ホーム › Graphics.Direct3D10 › D3D10_MESSAGE_CATEGORY
D3D10_MESSAGE_CATEGORY
列挙型メンバー 11
| 名前 | 10進 | 16進 | 説明 |
|---|---|---|---|
| D3D10_MESSAGE_CATEGORY_APPLICATION_DEFINED | 0 | 0x0 | ユーザー定義のメッセージです。ID3D10InfoQueue::AddMessage を参照してください。 |
| D3D10_MESSAGE_CATEGORY_MISCELLANEOUS | 1 | 0x1 | |
| D3D10_MESSAGE_CATEGORY_INITIALIZATION | 2 | 0x2 | |
| D3D10_MESSAGE_CATEGORY_CLEANUP | 3 | 0x3 | |
| D3D10_MESSAGE_CATEGORY_COMPILATION | 4 | 0x4 | |
| D3D10_MESSAGE_CATEGORY_STATE_CREATION | 5 | 0x5 | |
| D3D10_MESSAGE_CATEGORY_STATE_SETTING | 6 | 0x6 | |
| D3D10_MESSAGE_CATEGORY_STATE_GETTING | 7 | 0x7 | |
| D3D10_MESSAGE_CATEGORY_RESOURCE_MANIPULATION | 8 | 0x8 | |
| D3D10_MESSAGE_CATEGORY_EXECUTION | 9 | 0x9 | |
| D3D10_MESSAGE_CATEGORY_SHADER | 10 | 0xA |
公式ドキュメント
デバッグ メッセージのカテゴリです。ID3D10InfoQueue::GetMessage でメッセージを取得するとき、および ID3D10InfoQueue::AddMessage でメッセージを追加するときに、メッセージのカテゴリを識別します。情報キュー フィルターを作成する際に、これらの値を使用して、格納フィルターおよび取得フィルターを通過させるメッセージのカテゴリを許可または拒否できます。
解説(Remarks)
これは情報キュー機能の一部です。ID3D10InfoQueue インターフェイスを参照してください。
出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D10_MESSAGE_CATEGORY : int {
D3D10_MESSAGE_CATEGORY_APPLICATION_DEFINED = 0,
D3D10_MESSAGE_CATEGORY_MISCELLANEOUS = 1,
D3D10_MESSAGE_CATEGORY_INITIALIZATION = 2,
D3D10_MESSAGE_CATEGORY_CLEANUP = 3,
D3D10_MESSAGE_CATEGORY_COMPILATION = 4,
D3D10_MESSAGE_CATEGORY_STATE_CREATION = 5,
D3D10_MESSAGE_CATEGORY_STATE_SETTING = 6,
D3D10_MESSAGE_CATEGORY_STATE_GETTING = 7,
D3D10_MESSAGE_CATEGORY_RESOURCE_MANIPULATION = 8,
D3D10_MESSAGE_CATEGORY_EXECUTION = 9,
D3D10_MESSAGE_CATEGORY_SHADER = 10
} D3D10_MESSAGE_CATEGORY;public enum D3D10_MESSAGE_CATEGORY : int
{
D3D10_MESSAGE_CATEGORY_APPLICATION_DEFINED = 0,
D3D10_MESSAGE_CATEGORY_MISCELLANEOUS = 1,
D3D10_MESSAGE_CATEGORY_INITIALIZATION = 2,
D3D10_MESSAGE_CATEGORY_CLEANUP = 3,
D3D10_MESSAGE_CATEGORY_COMPILATION = 4,
D3D10_MESSAGE_CATEGORY_STATE_CREATION = 5,
D3D10_MESSAGE_CATEGORY_STATE_SETTING = 6,
D3D10_MESSAGE_CATEGORY_STATE_GETTING = 7,
D3D10_MESSAGE_CATEGORY_RESOURCE_MANIPULATION = 8,
D3D10_MESSAGE_CATEGORY_EXECUTION = 9,
D3D10_MESSAGE_CATEGORY_SHADER = 10,
}Public Enum D3D10_MESSAGE_CATEGORY As Integer
D3D10_MESSAGE_CATEGORY_APPLICATION_DEFINED = 0
D3D10_MESSAGE_CATEGORY_MISCELLANEOUS = 1
D3D10_MESSAGE_CATEGORY_INITIALIZATION = 2
D3D10_MESSAGE_CATEGORY_CLEANUP = 3
