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D3D10CreateDevice

関数
Direct3D10デバイスを作成しグラフィックスアダプターを初期化する。
DLLd3d10.dll呼出規約winapi

シグネチャ

// d3d10.dll
#include <windows.h>

HRESULT D3D10CreateDevice(
    IDXGIAdapter* pAdapter,   // optional
    D3D10_DRIVER_TYPE DriverType,
    HMODULE Software,
    DWORD Flags,
    DWORD SDKVersion,
    ID3D10Device** ppDevice   // optional
);

パラメーター

名前方向
pAdapterIDXGIAdapter*inoptional
DriverTypeD3D10_DRIVER_TYPEin
SoftwareHMODULEin
FlagsDWORDin
SDKVersionDWORDin
ppDeviceID3D10Device**outoptional

戻り値の型: HRESULT

各言語での呼び出し定義

// d3d10.dll
#include <windows.h>

HRESULT D3D10CreateDevice(
    IDXGIAdapter* pAdapter,   // optional
    D3D10_DRIVER_TYPE DriverType,
    HMODULE Software,
    DWORD Flags,
    DWORD SDKVersion,
    ID3D10Device** ppDevice   // optional
);
[DllImport("d3d10.dll", ExactSpelling = true)]
static extern int D3D10CreateDevice(
    IntPtr pAdapter,   // IDXGIAdapter* optional
    int DriverType,   // D3D10_DRIVER_TYPE
    IntPtr Software,   // HMODULE
    uint Flags,   // DWORD
    uint SDKVersion,   // DWORD
    IntPtr ppDevice   // ID3D10Device** optional, out
);
<DllImport("d3d10.dll", ExactSpelling:=True)>
Public Shared Function D3D10CreateDevice(
    pAdapter As IntPtr,   ' IDXGIAdapter* optional
    DriverType As Integer,   ' D3D10_DRIVER_TYPE
    Software As IntPtr,   ' HMODULE
    Flags As UInteger,   ' DWORD
    SDKVersion As UInteger,   ' DWORD
    ppDevice As IntPtr   ' ID3D10Device** optional, out
) As Integer
End Function
' pAdapter : IDXGIAdapter* optional
' DriverType : D3D10_DRIVER_TYPE
' Software : HMODULE
' Flags : DWORD
' SDKVersion : DWORD
' ppDevice : ID3D10Device** optional, out
Declare PtrSafe Function D3D10CreateDevice Lib "d3d10" ( _
    ByVal pAdapter As LongPtr, _
    ByVal DriverType As Long, _
    ByVal Software As LongPtr, _
    ByVal Flags As Long, _
    ByVal SDKVersion As Long, _
    ByVal ppDevice As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

