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D3D10CreateDeviceAndSwapChain1
関数Direct3D10.1デバイスとスワップチェーンを同時に作成する。
シグネチャ
// d3d10_1.dll
#include <windows.h>
HRESULT D3D10CreateDeviceAndSwapChain1(
IDXGIAdapter* pAdapter, // optional
D3D10_DRIVER_TYPE DriverType,
HMODULE Software,
DWORD Flags,
D3D10_FEATURE_LEVEL1 HardwareLevel,
DWORD SDKVersion,
DXGI_SWAP_CHAIN_DESC* pSwapChainDesc, // optional
IDXGISwapChain** ppSwapChain, // optional
ID3D10Device1** ppDevice // optional
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| pAdapter | IDXGIAdapter* | inoptional | 使用するディスプレイアダプターのIDXGIAdapter。NULLで既定を使う。 |
| DriverType | D3D10_DRIVER_TYPE | in | ハードウェアやリファレンス等のドライバー種別を示す列挙値。 |
| Software | HMODULE | in | ソフトウェアラスタライザーDLLのモジュールハンドル。通常NULL。 |
| Flags | DWORD | in | デバイス生成時の動作を制御するD3D10_CREATE_DEVICE_FLAGの組み合わせ。 |
| HardwareLevel | D3D10_FEATURE_LEVEL1 | in | 要求するDirect3D 10.x機能レベルを示す列挙値。 |
| SDKVersion | DWORD | in | ビルド対象のSDKバージョン。D3D10_1_SDK_VERSIONを指定する。 |
| pSwapChainDesc | DXGI_SWAP_CHAIN_DESC* | inoptional | 生成するスワップチェーンの構成を記述する記述子へのポインター。 |
| ppSwapChain | IDXGISwapChain** | outoptional | 生成されたIDXGISwapChainを受け取る出力ポインター。 |
| ppDevice | ID3D10Device1** | outoptional | 生成されたID3D10Device1を受け取る出力ポインター。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// d3d10_1.dll
#include <windows.h>
HRESULT D3D10CreateDeviceAndSwapChain1(
IDXGIAdapter* pAdapter, // optional
D3D10_DRIVER_TYPE DriverType,
HMODULE Software,
DWORD Flags,
D3D10_FEATURE_LEVEL1 HardwareLevel,
DWORD SDKVersion,
DXGI_SWAP_CHAIN_DESC* pSwapChainDesc, // optional
IDXGISwapChain** ppSwapChain, // optional
ID3D10Device1** ppDevice // optional
);[DllImport("d3d10_1.dll", ExactSpelling = true)]
static extern int D3D10CreateDeviceAndSwapChain1(
IntPtr pAdapter, // IDXGIAdapter* optional
int DriverType, // D3D10_DRIVER_TYPE
IntPtr Software, // HMODULE
uint Flags, // DWORD
int HardwareLevel, // D3D10_FEATURE_LEVEL1
uint SDKVersion, // DWORD
IntPtr pSwapChainDesc, // DXGI_SWAP_CHAIN_DESC* optional
IntPtr ppSwapChain, // IDXGISwapChain** optional, out
IntPtr ppDevice // ID3D10Device1** optional, out
);<DllImport("d3d10_1.dll", ExactSpelling:=True)>
Public Shared Function D3D10CreateDeviceAndSwapChain1(
pAdapter As IntPtr, ' IDXGIAdapter* optional
DriverType As Integer, ' D3D10_DRIVER_TYPE
Software As IntPtr, ' HMODULE
Flags As UInteger, ' DWORD
HardwareLevel As Integer, ' D3D10_FEATURE_LEVEL1
SDKVersion As UInteger, ' DWORD
pSwapChainDesc As IntPtr, ' DXGI_SWAP_CHAIN_DESC* optional
ppSwapChain As IntPtr, ' IDXGISwapChain** optional, out
ppDevice As IntPtr ' ID3D10Device1** optional, out
) As Integer
End Function' pAdapter : IDXGIAdapter* optional
' DriverType : D3D10_DRIVER_TYPE
' Software : HMODULE
' Flags : DWORD
' HardwareLevel : D3D10_FEATURE_LEVEL1
' SDKVersion : DWORD
' pSwapChainDesc : DXGI_SWAP_CHAIN_DESC* optional
' ppSwapChain : IDXGISwapChain** optional, out
