ホーム › Graphics.Direct3D10 › D3D10StateBlockMaskGetSetting
D3D10StateBlockMaskGetSetting
関数ステートブロックマスクの指定項目の設定状態を取得する。
シグネチャ
// d3d10.dll
#include <windows.h>
BOOL D3D10StateBlockMaskGetSetting(
D3D10_STATE_BLOCK_MASK* pMask,
D3D10_DEVICE_STATE_TYPES StateType,
DWORD Entry
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pMask | D3D10_STATE_BLOCK_MASK* | in |
| StateType | D3D10_DEVICE_STATE_TYPES | in |
| Entry | DWORD | in |
戻り値の型: BOOL
各言語での呼び出し定義
// d3d10.dll
#include <windows.h>
BOOL D3D10StateBlockMaskGetSetting(
D3D10_STATE_BLOCK_MASK* pMask,
D3D10_DEVICE_STATE_TYPES StateType,
DWORD Entry
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("d3d10.dll", ExactSpelling = true)]
static extern bool D3D10StateBlockMaskGetSetting(
IntPtr pMask, // D3D10_STATE_BLOCK_MASK*
int StateType, // D3D10_DEVICE_STATE_TYPES
uint Entry // DWORD
);<DllImport("d3d10.dll", ExactSpelling:=True)>
Public Shared Function D3D10StateBlockMaskGetSetting(
pMask As IntPtr, ' D3D10_STATE_BLOCK_MASK*
StateType As Integer, ' D3D10_DEVICE_STATE_TYPES
Entry As UInteger ' DWORD
) As Boolean
End Function' pMask : D3D10_STATE_BLOCK_MASK*
' StateType : D3D10_DEVICE_STATE_TYPES
' Entry : DWORD
Declare PtrSafe Function D3D10StateBlockMaskGetSetting Lib "d3d10" ( _
ByVal pMask As LongPtr, _
ByVal StateType As Long, _
ByVal Entry As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D3D10StateBlockMaskGetSetting = ctypes.windll.d3d10.D3D10StateBlockMaskGetSetting
D3D10StateBlockMaskGetSetting.restype = wintypes.BOOL
D3D10StateBlockMaskGetSetting.argtypes = [
ctypes.c_void_p, # pMask : D3D10_STATE_BLOCK_MASK*
ctypes.c_int, # StateType : D3D10_DEVICE_STATE_TYPES
wintypes.DWORD, # Entry : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('d3d10.dll')
D3D10StateBlockMaskGetSetting = Fiddle::Function.new(
lib['D3D10StateBlockMaskGetSetting'],
[
Fiddle::TYPE_VOIDP, # pMask : D3D10_STATE_BLOCK_MASK*
Fiddle::TYPE_INT, # StateType : D3D10_DEVICE_STATE_TYPES
-Fiddle::TYPE_INT, # Entry : DWORD
],
Fiddle::TYPE_INT)#[link(name = "d3d10")]
extern "system" {
fn D3D10StateBlockMaskGetSetting(
pMask: *mut D3D10_STATE_BLOCK_MASK, // D3D10_STATE_BLOCK_MASK*
StateType: i32, // D3D10_DEVICE_STATE_TYPES
Entry: u32 // DWORD
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("d3d10.dll")]
public static extern bool D3D10StateBlockMaskGetSetting(IntPtr pMask, int StateType, uint Entry);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d10_D3D10StateBlockMaskGetSetting' -Namespace Win32 -PassThru
# $api::D3D10StateBlockMaskGetSetting(pMask, StateType, Entry)#uselib "d3d10.dll"
#func global D3D10StateBlockMaskGetSetting "D3D10StateBlockMaskGetSetting" sptr, sptr, sptr
; D3D10StateBlockMaskGetSetting varptr(pMask), StateType, Entry ; 戻り値は stat
; pMask : D3D10_STATE_BLOCK_MASK* -> "sptr"
; StateType : D3D10_DEVICE_STATE_TYPES -> "sptr"
; Entry : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "d3d10.dll" #cfunc global D3D10StateBlockMaskGetSetting "D3D10StateBlockMaskGetSetting" var, int, int ; res = D3D10StateBlockMaskGetSetting(pMask, StateType, Entry) ; pMask : D3D10_STATE_BLOCK_MASK* -> "var" ; StateType : D3D10_DEVICE_STATE_TYPES -> "int" ; Entry : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "d3d10.dll" #cfunc global D3D10StateBlockMaskGetSetting "D3D10StateBlockMaskGetSetting" sptr, int, int ; res = D3D10StateBlockMaskGetSetting(varptr(pMask), StateType, Entry) ; pMask : D3D10_STATE_BLOCK_MASK* -> "sptr" ; StateType : D3D10_DEVICE_STATE_TYPES -> "int" ; Entry : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL D3D10StateBlockMaskGetSetting(D3D10_STATE_BLOCK_MASK* pMask, D3D10_DEVICE_STATE_TYPES StateType, DWORD Entry) #uselib "d3d10.dll" #cfunc global D3D10StateBlockMaskGetSetting "D3D10StateBlockMaskGetSetting" var, int, int ; res = D3D10StateBlockMaskGetSetting(pMask, StateType, Entry) ; pMask : D3D10_STATE_BLOCK_MASK* -> "var" ; StateType : D3D10_DEVICE_STATE_TYPES -> "int" ; Entry : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL D3D10StateBlockMaskGetSetting(D3D10_STATE_BLOCK_MASK* pMask, D3D10_DEVICE_STATE_TYPES StateType, DWORD Entry) #uselib "d3d10.dll" #cfunc global D3D10StateBlockMaskGetSetting "D3D10StateBlockMaskGetSetting" intptr, int, int ; res = D3D10StateBlockMaskGetSetting(varptr(pMask), StateType, Entry) ; pMask : D3D10_STATE_BLOCK_MASK* -> "intptr" ; StateType : D3D10_DEVICE_STATE_TYPES -> "int" ; Entry : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3d10 = windows.NewLazySystemDLL("d3d10.dll")
procD3D10StateBlockMaskGetSetting = d3d10.NewProc("D3D10StateBlockMaskGetSetting")
)
// pMask (D3D10_STATE_BLOCK_MASK*), StateType (D3D10_DEVICE_STATE_TYPES), Entry (DWORD)
r1, _, err := procD3D10StateBlockMaskGetSetting.Call(
uintptr(pMask),
uintptr(StateType),
uintptr(Entry),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction D3D10StateBlockMaskGetSetting(
pMask: Pointer; // D3D10_STATE_BLOCK_MASK*
StateType: Integer; // D3D10_DEVICE_STATE_TYPES
Entry: DWORD // DWORD
): BOOL; stdcall;
external 'd3d10.dll' name 'D3D10StateBlockMaskGetSetting';result := DllCall("d3d10\D3D10StateBlockMaskGetSetting"
, "Ptr", pMask ; D3D10_STATE_BLOCK_MASK*
, "Int", StateType ; D3D10_DEVICE_STATE_TYPES
, "UInt", Entry ; DWORD
, "Int") ; return: BOOL●D3D10StateBlockMaskGetSetting(pMask, StateType, Entry) = DLL("d3d10.dll", "bool D3D10StateBlockMaskGetSetting(void*, int, dword)")
# 呼び出し: D3D10StateBlockMaskGetSetting(pMask, StateType, Entry)
# pMask : D3D10_STATE_BLOCK_MASK* -> "void*"
# StateType : D3D10_DEVICE_STATE_TYPES -> "int"
# Entry : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。