ホーム › Graphics.Direct3D10 › D3D10_COUNTER
D3D10_COUNTER
列挙型メンバー 19
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D10_COUNTER_GPU_IDLE | 0 | 0x0 |
| D3D10_COUNTER_VERTEX_PROCESSING | 1 | 0x1 |
| D3D10_COUNTER_GEOMETRY_PROCESSING | 2 | 0x2 |
| D3D10_COUNTER_PIXEL_PROCESSING | 3 | 0x3 |
| D3D10_COUNTER_OTHER_GPU_PROCESSING | 4 | 0x4 |
| D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION | 5 | 0x5 |
| D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION | 6 | 0x6 |
| D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION | 7 | 0x7 |
| D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION | 8 | 0x8 |
| D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION | 9 | 0x9 |
| D3D10_COUNTER_VS_MEMORY_LIMITED | 10 | 0xA |
| D3D10_COUNTER_VS_COMPUTATION_LIMITED | 11 | 0xB |
| D3D10_COUNTER_GS_MEMORY_LIMITED | 12 | 0xC |
| D3D10_COUNTER_GS_COMPUTATION_LIMITED | 13 | 0xD |
| D3D10_COUNTER_PS_MEMORY_LIMITED | 14 | 0xE |
| D3D10_COUNTER_PS_COMPUTATION_LIMITED | 15 | 0xF |
| D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE | 16 | 0x10 |
| D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE | 17 | 0x11 |
| D3D10_COUNTER_DEVICE_DEPENDENT_0 | 1073741824 | 0x40000000 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D10_COUNTER : int {
D3D10_COUNTER_GPU_IDLE = 0,
D3D10_COUNTER_VERTEX_PROCESSING = 1,
D3D10_COUNTER_GEOMETRY_PROCESSING = 2,
D3D10_COUNTER_PIXEL_PROCESSING = 3,
D3D10_COUNTER_OTHER_GPU_PROCESSING = 4,
D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION = 5,
D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION = 6,
D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION = 7,
D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION = 8,
D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION = 9,
D3D10_COUNTER_VS_MEMORY_LIMITED = 10,
D3D10_COUNTER_VS_COMPUTATION_LIMITED = 11,
D3D10_COUNTER_GS_MEMORY_LIMITED = 12,
D3D10_COUNTER_GS_COMPUTATION_LIMITED = 13,
D3D10_COUNTER_PS_MEMORY_LIMITED = 14,
D3D10_COUNTER_PS_COMPUTATION_LIMITED = 15,
D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE = 16,
D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE = 17,
D3D10_COUNTER_DEVICE_DEPENDENT_0 = 1073741824
} D3D10_COUNTER;public enum D3D10_COUNTER : int
{
D3D10_COUNTER_GPU_IDLE = 0,
D3D10_COUNTER_VERTEX_PROCESSING = 1,
D3D10_COUNTER_GEOMETRY_PROCESSING = 2,
D3D10_COUNTER_PIXEL_PROCESSING = 3,
D3D10_COUNTER_OTHER_GPU_PROCESSING = 4,
D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION = 5,
D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION = 6,
D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION = 7,
D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION = 8,
D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION = 9,
D3D10_COUNTER_VS_MEMORY_LIMITED = 10,
D3D10_COUNTER_VS_COMPUTATION_LIMITED = 11,
D3D10_COUNTER_GS_MEMORY_LIMITED = 12,
D3D10_COUNTER_GS_COMPUTATION_LIMITED = 13,
D3D10_COUNTER_PS_MEMORY_LIMITED = 14,
D3D10_COUNTER_PS_COMPUTATION_LIMITED = 15,
D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE = 16,
D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE = 17,
D3D10_COUNTER_DEVICE_DEPENDENT_0 = 1073741824,
}Public Enum D3D10_COUNTER As Integer
D3D10_COUNTER_GPU_IDLE = 0
D3D10_COUNTER_VERTEX_PROCESSING = 1
D3D10_COUNTER_GEOMETRY_PROCESSING = 2
D3D10_COUNTER_PIXEL_PROCESSING = 3
D3D10_COUNTER_OTHER_GPU_PROCESSING = 4
D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION = 5
D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION = 6
D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION = 7
D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION = 8
D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION = 9
D3D10_COUNTER_VS_MEMORY_LIMITED = 10
D3D10_COUNTER_VS_COMPUTATION_LIMITED = 11
D3D10_COUNTER_GS_MEMORY_LIMITED = 12
D3D10_COUNTER_GS_COMPUTATION_LIMITED = 13
D3D10_COUNTER_PS_MEMORY_LIMITED = 14
D3D10_COUNTER_PS_COMPUTATION_LIMITED = 15
D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE = 16
D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE = 17
D3D10_COUNTER_DEVICE_DEPENDENT_0 = 1073741824
End Enumimport enum
class D3D10_COUNTER(enum.IntEnum):
