ホーム › Graphics.Direct3D › D3D_PRIMITIVE
D3D_PRIMITIVE
列挙型メンバー 82
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D_PRIMITIVE_UNDEFINED | 0 | 0x0 |
| D3D_PRIMITIVE_POINT | 1 | 0x1 |
| D3D_PRIMITIVE_LINE | 2 | 0x2 |
| D3D_PRIMITIVE_TRIANGLE | 3 | 0x3 |
| D3D_PRIMITIVE_LINE_ADJ | 6 | 0x6 |
| D3D_PRIMITIVE_TRIANGLE_ADJ | 7 | 0x7 |
| D3D_PRIMITIVE_1_CONTROL_POINT_PATCH | 8 | 0x8 |
| D3D_PRIMITIVE_2_CONTROL_POINT_PATCH | 9 | 0x9 |
| D3D_PRIMITIVE_3_CONTROL_POINT_PATCH | 10 | 0xA |
| D3D_PRIMITIVE_4_CONTROL_POINT_PATCH | 11 | 0xB |
| D3D_PRIMITIVE_5_CONTROL_POINT_PATCH | 12 | 0xC |
| D3D_PRIMITIVE_6_CONTROL_POINT_PATCH | 13 | 0xD |
| D3D_PRIMITIVE_7_CONTROL_POINT_PATCH | 14 | 0xE |
| D3D_PRIMITIVE_8_CONTROL_POINT_PATCH | 15 | 0xF |
| D3D_PRIMITIVE_9_CONTROL_POINT_PATCH | 16 | 0x10 |
| D3D_PRIMITIVE_10_CONTROL_POINT_PATCH | 17 | 0x11 |
| D3D_PRIMITIVE_11_CONTROL_POINT_PATCH | 18 | 0x12 |
| D3D_PRIMITIVE_12_CONTROL_POINT_PATCH | 19 | 0x13 |
| D3D_PRIMITIVE_13_CONTROL_POINT_PATCH | 20 | 0x14 |
| D3D_PRIMITIVE_14_CONTROL_POINT_PATCH | 21 | 0x15 |
| D3D_PRIMITIVE_15_CONTROL_POINT_PATCH | 22 | 0x16 |
| D3D_PRIMITIVE_16_CONTROL_POINT_PATCH | 23 | 0x17 |
| D3D_PRIMITIVE_17_CONTROL_POINT_PATCH | 24 | 0x18 |
| D3D_PRIMITIVE_18_CONTROL_POINT_PATCH | 25 | 0x19 |
| D3D_PRIMITIVE_19_CONTROL_POINT_PATCH | 26 | 0x1A |
| D3D_PRIMITIVE_20_CONTROL_POINT_PATCH | 27 | 0x1B |
| D3D_PRIMITIVE_21_CONTROL_POINT_PATCH | 28 | 0x1C |
| D3D_PRIMITIVE_22_CONTROL_POINT_PATCH | 29 | 0x1D |
| D3D_PRIMITIVE_23_CONTROL_POINT_PATCH | 30 | 0x1E |
| D3D_PRIMITIVE_24_CONTROL_POINT_PATCH | 31 | 0x1F |
| D3D_PRIMITIVE_25_CONTROL_POINT_PATCH | 32 | 0x20 |
| D3D_PRIMITIVE_26_CONTROL_POINT_PATCH | 33 | 0x21 |
| D3D_PRIMITIVE_27_CONTROL_POINT_PATCH | 34 | 0x22 |
| D3D_PRIMITIVE_28_CONTROL_POINT_PATCH | 35 | 0x23 |
| D3D_PRIMITIVE_29_CONTROL_POINT_PATCH | 36 | 0x24 |
| D3D_PRIMITIVE_30_CONTROL_POINT_PATCH | 37 | 0x25 |
| D3D_PRIMITIVE_31_CONTROL_POINT_PATCH | 38 | 0x26 |
| D3D_PRIMITIVE_32_CONTROL_POINT_PATCH | 39 | 0x27 |
| D3D10_PRIMITIVE_UNDEFINED | 0 | 0x0 |
| D3D10_PRIMITIVE_POINT | 1 | 0x1 |
| D3D10_PRIMITIVE_LINE | 2 | 0x2 |
| D3D10_PRIMITIVE_TRIANGLE | 3 | 0x3 |
| D3D10_PRIMITIVE_LINE_ADJ | 6 | 0x6 |
| D3D10_PRIMITIVE_TRIANGLE_ADJ | 7 | 0x7 |
| D3D11_PRIMITIVE_UNDEFINED | 0 | 0x0 |
| D3D11_PRIMITIVE_POINT | 1 | 0x1 |
| D3D11_PRIMITIVE_LINE | 2 | 0x2 |
| D3D11_PRIMITIVE_TRIANGLE | 3 | 0x3 |
| D3D11_PRIMITIVE_LINE_ADJ | 6 | 0x6 |
| D3D11_PRIMITIVE_TRIANGLE_ADJ | 7 | 0x7 |
| D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH | 8 | 0x8 |
| D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH | 9 | 0x9 |
| D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH | 10 | 0xA |
| D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH | 11 | 0xB |
| D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH | 12 | 0xC |
| D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH | 13 | 0xD |
| D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH | 14 | 0xE |
| D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH | 15 | 0xF |
| D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH | 16 | 0x10 |
| D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH | 17 | 0x11 |
| D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH | 18 | 0x12 |
| D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH | 19 | 0x13 |
| D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH | 20 | 0x14 |
| D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH | 21 | 0x15 |
| D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH | 22 | 0x16 |
| D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH | 23 | 0x17 |
| D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH | 24 | 0x18 |
| D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH | 25 | 0x19 |
| D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH | 26 | 0x1A |
| D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH | 27 | 0x1B |
| D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH | 28 | 0x1C |
| D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH | 29 | 0x1D |
| D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH | 30 | 0x1E |
| D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH | 31 | 0x1F |
| D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH | 32 | 0x20 |
| D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH | 33 | 0x21 |
| D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH | 34 | 0x22 |
| D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH | 35 | 0x23 |
| D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH | 36 | 0x24 |
| D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH | 37 | 0x25 |
| D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH | 38 | 0x26 |
| D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH | 39 | 0x27 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D_PRIMITIVE : int {
D3D_PRIMITIVE_UNDEFINED = 0,
D3D_PRIMITIVE_POINT = 1,
D3D_PRIMITIVE_LINE = 2,
D3D_PRIMITIVE_TRIANGLE = 3,
D3D_PRIMITIVE_LINE_ADJ = 6,
D3D_PRIMITIVE_TRIANGLE_ADJ = 7,
D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27,
D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28,
D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29,
D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30,
D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31,
D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32,
D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33,
D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34,
D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35,
D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36,
D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37,
D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38,
D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39,
D3D10_PRIMITIVE_UNDEFINED = 0,
D3D10_PRIMITIVE_POINT = 1,
D3D10_PRIMITIVE_LINE = 2,
D3D10_PRIMITIVE_TRIANGLE = 3,
D3D10_PRIMITIVE_LINE_ADJ = 6,