' ppDevice : ID3D10Device1** optional, out
Declare PtrSafe Function D3D10CreateDeviceAndSwapChain1 Lib "d3d10_1" ( _
ByVal pAdapter As LongPtr, _
ByVal DriverType As Long, _
ByVal Software As LongPtr, _
ByVal Flags As Long, _
ByVal HardwareLevel As Long, _
ByVal SDKVersion As Long, _
ByVal pSwapChainDesc As LongPtr, _
ByVal ppSwapChain As LongPtr, _
ByVal ppDevice As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D3D10CreateDeviceAndSwapChain1 = ctypes.windll.d3d10_1.D3D10CreateDeviceAndSwapChain1
D3D10CreateDeviceAndSwapChain1.restype = ctypes.c_int
D3D10CreateDeviceAndSwapChain1.argtypes = [
ctypes.c_void_p, # pAdapter : IDXGIAdapter* optional
ctypes.c_int, # DriverType : D3D10_DRIVER_TYPE
wintypes.HANDLE, # Software : HMODULE
wintypes.DWORD, # Flags : DWORD
ctypes.c_int, # HardwareLevel : D3D10_FEATURE_LEVEL1
wintypes.DWORD, # SDKVersion : DWORD
ctypes.c_void_p, # pSwapChainDesc : DXGI_SWAP_CHAIN_DESC* optional
ctypes.c_void_p, # ppSwapChain : IDXGISwapChain** optional, out
ctypes.c_void_p, # ppDevice : ID3D10Device1** optional, out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('d3d10_1.dll')
D3D10CreateDeviceAndSwapChain1 = Fiddle::Function.new(
lib['D3D10CreateDeviceAndSwapChain1'],
[
Fiddle::TYPE_VOIDP, # pAdapter : IDXGIAdapter* optional
Fiddle::TYPE_INT, # DriverType : D3D10_DRIVER_TYPE
Fiddle::TYPE_VOIDP, # Software : HMODULE
-Fiddle::TYPE_INT, # Flags : DWORD
Fiddle::TYPE_INT, # HardwareLevel : D3D10_FEATURE_LEVEL1
-Fiddle::TYPE_INT, # SDKVersion : DWORD
Fiddle::TYPE_VOIDP, # pSwapChainDesc : DXGI_SWAP_CHAIN_DESC* optional
Fiddle::TYPE_VOIDP, # ppSwapChain : IDXGISwapChain** optional, out
Fiddle::TYPE_VOIDP, # ppDevice : ID3D10Device1** optional, out
],
Fiddle::TYPE_INT)#[link(name = "d3d10_1")]
extern "system" {
fn D3D10CreateDeviceAndSwapChain1(
pAdapter: *mut core::ffi::c_void, // IDXGIAdapter* optional
DriverType: i32, // D3D10_DRIVER_TYPE
Software: *mut core::ffi::c_void, // HMODULE
Flags: u32, // DWORD
HardwareLevel: i32, // D3D10_FEATURE_LEVEL1
SDKVersion: u32, // DWORD
pSwapChainDesc: *mut DXGI_SWAP_CHAIN_DESC, // DXGI_SWAP_CHAIN_DESC* optional
ppSwapChain: *mut *mut core::ffi::c_void, // IDXGISwapChain** optional, out
ppDevice: *mut *mut core::ffi::c_void // ID3D10Device1** optional, out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("d3d10_1.dll")]
public static extern int D3D10CreateDeviceAndSwapChain1(IntPtr pAdapter, int DriverType, IntPtr Software, uint Flags, int HardwareLevel, uint SDKVersion, IntPtr pSwapChainDesc, IntPtr ppSwapChain, IntPtr ppDevice);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d10_1_D3D10CreateDeviceAndSwapChain1' -Namespace Win32 -PassThru
# $api::D3D10CreateDeviceAndSwapChain1(pAdapter, DriverType, Software, Flags, HardwareLevel, SDKVersion, pSwapChainDesc, ppSwapChain, ppDevice)#uselib "d3d10_1.dll"
#func global D3D10CreateDeviceAndSwapChain1 "D3D10CreateDeviceAndSwapChain1" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr
; D3D10CreateDeviceAndSwapChain1 pAdapter, DriverType, Software, Flags, HardwareLevel, SDKVersion, varptr(pSwapChainDesc), ppSwapChain, ppDevice ; 戻り値は stat
; pAdapter : IDXGIAdapter* optional -> "sptr"
; DriverType : D3D10_DRIVER_TYPE -> "sptr"
; Software : HMODULE -> "sptr"
; Flags : DWORD -> "sptr"
; HardwareLevel : D3D10_FEATURE_LEVEL1 -> "sptr"
; SDKVersion : DWORD -> "sptr"
; pSwapChainDesc : DXGI_SWAP_CHAIN_DESC* optional -> "sptr"
; ppSwapChain : IDXGISwapChain** optional, out -> "sptr"
; ppDevice : ID3D10Device1** optional, out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "d3d10_1.dll" #cfunc global D3D10CreateDeviceAndSwapChain1 "D3D10CreateDeviceAndSwapChain1" sptr, int, sptr, int, int, int, var, sptr, sptr ; res = D3D10CreateDeviceAndSwapChain1(pAdapter, DriverType, Software, Flags, HardwareLevel, SDKVersion, pSwapChainDesc, ppSwapChain, ppDevice) ; pAdapter : IDXGIAdapter* optional -> "sptr" ; DriverType : D3D10_DRIVER_TYPE -> "int" ; Software : HMODULE -> "sptr" ; Flags : DWORD -> "int" ; HardwareLevel : D3D10_FEATURE_LEVEL1 -> "int" ; SDKVersion : DWORD -> "int" ; pSwapChainDesc : DXGI_SWAP_CHAIN_DESC* optional -> "var" ; ppSwapChain : IDXGISwapChain** optional, out -> "sptr" ; ppDevice : ID3D10Device1** optional, out -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "d3d10_1.dll" #cfunc global D3D10CreateDeviceAndSwapChain1 "D3D10CreateDeviceAndSwapChain1" sptr, int, sptr, int, int, int, sptr, sptr, sptr ; res = D3D10CreateDeviceAndSwapChain1(pAdapter, DriverType, Software, Flags, HardwareLevel, SDKVersion, varptr(pSwapChainDesc), ppSwapChain, ppDevice) ; pAdapter : IDXGIAdapter* optional -> "sptr" ; DriverType : D3D10_DRIVER_TYPE -> "int" ; Software : HMODULE -> "sptr" ; Flags : DWORD -> "int" ; HardwareLevel : D3D10_FEATURE_LEVEL1 -> "int" ; SDKVersion : DWORD -> "int" ; pSwapChainDesc : DXGI_SWAP_CHAIN_DESC* optional -> "sptr" ; ppSwapChain : IDXGISwapChain** optional, out -> "sptr" ; ppDevice : ID3D10Device1** optional, out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT D3D10CreateDeviceAndSwapChain1(IDXGIAdapter* pAdapter, D3D10_DRIVER_TYPE DriverType, HMODULE Software, DWORD Flags, D3D10_FEATURE_LEVEL1 HardwareLevel, DWORD SDKVersion, DXGI_SWAP_CHAIN_DESC* pSwapChainDesc, IDXGISwapChain** ppSwapChain, ID3D10Device1** ppDevice) #uselib "d3d10_1.dll" #cfunc global D3D10CreateDeviceAndSwapChain1 "D3D10CreateDeviceAndSwapChain1" intptr, int, intptr, int, int, int, var, intptr, intptr ; res = D3D10CreateDeviceAndSwapChain1(pAdapter, DriverType, Software, Flags, HardwareLevel, SDKVersion, pSwapChainDesc, ppSwapChain, ppDevice) ; pAdapter : IDXGIAdapter* optional -> "intptr" ; DriverType : D3D10_DRIVER_TYPE -> "int" ; Software : HMODULE -> "intptr" ; Flags : DWORD -> "int" ; HardwareLevel : D3D10_FEATURE_LEVEL1 -> "int" ; SDKVersion : DWORD -> "int" ; pSwapChainDesc : DXGI_SWAP_CHAIN_DESC* optional -> "var" ; ppSwapChain : IDXGISwapChain** optional, out -> "intptr" ; ppDevice : ID3D10Device1** optional, out -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT D3D10CreateDeviceAndSwapChain1(IDXGIAdapter* pAdapter, D3D10_DRIVER_TYPE DriverType, HMODULE Software, DWORD Flags, D3D10_FEATURE_LEVEL1 HardwareLevel, DWORD SDKVersion, DXGI_SWAP_CHAIN_DESC* pSwapChainDesc, IDXGISwapChain** ppSwapChain, ID3D10Device1** ppDevice) #uselib "d3d10_1.dll" #cfunc global D3D10CreateDeviceAndSwapChain1 "D3D10CreateDeviceAndSwapChain1" intptr, int, intptr, int, int, int, intptr, intptr, intptr ; res = D3D10CreateDeviceAndSwapChain1(pAdapter, DriverType, Software, Flags, HardwareLevel, SDKVersion, varptr(pSwapChainDesc), ppSwapChain, ppDevice) ; pAdapter : IDXGIAdapter* optional -> "intptr" ; DriverType : D3D10_DRIVER_TYPE -> "int" ; Software : HMODULE -> "intptr" ; Flags : DWORD -> "int" ; HardwareLevel : D3D10_FEATURE_LEVEL1 -> "int" ; SDKVersion : DWORD -> "int" ; pSwapChainDesc : DXGI_SWAP_CHAIN_DESC* optional -> "intptr" ; ppSwapChain : IDXGISwapChain** optional, out -> "intptr" ; ppDevice : ID3D10Device1** optional, out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3d10_1 = windows.NewLazySystemDLL("d3d10_1.dll")
procD3D10CreateDeviceAndSwapChain1 = d3d10_1.NewProc("D3D10CreateDeviceAndSwapChain1")
)
// pAdapter (IDXGIAdapter* optional), DriverType (D3D10_DRIVER_TYPE), Software (HMODULE), Flags (DWORD), HardwareLevel (D3D10_FEATURE_LEVEL1), SDKVersion (DWORD), pSwapChainDesc (DXGI_SWAP_CHAIN_DESC* optional), ppSwapChain (IDXGISwapChain** optional, out), ppDevice (ID3D10Device1** optional, out)
r1, _, err := procD3D10CreateDeviceAndSwapChain1.Call(
uintptr(pAdapter),
uintptr(DriverType),
uintptr(Software),
uintptr(Flags),
uintptr(HardwareLevel),
uintptr(SDKVersion),
uintptr(pSwapChainDesc),
uintptr(ppSwapChain),
uintptr(ppDevice),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction D3D10CreateDeviceAndSwapChain1(
pAdapter: Pointer; // IDXGIAdapter* optional
DriverType: Integer; // D3D10_DRIVER_TYPE
Software: THandle; // HMODULE
Flags: DWORD; // DWORD
HardwareLevel: Integer; // D3D10_FEATURE_LEVEL1
SDKVersion: DWORD; // DWORD
pSwapChainDesc: Pointer; // DXGI_SWAP_CHAIN_DESC* optional
ppSwapChain: Pointer; // IDXGISwapChain** optional, out
ppDevice: Pointer // ID3D10Device1** optional, out
): Integer; stdcall;
external 'd3d10_1.dll' name 'D3D10CreateDeviceAndSwapChain1';result := DllCall("d3d10_1\D3D10CreateDeviceAndSwapChain1"
, "Ptr", pAdapter ; IDXGIAdapter* optional
, "Int", DriverType ; D3D10_DRIVER_TYPE
, "Ptr", Software ; HMODULE
, "UInt", Flags ; DWORD
, "Int", HardwareLevel ; D3D10_FEATURE_LEVEL1
, "UInt", SDKVersion ; DWORD
, "Ptr", pSwapChainDesc ; DXGI_SWAP_CHAIN_DESC* optional
, "Ptr", ppSwapChain ; IDXGISwapChain** optional, out
, "Ptr", ppDevice ; ID3D10Device1** optional, out