D3D10_COUNTER_GPU_IDLE = 0
D3D10_COUNTER_VERTEX_PROCESSING = 1
D3D10_COUNTER_GEOMETRY_PROCESSING = 2
D3D10_COUNTER_PIXEL_PROCESSING = 3
D3D10_COUNTER_OTHER_GPU_PROCESSING = 4
D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION = 5
D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION = 6
D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION = 7
D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION = 8
D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION = 9
D3D10_COUNTER_VS_MEMORY_LIMITED = 10
D3D10_COUNTER_VS_COMPUTATION_LIMITED = 11
D3D10_COUNTER_GS_MEMORY_LIMITED = 12
D3D10_COUNTER_GS_COMPUTATION_LIMITED = 13
D3D10_COUNTER_PS_MEMORY_LIMITED = 14
D3D10_COUNTER_PS_COMPUTATION_LIMITED = 15
D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE = 16
D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE = 17
D3D10_COUNTER_DEVICE_DEPENDENT_0 = 1073741824// D3D10_COUNTER
pub const D3D10_COUNTER_GPU_IDLE: i32 = 0;
pub const D3D10_COUNTER_VERTEX_PROCESSING: i32 = 1;
pub const D3D10_COUNTER_GEOMETRY_PROCESSING: i32 = 2;
pub const D3D10_COUNTER_PIXEL_PROCESSING: i32 = 3;
pub const D3D10_COUNTER_OTHER_GPU_PROCESSING: i32 = 4;
pub const D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION: i32 = 5;
pub const D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION: i32 = 6;
pub const D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION: i32 = 7;
pub const D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION: i32 = 8;
pub const D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION: i32 = 9;
pub const D3D10_COUNTER_VS_MEMORY_LIMITED: i32 = 10;
pub const D3D10_COUNTER_VS_COMPUTATION_LIMITED: i32 = 11;
pub const D3D10_COUNTER_GS_MEMORY_LIMITED: i32 = 12;
pub const D3D10_COUNTER_GS_COMPUTATION_LIMITED: i32 = 13;
pub const D3D10_COUNTER_PS_MEMORY_LIMITED: i32 = 14;
pub const D3D10_COUNTER_PS_COMPUTATION_LIMITED: i32 = 15;
pub const D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE: i32 = 16;
pub const D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE: i32 = 17;
pub const D3D10_COUNTER_DEVICE_DEPENDENT_0: i32 = 1073741824;// D3D10_COUNTER
const (
D3D10_COUNTER_GPU_IDLE int32 = 0
D3D10_COUNTER_VERTEX_PROCESSING int32 = 1
D3D10_COUNTER_GEOMETRY_PROCESSING int32 = 2
D3D10_COUNTER_PIXEL_PROCESSING int32 = 3
D3D10_COUNTER_OTHER_GPU_PROCESSING int32 = 4
D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION int32 = 5
D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION int32 = 6
D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION int32 = 7
D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION int32 = 8
D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION int32 = 9
D3D10_COUNTER_VS_MEMORY_LIMITED int32 = 10
D3D10_COUNTER_VS_COMPUTATION_LIMITED int32 = 11
D3D10_COUNTER_GS_MEMORY_LIMITED int32 = 12
D3D10_COUNTER_GS_COMPUTATION_LIMITED int32 = 13
D3D10_COUNTER_PS_MEMORY_LIMITED int32 = 14
D3D10_COUNTER_PS_COMPUTATION_LIMITED int32 = 15
D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE int32 = 16
D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE int32 = 17
D3D10_COUNTER_DEVICE_DEPENDENT_0 int32 = 1073741824
)const
D3D10_COUNTER_GPU_IDLE = 0;
D3D10_COUNTER_VERTEX_PROCESSING = 1;
D3D10_COUNTER_GEOMETRY_PROCESSING = 2;
D3D10_COUNTER_PIXEL_PROCESSING = 3;
D3D10_COUNTER_OTHER_GPU_PROCESSING = 4;
D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION = 5;
D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION = 6;
D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION = 7;
D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION = 8;
D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION = 9;
D3D10_COUNTER_VS_MEMORY_LIMITED = 10;
D3D10_COUNTER_VS_COMPUTATION_LIMITED = 11;
D3D10_COUNTER_GS_MEMORY_LIMITED = 12;
D3D10_COUNTER_GS_COMPUTATION_LIMITED = 13;
D3D10_COUNTER_PS_MEMORY_LIMITED = 14;
D3D10_COUNTER_PS_COMPUTATION_LIMITED = 15;
D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE = 16;
D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE = 17;
D3D10_COUNTER_DEVICE_DEPENDENT_0 = 1073741824;// D3D10_COUNTER
pub const D3D10_COUNTER_GPU_IDLE: i32 = 0;
pub const D3D10_COUNTER_VERTEX_PROCESSING: i32 = 1;
