Win32 API 日本語リファレンス
ホームGraphics.Direct3D10 › D3D10GetGeometryShaderProfile

D3D10GetGeometryShaderProfile

関数
デバイスがサポートする最高のジオメトリシェーダープロファイルを取得する。
DLLd3d10.dll呼出規約winapi

シグネチャ

// d3d10.dll
#include <windows.h>

LPSTR D3D10GetGeometryShaderProfile(
    ID3D10Device* pDevice
);

パラメーター

名前方向
pDeviceID3D10Device*in

戻り値の型: LPSTR

各言語での呼び出し定義

// d3d10.dll
#include <windows.h>

LPSTR D3D10GetGeometryShaderProfile(
    ID3D10Device* pDevice
);
[DllImport("d3d10.dll", ExactSpelling = true)]
static extern IntPtr D3D10GetGeometryShaderProfile(
    IntPtr pDevice   // ID3D10Device*
);
<DllImport("d3d10.dll", ExactSpelling:=True)>
Public Shared Function D3D10GetGeometryShaderProfile(
    pDevice As IntPtr   ' ID3D10Device*
) As IntPtr
End Function
' pDevice : ID3D10Device*
Declare PtrSafe Function D3D10GetGeometryShaderProfile Lib "d3d10" ( _
    ByVal pDevice As LongPtr) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

D3D10GetGeometryShaderProfile = ctypes.windll.d3d10.D3D10GetGeometryShaderProfile
D3D10GetGeometryShaderProfile.restype = wintypes.LPSTR
D3D10GetGeometryShaderProfile.argtypes = [
    ctypes.c_void_p,  # pDevice : ID3D10Device*
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('d3d10.dll')
D3D10GetGeometryShaderProfile = Fiddle::Function.new(
  lib['D3D10GetGeometryShaderProfile'],
  [
    Fiddle::TYPE_VOIDP,  # pDevice : ID3D10Device*
  ],
  Fiddle::TYPE_VOIDP)
#[link(name = "d3d10")]
extern "system" {
    fn D3D10GetGeometryShaderProfile(
        pDevice: *mut core::ffi::c_void  // ID3D10Device*
    ) -> *mut u8;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("d3d10.dll")]
public static extern IntPtr D3D10GetGeometryShaderProfile(IntPtr pDevice);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d10_D3D10GetGeometryShaderProfile' -Namespace Win32 -PassThru
# $api::D3D10GetGeometryShaderProfile(pDevice)
#uselib "d3d10.dll"
#func global D3D10GetGeometryShaderProfile "D3D10GetGeometryShaderProfile" sptr
; D3D10GetGeometryShaderProfile pDevice   ; 戻り値は stat
; pDevice : ID3D10Device* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "d3d10.dll"
#cfunc global D3D10GetGeometryShaderProfile "D3D10GetGeometryShaderProfile" sptr
; res = D3D10GetGeometryShaderProfile(pDevice)
; pDevice : ID3D10Device* -> "sptr"
; LPSTR D3D10GetGeometryShaderProfile(ID3D10Device* pDevice)
#uselib "d3d10.dll"
#cfunc global D3D10GetGeometryShaderProfile "D3D10GetGeometryShaderProfile" intptr
; res = D3D10GetGeometryShaderProfile(pDevice)
; pDevice : ID3D10Device* -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	d3d10 = windows.NewLazySystemDLL("d3d10.dll")
	procD3D10GetGeometryShaderProfile = d3d10.NewProc("D3D10GetGeometryShaderProfile")
)

// pDevice (ID3D10Device*)
r1, _, err := procD3D10GetGeometryShaderProfile.Call(
	uintptr(pDevice),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // LPSTR
function D3D10GetGeometryShaderProfile(
  pDevice: Pointer   // ID3D10Device*
): PAnsiChar; stdcall;
  external 'd3d10.dll' name 'D3D10GetGeometryShaderProfile';
result := DllCall("d3d10\D3D10GetGeometryShaderProfile"
    , "Ptr", pDevice   ; ID3D10Device*
    , "Ptr")   ; return: LPSTR
●D3D10GetGeometryShaderProfile(pDevice) = DLL("d3d10.dll", "char* D3D10GetGeometryShaderProfile(void*)")
# 呼び出し: D3D10GetGeometryShaderProfile(pDevice)
# pDevice : ID3D10Device* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。