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ホームGraphics.Direct3D10 › D3D10_COUNTER

D3D10_COUNTER

列挙型
基底型i4

メンバー 19

名前10進16進
D3D10_COUNTER_GPU_IDLE00x0
D3D10_COUNTER_VERTEX_PROCESSING10x1
D3D10_COUNTER_GEOMETRY_PROCESSING20x2
D3D10_COUNTER_PIXEL_PROCESSING30x3
D3D10_COUNTER_OTHER_GPU_PROCESSING40x4
D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION50x5
D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION60x6
D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION70x7
D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION80x8
D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION90x9
D3D10_COUNTER_VS_MEMORY_LIMITED100xA
D3D10_COUNTER_VS_COMPUTATION_LIMITED110xB
D3D10_COUNTER_GS_MEMORY_LIMITED120xC
D3D10_COUNTER_GS_COMPUTATION_LIMITED130xD
D3D10_COUNTER_PS_MEMORY_LIMITED140xE
D3D10_COUNTER_PS_COMPUTATION_LIMITED150xF
D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE160x10
D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE170x11
D3D10_COUNTER_DEVICE_DEPENDENT_010737418240x40000000

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D10_COUNTER : int {
    D3D10_COUNTER_GPU_IDLE = 0,
    D3D10_COUNTER_VERTEX_PROCESSING = 1,
    D3D10_COUNTER_GEOMETRY_PROCESSING = 2,
    D3D10_COUNTER_PIXEL_PROCESSING = 3,
    D3D10_COUNTER_OTHER_GPU_PROCESSING = 4,
    D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION = 5,
    D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION = 6,
    D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION = 7,
    D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION = 8,
    D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION = 9,
    D3D10_COUNTER_VS_MEMORY_LIMITED = 10,
    D3D10_COUNTER_VS_COMPUTATION_LIMITED = 11,
    D3D10_COUNTER_GS_MEMORY_LIMITED = 12,
    D3D10_COUNTER_GS_COMPUTATION_LIMITED = 13,
    D3D10_COUNTER_PS_MEMORY_LIMITED = 14,
    D3D10_COUNTER_PS_COMPUTATION_LIMITED = 15,
    D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE = 16,
    D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE = 17,
    D3D10_COUNTER_DEVICE_DEPENDENT_0 = 1073741824
} D3D10_COUNTER;
public enum D3D10_COUNTER : int
{
    D3D10_COUNTER_GPU_IDLE = 0,
    D3D10_COUNTER_VERTEX_PROCESSING = 1,
    D3D10_COUNTER_GEOMETRY_PROCESSING = 2,
    D3D10_COUNTER_PIXEL_PROCESSING = 3,
    D3D10_COUNTER_OTHER_GPU_PROCESSING = 4,
    D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION = 5,
    D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION = 6,
    D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION = 7,
    D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION = 8,
    D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION = 9,
    D3D10_COUNTER_VS_MEMORY_LIMITED = 10,
    D3D10_COUNTER_VS_COMPUTATION_LIMITED = 11,
    D3D10_COUNTER_GS_MEMORY_LIMITED = 12,
    D3D10_COUNTER_GS_COMPUTATION_LIMITED = 13,
    D3D10_COUNTER_PS_MEMORY_LIMITED = 14,
    D3D10_COUNTER_PS_COMPUTATION_LIMITED = 15,
    D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE = 16,
    D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE = 17,
    D3D10_COUNTER_DEVICE_DEPENDENT_0 = 1073741824,
}
Public Enum D3D10_COUNTER As Integer
    D3D10_COUNTER_GPU_IDLE = 0
    D3D10_COUNTER_VERTEX_PROCESSING = 1
    D3D10_COUNTER_GEOMETRY_PROCESSING = 2
    D3D10_COUNTER_PIXEL_PROCESSING = 3
    D3D10_COUNTER_OTHER_GPU_PROCESSING = 4
    D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION = 5
    D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION = 6
    D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION = 7
    D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION = 8
    D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION = 9
    D3D10_COUNTER_VS_MEMORY_LIMITED = 10
    D3D10_COUNTER_VS_COMPUTATION_LIMITED = 11
    D3D10_COUNTER_GS_MEMORY_LIMITED = 12
    D3D10_COUNTER_GS_COMPUTATION_LIMITED = 13
    D3D10_COUNTER_PS_MEMORY_LIMITED = 14
    D3D10_COUNTER_PS_COMPUTATION_LIMITED = 15
    D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE = 16
    D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE = 17
    D3D10_COUNTER_DEVICE_DEPENDENT_0 = 1073741824
End Enum
import enum