D3D10CreateDevice = ctypes.windll.d3d10.D3D10CreateDevice
D3D10CreateDevice.restype = ctypes.c_int
D3D10CreateDevice.argtypes = [
    ctypes.c_void_p,  # pAdapter : IDXGIAdapter* optional
    ctypes.c_int,  # DriverType : D3D10_DRIVER_TYPE
    wintypes.HANDLE,  # Software : HMODULE
    wintypes.DWORD,  # Flags : DWORD
    wintypes.DWORD,  # SDKVersion : DWORD
    ctypes.c_void_p,  # ppDevice : ID3D10Device** optional, out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('d3d10.dll')
D3D10CreateDevice = Fiddle::Function.new(
  lib['D3D10CreateDevice'],
  [
    Fiddle::TYPE_VOIDP,  # pAdapter : IDXGIAdapter* optional
    Fiddle::TYPE_INT,  # DriverType : D3D10_DRIVER_TYPE
    Fiddle::TYPE_VOIDP,  # Software : HMODULE
    -Fiddle::TYPE_INT,  # Flags : DWORD
    -Fiddle::TYPE_INT,  # SDKVersion : DWORD
    Fiddle::TYPE_VOIDP,  # ppDevice : ID3D10Device** optional, out
  ],
  Fiddle::TYPE_INT)
#[link(name = "d3d10")]
extern "system" {
    fn D3D10CreateDevice(
        pAdapter: *mut core::ffi::c_void,  // IDXGIAdapter* optional
        DriverType: i32,  // D3D10_DRIVER_TYPE
        Software: *mut core::ffi::c_void,  // HMODULE
        Flags: u32,  // DWORD
        SDKVersion: u32,  // DWORD
        ppDevice: *mut *mut core::ffi::c_void  // ID3D10Device** optional, out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("d3d10.dll")]
public static extern int D3D10CreateDevice(IntPtr pAdapter, int DriverType, IntPtr Software, uint Flags, uint SDKVersion, IntPtr ppDevice);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d10_D3D10CreateDevice' -Namespace Win32 -PassThru
# $api::D3D10CreateDevice(pAdapter, DriverType, Software, Flags, SDKVersion, ppDevice)
#uselib "d3d10.dll"
#func global D3D10CreateDevice "D3D10CreateDevice" sptr, sptr, sptr, sptr, sptr, sptr
; D3D10CreateDevice pAdapter, DriverType, Software, Flags, SDKVersion, ppDevice   ; 戻り値は stat
; pAdapter : IDXGIAdapter* optional -> "sptr"
; DriverType : D3D10_DRIVER_TYPE -> "sptr"
; Software : HMODULE -> "sptr"
; Flags : DWORD -> "sptr"
; SDKVersion : DWORD -> "sptr"
; ppDevice : ID3D10Device** optional, out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "d3d10.dll"
#cfunc global D3D10CreateDevice "D3D10CreateDevice" sptr, int, sptr, int, int, sptr
; res = D3D10CreateDevice(pAdapter, DriverType, Software, Flags, SDKVersion, ppDevice)
; pAdapter : IDXGIAdapter* optional -> "sptr"
; DriverType : D3D10_DRIVER_TYPE -> "int"
; Software : HMODULE -> "sptr"
; Flags : DWORD -> "int"
; SDKVersion : DWORD -> "int"
; ppDevice : ID3D10Device** optional, out -> "sptr"
; HRESULT D3D10CreateDevice(IDXGIAdapter* pAdapter, D3D10_DRIVER_TYPE DriverType, HMODULE Software, DWORD Flags, DWORD SDKVersion, ID3D10Device** ppDevice)
#uselib "d3d10.dll"
#cfunc global D3D10CreateDevice "D3D10CreateDevice" intptr, int, intptr, int, int, intptr
; res = D3D10CreateDevice(pAdapter, DriverType, Software, Flags, SDKVersion, ppDevice)
; pAdapter : IDXGIAdapter* optional -> "intptr"
; DriverType : D3D10_DRIVER_TYPE -> "int"
; Software : HMODULE -> "intptr"
; Flags : DWORD -> "int"
; SDKVersion : DWORD -> "int"
; ppDevice : ID3D10Device** optional, out -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	d3d10 = windows.NewLazySystemDLL("d3d10.dll")
	procD3D10CreateDevice = d3d10.NewProc("D3D10CreateDevice")
)

// pAdapter (IDXGIAdapter* optional), DriverType (D3D10_DRIVER_TYPE), Software (HMODULE), Flags (DWORD), SDKVersion (DWORD), ppDevice (ID3D10Device** optional, out)
r1, _, err := procD3D10CreateDevice.Call(
	uintptr(pAdapter),
	uintptr(DriverType),
	uintptr(Software),
	uintptr(Flags),
	uintptr(SDKVersion),
	uintptr(ppDevice),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function D3D10CreateDevice(
  pAdapter: Pointer;   // IDXGIAdapter* optional
  DriverType: Integer;   // D3D10_DRIVER_TYPE
  Software: THandle;   // HMODULE
  Flags: DWORD;   // DWORD
  SDKVersion: DWORD;   // DWORD
  ppDevice: Pointer   // ID3D10Device** optional, out
): Integer; stdcall;
  external 'd3d10.dll' name 'D3D10CreateDevice';
result := DllCall("d3d10\D3D10CreateDevice"
    , "Ptr", pAdapter   ; IDXGIAdapter* optional
    , "Int", DriverType   ; D3D10_DRIVER_TYPE
    , "Ptr", Software   ; HMODULE
    , "UInt", Flags   ; DWORD
    , "UInt", SDKVersion   ; DWORD
    , "Ptr", ppDevice   ; ID3D10Device** optional, out
    , "Int")   ; return: HRESULT
●D3D10CreateDevice(pAdapter, DriverType, Software, Flags, SDKVersion, ppDevice) = DLL("d3d10.dll", "int D3D10CreateDevice(void*, int, void*, dword, dword, void*)")
# 呼び出し: D3D10CreateDevice(pAdapter, DriverType, Software, Flags, SDKVersion, ppDevice)
# pAdapter : IDXGIAdapter* optional -> "void*"
# DriverType : D3D10_DRIVER_TYPE -> "int"
# Software : HMODULE -> "void*"
# Flags : DWORD -> "dword"
# SDKVersion : DWORD -> "dword"
# ppDevice : ID3D10Device** optional, out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。