Win32 API 日本語リファレンス
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WINML_FEATURE_TYPE

列挙型
基底型i4

メンバー 5

名前10進16進説明
WINML_FEATURE_UNDEFINED00x0
WINML_FEATURE_TENSOR10x1
WINML_FEATURE_SEQUENCE20x2
WINML_FEATURE_MAP30x3
WINML_FEATURE_IMAGE40x4

- WINML_TENSOR_IMAGE

イメージ型の機能です。

- WINML_TENSOR_MAP

マップ型の機能です。

- WINML_TENSOR_SEQUENCE

シーケンス型の機能です。

- WINML_TENSOR_TENSOR

テンソル型の機能です。

- WINML_TENSOR_UNDEFINED

未定義の機能型です。

公式ドキュメント

これらの API は非推奨となったため、今後は使用しないでください: 代わりに Windows.AI.MachineLearning を使用してください。

WinML 機能のさまざまな型を指定します。

出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum WINML_FEATURE_TYPE : int {
    WINML_FEATURE_UNDEFINED = 0,
    WINML_FEATURE_TENSOR = 1,
    WINML_FEATURE_SEQUENCE = 2,
    WINML_FEATURE_MAP = 3,
    WINML_FEATURE_IMAGE = 4
} WINML_FEATURE_TYPE;
public enum WINML_FEATURE_TYPE : int
{
    WINML_FEATURE_UNDEFINED = 0,
    WINML_FEATURE_TENSOR = 1,
    WINML_FEATURE_SEQUENCE = 2,
    WINML_FEATURE_MAP = 3,
    WINML_FEATURE_IMAGE = 4,
}
Public Enum WINML_FEATURE_TYPE As Integer
    WINML_FEATURE_UNDEFINED = 0
    WINML_FEATURE_TENSOR = 1
    WINML_FEATURE_SEQUENCE = 2
    WINML_FEATURE_MAP = 3
    WINML_FEATURE_IMAGE = 4
End Enum
import enum

class WINML_FEATURE_TYPE(enum.IntEnum):
    WINML_FEATURE_UNDEFINED = 0
    WINML_FEATURE_TENSOR = 1
    WINML_FEATURE_SEQUENCE = 2
    WINML_FEATURE_MAP = 3
    WINML_FEATURE_IMAGE = 4
// WINML_FEATURE_TYPE
pub const WINML_FEATURE_UNDEFINED: i32 = 0;
pub const WINML_FEATURE_TENSOR: i32 = 1;
pub const WINML_FEATURE_SEQUENCE: i32 = 2;
pub const WINML_FEATURE_MAP: i32 = 3;
pub const WINML_FEATURE_IMAGE: i32 = 4;
// WINML_FEATURE_TYPE
const (
	WINML_FEATURE_UNDEFINED int32 = 0
	WINML_FEATURE_TENSOR int32 = 1
	WINML_FEATURE_SEQUENCE int32 = 2
	WINML_FEATURE_MAP int32 = 3
	WINML_FEATURE_IMAGE int32 = 4
)
const
  WINML_FEATURE_UNDEFINED = 0;
  WINML_FEATURE_TENSOR = 1;
  WINML_FEATURE_SEQUENCE = 2;
  WINML_FEATURE_MAP = 3;
  WINML_FEATURE_IMAGE = 4;
// WINML_FEATURE_TYPE
pub const WINML_FEATURE_UNDEFINED: i32 = 0;
pub const WINML_FEATURE_TENSOR: i32 = 1;
pub const WINML_FEATURE_SEQUENCE: i32 = 2;
pub const WINML_FEATURE_MAP: i32 = 3;
pub const WINML_FEATURE_IMAGE: i32 = 4;
const
  WINML_FEATURE_UNDEFINED* = 0
  WINML_FEATURE_TENSOR* = 1
  WINML_FEATURE_SEQUENCE* = 2
  WINML_FEATURE_MAP* = 3
  WINML_FEATURE_IMAGE* = 4
enum WINML_FEATURE_TYPE : int {
    WINML_FEATURE_UNDEFINED = 0,
    WINML_FEATURE_TENSOR = 1,
    WINML_FEATURE_SEQUENCE = 2,
    WINML_FEATURE_MAP = 3,
    WINML_FEATURE_IMAGE = 4,
}
#define global WINML_FEATURE_UNDEFINED 0x0
#define global WINML_FEATURE_TENSOR    0x1
#define global WINML_FEATURE_SEQUENCE  0x2
#define global WINML_FEATURE_MAP       0x3
#define global WINML_FEATURE_IMAGE     0x4