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ホームGraphics.Direct3D10 › D3D10_CREATE_DEVICE_FLAG

D3D10_CREATE_DEVICE_FLAG

列挙型
基底型i4

メンバー 9

名前10進16進
D3D10_CREATE_DEVICE_SINGLETHREADED10x1
D3D10_CREATE_DEVICE_DEBUG20x2
D3D10_CREATE_DEVICE_SWITCH_TO_REF40x4
D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS80x8
D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP160x10
D3D10_CREATE_DEVICE_BGRA_SUPPORT320x20
D3D10_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY1280x80
D3D10_CREATE_DEVICE_STRICT_VALIDATION5120x200
D3D10_CREATE_DEVICE_DEBUGGABLE10240x400

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D10_CREATE_DEVICE_FLAG : int {
    D3D10_CREATE_DEVICE_SINGLETHREADED = 1,
    D3D10_CREATE_DEVICE_DEBUG = 2,
    D3D10_CREATE_DEVICE_SWITCH_TO_REF = 4,
    D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 8,
    D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP = 16,
    D3D10_CREATE_DEVICE_BGRA_SUPPORT = 32,
    D3D10_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 128,
    D3D10_CREATE_DEVICE_STRICT_VALIDATION = 512,
    D3D10_CREATE_DEVICE_DEBUGGABLE = 1024
} D3D10_CREATE_DEVICE_FLAG;
public enum D3D10_CREATE_DEVICE_FLAG : int
{
    D3D10_CREATE_DEVICE_SINGLETHREADED = 1,
    D3D10_CREATE_DEVICE_DEBUG = 2,
    D3D10_CREATE_DEVICE_SWITCH_TO_REF = 4,
    D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 8,
    D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP = 16,
    D3D10_CREATE_DEVICE_BGRA_SUPPORT = 32,
    D3D10_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 128,
    D3D10_CREATE_DEVICE_STRICT_VALIDATION = 512,
    D3D10_CREATE_DEVICE_DEBUGGABLE = 1024,
}
Public Enum D3D10_CREATE_DEVICE_FLAG As Integer
    D3D10_CREATE_DEVICE_SINGLETHREADED = 1
    D3D10_CREATE_DEVICE_DEBUG = 2
    D3D10_CREATE_DEVICE_SWITCH_TO_REF = 4
    D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 8
    D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP = 16
    D3D10_CREATE_DEVICE_BGRA_SUPPORT = 32
    D3D10_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 128
    D3D10_CREATE_DEVICE_STRICT_VALIDATION = 512
    D3D10_CREATE_DEVICE_DEBUGGABLE = 1024
End Enum
import enum

class D3D10_CREATE_DEVICE_FLAG(enum.IntEnum):
    D3D10_CREATE_DEVICE_SINGLETHREADED = 1
    D3D10_CREATE_DEVICE_DEBUG = 2
    D3D10_CREATE_DEVICE_SWITCH_TO_REF = 4
    D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 8
    D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP = 16
    D3D10_CREATE_DEVICE_BGRA_SUPPORT = 32
    D3D10_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 128
    D3D10_CREATE_DEVICE_STRICT_VALIDATION = 512
    D3D10_CREATE_DEVICE_DEBUGGABLE = 1024
// D3D10_CREATE_DEVICE_FLAG
pub const D3D10_CREATE_DEVICE_SINGLETHREADED: i32 = 1;
pub const D3D10_CREATE_DEVICE_DEBUG: i32 = 2;
pub const D3D10_CREATE_DEVICE_SWITCH_TO_REF: i32 = 4;
pub const D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS: i32 = 8;
pub const D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP: i32 = 16;
pub const D3D10_CREATE_DEVICE_BGRA_SUPPORT: i32 = 32;
pub const D3D10_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY: i32 = 128;
pub const D3D10_CREATE_DEVICE_STRICT_VALIDATION: i32 = 512;
pub const D3D10_CREATE_DEVICE_DEBUGGABLE: i32 = 1024;
// D3D10_CREATE_DEVICE_FLAG
const (
	D3D10_CREATE_DEVICE_SINGLETHREADED int32 = 1
	D3D10_CREATE_DEVICE_DEBUG int32 = 2
	D3D10_CREATE_DEVICE_SWITCH_TO_REF int32 = 4
	D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS int32 = 8
	D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP int32 = 16
	D3D10_CREATE_DEVICE_BGRA_SUPPORT int32 = 32
	D3D10_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY int32 = 128
	D3D10_CREATE_DEVICE_STRICT_VALIDATION int32 = 512
	D3D10_CREATE_DEVICE_DEBUGGABLE int32 = 1024
)
const
  D3D10_CREATE_DEVICE_SINGLETHREADED = 1;
  D3D10_CREATE_DEVICE_DEBUG = 2;
  D3D10_CREATE_DEVICE_SWITCH_TO_REF = 4;
  D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 8;
  D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP = 16;
  D3D10_CREATE_DEVICE_BGRA_SUPPORT = 32;
  D3D10_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 128;
  D3D10_CREATE_DEVICE_STRICT_VALIDATION = 512;
  D3D10_CREATE_DEVICE_DEBUGGABLE = 1024;
// D3D10_CREATE_DEVICE_FLAG
pub const D3D10_CREATE_DEVICE_SINGLETHREADED: i32 = 1;
pub const D3D10_CREATE_DEVICE_DEBUG: i32 = 2;
pub const D3D10_CREATE_DEVICE_SWITCH_TO_REF: i32 = 4;
pub const D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS: i32 = 8;
pub const D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP: i32 = 16;
pub const D3D10_CREATE_DEVICE_BGRA_SUPPORT: i32 = 32;
pub const D3D10_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY: i32 = 128;
pub const D3D10_CREATE_DEVICE_STRICT_VALIDATION: i32 = 512;
pub const D3D10_CREATE_DEVICE_DEBUGGABLE: i32 = 1024;
const
  D3D10_CREATE_DEVICE_SINGLETHREADED* = 1
  D3D10_CREATE_DEVICE_DEBUG* = 2
  D3D10_CREATE_DEVICE_SWITCH_TO_REF* = 4
  D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS* = 8
  D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP* = 16
  D3D10_CREATE_DEVICE_BGRA_SUPPORT* = 32
  D3D10_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY* = 128
  D3D10_CREATE_DEVICE_STRICT_VALIDATION* = 512
  D3D10_CREATE_DEVICE_DEBUGGABLE* = 1024
enum D3D10_CREATE_DEVICE_FLAG : int {
    D3D10_CREATE_DEVICE_SINGLETHREADED = 1,
    D3D10_CREATE_DEVICE_DEBUG = 2,
    D3D10_CREATE_DEVICE_SWITCH_TO_REF = 4,
    D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 8,
    D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP = 16,
    D3D10_CREATE_DEVICE_BGRA_SUPPORT = 32,
    D3D10_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 128,
    D3D10_CREATE_DEVICE_STRICT_VALIDATION = 512,
    D3D10_CREATE_DEVICE_DEBUGGABLE = 1024,
}
#define global D3D10_CREATE_DEVICE_SINGLETHREADED                                0x1
#define global D3D10_CREATE_DEVICE_DEBUG                                         0x2
#define global D3D10_CREATE_DEVICE_SWITCH_TO_REF                                 0x4
#define global D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS      0x8
#define global D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP                           0x10
#define global D3D10_CREATE_DEVICE_BGRA_SUPPORT                                  0x20
#define global D3D10_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY 0x80
#define global D3D10_CREATE_DEVICE_STRICT_VALIDATION                             0x200
#define global D3D10_CREATE_DEVICE_DEBUGGABLE                                    0x400