pub const D3D10_COUNTER_GEOMETRY_PROCESSING: i32 = 2;
pub const D3D10_COUNTER_PIXEL_PROCESSING: i32 = 3;
pub const D3D10_COUNTER_OTHER_GPU_PROCESSING: i32 = 4;
pub const D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION: i32 = 5;
pub const D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION: i32 = 6;
pub const D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION: i32 = 7;
pub const D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION: i32 = 8;
pub const D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION: i32 = 9;
pub const D3D10_COUNTER_VS_MEMORY_LIMITED: i32 = 10;
pub const D3D10_COUNTER_VS_COMPUTATION_LIMITED: i32 = 11;
pub const D3D10_COUNTER_GS_MEMORY_LIMITED: i32 = 12;
pub const D3D10_COUNTER_GS_COMPUTATION_LIMITED: i32 = 13;
pub const D3D10_COUNTER_PS_MEMORY_LIMITED: i32 = 14;
pub const D3D10_COUNTER_PS_COMPUTATION_LIMITED: i32 = 15;
pub const D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE: i32 = 16;
pub const D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE: i32 = 17;
pub const D3D10_COUNTER_DEVICE_DEPENDENT_0: i32 = 1073741824;const
D3D10_COUNTER_GPU_IDLE* = 0
D3D10_COUNTER_VERTEX_PROCESSING* = 1
D3D10_COUNTER_GEOMETRY_PROCESSING* = 2
D3D10_COUNTER_PIXEL_PROCESSING* = 3
D3D10_COUNTER_OTHER_GPU_PROCESSING* = 4
D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION* = 5
D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION* = 6
D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION* = 7
D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION* = 8
D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION* = 9
D3D10_COUNTER_VS_MEMORY_LIMITED* = 10
D3D10_COUNTER_VS_COMPUTATION_LIMITED* = 11
D3D10_COUNTER_GS_MEMORY_LIMITED* = 12
D3D10_COUNTER_GS_COMPUTATION_LIMITED* = 13
D3D10_COUNTER_PS_MEMORY_LIMITED* = 14
D3D10_COUNTER_PS_COMPUTATION_LIMITED* = 15
D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE* = 16
D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE* = 17
D3D10_COUNTER_DEVICE_DEPENDENT_0* = 1073741824enum D3D10_COUNTER : int {
D3D10_COUNTER_GPU_IDLE = 0,
D3D10_COUNTER_VERTEX_PROCESSING = 1,
D3D10_COUNTER_GEOMETRY_PROCESSING = 2,
D3D10_COUNTER_PIXEL_PROCESSING = 3,
D3D10_COUNTER_OTHER_GPU_PROCESSING = 4,
D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION = 5,
D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION = 6,
D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION = 7,
D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION = 8,
D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION = 9,
D3D10_COUNTER_VS_MEMORY_LIMITED = 10,
D3D10_COUNTER_VS_COMPUTATION_LIMITED = 11,
D3D10_COUNTER_GS_MEMORY_LIMITED = 12,
D3D10_COUNTER_GS_COMPUTATION_LIMITED = 13,
D3D10_COUNTER_PS_MEMORY_LIMITED = 14,
D3D10_COUNTER_PS_COMPUTATION_LIMITED = 15,
D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE = 16,
D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE = 17,
D3D10_COUNTER_DEVICE_DEPENDENT_0 = 1073741824,
}#define global D3D10_COUNTER_GPU_IDLE 0x0
#define global D3D10_COUNTER_VERTEX_PROCESSING 0x1
#define global D3D10_COUNTER_GEOMETRY_PROCESSING 0x2
#define global D3D10_COUNTER_PIXEL_PROCESSING 0x3
#define global D3D10_COUNTER_OTHER_GPU_PROCESSING 0x4
#define global D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION 0x5
#define global D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION 0x6
#define global D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION 0x7
#define global D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION 0x8
#define global D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION 0x9
#define global D3D10_COUNTER_VS_MEMORY_LIMITED 0xA
#define global D3D10_COUNTER_VS_COMPUTATION_LIMITED 0xB
#define global D3D10_COUNTER_GS_MEMORY_LIMITED 0xC
#define global D3D10_COUNTER_GS_COMPUTATION_LIMITED 0xD
#define global D3D10_COUNTER_PS_MEMORY_LIMITED 0xE
#define global D3D10_COUNTER_PS_COMPUTATION_LIMITED 0xF
#define global D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE 0x10
#define global D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE 0x11
#define global D3D10_COUNTER_DEVICE_DEPENDENT_0 0x40000000