D3D10_PRIMITIVE_TRIANGLE_ADJ = 7,
D3D11_PRIMITIVE_UNDEFINED = 0,
D3D11_PRIMITIVE_POINT = 1,
D3D11_PRIMITIVE_LINE = 2,
D3D11_PRIMITIVE_TRIANGLE = 3,
D3D11_PRIMITIVE_LINE_ADJ = 6,
D3D11_PRIMITIVE_TRIANGLE_ADJ = 7,
D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 27,
D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = 28,
D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = 29,
D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = 30,
D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = 31,
D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = 32,
D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = 33,
D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = 34,
D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = 35,
D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = 36,
D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = 37,
D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = 38,
D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = 39
} D3D_PRIMITIVE;public enum D3D_PRIMITIVE : int
{
D3D_PRIMITIVE_UNDEFINED = 0,
D3D_PRIMITIVE_POINT = 1,
D3D_PRIMITIVE_LINE = 2,
D3D_PRIMITIVE_TRIANGLE = 3,
D3D_PRIMITIVE_LINE_ADJ = 6,
D3D_PRIMITIVE_TRIANGLE_ADJ = 7,
D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27,
D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28,
D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29,
D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30,
D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31,
D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32,
D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33,
D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34,
D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35,
D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36,
D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37,
D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38,
D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39,
D3D10_PRIMITIVE_UNDEFINED = 0,
D3D10_PRIMITIVE_POINT = 1,
D3D10_PRIMITIVE_LINE = 2,
D3D10_PRIMITIVE_TRIANGLE = 3,
D3D10_PRIMITIVE_LINE_ADJ = 6,
D3D10_PRIMITIVE_TRIANGLE_ADJ = 7,
D3D11_PRIMITIVE_UNDEFINED = 0,
D3D11_PRIMITIVE_POINT = 1,
D3D11_PRIMITIVE_LINE = 2,
D3D11_PRIMITIVE_TRIANGLE = 3,
D3D11_PRIMITIVE_LINE_ADJ = 6,
D3D11_PRIMITIVE_TRIANGLE_ADJ = 7,
D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 27,
D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = 28,
D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = 29,
D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = 30,
D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = 31,
D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = 32,
D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = 33,
D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = 34,
D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = 35,
D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = 36,
D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = 37,
D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = 38,
D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = 39,
}Public Enum D3D_PRIMITIVE As Integer
D3D_PRIMITIVE_UNDEFINED = 0
D3D_PRIMITIVE_POINT = 1
D3D_PRIMITIVE_LINE = 2
D3D_PRIMITIVE_TRIANGLE = 3
D3D_PRIMITIVE_LINE_ADJ = 6
D3D_PRIMITIVE_TRIANGLE_ADJ = 7
D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8
D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9
D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10
D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11
D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12
D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13
D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14
D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15
D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16
D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17
D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18
D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19
D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20
D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21
D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22
D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23
D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24
D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25
D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26
D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27
D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28
D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29
D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30
D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31
D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32
D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33
D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34
D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35
D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36
D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37
D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38
D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39
D3D10_PRIMITIVE_UNDEFINED = 0
D3D10_PRIMITIVE_POINT = 1
D3D10_PRIMITIVE_LINE = 2
D3D10_PRIMITIVE_TRIANGLE = 3
D3D10_PRIMITIVE_LINE_ADJ = 6
D3D10_PRIMITIVE_TRIANGLE_ADJ = 7
D3D11_PRIMITIVE_UNDEFINED = 0
D3D11_PRIMITIVE_POINT = 1
D3D11_PRIMITIVE_LINE = 2
D3D11_PRIMITIVE_TRIANGLE = 3
D3D11_PRIMITIVE_LINE_ADJ = 6
D3D11_PRIMITIVE_TRIANGLE_ADJ = 7
D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = 8
D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = 9
D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = 10
D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = 11
D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = 12
D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = 13
D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = 14
D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = 15
