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D3D10_USAGE

列挙型
基底型i4

メンバー 4

名前10進16進
D3D10_USAGE_DEFAULT00x0
D3D10_USAGE_IMMUTABLE10x1
D3D10_USAGE_DYNAMIC20x2
D3D10_USAGE_STAGING30x3

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D10_USAGE : int {
    D3D10_USAGE_DEFAULT = 0,
    D3D10_USAGE_IMMUTABLE = 1,
    D3D10_USAGE_DYNAMIC = 2,
    D3D10_USAGE_STAGING = 3
} D3D10_USAGE;
public enum D3D10_USAGE : int
{
    D3D10_USAGE_DEFAULT = 0,
    D3D10_USAGE_IMMUTABLE = 1,
    D3D10_USAGE_DYNAMIC = 2,
    D3D10_USAGE_STAGING = 3,
}
Public Enum D3D10_USAGE As Integer
    D3D10_USAGE_DEFAULT = 0
    D3D10_USAGE_IMMUTABLE = 1
    D3D10_USAGE_DYNAMIC = 2
    D3D10_USAGE_STAGING = 3
End Enum
import enum

class D3D10_USAGE(enum.IntEnum):
    D3D10_USAGE_DEFAULT = 0
    D3D10_USAGE_IMMUTABLE = 1
    D3D10_USAGE_DYNAMIC = 2
    D3D10_USAGE_STAGING = 3
// D3D10_USAGE
pub const D3D10_USAGE_DEFAULT: i32 = 0;
pub const D3D10_USAGE_IMMUTABLE: i32 = 1;
pub const D3D10_USAGE_DYNAMIC: i32 = 2;
pub const D3D10_USAGE_STAGING: i32 = 3;
// D3D10_USAGE
const (
	D3D10_USAGE_DEFAULT int32 = 0
	D3D10_USAGE_IMMUTABLE int32 = 1
	D3D10_USAGE_DYNAMIC int32 = 2
	D3D10_USAGE_STAGING int32 = 3
)
const
  D3D10_USAGE_DEFAULT = 0;
  D3D10_USAGE_IMMUTABLE = 1;
  D3D10_USAGE_DYNAMIC = 2;
  D3D10_USAGE_STAGING = 3;
// D3D10_USAGE
pub const D3D10_USAGE_DEFAULT: i32 = 0;
pub const D3D10_USAGE_IMMUTABLE: i32 = 1;
pub const D3D10_USAGE_DYNAMIC: i32 = 2;
pub const D3D10_USAGE_STAGING: i32 = 3;
const
  D3D10_USAGE_DEFAULT* = 0
  D3D10_USAGE_IMMUTABLE* = 1
  D3D10_USAGE_DYNAMIC* = 2
  D3D10_USAGE_STAGING* = 3
enum D3D10_USAGE : int {
    D3D10_USAGE_DEFAULT = 0,
    D3D10_USAGE_IMMUTABLE = 1,
    D3D10_USAGE_DYNAMIC = 2,
    D3D10_USAGE_STAGING = 3,
}
#define global D3D10_USAGE_DEFAULT   0x0
#define global D3D10_USAGE_IMMUTABLE 0x1
#define global D3D10_USAGE_DYNAMIC   0x2
#define global D3D10_USAGE_STAGING   0x3