ホーム › Graphics.Direct3D10 › D3D10_RENDER_TARGET_BLEND_DESC1
D3D10_RENDER_TARGET_BLEND_DESC1
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| BlendEnable | BOOL | 4 | +0 | +0 | このレンダーターゲットのブレンドを有効にするか。TRUEで有効。 |
| SrcBlend | D3D10_BLEND | 4 | +4 | +4 | RGB値のソースブレンド係数。 |
| DestBlend | D3D10_BLEND | 4 | +8 | +8 | RGB値のデスティネーションブレンド係数。 |
| BlendOp | D3D10_BLEND_OP | 4 | +12 | +12 | ソースとデスティネーションのRGBブレンド演算方法。 |
| SrcBlendAlpha | D3D10_BLEND | 4 | +16 | +16 | アルファ値のソースブレンド係数。 |
| DestBlendAlpha | D3D10_BLEND | 4 | +20 | +20 | アルファ値のデスティネーションブレンド係数。 |
| BlendOpAlpha | D3D10_BLEND_OP | 4 | +24 | +24 | ソースとデスティネーションのアルファブレンド演算方法。 |
| RenderTargetWriteMask | BYTE | 1 | +28 | +28 | 書き込みを許可するカラーチャネルのマスク(BYTE)。 |
各言語での定義
#include <windows.h>
// D3D10_RENDER_TARGET_BLEND_DESC1 (x64 32 / x86 32 バイト)
typedef struct D3D10_RENDER_TARGET_BLEND_DESC1 {
BOOL BlendEnable;
D3D10_BLEND SrcBlend;
D3D10_BLEND DestBlend;
D3D10_BLEND_OP BlendOp;
D3D10_BLEND SrcBlendAlpha;
D3D10_BLEND DestBlendAlpha;
D3D10_BLEND_OP BlendOpAlpha;
BYTE RenderTargetWriteMask;
} D3D10_RENDER_TARGET_BLEND_DESC1;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D10_RENDER_TARGET_BLEND_DESC1
{
[MarshalAs(UnmanagedType.Bool)] public bool BlendEnable;
public int SrcBlend;
public int DestBlend;
public int BlendOp;
public int SrcBlendAlpha;
public int DestBlendAlpha;
public int BlendOpAlpha;
public byte RenderTargetWriteMask;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D10_RENDER_TARGET_BLEND_DESC1
<MarshalAs(UnmanagedType.Bool)> Public BlendEnable As Boolean
Public SrcBlend As Integer
Public DestBlend As Integer
Public BlendOp As Integer
Public SrcBlendAlpha As Integer
Public DestBlendAlpha As Integer
Public BlendOpAlpha As Integer
Public RenderTargetWriteMask As Byte
End Structureimport ctypes
from ctypes import wintypes
class D3D10_RENDER_TARGET_BLEND_DESC1(ctypes.Structure):
_fields_ = [
("BlendEnable", wintypes.BOOL),
("SrcBlend", ctypes.c_int),
("DestBlend", ctypes.c_int),
("BlendOp", ctypes.c_int),
("SrcBlendAlpha", ctypes.c_int),
("DestBlendAlpha", ctypes.c_int),
("BlendOpAlpha", ctypes.c_int),
("RenderTargetWriteMask", ctypes.c_ubyte),
]#[repr(C)]
pub struct D3D10_RENDER_TARGET_BLEND_DESC1 {
pub BlendEnable: i32,
pub SrcBlend: i32,
pub DestBlend: i32,
pub BlendOp: i32,
pub SrcBlendAlpha: i32,
pub DestBlendAlpha: i32,
pub BlendOpAlpha: i32,
pub RenderTargetWriteMask: u8,
}import "golang.org/x/sys/windows"
type D3D10_RENDER_TARGET_BLEND_DESC1 struct {
BlendEnable int32
SrcBlend int32
DestBlend int32
BlendOp int32
SrcBlendAlpha int32
DestBlendAlpha int32
BlendOpAlpha int32
RenderTargetWriteMask byte
}type
D3D10_RENDER_TARGET_BLEND_DESC1 = record
BlendEnable: BOOL;
SrcBlend: Integer;
DestBlend: Integer;
BlendOp: Integer;
SrcBlendAlpha: Integer;
DestBlendAlpha: Integer;
BlendOpAlpha: Integer;
RenderTargetWriteMask: Byte;
end;const D3D10_RENDER_TARGET_BLEND_DESC1 = extern struct {
BlendEnable: i32,
SrcBlend: i32,
DestBlend: i32,
BlendOp: i32,
SrcBlendAlpha: i32,
DestBlendAlpha: i32,
BlendOpAlpha: i32,
RenderTargetWriteMask: u8,
};type
D3D10_RENDER_TARGET_BLEND_DESC1 {.bycopy.} = object
BlendEnable: int32
SrcBlend: int32
DestBlend: int32
BlendOp: int32
SrcBlendAlpha: int32
DestBlendAlpha: int32
BlendOpAlpha: int32
RenderTargetWriteMask: uint8struct D3D10_RENDER_TARGET_BLEND_DESC1
{
int BlendEnable;
int SrcBlend;
int DestBlend;
int BlendOp;
int SrcBlendAlpha;
int DestBlendAlpha;
int BlendOpAlpha;
ubyte RenderTargetWriteMask;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D10_RENDER_TARGET_BLEND_DESC1 サイズ: 32 バイト(x64)
dim st, 8 ; 4byte整数×8(構造体サイズ 32 / 4 切り上げ)
; BlendEnable : BOOL (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; SrcBlend : D3D10_BLEND (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; DestBlend : D3D10_BLEND (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; BlendOp : D3D10_BLEND_OP (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; SrcBlendAlpha : D3D10_BLEND (+16, 4byte) st.4 = 値 / 値 = st.4 (lpoke/lpeek も可)
; DestBlendAlpha : D3D10_BLEND (+20, 4byte) st.5 = 値 / 値 = st.5 (lpoke/lpeek も可)
; BlendOpAlpha : D3D10_BLEND_OP (+24, 4byte) st.6 = 値 / 値 = st.6 (lpoke/lpeek も可)
; RenderTargetWriteMask : BYTE (+28, 1byte) poke st,28,値 / 値 = peek(st,28)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global D3D10_RENDER_TARGET_BLEND_DESC1
#field bool BlendEnable
#field int SrcBlend
#field int DestBlend
#field int BlendOp
#field int SrcBlendAlpha
#field int DestBlendAlpha
#field int BlendOpAlpha
#field byte RenderTargetWriteMask
#endstruct
stdim st, D3D10_RENDER_TARGET_BLEND_DESC1 ; NSTRUCT 変数を確保
st->BlendEnable = 100
mes "BlendEnable=" + st->BlendEnable