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ホームGraphics.Direct3D10 › D3D10StateBlockMaskDisableCapture

D3D10StateBlockMaskDisableCapture

関数
ステートブロックマスクの指定範囲のキャプチャを無効にする。
DLLd3d10.dll呼出規約winapi

シグネチャ

// d3d10.dll
#include <windows.h>

HRESULT D3D10StateBlockMaskDisableCapture(
    D3D10_STATE_BLOCK_MASK* pMask,
    D3D10_DEVICE_STATE_TYPES StateType,
    DWORD RangeStart,
    DWORD RangeLength
);

パラメーター

名前方向説明
pMaskD3D10_STATE_BLOCK_MASK*inoutキャプチャ設定を変更する対象のステートブロックマスク。
StateTypeD3D10_DEVICE_STATE_TYPESin無効化するデバイスステートの種別を示す列挙値。
RangeStartDWORDin無効化を開始するステート項目の先頭インデックス。
RangeLengthDWORDin無効化するステート項目の連続個数を指定する。

戻り値の型: HRESULT

各言語での呼び出し定義

// d3d10.dll
#include <windows.h>

HRESULT D3D10StateBlockMaskDisableCapture(
    D3D10_STATE_BLOCK_MASK* pMask,
    D3D10_DEVICE_STATE_TYPES StateType,
    DWORD RangeStart,
    DWORD RangeLength
);
[DllImport("d3d10.dll", ExactSpelling = true)]
static extern int D3D10StateBlockMaskDisableCapture(
    IntPtr pMask,   // D3D10_STATE_BLOCK_MASK* in/out
    int StateType,   // D3D10_DEVICE_STATE_TYPES
    uint RangeStart,   // DWORD
    uint RangeLength   // DWORD
);
<DllImport("d3d10.dll", ExactSpelling:=True)>
Public Shared Function D3D10StateBlockMaskDisableCapture(
    pMask As IntPtr,   ' D3D10_STATE_BLOCK_MASK* in/out
    StateType As Integer,   ' D3D10_DEVICE_STATE_TYPES
    RangeStart As UInteger,   ' DWORD
    RangeLength As UInteger   ' DWORD
) As Integer
End Function
' pMask : D3D10_STATE_BLOCK_MASK* in/out
' StateType : D3D10_DEVICE_STATE_TYPES
' RangeStart : DWORD
' RangeLength : DWORD
Declare PtrSafe Function D3D10StateBlockMaskDisableCapture Lib "d3d10" ( _
    ByVal pMask As LongPtr, _
    ByVal StateType As Long, _
    ByVal RangeStart As Long, _
    ByVal RangeLength As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