, "Int") ; return: HRESULT●D3D10CreateDeviceAndSwapChain1(pAdapter, DriverType, Software, Flags, HardwareLevel, SDKVersion, pSwapChainDesc, ppSwapChain, ppDevice) = DLL("d3d10_1.dll", "int D3D10CreateDeviceAndSwapChain1(void*, int, void*, dword, int, dword, void*, void*, void*)")
# 呼び出し: D3D10CreateDeviceAndSwapChain1(pAdapter, DriverType, Software, Flags, HardwareLevel, SDKVersion, pSwapChainDesc, ppSwapChain, ppDevice)
# pAdapter : IDXGIAdapter* optional -> "void*"
# DriverType : D3D10_DRIVER_TYPE -> "int"
# Software : HMODULE -> "void*"
# Flags : DWORD -> "dword"
# HardwareLevel : D3D10_FEATURE_LEVEL1 -> "int"
# SDKVersion : DWORD -> "dword"
# pSwapChainDesc : DXGI_SWAP_CHAIN_DESC* optional -> "void*"
# ppSwapChain : IDXGISwapChain** optional, out -> "void*"
# ppDevice : ID3D10Device1** optional, out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "d3d10_1" fn D3D10CreateDeviceAndSwapChain1(
pAdapter: ?*anyopaque, // IDXGIAdapter* optional
DriverType: i32, // D3D10_DRIVER_TYPE
Software: ?*anyopaque, // HMODULE
Flags: u32, // DWORD
HardwareLevel: i32, // D3D10_FEATURE_LEVEL1
SDKVersion: u32, // DWORD
pSwapChainDesc: [*c]DXGI_SWAP_CHAIN_DESC, // DXGI_SWAP_CHAIN_DESC* optional
ppSwapChain: ?*anyopaque, // IDXGISwapChain** optional, out
ppDevice: ?*anyopaque // ID3D10Device1** optional, out
) callconv(std.os.windows.WINAPI) i32;proc D3D10CreateDeviceAndSwapChain1(
pAdapter: pointer, # IDXGIAdapter* optional
DriverType: int32, # D3D10_DRIVER_TYPE
Software: pointer, # HMODULE
Flags: uint32, # DWORD
HardwareLevel: int32, # D3D10_FEATURE_LEVEL1
SDKVersion: uint32, # DWORD
pSwapChainDesc: ptr DXGI_SWAP_CHAIN_DESC, # DXGI_SWAP_CHAIN_DESC* optional
ppSwapChain: pointer, # IDXGISwapChain** optional, out
ppDevice: pointer # ID3D10Device1** optional, out
): int32 {.importc: "D3D10CreateDeviceAndSwapChain1", stdcall, dynlib: "d3d10_1.dll".}pragma(lib, "d3d10_1");
extern(Windows)
int D3D10CreateDeviceAndSwapChain1(
void* pAdapter, // IDXGIAdapter* optional
int DriverType, // D3D10_DRIVER_TYPE
void* Software, // HMODULE
uint Flags, // DWORD
int HardwareLevel, // D3D10_FEATURE_LEVEL1
uint SDKVersion, // DWORD
DXGI_SWAP_CHAIN_DESC* pSwapChainDesc, // DXGI_SWAP_CHAIN_DESC* optional
void* ppSwapChain, // IDXGISwapChain** optional, out
void* ppDevice // ID3D10Device1** optional, out
);ccall((:D3D10CreateDeviceAndSwapChain1, "d3d10_1.dll"), stdcall, Int32,
(Ptr{Cvoid}, Int32, Ptr{Cvoid}, UInt32, Int32, UInt32, Ptr{DXGI_SWAP_CHAIN_DESC}, Ptr{Cvoid}, Ptr{Cvoid}),
pAdapter, DriverType, Software, Flags, HardwareLevel, SDKVersion, pSwapChainDesc, ppSwapChain, ppDevice)
# pAdapter : IDXGIAdapter* optional -> Ptr{Cvoid}
# DriverType : D3D10_DRIVER_TYPE -> Int32
# Software : HMODULE -> Ptr{Cvoid}
# Flags : DWORD -> UInt32
# HardwareLevel : D3D10_FEATURE_LEVEL1 -> Int32
# SDKVersion : DWORD -> UInt32
# pSwapChainDesc : DXGI_SWAP_CHAIN_DESC* optional -> Ptr{DXGI_SWAP_CHAIN_DESC}
# ppSwapChain : IDXGISwapChain** optional, out -> Ptr{Cvoid}
# ppDevice : ID3D10Device1** optional, out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t D3D10CreateDeviceAndSwapChain1(
void* pAdapter,
