ホーム › Graphics.Direct3D10 › D3D10StateBlockMaskDifference
D3D10StateBlockMaskDifference
関数2つのステートブロックマスクの差集合を計算する。
シグネチャ
// d3d10.dll
#include <windows.h>
HRESULT D3D10StateBlockMaskDifference(
D3D10_STATE_BLOCK_MASK* pA,
D3D10_STATE_BLOCK_MASK* pB,
D3D10_STATE_BLOCK_MASK* pResult
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| pA | D3D10_STATE_BLOCK_MASK* | in | 差を取る基準側の入力ステートブロックマスク。 |
| pB | D3D10_STATE_BLOCK_MASK* | in | pAから除外するビットを示す入力ステートブロックマスク。 |
| pResult | D3D10_STATE_BLOCK_MASK* | out | pAとpBの差分を格納する出力マスク。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// d3d10.dll
#include <windows.h>
HRESULT D3D10StateBlockMaskDifference(
D3D10_STATE_BLOCK_MASK* pA,
D3D10_STATE_BLOCK_MASK* pB,
D3D10_STATE_BLOCK_MASK* pResult
);[DllImport("d3d10.dll", ExactSpelling = true)]
static extern int D3D10StateBlockMaskDifference(
IntPtr pA, // D3D10_STATE_BLOCK_MASK*
IntPtr pB, // D3D10_STATE_BLOCK_MASK*
IntPtr pResult // D3D10_STATE_BLOCK_MASK* out
);<DllImport("d3d10.dll", ExactSpelling:=True)>
Public Shared Function D3D10StateBlockMaskDifference(
pA As IntPtr, ' D3D10_STATE_BLOCK_MASK*
pB As IntPtr, ' D3D10_STATE_BLOCK_MASK*
pResult As IntPtr ' D3D10_STATE_BLOCK_MASK* out
) As Integer
End Function' pA : D3D10_STATE_BLOCK_MASK*
' pB : D3D10_STATE_BLOCK_MASK*
' pResult : D3D10_STATE_BLOCK_MASK* out
Declare PtrSafe Function D3D10StateBlockMaskDifference Lib "d3d10" ( _
ByVal pA As LongPtr, _
ByVal pB As LongPtr, _
ByVal pResult As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D3D10StateBlockMaskDifference = ctypes.windll.d3d10.D3D10StateBlockMaskDifference
D3D10StateBlockMaskDifference.restype = ctypes.c_int
D3D10StateBlockMaskDifference.argtypes = [
ctypes.c_void_p, # pA : D3D10_STATE_BLOCK_MASK*
ctypes.c_void_p, # pB : D3D10_STATE_BLOCK_MASK*
ctypes.c_void_p, # pResult : D3D10_STATE_BLOCK_MASK* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('d3d10.dll')
D3D10StateBlockMaskDifference = Fiddle::Function.new(
lib['D3D10StateBlockMaskDifference'],
[
Fiddle::TYPE_VOIDP, # pA : D3D10_STATE_BLOCK_MASK*
Fiddle::TYPE_VOIDP, # pB : D3D10_STATE_BLOCK_MASK*
Fiddle::TYPE_VOIDP, # pResult : D3D10_STATE_BLOCK_MASK* out
],
Fiddle::TYPE_INT)#[link(name = "d3d10")]
extern "system" {
fn D3D10StateBlockMaskDifference(
pA: *mut D3D10_STATE_BLOCK_MASK, // D3D10_STATE_BLOCK_MASK*
pB: *mut D3D10_STATE_BLOCK_MASK, // D3D10_STATE_BLOCK_MASK*
pResult: *mut D3D10_STATE_BLOCK_MASK // D3D10_STATE_BLOCK_MASK* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("d3d10.dll")]
public static extern int D3D10StateBlockMaskDifference(IntPtr pA, IntPtr pB, IntPtr pResult);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d10_D3D10StateBlockMaskDifference' -Namespace Win32 -PassThru
# $api::D3D10StateBlockMaskDifference(pA, pB, pResult)#uselib "d3d10.dll"
#func global D3D10StateBlockMaskDifference "D3D10StateBlockMaskDifference" sptr, sptr, sptr
