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D3D10CreateStateBlock

関数
指定したマスクに基づきステートブロックオブジェクトを作成する。
DLLd3d10.dll呼出規約winapi

シグネチャ

// d3d10.dll
#include <windows.h>

HRESULT D3D10CreateStateBlock(
    ID3D10Device* pDevice,
    D3D10_STATE_BLOCK_MASK* pStateBlockMask,
    ID3D10StateBlock** ppStateBlock
);

パラメーター

名前方向説明
pDeviceID3D10Device*inステートブロックを生成する対象のID3D10Device。
pStateBlockMaskD3D10_STATE_BLOCK_MASK*inキャプチャ対象ステートを定めるステートブロックマスク。
ppStateBlockID3D10StateBlock**out生成されたID3D10StateBlockを受け取る出力先。

戻り値の型: HRESULT

各言語での呼び出し定義

// d3d10.dll
#include <windows.h>

HRESULT D3D10CreateStateBlock(
    ID3D10Device* pDevice,
    D3D10_STATE_BLOCK_MASK* pStateBlockMask,
    ID3D10StateBlock** ppStateBlock
);
[DllImport("d3d10.dll", ExactSpelling = true)]
static extern int D3D10CreateStateBlock(
    IntPtr pDevice,   // ID3D10Device*
    IntPtr pStateBlockMask,   // D3D10_STATE_BLOCK_MASK*
    IntPtr ppStateBlock   // ID3D10StateBlock** out
);
<DllImport("d3d10.dll", ExactSpelling:=True)>
Public Shared Function D3D10CreateStateBlock(
    pDevice As IntPtr,   ' ID3D10Device*
    pStateBlockMask As IntPtr,   ' D3D10_STATE_BLOCK_MASK*
    ppStateBlock As IntPtr   ' ID3D10StateBlock** out
) As Integer
End Function
' pDevice : ID3D10Device*
' pStateBlockMask : D3D10_STATE_BLOCK_MASK*
' ppStateBlock : ID3D10StateBlock** out
Declare PtrSafe Function D3D10CreateStateBlock Lib "d3d10" ( _
    ByVal pDevice As LongPtr, _
    ByVal pStateBlockMask As LongPtr, _
    ByVal ppStateBlock As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

D3D10CreateStateBlock = ctypes.windll.d3d10.D3D10CreateStateBlock
D3D10CreateStateBlock.restype = ctypes.c_int
D3D10CreateStateBlock.argtypes = [
    ctypes.c_void_p,  # pDevice : ID3D10Device*
    ctypes.c_void_p,  # pStateBlockMask : D3D10_STATE_BLOCK_MASK*
    ctypes.c_void_p,  # ppStateBlock : ID3D10StateBlock** out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('d3d10.dll')
D3D10CreateStateBlock = Fiddle::Function.new(
  lib['D3D10CreateStateBlock'],
  [
    Fiddle::TYPE_VOIDP,  # pDevice : ID3D10Device*
    Fiddle::TYPE_VOIDP,  # pStateBlockMask : D3D10_STATE_BLOCK_MASK*
    Fiddle::TYPE_VOIDP,  # ppStateBlock : ID3D10StateBlock** out
  ],
  Fiddle::TYPE_INT)
#[link(name = "d3d10")]
extern "system" {
    fn D3D10CreateStateBlock(
        pDevice: *mut core::ffi::c_void,  // ID3D10Device*
        pStateBlockMask: *mut D3D10_STATE_BLOCK_MASK,  // D3D10_STATE_BLOCK_MASK*
        ppStateBlock: *mut *mut core::ffi::c_void  // ID3D10StateBlock** out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("d3d10.dll")]
public static extern int D3D10CreateStateBlock(IntPtr pDevice, IntPtr pStateBlockMask, IntPtr ppStateBlock);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d10_D3D10CreateStateBlock' -Namespace Win32 -PassThru
# $api::D3D10CreateStateBlock(pDevice, pStateBlockMask, ppStateBlock)
#uselib "d3d10.dll"
#func global D3D10CreateStateBlock "D3D10CreateStateBlock" sptr, sptr, sptr
; D3D10CreateStateBlock pDevice, varptr(pStateBlockMask), ppStateBlock   ; 戻り値は stat
; pDevice : ID3D10Device* -> "sptr"
; pStateBlockMask : D3D10_STATE_BLOCK_MASK* -> "sptr"
; ppStateBlock : ID3D10StateBlock** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "d3d10.dll"
#cfunc global D3D10CreateStateBlock "D3D10CreateStateBlock" sptr, var, sptr
; res = D3D10CreateStateBlock(pDevice, pStateBlockMask, ppStateBlock)
; pDevice : ID3D10Device* -> "sptr"
; pStateBlockMask : D3D10_STATE_BLOCK_MASK* -> "var"
; ppStateBlock : ID3D10StateBlock** out -> "sptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT D3D10CreateStateBlock(ID3D10Device* pDevice, D3D10_STATE_BLOCK_MASK* pStateBlockMask, ID3D10StateBlock** ppStateBlock)
#uselib "d3d10.dll"
#cfunc global D3D10CreateStateBlock "D3D10CreateStateBlock" intptr, var, intptr
; res = D3D10CreateStateBlock(pDevice, pStateBlockMask, ppStateBlock)
; pDevice : ID3D10Device* -> "intptr"
; pStateBlockMask : D3D10_STATE_BLOCK_MASK* -> "var"
; ppStateBlock : ID3D10StateBlock** out -> "intptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	d3d10 = windows.NewLazySystemDLL("d3d10.dll")
	procD3D10CreateStateBlock = d3d10.NewProc("D3D10CreateStateBlock")
)