D3D10_MESSAGE_CATEGORY_COMPILATION = 4
D3D10_MESSAGE_CATEGORY_STATE_CREATION = 5
D3D10_MESSAGE_CATEGORY_STATE_SETTING = 6
D3D10_MESSAGE_CATEGORY_STATE_GETTING = 7
D3D10_MESSAGE_CATEGORY_RESOURCE_MANIPULATION = 8
D3D10_MESSAGE_CATEGORY_EXECUTION = 9
D3D10_MESSAGE_CATEGORY_SHADER = 10
End Enumimport enum
class D3D10_MESSAGE_CATEGORY(enum.IntEnum):
D3D10_MESSAGE_CATEGORY_APPLICATION_DEFINED = 0
D3D10_MESSAGE_CATEGORY_MISCELLANEOUS = 1
D3D10_MESSAGE_CATEGORY_INITIALIZATION = 2
D3D10_MESSAGE_CATEGORY_CLEANUP = 3
D3D10_MESSAGE_CATEGORY_COMPILATION = 4
D3D10_MESSAGE_CATEGORY_STATE_CREATION = 5
D3D10_MESSAGE_CATEGORY_STATE_SETTING = 6
D3D10_MESSAGE_CATEGORY_STATE_GETTING = 7
D3D10_MESSAGE_CATEGORY_RESOURCE_MANIPULATION = 8
D3D10_MESSAGE_CATEGORY_EXECUTION = 9
D3D10_MESSAGE_CATEGORY_SHADER = 10// D3D10_MESSAGE_CATEGORY
pub const D3D10_MESSAGE_CATEGORY_APPLICATION_DEFINED: i32 = 0;
pub const D3D10_MESSAGE_CATEGORY_MISCELLANEOUS: i32 = 1;
pub const D3D10_MESSAGE_CATEGORY_INITIALIZATION: i32 = 2;
pub const D3D10_MESSAGE_CATEGORY_CLEANUP: i32 = 3;
pub const D3D10_MESSAGE_CATEGORY_COMPILATION: i32 = 4;
pub const D3D10_MESSAGE_CATEGORY_STATE_CREATION: i32 = 5;
pub const D3D10_MESSAGE_CATEGORY_STATE_SETTING: i32 = 6;
pub const D3D10_MESSAGE_CATEGORY_STATE_GETTING: i32 = 7;
pub const D3D10_MESSAGE_CATEGORY_RESOURCE_MANIPULATION: i32 = 8;
pub const D3D10_MESSAGE_CATEGORY_EXECUTION: i32 = 9;
pub const D3D10_MESSAGE_CATEGORY_SHADER: i32 = 10;// D3D10_MESSAGE_CATEGORY
const (
D3D10_MESSAGE_CATEGORY_APPLICATION_DEFINED int32 = 0
D3D10_MESSAGE_CATEGORY_MISCELLANEOUS int32 = 1
D3D10_MESSAGE_CATEGORY_INITIALIZATION int32 = 2
D3D10_MESSAGE_CATEGORY_CLEANUP int32 = 3
D3D10_MESSAGE_CATEGORY_COMPILATION int32 = 4
D3D10_MESSAGE_CATEGORY_STATE_CREATION int32 = 5
D3D10_MESSAGE_CATEGORY_STATE_SETTING int32 = 6
D3D10_MESSAGE_CATEGORY_STATE_GETTING int32 = 7
D3D10_MESSAGE_CATEGORY_RESOURCE_MANIPULATION int32 = 8
D3D10_MESSAGE_CATEGORY_EXECUTION int32 = 9
D3D10_MESSAGE_CATEGORY_SHADER int32 = 10
)const
D3D10_MESSAGE_CATEGORY_APPLICATION_DEFINED = 0;
D3D10_MESSAGE_CATEGORY_MISCELLANEOUS = 1;
D3D10_MESSAGE_CATEGORY_INITIALIZATION = 2;
D3D10_MESSAGE_CATEGORY_CLEANUP = 3;
D3D10_MESSAGE_CATEGORY_COMPILATION = 4;
D3D10_MESSAGE_CATEGORY_STATE_CREATION = 5;
D3D10_MESSAGE_CATEGORY_STATE_SETTING = 6;
D3D10_MESSAGE_CATEGORY_STATE_GETTING = 7;