int32_t DriverType,
void* Software,
uint32_t Flags,
int32_t HardwareLevel,
uint32_t SDKVersion,
void* pSwapChainDesc,
void* ppSwapChain,
void* ppDevice);
]]
local d3d10_1 = ffi.load("d3d10_1")
-- d3d10_1.D3D10CreateDeviceAndSwapChain1(pAdapter, DriverType, Software, Flags, HardwareLevel, SDKVersion, pSwapChainDesc, ppSwapChain, ppDevice)
-- pAdapter : IDXGIAdapter* optional
-- DriverType : D3D10_DRIVER_TYPE
-- Software : HMODULE
-- Flags : DWORD
-- HardwareLevel : D3D10_FEATURE_LEVEL1
-- SDKVersion : DWORD
-- pSwapChainDesc : DXGI_SWAP_CHAIN_DESC* optional
-- ppSwapChain : IDXGISwapChain** optional, out
-- ppDevice : ID3D10Device1** optional, out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('d3d10_1.dll');
const D3D10CreateDeviceAndSwapChain1 = lib.func('__stdcall', 'D3D10CreateDeviceAndSwapChain1', 'int32_t', ['void *', 'int32_t', 'void *', 'uint32_t', 'int32_t', 'uint32_t', 'void *', 'void *', 'void *']);
// D3D10CreateDeviceAndSwapChain1(pAdapter, DriverType, Software, Flags, HardwareLevel, SDKVersion, pSwapChainDesc, ppSwapChain, ppDevice)
// pAdapter : IDXGIAdapter* optional -> 'void *'
// DriverType : D3D10_DRIVER_TYPE -> 'int32_t'
// Software : HMODULE -> 'void *'
// Flags : DWORD -> 'uint32_t'
// HardwareLevel : D3D10_FEATURE_LEVEL1 -> 'int32_t'
// SDKVersion : DWORD -> 'uint32_t'
// pSwapChainDesc : DXGI_SWAP_CHAIN_DESC* optional -> 'void *'
// ppSwapChain : IDXGISwapChain** optional, out -> 'void *'
// ppDevice : ID3D10Device1** optional, out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("d3d10_1.dll", {
D3D10CreateDeviceAndSwapChain1: { parameters: ["pointer", "i32", "pointer", "u32", "i32", "u32", "pointer", "pointer", "pointer"], result: "i32" },
});
// lib.symbols.D3D10CreateDeviceAndSwapChain1(pAdapter, DriverType, Software, Flags, HardwareLevel, SDKVersion, pSwapChainDesc, ppSwapChain, ppDevice)
// pAdapter : IDXGIAdapter* optional -> "pointer"
// DriverType : D3D10_DRIVER_TYPE -> "i32"
// Software : HMODULE -> "pointer"
// Flags : DWORD -> "u32"
// HardwareLevel : D3D10_FEATURE_LEVEL1 -> "i32"
// SDKVersion : DWORD -> "u32"
// pSwapChainDesc : DXGI_SWAP_CHAIN_DESC* optional -> "pointer"
// ppSwapChain : IDXGISwapChain** optional, out -> "pointer"
// ppDevice : ID3D10Device1** optional, out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t D3D10CreateDeviceAndSwapChain1(
void* pAdapter,
int32_t DriverType,
void* Software,
uint32_t Flags,
int32_t HardwareLevel,
uint32_t SDKVersion,
void* pSwapChainDesc,
void* ppSwapChain,
void* ppDevice);
C, "d3d10_1.dll");
// $ffi->D3D10CreateDeviceAndSwapChain1(pAdapter, DriverType, Software, Flags, HardwareLevel, SDKVersion, pSwapChainDesc, ppSwapChain, ppDevice);
// pAdapter : IDXGIAdapter* optional
