Win32 API 日本語リファレンス
ホームGraphics.Direct3D10 › D3D10CreateStateBlock

D3D10CreateStateBlock

関数
指定したマスクに基づきステートブロックオブジェクトを作成する。
DLLd3d10.dll呼出規約winapi

シグネチャ

// d3d10.dll
#include <windows.h>

HRESULT D3D10CreateStateBlock(
    ID3D10Device* pDevice,
    D3D10_STATE_BLOCK_MASK* pStateBlockMask,
    ID3D10StateBlock** ppStateBlock
);

パラメーター

名前方向
pDeviceID3D10Device*in
pStateBlockMaskD3D10_STATE_BLOCK_MASK*in
ppStateBlockID3D10StateBlock**out

戻り値の型: HRESULT

各言語での呼び出し定義

// d3d10.dll
#include <windows.h>

HRESULT D3D10CreateStateBlock(
    ID3D10Device* pDevice,
    D3D10_STATE_BLOCK_MASK* pStateBlockMask,
    ID3D10StateBlock** ppStateBlock
);
[DllImport("d3d10.dll", ExactSpelling = true)]
static extern int D3D10CreateStateBlock(
    IntPtr pDevice,   // ID3D10Device*
    IntPtr pStateBlockMask,   // D3D10_STATE_BLOCK_MASK*
    IntPtr ppStateBlock   // ID3D10StateBlock** out
);
<DllImport("d3d10.dll", ExactSpelling:=True)>
Public Shared Function D3D10CreateStateBlock(
    pDevice As IntPtr,   ' ID3D10Device*
    pStateBlockMask As IntPtr,   ' D3D10_STATE_BLOCK_MASK*
    ppStateBlock As IntPtr   ' ID3D10StateBlock** out
) As Integer
End Function
' pDevice : ID3D10Device*
' pStateBlockMask : D3D10_STATE_BLOCK_MASK*
' ppStateBlock : ID3D10StateBlock** out
Declare PtrSafe Function D3D10CreateStateBlock Lib "d3d10" ( _
    ByVal pDevice As LongPtr, _
    ByVal pStateBlockMask As LongPtr, _
    ByVal ppStateBlock As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

D3D10CreateStateBlock = ctypes.windll.d3d10.D3D10CreateStateBlock
D3D10CreateStateBlock.restype = ctypes.c_int
D3D10CreateStateBlock.argtypes = [
    ctypes.c_void_p,  # pDevice : ID3D10Device*
    ctypes.c_void_p,  # pStateBlockMask : D3D10_STATE_BLOCK_MASK*
    ctypes.c_void_p,  # ppStateBlock : ID3D10StateBlock** out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('d3d10.dll')
D3D10CreateStateBlock = Fiddle::Function.new(
  lib['D3D10CreateStateBlock'],
  [
    Fiddle::TYPE_VOIDP,  # pDevice : ID3D10Device*
    Fiddle::TYPE_VOIDP,  # pStateBlockMask : D3D10_STATE_BLOCK_MASK*
    Fiddle::TYPE_VOIDP,  # ppStateBlock : ID3D10StateBlock** out
  ],
  Fiddle::TYPE_INT)
#[link(name = "d3d10")]
extern "system" {
    fn D3D10CreateStateBlock(
        pDevice: *mut core::ffi::c_void,  // ID3D10Device*
        pStateBlockMask: *mut D3D10_STATE_BLOCK_MASK,  // D3D10_STATE_BLOCK_MASK*
        ppStateBlock: *mut *mut core::ffi::c_void  // ID3D10StateBlock** out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("d3d10.dll")]
public static extern int D3D10CreateStateBlock(IntPtr pDevice, IntPtr pStateBlockMask, IntPtr ppStateBlock);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d10_D3D10CreateStateBlock' -Namespace Win32 -PassThru
# $api::D3D10CreateStateBlock(pDevice, pStateBlockMask, ppStateBlock)
#uselib "d3d10.dll"
#func global D3D10CreateStateBlock "D3D10CreateStateBlock" sptr, sptr, sptr
; D3D10CreateStateBlock pDevice, varptr(pStateBlockMask), ppStateBlock   ; 戻り値は stat
; pDevice : ID3D10Device* -> "sptr"
; pStateBlockMask : D3D10_STATE_BLOCK_MASK* -> "sptr"
; ppStateBlock : ID3D10StateBlock** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "d3d10.dll"
#cfunc global D3D10CreateStateBlock "D3D10CreateStateBlock" sptr, var, sptr
; res = D3D10CreateStateBlock(pDevice, pStateBlockMask, ppStateBlock)
; pDevice : ID3D10Device* -> "sptr"
; pStateBlockMask : D3D10_STATE_BLOCK_MASK* -> "var"
; ppStateBlock : ID3D10StateBlock** out -> "sptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT D3D10CreateStateBlock(ID3D10Device* pDevice, D3D10_STATE_BLOCK_MASK* pStateBlockMask, ID3D10StateBlock** ppStateBlock)
#uselib "d3d10.dll"
#cfunc global D3D10CreateStateBlock "D3D10CreateStateBlock" intptr, var, intptr
; res = D3D10CreateStateBlock(pDevice, pStateBlockMask, ppStateBlock)
; pDevice : ID3D10Device* -> "intptr"
; pStateBlockMask : D3D10_STATE_BLOCK_MASK* -> "var"
; ppStateBlock : ID3D10StateBlock** out -> "intptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	d3d10 = windows.NewLazySystemDLL("d3d10.dll")
	procD3D10CreateStateBlock = d3d10.NewProc("D3D10CreateStateBlock")
)

// pDevice (ID3D10Device*), pStateBlockMask (D3D10_STATE_BLOCK_MASK*), ppStateBlock (ID3D10StateBlock** out)
r1, _, err := procD3D10CreateStateBlock.Call(
	uintptr(pDevice),
	uintptr(pStateBlockMask),
	uintptr(ppStateBlock),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function D3D10CreateStateBlock(
  pDevice: Pointer;   // ID3D10Device*
  pStateBlockMask: Pointer;   // D3D10_STATE_BLOCK_MASK*
  ppStateBlock: Pointer   // ID3D10StateBlock** out
): Integer; stdcall;
  external 'd3d10.dll' name 'D3D10CreateStateBlock';
result := DllCall("d3d10\D3D10CreateStateBlock"
    , "Ptr", pDevice   ; ID3D10Device*
    , "Ptr", pStateBlockMask   ; D3D10_STATE_BLOCK_MASK*
    , "Ptr", ppStateBlock   ; ID3D10StateBlock** out
    , "Int")   ; return: HRESULT
●D3D10CreateStateBlock(pDevice, pStateBlockMask, ppStateBlock) = DLL("d3d10.dll", "int D3D10CreateStateBlock(void*, void*, void*)")
# 呼び出し: D3D10CreateStateBlock(pDevice, pStateBlockMask, ppStateBlock)
# pDevice : ID3D10Device* -> "void*"
# pStateBlockMask : D3D10_STATE_BLOCK_MASK* -> "void*"
# ppStateBlock : ID3D10StateBlock** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。