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ホームGraphics.Direct3D10 › D3D10_SHADER_DEBUG_REGTYPE

D3D10_SHADER_DEBUG_REGTYPE

列挙型
基底型i4

メンバー 13

名前10進16進
D3D10_SHADER_DEBUG_REG_INPUT00x0
D3D10_SHADER_DEBUG_REG_OUTPUT10x1
D3D10_SHADER_DEBUG_REG_CBUFFER20x2
D3D10_SHADER_DEBUG_REG_TBUFFER30x3
D3D10_SHADER_DEBUG_REG_TEMP40x4
D3D10_SHADER_DEBUG_REG_TEMPARRAY50x5
D3D10_SHADER_DEBUG_REG_TEXTURE60x6
D3D10_SHADER_DEBUG_REG_SAMPLER70x7
D3D10_SHADER_DEBUG_REG_IMMEDIATECBUFFER80x8
D3D10_SHADER_DEBUG_REG_LITERAL90x9
D3D10_SHADER_DEBUG_REG_UNUSED100xA
D3D11_SHADER_DEBUG_REG_INTERFACE_POINTERS110xB
D3D11_SHADER_DEBUG_REG_UAV120xC

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D10_SHADER_DEBUG_REGTYPE : int {
    D3D10_SHADER_DEBUG_REG_INPUT = 0,
    D3D10_SHADER_DEBUG_REG_OUTPUT = 1,
    D3D10_SHADER_DEBUG_REG_CBUFFER = 2,
    D3D10_SHADER_DEBUG_REG_TBUFFER = 3,
    D3D10_SHADER_DEBUG_REG_TEMP = 4,
    D3D10_SHADER_DEBUG_REG_TEMPARRAY = 5,
    D3D10_SHADER_DEBUG_REG_TEXTURE = 6,
    D3D10_SHADER_DEBUG_REG_SAMPLER = 7,
    D3D10_SHADER_DEBUG_REG_IMMEDIATECBUFFER = 8,
    D3D10_SHADER_DEBUG_REG_LITERAL = 9,
    D3D10_SHADER_DEBUG_REG_UNUSED = 10,
    D3D11_SHADER_DEBUG_REG_INTERFACE_POINTERS = 11,
    D3D11_SHADER_DEBUG_REG_UAV = 12
} D3D10_SHADER_DEBUG_REGTYPE;
public enum D3D10_SHADER_DEBUG_REGTYPE : int
{
    D3D10_SHADER_DEBUG_REG_INPUT = 0,
    D3D10_SHADER_DEBUG_REG_OUTPUT = 1,
    D3D10_SHADER_DEBUG_REG_CBUFFER = 2,
    D3D10_SHADER_DEBUG_REG_TBUFFER = 3,
    D3D10_SHADER_DEBUG_REG_TEMP = 4,
    D3D10_SHADER_DEBUG_REG_TEMPARRAY = 5,
    D3D10_SHADER_DEBUG_REG_TEXTURE = 6,
    D3D10_SHADER_DEBUG_REG_SAMPLER = 7,
    D3D10_SHADER_DEBUG_REG_IMMEDIATECBUFFER = 8,
    D3D10_SHADER_DEBUG_REG_LITERAL = 9,
    D3D10_SHADER_DEBUG_REG_UNUSED = 10,
    D3D11_SHADER_DEBUG_REG_INTERFACE_POINTERS = 11,
    D3D11_SHADER_DEBUG_REG_UAV = 12,
}
Public Enum D3D10_SHADER_DEBUG_REGTYPE As Integer
    D3D10_SHADER_DEBUG_REG_INPUT = 0
    D3D10_SHADER_DEBUG_REG_OUTPUT = 1
    D3D10_SHADER_DEBUG_REG_CBUFFER = 2
    D3D10_SHADER_DEBUG_REG_TBUFFER = 3
    D3D10_SHADER_DEBUG_REG_TEMP = 4
    D3D10_SHADER_DEBUG_REG_TEMPARRAY = 5
    D3D10_SHADER_DEBUG_REG_TEXTURE = 6
    D3D10_SHADER_DEBUG_REG_SAMPLER = 7
    D3D10_SHADER_DEBUG_REG_IMMEDIATECBUFFER = 8
    D3D10_SHADER_DEBUG_REG_LITERAL = 9
    D3D10_SHADER_DEBUG_REG_UNUSED = 10
    D3D11_SHADER_DEBUG_REG_INTERFACE_POINTERS = 11
    D3D11_SHADER_DEBUG_REG_UAV = 12
End Enum
import enum