// pDevice (ID3D10Device*), pStateBlockMask (D3D10_STATE_BLOCK_MASK*), ppStateBlock (ID3D10StateBlock** out)
r1, _, err := procD3D10CreateStateBlock.Call(
	uintptr(pDevice),
	uintptr(pStateBlockMask),
	uintptr(ppStateBlock),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function D3D10CreateStateBlock(
  pDevice: Pointer;   // ID3D10Device*
  pStateBlockMask: Pointer;   // D3D10_STATE_BLOCK_MASK*
  ppStateBlock: Pointer   // ID3D10StateBlock** out
): Integer; stdcall;
  external 'd3d10.dll' name 'D3D10CreateStateBlock';
result := DllCall("d3d10\D3D10CreateStateBlock"
    , "Ptr", pDevice   ; ID3D10Device*
    , "Ptr", pStateBlockMask   ; D3D10_STATE_BLOCK_MASK*
    , "Ptr", ppStateBlock   ; ID3D10StateBlock** out
    , "Int")   ; return: HRESULT
●D3D10CreateStateBlock(pDevice, pStateBlockMask, ppStateBlock) = DLL("d3d10.dll", "int D3D10CreateStateBlock(void*, void*, void*)")
# 呼び出し: D3D10CreateStateBlock(pDevice, pStateBlockMask, ppStateBlock)
# pDevice : ID3D10Device* -> "void*"
# pStateBlockMask : D3D10_STATE_BLOCK_MASK* -> "void*"
# ppStateBlock : ID3D10StateBlock** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "d3d10" fn D3D10CreateStateBlock(
    pDevice: ?*anyopaque, // ID3D10Device*
    pStateBlockMask: [*c]D3D10_STATE_BLOCK_MASK, // D3D10_STATE_BLOCK_MASK*
    ppStateBlock: ?*anyopaque // ID3D10StateBlock** out
) callconv(std.os.windows.WINAPI) i32;
proc D3D10CreateStateBlock(
    pDevice: pointer,  # ID3D10Device*
    pStateBlockMask: ptr D3D10_STATE_BLOCK_MASK,  # D3D10_STATE_BLOCK_MASK*
    ppStateBlock: pointer  # ID3D10StateBlock** out
): int32 {.importc: "D3D10CreateStateBlock", stdcall, dynlib: "d3d10.dll".}
pragma(lib, "d3d10");
extern(Windows)
int D3D10CreateStateBlock(
    void* pDevice,   // ID3D10Device*
    D3D10_STATE_BLOCK_MASK* pStateBlockMask,   // D3D10_STATE_BLOCK_MASK*
    void* ppStateBlock   // ID3D10StateBlock** out
);
ccall((:D3D10CreateStateBlock, "d3d10.dll"), stdcall, Int32,
      (Ptr{Cvoid}, Ptr{D3D10_STATE_BLOCK_MASK}, Ptr{Cvoid}),
      pDevice, pStateBlockMask, ppStateBlock)
# pDevice : ID3D10Device* -> Ptr{Cvoid}
# pStateBlockMask : D3D10_STATE_BLOCK_MASK* -> Ptr{D3D10_STATE_BLOCK_MASK}
# ppStateBlock : ID3D10StateBlock** out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
int32_t D3D10CreateStateBlock(
    void* pDevice,
    void* pStateBlockMask,
    void* ppStateBlock);
]]
local d3d10 = ffi.load("d3d10")
-- d3d10.D3D10CreateStateBlock(pDevice, pStateBlockMask, ppStateBlock)
-- pDevice : ID3D10Device*
-- pStateBlockMask : D3D10_STATE_BLOCK_MASK*
-- ppStateBlock : ID3D10StateBlock** out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('d3d10.dll');
const D3D10CreateStateBlock = lib.func('__stdcall', 'D3D10CreateStateBlock', 'int32_t', ['void *', 'void *', 'void *']);
// D3D10CreateStateBlock(pDevice, pStateBlockMask, ppStateBlock)
// pDevice : ID3D10Device* -> 'void *'
// pStateBlockMask : D3D10_STATE_BLOCK_MASK* -> 'void *'
// ppStateBlock : ID3D10StateBlock** out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("d3d10.dll", {
  D3D10CreateStateBlock: { parameters: ["pointer", "pointer", "pointer"], result: "i32" },
});
// lib.symbols.D3D10CreateStateBlock(pDevice, pStateBlockMask, ppStateBlock)
// pDevice : ID3D10Device* -> "pointer"
// pStateBlockMask : D3D10_STATE_BLOCK_MASK* -> "pointer"
