Win32 API 日本語リファレンス
ホームGraphics.Direct3D10 › D3D10_RESOURCE_MISC_FLAG

D3D10_RESOURCE_MISC_FLAG

列挙型
基底型i4

メンバー 5

名前10進16進
D3D10_RESOURCE_MISC_GENERATE_MIPS10x1
D3D10_RESOURCE_MISC_SHARED20x2
D3D10_RESOURCE_MISC_TEXTURECUBE40x4
D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX160x10
D3D10_RESOURCE_MISC_GDI_COMPATIBLE320x20

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D10_RESOURCE_MISC_FLAG : int {
    D3D10_RESOURCE_MISC_GENERATE_MIPS = 1,
    D3D10_RESOURCE_MISC_SHARED = 2,
    D3D10_RESOURCE_MISC_TEXTURECUBE = 4,
    D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX = 16,
    D3D10_RESOURCE_MISC_GDI_COMPATIBLE = 32
} D3D10_RESOURCE_MISC_FLAG;
public enum D3D10_RESOURCE_MISC_FLAG : int
{
    D3D10_RESOURCE_MISC_GENERATE_MIPS = 1,
    D3D10_RESOURCE_MISC_SHARED = 2,
    D3D10_RESOURCE_MISC_TEXTURECUBE = 4,
    D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX = 16,
    D3D10_RESOURCE_MISC_GDI_COMPATIBLE = 32,
}
Public Enum D3D10_RESOURCE_MISC_FLAG As Integer
    D3D10_RESOURCE_MISC_GENERATE_MIPS = 1
    D3D10_RESOURCE_MISC_SHARED = 2
    D3D10_RESOURCE_MISC_TEXTURECUBE = 4
    D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX = 16
    D3D10_RESOURCE_MISC_GDI_COMPATIBLE = 32
End Enum
import enum

class D3D10_RESOURCE_MISC_FLAG(enum.IntEnum):
    D3D10_RESOURCE_MISC_GENERATE_MIPS = 1
    D3D10_RESOURCE_MISC_SHARED = 2
    D3D10_RESOURCE_MISC_TEXTURECUBE = 4
    D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX = 16
    D3D10_RESOURCE_MISC_GDI_COMPATIBLE = 32
// D3D10_RESOURCE_MISC_FLAG
pub const D3D10_RESOURCE_MISC_GENERATE_MIPS: i32 = 1;
pub const D3D10_RESOURCE_MISC_SHARED: i32 = 2;
pub const D3D10_RESOURCE_MISC_TEXTURECUBE: i32 = 4;
pub const D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX: i32 = 16;
pub const D3D10_RESOURCE_MISC_GDI_COMPATIBLE: i32 = 32;
// D3D10_RESOURCE_MISC_FLAG
const (
	D3D10_RESOURCE_MISC_GENERATE_MIPS int32 = 1
	D3D10_RESOURCE_MISC_SHARED int32 = 2
	D3D10_RESOURCE_MISC_TEXTURECUBE int32 = 4
	D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX int32 = 16
	D3D10_RESOURCE_MISC_GDI_COMPATIBLE int32 = 32
)
const
  D3D10_RESOURCE_MISC_GENERATE_MIPS = 1;
  D3D10_RESOURCE_MISC_SHARED = 2;
  D3D10_RESOURCE_MISC_TEXTURECUBE = 4;
  D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX = 16;
  D3D10_RESOURCE_MISC_GDI_COMPATIBLE = 32;
// D3D10_RESOURCE_MISC_FLAG
pub const D3D10_RESOURCE_MISC_GENERATE_MIPS: i32 = 1;
pub const D3D10_RESOURCE_MISC_SHARED: i32 = 2;
pub const D3D10_RESOURCE_MISC_TEXTURECUBE: i32 = 4;
pub const D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX: i32 = 16;
pub const D3D10_RESOURCE_MISC_GDI_COMPATIBLE: i32 = 32;
const
  D3D10_RESOURCE_MISC_GENERATE_MIPS* = 1
  D3D10_RESOURCE_MISC_SHARED* = 2
  D3D10_RESOURCE_MISC_TEXTURECUBE* = 4
  D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX* = 16
  D3D10_RESOURCE_MISC_GDI_COMPATIBLE* = 32
enum D3D10_RESOURCE_MISC_FLAG : int {
    D3D10_RESOURCE_MISC_GENERATE_MIPS = 1,
    D3D10_RESOURCE_MISC_SHARED = 2,
    D3D10_RESOURCE_MISC_TEXTURECUBE = 4,
    D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX = 16,
    D3D10_RESOURCE_MISC_GDI_COMPATIBLE = 32,
}
#define global D3D10_RESOURCE_MISC_GENERATE_MIPS     0x1
#define global D3D10_RESOURCE_MISC_SHARED            0x2
#define global D3D10_RESOURCE_MISC_TEXTURECUBE       0x4
#define global D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX 0x10
#define global D3D10_RESOURCE_MISC_GDI_COMPATIBLE    0x20