ホーム › Graphics.Direct2D › D2D1_DIRECTIONALBLUR_PROP
D2D1_DIRECTIONALBLUR_PROP
列挙型メンバー 4
| 名前 | 10進 | 16進 |
|---|---|---|
| D2D1_DIRECTIONALBLUR_PROP_STANDARD_DEVIATION | 0 | 0x0 |
| D2D1_DIRECTIONALBLUR_PROP_ANGLE | 1 | 0x1 |
| D2D1_DIRECTIONALBLUR_PROP_OPTIMIZATION | 2 | 0x2 |
| D2D1_DIRECTIONALBLUR_PROP_BORDER_MODE | 3 | 0x3 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D2D1_DIRECTIONALBLUR_PROP : int {
D2D1_DIRECTIONALBLUR_PROP_STANDARD_DEVIATION = 0,
D2D1_DIRECTIONALBLUR_PROP_ANGLE = 1,
D2D1_DIRECTIONALBLUR_PROP_OPTIMIZATION = 2,
D2D1_DIRECTIONALBLUR_PROP_BORDER_MODE = 3
} D2D1_DIRECTIONALBLUR_PROP;public enum D2D1_DIRECTIONALBLUR_PROP : int
{
D2D1_DIRECTIONALBLUR_PROP_STANDARD_DEVIATION = 0,
D2D1_DIRECTIONALBLUR_PROP_ANGLE = 1,
D2D1_DIRECTIONALBLUR_PROP_OPTIMIZATION = 2,
D2D1_DIRECTIONALBLUR_PROP_BORDER_MODE = 3,
}Public Enum D2D1_DIRECTIONALBLUR_PROP As Integer
D2D1_DIRECTIONALBLUR_PROP_STANDARD_DEVIATION = 0
D2D1_DIRECTIONALBLUR_PROP_ANGLE = 1
D2D1_DIRECTIONALBLUR_PROP_OPTIMIZATION = 2
D2D1_DIRECTIONALBLUR_PROP_BORDER_MODE = 3
End Enumimport enum
class D2D1_DIRECTIONALBLUR_PROP(enum.IntEnum):
D2D1_DIRECTIONALBLUR_PROP_STANDARD_DEVIATION = 0
D2D1_DIRECTIONALBLUR_PROP_ANGLE = 1
D2D1_DIRECTIONALBLUR_PROP_OPTIMIZATION = 2
D2D1_DIRECTIONALBLUR_PROP_BORDER_MODE = 3// D2D1_DIRECTIONALBLUR_PROP
pub const D2D1_DIRECTIONALBLUR_PROP_STANDARD_DEVIATION: i32 = 0;
pub const D2D1_DIRECTIONALBLUR_PROP_ANGLE: i32 = 1;
pub const D2D1_DIRECTIONALBLUR_PROP_OPTIMIZATION: i32 = 2;
pub const D2D1_DIRECTIONALBLUR_PROP_BORDER_MODE: i32 = 3;// D2D1_DIRECTIONALBLUR_PROP
const (
D2D1_DIRECTIONALBLUR_PROP_STANDARD_DEVIATION int32 = 0
D2D1_DIRECTIONALBLUR_PROP_ANGLE int32 = 1
D2D1_DIRECTIONALBLUR_PROP_OPTIMIZATION int32 = 2
D2D1_DIRECTIONALBLUR_PROP_BORDER_MODE int32 = 3
)const
D2D1_DIRECTIONALBLUR_PROP_STANDARD_DEVIATION = 0;
D2D1_DIRECTIONALBLUR_PROP_ANGLE = 1;
D2D1_DIRECTIONALBLUR_PROP_OPTIMIZATION = 2;
D2D1_DIRECTIONALBLUR_PROP_BORDER_MODE = 3;// D2D1_DIRECTIONALBLUR_PROP
pub const D2D1_DIRECTIONALBLUR_PROP_STANDARD_DEVIATION: i32 = 0;
pub const D2D1_DIRECTIONALBLUR_PROP_ANGLE: i32 = 1;
pub const D2D1_DIRECTIONALBLUR_PROP_OPTIMIZATION: i32 = 2;
pub const D2D1_DIRECTIONALBLUR_PROP_BORDER_MODE: i32 = 3;const
D2D1_DIRECTIONALBLUR_PROP_STANDARD_DEVIATION* = 0
D2D1_DIRECTIONALBLUR_PROP_ANGLE* = 1
D2D1_DIRECTIONALBLUR_PROP_OPTIMIZATION* = 2
D2D1_DIRECTIONALBLUR_PROP_BORDER_MODE* = 3enum D2D1_DIRECTIONALBLUR_PROP : int {
D2D1_DIRECTIONALBLUR_PROP_STANDARD_DEVIATION = 0,
D2D1_DIRECTIONALBLUR_PROP_ANGLE = 1,
D2D1_DIRECTIONALBLUR_PROP_OPTIMIZATION = 2,
D2D1_DIRECTIONALBLUR_PROP_BORDER_MODE = 3,
}#define global D2D1_DIRECTIONALBLUR_PROP_STANDARD_DEVIATION 0x0
#define global D2D1_DIRECTIONALBLUR_PROP_ANGLE 0x1
#define global D2D1_DIRECTIONALBLUR_PROP_OPTIMIZATION 0x2
#define global D2D1_DIRECTIONALBLUR_PROP_BORDER_MODE 0x3