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DXGI_SWAP_CHAIN_DESC
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| BufferDesc | DXGI_MODE_DESC | 28 | +0 | +0 | バックバッファの表示モードを表すDXGI_MODE_DESC。 |
| SampleDesc | DXGI_SAMPLE_DESC | 8 | +28 | +28 | マルチサンプリングのパラメータを表すDXGI_SAMPLE_DESC。 |
| BufferUsage | DXGI_USAGE | 4 | +36 | +36 | バッファの用途(レンダーターゲット出力等)を示すDXGI_USAGEフラグ。 |
| BufferCount | DWORD | 4 | +40 | +40 | スワップチェーン内のバッファ数。 |
| OutputWindow | HWND | 8/4 | +48 | +44 | 出力先となるウィンドウのハンドル。 |
| Windowed | BOOL | 4 | +56 | +48 | ウィンドウモードか(falseで全画面)を示すブール値。 |
| SwapEffect | DXGI_SWAP_EFFECT | 4 | +60 | +52 | Present時のバッファ入れ替え方式を示す列挙値。 |
| Flags | DWORD | 4 | +64 | +56 | スワップチェーンの動作を制御するDXGI_SWAP_CHAIN_FLAGの組み合わせ。 |
各言語での定義
#include <windows.h>
// DXGI_RATIONAL (x64 8 / x86 8 バイト)
typedef struct DXGI_RATIONAL {
DWORD Numerator;
DWORD Denominator;
} DXGI_RATIONAL;
// DXGI_MODE_DESC (x64 28 / x86 28 バイト)
typedef struct DXGI_MODE_DESC {
DWORD Width;
DWORD Height;
DXGI_RATIONAL RefreshRate;
DXGI_FORMAT Format;
DXGI_MODE_SCANLINE_ORDER ScanlineOrdering;
DXGI_MODE_SCALING Scaling;
} DXGI_MODE_DESC;
// DXGI_SAMPLE_DESC (x64 8 / x86 8 バイト)
typedef struct DXGI_SAMPLE_DESC {
DWORD Count;
DWORD Quality;
} DXGI_SAMPLE_DESC;
// DXGI_SWAP_CHAIN_DESC (x64 72 / x86 60 バイト)
typedef struct DXGI_SWAP_CHAIN_DESC {
DXGI_MODE_DESC BufferDesc;
DXGI_SAMPLE_DESC SampleDesc;
DXGI_USAGE BufferUsage;
DWORD BufferCount;
HWND OutputWindow;
BOOL Windowed;
DXGI_SWAP_EFFECT SwapEffect;
DWORD Flags;
} DXGI_SWAP_CHAIN_DESC;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DXGI_RATIONAL
{
public uint Numerator;
public uint Denominator;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DXGI_MODE_DESC
{
public uint Width;
public uint Height;
public DXGI_RATIONAL RefreshRate;
public int Format;
public int ScanlineOrdering;
public int Scaling;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DXGI_SAMPLE_DESC
{
public uint Count;
public uint Quality;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DXGI_SWAP_CHAIN_DESC
{
public DXGI_MODE_DESC BufferDesc;
public DXGI_SAMPLE_DESC SampleDesc;
public uint BufferUsage;
public uint BufferCount;
public IntPtr OutputWindow;
[MarshalAs(UnmanagedType.Bool)] public bool Windowed;
public int SwapEffect;
public uint Flags;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DXGI_RATIONAL
Public Numerator As UInteger
Public Denominator As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DXGI_MODE_DESC
Public Width As UInteger
Public Height As UInteger
Public RefreshRate As DXGI_RATIONAL
Public Format As Integer
Public ScanlineOrdering As Integer
Public Scaling As Integer
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DXGI_SAMPLE_DESC
Public Count As UInteger
Public Quality As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DXGI_SWAP_CHAIN_DESC
Public BufferDesc As DXGI_MODE_DESC
Public SampleDesc As DXGI_SAMPLE_DESC
Public BufferUsage As UInteger
Public BufferCount As UInteger
Public OutputWindow As IntPtr
<MarshalAs(UnmanagedType.Bool)> Public Windowed As Boolean