D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = 16
D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = 17
D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = 18
D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = 19
D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = 20
D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = 21
D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = 22
D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = 23
D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = 24
D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = 25
D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = 26
D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 27
D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = 28
D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = 29
D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = 30
D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = 31
D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = 32
D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = 33
D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = 34
D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = 35
D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = 36
D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = 37
D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = 38
D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = 39
End Enumimport enum
class D3D_PRIMITIVE(enum.IntEnum):
D3D_PRIMITIVE_UNDEFINED = 0
D3D_PRIMITIVE_POINT = 1
D3D_PRIMITIVE_LINE = 2
D3D_PRIMITIVE_TRIANGLE = 3
D3D_PRIMITIVE_LINE_ADJ = 6
D3D_PRIMITIVE_TRIANGLE_ADJ = 7
D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8
D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9
D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10
D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11
D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12
D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13
D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14
D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15
D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16
D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17
D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18
D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19
D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20
D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21
D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22
D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23
D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24
D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25
D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26
D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27
D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28
D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29
D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30
D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31
D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32
D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33
D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34
D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35
D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36
D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37
D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38
D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39
D3D10_PRIMITIVE_UNDEFINED = 0
D3D10_PRIMITIVE_POINT = 1
D3D10_PRIMITIVE_LINE = 2
D3D10_PRIMITIVE_TRIANGLE = 3
D3D10_PRIMITIVE_LINE_ADJ = 6
D3D10_PRIMITIVE_TRIANGLE_ADJ = 7
D3D11_PRIMITIVE_UNDEFINED = 0
D3D11_PRIMITIVE_POINT = 1
D3D11_PRIMITIVE_LINE = 2
D3D11_PRIMITIVE_TRIANGLE = 3
D3D11_PRIMITIVE_LINE_ADJ = 6
D3D11_PRIMITIVE_TRIANGLE_ADJ = 7
D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = 8
D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = 9
D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = 10
D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = 11
D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = 12
D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = 13
D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = 14
D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = 15
D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = 16
D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = 17
D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = 18
D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = 19
D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = 20
D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = 21
D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = 22
D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = 23
D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = 24
D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = 25
D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = 26
D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 27
D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = 28
D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = 29
D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = 30
D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = 31
D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = 32
D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = 33
D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = 34
D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = 35
D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = 36
D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = 37
D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = 38
D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = 39// D3D_PRIMITIVE
pub const D3D_PRIMITIVE_UNDEFINED: i32 = 0;
pub const D3D_PRIMITIVE_POINT: i32 = 1;
pub const D3D_PRIMITIVE_LINE: i32 = 2;
pub const D3D_PRIMITIVE_TRIANGLE: i32 = 3;
pub const D3D_PRIMITIVE_LINE_ADJ: i32 = 6;
