Win32 API 日本語リファレンス
ホームGraphics.Direct2D › D2D1_STROKE_TRANSFORM_TYPE

D2D1_STROKE_TRANSFORM_TYPE

列挙型
基底型i4

メンバー 3

名前10進16進
D2D1_STROKE_TRANSFORM_TYPE_NORMAL00x0
D2D1_STROKE_TRANSFORM_TYPE_FIXED10x1
D2D1_STROKE_TRANSFORM_TYPE_HAIRLINE20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D2D1_STROKE_TRANSFORM_TYPE : int {
    D2D1_STROKE_TRANSFORM_TYPE_NORMAL = 0,
    D2D1_STROKE_TRANSFORM_TYPE_FIXED = 1,
    D2D1_STROKE_TRANSFORM_TYPE_HAIRLINE = 2
} D2D1_STROKE_TRANSFORM_TYPE;
public enum D2D1_STROKE_TRANSFORM_TYPE : int
{
    D2D1_STROKE_TRANSFORM_TYPE_NORMAL = 0,
    D2D1_STROKE_TRANSFORM_TYPE_FIXED = 1,
    D2D1_STROKE_TRANSFORM_TYPE_HAIRLINE = 2,
}
Public Enum D2D1_STROKE_TRANSFORM_TYPE As Integer
    D2D1_STROKE_TRANSFORM_TYPE_NORMAL = 0
    D2D1_STROKE_TRANSFORM_TYPE_FIXED = 1
    D2D1_STROKE_TRANSFORM_TYPE_HAIRLINE = 2
End Enum
import enum

class D2D1_STROKE_TRANSFORM_TYPE(enum.IntEnum):
    D2D1_STROKE_TRANSFORM_TYPE_NORMAL = 0
    D2D1_STROKE_TRANSFORM_TYPE_FIXED = 1
    D2D1_STROKE_TRANSFORM_TYPE_HAIRLINE = 2
// D2D1_STROKE_TRANSFORM_TYPE
pub const D2D1_STROKE_TRANSFORM_TYPE_NORMAL: i32 = 0;
pub const D2D1_STROKE_TRANSFORM_TYPE_FIXED: i32 = 1;
pub const D2D1_STROKE_TRANSFORM_TYPE_HAIRLINE: i32 = 2;
// D2D1_STROKE_TRANSFORM_TYPE
const (
	D2D1_STROKE_TRANSFORM_TYPE_NORMAL int32 = 0
	D2D1_STROKE_TRANSFORM_TYPE_FIXED int32 = 1
	D2D1_STROKE_TRANSFORM_TYPE_HAIRLINE int32 = 2
)
const
  D2D1_STROKE_TRANSFORM_TYPE_NORMAL = 0;
  D2D1_STROKE_TRANSFORM_TYPE_FIXED = 1;
  D2D1_STROKE_TRANSFORM_TYPE_HAIRLINE = 2;
// D2D1_STROKE_TRANSFORM_TYPE
pub const D2D1_STROKE_TRANSFORM_TYPE_NORMAL: i32 = 0;
pub const D2D1_STROKE_TRANSFORM_TYPE_FIXED: i32 = 1;
pub const D2D1_STROKE_TRANSFORM_TYPE_HAIRLINE: i32 = 2;
const
  D2D1_STROKE_TRANSFORM_TYPE_NORMAL* = 0
  D2D1_STROKE_TRANSFORM_TYPE_FIXED* = 1
  D2D1_STROKE_TRANSFORM_TYPE_HAIRLINE* = 2
enum D2D1_STROKE_TRANSFORM_TYPE : int {
    D2D1_STROKE_TRANSFORM_TYPE_NORMAL = 0,
    D2D1_STROKE_TRANSFORM_TYPE_FIXED = 1,
    D2D1_STROKE_TRANSFORM_TYPE_HAIRLINE = 2,
}
#define global D2D1_STROKE_TRANSFORM_TYPE_NORMAL   0x0
#define global D2D1_STROKE_TRANSFORM_TYPE_FIXED    0x1
#define global D2D1_STROKE_TRANSFORM_TYPE_HAIRLINE 0x2