ホーム › Graphics.Direct2D › D2D1_BLEND_OPERATION
D2D1_BLEND_OPERATION
列挙型メンバー 5
| 名前 | 10進 | 16進 |
|---|---|---|
| D2D1_BLEND_OPERATION_ADD | 1 | 0x1 |
| D2D1_BLEND_OPERATION_SUBTRACT | 2 | 0x2 |
| D2D1_BLEND_OPERATION_REV_SUBTRACT | 3 | 0x3 |
| D2D1_BLEND_OPERATION_MIN | 4 | 0x4 |
| D2D1_BLEND_OPERATION_MAX | 5 | 0x5 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D2D1_BLEND_OPERATION : int {
D2D1_BLEND_OPERATION_ADD = 1,
D2D1_BLEND_OPERATION_SUBTRACT = 2,
D2D1_BLEND_OPERATION_REV_SUBTRACT = 3,
D2D1_BLEND_OPERATION_MIN = 4,
D2D1_BLEND_OPERATION_MAX = 5
} D2D1_BLEND_OPERATION;public enum D2D1_BLEND_OPERATION : int
{
D2D1_BLEND_OPERATION_ADD = 1,
D2D1_BLEND_OPERATION_SUBTRACT = 2,
D2D1_BLEND_OPERATION_REV_SUBTRACT = 3,
D2D1_BLEND_OPERATION_MIN = 4,
D2D1_BLEND_OPERATION_MAX = 5,
}Public Enum D2D1_BLEND_OPERATION As Integer
D2D1_BLEND_OPERATION_ADD = 1
D2D1_BLEND_OPERATION_SUBTRACT = 2
D2D1_BLEND_OPERATION_REV_SUBTRACT = 3
D2D1_BLEND_OPERATION_MIN = 4
D2D1_BLEND_OPERATION_MAX = 5
End Enumimport enum
class D2D1_BLEND_OPERATION(enum.IntEnum):
D2D1_BLEND_OPERATION_ADD = 1
D2D1_BLEND_OPERATION_SUBTRACT = 2
D2D1_BLEND_OPERATION_REV_SUBTRACT = 3
D2D1_BLEND_OPERATION_MIN = 4
D2D1_BLEND_OPERATION_MAX = 5// D2D1_BLEND_OPERATION
pub const D2D1_BLEND_OPERATION_ADD: i32 = 1;
pub const D2D1_BLEND_OPERATION_SUBTRACT: i32 = 2;
pub const D2D1_BLEND_OPERATION_REV_SUBTRACT: i32 = 3;
pub const D2D1_BLEND_OPERATION_MIN: i32 = 4;
pub const D2D1_BLEND_OPERATION_MAX: i32 = 5;// D2D1_BLEND_OPERATION
const (
D2D1_BLEND_OPERATION_ADD int32 = 1
D2D1_BLEND_OPERATION_SUBTRACT int32 = 2
D2D1_BLEND_OPERATION_REV_SUBTRACT int32 = 3
D2D1_BLEND_OPERATION_MIN int32 = 4
D2D1_BLEND_OPERATION_MAX int32 = 5
)const
D2D1_BLEND_OPERATION_ADD = 1;
D2D1_BLEND_OPERATION_SUBTRACT = 2;
D2D1_BLEND_OPERATION_REV_SUBTRACT = 3;
D2D1_BLEND_OPERATION_MIN = 4;
D2D1_BLEND_OPERATION_MAX = 5;// D2D1_BLEND_OPERATION
pub const D2D1_BLEND_OPERATION_ADD: i32 = 1;
pub const D2D1_BLEND_OPERATION_SUBTRACT: i32 = 2;
pub const D2D1_BLEND_OPERATION_REV_SUBTRACT: i32 = 3;
pub const D2D1_BLEND_OPERATION_MIN: i32 = 4;
pub const D2D1_BLEND_OPERATION_MAX: i32 = 5;const
D2D1_BLEND_OPERATION_ADD* = 1
D2D1_BLEND_OPERATION_SUBTRACT* = 2
D2D1_BLEND_OPERATION_REV_SUBTRACT* = 3
D2D1_BLEND_OPERATION_MIN* = 4
D2D1_BLEND_OPERATION_MAX* = 5enum D2D1_BLEND_OPERATION : int {
D2D1_BLEND_OPERATION_ADD = 1,
D2D1_BLEND_OPERATION_SUBTRACT = 2,
D2D1_BLEND_OPERATION_REV_SUBTRACT = 3,
D2D1_BLEND_OPERATION_MIN = 4,
D2D1_BLEND_OPERATION_MAX = 5,
}#define global D2D1_BLEND_OPERATION_ADD 0x1
#define global D2D1_BLEND_OPERATION_SUBTRACT 0x2
#define global D2D1_BLEND_OPERATION_REV_SUBTRACT 0x3
#define global D2D1_BLEND_OPERATION_MIN 0x4
#define global D2D1_BLEND_OPERATION_MAX 0x5