pub const D3D_PRIMITIVE_TRIANGLE_ADJ: i32 = 7;
pub const D3D_PRIMITIVE_1_CONTROL_POINT_PATCH: i32 = 8;
pub const D3D_PRIMITIVE_2_CONTROL_POINT_PATCH: i32 = 9;
pub const D3D_PRIMITIVE_3_CONTROL_POINT_PATCH: i32 = 10;
pub const D3D_PRIMITIVE_4_CONTROL_POINT_PATCH: i32 = 11;
pub const D3D_PRIMITIVE_5_CONTROL_POINT_PATCH: i32 = 12;
pub const D3D_PRIMITIVE_6_CONTROL_POINT_PATCH: i32 = 13;
pub const D3D_PRIMITIVE_7_CONTROL_POINT_PATCH: i32 = 14;
pub const D3D_PRIMITIVE_8_CONTROL_POINT_PATCH: i32 = 15;
pub const D3D_PRIMITIVE_9_CONTROL_POINT_PATCH: i32 = 16;
pub const D3D_PRIMITIVE_10_CONTROL_POINT_PATCH: i32 = 17;
pub const D3D_PRIMITIVE_11_CONTROL_POINT_PATCH: i32 = 18;
pub const D3D_PRIMITIVE_12_CONTROL_POINT_PATCH: i32 = 19;
pub const D3D_PRIMITIVE_13_CONTROL_POINT_PATCH: i32 = 20;
pub const D3D_PRIMITIVE_14_CONTROL_POINT_PATCH: i32 = 21;
pub const D3D_PRIMITIVE_15_CONTROL_POINT_PATCH: i32 = 22;
pub const D3D_PRIMITIVE_16_CONTROL_POINT_PATCH: i32 = 23;
pub const D3D_PRIMITIVE_17_CONTROL_POINT_PATCH: i32 = 24;
pub const D3D_PRIMITIVE_18_CONTROL_POINT_PATCH: i32 = 25;
pub const D3D_PRIMITIVE_19_CONTROL_POINT_PATCH: i32 = 26;
pub const D3D_PRIMITIVE_20_CONTROL_POINT_PATCH: i32 = 27;
pub const D3D_PRIMITIVE_21_CONTROL_POINT_PATCH: i32 = 28;
pub const D3D_PRIMITIVE_22_CONTROL_POINT_PATCH: i32 = 29;
pub const D3D_PRIMITIVE_23_CONTROL_POINT_PATCH: i32 = 30;
pub const D3D_PRIMITIVE_24_CONTROL_POINT_PATCH: i32 = 31;
pub const D3D_PRIMITIVE_25_CONTROL_POINT_PATCH: i32 = 32;
pub const D3D_PRIMITIVE_26_CONTROL_POINT_PATCH: i32 = 33;
pub const D3D_PRIMITIVE_27_CONTROL_POINT_PATCH: i32 = 34;
pub const D3D_PRIMITIVE_28_CONTROL_POINT_PATCH: i32 = 35;
pub const D3D_PRIMITIVE_29_CONTROL_POINT_PATCH: i32 = 36;
pub const D3D_PRIMITIVE_30_CONTROL_POINT_PATCH: i32 = 37;
pub const D3D_PRIMITIVE_31_CONTROL_POINT_PATCH: i32 = 38;
pub const D3D_PRIMITIVE_32_CONTROL_POINT_PATCH: i32 = 39;
pub const D3D10_PRIMITIVE_UNDEFINED: i32 = 0;
pub const D3D10_PRIMITIVE_POINT: i32 = 1;
pub const D3D10_PRIMITIVE_LINE: i32 = 2;
pub const D3D10_PRIMITIVE_TRIANGLE: i32 = 3;
pub const D3D10_PRIMITIVE_LINE_ADJ: i32 = 6;
pub const D3D10_PRIMITIVE_TRIANGLE_ADJ: i32 = 7;
pub const D3D11_PRIMITIVE_UNDEFINED: i32 = 0;
pub const D3D11_PRIMITIVE_POINT: i32 = 1;
pub const D3D11_PRIMITIVE_LINE: i32 = 2;
pub const D3D11_PRIMITIVE_TRIANGLE: i32 = 3;
pub const D3D11_PRIMITIVE_LINE_ADJ: i32 = 6;
pub const D3D11_PRIMITIVE_TRIANGLE_ADJ: i32 = 7;
pub const D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH: i32 = 8;
pub const D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH: i32 = 9;
pub const D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH: i32 = 10;
pub const D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH: i32 = 11;
pub const D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH: i32 = 12;
pub const D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH: i32 = 13;
pub const D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH: i32 = 14;
pub const D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH: i32 = 15;
pub const D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH: i32 = 16;
pub const D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH: i32 = 17;
pub const D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH: i32 = 18;
pub const D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH: i32 = 19;
pub const D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH: i32 = 20;
pub const D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH: i32 = 21;
pub const D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH: i32 = 22;
pub const D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH: i32 = 23;
pub const D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH: i32 = 24;
pub const D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH: i32 = 25;
pub const D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH: i32 = 26;
pub const D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH: i32 = 27;
pub const D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH: i32 = 28;
pub const D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH: i32 = 29;
pub const D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH: i32 = 30;
pub const D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH: i32 = 31;
pub const D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH: i32 = 32;
pub const D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH: i32 = 33;
pub const D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH: i32 = 34;
pub const D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH: i32 = 35;
pub const D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH: i32 = 36;
pub const D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH: i32 = 37;
pub const D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH: i32 = 38;
pub const D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH: i32 = 39;// D3D_PRIMITIVE
const (
D3D_PRIMITIVE_UNDEFINED int32 = 0
D3D_PRIMITIVE_POINT int32 = 1
D3D_PRIMITIVE_LINE int32 = 2
D3D_PRIMITIVE_TRIANGLE int32 = 3
D3D_PRIMITIVE_LINE_ADJ int32 = 6
D3D_PRIMITIVE_TRIANGLE_ADJ int32 = 7
D3D_PRIMITIVE_1_CONTROL_POINT_PATCH int32 = 8
D3D_PRIMITIVE_2_CONTROL_POINT_PATCH int32 = 9
D3D_PRIMITIVE_3_CONTROL_POINT_PATCH int32 = 10
D3D_PRIMITIVE_4_CONTROL_POINT_PATCH int32 = 11
D3D_PRIMITIVE_5_CONTROL_POINT_PATCH int32 = 12
D3D_PRIMITIVE_6_CONTROL_POINT_PATCH int32 = 13
D3D_PRIMITIVE_7_CONTROL_POINT_PATCH int32 = 14
D3D_PRIMITIVE_8_CONTROL_POINT_PATCH int32 = 15
D3D_PRIMITIVE_9_CONTROL_POINT_PATCH int32 = 16
D3D_PRIMITIVE_10_CONTROL_POINT_PATCH int32 = 17
D3D_PRIMITIVE_11_CONTROL_POINT_PATCH int32 = 18
D3D_PRIMITIVE_12_CONTROL_POINT_PATCH int32 = 19
D3D_PRIMITIVE_13_CONTROL_POINT_PATCH int32 = 20
D3D_PRIMITIVE_14_CONTROL_POINT_PATCH int32 = 21
D3D_PRIMITIVE_15_CONTROL_POINT_PATCH int32 = 22
D3D_PRIMITIVE_16_CONTROL_POINT_PATCH int32 = 23
D3D_PRIMITIVE_17_CONTROL_POINT_PATCH int32 = 24
