Win32 API 日本語リファレンス
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D2D1_BLEND_OPERATION

列挙型
基底型i4

メンバー 5

名前10進16進説明
D2D1_BLEND_OPERATION_ADD10x1ソース 1 とソース 2 を加算します。
D2D1_BLEND_OPERATION_SUBTRACT20x2ソース 2 からソース 1 を減算します。
D2D1_BLEND_OPERATION_REV_SUBTRACT30x3ソース 1 からソース 2 を減算します。
D2D1_BLEND_OPERATION_MIN40x4ソース 1 とソース 2 の最小値を求めます。
D2D1_BLEND_OPERATION_MAX50x5ソース 1 とソース 2 の最大値を求めます。

公式ドキュメント

2 つの色ソースに対するブレンド操作を指定します。

解説(Remarks)

この列挙型は D3D10_BLEND_OP と同じ数値を持ちます。

出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D2D1_BLEND_OPERATION : int {
    D2D1_BLEND_OPERATION_ADD = 1,
    D2D1_BLEND_OPERATION_SUBTRACT = 2,
    D2D1_BLEND_OPERATION_REV_SUBTRACT = 3,
    D2D1_BLEND_OPERATION_MIN = 4,
    D2D1_BLEND_OPERATION_MAX = 5
} D2D1_BLEND_OPERATION;
public enum D2D1_BLEND_OPERATION : int
{
    D2D1_BLEND_OPERATION_ADD = 1,
    D2D1_BLEND_OPERATION_SUBTRACT = 2,
    D2D1_BLEND_OPERATION_REV_SUBTRACT = 3,
    D2D1_BLEND_OPERATION_MIN = 4,
    D2D1_BLEND_OPERATION_MAX = 5,
}
Public Enum D2D1_BLEND_OPERATION As Integer
    D2D1_BLEND_OPERATION_ADD = 1
    D2D1_BLEND_OPERATION_SUBTRACT = 2
    D2D1_BLEND_OPERATION_REV_SUBTRACT = 3
    D2D1_BLEND_OPERATION_MIN = 4
    D2D1_BLEND_OPERATION_MAX = 5
End Enum
import enum

class D2D1_BLEND_OPERATION(enum.IntEnum):
    D2D1_BLEND_OPERATION_ADD = 1
    D2D1_BLEND_OPERATION_SUBTRACT = 2
    D2D1_BLEND_OPERATION_REV_SUBTRACT = 3
    D2D1_BLEND_OPERATION_MIN = 4
    D2D1_BLEND_OPERATION_MAX = 5
// D2D1_BLEND_OPERATION
pub const D2D1_BLEND_OPERATION_ADD: i32 = 1;
pub const D2D1_BLEND_OPERATION_SUBTRACT: i32 = 2;
pub const D2D1_BLEND_OPERATION_REV_SUBTRACT: i32 = 3;
pub const D2D1_BLEND_OPERATION_MIN: i32 = 4;
pub const D2D1_BLEND_OPERATION_MAX: i32 = 5;
// D2D1_BLEND_OPERATION
const (
	D2D1_BLEND_OPERATION_ADD int32 = 1
	D2D1_BLEND_OPERATION_SUBTRACT int32 = 2
	D2D1_BLEND_OPERATION_REV_SUBTRACT int32 = 3
	D2D1_BLEND_OPERATION_MIN int32 = 4
	D2D1_BLEND_OPERATION_MAX int32 = 5
)
const
  D2D1_BLEND_OPERATION_ADD = 1;
  D2D1_BLEND_OPERATION_SUBTRACT = 2;
  D2D1_BLEND_OPERATION_REV_SUBTRACT = 3;
  D2D1_BLEND_OPERATION_MIN = 4;
  D2D1_BLEND_OPERATION_MAX = 5;
// D2D1_BLEND_OPERATION
pub const D2D1_BLEND_OPERATION_ADD: i32 = 1;
pub const D2D1_BLEND_OPERATION_SUBTRACT: i32 = 2;
pub const D2D1_BLEND_OPERATION_REV_SUBTRACT: i32 = 3;
pub const D2D1_BLEND_OPERATION_MIN: i32 = 4;
pub const D2D1_BLEND_OPERATION_MAX: i32 = 5;
const
  D2D1_BLEND_OPERATION_ADD* = 1
  D2D1_BLEND_OPERATION_SUBTRACT* = 2
  D2D1_BLEND_OPERATION_REV_SUBTRACT* = 3
  D2D1_BLEND_OPERATION_MIN* = 4
  D2D1_BLEND_OPERATION_MAX* = 5
enum D2D1_BLEND_OPERATION : int {
    D2D1_BLEND_OPERATION_ADD = 1,
    D2D1_BLEND_OPERATION_SUBTRACT = 2,
    D2D1_BLEND_OPERATION_REV_SUBTRACT = 3,
    D2D1_BLEND_OPERATION_MIN = 4,
    D2D1_BLEND_OPERATION_MAX = 5,
}
#define global D2D1_BLEND_OPERATION_ADD          0x1
#define global D2D1_BLEND_OPERATION_SUBTRACT     0x2
#define global D2D1_BLEND_OPERATION_REV_SUBTRACT 0x3
#define global D2D1_BLEND_OPERATION_MIN          0x4
#define global D2D1_BLEND_OPERATION_MAX          0x5