ホーム › Graphics.Direct3D10 › D3D10_MAP
D3D10_MAP
列挙型メンバー 5
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D10_MAP_READ | 1 | 0x1 |
| D3D10_MAP_WRITE | 2 | 0x2 |
| D3D10_MAP_READ_WRITE | 3 | 0x3 |
| D3D10_MAP_WRITE_DISCARD | 4 | 0x4 |
| D3D10_MAP_WRITE_NO_OVERWRITE | 5 | 0x5 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D10_MAP : int {
D3D10_MAP_READ = 1,
D3D10_MAP_WRITE = 2,
D3D10_MAP_READ_WRITE = 3,
D3D10_MAP_WRITE_DISCARD = 4,
D3D10_MAP_WRITE_NO_OVERWRITE = 5
} D3D10_MAP;public enum D3D10_MAP : int
{
D3D10_MAP_READ = 1,
D3D10_MAP_WRITE = 2,
D3D10_MAP_READ_WRITE = 3,
D3D10_MAP_WRITE_DISCARD = 4,
D3D10_MAP_WRITE_NO_OVERWRITE = 5,
}Public Enum D3D10_MAP As Integer
D3D10_MAP_READ = 1
D3D10_MAP_WRITE = 2
D3D10_MAP_READ_WRITE = 3
D3D10_MAP_WRITE_DISCARD = 4
D3D10_MAP_WRITE_NO_OVERWRITE = 5
End Enumimport enum
class D3D10_MAP(enum.IntEnum):
D3D10_MAP_READ = 1
D3D10_MAP_WRITE = 2
D3D10_MAP_READ_WRITE = 3
D3D10_MAP_WRITE_DISCARD = 4
D3D10_MAP_WRITE_NO_OVERWRITE = 5// D3D10_MAP
pub const D3D10_MAP_READ: i32 = 1;
pub const D3D10_MAP_WRITE: i32 = 2;
pub const D3D10_MAP_READ_WRITE: i32 = 3;
pub const D3D10_MAP_WRITE_DISCARD: i32 = 4;
pub const D3D10_MAP_WRITE_NO_OVERWRITE: i32 = 5;// D3D10_MAP
const (
D3D10_MAP_READ int32 = 1
D3D10_MAP_WRITE int32 = 2
D3D10_MAP_READ_WRITE int32 = 3
D3D10_MAP_WRITE_DISCARD int32 = 4
D3D10_MAP_WRITE_NO_OVERWRITE int32 = 5
)const
D3D10_MAP_READ = 1;
D3D10_MAP_WRITE = 2;
D3D10_MAP_READ_WRITE = 3;
D3D10_MAP_WRITE_DISCARD = 4;
D3D10_MAP_WRITE_NO_OVERWRITE = 5;// D3D10_MAP
pub const D3D10_MAP_READ: i32 = 1;
pub const D3D10_MAP_WRITE: i32 = 2;
pub const D3D10_MAP_READ_WRITE: i32 = 3;
pub const D3D10_MAP_WRITE_DISCARD: i32 = 4;
pub const D3D10_MAP_WRITE_NO_OVERWRITE: i32 = 5;const
D3D10_MAP_READ* = 1
D3D10_MAP_WRITE* = 2
D3D10_MAP_READ_WRITE* = 3
D3D10_MAP_WRITE_DISCARD* = 4
D3D10_MAP_WRITE_NO_OVERWRITE* = 5enum D3D10_MAP : int {
D3D10_MAP_READ = 1,
D3D10_MAP_WRITE = 2,
D3D10_MAP_READ_WRITE = 3,
D3D10_MAP_WRITE_DISCARD = 4,
D3D10_MAP_WRITE_NO_OVERWRITE = 5,
}#define global D3D10_MAP_READ 0x1
#define global D3D10_MAP_WRITE 0x2
#define global D3D10_MAP_READ_WRITE 0x3
#define global D3D10_MAP_WRITE_DISCARD 0x4
#define global D3D10_MAP_WRITE_NO_OVERWRITE 0x5