D3D_PRIMITIVE_18_CONTROL_POINT_PATCH int32 = 25
D3D_PRIMITIVE_19_CONTROL_POINT_PATCH int32 = 26
D3D_PRIMITIVE_20_CONTROL_POINT_PATCH int32 = 27
D3D_PRIMITIVE_21_CONTROL_POINT_PATCH int32 = 28
D3D_PRIMITIVE_22_CONTROL_POINT_PATCH int32 = 29
D3D_PRIMITIVE_23_CONTROL_POINT_PATCH int32 = 30
D3D_PRIMITIVE_24_CONTROL_POINT_PATCH int32 = 31
D3D_PRIMITIVE_25_CONTROL_POINT_PATCH int32 = 32
D3D_PRIMITIVE_26_CONTROL_POINT_PATCH int32 = 33
D3D_PRIMITIVE_27_CONTROL_POINT_PATCH int32 = 34
D3D_PRIMITIVE_28_CONTROL_POINT_PATCH int32 = 35
D3D_PRIMITIVE_29_CONTROL_POINT_PATCH int32 = 36
D3D_PRIMITIVE_30_CONTROL_POINT_PATCH int32 = 37
D3D_PRIMITIVE_31_CONTROL_POINT_PATCH int32 = 38
D3D_PRIMITIVE_32_CONTROL_POINT_PATCH int32 = 39
D3D10_PRIMITIVE_UNDEFINED int32 = 0
D3D10_PRIMITIVE_POINT int32 = 1
D3D10_PRIMITIVE_LINE int32 = 2
D3D10_PRIMITIVE_TRIANGLE int32 = 3
D3D10_PRIMITIVE_LINE_ADJ int32 = 6
D3D10_PRIMITIVE_TRIANGLE_ADJ int32 = 7
D3D11_PRIMITIVE_UNDEFINED int32 = 0
D3D11_PRIMITIVE_POINT int32 = 1
D3D11_PRIMITIVE_LINE int32 = 2
D3D11_PRIMITIVE_TRIANGLE int32 = 3
D3D11_PRIMITIVE_LINE_ADJ int32 = 6
D3D11_PRIMITIVE_TRIANGLE_ADJ int32 = 7
D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH int32 = 8
D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH int32 = 9
D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH int32 = 10
D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH int32 = 11
D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH int32 = 12
D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH int32 = 13
D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH int32 = 14
D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH int32 = 15
D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH int32 = 16
D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH int32 = 17
D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH int32 = 18
D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH int32 = 19
D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH int32 = 20
D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH int32 = 21
D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH int32 = 22
D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH int32 = 23
D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH int32 = 24
D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH int32 = 25
D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH int32 = 26
D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH int32 = 27
D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH int32 = 28
D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH int32 = 29
D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH int32 = 30
D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH int32 = 31
D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH int32 = 32
D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH int32 = 33
D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH int32 = 34
D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH int32 = 35
D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH int32 = 36
D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH int32 = 37
D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH int32 = 38
D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH int32 = 39
)const
D3D_PRIMITIVE_UNDEFINED = 0;
D3D_PRIMITIVE_POINT = 1;
D3D_PRIMITIVE_LINE = 2;
D3D_PRIMITIVE_TRIANGLE = 3;
D3D_PRIMITIVE_LINE_ADJ = 6;
D3D_PRIMITIVE_TRIANGLE_ADJ = 7;
D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8;
D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9;
D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10;
D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11;
D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12;
D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13;
D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14;
D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15;
D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16;
D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17;
D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18;
D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19;
D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20;
D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21;
D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22;
D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23;
D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24;
D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25;
D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26;
D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27;
D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28;
D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29;
D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30;
D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31;
D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32;
D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33;
D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34;
D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35;
D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36;
D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37;
D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38;
D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39;
D3D10_PRIMITIVE_UNDEFINED = 0;
D3D10_PRIMITIVE_POINT = 1;
D3D10_PRIMITIVE_LINE = 2;
D3D10_PRIMITIVE_TRIANGLE = 3;
D3D10_PRIMITIVE_LINE_ADJ = 6;
D3D10_PRIMITIVE_TRIANGLE_ADJ = 7;
D3D11_PRIMITIVE_UNDEFINED = 0;
D3D11_PRIMITIVE_POINT = 1;
D3D11_PRIMITIVE_LINE = 2;
D3D11_PRIMITIVE_TRIANGLE = 3;
D3D11_PRIMITIVE_LINE_ADJ = 6;
D3D11_PRIMITIVE_TRIANGLE_ADJ = 7;
D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = 8;
D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = 9;
D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = 10;
D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = 11;
