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ホームGraphics.Direct3D10 › D3D10_CPU_ACCESS_FLAG

D3D10_CPU_ACCESS_FLAG

列挙型
基底型i4

メンバー 2

名前10進16進
D3D10_CPU_ACCESS_WRITE655360x10000
D3D10_CPU_ACCESS_READ1310720x20000

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D10_CPU_ACCESS_FLAG : int {
    D3D10_CPU_ACCESS_WRITE = 65536,
    D3D10_CPU_ACCESS_READ = 131072
} D3D10_CPU_ACCESS_FLAG;
public enum D3D10_CPU_ACCESS_FLAG : int
{
    D3D10_CPU_ACCESS_WRITE = 65536,
    D3D10_CPU_ACCESS_READ = 131072,
}
Public Enum D3D10_CPU_ACCESS_FLAG As Integer
    D3D10_CPU_ACCESS_WRITE = 65536
    D3D10_CPU_ACCESS_READ = 131072
End Enum
import enum

class D3D10_CPU_ACCESS_FLAG(enum.IntEnum):
    D3D10_CPU_ACCESS_WRITE = 65536
    D3D10_CPU_ACCESS_READ = 131072
// D3D10_CPU_ACCESS_FLAG
pub const D3D10_CPU_ACCESS_WRITE: i32 = 65536;
pub const D3D10_CPU_ACCESS_READ: i32 = 131072;
// D3D10_CPU_ACCESS_FLAG
const (
	D3D10_CPU_ACCESS_WRITE int32 = 65536
	D3D10_CPU_ACCESS_READ int32 = 131072
)
const
  D3D10_CPU_ACCESS_WRITE = 65536;
  D3D10_CPU_ACCESS_READ = 131072;
// D3D10_CPU_ACCESS_FLAG
pub const D3D10_CPU_ACCESS_WRITE: i32 = 65536;
pub const D3D10_CPU_ACCESS_READ: i32 = 131072;
const
  D3D10_CPU_ACCESS_WRITE* = 65536
  D3D10_CPU_ACCESS_READ* = 131072
enum D3D10_CPU_ACCESS_FLAG : int {
    D3D10_CPU_ACCESS_WRITE = 65536,
    D3D10_CPU_ACCESS_READ = 131072,
}
#define global D3D10_CPU_ACCESS_WRITE 0x10000
#define global D3D10_CPU_ACCESS_READ  0x20000