ホーム › Graphics.Direct3D10 › D3D10_CPU_ACCESS_FLAG
D3D10_CPU_ACCESS_FLAG
列挙型メンバー 2
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D10_CPU_ACCESS_WRITE | 65536 | 0x10000 |
| D3D10_CPU_ACCESS_READ | 131072 | 0x20000 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D10_CPU_ACCESS_FLAG : int {
D3D10_CPU_ACCESS_WRITE = 65536,
D3D10_CPU_ACCESS_READ = 131072
} D3D10_CPU_ACCESS_FLAG;public enum D3D10_CPU_ACCESS_FLAG : int
{
D3D10_CPU_ACCESS_WRITE = 65536,
D3D10_CPU_ACCESS_READ = 131072,
}Public Enum D3D10_CPU_ACCESS_FLAG As Integer
D3D10_CPU_ACCESS_WRITE = 65536
D3D10_CPU_ACCESS_READ = 131072
End Enumimport enum
class D3D10_CPU_ACCESS_FLAG(enum.IntEnum):
D3D10_CPU_ACCESS_WRITE = 65536
D3D10_CPU_ACCESS_READ = 131072// D3D10_CPU_ACCESS_FLAG
pub const D3D10_CPU_ACCESS_WRITE: i32 = 65536;
pub const D3D10_CPU_ACCESS_READ: i32 = 131072;// D3D10_CPU_ACCESS_FLAG
const (
D3D10_CPU_ACCESS_WRITE int32 = 65536
D3D10_CPU_ACCESS_READ int32 = 131072
)const
D3D10_CPU_ACCESS_WRITE = 65536;
D3D10_CPU_ACCESS_READ = 131072;// D3D10_CPU_ACCESS_FLAG
pub const D3D10_CPU_ACCESS_WRITE: i32 = 65536;
pub const D3D10_CPU_ACCESS_READ: i32 = 131072;const
D3D10_CPU_ACCESS_WRITE* = 65536
D3D10_CPU_ACCESS_READ* = 131072enum D3D10_CPU_ACCESS_FLAG : int {
D3D10_CPU_ACCESS_WRITE = 65536,
D3D10_CPU_ACCESS_READ = 131072,
}#define global D3D10_CPU_ACCESS_WRITE 0x10000
#define global D3D10_CPU_ACCESS_READ 0x20000