D3D10StateBlockMaskDisableCapture = ctypes.windll.d3d10.D3D10StateBlockMaskDisableCapture
D3D10StateBlockMaskDisableCapture.restype = ctypes.c_int
D3D10StateBlockMaskDisableCapture.argtypes = [
    ctypes.c_void_p,  # pMask : D3D10_STATE_BLOCK_MASK* in/out
    ctypes.c_int,  # StateType : D3D10_DEVICE_STATE_TYPES
    wintypes.DWORD,  # RangeStart : DWORD
    wintypes.DWORD,  # RangeLength : DWORD
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('d3d10.dll')
D3D10StateBlockMaskDisableCapture = Fiddle::Function.new(
  lib['D3D10StateBlockMaskDisableCapture'],
  [
    Fiddle::TYPE_VOIDP,  # pMask : D3D10_STATE_BLOCK_MASK* in/out
    Fiddle::TYPE_INT,  # StateType : D3D10_DEVICE_STATE_TYPES
    -Fiddle::TYPE_INT,  # RangeStart : DWORD
    -Fiddle::TYPE_INT,  # RangeLength : DWORD
  ],
  Fiddle::TYPE_INT)
#[link(name = "d3d10")]
extern "system" {
    fn D3D10StateBlockMaskDisableCapture(
        pMask: *mut D3D10_STATE_BLOCK_MASK,  // D3D10_STATE_BLOCK_MASK* in/out
        StateType: i32,  // D3D10_DEVICE_STATE_TYPES
        RangeStart: u32,  // DWORD
        RangeLength: u32  // DWORD
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("d3d10.dll")]
public static extern int D3D10StateBlockMaskDisableCapture(IntPtr pMask, int StateType, uint RangeStart, uint RangeLength);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d10_D3D10StateBlockMaskDisableCapture' -Namespace Win32 -PassThru
# $api::D3D10StateBlockMaskDisableCapture(pMask, StateType, RangeStart, RangeLength)
#uselib "d3d10.dll"
#func global D3D10StateBlockMaskDisableCapture "D3D10StateBlockMaskDisableCapture" sptr, sptr, sptr, sptr
; D3D10StateBlockMaskDisableCapture varptr(pMask), StateType, RangeStart, RangeLength   ; 戻り値は stat
; pMask : D3D10_STATE_BLOCK_MASK* in/out -> "sptr"
; StateType : D3D10_DEVICE_STATE_TYPES -> "sptr"
; RangeStart : DWORD -> "sptr"
; RangeLength : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "d3d10.dll"
#cfunc global D3D10StateBlockMaskDisableCapture "D3D10StateBlockMaskDisableCapture" var, int, int, int
; res = D3D10StateBlockMaskDisableCapture(pMask, StateType, RangeStart, RangeLength)
; pMask : D3D10_STATE_BLOCK_MASK* in/out -> "var"
; StateType : D3D10_DEVICE_STATE_TYPES -> "int"
; RangeStart : DWORD -> "int"
; RangeLength : DWORD -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT D3D10StateBlockMaskDisableCapture(D3D10_STATE_BLOCK_MASK* pMask, D3D10_DEVICE_STATE_TYPES StateType, DWORD RangeStart, DWORD RangeLength)
#uselib "d3d10.dll"
#cfunc global D3D10StateBlockMaskDisableCapture "D3D10StateBlockMaskDisableCapture" var, int, int, int
; res = D3D10StateBlockMaskDisableCapture(pMask, StateType, RangeStart, RangeLength)
; pMask : D3D10_STATE_BLOCK_MASK* in/out -> "var"
; StateType : D3D10_DEVICE_STATE_TYPES -> "int"
; RangeStart : DWORD -> "int"
; RangeLength : DWORD -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	d3d10 = windows.NewLazySystemDLL("d3d10.dll")
	procD3D10StateBlockMaskDisableCapture = d3d10.NewProc("D3D10StateBlockMaskDisableCapture")
)

