ホーム › Graphics.Direct2D › D2D1_BLEND_OPERATION
D2D1_BLEND_OPERATION
列挙型メンバー 5
| 名前 | 10進 | 16進 | 説明 |
|---|---|---|---|
| D2D1_BLEND_OPERATION_ADD | 1 | 0x1 | ソース 1 とソース 2 を加算します。 |
| D2D1_BLEND_OPERATION_SUBTRACT | 2 | 0x2 | ソース 2 からソース 1 を減算します。 |
| D2D1_BLEND_OPERATION_REV_SUBTRACT | 3 | 0x3 | ソース 1 からソース 2 を減算します。 |
| D2D1_BLEND_OPERATION_MIN | 4 | 0x4 | ソース 1 とソース 2 の最小値を求めます。 |
| D2D1_BLEND_OPERATION_MAX | 5 | 0x5 | ソース 1 とソース 2 の最大値を求めます。 |
公式ドキュメント
2 つの色ソースに対するブレンド操作を指定します。
解説(Remarks)
この列挙型は D3D10_BLEND_OP と同じ数値を持ちます。
出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D2D1_BLEND_OPERATION : int {
D2D1_BLEND_OPERATION_ADD = 1,
D2D1_BLEND_OPERATION_SUBTRACT = 2,
D2D1_BLEND_OPERATION_REV_SUBTRACT = 3,
D2D1_BLEND_OPERATION_MIN = 4,
D2D1_BLEND_OPERATION_MAX = 5
} D2D1_BLEND_OPERATION;public enum D2D1_BLEND_OPERATION : int
{
D2D1_BLEND_OPERATION_ADD = 1,
D2D1_BLEND_OPERATION_SUBTRACT = 2,
D2D1_BLEND_OPERATION_REV_SUBTRACT = 3,
D2D1_BLEND_OPERATION_MIN = 4,
D2D1_BLEND_OPERATION_MAX = 5,
}Public Enum D2D1_BLEND_OPERATION As Integer
D2D1_BLEND_OPERATION_ADD = 1
D2D1_BLEND_OPERATION_SUBTRACT = 2
D2D1_BLEND_OPERATION_REV_SUBTRACT = 3
D2D1_BLEND_OPERATION_MIN = 4
D2D1_BLEND_OPERATION_MAX = 5
End Enumimport enum
class D2D1_BLEND_OPERATION(enum.IntEnum):
D2D1_BLEND_OPERATION_ADD = 1
D2D1_BLEND_OPERATION_SUBTRACT = 2
D2D1_BLEND_OPERATION_REV_SUBTRACT = 3
D2D1_BLEND_OPERATION_MIN = 4
D2D1_BLEND_OPERATION_MAX = 5// D2D1_BLEND_OPERATION
pub const D2D1_BLEND_OPERATION_ADD: i32 = 1;
pub const D2D1_BLEND_OPERATION_SUBTRACT: i32 = 2;
pub const D2D1_BLEND_OPERATION_REV_SUBTRACT: i32 = 3;
pub const D2D1_BLEND_OPERATION_MIN: i32 = 4;
pub const D2D1_BLEND_OPERATION_MAX: i32 = 5;// D2D1_BLEND_OPERATION
const (
D2D1_BLEND_OPERATION_ADD int32 = 1
D2D1_BLEND_OPERATION_SUBTRACT int32 = 2
D2D1_BLEND_OPERATION_REV_SUBTRACT int32 = 3
D2D1_BLEND_OPERATION_MIN int32 = 4
D2D1_BLEND_OPERATION_MAX int32 = 5
)const
D2D1_BLEND_OPERATION_ADD = 1;
D2D1_BLEND_OPERATION_SUBTRACT = 2;
D2D1_BLEND_OPERATION_REV_SUBTRACT = 3;
D2D1_BLEND_OPERATION_MIN = 4;
D2D1_BLEND_OPERATION_MAX = 5;// D2D1_BLEND_OPERATION
pub const D2D1_BLEND_OPERATION_ADD: i32 = 1;
pub const D2D1_BLEND_OPERATION_SUBTRACT: i32 = 2;
pub const D2D1_BLEND_OPERATION_REV_SUBTRACT: i32 = 3;
pub const D2D1_BLEND_OPERATION_MIN: i32 = 4;
pub const D2D1_BLEND_OPERATION_MAX: i32 = 5;const
D2D1_BLEND_OPERATION_ADD* = 1
D2D1_BLEND_OPERATION_SUBTRACT* = 2
D2D1_BLEND_OPERATION_REV_SUBTRACT* = 3
D2D1_BLEND_OPERATION_MIN* = 4
D2D1_BLEND_OPERATION_MAX* = 5enum D2D1_BLEND_OPERATION : int {
D2D1_BLEND_OPERATION_ADD = 1,
D2D1_BLEND_OPERATION_SUBTRACT = 2,
D2D1_BLEND_OPERATION_REV_SUBTRACT = 3,
D2D1_BLEND_OPERATION_MIN = 4,
D2D1_BLEND_OPERATION_MAX = 5,
}#define global D2D1_BLEND_OPERATION_ADD 0x1
#define global D2D1_BLEND_OPERATION_SUBTRACT 0x2
#define global D2D1_BLEND_OPERATION_REV_SUBTRACT 0x3
#define global D2D1_BLEND_OPERATION_MIN 0x4
#define global D2D1_BLEND_OPERATION_MAX 0x5