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ホームGraphics.Direct2D › D2D1_EDGEDETECTION_PROP

D2D1_EDGEDETECTION_PROP

列挙型
基底型i4

メンバー 5

名前10進16進
D2D1_EDGEDETECTION_PROP_STRENGTH00x0
D2D1_EDGEDETECTION_PROP_BLUR_RADIUS10x1
D2D1_EDGEDETECTION_PROP_MODE20x2
D2D1_EDGEDETECTION_PROP_OVERLAY_EDGES30x3
D2D1_EDGEDETECTION_PROP_ALPHA_MODE40x4

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D2D1_EDGEDETECTION_PROP : int {
    D2D1_EDGEDETECTION_PROP_STRENGTH = 0,
    D2D1_EDGEDETECTION_PROP_BLUR_RADIUS = 1,
    D2D1_EDGEDETECTION_PROP_MODE = 2,
    D2D1_EDGEDETECTION_PROP_OVERLAY_EDGES = 3,
    D2D1_EDGEDETECTION_PROP_ALPHA_MODE = 4
} D2D1_EDGEDETECTION_PROP;
public enum D2D1_EDGEDETECTION_PROP : int
{
    D2D1_EDGEDETECTION_PROP_STRENGTH = 0,
    D2D1_EDGEDETECTION_PROP_BLUR_RADIUS = 1,
    D2D1_EDGEDETECTION_PROP_MODE = 2,
    D2D1_EDGEDETECTION_PROP_OVERLAY_EDGES = 3,
    D2D1_EDGEDETECTION_PROP_ALPHA_MODE = 4,
}
Public Enum D2D1_EDGEDETECTION_PROP As Integer
    D2D1_EDGEDETECTION_PROP_STRENGTH = 0
    D2D1_EDGEDETECTION_PROP_BLUR_RADIUS = 1
    D2D1_EDGEDETECTION_PROP_MODE = 2
    D2D1_EDGEDETECTION_PROP_OVERLAY_EDGES = 3
    D2D1_EDGEDETECTION_PROP_ALPHA_MODE = 4
End Enum
import enum

class D2D1_EDGEDETECTION_PROP(enum.IntEnum):
    D2D1_EDGEDETECTION_PROP_STRENGTH = 0
    D2D1_EDGEDETECTION_PROP_BLUR_RADIUS = 1
    D2D1_EDGEDETECTION_PROP_MODE = 2
    D2D1_EDGEDETECTION_PROP_OVERLAY_EDGES = 3
    D2D1_EDGEDETECTION_PROP_ALPHA_MODE = 4
// D2D1_EDGEDETECTION_PROP
pub const D2D1_EDGEDETECTION_PROP_STRENGTH: i32 = 0;
pub const D2D1_EDGEDETECTION_PROP_BLUR_RADIUS: i32 = 1;
pub const D2D1_EDGEDETECTION_PROP_MODE: i32 = 2;
pub const D2D1_EDGEDETECTION_PROP_OVERLAY_EDGES: i32 = 3;
pub const D2D1_EDGEDETECTION_PROP_ALPHA_MODE: i32 = 4;
// D2D1_EDGEDETECTION_PROP
const (
	D2D1_EDGEDETECTION_PROP_STRENGTH int32 = 0
	D2D1_EDGEDETECTION_PROP_BLUR_RADIUS int32 = 1
	D2D1_EDGEDETECTION_PROP_MODE int32 = 2
	D2D1_EDGEDETECTION_PROP_OVERLAY_EDGES int32 = 3
	D2D1_EDGEDETECTION_PROP_ALPHA_MODE int32 = 4
)
const
  D2D1_EDGEDETECTION_PROP_STRENGTH = 0;
  D2D1_EDGEDETECTION_PROP_BLUR_RADIUS = 1;
  D2D1_EDGEDETECTION_PROP_MODE = 2;
  D2D1_EDGEDETECTION_PROP_OVERLAY_EDGES = 3;
  D2D1_EDGEDETECTION_PROP_ALPHA_MODE = 4;
// D2D1_EDGEDETECTION_PROP
pub const D2D1_EDGEDETECTION_PROP_STRENGTH: i32 = 0;
pub const D2D1_EDGEDETECTION_PROP_BLUR_RADIUS: i32 = 1;
pub const D2D1_EDGEDETECTION_PROP_MODE: i32 = 2;
pub const D2D1_EDGEDETECTION_PROP_OVERLAY_EDGES: i32 = 3;
pub const D2D1_EDGEDETECTION_PROP_ALPHA_MODE: i32 = 4;
const
  D2D1_EDGEDETECTION_PROP_STRENGTH* = 0
  D2D1_EDGEDETECTION_PROP_BLUR_RADIUS* = 1
  D2D1_EDGEDETECTION_PROP_MODE* = 2
  D2D1_EDGEDETECTION_PROP_OVERLAY_EDGES* = 3
  D2D1_EDGEDETECTION_PROP_ALPHA_MODE* = 4
enum D2D1_EDGEDETECTION_PROP : int {
    D2D1_EDGEDETECTION_PROP_STRENGTH = 0,
    D2D1_EDGEDETECTION_PROP_BLUR_RADIUS = 1,
    D2D1_EDGEDETECTION_PROP_MODE = 2,
    D2D1_EDGEDETECTION_PROP_OVERLAY_EDGES = 3,
    D2D1_EDGEDETECTION_PROP_ALPHA_MODE = 4,
}
#define global D2D1_EDGEDETECTION_PROP_STRENGTH      0x0
#define global D2D1_EDGEDETECTION_PROP_BLUR_RADIUS   0x1
#define global D2D1_EDGEDETECTION_PROP_MODE          0x2
#define global D2D1_EDGEDETECTION_PROP_OVERLAY_EDGES 0x3
#define global D2D1_EDGEDETECTION_PROP_ALPHA_MODE    0x4