D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = 12;
D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = 13;
D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = 14;
D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = 15;
D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = 16;
D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = 17;
D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = 18;
D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = 19;
D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = 20;
D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = 21;
D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = 22;
D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = 23;
D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = 24;
D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = 25;
D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = 26;
D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 27;
D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = 28;
D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = 29;
D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = 30;
D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = 31;
D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = 32;
D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = 33;
D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = 34;
D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = 35;
D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = 36;
D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = 37;
D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = 38;
D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = 39;// D3D_PRIMITIVE
pub const D3D_PRIMITIVE_UNDEFINED: i32 = 0;
pub const D3D_PRIMITIVE_POINT: i32 = 1;
pub const D3D_PRIMITIVE_LINE: i32 = 2;
pub const D3D_PRIMITIVE_TRIANGLE: i32 = 3;
pub const D3D_PRIMITIVE_LINE_ADJ: i32 = 6;
pub const D3D_PRIMITIVE_TRIANGLE_ADJ: i32 = 7;
pub const D3D_PRIMITIVE_1_CONTROL_POINT_PATCH: i32 = 8;
pub const D3D_PRIMITIVE_2_CONTROL_POINT_PATCH: i32 = 9;
pub const D3D_PRIMITIVE_3_CONTROL_POINT_PATCH: i32 = 10;
pub const D3D_PRIMITIVE_4_CONTROL_POINT_PATCH: i32 = 11;
pub const D3D_PRIMITIVE_5_CONTROL_POINT_PATCH: i32 = 12;
pub const D3D_PRIMITIVE_6_CONTROL_POINT_PATCH: i32 = 13;
pub const D3D_PRIMITIVE_7_CONTROL_POINT_PATCH: i32 = 14;
pub const D3D_PRIMITIVE_8_CONTROL_POINT_PATCH: i32 = 15;
pub const D3D_PRIMITIVE_9_CONTROL_POINT_PATCH: i32 = 16;
pub const D3D_PRIMITIVE_10_CONTROL_POINT_PATCH: i32 = 17;
pub const D3D_PRIMITIVE_11_CONTROL_POINT_PATCH: i32 = 18;
pub const D3D_PRIMITIVE_12_CONTROL_POINT_PATCH: i32 = 19;
pub const D3D_PRIMITIVE_13_CONTROL_POINT_PATCH: i32 = 20;
pub const D3D_PRIMITIVE_14_CONTROL_POINT_PATCH: i32 = 21;
pub const D3D_PRIMITIVE_15_CONTROL_POINT_PATCH: i32 = 22;
pub const D3D_PRIMITIVE_16_CONTROL_POINT_PATCH: i32 = 23;
pub const D3D_PRIMITIVE_17_CONTROL_POINT_PATCH: i32 = 24;
pub const D3D_PRIMITIVE_18_CONTROL_POINT_PATCH: i32 = 25;
pub const D3D_PRIMITIVE_19_CONTROL_POINT_PATCH: i32 = 26;
pub const D3D_PRIMITIVE_20_CONTROL_POINT_PATCH: i32 = 27;
pub const D3D_PRIMITIVE_21_CONTROL_POINT_PATCH: i32 = 28;
pub const D3D_PRIMITIVE_22_CONTROL_POINT_PATCH: i32 = 29;
pub const D3D_PRIMITIVE_23_CONTROL_POINT_PATCH: i32 = 30;
pub const D3D_PRIMITIVE_24_CONTROL_POINT_PATCH: i32 = 31;
pub const D3D_PRIMITIVE_25_CONTROL_POINT_PATCH: i32 = 32;
pub const D3D_PRIMITIVE_26_CONTROL_POINT_PATCH: i32 = 33;
pub const D3D_PRIMITIVE_27_CONTROL_POINT_PATCH: i32 = 34;
pub const D3D_PRIMITIVE_28_CONTROL_POINT_PATCH: i32 = 35;
pub const D3D_PRIMITIVE_29_CONTROL_POINT_PATCH: i32 = 36;
pub const D3D_PRIMITIVE_30_CONTROL_POINT_PATCH: i32 = 37;
pub const D3D_PRIMITIVE_31_CONTROL_POINT_PATCH: i32 = 38;
pub const D3D_PRIMITIVE_32_CONTROL_POINT_PATCH: i32 = 39;
pub const D3D10_PRIMITIVE_UNDEFINED: i32 = 0;
pub const D3D10_PRIMITIVE_POINT: i32 = 1;
pub const D3D10_PRIMITIVE_LINE: i32 = 2;
pub const D3D10_PRIMITIVE_TRIANGLE: i32 = 3;
pub const D3D10_PRIMITIVE_LINE_ADJ: i32 = 6;
pub const D3D10_PRIMITIVE_TRIANGLE_ADJ: i32 = 7;
pub const D3D11_PRIMITIVE_UNDEFINED: i32 = 0;
pub const D3D11_PRIMITIVE_POINT: i32 = 1;
pub const D3D11_PRIMITIVE_LINE: i32 = 2;
pub const D3D11_PRIMITIVE_TRIANGLE: i32 = 3;
pub const D3D11_PRIMITIVE_LINE_ADJ: i32 = 6;
pub const D3D11_PRIMITIVE_TRIANGLE_ADJ: i32 = 7;
pub const D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH: i32 = 8;
pub const D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH: i32 = 9;
pub const D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH: i32 = 10;
pub const D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH: i32 = 11;
pub const D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH: i32 = 12;
pub const D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH: i32 = 13;
pub const D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH: i32 = 14;
pub const D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH: i32 = 15;
pub const D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH: i32 = 16;
pub const D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH: i32 = 17;
pub const D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH: i32 = 18;
pub const D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH: i32 = 19;
pub const D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH: i32 = 20;
pub const D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH: i32 = 21;
pub const D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH: i32 = 22;
pub const D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH: i32 = 23;
pub const D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH: i32 = 24;
pub const D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH: i32 = 25;
pub const D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH: i32 = 26;
pub const D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH: i32 = 27;
pub const D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH: i32 = 28;
