ホーム › AI.MachineLearning.WinML › WINML_FEATURE_TYPE
WINML_FEATURE_TYPE
列挙型メンバー 5
| 名前 | 10進 | 16進 |
|---|---|---|
| WINML_FEATURE_UNDEFINED | 0 | 0x0 |
| WINML_FEATURE_TENSOR | 1 | 0x1 |
| WINML_FEATURE_SEQUENCE | 2 | 0x2 |
| WINML_FEATURE_MAP | 3 | 0x3 |
| WINML_FEATURE_IMAGE | 4 | 0x4 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum WINML_FEATURE_TYPE : int {
WINML_FEATURE_UNDEFINED = 0,
WINML_FEATURE_TENSOR = 1,
WINML_FEATURE_SEQUENCE = 2,
WINML_FEATURE_MAP = 3,
WINML_FEATURE_IMAGE = 4
} WINML_FEATURE_TYPE;public enum WINML_FEATURE_TYPE : int
{
WINML_FEATURE_UNDEFINED = 0,
WINML_FEATURE_TENSOR = 1,
WINML_FEATURE_SEQUENCE = 2,
WINML_FEATURE_MAP = 3,
WINML_FEATURE_IMAGE = 4,
}Public Enum WINML_FEATURE_TYPE As Integer
WINML_FEATURE_UNDEFINED = 0
WINML_FEATURE_TENSOR = 1
WINML_FEATURE_SEQUENCE = 2
WINML_FEATURE_MAP = 3
WINML_FEATURE_IMAGE = 4
End Enumimport enum
class WINML_FEATURE_TYPE(enum.IntEnum):
WINML_FEATURE_UNDEFINED = 0
WINML_FEATURE_TENSOR = 1
WINML_FEATURE_SEQUENCE = 2
WINML_FEATURE_MAP = 3
WINML_FEATURE_IMAGE = 4// WINML_FEATURE_TYPE
pub const WINML_FEATURE_UNDEFINED: i32 = 0;
pub const WINML_FEATURE_TENSOR: i32 = 1;
pub const WINML_FEATURE_SEQUENCE: i32 = 2;
pub const WINML_FEATURE_MAP: i32 = 3;
pub const WINML_FEATURE_IMAGE: i32 = 4;// WINML_FEATURE_TYPE
const (
WINML_FEATURE_UNDEFINED int32 = 0
WINML_FEATURE_TENSOR int32 = 1
WINML_FEATURE_SEQUENCE int32 = 2
WINML_FEATURE_MAP int32 = 3
WINML_FEATURE_IMAGE int32 = 4
)const
WINML_FEATURE_UNDEFINED = 0;
WINML_FEATURE_TENSOR = 1;
WINML_FEATURE_SEQUENCE = 2;
WINML_FEATURE_MAP = 3;
WINML_FEATURE_IMAGE = 4;// WINML_FEATURE_TYPE
pub const WINML_FEATURE_UNDEFINED: i32 = 0;
pub const WINML_FEATURE_TENSOR: i32 = 1;
pub const WINML_FEATURE_SEQUENCE: i32 = 2;
pub const WINML_FEATURE_MAP: i32 = 3;
pub const WINML_FEATURE_IMAGE: i32 = 4;const
WINML_FEATURE_UNDEFINED* = 0
WINML_FEATURE_TENSOR* = 1
WINML_FEATURE_SEQUENCE* = 2
WINML_FEATURE_MAP* = 3
WINML_FEATURE_IMAGE* = 4enum WINML_FEATURE_TYPE : int {
WINML_FEATURE_UNDEFINED = 0,
WINML_FEATURE_TENSOR = 1,
WINML_FEATURE_SEQUENCE = 2,
WINML_FEATURE_MAP = 3,
WINML_FEATURE_IMAGE = 4,
}#define global WINML_FEATURE_UNDEFINED 0x0
#define global WINML_FEATURE_TENSOR 0x1
#define global WINML_FEATURE_SEQUENCE 0x2
#define global WINML_FEATURE_MAP 0x3
#define global WINML_FEATURE_IMAGE 0x4