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ホームGraphics.Direct2D › D2D1_DIRECTIONALBLUR_PROP

D2D1_DIRECTIONALBLUR_PROP

列挙型
基底型i4

メンバー 4

名前10進16進
D2D1_DIRECTIONALBLUR_PROP_STANDARD_DEVIATION00x0
D2D1_DIRECTIONALBLUR_PROP_ANGLE10x1
D2D1_DIRECTIONALBLUR_PROP_OPTIMIZATION20x2
D2D1_DIRECTIONALBLUR_PROP_BORDER_MODE30x3

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D2D1_DIRECTIONALBLUR_PROP : int {
    D2D1_DIRECTIONALBLUR_PROP_STANDARD_DEVIATION = 0,
    D2D1_DIRECTIONALBLUR_PROP_ANGLE = 1,
    D2D1_DIRECTIONALBLUR_PROP_OPTIMIZATION = 2,
    D2D1_DIRECTIONALBLUR_PROP_BORDER_MODE = 3
} D2D1_DIRECTIONALBLUR_PROP;
public enum D2D1_DIRECTIONALBLUR_PROP : int
{
    D2D1_DIRECTIONALBLUR_PROP_STANDARD_DEVIATION = 0,
    D2D1_DIRECTIONALBLUR_PROP_ANGLE = 1,
    D2D1_DIRECTIONALBLUR_PROP_OPTIMIZATION = 2,
    D2D1_DIRECTIONALBLUR_PROP_BORDER_MODE = 3,
}
Public Enum D2D1_DIRECTIONALBLUR_PROP As Integer
    D2D1_DIRECTIONALBLUR_PROP_STANDARD_DEVIATION = 0
    D2D1_DIRECTIONALBLUR_PROP_ANGLE = 1
    D2D1_DIRECTIONALBLUR_PROP_OPTIMIZATION = 2
    D2D1_DIRECTIONALBLUR_PROP_BORDER_MODE = 3
End Enum
import enum

class D2D1_DIRECTIONALBLUR_PROP(enum.IntEnum):
    D2D1_DIRECTIONALBLUR_PROP_STANDARD_DEVIATION = 0
    D2D1_DIRECTIONALBLUR_PROP_ANGLE = 1
    D2D1_DIRECTIONALBLUR_PROP_OPTIMIZATION = 2
    D2D1_DIRECTIONALBLUR_PROP_BORDER_MODE = 3
// D2D1_DIRECTIONALBLUR_PROP
pub const D2D1_DIRECTIONALBLUR_PROP_STANDARD_DEVIATION: i32 = 0;
pub const D2D1_DIRECTIONALBLUR_PROP_ANGLE: i32 = 1;
pub const D2D1_DIRECTIONALBLUR_PROP_OPTIMIZATION: i32 = 2;
pub const D2D1_DIRECTIONALBLUR_PROP_BORDER_MODE: i32 = 3;
// D2D1_DIRECTIONALBLUR_PROP
const (
	D2D1_DIRECTIONALBLUR_PROP_STANDARD_DEVIATION int32 = 0
	D2D1_DIRECTIONALBLUR_PROP_ANGLE int32 = 1
	D2D1_DIRECTIONALBLUR_PROP_OPTIMIZATION int32 = 2
	D2D1_DIRECTIONALBLUR_PROP_BORDER_MODE int32 = 3
)
const
  D2D1_DIRECTIONALBLUR_PROP_STANDARD_DEVIATION = 0;
  D2D1_DIRECTIONALBLUR_PROP_ANGLE = 1;
  D2D1_DIRECTIONALBLUR_PROP_OPTIMIZATION = 2;
  D2D1_DIRECTIONALBLUR_PROP_BORDER_MODE = 3;
// D2D1_DIRECTIONALBLUR_PROP
pub const D2D1_DIRECTIONALBLUR_PROP_STANDARD_DEVIATION: i32 = 0;
pub const D2D1_DIRECTIONALBLUR_PROP_ANGLE: i32 = 1;
pub const D2D1_DIRECTIONALBLUR_PROP_OPTIMIZATION: i32 = 2;
pub const D2D1_DIRECTIONALBLUR_PROP_BORDER_MODE: i32 = 3;
const
  D2D1_DIRECTIONALBLUR_PROP_STANDARD_DEVIATION* = 0
  D2D1_DIRECTIONALBLUR_PROP_ANGLE* = 1
  D2D1_DIRECTIONALBLUR_PROP_OPTIMIZATION* = 2
  D2D1_DIRECTIONALBLUR_PROP_BORDER_MODE* = 3
enum D2D1_DIRECTIONALBLUR_PROP : int {
    D2D1_DIRECTIONALBLUR_PROP_STANDARD_DEVIATION = 0,
    D2D1_DIRECTIONALBLUR_PROP_ANGLE = 1,
    D2D1_DIRECTIONALBLUR_PROP_OPTIMIZATION = 2,
    D2D1_DIRECTIONALBLUR_PROP_BORDER_MODE = 3,
}
#define global D2D1_DIRECTIONALBLUR_PROP_STANDARD_DEVIATION 0x0
#define global D2D1_DIRECTIONALBLUR_PROP_ANGLE              0x1
#define global D2D1_DIRECTIONALBLUR_PROP_OPTIMIZATION       0x2
#define global D2D1_DIRECTIONALBLUR_PROP_BORDER_MODE        0x3