ホーム › Graphics.Direct3D10 › D3D10_RTV_DIMENSION
D3D10_RTV_DIMENSION
列挙型メンバー 9
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D10_RTV_DIMENSION_UNKNOWN | 0 | 0x0 |
| D3D10_RTV_DIMENSION_BUFFER | 1 | 0x1 |
| D3D10_RTV_DIMENSION_TEXTURE1D | 2 | 0x2 |
| D3D10_RTV_DIMENSION_TEXTURE1DARRAY | 3 | 0x3 |
| D3D10_RTV_DIMENSION_TEXTURE2D | 4 | 0x4 |
| D3D10_RTV_DIMENSION_TEXTURE2DARRAY | 5 | 0x5 |
| D3D10_RTV_DIMENSION_TEXTURE2DMS | 6 | 0x6 |
| D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY | 7 | 0x7 |
| D3D10_RTV_DIMENSION_TEXTURE3D | 8 | 0x8 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D10_RTV_DIMENSION : int {
D3D10_RTV_DIMENSION_UNKNOWN = 0,
D3D10_RTV_DIMENSION_BUFFER = 1,
D3D10_RTV_DIMENSION_TEXTURE1D = 2,
D3D10_RTV_DIMENSION_TEXTURE1DARRAY = 3,
D3D10_RTV_DIMENSION_TEXTURE2D = 4,
D3D10_RTV_DIMENSION_TEXTURE2DARRAY = 5,
D3D10_RTV_DIMENSION_TEXTURE2DMS = 6,
D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY = 7,
D3D10_RTV_DIMENSION_TEXTURE3D = 8
} D3D10_RTV_DIMENSION;public enum D3D10_RTV_DIMENSION : int
{
D3D10_RTV_DIMENSION_UNKNOWN = 0,
D3D10_RTV_DIMENSION_BUFFER = 1,
D3D10_RTV_DIMENSION_TEXTURE1D = 2,
D3D10_RTV_DIMENSION_TEXTURE1DARRAY = 3,
D3D10_RTV_DIMENSION_TEXTURE2D = 4,
D3D10_RTV_DIMENSION_TEXTURE2DARRAY = 5,
D3D10_RTV_DIMENSION_TEXTURE2DMS = 6,
D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY = 7,
D3D10_RTV_DIMENSION_TEXTURE3D = 8,
}Public Enum D3D10_RTV_DIMENSION As Integer
D3D10_RTV_DIMENSION_UNKNOWN = 0
D3D10_RTV_DIMENSION_BUFFER = 1
D3D10_RTV_DIMENSION_TEXTURE1D = 2
D3D10_RTV_DIMENSION_TEXTURE1DARRAY = 3
D3D10_RTV_DIMENSION_TEXTURE2D = 4
D3D10_RTV_DIMENSION_TEXTURE2DARRAY = 5
D3D10_RTV_DIMENSION_TEXTURE2DMS = 6
D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY = 7
D3D10_RTV_DIMENSION_TEXTURE3D = 8
End Enumimport enum
class D3D10_RTV_DIMENSION(enum.IntEnum):
D3D10_RTV_DIMENSION_UNKNOWN = 0
D3D10_RTV_DIMENSION_BUFFER = 1
D3D10_RTV_DIMENSION_TEXTURE1D = 2
D3D10_RTV_DIMENSION_TEXTURE1DARRAY = 3
D3D10_RTV_DIMENSION_TEXTURE2D = 4
D3D10_RTV_DIMENSION_TEXTURE2DARRAY = 5
D3D10_RTV_DIMENSION_TEXTURE2DMS = 6
D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY = 7
D3D10_RTV_DIMENSION_TEXTURE3D = 8// D3D10_RTV_DIMENSION
pub const D3D10_RTV_DIMENSION_UNKNOWN: i32 = 0;
pub const D3D10_RTV_DIMENSION_BUFFER: i32 = 1;
pub const D3D10_RTV_DIMENSION_TEXTURE1D: i32 = 2;
pub const D3D10_RTV_DIMENSION_TEXTURE1DARRAY: i32 = 3;
pub const D3D10_RTV_DIMENSION_TEXTURE2D: i32 = 4;
pub const D3D10_RTV_DIMENSION_TEXTURE2DARRAY: i32 = 5;
pub const D3D10_RTV_DIMENSION_TEXTURE2DMS: i32 = 6;