// DriverType : D3D10_DRIVER_TYPE
// Software : HMODULE
// Flags : DWORD
// HardwareLevel : D3D10_FEATURE_LEVEL1
// SDKVersion : DWORD
// pSwapChainDesc : DXGI_SWAP_CHAIN_DESC* optional
// ppSwapChain : IDXGISwapChain** optional, out
// ppDevice : ID3D10Device1** optional, out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface D3d10_1 extends StdCallLibrary {
D3d10_1 INSTANCE = Native.load("d3d10_1", D3d10_1.class);
int D3D10CreateDeviceAndSwapChain1(
Pointer pAdapter, // IDXGIAdapter* optional
int DriverType, // D3D10_DRIVER_TYPE
Pointer Software, // HMODULE
int Flags, // DWORD
int HardwareLevel, // D3D10_FEATURE_LEVEL1
int SDKVersion, // DWORD
Pointer pSwapChainDesc, // DXGI_SWAP_CHAIN_DESC* optional
Pointer ppSwapChain, // IDXGISwapChain** optional, out
Pointer ppDevice // ID3D10Device1** optional, out
);
}@[Link("d3d10_1")]
lib Libd3d10_1
fun D3D10CreateDeviceAndSwapChain1 = D3D10CreateDeviceAndSwapChain1(
pAdapter : Void*, # IDXGIAdapter* optional
DriverType : Int32, # D3D10_DRIVER_TYPE
Software : Void*, # HMODULE
Flags : UInt32, # DWORD
HardwareLevel : Int32, # D3D10_FEATURE_LEVEL1
SDKVersion : UInt32, # DWORD
pSwapChainDesc : DXGI_SWAP_CHAIN_DESC*, # DXGI_SWAP_CHAIN_DESC* optional
ppSwapChain : Void*, # IDXGISwapChain** optional, out
ppDevice : Void* # ID3D10Device1** optional, out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef D3D10CreateDeviceAndSwapChain1Native = Int32 Function(Pointer<Void>, Int32, Pointer<Void>, Uint32, Int32, Uint32, Pointer<Void>, Pointer<Void>, Pointer<Void>);
typedef D3D10CreateDeviceAndSwapChain1Dart = int Function(Pointer<Void>, int, Pointer<Void>, int, int, int, Pointer<Void>, Pointer<Void>, Pointer<Void>);
final D3D10CreateDeviceAndSwapChain1 = DynamicLibrary.open('d3d10_1.dll')
.lookupFunction<D3D10CreateDeviceAndSwapChain1Native, D3D10CreateDeviceAndSwapChain1Dart>('D3D10CreateDeviceAndSwapChain1');
// pAdapter : IDXGIAdapter* optional -> Pointer<Void>
// DriverType : D3D10_DRIVER_TYPE -> Int32
// Software : HMODULE -> Pointer<Void>
// Flags : DWORD -> Uint32
// HardwareLevel : D3D10_FEATURE_LEVEL1 -> Int32
// SDKVersion : DWORD -> Uint32
// pSwapChainDesc : DXGI_SWAP_CHAIN_DESC* optional -> Pointer<Void>
// ppSwapChain : IDXGISwapChain** optional, out -> Pointer<Void>
// ppDevice : ID3D10Device1** optional, out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function D3D10CreateDeviceAndSwapChain1(
pAdapter: Pointer; // IDXGIAdapter* optional
DriverType: Integer; // D3D10_DRIVER_TYPE
Software: THandle; // HMODULE
Flags: DWORD; // DWORD
HardwareLevel: Integer; // D3D10_FEATURE_LEVEL1
SDKVersion: DWORD; // DWORD
pSwapChainDesc: Pointer; // DXGI_SWAP_CHAIN_DESC* optional
ppSwapChain: Pointer; // IDXGISwapChain** optional, out
ppDevice: Pointer // ID3D10Device1** optional, out
): Integer; stdcall;
external 'd3d10_1.dll' name 'D3D10CreateDeviceAndSwapChain1';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "D3D10CreateDeviceAndSwapChain1"