class D3D10_COUNTER(enum.IntEnum):
    D3D10_COUNTER_GPU_IDLE = 0
    D3D10_COUNTER_VERTEX_PROCESSING = 1
    D3D10_COUNTER_GEOMETRY_PROCESSING = 2
    D3D10_COUNTER_PIXEL_PROCESSING = 3
    D3D10_COUNTER_OTHER_GPU_PROCESSING = 4
    D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION = 5
    D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION = 6
    D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION = 7
    D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION = 8
    D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION = 9
    D3D10_COUNTER_VS_MEMORY_LIMITED = 10
    D3D10_COUNTER_VS_COMPUTATION_LIMITED = 11
    D3D10_COUNTER_GS_MEMORY_LIMITED = 12
    D3D10_COUNTER_GS_COMPUTATION_LIMITED = 13
    D3D10_COUNTER_PS_MEMORY_LIMITED = 14
    D3D10_COUNTER_PS_COMPUTATION_LIMITED = 15
    D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE = 16
    D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE = 17
    D3D10_COUNTER_DEVICE_DEPENDENT_0 = 1073741824
// D3D10_COUNTER
pub const D3D10_COUNTER_GPU_IDLE: i32 = 0;
pub const D3D10_COUNTER_VERTEX_PROCESSING: i32 = 1;
pub const D3D10_COUNTER_GEOMETRY_PROCESSING: i32 = 2;
pub const D3D10_COUNTER_PIXEL_PROCESSING: i32 = 3;
pub const D3D10_COUNTER_OTHER_GPU_PROCESSING: i32 = 4;
pub const D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION: i32 = 5;
pub const D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION: i32 = 6;
pub const D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION: i32 = 7;
pub const D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION: i32 = 8;
pub const D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION: i32 = 9;
pub const D3D10_COUNTER_VS_MEMORY_LIMITED: i32 = 10;
pub const D3D10_COUNTER_VS_COMPUTATION_LIMITED: i32 = 11;
pub const D3D10_COUNTER_GS_MEMORY_LIMITED: i32 = 12;
pub const D3D10_COUNTER_GS_COMPUTATION_LIMITED: i32 = 13;
pub const D3D10_COUNTER_PS_MEMORY_LIMITED: i32 = 14;
pub const D3D10_COUNTER_PS_COMPUTATION_LIMITED: i32 = 15;
pub const D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE: i32 = 16;
pub const D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE: i32 = 17;
pub const D3D10_COUNTER_DEVICE_DEPENDENT_0: i32 = 1073741824;
// D3D10_COUNTER
const (
	D3D10_COUNTER_GPU_IDLE int32 = 0
	D3D10_COUNTER_VERTEX_PROCESSING int32 = 1
	D3D10_COUNTER_GEOMETRY_PROCESSING int32 = 2
	D3D10_COUNTER_PIXEL_PROCESSING int32 = 3
	D3D10_COUNTER_OTHER_GPU_PROCESSING int32 = 4
	D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION int32 = 5
	D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION int32 = 6
	D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION int32 = 7
	D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION int32 = 8
	D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION int32 = 9
	D3D10_COUNTER_VS_MEMORY_LIMITED int32 = 10
	D3D10_COUNTER_VS_COMPUTATION_LIMITED int32 = 11
	D3D10_COUNTER_GS_MEMORY_LIMITED int32 = 12
	D3D10_COUNTER_GS_COMPUTATION_LIMITED int32 = 13
	D3D10_COUNTER_PS_MEMORY_LIMITED int32 = 14
	D3D10_COUNTER_PS_COMPUTATION_LIMITED int32 = 15
	D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE int32 = 16
	D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE int32 = 17
	D3D10_COUNTER_DEVICE_DEPENDENT_0 int32 = 1073741824
)
const
  D3D10_COUNTER_GPU_IDLE = 0;
  D3D10_COUNTER_VERTEX_PROCESSING = 1;
  D3D10_COUNTER_GEOMETRY_PROCESSING = 2;
  D3D10_COUNTER_PIXEL_PROCESSING = 3;
  D3D10_COUNTER_OTHER_GPU_PROCESSING = 4;
  D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION = 5;
  D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION = 6;
  D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION = 7;
  D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION = 8;
  D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION = 9;
  D3D10_COUNTER_VS_MEMORY_LIMITED = 10;
  D3D10_COUNTER_VS_COMPUTATION_LIMITED = 11;
  D3D10_COUNTER_GS_MEMORY_LIMITED = 12;
  D3D10_COUNTER_GS_COMPUTATION_LIMITED = 13;
  D3D10_COUNTER_PS_MEMORY_LIMITED = 14;
  D3D10_COUNTER_PS_COMPUTATION_LIMITED = 15;
  D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE = 16;
  D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE = 17;
  D3D10_COUNTER_DEVICE_DEPENDENT_0 = 1073741824;
// D3D10_COUNTER
pub const D3D10_COUNTER_GPU_IDLE: i32 = 0;
pub const D3D10_COUNTER_VERTEX_PROCESSING: i32 = 1;
pub const D3D10_COUNTER_GEOMETRY_PROCESSING: i32 = 2;
pub const D3D10_COUNTER_PIXEL_PROCESSING: i32 = 3;
