ホーム › Graphics.Direct3D10 › D3D10CreateDeviceAndSwapChain1
D3D10CreateDeviceAndSwapChain1
関数Direct3D10.1デバイスとスワップチェーンを同時に作成する。
シグネチャ
// d3d10_1.dll
#include <windows.h>
HRESULT D3D10CreateDeviceAndSwapChain1(
IDXGIAdapter* pAdapter, // optional
D3D10_DRIVER_TYPE DriverType,
HMODULE Software,
DWORD Flags,
D3D10_FEATURE_LEVEL1 HardwareLevel,
DWORD SDKVersion,
DXGI_SWAP_CHAIN_DESC* pSwapChainDesc, // optional
IDXGISwapChain** ppSwapChain, // optional
ID3D10Device1** ppDevice // optional
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pAdapter | IDXGIAdapter* | inoptional |
| DriverType | D3D10_DRIVER_TYPE | in |
| Software | HMODULE | in |
| Flags | DWORD | in |
| HardwareLevel | D3D10_FEATURE_LEVEL1 | in |
| SDKVersion | DWORD | in |
| pSwapChainDesc | DXGI_SWAP_CHAIN_DESC* | inoptional |
| ppSwapChain | IDXGISwapChain** | outoptional |
| ppDevice | ID3D10Device1** | outoptional |
戻り値の型: HRESULT
各言語での呼び出し定義
// d3d10_1.dll
#include <windows.h>
HRESULT D3D10CreateDeviceAndSwapChain1(
IDXGIAdapter* pAdapter, // optional
D3D10_DRIVER_TYPE DriverType,
HMODULE Software,
DWORD Flags,
D3D10_FEATURE_LEVEL1 HardwareLevel,
DWORD SDKVersion,
DXGI_SWAP_CHAIN_DESC* pSwapChainDesc, // optional
IDXGISwapChain** ppSwapChain, // optional
ID3D10Device1** ppDevice // optional
);[DllImport("d3d10_1.dll", ExactSpelling = true)]
static extern int D3D10CreateDeviceAndSwapChain1(
IntPtr pAdapter, // IDXGIAdapter* optional
int DriverType, // D3D10_DRIVER_TYPE
IntPtr Software, // HMODULE
uint Flags, // DWORD
int HardwareLevel, // D3D10_FEATURE_LEVEL1
uint SDKVersion, // DWORD
IntPtr pSwapChainDesc, // DXGI_SWAP_CHAIN_DESC* optional
IntPtr ppSwapChain, // IDXGISwapChain** optional, out
IntPtr ppDevice // ID3D10Device1** optional, out
);<DllImport("d3d10_1.dll", ExactSpelling:=True)>
Public Shared Function D3D10CreateDeviceAndSwapChain1(
pAdapter As IntPtr, ' IDXGIAdapter* optional
DriverType As Integer, ' D3D10_DRIVER_TYPE
Software As IntPtr, ' HMODULE
Flags As UInteger, ' DWORD
HardwareLevel As Integer, ' D3D10_FEATURE_LEVEL1
SDKVersion As UInteger, ' DWORD
pSwapChainDesc As IntPtr, ' DXGI_SWAP_CHAIN_DESC* optional
ppSwapChain As IntPtr, ' IDXGISwapChain** optional, out
ppDevice As IntPtr ' ID3D10Device1** optional, out
) As Integer
End Function' pAdapter : IDXGIAdapter* optional
' DriverType : D3D10_DRIVER_TYPE
' Software : HMODULE
' Flags : DWORD
' HardwareLevel : D3D10_FEATURE_LEVEL1
' SDKVersion : DWORD
' pSwapChainDesc : DXGI_SWAP_CHAIN_DESC* optional
' ppSwapChain : IDXGISwapChain** optional, out
' ppDevice : ID3D10Device1** optional, out
Declare PtrSafe Function D3D10CreateDeviceAndSwapChain1 Lib "d3d10_1" ( _
ByVal pAdapter As LongPtr, _
ByVal DriverType As Long, _
ByVal Software As LongPtr, _
ByVal Flags As Long, _
ByVal HardwareLevel As Long, _
ByVal SDKVersion As Long, _
ByVal pSwapChainDesc As LongPtr, _
ByVal ppSwapChain As LongPtr, _
ByVal ppDevice As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D3D10CreateDeviceAndSwapChain1 = ctypes.windll.d3d10_1.D3D10CreateDeviceAndSwapChain1
