ホーム › Graphics.Direct3D10 › D3D10_SHADER_DEBUG_REGTYPE
D3D10_SHADER_DEBUG_REGTYPE
列挙型メンバー 13
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D10_SHADER_DEBUG_REG_INPUT | 0 | 0x0 |
| D3D10_SHADER_DEBUG_REG_OUTPUT | 1 | 0x1 |
| D3D10_SHADER_DEBUG_REG_CBUFFER | 2 | 0x2 |
| D3D10_SHADER_DEBUG_REG_TBUFFER | 3 | 0x3 |
| D3D10_SHADER_DEBUG_REG_TEMP | 4 | 0x4 |
| D3D10_SHADER_DEBUG_REG_TEMPARRAY | 5 | 0x5 |
| D3D10_SHADER_DEBUG_REG_TEXTURE | 6 | 0x6 |
| D3D10_SHADER_DEBUG_REG_SAMPLER | 7 | 0x7 |
| D3D10_SHADER_DEBUG_REG_IMMEDIATECBUFFER | 8 | 0x8 |
| D3D10_SHADER_DEBUG_REG_LITERAL | 9 | 0x9 |
| D3D10_SHADER_DEBUG_REG_UNUSED | 10 | 0xA |
| D3D11_SHADER_DEBUG_REG_INTERFACE_POINTERS | 11 | 0xB |
| D3D11_SHADER_DEBUG_REG_UAV | 12 | 0xC |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D10_SHADER_DEBUG_REGTYPE : int {
D3D10_SHADER_DEBUG_REG_INPUT = 0,
D3D10_SHADER_DEBUG_REG_OUTPUT = 1,
D3D10_SHADER_DEBUG_REG_CBUFFER = 2,
D3D10_SHADER_DEBUG_REG_TBUFFER = 3,
D3D10_SHADER_DEBUG_REG_TEMP = 4,
D3D10_SHADER_DEBUG_REG_TEMPARRAY = 5,
D3D10_SHADER_DEBUG_REG_TEXTURE = 6,
D3D10_SHADER_DEBUG_REG_SAMPLER = 7,
D3D10_SHADER_DEBUG_REG_IMMEDIATECBUFFER = 8,
D3D10_SHADER_DEBUG_REG_LITERAL = 9,
D3D10_SHADER_DEBUG_REG_UNUSED = 10,
D3D11_SHADER_DEBUG_REG_INTERFACE_POINTERS = 11,
D3D11_SHADER_DEBUG_REG_UAV = 12
} D3D10_SHADER_DEBUG_REGTYPE;public enum D3D10_SHADER_DEBUG_REGTYPE : int
{
D3D10_SHADER_DEBUG_REG_INPUT = 0,
D3D10_SHADER_DEBUG_REG_OUTPUT = 1,
D3D10_SHADER_DEBUG_REG_CBUFFER = 2,
D3D10_SHADER_DEBUG_REG_TBUFFER = 3,
D3D10_SHADER_DEBUG_REG_TEMP = 4,
D3D10_SHADER_DEBUG_REG_TEMPARRAY = 5,
D3D10_SHADER_DEBUG_REG_TEXTURE = 6,
D3D10_SHADER_DEBUG_REG_SAMPLER = 7,
D3D10_SHADER_DEBUG_REG_IMMEDIATECBUFFER = 8,
D3D10_SHADER_DEBUG_REG_LITERAL = 9,
D3D10_SHADER_DEBUG_REG_UNUSED = 10,
D3D11_SHADER_DEBUG_REG_INTERFACE_POINTERS = 11,
D3D11_SHADER_DEBUG_REG_UAV = 12,
}Public Enum D3D10_SHADER_DEBUG_REGTYPE As Integer
D3D10_SHADER_DEBUG_REG_INPUT = 0
D3D10_SHADER_DEBUG_REG_OUTPUT = 1
D3D10_SHADER_DEBUG_REG_CBUFFER = 2
D3D10_SHADER_DEBUG_REG_TBUFFER = 3
D3D10_SHADER_DEBUG_REG_TEMP = 4
D3D10_SHADER_DEBUG_REG_TEMPARRAY = 5
D3D10_SHADER_DEBUG_REG_TEXTURE = 6
D3D10_SHADER_DEBUG_REG_SAMPLER = 7
D3D10_SHADER_DEBUG_REG_IMMEDIATECBUFFER = 8
D3D10_SHADER_DEBUG_REG_LITERAL = 9
D3D10_SHADER_DEBUG_REG_UNUSED = 10
D3D11_SHADER_DEBUG_REG_INTERFACE_POINTERS = 11