c_D3D10CreateDeviceAndSwapChain1 :: Ptr () -> Int32 -> Ptr () -> Word32 -> Int32 -> Word32 -> Ptr () -> Ptr () -> Ptr () -> IO Int32
-- pAdapter : IDXGIAdapter* optional -> Ptr ()
-- DriverType : D3D10_DRIVER_TYPE -> Int32
-- Software : HMODULE -> Ptr ()
-- Flags : DWORD -> Word32
-- HardwareLevel : D3D10_FEATURE_LEVEL1 -> Int32
-- SDKVersion : DWORD -> Word32
-- pSwapChainDesc : DXGI_SWAP_CHAIN_DESC* optional -> Ptr ()
-- ppSwapChain : IDXGISwapChain** optional, out -> Ptr ()
-- ppDevice : ID3D10Device1** optional, out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let d3d10createdeviceandswapchain1 =
foreign "D3D10CreateDeviceAndSwapChain1"
((ptr void) @-> int32_t @-> (ptr void) @-> uint32_t @-> int32_t @-> uint32_t @-> (ptr void) @-> (ptr void) @-> (ptr void) @-> returning int32_t)
(* pAdapter : IDXGIAdapter* optional -> (ptr void) *)
(* DriverType : D3D10_DRIVER_TYPE -> int32_t *)
(* Software : HMODULE -> (ptr void) *)
(* Flags : DWORD -> uint32_t *)
(* HardwareLevel : D3D10_FEATURE_LEVEL1 -> int32_t *)
(* SDKVersion : DWORD -> uint32_t *)
(* pSwapChainDesc : DXGI_SWAP_CHAIN_DESC* optional -> (ptr void) *)
(* ppSwapChain : IDXGISwapChain** optional, out -> (ptr void) *)
(* ppDevice : ID3D10Device1** optional, out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library d3d10_1 (t "d3d10_1.dll"))
(cffi:use-foreign-library d3d10_1)
(cffi:defcfun ("D3D10CreateDeviceAndSwapChain1" d3-d10-create-device-and-swap-chain1 :convention :stdcall) :int32
(p-adapter :pointer) ; IDXGIAdapter* optional
(driver-type :int32) ; D3D10_DRIVER_TYPE
(software :pointer) ; HMODULE
(flags :uint32) ; DWORD
(hardware-level :int32) ; D3D10_FEATURE_LEVEL1
(sdkversion :uint32) ; DWORD
(p-swap-chain-desc :pointer) ; DXGI_SWAP_CHAIN_DESC* optional
(pp-swap-chain :pointer) ; IDXGISwapChain** optional, out
(pp-device :pointer)) ; ID3D10Device1** optional, out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $D3D10CreateDeviceAndSwapChain1 = Win32::API::More->new('d3d10_1',
'int D3D10CreateDeviceAndSwapChain1(LPVOID pAdapter, int DriverType, HANDLE Software, DWORD Flags, int HardwareLevel, DWORD SDKVersion, LPVOID pSwapChainDesc, LPVOID ppSwapChain, LPVOID ppDevice)');
# my $ret = $D3D10CreateDeviceAndSwapChain1->Call($pAdapter, $DriverType, $Software, $Flags, $HardwareLevel, $SDKVersion, $pSwapChainDesc, $ppSwapChain, $ppDevice);
# pAdapter : IDXGIAdapter* optional -> LPVOID
# DriverType : D3D10_DRIVER_TYPE -> int
# Software : HMODULE -> HANDLE
# Flags : DWORD -> DWORD
# HardwareLevel : D3D10_FEATURE_LEVEL1 -> int
# SDKVersion : DWORD -> DWORD
# pSwapChainDesc : DXGI_SWAP_CHAIN_DESC* optional -> LPVOID
# ppSwapChain : IDXGISwapChain** optional, out -> LPVOID
# ppDevice : ID3D10Device1** optional, out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。関連項目
類似 API
- f D3D10CreateDeviceAndSwapChain — Direct3D10デバイスとスワップチェーンを同時に作成する。