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ホームGraphics.Direct2D › D2D1_BITMAP_INTERPOLATION_MODE

D2D1_BITMAP_INTERPOLATION_MODE

列挙型
基底型i4

メンバー 2

名前10進16進
D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR00x0
D2D1_BITMAP_INTERPOLATION_MODE_LINEAR10x1

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D2D1_BITMAP_INTERPOLATION_MODE : int {
    D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR = 0,
    D2D1_BITMAP_INTERPOLATION_MODE_LINEAR = 1
} D2D1_BITMAP_INTERPOLATION_MODE;
public enum D2D1_BITMAP_INTERPOLATION_MODE : int
{
    D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR = 0,
    D2D1_BITMAP_INTERPOLATION_MODE_LINEAR = 1,
}
Public Enum D2D1_BITMAP_INTERPOLATION_MODE As Integer
    D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR = 0
    D2D1_BITMAP_INTERPOLATION_MODE_LINEAR = 1
End Enum
import enum

class D2D1_BITMAP_INTERPOLATION_MODE(enum.IntEnum):
    D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR = 0
    D2D1_BITMAP_INTERPOLATION_MODE_LINEAR = 1
// D2D1_BITMAP_INTERPOLATION_MODE
pub const D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR: i32 = 0;
pub const D2D1_BITMAP_INTERPOLATION_MODE_LINEAR: i32 = 1;
// D2D1_BITMAP_INTERPOLATION_MODE
const (
	D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR int32 = 0
	D2D1_BITMAP_INTERPOLATION_MODE_LINEAR int32 = 1
)
const
  D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR = 0;
  D2D1_BITMAP_INTERPOLATION_MODE_LINEAR = 1;
// D2D1_BITMAP_INTERPOLATION_MODE
pub const D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR: i32 = 0;
pub const D2D1_BITMAP_INTERPOLATION_MODE_LINEAR: i32 = 1;
const
  D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR* = 0
  D2D1_BITMAP_INTERPOLATION_MODE_LINEAR* = 1
enum D2D1_BITMAP_INTERPOLATION_MODE : int {
    D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR = 0,
    D2D1_BITMAP_INTERPOLATION_MODE_LINEAR = 1,
}
#define global D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR 0x0
#define global D2D1_BITMAP_INTERPOLATION_MODE_LINEAR           0x1