D3D11_SHADER_DEBUG_REG_UAV = 12
End Enumimport enum
class D3D10_SHADER_DEBUG_REGTYPE(enum.IntEnum):
D3D10_SHADER_DEBUG_REG_INPUT = 0
D3D10_SHADER_DEBUG_REG_OUTPUT = 1
D3D10_SHADER_DEBUG_REG_CBUFFER = 2
D3D10_SHADER_DEBUG_REG_TBUFFER = 3
D3D10_SHADER_DEBUG_REG_TEMP = 4
D3D10_SHADER_DEBUG_REG_TEMPARRAY = 5
D3D10_SHADER_DEBUG_REG_TEXTURE = 6
D3D10_SHADER_DEBUG_REG_SAMPLER = 7
D3D10_SHADER_DEBUG_REG_IMMEDIATECBUFFER = 8
D3D10_SHADER_DEBUG_REG_LITERAL = 9
D3D10_SHADER_DEBUG_REG_UNUSED = 10
D3D11_SHADER_DEBUG_REG_INTERFACE_POINTERS = 11
D3D11_SHADER_DEBUG_REG_UAV = 12// D3D10_SHADER_DEBUG_REGTYPE
pub const D3D10_SHADER_DEBUG_REG_INPUT: i32 = 0;
pub const D3D10_SHADER_DEBUG_REG_OUTPUT: i32 = 1;
pub const D3D10_SHADER_DEBUG_REG_CBUFFER: i32 = 2;
pub const D3D10_SHADER_DEBUG_REG_TBUFFER: i32 = 3;
pub const D3D10_SHADER_DEBUG_REG_TEMP: i32 = 4;
pub const D3D10_SHADER_DEBUG_REG_TEMPARRAY: i32 = 5;
pub const D3D10_SHADER_DEBUG_REG_TEXTURE: i32 = 6;
pub const D3D10_SHADER_DEBUG_REG_SAMPLER: i32 = 7;
pub const D3D10_SHADER_DEBUG_REG_IMMEDIATECBUFFER: i32 = 8;
pub const D3D10_SHADER_DEBUG_REG_LITERAL: i32 = 9;
pub const D3D10_SHADER_DEBUG_REG_UNUSED: i32 = 10;
pub const D3D11_SHADER_DEBUG_REG_INTERFACE_POINTERS: i32 = 11;
pub const D3D11_SHADER_DEBUG_REG_UAV: i32 = 12;// D3D10_SHADER_DEBUG_REGTYPE
const (
D3D10_SHADER_DEBUG_REG_INPUT int32 = 0
D3D10_SHADER_DEBUG_REG_OUTPUT int32 = 1
D3D10_SHADER_DEBUG_REG_CBUFFER int32 = 2
D3D10_SHADER_DEBUG_REG_TBUFFER int32 = 3
D3D10_SHADER_DEBUG_REG_TEMP int32 = 4
D3D10_SHADER_DEBUG_REG_TEMPARRAY int32 = 5
D3D10_SHADER_DEBUG_REG_TEXTURE int32 = 6
D3D10_SHADER_DEBUG_REG_SAMPLER int32 = 7
D3D10_SHADER_DEBUG_REG_IMMEDIATECBUFFER int32 = 8
D3D10_SHADER_DEBUG_REG_LITERAL int32 = 9
D3D10_SHADER_DEBUG_REG_UNUSED int32 = 10
D3D11_SHADER_DEBUG_REG_INTERFACE_POINTERS int32 = 11
D3D11_SHADER_DEBUG_REG_UAV int32 = 12
)const
D3D10_SHADER_DEBUG_REG_INPUT = 0;
D3D10_SHADER_DEBUG_REG_OUTPUT = 1;
D3D10_SHADER_DEBUG_REG_CBUFFER = 2;
D3D10_SHADER_DEBUG_REG_TBUFFER = 3;
D3D10_SHADER_DEBUG_REG_TEMP = 4;
D3D10_SHADER_DEBUG_REG_TEMPARRAY = 5;
D3D10_SHADER_DEBUG_REG_TEXTURE = 6;
D3D10_SHADER_DEBUG_REG_SAMPLER = 7;
D3D10_SHADER_DEBUG_REG_IMMEDIATECBUFFER = 8;
D3D10_SHADER_DEBUG_REG_LITERAL = 9;
D3D10_SHADER_DEBUG_REG_UNUSED = 10;
D3D11_SHADER_DEBUG_REG_INTERFACE_POINTERS = 11;
D3D11_SHADER_DEBUG_REG_UAV = 12;// D3D10_SHADER_DEBUG_REGTYPE