; D3D10StateBlockMaskDifference varptr(pA), varptr(pB), varptr(pResult) ; 戻り値は stat
; pA : D3D10_STATE_BLOCK_MASK* -> "sptr"
; pB : D3D10_STATE_BLOCK_MASK* -> "sptr"
; pResult : D3D10_STATE_BLOCK_MASK* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "d3d10.dll" #cfunc global D3D10StateBlockMaskDifference "D3D10StateBlockMaskDifference" var, var, var ; res = D3D10StateBlockMaskDifference(pA, pB, pResult) ; pA : D3D10_STATE_BLOCK_MASK* -> "var" ; pB : D3D10_STATE_BLOCK_MASK* -> "var" ; pResult : D3D10_STATE_BLOCK_MASK* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "d3d10.dll" #cfunc global D3D10StateBlockMaskDifference "D3D10StateBlockMaskDifference" sptr, sptr, sptr ; res = D3D10StateBlockMaskDifference(varptr(pA), varptr(pB), varptr(pResult)) ; pA : D3D10_STATE_BLOCK_MASK* -> "sptr" ; pB : D3D10_STATE_BLOCK_MASK* -> "sptr" ; pResult : D3D10_STATE_BLOCK_MASK* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT D3D10StateBlockMaskDifference(D3D10_STATE_BLOCK_MASK* pA, D3D10_STATE_BLOCK_MASK* pB, D3D10_STATE_BLOCK_MASK* pResult) #uselib "d3d10.dll" #cfunc global D3D10StateBlockMaskDifference "D3D10StateBlockMaskDifference" var, var, var ; res = D3D10StateBlockMaskDifference(pA, pB, pResult) ; pA : D3D10_STATE_BLOCK_MASK* -> "var" ; pB : D3D10_STATE_BLOCK_MASK* -> "var" ; pResult : D3D10_STATE_BLOCK_MASK* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT D3D10StateBlockMaskDifference(D3D10_STATE_BLOCK_MASK* pA, D3D10_STATE_BLOCK_MASK* pB, D3D10_STATE_BLOCK_MASK* pResult) #uselib "d3d10.dll" #cfunc global D3D10StateBlockMaskDifference "D3D10StateBlockMaskDifference" intptr, intptr, intptr ; res = D3D10StateBlockMaskDifference(varptr(pA), varptr(pB), varptr(pResult)) ; pA : D3D10_STATE_BLOCK_MASK* -> "intptr" ; pB : D3D10_STATE_BLOCK_MASK* -> "intptr" ; pResult : D3D10_STATE_BLOCK_MASK* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3d10 = windows.NewLazySystemDLL("d3d10.dll")
procD3D10StateBlockMaskDifference = d3d10.NewProc("D3D10StateBlockMaskDifference")
)
// pA (D3D10_STATE_BLOCK_MASK*), pB (D3D10_STATE_BLOCK_MASK*), pResult (D3D10_STATE_BLOCK_MASK* out)
r1, _, err := procD3D10StateBlockMaskDifference.Call(
uintptr(pA),
uintptr(pB),
uintptr(pResult),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction D3D10StateBlockMaskDifference(
pA: Pointer; // D3D10_STATE_BLOCK_MASK*
pB: Pointer; // D3D10_STATE_BLOCK_MASK*
pResult: Pointer // D3D10_STATE_BLOCK_MASK* out
): Integer; stdcall;
external 'd3d10.dll' name 'D3D10StateBlockMaskDifference';result := DllCall("d3d10\D3D10StateBlockMaskDifference"
, "Ptr", pA ; D3D10_STATE_BLOCK_MASK*
, "Ptr", pB ; D3D10_STATE_BLOCK_MASK*
, "Ptr", pResult ; D3D10_STATE_BLOCK_MASK* out
, "Int") ; return: HRESULT●D3D10StateBlockMaskDifference(pA, pB, pResult) = DLL("d3d10.dll", "int D3D10StateBlockMaskDifference(void*, void*, void*)")
