ホーム › Graphics.Direct3D10 › D3D10CreateStateBlock
D3D10CreateStateBlock
関数指定したマスクに基づきステートブロックオブジェクトを作成する。
シグネチャ
// d3d10.dll
#include <windows.h>
HRESULT D3D10CreateStateBlock(
ID3D10Device* pDevice,
D3D10_STATE_BLOCK_MASK* pStateBlockMask,
ID3D10StateBlock** ppStateBlock
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| pDevice | ID3D10Device* | in | ステートブロックを生成する対象のID3D10Device。 |
| pStateBlockMask | D3D10_STATE_BLOCK_MASK* | in | キャプチャ対象ステートを定めるステートブロックマスク。 |
| ppStateBlock | ID3D10StateBlock** | out | 生成されたID3D10StateBlockを受け取る出力先。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// d3d10.dll
#include <windows.h>
HRESULT D3D10CreateStateBlock(
ID3D10Device* pDevice,
D3D10_STATE_BLOCK_MASK* pStateBlockMask,
ID3D10StateBlock** ppStateBlock
);[DllImport("d3d10.dll", ExactSpelling = true)]
static extern int D3D10CreateStateBlock(
IntPtr pDevice, // ID3D10Device*
IntPtr pStateBlockMask, // D3D10_STATE_BLOCK_MASK*
IntPtr ppStateBlock // ID3D10StateBlock** out
);<DllImport("d3d10.dll", ExactSpelling:=True)>
Public Shared Function D3D10CreateStateBlock(
pDevice As IntPtr, ' ID3D10Device*
pStateBlockMask As IntPtr, ' D3D10_STATE_BLOCK_MASK*
ppStateBlock As IntPtr ' ID3D10StateBlock** out
) As Integer
End Function' pDevice : ID3D10Device*
' pStateBlockMask : D3D10_STATE_BLOCK_MASK*
' ppStateBlock : ID3D10StateBlock** out
Declare PtrSafe Function D3D10CreateStateBlock Lib "d3d10" ( _
ByVal pDevice As LongPtr, _
ByVal pStateBlockMask As LongPtr, _
ByVal ppStateBlock As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D3D10CreateStateBlock = ctypes.windll.d3d10.D3D10CreateStateBlock
D3D10CreateStateBlock.restype = ctypes.c_int
D3D10CreateStateBlock.argtypes = [
ctypes.c_void_p, # pDevice : ID3D10Device*
ctypes.c_void_p, # pStateBlockMask : D3D10_STATE_BLOCK_MASK*
ctypes.c_void_p, # ppStateBlock : ID3D10StateBlock** out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('d3d10.dll')
D3D10CreateStateBlock = Fiddle::Function.new(
lib['D3D10CreateStateBlock'],
[
Fiddle::TYPE_VOIDP, # pDevice : ID3D10Device*
Fiddle::TYPE_VOIDP, # pStateBlockMask : D3D10_STATE_BLOCK_MASK*
Fiddle::TYPE_VOIDP, # ppStateBlock : ID3D10StateBlock** out
],
Fiddle::TYPE_INT)#[link(name = "d3d10")]
extern "system" {
fn D3D10CreateStateBlock(
pDevice: *mut core::ffi::c_void, // ID3D10Device*
pStateBlockMask: *mut D3D10_STATE_BLOCK_MASK, // D3D10_STATE_BLOCK_MASK*
ppStateBlock: *mut *mut core::ffi::c_void // ID3D10StateBlock** out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("d3d10.dll")]
public static extern int D3D10CreateStateBlock(IntPtr pDevice, IntPtr pStateBlockMask, IntPtr ppStateBlock);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d10_D3D10CreateStateBlock' -Namespace Win32 -PassThru
# $api::D3D10CreateStateBlock(pDevice, pStateBlockMask, ppStateBlock)#uselib "d3d10.dll"
#func global D3D10CreateStateBlock "D3D10CreateStateBlock" sptr, sptr, sptr
; D3D10CreateStateBlock pDevice, varptr(pStateBlockMask), ppStateBlock ; 戻り値は stat
; pDevice : ID3D10Device* -> "sptr"
; pStateBlockMask : D3D10_STATE_BLOCK_MASK* -> "sptr"
; ppStateBlock : ID3D10StateBlock** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "d3d10.dll" #cfunc global D3D10CreateStateBlock "D3D10CreateStateBlock" sptr, var, sptr ; res = D3D10CreateStateBlock(pDevice, pStateBlockMask, ppStateBlock) ; pDevice : ID3D10Device* -> "sptr" ; pStateBlockMask : D3D10_STATE_BLOCK_MASK* -> "var" ; ppStateBlock : ID3D10StateBlock** out -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "d3d10.dll" #cfunc global D3D10CreateStateBlock "D3D10CreateStateBlock" sptr, sptr, sptr ; res = D3D10CreateStateBlock(pDevice, varptr(pStateBlockMask), ppStateBlock) ; pDevice : ID3D10Device* -> "sptr" ; pStateBlockMask : D3D10_STATE_BLOCK_MASK* -> "sptr" ; ppStateBlock : ID3D10StateBlock** out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT D3D10CreateStateBlock(ID3D10Device* pDevice, D3D10_STATE_BLOCK_MASK* pStateBlockMask, ID3D10StateBlock** ppStateBlock) #uselib "d3d10.dll" #cfunc global D3D10CreateStateBlock "D3D10CreateStateBlock" intptr, var, intptr ; res = D3D10CreateStateBlock(pDevice, pStateBlockMask, ppStateBlock) ; pDevice : ID3D10Device* -> "intptr" ; pStateBlockMask : D3D10_STATE_BLOCK_MASK* -> "var" ; ppStateBlock : ID3D10StateBlock** out -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT D3D10CreateStateBlock(ID3D10Device* pDevice, D3D10_STATE_BLOCK_MASK* pStateBlockMask, ID3D10StateBlock** ppStateBlock) #uselib "d3d10.dll" #cfunc global D3D10CreateStateBlock "D3D10CreateStateBlock" intptr, intptr, intptr ; res = D3D10CreateStateBlock(pDevice, varptr(pStateBlockMask), ppStateBlock) ; pDevice : ID3D10Device* -> "intptr" ; pStateBlockMask : D3D10_STATE_BLOCK_MASK* -> "intptr" ; ppStateBlock : ID3D10StateBlock** out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3d10 = windows.NewLazySystemDLL("d3d10.dll")
procD3D10CreateStateBlock = d3d10.NewProc("D3D10CreateStateBlock")
)
// pDevice (ID3D10Device*), pStateBlockMask (D3D10_STATE_BLOCK_MASK*), ppStateBlock (ID3D10StateBlock** out)
r1, _, err := procD3D10CreateStateBlock.Call(
uintptr(pDevice),
uintptr(pStateBlockMask),
uintptr(ppStateBlock),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction D3D10CreateStateBlock(
pDevice: Pointer; // ID3D10Device*
pStateBlockMask: Pointer; // D3D10_STATE_BLOCK_MASK*
ppStateBlock: Pointer // ID3D10StateBlock** out
): Integer; stdcall;
external 'd3d10.dll' name 'D3D10CreateStateBlock';result := DllCall("d3d10\D3D10CreateStateBlock"
, "Ptr", pDevice ; ID3D10Device*
, "Ptr", pStateBlockMask ; D3D10_STATE_BLOCK_MASK*
, "Ptr", ppStateBlock ; ID3D10StateBlock** out
, "Int") ; return: HRESULT●D3D10CreateStateBlock(pDevice, pStateBlockMask, ppStateBlock) = DLL("d3d10.dll", "int D3D10CreateStateBlock(void*, void*, void*)")
# 呼び出し: D3D10CreateStateBlock(pDevice, pStateBlockMask, ppStateBlock)
# pDevice : ID3D10Device* -> "void*"
# pStateBlockMask : D3D10_STATE_BLOCK_MASK* -> "void*"
# ppStateBlock : ID3D10StateBlock** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "d3d10" fn D3D10CreateStateBlock(
pDevice: ?*anyopaque, // ID3D10Device*
pStateBlockMask: [*c]D3D10_STATE_BLOCK_MASK, // D3D10_STATE_BLOCK_MASK*
ppStateBlock: ?*anyopaque // ID3D10StateBlock** out
) callconv(std.os.windows.WINAPI) i32;proc D3D10CreateStateBlock(
pDevice: pointer, # ID3D10Device*
pStateBlockMask: ptr D3D10_STATE_BLOCK_MASK, # D3D10_STATE_BLOCK_MASK*
ppStateBlock: pointer # ID3D10StateBlock** out
): int32 {.importc: "D3D10CreateStateBlock", stdcall, dynlib: "d3d10.dll".}pragma(lib, "d3d10");
extern(Windows)
int D3D10CreateStateBlock(
void* pDevice, // ID3D10Device*
D3D10_STATE_BLOCK_MASK* pStateBlockMask, // D3D10_STATE_BLOCK_MASK*
void* ppStateBlock // ID3D10StateBlock** out
);ccall((:D3D10CreateStateBlock, "d3d10.dll"), stdcall, Int32,
(Ptr{Cvoid}, Ptr{D3D10_STATE_BLOCK_MASK}, Ptr{Cvoid}),
pDevice, pStateBlockMask, ppStateBlock)
# pDevice : ID3D10Device* -> Ptr{Cvoid}
# pStateBlockMask : D3D10_STATE_BLOCK_MASK* -> Ptr{D3D10_STATE_BLOCK_MASK}
# ppStateBlock : ID3D10StateBlock** out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t D3D10CreateStateBlock(
void* pDevice,
void* pStateBlockMask,
void* ppStateBlock);
]]
local d3d10 = ffi.load("d3d10")
-- d3d10.D3D10CreateStateBlock(pDevice, pStateBlockMask, ppStateBlock)
-- pDevice : ID3D10Device*
-- pStateBlockMask : D3D10_STATE_BLOCK_MASK*
-- ppStateBlock : ID3D10StateBlock** out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('d3d10.dll');
const D3D10CreateStateBlock = lib.func('__stdcall', 'D3D10CreateStateBlock', 'int32_t', ['void *', 'void *', 'void *']);