pub const D3D10_SHADER_DEBUG_REG_INPUT: i32 = 0;
pub const D3D10_SHADER_DEBUG_REG_OUTPUT: i32 = 1;
pub const D3D10_SHADER_DEBUG_REG_CBUFFER: i32 = 2;
pub const D3D10_SHADER_DEBUG_REG_TBUFFER: i32 = 3;
pub const D3D10_SHADER_DEBUG_REG_TEMP: i32 = 4;
pub const D3D10_SHADER_DEBUG_REG_TEMPARRAY: i32 = 5;
pub const D3D10_SHADER_DEBUG_REG_TEXTURE: i32 = 6;
pub const D3D10_SHADER_DEBUG_REG_SAMPLER: i32 = 7;
pub const D3D10_SHADER_DEBUG_REG_IMMEDIATECBUFFER: i32 = 8;
pub const D3D10_SHADER_DEBUG_REG_LITERAL: i32 = 9;
pub const D3D10_SHADER_DEBUG_REG_UNUSED: i32 = 10;
pub const D3D11_SHADER_DEBUG_REG_INTERFACE_POINTERS: i32 = 11;
pub const D3D11_SHADER_DEBUG_REG_UAV: i32 = 12;const
D3D10_SHADER_DEBUG_REG_INPUT* = 0
D3D10_SHADER_DEBUG_REG_OUTPUT* = 1
D3D10_SHADER_DEBUG_REG_CBUFFER* = 2
D3D10_SHADER_DEBUG_REG_TBUFFER* = 3
D3D10_SHADER_DEBUG_REG_TEMP* = 4
D3D10_SHADER_DEBUG_REG_TEMPARRAY* = 5
D3D10_SHADER_DEBUG_REG_TEXTURE* = 6
D3D10_SHADER_DEBUG_REG_SAMPLER* = 7
D3D10_SHADER_DEBUG_REG_IMMEDIATECBUFFER* = 8
D3D10_SHADER_DEBUG_REG_LITERAL* = 9
D3D10_SHADER_DEBUG_REG_UNUSED* = 10
D3D11_SHADER_DEBUG_REG_INTERFACE_POINTERS* = 11
D3D11_SHADER_DEBUG_REG_UAV* = 12enum D3D10_SHADER_DEBUG_REGTYPE : int {
D3D10_SHADER_DEBUG_REG_INPUT = 0,
D3D10_SHADER_DEBUG_REG_OUTPUT = 1,
D3D10_SHADER_DEBUG_REG_CBUFFER = 2,
D3D10_SHADER_DEBUG_REG_TBUFFER = 3,
D3D10_SHADER_DEBUG_REG_TEMP = 4,
D3D10_SHADER_DEBUG_REG_TEMPARRAY = 5,
D3D10_SHADER_DEBUG_REG_TEXTURE = 6,
D3D10_SHADER_DEBUG_REG_SAMPLER = 7,
D3D10_SHADER_DEBUG_REG_IMMEDIATECBUFFER = 8,
D3D10_SHADER_DEBUG_REG_LITERAL = 9,
D3D10_SHADER_DEBUG_REG_UNUSED = 10,
D3D11_SHADER_DEBUG_REG_INTERFACE_POINTERS = 11,
D3D11_SHADER_DEBUG_REG_UAV = 12,
}#define global D3D10_SHADER_DEBUG_REG_INPUT 0x0
#define global D3D10_SHADER_DEBUG_REG_OUTPUT 0x1
#define global D3D10_SHADER_DEBUG_REG_CBUFFER 0x2
#define global D3D10_SHADER_DEBUG_REG_TBUFFER 0x3
#define global D3D10_SHADER_DEBUG_REG_TEMP 0x4
#define global D3D10_SHADER_DEBUG_REG_TEMPARRAY 0x5
#define global D3D10_SHADER_DEBUG_REG_TEXTURE 0x6
#define global D3D10_SHADER_DEBUG_REG_SAMPLER 0x7
#define global D3D10_SHADER_DEBUG_REG_IMMEDIATECBUFFER 0x8
#define global D3D10_SHADER_DEBUG_REG_LITERAL 0x9
#define global D3D10_SHADER_DEBUG_REG_UNUSED 0xA
#define global D3D11_SHADER_DEBUG_REG_INTERFACE_POINTERS 0xB
#define global D3D11_SHADER_DEBUG_REG_UAV 0xC