Win32 API 日本語リファレンス
ホームGraphics.Direct3D › D3D_DRIVER_TYPE

D3D_DRIVER_TYPE

列挙型
基底型i4

メンバー 6

名前10進16進
D3D_DRIVER_TYPE_UNKNOWN00x0
D3D_DRIVER_TYPE_HARDWARE10x1
D3D_DRIVER_TYPE_REFERENCE20x2
D3D_DRIVER_TYPE_NULL30x3
D3D_DRIVER_TYPE_SOFTWARE40x4
D3D_DRIVER_TYPE_WARP50x5

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D_DRIVER_TYPE : int {
    D3D_DRIVER_TYPE_UNKNOWN = 0,
    D3D_DRIVER_TYPE_HARDWARE = 1,
    D3D_DRIVER_TYPE_REFERENCE = 2,
    D3D_DRIVER_TYPE_NULL = 3,
    D3D_DRIVER_TYPE_SOFTWARE = 4,
    D3D_DRIVER_TYPE_WARP = 5
} D3D_DRIVER_TYPE;
public enum D3D_DRIVER_TYPE : int
{
    D3D_DRIVER_TYPE_UNKNOWN = 0,
    D3D_DRIVER_TYPE_HARDWARE = 1,
    D3D_DRIVER_TYPE_REFERENCE = 2,
    D3D_DRIVER_TYPE_NULL = 3,
    D3D_DRIVER_TYPE_SOFTWARE = 4,
    D3D_DRIVER_TYPE_WARP = 5,
}
Public Enum D3D_DRIVER_TYPE As Integer
    D3D_DRIVER_TYPE_UNKNOWN = 0
    D3D_DRIVER_TYPE_HARDWARE = 1
    D3D_DRIVER_TYPE_REFERENCE = 2
    D3D_DRIVER_TYPE_NULL = 3
    D3D_DRIVER_TYPE_SOFTWARE = 4
    D3D_DRIVER_TYPE_WARP = 5
End Enum
import enum

class D3D_DRIVER_TYPE(enum.IntEnum):
    D3D_DRIVER_TYPE_UNKNOWN = 0
    D3D_DRIVER_TYPE_HARDWARE = 1
    D3D_DRIVER_TYPE_REFERENCE = 2
    D3D_DRIVER_TYPE_NULL = 3
    D3D_DRIVER_TYPE_SOFTWARE = 4
    D3D_DRIVER_TYPE_WARP = 5
// D3D_DRIVER_TYPE
pub const D3D_DRIVER_TYPE_UNKNOWN: i32 = 0;
pub const D3D_DRIVER_TYPE_HARDWARE: i32 = 1;
pub const D3D_DRIVER_TYPE_REFERENCE: i32 = 2;
pub const D3D_DRIVER_TYPE_NULL: i32 = 3;
pub const D3D_DRIVER_TYPE_SOFTWARE: i32 = 4;
pub const D3D_DRIVER_TYPE_WARP: i32 = 5;
// D3D_DRIVER_TYPE
const (
	D3D_DRIVER_TYPE_UNKNOWN int32 = 0
	D3D_DRIVER_TYPE_HARDWARE int32 = 1
	D3D_DRIVER_TYPE_REFERENCE int32 = 2
	D3D_DRIVER_TYPE_NULL int32 = 3
	D3D_DRIVER_TYPE_SOFTWARE int32 = 4
	D3D_DRIVER_TYPE_WARP int32 = 5
)
const
  D3D_DRIVER_TYPE_UNKNOWN = 0;
  D3D_DRIVER_TYPE_HARDWARE = 1;
  D3D_DRIVER_TYPE_REFERENCE = 2;
  D3D_DRIVER_TYPE_NULL = 3;
  D3D_DRIVER_TYPE_SOFTWARE = 4;
  D3D_DRIVER_TYPE_WARP = 5;
// D3D_DRIVER_TYPE
pub const D3D_DRIVER_TYPE_UNKNOWN: i32 = 0;
pub const D3D_DRIVER_TYPE_HARDWARE: i32 = 1;
pub const D3D_DRIVER_TYPE_REFERENCE: i32 = 2;
pub const D3D_DRIVER_TYPE_NULL: i32 = 3;
pub const D3D_DRIVER_TYPE_SOFTWARE: i32 = 4;
pub const D3D_DRIVER_TYPE_WARP: i32 = 5;
const
  D3D_DRIVER_TYPE_UNKNOWN* = 0
  D3D_DRIVER_TYPE_HARDWARE* = 1
  D3D_DRIVER_TYPE_REFERENCE* = 2
  D3D_DRIVER_TYPE_NULL* = 3
  D3D_DRIVER_TYPE_SOFTWARE* = 4
  D3D_DRIVER_TYPE_WARP* = 5
enum D3D_DRIVER_TYPE : int {
    D3D_DRIVER_TYPE_UNKNOWN = 0,
    D3D_DRIVER_TYPE_HARDWARE = 1,
    D3D_DRIVER_TYPE_REFERENCE = 2,
    D3D_DRIVER_TYPE_NULL = 3,
    D3D_DRIVER_TYPE_SOFTWARE = 4,
    D3D_DRIVER_TYPE_WARP = 5,
}
#define global D3D_DRIVER_TYPE_UNKNOWN   0x0
#define global D3D_DRIVER_TYPE_HARDWARE  0x1
#define global D3D_DRIVER_TYPE_REFERENCE 0x2
#define global D3D_DRIVER_TYPE_NULL      0x3
#define global D3D_DRIVER_TYPE_SOFTWARE  0x4
#define global D3D_DRIVER_TYPE_WARP      0x5