// ppStateBlock : ID3D10StateBlock** out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
int32_t D3D10CreateStateBlock(
    void* pDevice,
    void* pStateBlockMask,
    void* ppStateBlock);
C, "d3d10.dll");
// $ffi->D3D10CreateStateBlock(pDevice, pStateBlockMask, ppStateBlock);
// pDevice : ID3D10Device*
// pStateBlockMask : D3D10_STATE_BLOCK_MASK*
// ppStateBlock : ID3D10StateBlock** out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface D3d10 extends StdCallLibrary {
    D3d10 INSTANCE = Native.load("d3d10", D3d10.class);
    int D3D10CreateStateBlock(
        Pointer pDevice,   // ID3D10Device*
        Pointer pStateBlockMask,   // D3D10_STATE_BLOCK_MASK*
        Pointer ppStateBlock   // ID3D10StateBlock** out
    );
}
@[Link("d3d10")]
lib Libd3d10
  fun D3D10CreateStateBlock = D3D10CreateStateBlock(
    pDevice : Void*,   # ID3D10Device*
    pStateBlockMask : D3D10_STATE_BLOCK_MASK*,   # D3D10_STATE_BLOCK_MASK*
    ppStateBlock : Void*   # ID3D10StateBlock** out
  ) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef D3D10CreateStateBlockNative = Int32 Function(Pointer<Void>, Pointer<Void>, Pointer<Void>);
typedef D3D10CreateStateBlockDart = int Function(Pointer<Void>, Pointer<Void>, Pointer<Void>);
final D3D10CreateStateBlock = DynamicLibrary.open('d3d10.dll')
    .lookupFunction<D3D10CreateStateBlockNative, D3D10CreateStateBlockDart>('D3D10CreateStateBlock');
// pDevice : ID3D10Device* -> Pointer<Void>
// pStateBlockMask : D3D10_STATE_BLOCK_MASK* -> Pointer<Void>
// ppStateBlock : ID3D10StateBlock** out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function D3D10CreateStateBlock(
  pDevice: Pointer;   // ID3D10Device*
  pStateBlockMask: Pointer;   // D3D10_STATE_BLOCK_MASK*
  ppStateBlock: Pointer   // ID3D10StateBlock** out
): Integer; stdcall;
  external 'd3d10.dll' name 'D3D10CreateStateBlock';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "D3D10CreateStateBlock"
  c_D3D10CreateStateBlock :: Ptr () -> Ptr () -> Ptr () -> IO Int32
-- pDevice : ID3D10Device* -> Ptr ()
-- pStateBlockMask : D3D10_STATE_BLOCK_MASK* -> Ptr ()
-- ppStateBlock : ID3D10StateBlock** out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let d3d10createstateblock =
  foreign "D3D10CreateStateBlock"
    ((ptr void) @-> (ptr void) @-> (ptr void) @-> returning int32_t)
(* pDevice : ID3D10Device* -> (ptr void) *)
(* pStateBlockMask : D3D10_STATE_BLOCK_MASK* -> (ptr void) *)
(* ppStateBlock : ID3D10StateBlock** out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library d3d10 (t "d3d10.dll"))
(cffi:use-foreign-library d3d10)

(cffi:defcfun ("D3D10CreateStateBlock" d3-d10-create-state-block :convention :stdcall) :int32
  (p-device :pointer)   ; ID3D10Device*
  (p-state-block-mask :pointer)   ; D3D10_STATE_BLOCK_MASK*
  (pp-state-block :pointer))   ; ID3D10StateBlock** out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $D3D10CreateStateBlock = Win32::API::More->new('d3d10',
    'int D3D10CreateStateBlock(LPVOID pDevice, LPVOID pStateBlockMask, LPVOID ppStateBlock)');
# my $ret = $D3D10CreateStateBlock->Call($pDevice, $pStateBlockMask, $ppStateBlock);
# pDevice : ID3D10Device* -> LPVOID
# pStateBlockMask : D3D10_STATE_BLOCK_MASK* -> LPVOID
# ppStateBlock : ID3D10StateBlock** out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。

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