// D3D10CreateStateBlock(pDevice, pStateBlockMask, ppStateBlock)
// pDevice : ID3D10Device* -> 'void *'
// pStateBlockMask : D3D10_STATE_BLOCK_MASK* -> 'void *'
// ppStateBlock : ID3D10StateBlock** out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("d3d10.dll", {
D3D10CreateStateBlock: { parameters: ["pointer", "pointer", "pointer"], result: "i32" },
});
// lib.symbols.D3D10CreateStateBlock(pDevice, pStateBlockMask, ppStateBlock)
// pDevice : ID3D10Device* -> "pointer"
// pStateBlockMask : D3D10_STATE_BLOCK_MASK* -> "pointer"
// ppStateBlock : ID3D10StateBlock** out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t D3D10CreateStateBlock(
void* pDevice,
void* pStateBlockMask,
void* ppStateBlock);
C, "d3d10.dll");
// $ffi->D3D10CreateStateBlock(pDevice, pStateBlockMask, ppStateBlock);
// pDevice : ID3D10Device*
// pStateBlockMask : D3D10_STATE_BLOCK_MASK*
// ppStateBlock : ID3D10StateBlock** out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface D3d10 extends StdCallLibrary {
D3d10 INSTANCE = Native.load("d3d10", D3d10.class);
int D3D10CreateStateBlock(
Pointer pDevice, // ID3D10Device*
Pointer pStateBlockMask, // D3D10_STATE_BLOCK_MASK*
Pointer ppStateBlock // ID3D10StateBlock** out
);
}@[Link("d3d10")]
lib Libd3d10
fun D3D10CreateStateBlock = D3D10CreateStateBlock(
pDevice : Void*, # ID3D10Device*
pStateBlockMask : D3D10_STATE_BLOCK_MASK*, # D3D10_STATE_BLOCK_MASK*
ppStateBlock : Void* # ID3D10StateBlock** out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef D3D10CreateStateBlockNative = Int32 Function(Pointer<Void>, Pointer<Void>, Pointer<Void>);
typedef D3D10CreateStateBlockDart = int Function(Pointer<Void>, Pointer<Void>, Pointer<Void>);
final D3D10CreateStateBlock = DynamicLibrary.open('d3d10.dll')
.lookupFunction<D3D10CreateStateBlockNative, D3D10CreateStateBlockDart>('D3D10CreateStateBlock');
// pDevice : ID3D10Device* -> Pointer<Void>
// pStateBlockMask : D3D10_STATE_BLOCK_MASK* -> Pointer<Void>
// ppStateBlock : ID3D10StateBlock** out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function D3D10CreateStateBlock(
pDevice: Pointer; // ID3D10Device*
pStateBlockMask: Pointer; // D3D10_STATE_BLOCK_MASK*
ppStateBlock: Pointer // ID3D10StateBlock** out
): Integer; stdcall;
external 'd3d10.dll' name 'D3D10CreateStateBlock';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "D3D10CreateStateBlock"
c_D3D10CreateStateBlock :: Ptr () -> Ptr () -> Ptr () -> IO Int32
-- pDevice : ID3D10Device* -> Ptr ()
-- pStateBlockMask : D3D10_STATE_BLOCK_MASK* -> Ptr ()
-- ppStateBlock : ID3D10StateBlock** out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let d3d10createstateblock =
foreign "D3D10CreateStateBlock"
((ptr void) @-> (ptr void) @-> (ptr void) @-> returning int32_t)
(* pDevice : ID3D10Device* -> (ptr void) *)
(* pStateBlockMask : D3D10_STATE_BLOCK_MASK* -> (ptr void) *)
(* ppStateBlock : ID3D10StateBlock** out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library d3d10 (t "d3d10.dll"))
(cffi:use-foreign-library d3d10)
(cffi:defcfun ("D3D10CreateStateBlock" d3-d10-create-state-block :convention :stdcall) :int32
(p-device :pointer) ; ID3D10Device*
(p-state-block-mask :pointer) ; D3D10_STATE_BLOCK_MASK*
(pp-state-block :pointer)) ; ID3D10StateBlock** out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $D3D10CreateStateBlock = Win32::API::More->new('d3d10',
'int D3D10CreateStateBlock(LPVOID pDevice, LPVOID pStateBlockMask, LPVOID ppStateBlock)');
# my $ret = $D3D10CreateStateBlock->Call($pDevice, $pStateBlockMask, $ppStateBlock);
# pDevice : ID3D10Device* -> LPVOID
# pStateBlockMask : D3D10_STATE_BLOCK_MASK* -> LPVOID
# ppStateBlock : ID3D10StateBlock** out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。