pub const D3D10_COUNTER_OTHER_GPU_PROCESSING: i32 = 4;
pub const D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION: i32 = 5;
pub const D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION: i32 = 6;
pub const D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION: i32 = 7;
pub const D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION: i32 = 8;
pub const D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION: i32 = 9;
pub const D3D10_COUNTER_VS_MEMORY_LIMITED: i32 = 10;
pub const D3D10_COUNTER_VS_COMPUTATION_LIMITED: i32 = 11;
pub const D3D10_COUNTER_GS_MEMORY_LIMITED: i32 = 12;
pub const D3D10_COUNTER_GS_COMPUTATION_LIMITED: i32 = 13;
pub const D3D10_COUNTER_PS_MEMORY_LIMITED: i32 = 14;
pub const D3D10_COUNTER_PS_COMPUTATION_LIMITED: i32 = 15;
pub const D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE: i32 = 16;
pub const D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE: i32 = 17;
pub const D3D10_COUNTER_DEVICE_DEPENDENT_0: i32 = 1073741824;
const
  D3D10_COUNTER_GPU_IDLE* = 0
  D3D10_COUNTER_VERTEX_PROCESSING* = 1
  D3D10_COUNTER_GEOMETRY_PROCESSING* = 2
  D3D10_COUNTER_PIXEL_PROCESSING* = 3
  D3D10_COUNTER_OTHER_GPU_PROCESSING* = 4
  D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION* = 5
  D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION* = 6
  D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION* = 7
  D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION* = 8
  D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION* = 9
  D3D10_COUNTER_VS_MEMORY_LIMITED* = 10
  D3D10_COUNTER_VS_COMPUTATION_LIMITED* = 11
  D3D10_COUNTER_GS_MEMORY_LIMITED* = 12
  D3D10_COUNTER_GS_COMPUTATION_LIMITED* = 13
  D3D10_COUNTER_PS_MEMORY_LIMITED* = 14
  D3D10_COUNTER_PS_COMPUTATION_LIMITED* = 15
  D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE* = 16
  D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE* = 17
  D3D10_COUNTER_DEVICE_DEPENDENT_0* = 1073741824
enum D3D10_COUNTER : int {
    D3D10_COUNTER_GPU_IDLE = 0,
    D3D10_COUNTER_VERTEX_PROCESSING = 1,
    D3D10_COUNTER_GEOMETRY_PROCESSING = 2,
    D3D10_COUNTER_PIXEL_PROCESSING = 3,
    D3D10_COUNTER_OTHER_GPU_PROCESSING = 4,
    D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION = 5,
    D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION = 6,
    D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION = 7,
    D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION = 8,
    D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION = 9,
    D3D10_COUNTER_VS_MEMORY_LIMITED = 10,
    D3D10_COUNTER_VS_COMPUTATION_LIMITED = 11,
    D3D10_COUNTER_GS_MEMORY_LIMITED = 12,
    D3D10_COUNTER_GS_COMPUTATION_LIMITED = 13,
    D3D10_COUNTER_PS_MEMORY_LIMITED = 14,
    D3D10_COUNTER_PS_COMPUTATION_LIMITED = 15,
    D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE = 16,
    D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE = 17,
    D3D10_COUNTER_DEVICE_DEPENDENT_0 = 1073741824,
}
#define global D3D10_COUNTER_GPU_IDLE                              0x0
#define global D3D10_COUNTER_VERTEX_PROCESSING                     0x1
#define global D3D10_COUNTER_GEOMETRY_PROCESSING                   0x2
#define global D3D10_COUNTER_PIXEL_PROCESSING                      0x3
#define global D3D10_COUNTER_OTHER_GPU_PROCESSING                  0x4
#define global D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION    0x5
#define global D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION    0x6
#define global D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION         0x7
#define global D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION 0x8
#define global D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION       0x9
#define global D3D10_COUNTER_VS_MEMORY_LIMITED                     0xA
#define global D3D10_COUNTER_VS_COMPUTATION_LIMITED                0xB
#define global D3D10_COUNTER_GS_MEMORY_LIMITED                     0xC
#define global D3D10_COUNTER_GS_COMPUTATION_LIMITED                0xD
#define global D3D10_COUNTER_PS_MEMORY_LIMITED                     0xE
#define global D3D10_COUNTER_PS_COMPUTATION_LIMITED                0xF
#define global D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE         0x10
#define global D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE                0x11
#define global D3D10_COUNTER_DEVICE_DEPENDENT_0                    0x40000000