Public SwapEffect As Integer
Public Flags As UInteger
End Structureimport ctypes
from ctypes import wintypes
class DXGI_RATIONAL(ctypes.Structure):
_fields_ = [
("Numerator", wintypes.DWORD),
("Denominator", wintypes.DWORD),
]
class DXGI_MODE_DESC(ctypes.Structure):
_fields_ = [
("Width", wintypes.DWORD),
("Height", wintypes.DWORD),
("RefreshRate", DXGI_RATIONAL),
("Format", ctypes.c_int),
("ScanlineOrdering", ctypes.c_int),
("Scaling", ctypes.c_int),
]
class DXGI_SAMPLE_DESC(ctypes.Structure):
_fields_ = [
("Count", wintypes.DWORD),
("Quality", wintypes.DWORD),
]
class DXGI_SWAP_CHAIN_DESC(ctypes.Structure):
_fields_ = [
("BufferDesc", DXGI_MODE_DESC),
("SampleDesc", DXGI_SAMPLE_DESC),
("BufferUsage", wintypes.DWORD),
("BufferCount", wintypes.DWORD),
("OutputWindow", ctypes.c_void_p),
("Windowed", wintypes.BOOL),
("SwapEffect", ctypes.c_int),
("Flags", wintypes.DWORD),
]#[repr(C)]
pub struct DXGI_RATIONAL {
pub Numerator: u32,
pub Denominator: u32,
}
#[repr(C)]
pub struct DXGI_MODE_DESC {
pub Width: u32,
pub Height: u32,
pub RefreshRate: DXGI_RATIONAL,
pub Format: i32,
pub ScanlineOrdering: i32,
pub Scaling: i32,
}
#[repr(C)]
pub struct DXGI_SAMPLE_DESC {
pub Count: u32,
pub Quality: u32,
}
#[repr(C)]
pub struct DXGI_SWAP_CHAIN_DESC {
pub BufferDesc: DXGI_MODE_DESC,
pub SampleDesc: DXGI_SAMPLE_DESC,
pub BufferUsage: u32,
pub BufferCount: u32,
pub OutputWindow: *mut core::ffi::c_void,
pub Windowed: i32,
pub SwapEffect: i32,
pub Flags: u32,
}import "golang.org/x/sys/windows"
type DXGI_RATIONAL struct {
Numerator uint32
Denominator uint32
}
type DXGI_MODE_DESC struct {
Width uint32
Height uint32
RefreshRate DXGI_RATIONAL
Format int32
ScanlineOrdering int32
Scaling int32
}
type DXGI_SAMPLE_DESC struct {
Count uint32
Quality uint32
}
type DXGI_SWAP_CHAIN_DESC struct {
BufferDesc DXGI_MODE_DESC
SampleDesc DXGI_SAMPLE_DESC
BufferUsage uint32
BufferCount uint32
OutputWindow uintptr
Windowed int32
SwapEffect int32
Flags uint32
}type
DXGI_RATIONAL = record
Numerator: DWORD;
Denominator: DWORD;
end;
DXGI_MODE_DESC = record
Width: DWORD;
Height: DWORD;
RefreshRate: DXGI_RATIONAL;
Format: Integer;
ScanlineOrdering: Integer;
Scaling: Integer;
end;
DXGI_SAMPLE_DESC = record
Count: DWORD;
Quality: DWORD;
end;
DXGI_SWAP_CHAIN_DESC = record
BufferDesc: DXGI_MODE_DESC;
SampleDesc: DXGI_SAMPLE_DESC;
BufferUsage: DWORD;
BufferCount: DWORD;
OutputWindow: Pointer;
Windowed: BOOL;
SwapEffect: Integer;
Flags: DWORD;
end;const DXGI_RATIONAL = extern struct {
Numerator: u32,
Denominator: u32,
};
const DXGI_MODE_DESC = extern struct {
Width: u32,
Height: u32,
RefreshRate: DXGI_RATIONAL,
Format: i32,
ScanlineOrdering: i32,
Scaling: i32,
};
const DXGI_SAMPLE_DESC = extern struct {
Count: u32,
Quality: u32,
};
const DXGI_SWAP_CHAIN_DESC = extern struct {
BufferDesc: DXGI_MODE_DESC,
SampleDesc: DXGI_SAMPLE_DESC,
BufferUsage: u32,
BufferCount: u32,
OutputWindow: ?*anyopaque,
Windowed: i32,
SwapEffect: i32,
Flags: u32,
};type
DXGI_RATIONAL {.bycopy.} = object
Numerator: uint32
Denominator: uint32
DXGI_MODE_DESC {.bycopy.} = object
