3D10_SHADER_DEBUG_SCOPE_ANNOTATION = 7
End Enumimport enum
class D3D10_SHADER_DEBUG_SCOPETYPE(enum.IntEnum):
D3D10_SHADER_DEBUG_SCOPE_GLOBAL = 0
D3D10_SHADER_DEBUG_SCOPE_BLOCK = 1
D3D10_SHADER_DEBUG_SCOPE_FORLOOP = 2
D3D10_SHADER_DEBUG_SCOPE_STRUCT = 3
D3D10_SHADER_DEBUG_SCOPE_FUNC_PARAMS = 4
D3D10_SHADER_DEBUG_SCOPE_STATEBLOCK = 5
D3D10_SHADER_DEBUG_SCOPE_NAMESPACE = 6
D3D10_SHADER_DEBUG_SCOPE_ANNOTATION = 7// D3D10_SHADER_DEBUG_SCOPETYPE
pub const D3D10_SHADER_DEBUG_SCOPE_GLOBAL: i32 = 0;
pub const D3D10_SHADER_DEBUG_SCOPE_BLOCK: i32 = 1;
pub const D3D10_SHADER_DEBUG_SCOPE_FORLOOP: i32 = 2;
pub const D3D10_SHADER_DEBUG_SCOPE_STRUCT: i32 = 3;
pub const D3D10_SHADER_DEBUG_SCOPE_FUNC_PARAMS: i32 = 4;
pub const D3D10_SHADER_DEBUG_SCOPE_STATEBLOCK: i32 = 5;
pub const D3D10_SHADER_DEBUG_SCOPE_NAMESPACE: i32 = 6;
pub const D3D10_SHADER_DEBUG_SCOPE_ANNOTATION: i32 = 7;// D3D10_SHADER_DEBUG_SCOPETYPE
const (
D3D10_SHADER_DEBUG_SCOPE_GLOBAL int32 = 0
D3D10_SHADER_DEBUG_SCOPE_BLOCK int32 = 1
D3D10_SHADER_DEBUG_SCOPE_FORLOOP int32 = 2
D3D10_SHADER_DEBUG_SCOPE_STRUCT int32 = 3
D3D10_SHADER_DEBUG_SCOPE_FUNC_PARAMS int32 = 4
D3D10_SHADER_DEBUG_SCOPE_STATEBLOCK int32 = 5
D3D10_SHADER_DEBUG_SCOPE_NAMESPACE int32 = 6
D3D10_SHADER_DEBUG_SCOPE_ANNOTATION int32 = 7
)const
D3D10_SHADER_DEBUG_SCOPE_GLOBAL = 0;
D3D10_SHADER_DEBUG_SCOPE_BLOCK = 1;
D3D10_SHADER_DEBUG_SCOPE_FORLOOP = 2;
D3D10_SHADER_DEBUG_SCOPE_STRUCT = 3;
D3D10_SHADER_DEBUG_SCOPE_FUNC_PARAMS = 4;
D3D10_SHADER_DEBUG_SCOPE_STATEBLOCK = 5;
D3D10_SHADER_DEBUG_SCOPE_NAMESPACE = 6;
D3D10_SHADER_DEBUG_SCOPE_ANNOTATION = 7;// D3D10_SHADER_DEBUG_SCOPETYPE
pub const D3D10_SHADER_DEBUG_SCOPE_GLOBAL: i32 = 0;
pub const D3D10_SHADER_DEBUG_SCOPE_BLOCK: i32 = 1;
pub const D3D10_SHADER_DEBUG_SCOPE_FORLOOP: i32 = 2;
pub const D3D10_SHADER_DEBUG_SCOPE_STRUCT: i32 = 3;
pub const D3D10_SHADER_DEBUG_SCOPE_FUNC_PARAMS: i32 = 4;
pub const D3D10_SHADER_DEBUG_SCOPE_STATEBLOCK: i32 = 5;
pub const D3D10_SHADER_DEBUG_SCOPE_NAMESPACE: i32 = 6;
pub const D3D10_SHADER_DEBUG_SCOPE_ANNOTATION: i32 = 7;const
D3D10_SHADER_DEBUG_SCOPE_GLOBAL* = 0
D3D10_SHADER_DEBUG_SCOPE_BLOCK* = 1
D3D10_SHADER_DEBUG_SCOPE_FORLOOP* = 2
D3D10_SHADER_DEBUG_SCOPE_STRUCT* = 3
D3D10_SHADER_DEBUG_SCOPE_FUNC_PARAMS* = 4
D3D10_SHADER_DEBUG_SCOPE_STATEBLOCK* = 5
D3D10_SHADER_DEBUG_SCOPE_NAMESPACE* = 6
D3D10_SHADER_DEBUG_SCOPE_ANNOTATION* = 7enum D3D10_SHADER_DEBUG_SCOPETYPE : int {
D3D10_SHADER_DEBUG_SCOPE_GLOBAL = 0,
D3D10_SHADER_DEBUG_SCOPE_BLOCK = 1,
D3D10_SHADER_DEBUG_SCOPE_FORLOOP = 2,
D3D10_SHADER_DEBUG_SCOPE_STRUCT = 3,
D3D10_SHADER_DEBUG_SCOPE_FUNC_PARAMS = 4,
D3D10_SHADER_DEBUG_SCOPE_STATEBLOCK = 5,
D3D10_SHADER_DEBUG_SCOPE_NAMESPACE = 6,
D3D10_SHADER_DEBUG_SCOPE_ANNOTATION = 7,
}#define global D3D10_SHADER_DEBUG_SCOPE_GLOBAL 0x0
#define global D3D10_SHADER_DEBUG_SCOPE_BLOCK 0x1
#define global D3D10_SHADER_DEBUG_SCOPE_FORLOOP 0x2
#define global D3D10_SHADER_DEBUG_SCOPE_STRUCT 0x3
#define global D3D10_SHADER_DEBUG_SCOPE_FUNC_PARAMS 0x4
#define global D3D10_SHADER_DEBUG_SCOPE_STATEBLOCK 0x5
#define global D3D10_SHADER_DEBUG_SCOPE_NAMESPACE 0x6
#define global D3D10_SHADER_DEBUG_SCOPE_ANNOTATION 0x7