D3D10CreateDeviceAndSwapChain1.restype = ctypes.c_int
D3D10CreateDeviceAndSwapChain1.argtypes = [
ctypes.c_void_p, # pAdapter : IDXGIAdapter* optional
ctypes.c_int, # DriverType : D3D10_DRIVER_TYPE
wintypes.HANDLE, # Software : HMODULE
wintypes.DWORD, # Flags : DWORD
ctypes.c_int, # HardwareLevel : D3D10_FEATURE_LEVEL1
wintypes.DWORD, # SDKVersion : DWORD
ctypes.c_void_p, # pSwapChainDesc : DXGI_SWAP_CHAIN_DESC* optional
ctypes.c_void_p, # ppSwapChain : IDXGISwapChain** optional, out
ctypes.c_void_p, # ppDevice : ID3D10Device1** optional, out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('d3d10_1.dll')
D3D10CreateDeviceAndSwapChain1 = Fiddle::Function.new(
lib['D3D10CreateDeviceAndSwapChain1'],
[
Fiddle::TYPE_VOIDP, # pAdapter : IDXGIAdapter* optional
Fiddle::TYPE_INT, # DriverType : D3D10_DRIVER_TYPE
Fiddle::TYPE_VOIDP, # Software : HMODULE
-Fiddle::TYPE_INT, # Flags : DWORD
Fiddle::TYPE_INT, # HardwareLevel : D3D10_FEATURE_LEVEL1
-Fiddle::TYPE_INT, # SDKVersion : DWORD
Fiddle::TYPE_VOIDP, # pSwapChainDesc : DXGI_SWAP_CHAIN_DESC* optional
Fiddle::TYPE_VOIDP, # ppSwapChain : IDXGISwapChain** optional, out
Fiddle::TYPE_VOIDP, # ppDevice : ID3D10Device1** optional, out
],
Fiddle::TYPE_INT)#[link(name = "d3d10_1")]
extern "system" {
fn D3D10CreateDeviceAndSwapChain1(
pAdapter: *mut core::ffi::c_void, // IDXGIAdapter* optional
DriverType: i32, // D3D10_DRIVER_TYPE
Software: *mut core::ffi::c_void, // HMODULE
Flags: u32, // DWORD
HardwareLevel: i32, // D3D10_FEATURE_LEVEL1
SDKVersion: u32, // DWORD
pSwapChainDesc: *mut DXGI_SWAP_CHAIN_DESC, // DXGI_SWAP_CHAIN_DESC* optional
ppSwapChain: *mut *mut core::ffi::c_void, // IDXGISwapChain** optional, out
ppDevice: *mut *mut core::ffi::c_void // ID3D10Device1** optional, out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("d3d10_1.dll")]
public static extern int D3D10CreateDeviceAndSwapChain1(IntPtr pAdapter, int DriverType, IntPtr Software, uint Flags, int HardwareLevel, uint SDKVersion, IntPtr pSwapChainDesc, IntPtr ppSwapChain, IntPtr ppDevice);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d10_1_D3D10CreateDeviceAndSwapChain1' -Namespace Win32 -PassThru
# $api::D3D10CreateDeviceAndSwapChain1(pAdapter, DriverType, Software, Flags, HardwareLevel, SDKVersion, pSwapChainDesc, ppSwapChain, ppDevice)#uselib "d3d10_1.dll"
#func global D3D10CreateDeviceAndSwapChain1 "D3D10CreateDeviceAndSwapChain1" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr
; D3D10CreateDeviceAndSwapChain1 pAdapter, DriverType, Software, Flags, HardwareLevel, SDKVersion, varptr(pSwapChainDesc), ppSwapChain, ppDevice ; 戻り値は stat
; pAdapter : IDXGIAdapter* optional -> "sptr"
; DriverType : D3D10_DRIVER_TYPE -> "sptr"
; Software : HMODULE -> "sptr"
; Flags : DWORD -> "sptr"
; HardwareLevel : D3D10_FEATURE_LEVEL1 -> "sptr"
; SDKVersion : DWORD -> "sptr"
; pSwapChainDesc : DXGI_SWAP_CHAIN_DESC* optional -> "sptr"
; ppSwapChain : IDXGISwapChain** optional, out -> "sptr"