Width: uint32
Height: uint32
RefreshRate: DXGI_RATIONAL
Format: int32
ScanlineOrdering: int32
Scaling: int32
DXGI_SAMPLE_DESC {.bycopy.} = object
Count: uint32
Quality: uint32
DXGI_SWAP_CHAIN_DESC {.bycopy.} = object
BufferDesc: DXGI_MODE_DESC
SampleDesc: DXGI_SAMPLE_DESC
BufferUsage: uint32
BufferCount: uint32
OutputWindow: pointer
Windowed: int32
SwapEffect: int32
Flags: uint32struct DXGI_RATIONAL
{
uint Numerator;
uint Denominator;
}
struct DXGI_MODE_DESC
{
uint Width;
uint Height;
DXGI_RATIONAL RefreshRate;
int Format;
int ScanlineOrdering;
int Scaling;
}
struct DXGI_SAMPLE_DESC
{
uint Count;
uint Quality;
}
struct DXGI_SWAP_CHAIN_DESC
{
DXGI_MODE_DESC BufferDesc;
DXGI_SAMPLE_DESC SampleDesc;
uint BufferUsage;
uint BufferCount;
void* OutputWindow;
int Windowed;
int SwapEffect;
uint Flags;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; DXGI_SWAP_CHAIN_DESC サイズ: 60 バイト(x86)
dim st, 15 ; 4byte整数×15(構造体サイズ 60 / 4 切り上げ)
; BufferDesc : DXGI_MODE_DESC (+0, 28byte) varptr(st)+0 を基点に操作(28byte:入れ子/配列)
; SampleDesc : DXGI_SAMPLE_DESC (+28, 8byte) varptr(st)+28 を基点に操作(8byte:入れ子/配列)
; BufferUsage : DXGI_USAGE (+36, 4byte) st.9 = 値 / 値 = st.9 (lpoke/lpeek も可)
; BufferCount : DWORD (+40, 4byte) st.10 = 値 / 値 = st.10 (lpoke/lpeek も可)
; OutputWindow : HWND (+44, 4byte) st.11 = 値 / 値 = st.11 (lpoke/lpeek も可)
; Windowed : BOOL (+48, 4byte) st.12 = 値 / 値 = st.12 (lpoke/lpeek も可)
; SwapEffect : DXGI_SWAP_EFFECT (+52, 4byte) st.13 = 値 / 値 = st.13 (lpoke/lpeek も可)
; Flags : DWORD (+56, 4byte) st.14 = 値 / 値 = st.14 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; DXGI_SWAP_CHAIN_DESC サイズ: 72 バイト(x64)
dim st, 18 ; 4byte整数×18(構造体サイズ 72 / 4 切り上げ)
; BufferDesc : DXGI_MODE_DESC (+0, 28byte) varptr(st)+0 を基点に操作(28byte:入れ子/配列)
; SampleDesc : DXGI_SAMPLE_DESC (+28, 8byte) varptr(st)+28 を基点に操作(8byte:入れ子/配列)
; BufferUsage : DXGI_USAGE (+36, 4byte) st.9 = 値 / 値 = st.9 (lpoke/lpeek も可)
; BufferCount : DWORD (+40, 4byte) st.10 = 値 / 値 = st.10 (lpoke/lpeek も可)
; OutputWindow : HWND (+48, 8byte) qpoke st,48,値 / qpeek(st,48) ※IronHSPのみ。3.7/3.8は lpoke st,48,下位 : lpoke st,52,上位
; Windowed : BOOL (+56, 4byte) st.14 = 値 / 値 = st.14 (lpoke/lpeek も可)
; SwapEffect : DXGI_SWAP_EFFECT (+60, 4byte) st.15 = 値 / 値 = st.15 (lpoke/lpeek も可)
; Flags : DWORD (+64, 4byte) st.16 = 値 / 値 = st.16 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global DXGI_RATIONAL
#field int Numerator
#field int Denominator
#endstruct
#defstruct global DXGI_MODE_DESC
#field int Width
#field int Height
#field DXGI_RATIONAL RefreshRate
#field int Format
#field int ScanlineOrdering
#field int Scaling
#endstruct
#defstruct global DXGI_SAMPLE_DESC
#field int Count
#field int Quality
#endstruct
#defstruct global DXGI_SWAP_CHAIN_DESC
#field DXGI_MODE_DESC BufferDesc
#field DXGI_SAMPLE_DESC SampleDesc
#field int BufferUsage
#field int BufferCount
#field intptr OutputWindow
#field bool Windowed
#field int SwapEffect
#field int Flags
#endstruct
stdim st, DXGI_SWAP_CHAIN_DESC ; NSTRUCT 変数を確保
st->BufferUsage = 100
mes "BufferUsage=" + st->BufferUsage