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ホームGraphics.Direct3D10 › D3D10_RESOURCE_DIMENSION

D3D10_RESOURCE_DIMENSION

列挙型
基底型i4

メンバー 5

名前10進16進
D3D10_RESOURCE_DIMENSION_UNKNOWN00x0
D3D10_RESOURCE_DIMENSION_BUFFER10x1
D3D10_RESOURCE_DIMENSION_TEXTURE1D20x2
D3D10_RESOURCE_DIMENSION_TEXTURE2D30x3
D3D10_RESOURCE_DIMENSION_TEXTURE3D40x4

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D10_RESOURCE_DIMENSION : int {
    D3D10_RESOURCE_DIMENSION_UNKNOWN = 0,
    D3D10_RESOURCE_DIMENSION_BUFFER = 1,
    D3D10_RESOURCE_DIMENSION_TEXTURE1D = 2,
    D3D10_RESOURCE_DIMENSION_TEXTURE2D = 3,
    D3D10_RESOURCE_DIMENSION_TEXTURE3D = 4
} D3D10_RESOURCE_DIMENSION;
public enum D3D10_RESOURCE_DIMENSION : int
{
    D3D10_RESOURCE_DIMENSION_UNKNOWN = 0,
    D3D10_RESOURCE_DIMENSION_BUFFER = 1,
    D3D10_RESOURCE_DIMENSION_TEXTURE1D = 2,
    D3D10_RESOURCE_DIMENSION_TEXTURE2D = 3,
    D3D10_RESOURCE_DIMENSION_TEXTURE3D = 4,
}
Public Enum D3D10_RESOURCE_DIMENSION As Integer
    D3D10_RESOURCE_DIMENSION_UNKNOWN = 0
    D3D10_RESOURCE_DIMENSION_BUFFER = 1
    D3D10_RESOURCE_DIMENSION_TEXTURE1D = 2
    D3D10_RESOURCE_DIMENSION_TEXTURE2D = 3
    D3D10_RESOURCE_DIMENSION_TEXTURE3D = 4
End Enum
import enum

class D3D10_RESOURCE_DIMENSION(enum.IntEnum):
    D3D10_RESOURCE_DIMENSION_UNKNOWN = 0
    D3D10_RESOURCE_DIMENSION_BUFFER = 1
    D3D10_RESOURCE_DIMENSION_TEXTURE1D = 2
    D3D10_RESOURCE_DIMENSION_TEXTURE2D = 3
    D3D10_RESOURCE_DIMENSION_TEXTURE3D = 4
// D3D10_RESOURCE_DIMENSION
pub const D3D10_RESOURCE_DIMENSION_UNKNOWN: i32 = 0;
pub const D3D10_RESOURCE_DIMENSION_BUFFER: i32 = 1;
pub const D3D10_RESOURCE_DIMENSION_TEXTURE1D: i32 = 2;
pub const D3D10_RESOURCE_DIMENSION_TEXTURE2D: i32 = 3;
pub const D3D10_RESOURCE_DIMENSION_TEXTURE3D: i32 = 4;
// D3D10_RESOURCE_DIMENSION
const (
	D3D10_RESOURCE_DIMENSION_UNKNOWN int32 = 0
	D3D10_RESOURCE_DIMENSION_BUFFER int32 = 1
	D3D10_RESOURCE_DIMENSION_TEXTURE1D int32 = 2
	D3D10_RESOURCE_DIMENSION_TEXTURE2D int32 = 3
	D3D10_RESOURCE_DIMENSION_TEXTURE3D int32 = 4
)
const
  D3D10_RESOURCE_DIMENSION_UNKNOWN = 0;
  D3D10_RESOURCE_DIMENSION_BUFFER = 1;
  D3D10_RESOURCE_DIMENSION_TEXTURE1D = 2;
  D3D10_RESOURCE_DIMENSION_TEXTURE2D = 3;
  D3D10_RESOURCE_DIMENSION_TEXTURE3D = 4;
// D3D10_RESOURCE_DIMENSION
pub const D3D10_RESOURCE_DIMENSION_UNKNOWN: i32 = 0;
pub const D3D10_RESOURCE_DIMENSION_BUFFER: i32 = 1;
pub const D3D10_RESOURCE_DIMENSION_TEXTURE1D: i32 = 2;
pub const D3D10_RESOURCE_DIMENSION_TEXTURE2D: i32 = 3;
pub const D3D10_RESOURCE_DIMENSION_TEXTURE3D: i32 = 4;
const
  D3D10_RESOURCE_DIMENSION_UNKNOWN* = 0
  D3D10_RESOURCE_DIMENSION_BUFFER* = 1
  D3D10_RESOURCE_DIMENSION_TEXTURE1D* = 2
  D3D10_RESOURCE_DIMENSION_TEXTURE2D* = 3
  D3D10_RESOURCE_DIMENSION_TEXTURE3D* = 4
enum D3D10_RESOURCE_DIMENSION : int {
    D3D10_RESOURCE_DIMENSION_UNKNOWN = 0,
    D3D10_RESOURCE_DIMENSION_BUFFER = 1,
    D3D10_RESOURCE_DIMENSION_TEXTURE1D = 2,
    D3D10_RESOURCE_DIMENSION_TEXTURE2D = 3,
    D3D10_RESOURCE_DIMENSION_TEXTURE3D = 4,
}
#define global D3D10_RESOURCE_DIMENSION_UNKNOWN   0x0
#define global D3D10_RESOURCE_DIMENSION_BUFFER    0x1
#define global D3D10_RESOURCE_DIMENSION_TEXTURE1D 0x2
#define global D3D10_RESOURCE_DIMENSION_TEXTURE2D 0x3
#define global D3D10_RESOURCE_DIMENSION_TEXTURE3D 0x4