pub const D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH: i32 = 29;
pub const D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH: i32 = 30;
pub const D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH: i32 = 31;
pub const D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH: i32 = 32;
pub const D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH: i32 = 33;
pub const D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH: i32 = 34;
pub const D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH: i32 = 35;
pub const D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH: i32 = 36;
pub const D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH: i32 = 37;
pub const D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH: i32 = 38;
pub const D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH: i32 = 39;const
D3D_PRIMITIVE_UNDEFINED* = 0
D3D_PRIMITIVE_POINT* = 1
D3D_PRIMITIVE_LINE* = 2
D3D_PRIMITIVE_TRIANGLE* = 3
D3D_PRIMITIVE_LINE_ADJ* = 6
D3D_PRIMITIVE_TRIANGLE_ADJ* = 7
D3D_PRIMITIVE_1_CONTROL_POINT_PATCH* = 8
D3D_PRIMITIVE_2_CONTROL_POINT_PATCH* = 9
D3D_PRIMITIVE_3_CONTROL_POINT_PATCH* = 10
D3D_PRIMITIVE_4_CONTROL_POINT_PATCH* = 11
D3D_PRIMITIVE_5_CONTROL_POINT_PATCH* = 12
D3D_PRIMITIVE_6_CONTROL_POINT_PATCH* = 13
D3D_PRIMITIVE_7_CONTROL_POINT_PATCH* = 14
D3D_PRIMITIVE_8_CONTROL_POINT_PATCH* = 15
D3D_PRIMITIVE_9_CONTROL_POINT_PATCH* = 16
D3D_PRIMITIVE_10_CONTROL_POINT_PATCH* = 17
D3D_PRIMITIVE_11_CONTROL_POINT_PATCH* = 18
D3D_PRIMITIVE_12_CONTROL_POINT_PATCH* = 19
D3D_PRIMITIVE_13_CONTROL_POINT_PATCH* = 20
D3D_PRIMITIVE_14_CONTROL_POINT_PATCH* = 21
D3D_PRIMITIVE_15_CONTROL_POINT_PATCH* = 22
D3D_PRIMITIVE_16_CONTROL_POINT_PATCH* = 23
D3D_PRIMITIVE_17_CONTROL_POINT_PATCH* = 24
D3D_PRIMITIVE_18_CONTROL_POINT_PATCH* = 25
D3D_PRIMITIVE_19_CONTROL_POINT_PATCH* = 26
D3D_PRIMITIVE_20_CONTROL_POINT_PATCH* = 27
D3D_PRIMITIVE_21_CONTROL_POINT_PATCH* = 28
D3D_PRIMITIVE_22_CONTROL_POINT_PATCH* = 29
D3D_PRIMITIVE_23_CONTROL_POINT_PATCH* = 30
D3D_PRIMITIVE_24_CONTROL_POINT_PATCH* = 31
D3D_PRIMITIVE_25_CONTROL_POINT_PATCH* = 32
D3D_PRIMITIVE_26_CONTROL_POINT_PATCH* = 33
D3D_PRIMITIVE_27_CONTROL_POINT_PATCH* = 34
D3D_PRIMITIVE_28_CONTROL_POINT_PATCH* = 35
D3D_PRIMITIVE_29_CONTROL_POINT_PATCH* = 36
D3D_PRIMITIVE_30_CONTROL_POINT_PATCH* = 37
D3D_PRIMITIVE_31_CONTROL_POINT_PATCH* = 38
D3D_PRIMITIVE_32_CONTROL_POINT_PATCH* = 39
D3D10_PRIMITIVE_UNDEFINED* = 0
D3D10_PRIMITIVE_POINT* = 1
D3D10_PRIMITIVE_LINE* = 2
D3D10_PRIMITIVE_TRIANGLE* = 3
D3D10_PRIMITIVE_LINE_ADJ* = 6
D3D10_PRIMITIVE_TRIANGLE_ADJ* = 7
D3D11_PRIMITIVE_UNDEFINED* = 0
D3D11_PRIMITIVE_POINT* = 1
D3D11_PRIMITIVE_LINE* = 2
D3D11_PRIMITIVE_TRIANGLE* = 3
D3D11_PRIMITIVE_LINE_ADJ* = 6
D3D11_PRIMITIVE_TRIANGLE_ADJ* = 7
D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH* = 8
D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH* = 9
D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH* = 10
D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH* = 11
D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH* = 12
D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH* = 13
D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH* = 14
D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH* = 15
D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH* = 16
D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH* = 17
D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH* = 18
D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH* = 19
D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH* = 20
D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH* = 21
D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH* = 22
D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH* = 23
D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH* = 24
D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH* = 25
D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH* = 26
D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH* = 27
D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH* = 28
D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH* = 29
D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH* = 30
D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH* = 31
D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH* = 32
D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH* = 33
D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH* = 34
D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH* = 35
D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH* = 36
D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH* = 37
D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH* = 38
D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH* = 39enum D3D_PRIMITIVE : int {
D3D_PRIMITIVE_UNDEFINED = 0,
D3D_PRIMITIVE_POINT = 1,
D3D_PRIMITIVE_LINE = 2,
D3D_PRIMITIVE_TRIANGLE = 3,
D3D_PRIMITIVE_LINE_ADJ = 6,
D3D_PRIMITIVE_TRIANGLE_ADJ = 7,
D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27,
D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28,
D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29,
D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30,
D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31,
D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32,
D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33,
D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34,
D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35,
D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36,
D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37,
D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38,
D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39,
D3D10_PRIMITIVE_UNDEFINED = 0,
D3D10_PRIMITIVE_POINT = 1,
D3D10_PRIMITIVE_LINE = 2,
D3D10_PRIMITIVE_TRIANGLE = 3,
D3D10_PRIMITIVE_LINE_ADJ = 6,
D3D10_PRIMITIVE_TRIANGLE_ADJ = 7,
D3D11_PRIMITIVE_UNDEFINED = 0,
D3D11_PRIMITIVE_POINT = 1,