class D3D10_SHADER_DEBUG_REGTYPE(enum.IntEnum):
    D3D10_SHADER_DEBUG_REG_INPUT = 0
    D3D10_SHADER_DEBUG_REG_OUTPUT = 1
    D3D10_SHADER_DEBUG_REG_CBUFFER = 2
    D3D10_SHADER_DEBUG_REG_TBUFFER = 3
    D3D10_SHADER_DEBUG_REG_TEMP = 4
    D3D10_SHADER_DEBUG_REG_TEMPARRAY = 5
    D3D10_SHADER_DEBUG_REG_TEXTURE = 6
    D3D10_SHADER_DEBUG_REG_SAMPLER = 7
    D3D10_SHADER_DEBUG_REG_IMMEDIATECBUFFER = 8
    D3D10_SHADER_DEBUG_REG_LITERAL = 9
    D3D10_SHADER_DEBUG_REG_UNUSED = 10
    D3D11_SHADER_DEBUG_REG_INTERFACE_POINTERS = 11
    D3D11_SHADER_DEBUG_REG_UAV = 12
// D3D10_SHADER_DEBUG_REGTYPE
pub const D3D10_SHADER_DEBUG_REG_INPUT: i32 = 0;
pub const D3D10_SHADER_DEBUG_REG_OUTPUT: i32 = 1;
pub const D3D10_SHADER_DEBUG_REG_CBUFFER: i32 = 2;
pub const D3D10_SHADER_DEBUG_REG_TBUFFER: i32 = 3;
pub const D3D10_SHADER_DEBUG_REG_TEMP: i32 = 4;
pub const D3D10_SHADER_DEBUG_REG_TEMPARRAY: i32 = 5;
pub const D3D10_SHADER_DEBUG_REG_TEXTURE: i32 = 6;
pub const D3D10_SHADER_DEBUG_REG_SAMPLER: i32 = 7;
pub const D3D10_SHADER_DEBUG_REG_IMMEDIATECBUFFER: i32 = 8;
pub const D3D10_SHADER_DEBUG_REG_LITERAL: i32 = 9;
pub const D3D10_SHADER_DEBUG_REG_UNUSED: i32 = 10;
pub const D3D11_SHADER_DEBUG_REG_INTERFACE_POINTERS: i32 = 11;
pub const D3D11_SHADER_DEBUG_REG_UAV: i32 = 12;
// D3D10_SHADER_DEBUG_REGTYPE
const (
	D3D10_SHADER_DEBUG_REG_INPUT int32 = 0
	D3D10_SHADER_DEBUG_REG_OUTPUT int32 = 1
	D3D10_SHADER_DEBUG_REG_CBUFFER int32 = 2
	D3D10_SHADER_DEBUG_REG_TBUFFER int32 = 3
	D3D10_SHADER_DEBUG_REG_TEMP int32 = 4
	D3D10_SHADER_DEBUG_REG_TEMPARRAY int32 = 5
	D3D10_SHADER_DEBUG_REG_TEXTURE int32 = 6
	D3D10_SHADER_DEBUG_REG_SAMPLER int32 = 7
	D3D10_SHADER_DEBUG_REG_IMMEDIATECBUFFER int32 = 8
	D3D10_SHADER_DEBUG_REG_LITERAL int32 = 9
	D3D10_SHADER_DEBUG_REG_UNUSED int32 = 10
	D3D11_SHADER_DEBUG_REG_INTERFACE_POINTERS int32 = 11
	D3D11_SHADER_DEBUG_REG_UAV int32 = 12
)
const
  D3D10_SHADER_DEBUG_REG_INPUT = 0;
  D3D10_SHADER_DEBUG_REG_OUTPUT = 1;
  D3D10_SHADER_DEBUG_REG_CBUFFER = 2;
  D3D10_SHADER_DEBUG_REG_TBUFFER = 3;
  D3D10_SHADER_DEBUG_REG_TEMP = 4;
  D3D10_SHADER_DEBUG_REG_TEMPARRAY = 5;
  D3D10_SHADER_DEBUG_REG_TEXTURE = 6;
  D3D10_SHADER_DEBUG_REG_SAMPLER = 7;
  D3D10_SHADER_DEBUG_REG_IMMEDIATECBUFFER = 8;
  D3D10_SHADER_DEBUG_REG_LITERAL = 9;
  D3D10_SHADER_DEBUG_REG_UNUSED = 10;
  D3D11_SHADER_DEBUG_REG_INTERFACE_POINTERS = 11;
  D3D11_SHADER_DEBUG_REG_UAV = 12;
// D3D10_SHADER_DEBUG_REGTYPE
pub const D3D10_SHADER_DEBUG_REG_INPUT: i32 = 0;
