ホーム › AI.MachineLearning.WinML › WINML_FEATURE_TYPE
WINML_FEATURE_TYPE
列挙型メンバー 5
| 名前 | 10進 | 16進 | 説明 |
|---|---|---|---|
| WINML_FEATURE_UNDEFINED | 0 | 0x0 | |
| WINML_FEATURE_TENSOR | 1 | 0x1 | |
| WINML_FEATURE_SEQUENCE | 2 | 0x2 | |
| WINML_FEATURE_MAP | 3 | 0x3 | |
| WINML_FEATURE_IMAGE | 4 | 0x4 | - WINML_TENSOR_IMAGEイメージ型の機能です。 - WINML_TENSOR_MAPマップ型の機能です。 - WINML_TENSOR_SEQUENCEシーケンス型の機能です。 - WINML_TENSOR_TENSORテンソル型の機能です。 - WINML_TENSOR_UNDEFINED未定義の機能型です。 |
公式ドキュメント
これらの API は非推奨となったため、今後は使用しないでください: 代わりに Windows.AI.MachineLearning を使用してください。
WinML 機能のさまざまな型を指定します。
出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum WINML_FEATURE_TYPE : int {
WINML_FEATURE_UNDEFINED = 0,
WINML_FEATURE_TENSOR = 1,
WINML_FEATURE_SEQUENCE = 2,
WINML_FEATURE_MAP = 3,
WINML_FEATURE_IMAGE = 4
} WINML_FEATURE_TYPE;public enum WINML_FEATURE_TYPE : int
{
WINML_FEATURE_UNDEFINED = 0,
WINML_FEATURE_TENSOR = 1,
WINML_FEATURE_SEQUENCE = 2,
WINML_FEATURE_MAP = 3,
WINML_FEATURE_IMAGE = 4,
}Public Enum WINML_FEATURE_TYPE As Integer
WINML_FEATURE_UNDEFINED = 0
WINML_FEATURE_TENSOR = 1
WINML_FEATURE_SEQUENCE = 2
WINML_FEATURE_MAP = 3
WINML_FEATURE_IMAGE = 4
End Enumimport enum
class WINML_FEATURE_TYPE(enum.IntEnum):
WINML_FEATURE_UNDEFINED = 0
WINML_FEATURE_TENSOR = 1
WINML_FEATURE_SEQUENCE = 2
WINML_FEATURE_MAP = 3
WINML_FEATURE_IMAGE = 4// WINML_FEATURE_TYPE
pub const WINML_FEATURE_UNDEFINED: i32 = 0;
pub const WINML_FEATURE_TENSOR: i32 = 1;
pub const WINML_FEATURE_SEQUENCE: i32 = 2;
pub const WINML_FEATURE_MAP: i32 = 3;
pub const WINML_FEATURE_IMAGE: i32 = 4;// WINML_FEATURE_TYPE
const (
WINML_FEATURE_UNDEFINED int32 = 0
WINML_FEATURE_TENSOR int32 = 1
WINML_FEATURE_SEQUENCE int32 = 2
WINML_FEATURE_MAP int32 = 3
WINML_FEATURE_IMAGE int32 = 4
)const
WINML_FEATURE_UNDEFINED = 0;
WINML_FEATURE_TENSOR = 1;
WINML_FEATURE_SEQUENCE = 2;
WINML_FEATURE_MAP = 3;
WINML_FEATURE_IMAGE = 4;// WINML_FEATURE_TYPE
pub const WINML_FEATURE_UNDEFINED: i32 = 0;
pub const WINML_FEATURE_TENSOR: i32 = 1;
pub const WINML_FEATURE_SEQUENCE: i32 = 2;
pub const WINML_FEATURE_MAP: i32 = 3;
pub const WINML_FEATURE_IMAGE: i32 = 4;const
WINML_FEATURE_UNDEFINED* = 0
WINML_FEATURE_TENSOR* = 1
WINML_FEATURE_SEQUENCE* = 2
WINML_FEATURE_MAP* = 3
WINML_FEATURE_IMAGE* = 4enum WINML_FEATURE_TYPE : int {
WINML_FEATURE_UNDEFINED = 0,
WINML_FEATURE_TENSOR = 1,
WINML_FEATURE_SEQUENCE = 2,
WINML_FEATURE_MAP = 3,
WINML_FEATURE_IMAGE = 4,
}#define global WINML_FEATURE_UNDEFINED 0x0
#define global WINML_FEATURE_TENSOR 0x1
#define global WINML_FEATURE_SEQUENCE 0x2
#define global WINML_FEATURE_MAP 0x3
#define global WINML_FEATURE_IMAGE 0x4