D3D11_PRIMITIVE_LINE = 2,
D3D11_PRIMITIVE_TRIANGLE = 3,
D3D11_PRIMITIVE_LINE_ADJ = 6,
D3D11_PRIMITIVE_TRIANGLE_ADJ = 7,
D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 27,
D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = 28,
D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = 29,
D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = 30,
D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = 31,
D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = 32,
D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = 33,
D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = 34,
D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = 35,
D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = 36,
D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = 37,
D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = 38,
D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = 39,
}#define global D3D_PRIMITIVE_UNDEFINED 0x0
#define global D3D_PRIMITIVE_POINT 0x1
#define global D3D_PRIMITIVE_LINE 0x2
#define global D3D_PRIMITIVE_TRIANGLE 0x3
#define global D3D_PRIMITIVE_LINE_ADJ 0x6
#define global D3D_PRIMITIVE_TRIANGLE_ADJ 0x7
#define global D3D_PRIMITIVE_1_CONTROL_POINT_PATCH 0x8
#define global D3D_PRIMITIVE_2_CONTROL_POINT_PATCH 0x9
#define global D3D_PRIMITIVE_3_CONTROL_POINT_PATCH 0xA
#define global D3D_PRIMITIVE_4_CONTROL_POINT_PATCH 0xB
#define global D3D_PRIMITIVE_5_CONTROL_POINT_PATCH 0xC
#define global D3D_PRIMITIVE_6_CONTROL_POINT_PATCH 0xD
#define global D3D_PRIMITIVE_7_CONTROL_POINT_PATCH 0xE
#define global D3D_PRIMITIVE_8_CONTROL_POINT_PATCH 0xF
#define global D3D_PRIMITIVE_9_CONTROL_POINT_PATCH 0x10
#define global D3D_PRIMITIVE_10_CONTROL_POINT_PATCH 0x11
#define global D3D_PRIMITIVE_11_CONTROL_POINT_PATCH 0x12
#define global D3D_PRIMITIVE_12_CONTROL_POINT_PATCH 0x13
#define global D3D_PRIMITIVE_13_CONTROL_POINT_PATCH 0x14
#define global D3D_PRIMITIVE_14_CONTROL_POINT_PATCH 0x15
#define global D3D_PRIMITIVE_15_CONTROL_POINT_PATCH 0x16
#define global D3D_PRIMITIVE_16_CONTROL_POINT_PATCH 0x17
#define global D3D_PRIMITIVE_17_CONTROL_POINT_PATCH 0x18
#define global D3D_PRIMITIVE_18_CONTROL_POINT_PATCH 0x19
#define global D3D_PRIMITIVE_19_CONTROL_POINT_PATCH 0x1A
#define global D3D_PRIMITIVE_20_CONTROL_POINT_PATCH 0x1B
#define global D3D_PRIMITIVE_21_CONTROL_POINT_PATCH 0x1C
#define global D3D_PRIMITIVE_22_CONTROL_POINT_PATCH 0x1D
#define global D3D_PRIMITIVE_23_CONTROL_POINT_PATCH 0x1E
#define global D3D_PRIMITIVE_24_CONTROL_POINT_PATCH 0x1F
#define global D3D_PRIMITIVE_25_CONTROL_POINT_PATCH 0x20
#define global D3D_PRIMITIVE_26_CONTROL_POINT_PATCH 0x21
#define global D3D_PRIMITIVE_27_CONTROL_POINT_PATCH 0x22
#define global D3D_PRIMITIVE_28_CONTROL_POINT_PATCH 0x23
#define global D3D_PRIMITIVE_29_CONTROL_POINT_PATCH 0x24
#define global D3D_PRIMITIVE_30_CONTROL_POINT_PATCH 0x25
#define global D3D_PRIMITIVE_31_CONTROL_POINT_PATCH 0x26
#define global D3D_PRIMITIVE_32_CONTROL_POINT_PATCH 0x27
#define global D3D10_PRIMITIVE_UNDEFINED 0x0
#define global D3D10_PRIMITIVE_POINT 0x1
#define global D3D10_PRIMITIVE_LINE 0x2
#define global D3D10_PRIMITIVE_TRIANGLE 0x3
#define global D3D10_PRIMITIVE_LINE_ADJ 0x6
#define global D3D10_PRIMITIVE_TRIANGLE_ADJ 0x7
#define global D3D11_PRIMITIVE_UNDEFINED 0x0
#define global D3D11_PRIMITIVE_POINT 0x1
#define global D3D11_PRIMITIVE_LINE 0x2
#define global D3D11_PRIMITIVE_TRIANGLE 0x3
#define global D3D11_PRIMITIVE_LINE_ADJ 0x6
#define global D3D11_PRIMITIVE_TRIANGLE_ADJ 0x7
#define global D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH 0x8
#define global D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH 0x9
#define global D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH 0xA
#define global D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH 0xB
#define global D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH 0xC
#define global D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH 0xD
#define global D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH 0xE
#define global D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH 0xF
#define global D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH 0x10
#define global D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH 0x11
#define global D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH 0x12
#define global D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH 0x13
#define global D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH 0x14
#define global D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH 0x15
#define global D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH 0x16
#define global D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH 0x17
#define global D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH 0x18
#define global D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH 0x19
#define global D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH 0x1A
#define global D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH 0x1B
#define global D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH 0x1C
#define global D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH 0x1D
#define global D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH 0x1E
#define global D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH 0x1F
#define global D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH 0x20
#define global D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH 0x21
#define global D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH 0x22
#define global D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH 0x23
#define global D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH 0x24
#define global D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH 0x25
#define global D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH 0x26
#define global D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH 0x27