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ホームGraphics.Direct3D10 › D3D10_MAP

D3D10_MAP

列挙型
基底型i4

メンバー 5

名前10進16進
D3D10_MAP_READ10x1
D3D10_MAP_WRITE20x2
D3D10_MAP_READ_WRITE30x3
D3D10_MAP_WRITE_DISCARD40x4
D3D10_MAP_WRITE_NO_OVERWRITE50x5

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D10_MAP : int {
    D3D10_MAP_READ = 1,
    D3D10_MAP_WRITE = 2,
    D3D10_MAP_READ_WRITE = 3,
    D3D10_MAP_WRITE_DISCARD = 4,
    D3D10_MAP_WRITE_NO_OVERWRITE = 5
} D3D10_MAP;
public enum D3D10_MAP : int
{
    D3D10_MAP_READ = 1,
    D3D10_MAP_WRITE = 2,
    D3D10_MAP_READ_WRITE = 3,
    D3D10_MAP_WRITE_DISCARD = 4,
    D3D10_MAP_WRITE_NO_OVERWRITE = 5,
}
Public Enum D3D10_MAP As Integer
    D3D10_MAP_READ = 1
    D3D10_MAP_WRITE = 2
    D3D10_MAP_READ_WRITE = 3
    D3D10_MAP_WRITE_DISCARD = 4
    D3D10_MAP_WRITE_NO_OVERWRITE = 5
End Enum
import enum

class D3D10_MAP(enum.IntEnum):
    D3D10_MAP_READ = 1
    D3D10_MAP_WRITE = 2
    D3D10_MAP_READ_WRITE = 3
    D3D10_MAP_WRITE_DISCARD = 4
    D3D10_MAP_WRITE_NO_OVERWRITE = 5
// D3D10_MAP
pub const D3D10_MAP_READ: i32 = 1;
pub const D3D10_MAP_WRITE: i32 = 2;
pub const D3D10_MAP_READ_WRITE: i32 = 3;
pub const D3D10_MAP_WRITE_DISCARD: i32 = 4;
pub const D3D10_MAP_WRITE_NO_OVERWRITE: i32 = 5;
// D3D10_MAP
const (
	D3D10_MAP_READ int32 = 1
	D3D10_MAP_WRITE int32 = 2
	D3D10_MAP_READ_WRITE int32 = 3
	D3D10_MAP_WRITE_DISCARD int32 = 4
	D3D10_MAP_WRITE_NO_OVERWRITE int32 = 5
)
const
  D3D10_MAP_READ = 1;
  D3D10_MAP_WRITE = 2;
  D3D10_MAP_READ_WRITE = 3;
  D3D10_MAP_WRITE_DISCARD = 4;
  D3D10_MAP_WRITE_NO_OVERWRITE = 5;
// D3D10_MAP
pub const D3D10_MAP_READ: i32 = 1;
pub const D3D10_MAP_WRITE: i32 = 2;
pub const D3D10_MAP_READ_WRITE: i32 = 3;
pub const D3D10_MAP_WRITE_DISCARD: i32 = 4;
pub const D3D10_MAP_WRITE_NO_OVERWRITE: i32 = 5;
const
  D3D10_MAP_READ* = 1
  D3D10_MAP_WRITE* = 2
  D3D10_MAP_READ_WRITE* = 3
  D3D10_MAP_WRITE_DISCARD* = 4
  D3D10_MAP_WRITE_NO_OVERWRITE* = 5
enum D3D10_MAP : int {
    D3D10_MAP_READ = 1,
    D3D10_MAP_WRITE = 2,
    D3D10_MAP_READ_WRITE = 3,
    D3D10_MAP_WRITE_DISCARD = 4,
    D3D10_MAP_WRITE_NO_OVERWRITE = 5,
}
#define global D3D10_MAP_READ               0x1
#define global D3D10_MAP_WRITE              0x2
#define global D3D10_MAP_READ_WRITE         0x3
#define global D3D10_MAP_WRITE_DISCARD      0x4
#define global D3D10_MAP_WRITE_NO_OVERWRITE 0x5