pub const D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY: i32 = 7;
pub const D3D10_RTV_DIMENSION_TEXTURE3D: i32 = 8;// D3D10_RTV_DIMENSION
const (
D3D10_RTV_DIMENSION_UNKNOWN int32 = 0
D3D10_RTV_DIMENSION_BUFFER int32 = 1
D3D10_RTV_DIMENSION_TEXTURE1D int32 = 2
D3D10_RTV_DIMENSION_TEXTURE1DARRAY int32 = 3
D3D10_RTV_DIMENSION_TEXTURE2D int32 = 4
D3D10_RTV_DIMENSION_TEXTURE2DARRAY int32 = 5
D3D10_RTV_DIMENSION_TEXTURE2DMS int32 = 6
D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY int32 = 7
D3D10_RTV_DIMENSION_TEXTURE3D int32 = 8
)const
D3D10_RTV_DIMENSION_UNKNOWN = 0;
D3D10_RTV_DIMENSION_BUFFER = 1;
D3D10_RTV_DIMENSION_TEXTURE1D = 2;
D3D10_RTV_DIMENSION_TEXTURE1DARRAY = 3;
D3D10_RTV_DIMENSION_TEXTURE2D = 4;
D3D10_RTV_DIMENSION_TEXTURE2DARRAY = 5;
D3D10_RTV_DIMENSION_TEXTURE2DMS = 6;
D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY = 7;
D3D10_RTV_DIMENSION_TEXTURE3D = 8;// D3D10_RTV_DIMENSION
pub const D3D10_RTV_DIMENSION_UNKNOWN: i32 = 0;
pub const D3D10_RTV_DIMENSION_BUFFER: i32 = 1;
pub const D3D10_RTV_DIMENSION_TEXTURE1D: i32 = 2;
pub const D3D10_RTV_DIMENSION_TEXTURE1DARRAY: i32 = 3;
pub const D3D10_RTV_DIMENSION_TEXTURE2D: i32 = 4;
pub const D3D10_RTV_DIMENSION_TEXTURE2DARRAY: i32 = 5;
pub const D3D10_RTV_DIMENSION_TEXTURE2DMS: i32 = 6;
pub const D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY: i32 = 7;
pub const D3D10_RTV_DIMENSION_TEXTURE3D: i32 = 8;const
D3D10_RTV_DIMENSION_UNKNOWN* = 0
D3D10_RTV_DIMENSION_BUFFER* = 1
D3D10_RTV_DIMENSION_TEXTURE1D* = 2
D3D10_RTV_DIMENSION_TEXTURE1DARRAY* = 3
D3D10_RTV_DIMENSION_TEXTURE2D* = 4
D3D10_RTV_DIMENSION_TEXTURE2DARRAY* = 5
D3D10_RTV_DIMENSION_TEXTURE2DMS* = 6
D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY* = 7
D3D10_RTV_DIMENSION_TEXTURE3D* = 8enum D3D10_RTV_DIMENSION : int {
D3D10_RTV_DIMENSION_UNKNOWN = 0,
D3D10_RTV_DIMENSION_BUFFER = 1,
D3D10_RTV_DIMENSION_TEXTURE1D = 2,
D3D10_RTV_DIMENSION_TEXTURE1DARRAY = 3,
D3D10_RTV_DIMENSION_TEXTURE2D = 4,
D3D10_RTV_DIMENSION_TEXTURE2DARRAY = 5,
D3D10_RTV_DIMENSION_TEXTURE2DMS = 6,
D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY = 7,
D3D10_RTV_DIMENSION_TEXTURE3D = 8,
}#define global D3D10_RTV_DIMENSION_UNKNOWN 0x0
#define global D3D10_RTV_DIMENSION_BUFFER 0x1
#define global D3D10_RTV_DIMENSION_TEXTURE1D 0x2
#define global D3D10_RTV_DIMENSION_TEXTURE1DARRAY 0x3
#define global D3D10_RTV_DIMENSION_TEXTURE2D 0x4
#define global D3D10_RTV_DIMENSION_TEXTURE2DARRAY 0x5
#define global D3D10_RTV_DIMENSION_TEXTURE2DMS 0x6
#define global D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY 0x7
#define global D3D10_RTV_DIMENSION_TEXTURE3D 0x8