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D3D10StateBlockMaskDisableAll
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// d3d10.dll
#include <windows.h>
HRESULT D3D10StateBlockMaskDisableAll(
D3D10_STATE_BLOCK_MASK* pMask
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pMask | D3D10_STATE_BLOCK_MASK* | out |
戻り値の型: HRESULT
各言語での呼び出し定義
// d3d10.dll
#include <windows.h>
HRESULT D3D10StateBlockMaskDisableAll(
D3D10_STATE_BLOCK_MASK* pMask
);[DllImport("d3d10.dll", ExactSpelling = true)]
static extern int D3D10StateBlockMaskDisableAll(
IntPtr pMask // D3D10_STATE_BLOCK_MASK* out
);<DllImport("d3d10.dll", ExactSpelling:=True)>
Public Shared Function D3D10StateBlockMaskDisableAll(
pMask As IntPtr ' D3D10_STATE_BLOCK_MASK* out
) As Integer
End Function' pMask : D3D10_STATE_BLOCK_MASK* out
Declare PtrSafe Function D3D10StateBlockMaskDisableAll Lib "d3d10" ( _
ByVal pMask As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D3D10StateBlockMaskDisableAll = ctypes.windll.d3d10.D3D10StateBlockMaskDisableAll
D3D10StateBlockMaskDisableAll.restype = ctypes.c_int
D3D10StateBlockMaskDisableAll.argtypes = [
ctypes.c_void_p, # pMask : D3D10_STATE_BLOCK_MASK* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('d3d10.dll')
D3D10StateBlockMaskDisableAll = Fiddle::Function.new(
lib['D3D10StateBlockMaskDisableAll'],
[
Fiddle::TYPE_VOIDP, # pMask : D3D10_STATE_BLOCK_MASK* out
],
Fiddle::TYPE_INT)#[link(name = "d3d10")]
extern "system" {
fn D3D10StateBlockMaskDisableAll(
pMask: *mut D3D10_STATE_BLOCK_MASK // D3D10_STATE_BLOCK_MASK* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("d3d10.dll")]
public static extern int D3D10StateBlockMaskDisableAll(IntPtr pMask);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d10_D3D10StateBlockMaskDisableAll' -Namespace Win32 -PassThru
# $api::D3D10StateBlockMaskDisableAll(pMask)#uselib "d3d10.dll"
#func global D3D10StateBlockMaskDisableAll "D3D10StateBlockMaskDisableAll" sptr
; D3D10StateBlockMaskDisableAll varptr(pMask) ; 戻り値は stat
; pMask : D3D10_STATE_BLOCK_MASK* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "d3d10.dll" #cfunc global D3D10StateBlockMaskDisableAll "D3D10StateBlockMaskDisableAll" var ; res = D3D10StateBlockMaskDisableAll(pMask) ; pMask : D3D10_STATE_BLOCK_MASK* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "d3d10.dll" #cfunc global D3D10StateBlockMaskDisableAll "D3D10StateBlockMaskDisableAll" sptr ; res = D3D10StateBlockMaskDisableAll(varptr(pMask)) ; pMask : D3D10_STATE_BLOCK_MASK* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT D3D10StateBlockMaskDisableAll(D3D10_STATE_BLOCK_MASK* pMask) #uselib "d3d10.dll" #cfunc global D3D10StateBlockMaskDisableAll "D3D10StateBlockMaskDisableAll" var ; res = D3D10StateBlockMaskDisableAll(pMask) ; pMask : D3D10_STATE_BLOCK_MASK* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT D3D10StateBlockMaskDisableAll(D3D10_STATE_BLOCK_MASK* pMask) #uselib "d3d10.dll" #cfunc global D3D10StateBlockMaskDisableAll "D3D10StateBlockMaskDisableAll" intptr ; res = D3D10StateBlockMaskDisableAll(varptr(pMask)) ; pMask : D3D10_STATE_BLOCK_MASK* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3d10 = windows.NewLazySystemDLL("d3d10.dll")
procD3D10StateBlockMaskDisableAll = d3d10.NewProc("D3D10StateBlockMaskDisableAll")
)
// pMask (D3D10_STATE_BLOCK_MASK* out)
r1, _, err := procD3D10StateBlockMaskDisableAll.Call(
uintptr(pMask),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction D3D10StateBlockMaskDisableAll(
pMask: Pointer // D3D10_STATE_BLOCK_MASK* out
): Integer; stdcall;
external 'd3d10.dll' name 'D3D10StateBlockMaskDisableAll';result := DllCall("d3d10\D3D10StateBlockMaskDisableAll"
, "Ptr", pMask ; D3D10_STATE_BLOCK_MASK* out
, "Int") ; return: HRESULT●D3D10StateBlockMaskDisableAll(pMask) = DLL("d3d10.dll", "int D3D10StateBlockMaskDisableAll(void*)")
# 呼び出し: D3D10StateBlockMaskDisableAll(pMask)
# pMask : D3D10_STATE_BLOCK_MASK* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。