; ppDevice : ID3D10Device1** optional, out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "d3d10_1.dll" #cfunc global D3D10CreateDeviceAndSwapChain1 "D3D10CreateDeviceAndSwapChain1" sptr, int, sptr, int, int, int, var, sptr, sptr ; res = D3D10CreateDeviceAndSwapChain1(pAdapter, DriverType, Software, Flags, HardwareLevel, SDKVersion, pSwapChainDesc, ppSwapChain, ppDevice) ; pAdapter : IDXGIAdapter* optional -> "sptr" ; DriverType : D3D10_DRIVER_TYPE -> "int" ; Software : HMODULE -> "sptr" ; Flags : DWORD -> "int" ; HardwareLevel : D3D10_FEATURE_LEVEL1 -> "int" ; SDKVersion : DWORD -> "int" ; pSwapChainDesc : DXGI_SWAP_CHAIN_DESC* optional -> "var" ; ppSwapChain : IDXGISwapChain** optional, out -> "sptr" ; ppDevice : ID3D10Device1** optional, out -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "d3d10_1.dll" #cfunc global D3D10CreateDeviceAndSwapChain1 "D3D10CreateDeviceAndSwapChain1" sptr, int, sptr, int, int, int, sptr, sptr, sptr ; res = D3D10CreateDeviceAndSwapChain1(pAdapter, DriverType, Software, Flags, HardwareLevel, SDKVersion, varptr(pSwapChainDesc), ppSwapChain, ppDevice) ; pAdapter : IDXGIAdapter* optional -> "sptr" ; DriverType : D3D10_DRIVER_TYPE -> "int" ; Software : HMODULE -> "sptr" ; Flags : DWORD -> "int" ; HardwareLevel : D3D10_FEATURE_LEVEL1 -> "int" ; SDKVersion : DWORD -> "int" ; pSwapChainDesc : DXGI_SWAP_CHAIN_DESC* optional -> "sptr" ; ppSwapChain : IDXGISwapChain** optional, out -> "sptr" ; ppDevice : ID3D10Device1** optional, out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT D3D10CreateDeviceAndSwapChain1(IDXGIAdapter* pAdapter, D3D10_DRIVER_TYPE DriverType, HMODULE Software, DWORD Flags, D3D10_FEATURE_LEVEL1 HardwareLevel, DWORD SDKVersion, DXGI_SWAP_CHAIN_DESC* pSwapChainDesc, IDXGISwapChain** ppSwapChain, ID3D10Device1** ppDevice) #uselib "d3d10_1.dll" #cfunc global D3D10CreateDeviceAndSwapChain1 "D3D10CreateDeviceAndSwapChain1" intptr, int, intptr, int, int, int, var, intptr, intptr ; res = D3D10CreateDeviceAndSwapChain1(pAdapter, DriverType, Software, Flags, HardwareLevel, SDKVersion, pSwapChainDesc, ppSwapChain, ppDevice) ; pAdapter : IDXGIAdapter* optional -> "intptr" ; DriverType : D3D10_DRIVER_TYPE -> "int" ; Software : HMODULE -> "intptr" ; Flags : DWORD -> "int" ; HardwareLevel : D3D10_FEATURE_LEVEL1 -> "int" ; SDKVersion : DWORD -> "int" ; pSwapChainDesc : DXGI_SWAP_CHAIN_DESC* optional -> "var" ; ppSwapChain : IDXGISwapChain** optional, out -> "intptr" ; ppDevice : ID3D10Device1** optional, out -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT D3D10CreateDeviceAndSwapChain1(IDXGIAdapter* pAdapter, D3D10_DRIVER_TYPE DriverType, HMODULE Software, DWORD Flags, D3D10_FEATURE_LEVEL1 HardwareLevel, DWORD SDKVersion, DXGI_SWAP_CHAIN_DESC* pSwapChainDesc, IDXGISwapChain** ppSwapChain, ID3D10Device1** ppDevice) #uselib "d3d10_1.dll" #cfunc global D3D10CreateDeviceAndSwapChain1 "D3D10CreateDeviceAndSwapChain1" intptr, int, intptr, int, int, int, intptr, intptr, intptr ; res = D3D10CreateDeviceAndSwapChain1(pAdapter, DriverType, Software, Flags, HardwareLevel, SDKVersion, varptr(pSwapChainDesc), ppSwapChain, ppDevice) ; pAdapter : IDXGIAdapter* optional -> "intptr" ; DriverType : D3D10_DRIVER_TYPE -> "int" ; Software : HMODULE -> "intptr" ; Flags : DWORD -> "int" ; HardwareLevel : D3D10_FEATURE_LEVEL1 -> "int" ; SDKVersion : DWORD -> "int" ; pSwapChainDesc : DXGI_SWAP_CHAIN_DESC* optional -> "intptr" ; ppSwapChain : IDXGISwapChain** optional, out -> "intptr" ; ppDevice : ID3D10Device1** optional, out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3d10_1 = windows.NewLazySystemDLL("d3d10_1.dll")
procD3D10CreateDeviceAndSwapChain1 = d3d10_1.NewProc("D3D10CreateDeviceAndSwapChain1")
)
// pAdapter (IDXGIAdapter* optional), DriverType (D3D10_DRIVER_TYPE), Software (HMODULE), Flags (DWORD), HardwareLevel (D3D10_FEATURE_LEVEL1), SDKVersion (DWORD), pSwapChainDesc (DXGI_SWAP_CHAIN_DESC* optional), ppSwapChain (IDXGISwapChain** optional, out), ppDevice (ID3D10Device1** optional, out)
r1, _, err := procD3D10CreateDeviceAndSwapChain1.Call(
uintptr(pAdapter),
uintptr(DriverType),
uintptr(Software),
uintptr(Flags),
uintptr(HardwareLevel),
uintptr(SDKVersion),
uintptr(pSwapChainDesc),
uintptr(ppSwapChain),
uintptr(ppDevice),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction D3D10CreateDeviceAndSwapChain1(
pAdapter: Pointer; // IDXGIAdapter* optional
DriverType: Integer; // D3D10_DRIVER_TYPE
Software: THandle; // HMODULE
Flags: DWORD; // DWORD
HardwareLevel: Integer; // D3D10_FEATURE_LEVEL1
SDKVersion: DWORD; // DWORD
pSwapChainDesc: Pointer; // DXGI_SWAP_CHAIN_DESC* optional
ppSwapChain: Pointer; // IDXGISwapChain** optional, out
ppDevice: Pointer // ID3D10Device1** optional, out
): Integer; stdcall;
external 'd3d10_1.dll' name 'D3D10CreateDeviceAndSwapChain1';result := DllCall("d3d10_1\D3D10CreateDeviceAndSwapChain1"
, "Ptr", pAdapter ; IDXGIAdapter* optional
, "Int", DriverType ; D3D10_DRIVER_TYPE
, "Ptr", Software ; HMODULE
, "UInt", Flags ; DWORD
, "Int", HardwareLevel ; D3D10_FEATURE_LEVEL1
, "UInt", SDKVersion ; DWORD
, "Ptr", pSwapChainDesc ; DXGI_SWAP_CHAIN_DESC* optional
, "Ptr", ppSwapChain ; IDXGISwapChain** optional, out
, "Ptr", ppDevice ; ID3D10Device1** optional, out
, "Int") ; return: HRESULT●D3D10CreateDeviceAndSwapChain1(pAdapter, DriverType, Software, Flags, HardwareLevel, SDKVersion, pSwapChainDesc, ppSwapChain, ppDevice) = DLL("d3d10_1.dll", "int D3D10CreateDeviceAndSwapChain1(void*, int, void*, dword, int, dword, void*, void*, void*)")
# 呼び出し: D3D10CreateDeviceAndSwapChain1(pAdapter, DriverType, Software, Flags, HardwareLevel, SDKVersion, pSwapChainDesc, ppSwapChain, ppDevice)
# pAdapter : IDXGIAdapter* optional -> "void*"
# DriverType : D3D10_DRIVER_TYPE -> "int"
# Software : HMODULE -> "void*"
# Flags : DWORD -> "dword"
# HardwareLevel : D3D10_FEATURE_LEVEL1 -> "int"
# SDKVersion : DWORD -> "dword"
# pSwapChainDesc : DXGI_SWAP_CHAIN_DESC* optional -> "void*"
# ppSwapChain : IDXGISwapChain** optional, out -> "void*"
# ppDevice : ID3D10Device1** optional, out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。