ホーム › Graphics.Direct3D10 › D3D10_TEXTURECUBE_FACE
D3D10_TEXTURECUBE_FACE
列挙型メンバー 6
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D10_TEXTURECUBE_FACE_POSITIVE_X | 0 | 0x0 |
| D3D10_TEXTURECUBE_FACE_NEGATIVE_X | 1 | 0x1 |
| D3D10_TEXTURECUBE_FACE_POSITIVE_Y | 2 | 0x2 |
| D3D10_TEXTURECUBE_FACE_NEGATIVE_Y | 3 | 0x3 |
| D3D10_TEXTURECUBE_FACE_POSITIVE_Z | 4 | 0x4 |
| D3D10_TEXTURECUBE_FACE_NEGATIVE_Z | 5 | 0x5 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D10_TEXTURECUBE_FACE : int {
D3D10_TEXTURECUBE_FACE_POSITIVE_X = 0,
D3D10_TEXTURECUBE_FACE_NEGATIVE_X = 1,
D3D10_TEXTURECUBE_FACE_POSITIVE_Y = 2,
D3D10_TEXTURECUBE_FACE_NEGATIVE_Y = 3,
D3D10_TEXTURECUBE_FACE_POSITIVE_Z = 4,
D3D10_TEXTURECUBE_FACE_NEGATIVE_Z = 5
} D3D10_TEXTURECUBE_FACE;public enum D3D10_TEXTURECUBE_FACE : int
{
D3D10_TEXTURECUBE_FACE_POSITIVE_X = 0,
D3D10_TEXTURECUBE_FACE_NEGATIVE_X = 1,
D3D10_TEXTURECUBE_FACE_POSITIVE_Y = 2,
D3D10_TEXTURECUBE_FACE_NEGATIVE_Y = 3,
D3D10_TEXTURECUBE_FACE_POSITIVE_Z = 4,
D3D10_TEXTURECUBE_FACE_NEGATIVE_Z = 5,
}Public Enum D3D10_TEXTURECUBE_FACE As Integer
D3D10_TEXTURECUBE_FACE_POSITIVE_X = 0
D3D10_TEXTURECUBE_FACE_NEGATIVE_X = 1
D3D10_TEXTURECUBE_FACE_POSITIVE_Y = 2
D3D10_TEXTURECUBE_FACE_NEGATIVE_Y = 3
D3D10_TEXTURECUBE_FACE_POSITIVE_Z = 4
D3D10_TEXTURECUBE_FACE_NEGATIVE_Z = 5
End Enumimport enum
class D3D10_TEXTURECUBE_FACE(enum.IntEnum):
D3D10_TEXTURECUBE_FACE_POSITIVE_X = 0
D3D10_TEXTURECUBE_FACE_NEGATIVE_X = 1
D3D10_TEXTURECUBE_FACE_POSITIVE_Y = 2
D3D10_TEXTURECUBE_FACE_NEGATIVE_Y = 3
D3D10_TEXTURECUBE_FACE_POSITIVE_Z = 4
D3D10_TEXTURECUBE_FACE_NEGATIVE_Z = 5// D3D10_TEXTURECUBE_FACE
pub const D3D10_TEXTURECUBE_FACE_POSITIVE_X: i32 = 0;
pub const D3D10_TEXTURECUBE_FACE_NEGATIVE_X: i32 = 1;
pub const D3D10_TEXTURECUBE_FACE_POSITIVE_Y: i32 = 2;
pub const D3D10_TEXTURECUBE_FACE_NEGATIVE_Y: i32 = 3;
pub const D3D10_TEXTURECUBE_FACE_POSITIVE_Z: i32 = 4;
pub const D3D10_TEXTURECUBE_FACE_NEGATIVE_Z: i32 = 5;// D3D10_TEXTURECUBE_FACE
const (
D3D10_TEXTURECUBE_FACE_POSITIVE_X int32 = 0
D3D10_TEXTURECUBE_FACE_NEGATIVE_X int32 = 1
D3D10_TEXTURECUBE_FACE_POSITIVE_Y int32 = 2
D3D10_TEXTURECUBE_FACE_NEGATIVE_Y int32 = 3
D3D10_TEXTURECUBE_FACE_POSITIVE_Z int32 = 4
D3D10_TEXTURECUBE_FACE_NEGATIVE_Z int32 = 5
)const
D3D10_TEXTURECUBE_FACE_POSITIVE_X = 0;
D3D10_TEXTURECUBE_FACE_NEGATIVE_X = 1;
D3D10_TEXTURECUBE_FACE_POSITIVE_Y = 2;
D3D10_TEXTURECUBE_FACE_NEGATIVE_Y = 3;
D3D10_TEXTURECUBE_FACE_POSITIVE_Z = 4;
D3D10_TEXTURECUBE_FACE_NEGATIVE_Z = 5;// D3D10_TEXTURECUBE_FACE
pub const D3D10_TEXTURECUBE_FACE_POSITIVE_X: i32 = 0;
pub const D3D10_TEXTURECUBE_FACE_NEGATIVE_X: i32 = 1;
pub const D3D10_TEXTURECUBE_FACE_POSITIVE_Y: i32 = 2;
pub const D3D10_TEXTURECUBE_FACE_NEGATIVE_Y: i32 = 3;
pub const D3D10_TEXTURECUBE_FACE_POSITIVE_Z: i32 = 4;
pub const D3D10_TEXTURECUBE_FACE_NEGATIVE_Z: i32 = 5;const
D3D10_TEXTURECUBE_FACE_POSITIVE_X* = 0
D3D10_TEXTURECUBE_FACE_NEGATIVE_X* = 1
D3D10_TEXTURECUBE_FACE_POSITIVE_Y* = 2
D3D10_TEXTURECUBE_FACE_NEGATIVE_Y* = 3
D3D10_TEXTURECUBE_FACE_POSITIVE_Z* = 4
D3D10_TEXTURECUBE_FACE_NEGATIVE_Z* = 5enum D3D10_TEXTURECUBE_FACE : int {
D3D10_TEXTURECUBE_FACE_POSITIVE_X = 0,
D3D10_TEXTURECUBE_FACE_NEGATIVE_X = 1,
D3D10_TEXTURECUBE_FACE_POSITIVE_Y = 2,
D3D10_TEXTURECUBE_FACE_NEGATIVE_Y = 3,
D3D10_TEXTURECUBE_FACE_POSITIVE_Z = 4,
D3D10_TEXTURECUBE_FACE_NEGATIVE_Z = 5,
}#define global D3D10_TEXTURECUBE_FACE_POSITIVE_X 0x0
#define global D3D10_TEXTURECUBE_FACE_NEGATIVE_X 0x1
#define global D3D10_TEXTURECUBE_FACE_POSITIVE_Y 0x2
#define global D3D10_TEXTURECUBE_FACE_NEGATIVE_Y 0x3
#define global D3D10_TEXTURECUBE_FACE_POSITIVE_Z 0x4
#define global D3D10_TEXTURECUBE_FACE_NEGATIVE_Z 0x5