// pMask (D3D10_STATE_BLOCK_MASK* in/out), StateType (D3D10_DEVICE_STATE_TYPES), RangeStart (DWORD), RangeLength (DWORD)
r1, _, err := procD3D10StateBlockMaskDisableCapture.Call(
	uintptr(pMask),
	uintptr(StateType),
	uintptr(RangeStart),
	uintptr(RangeLength),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function D3D10StateBlockMaskDisableCapture(
  pMask: Pointer;   // D3D10_STATE_BLOCK_MASK* in/out
  StateType: Integer;   // D3D10_DEVICE_STATE_TYPES
  RangeStart: DWORD;   // DWORD
  RangeLength: DWORD   // DWORD
): Integer; stdcall;
  external 'd3d10.dll' name 'D3D10StateBlockMaskDisableCapture';
result := DllCall("d3d10\D3D10StateBlockMaskDisableCapture"
    , "Ptr", pMask   ; D3D10_STATE_BLOCK_MASK* in/out
    , "Int", StateType   ; D3D10_DEVICE_STATE_TYPES
    , "UInt", RangeStart   ; DWORD
    , "UInt", RangeLength   ; DWORD
    , "Int")   ; return: HRESULT
●D3D10StateBlockMaskDisableCapture(pMask, StateType, RangeStart, RangeLength) = DLL("d3d10.dll", "int D3D10StateBlockMaskDisableCapture(void*, int, dword, dword)")
# 呼び出し: D3D10StateBlockMaskDisableCapture(pMask, StateType, RangeStart, RangeLength)
# pMask : D3D10_STATE_BLOCK_MASK* in/out -> "void*"
# StateType : D3D10_DEVICE_STATE_TYPES -> "int"
# RangeStart : DWORD -> "dword"
# RangeLength : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "d3d10" fn D3D10StateBlockMaskDisableCapture(
    pMask: [*c]D3D10_STATE_BLOCK_MASK, // D3D10_STATE_BLOCK_MASK* in/out
    StateType: i32, // D3D10_DEVICE_STATE_TYPES
    RangeStart: u32, // DWORD
    RangeLength: u32 // DWORD
) callconv(std.os.windows.WINAPI) i32;
proc D3D10StateBlockMaskDisableCapture(
    pMask: ptr D3D10_STATE_BLOCK_MASK,  # D3D10_STATE_BLOCK_MASK* in/out
    StateType: int32,  # D3D10_DEVICE_STATE_TYPES
    RangeStart: uint32,  # DWORD
    RangeLength: uint32  # DWORD
): int32 {.importc: "D3D10StateBlockMaskDisableCapture", stdcall, dynlib: "d3d10.dll".}
pragma(lib, "d3d10");
extern(Windows)
int D3D10StateBlockMaskDisableCapture(
    D3D10_STATE_BLOCK_MASK* pMask,   // D3D10_STATE_BLOCK_MASK* in/out
    int StateType,   // D3D10_DEVICE_STATE_TYPES
    uint RangeStart,   // DWORD
    uint RangeLength   // DWORD
);
ccall((:D3D10StateBlockMaskDisableCapture, "d3d10.dll"), stdcall, Int32,
      (Ptr{D3D10_STATE_BLOCK_MASK}, Int32, UInt32, UInt32),
      pMask, StateType, RangeStart, RangeLength)
# pMask : D3D10_STATE_BLOCK_MASK* in/out -> Ptr{D3D10_STATE_BLOCK_MASK}
# StateType : D3D10_DEVICE_STATE_TYPES -> Int32
# RangeStart : DWORD -> UInt32
# RangeLength : DWORD -> UInt32
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
int32_t D3D10StateBlockMaskDisableCapture(
    void* pMask,
    int32_t StateType,
    uint32_t RangeStart,
    uint32_t RangeLength);
]]
local d3d10 = ffi.load("d3d10")
-- d3d10.D3D10StateBlockMaskDisableCapture(pMask, StateType, RangeStart, RangeLength)
-- pMask : D3D10_STATE_BLOCK_MASK* in/out
-- StateType : D3D10_DEVICE_STATE_TYPES
-- RangeStart : DWORD
-- RangeLength : DWORD
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('d3d10.dll');
const D3D10StateBlockMaskDisableCapture = lib.func('__stdcall', 'D3D10StateBlockMaskDisableCapture', 'int32_t', ['void *', 'int32_t', 'uint32_t', 'uint32_t']);
// D3D10StateBlockMaskDisableCapture(pMask, StateType, RangeStart, RangeLength)
// pMask : D3D10_STATE_BLOCK_MASK* in/out -> 'void *'
// StateType : D3D10_DEVICE_STATE_TYPES -> 'int32_t'
// RangeStart : DWORD -> 'uint32_t'
// RangeLength : DWORD -> 'uint32_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("d3d10.dll", {
  D3D10StateBlockMaskDisableCapture: { parameters: ["pointer", "i32", "u32", "u32"], result: "i32" },
});
// lib.symbols.D3D10StateBlockMaskDisableCapture(pMask, StateType, RangeStart, RangeLength)
// pMask : D3D10_STATE_BLOCK_MASK* in/out -> "pointer"
// StateType : D3D10_DEVICE_STATE_TYPES -> "i32"
// RangeStart : DWORD -> "u32"