pub const D3D10_SHADER_DEBUG_REG_OUTPUT: i32 = 1;
pub const D3D10_SHADER_DEBUG_REG_CBUFFER: i32 = 2;
pub const D3D10_SHADER_DEBUG_REG_TBUFFER: i32 = 3;
pub const D3D10_SHADER_DEBUG_REG_TEMP: i32 = 4;
pub const D3D10_SHADER_DEBUG_REG_TEMPARRAY: i32 = 5;
pub const D3D10_SHADER_DEBUG_REG_TEXTURE: i32 = 6;
pub const D3D10_SHADER_DEBUG_REG_SAMPLER: i32 = 7;
pub const D3D10_SHADER_DEBUG_REG_IMMEDIATECBUFFER: i32 = 8;
pub const D3D10_SHADER_DEBUG_REG_LITERAL: i32 = 9;
pub const D3D10_SHADER_DEBUG_REG_UNUSED: i32 = 10;
pub const D3D11_SHADER_DEBUG_REG_INTERFACE_POINTERS: i32 = 11;
pub const D3D11_SHADER_DEBUG_REG_UAV: i32 = 12;
const
  D3D10_SHADER_DEBUG_REG_INPUT* = 0
  D3D10_SHADER_DEBUG_REG_OUTPUT* = 1
  D3D10_SHADER_DEBUG_REG_CBUFFER* = 2
  D3D10_SHADER_DEBUG_REG_TBUFFER* = 3
  D3D10_SHADER_DEBUG_REG_TEMP* = 4
  D3D10_SHADER_DEBUG_REG_TEMPARRAY* = 5
  D3D10_SHADER_DEBUG_REG_TEXTURE* = 6
  D3D10_SHADER_DEBUG_REG_SAMPLER* = 7
  D3D10_SHADER_DEBUG_REG_IMMEDIATECBUFFER* = 8
  D3D10_SHADER_DEBUG_REG_LITERAL* = 9
  D3D10_SHADER_DEBUG_REG_UNUSED* = 10
  D3D11_SHADER_DEBUG_REG_INTERFACE_POINTERS* = 11
  D3D11_SHADER_DEBUG_REG_UAV* = 12
enum D3D10_SHADER_DEBUG_REGTYPE : int {
    D3D10_SHADER_DEBUG_REG_INPUT = 0,
    D3D10_SHADER_DEBUG_REG_OUTPUT = 1,
    D3D10_SHADER_DEBUG_REG_CBUFFER = 2,
    D3D10_SHADER_DEBUG_REG_TBUFFER = 3,
    D3D10_SHADER_DEBUG_REG_TEMP = 4,
    D3D10_SHADER_DEBUG_REG_TEMPARRAY = 5,
    D3D10_SHADER_DEBUG_REG_TEXTURE = 6,
    D3D10_SHADER_DEBUG_REG_SAMPLER = 7,
    D3D10_SHADER_DEBUG_REG_IMMEDIATECBUFFER = 8,
    D3D10_SHADER_DEBUG_REG_LITERAL = 9,
    D3D10_SHADER_DEBUG_REG_UNUSED = 10,
    D3D11_SHADER_DEBUG_REG_INTERFACE_POINTERS = 11,
    D3D11_SHADER_DEBUG_REG_UAV = 12,
}
#define global D3D10_SHADER_DEBUG_REG_INPUT              0x0
#define global D3D10_SHADER_DEBUG_REG_OUTPUT             0x1
#define global D3D10_SHADER_DEBUG_REG_CBUFFER            0x2
#define global D3D10_SHADER_DEBUG_REG_TBUFFER            0x3
#define global D3D10_SHADER_DEBUG_REG_TEMP               0x4
#define global D3D10_SHADER_DEBUG_REG_TEMPARRAY          0x5
#define global D3D10_SHADER_DEBUG_REG_TEXTURE            0x6
#define global D3D10_SHADER_DEBUG_REG_SAMPLER            0x7
#define global D3D10_SHADER_DEBUG_REG_IMMEDIATECBUFFER   0x8
#define global D3D10_SHADER_DEBUG_REG_LITERAL            0x9
#define global D3D10_SHADER_DEBUG_REG_UNUSED             0xA
#define global D3D11_SHADER_DEBUG_REG_INTERFACE_POINTERS 0xB
#define global D3D11_SHADER_DEBUG_REG_UAV                0xC