D3D10_MESSAGE_CATEGORY_RESOURCE_MANIPULATION = 8;
D3D10_MESSAGE_CATEGORY_EXECUTION = 9;
D3D10_MESSAGE_CATEGORY_SHADER = 10;// D3D10_MESSAGE_CATEGORY
pub const D3D10_MESSAGE_CATEGORY_APPLICATION_DEFINED: i32 = 0;
pub const D3D10_MESSAGE_CATEGORY_MISCELLANEOUS: i32 = 1;
pub const D3D10_MESSAGE_CATEGORY_INITIALIZATION: i32 = 2;
pub const D3D10_MESSAGE_CATEGORY_CLEANUP: i32 = 3;
pub const D3D10_MESSAGE_CATEGORY_COMPILATION: i32 = 4;
pub const D3D10_MESSAGE_CATEGORY_STATE_CREATION: i32 = 5;
pub const D3D10_MESSAGE_CATEGORY_STATE_SETTING: i32 = 6;
pub const D3D10_MESSAGE_CATEGORY_STATE_GETTING: i32 = 7;
pub const D3D10_MESSAGE_CATEGORY_RESOURCE_MANIPULATION: i32 = 8;
pub const D3D10_MESSAGE_CATEGORY_EXECUTION: i32 = 9;
pub const D3D10_MESSAGE_CATEGORY_SHADER: i32 = 10;const
D3D10_MESSAGE_CATEGORY_APPLICATION_DEFINED* = 0
D3D10_MESSAGE_CATEGORY_MISCELLANEOUS* = 1
D3D10_MESSAGE_CATEGORY_INITIALIZATION* = 2
D3D10_MESSAGE_CATEGORY_CLEANUP* = 3
D3D10_MESSAGE_CATEGORY_COMPILATION* = 4
D3D10_MESSAGE_CATEGORY_STATE_CREATION* = 5
D3D10_MESSAGE_CATEGORY_STATE_SETTING* = 6
D3D10_MESSAGE_CATEGORY_STATE_GETTING* = 7
D3D10_MESSAGE_CATEGORY_RESOURCE_MANIPULATION* = 8
D3D10_MESSAGE_CATEGORY_EXECUTION* = 9
D3D10_MESSAGE_CATEGORY_SHADER* = 10enum D3D10_MESSAGE_CATEGORY : int {
D3D10_MESSAGE_CATEGORY_APPLICATION_DEFINED = 0,
D3D10_MESSAGE_CATEGORY_MISCELLANEOUS = 1,
D3D10_MESSAGE_CATEGORY_INITIALIZATION = 2,
D3D10_MESSAGE_CATEGORY_CLEANUP = 3,
D3D10_MESSAGE_CATEGORY_COMPILATION = 4,
D3D10_MESSAGE_CATEGORY_STATE_CREATION = 5,
D3D10_MESSAGE_CATEGORY_STATE_SETTING = 6,
D3D10_MESSAGE_CATEGORY_STATE_GETTING = 7,
D3D10_MESSAGE_CATEGORY_RESOURCE_MANIPULATION = 8,
D3D10_MESSAGE_CATEGORY_EXECUTION = 9,
D3D10_MESSAGE_CATEGORY_SHADER = 10,
}#define global D3D10_MESSAGE_CATEGORY_APPLICATION_DEFINED 0x0
#define global D3D10_MESSAGE_CATEGORY_MISCELLANEOUS 0x1
#define global D3D10_MESSAGE_CATEGORY_INITIALIZATION 0x2
#define global D3D10_MESSAGE_CATEGORY_CLEANUP 0x3
#define global D3D10_MESSAGE_CATEGORY_COMPILATION 0x4
#define global D3D10_MESSAGE_CATEGORY_STATE_CREATION 0x5
#define global D3D10_MESSAGE_CATEGORY_STATE_SETTING 0x6
#define global D3D10_MESSAGE_CATEGORY_STATE_GETTING 0x7
#define global D3D10_MESSAGE_CATEGORY_RESOURCE_MANIPULATION 0x8
#define global D3D10_MESSAGE_CATEGORY_EXECUTION 0x9
#define global D3D10_MESSAGE_CATEGORY_SHADER 0xA