// RangeLength : DWORD -> "u32"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
int32_t D3D10StateBlockMaskDisableCapture(
    void* pMask,
    int32_t StateType,
    uint32_t RangeStart,
    uint32_t RangeLength);
C, "d3d10.dll");
// $ffi->D3D10StateBlockMaskDisableCapture(pMask, StateType, RangeStart, RangeLength);
// pMask : D3D10_STATE_BLOCK_MASK* in/out
// StateType : D3D10_DEVICE_STATE_TYPES
// RangeStart : DWORD
// RangeLength : DWORD
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface D3d10 extends StdCallLibrary {
    D3d10 INSTANCE = Native.load("d3d10", D3d10.class);
    int D3D10StateBlockMaskDisableCapture(
        Pointer pMask,   // D3D10_STATE_BLOCK_MASK* in/out
        int StateType,   // D3D10_DEVICE_STATE_TYPES
        int RangeStart,   // DWORD
        int RangeLength   // DWORD
    );
}
@[Link("d3d10")]
lib Libd3d10
  fun D3D10StateBlockMaskDisableCapture = D3D10StateBlockMaskDisableCapture(
    pMask : D3D10_STATE_BLOCK_MASK*,   # D3D10_STATE_BLOCK_MASK* in/out
    StateType : Int32,   # D3D10_DEVICE_STATE_TYPES
    RangeStart : UInt32,   # DWORD
    RangeLength : UInt32   # DWORD
  ) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef D3D10StateBlockMaskDisableCaptureNative = Int32 Function(Pointer<Void>, Int32, Uint32, Uint32);
typedef D3D10StateBlockMaskDisableCaptureDart = int Function(Pointer<Void>, int, int, int);
final D3D10StateBlockMaskDisableCapture = DynamicLibrary.open('d3d10.dll')
    .lookupFunction<D3D10StateBlockMaskDisableCaptureNative, D3D10StateBlockMaskDisableCaptureDart>('D3D10StateBlockMaskDisableCapture');
// pMask : D3D10_STATE_BLOCK_MASK* in/out -> Pointer<Void>
// StateType : D3D10_DEVICE_STATE_TYPES -> Int32
// RangeStart : DWORD -> Uint32
// RangeLength : DWORD -> Uint32
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function D3D10StateBlockMaskDisableCapture(
  pMask: Pointer;   // D3D10_STATE_BLOCK_MASK* in/out
  StateType: Integer;   // D3D10_DEVICE_STATE_TYPES
  RangeStart: DWORD;   // DWORD
  RangeLength: DWORD   // DWORD
): Integer; stdcall;
  external 'd3d10.dll' name 'D3D10StateBlockMaskDisableCapture';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "D3D10StateBlockMaskDisableCapture"
  c_D3D10StateBlockMaskDisableCapture :: Ptr () -> Int32 -> Word32 -> Word32 -> IO Int32
-- pMask : D3D10_STATE_BLOCK_MASK* in/out -> Ptr ()
-- StateType : D3D10_DEVICE_STATE_TYPES -> Int32
-- RangeStart : DWORD -> Word32
-- RangeLength : DWORD -> Word32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let d3d10stateblockmaskdisablecapture =
  foreign "D3D10StateBlockMaskDisableCapture"
    ((ptr void) @-> int32_t @-> uint32_t @-> uint32_t @-> returning int32_t)
(* pMask : D3D10_STATE_BLOCK_MASK* in/out -> (ptr void) *)
(* StateType : D3D10_DEVICE_STATE_TYPES -> int32_t *)
(* RangeStart : DWORD -> uint32_t *)
(* RangeLength : DWORD -> uint32_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library d3d10 (t "d3d10.dll"))
(cffi:use-foreign-library d3d10)

(cffi:defcfun ("D3D10StateBlockMaskDisableCapture" d3-d10-state-block-mask-disable-capture :convention :stdcall) :int32
  (p-mask :pointer)   ; D3D10_STATE_BLOCK_MASK* in/out
  (state-type :int32)   ; D3D10_DEVICE_STATE_TYPES
  (range-start :uint32)   ; DWORD
  (range-length :uint32))   ; DWORD
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $D3D10StateBlockMaskDisableCapture = Win32::API::More->new('d3d10',
    'int D3D10StateBlockMaskDisableCapture(LPVOID pMask, int StateType, DWORD RangeStart, DWORD RangeLength)');
# my $ret = $D3D10StateBlockMaskDisableCapture->Call($pMask, $StateType, $RangeStart, $RangeLength);
# pMask : D3D10_STATE_BLOCK_MASK* in/out -> LPVOID
# StateType : D3D10_DEVICE_STATE_TYPES -> int
# RangeStart : DWORD -> DWORD
# RangeLength : DWORD -> DWORD
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。

関連項目

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