# 呼び出し: D3D10StateBlockMaskDifference(pA, pB, pResult)
# pA : D3D10_STATE_BLOCK_MASK* -> "void*"
# pB : D3D10_STATE_BLOCK_MASK* -> "void*"
# pResult : D3D10_STATE_BLOCK_MASK* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "d3d10" fn D3D10StateBlockMaskDifference(
pA: [*c]D3D10_STATE_BLOCK_MASK, // D3D10_STATE_BLOCK_MASK*
pB: [*c]D3D10_STATE_BLOCK_MASK, // D3D10_STATE_BLOCK_MASK*
pResult: [*c]D3D10_STATE_BLOCK_MASK // D3D10_STATE_BLOCK_MASK* out
) callconv(std.os.windows.WINAPI) i32;proc D3D10StateBlockMaskDifference(
pA: ptr D3D10_STATE_BLOCK_MASK, # D3D10_STATE_BLOCK_MASK*
pB: ptr D3D10_STATE_BLOCK_MASK, # D3D10_STATE_BLOCK_MASK*
pResult: ptr D3D10_STATE_BLOCK_MASK # D3D10_STATE_BLOCK_MASK* out
): int32 {.importc: "D3D10StateBlockMaskDifference", stdcall, dynlib: "d3d10.dll".}pragma(lib, "d3d10");
extern(Windows)
int D3D10StateBlockMaskDifference(
D3D10_STATE_BLOCK_MASK* pA, // D3D10_STATE_BLOCK_MASK*
D3D10_STATE_BLOCK_MASK* pB, // D3D10_STATE_BLOCK_MASK*
D3D10_STATE_BLOCK_MASK* pResult // D3D10_STATE_BLOCK_MASK* out
);ccall((:D3D10StateBlockMaskDifference, "d3d10.dll"), stdcall, Int32,
(Ptr{D3D10_STATE_BLOCK_MASK}, Ptr{D3D10_STATE_BLOCK_MASK}, Ptr{D3D10_STATE_BLOCK_MASK}),
pA, pB, pResult)
# pA : D3D10_STATE_BLOCK_MASK* -> Ptr{D3D10_STATE_BLOCK_MASK}
# pB : D3D10_STATE_BLOCK_MASK* -> Ptr{D3D10_STATE_BLOCK_MASK}
# pResult : D3D10_STATE_BLOCK_MASK* out -> Ptr{D3D10_STATE_BLOCK_MASK}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t D3D10StateBlockMaskDifference(
void* pA,
void* pB,
void* pResult);
]]
local d3d10 = ffi.load("d3d10")
-- d3d10.D3D10StateBlockMaskDifference(pA, pB, pResult)
-- pA : D3D10_STATE_BLOCK_MASK*
-- pB : D3D10_STATE_BLOCK_MASK*
-- pResult : D3D10_STATE_BLOCK_MASK* out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('d3d10.dll');
const D3D10StateBlockMaskDifference = lib.func('__stdcall', 'D3D10StateBlockMaskDifference', 'int32_t', ['void *', 'void *', 'void *']);
// D3D10StateBlockMaskDifference(pA, pB, pResult)
// pA : D3D10_STATE_BLOCK_MASK* -> 'void *'
// pB : D3D10_STATE_BLOCK_MASK* -> 'void *'
// pResult : D3D10_STATE_BLOCK_MASK* out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("d3d10.dll", {
D3D10StateBlockMaskDifference: { parameters: ["pointer", "pointer", "pointer"], result: "i32" },
});
// lib.symbols.D3D10StateBlockMaskDifference(pA, pB, pResult)
// pA : D3D10_STATE_BLOCK_MASK* -> "pointer"
// pB : D3D10_STATE_BLOCK_MASK* -> "pointer"
// pResult : D3D10_STATE_BLOCK_MASK* out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t D3D10StateBlockMaskDifference(
void* pA,
void* pB,
void* pResult);
C, "d3d10.dll");
// $ffi->D3D10StateBlockMaskDifference(pA, pB, pResult);
// pA : D3D10_STATE_BLOCK_MASK*
// pB : D3D10_STATE_BLOCK_MASK*
// pResult : D3D10_STATE_BLOCK_MASK* out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface D3d10 extends StdCallLibrary {
D3d10 INSTANCE = Native.load("d3d10", D3d10.class);
int D3D10StateBlockMaskDifference(
Pointer pA, // D3D10_STATE_BLOCK_MASK*
Pointer pB, // D3D10_STATE_BLOCK_MASK*
Pointer pResult // D3D10_STATE_BLOCK_MASK* out
);
}@[Link("d3d10")]
lib Libd3d10
fun D3D10StateBlockMaskDifference = D3D10StateBlockMaskDifference(
pA : D3D10_STATE_BLOCK_MASK*, # D3D10_STATE_BLOCK_MASK*
pB : D3D10_STATE_BLOCK_MASK*, # D3D10_STATE_BLOCK_MASK*
pResult : D3D10_STATE_BLOCK_MASK* # D3D10_STATE_BLOCK_MASK* out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef D3D10StateBlockMaskDifferenceNative = Int32 Function(Pointer<Void>, Pointer<Void>, Pointer<Void>);
typedef D3D10StateBlockMaskDifferenceDart = int Function(Pointer<Void>, Pointer<Void>, Pointer<Void>);
final D3D10StateBlockMaskDifference = DynamicLibrary.open('d3d10.dll')
.lookupFunction<D3D10StateBlockMaskDifferenceNative, D3D10StateBlockMaskDifferenceDart>('D3D10StateBlockMaskDifference');
// pA : D3D10_STATE_BLOCK_MASK* -> Pointer<Void>
// pB : D3D10_STATE_BLOCK_MASK* -> Pointer<Void>
// pResult : D3D10_STATE_BLOCK_MASK* out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function D3D10StateBlockMaskDifference(
pA: Pointer; // D3D10_STATE_BLOCK_MASK*
pB: Pointer; // D3D10_STATE_BLOCK_MASK*
pResult: Pointer // D3D10_STATE_BLOCK_MASK* out
): Integer; stdcall;
external 'd3d10.dll' name 'D3D10StateBlockMaskDifference';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "D3D10StateBlockMaskDifference"
c_D3D10StateBlockMaskDifference :: Ptr () -> Ptr () -> Ptr () -> IO Int32
-- pA : D3D10_STATE_BLOCK_MASK* -> Ptr ()
-- pB : D3D10_STATE_BLOCK_MASK* -> Ptr ()
-- pResult : D3D10_STATE_BLOCK_MASK* out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let d3d10stateblockmaskdifference =
foreign "D3D10StateBlockMaskDifference"
((ptr void) @-> (ptr void) @-> (ptr void) @-> returning int32_t)
(* pA : D3D10_STATE_BLOCK_MASK* -> (ptr void) *)
(* pB : D3D10_STATE_BLOCK_MASK* -> (ptr void) *)
(* pResult : D3D10_STATE_BLOCK_MASK* out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library d3d10 (t "d3d10.dll"))
(cffi:use-foreign-library d3d10)
(cffi:defcfun ("D3D10StateBlockMaskDifference" d3-d10-state-block-mask-difference :convention :stdcall) :int32
(p-a :pointer) ; D3D10_STATE_BLOCK_MASK*
(p-b :pointer) ; D3D10_STATE_BLOCK_MASK*
(p-result :pointer)) ; D3D10_STATE_BLOCK_MASK* out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $D3D10StateBlockMaskDifference = Win32::API::More->new('d3d10',
'int D3D10StateBlockMaskDifference(LPVOID pA, LPVOID pB, LPVOID pResult)');
# my $ret = $D3D10StateBlockMaskDifference->Call($pA, $pB, $pResult);
# pA : D3D10_STATE_BLOCK_MASK* -> LPVOID
# pB : D3D10_STATE_BLOCK_MASK* -> LPVOID
# pResult : D3D10_STATE_BLOCK_MASK* out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。