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ホームGraphics.Direct3D › D3D_PRIMITIVE

D3D_PRIMITIVE

列挙型
基底型i4

メンバー 82

名前10進16進
D3D_PRIMITIVE_UNDEFINED00x0
D3D_PRIMITIVE_POINT10x1
D3D_PRIMITIVE_LINE20x2
D3D_PRIMITIVE_TRIANGLE30x3
D3D_PRIMITIVE_LINE_ADJ60x6
D3D_PRIMITIVE_TRIANGLE_ADJ70x7
D3D_PRIMITIVE_1_CONTROL_POINT_PATCH80x8
D3D_PRIMITIVE_2_CONTROL_POINT_PATCH90x9
D3D_PRIMITIVE_3_CONTROL_POINT_PATCH100xA
D3D_PRIMITIVE_4_CONTROL_POINT_PATCH110xB
D3D_PRIMITIVE_5_CONTROL_POINT_PATCH120xC
D3D_PRIMITIVE_6_CONTROL_POINT_PATCH130xD
D3D_PRIMITIVE_7_CONTROL_POINT_PATCH140xE
D3D_PRIMITIVE_8_CONTROL_POINT_PATCH150xF
D3D_PRIMITIVE_9_CONTROL_POINT_PATCH160x10
D3D_PRIMITIVE_10_CONTROL_POINT_PATCH170x11
D3D_PRIMITIVE_11_CONTROL_POINT_PATCH180x12
D3D_PRIMITIVE_12_CONTROL_POINT_PATCH190x13
D3D_PRIMITIVE_13_CONTROL_POINT_PATCH200x14
D3D_PRIMITIVE_14_CONTROL_POINT_PATCH210x15
D3D_PRIMITIVE_15_CONTROL_POINT_PATCH220x16
D3D_PRIMITIVE_16_CONTROL_POINT_PATCH230x17
D3D_PRIMITIVE_17_CONTROL_POINT_PATCH240x18
D3D_PRIMITIVE_18_CONTROL_POINT_PATCH250x19
D3D_PRIMITIVE_19_CONTROL_POINT_PATCH260x1A
D3D_PRIMITIVE_20_CONTROL_POINT_PATCH270x1B
D3D_PRIMITIVE_21_CONTROL_POINT_PATCH280x1C
D3D_PRIMITIVE_22_CONTROL_POINT_PATCH290x1D
D3D_PRIMITIVE_23_CONTROL_POINT_PATCH300x1E
D3D_PRIMITIVE_24_CONTROL_POINT_PATCH310x1F
D3D_PRIMITIVE_25_CONTROL_POINT_PATCH320x20
D3D_PRIMITIVE_26_CONTROL_POINT_PATCH330x21
D3D_PRIMITIVE_27_CONTROL_POINT_PATCH340x22
D3D_PRIMITIVE_28_CONTROL_POINT_PATCH350x23
D3D_PRIMITIVE_29_CONTROL_POINT_PATCH360x24
D3D_PRIMITIVE_30_CONTROL_POINT_PATCH370x25
D3D_PRIMITIVE_31_CONTROL_POINT_PATCH380x26
D3D_PRIMITIVE_32_CONTROL_POINT_PATCH390x27
D3D10_PRIMITIVE_UNDEFINED00x0
D3D10_PRIMITIVE_POINT10x1
D3D10_PRIMITIVE_LINE20x2
D3D10_PRIMITIVE_TRIANGLE30x3
D3D10_PRIMITIVE_LINE_ADJ60x6
D3D10_PRIMITIVE_TRIANGLE_ADJ70x7
D3D11_PRIMITIVE_UNDEFINED00x0
D3D11_PRIMITIVE_POINT10x1
D3D11_PRIMITIVE_LINE20x2
D3D11_PRIMITIVE_TRIANGLE30x3
D3D11_PRIMITIVE_LINE_ADJ60x6
D3D11_PRIMITIVE_TRIANGLE_ADJ70x7
D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH80x8
D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH90x9
D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH100xA
D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH110xB
D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH120xC
D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH130xD
D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH140xE
D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH150xF
D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH160x10
D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH170x11
D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH180x12
D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH190x13
D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH200x14
D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH210x15
D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH220x16
D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH230x17
D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH240x18
D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH250x19
D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH260x1A
D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH270x1B
D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH280x1C
D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH290x1D
D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH300x1E
D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH310x1F
D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH320x20
D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH330x21
D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH340x22
D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH350x23
D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH360x24
D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH370x25
D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH380x26
D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH390x27

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D_PRIMITIVE : int {
    D3D_PRIMITIVE_UNDEFINED = 0,
    D3D_PRIMITIVE_POINT = 1,
    D3D_PRIMITIVE_LINE = 2,
    D3D_PRIMITIVE_TRIANGLE = 3,
    D3D_PRIMITIVE_LINE_ADJ = 6,
    D3D_PRIMITIVE_TRIANGLE_ADJ = 7,
    D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
    D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
    D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
    D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
    D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
    D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
    D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
    D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
    D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
    D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
    D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
    D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
    D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
    D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
    D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
    D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
    D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
    D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
    D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
    D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27,
    D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28,
    D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29,
    D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30,
    D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31,
    D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32,
    D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33,
    D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34,
    D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35,
    D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36,
    D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37,
    D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38,
    D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39,
    D3D10_PRIMITIVE_UNDEFINED = 0,
    D3D10_PRIMITIVE_POINT = 1,
    D3D10_PRIMITIVE_LINE = 2,
    D3D10_PRIMITIVE_TRIANGLE = 3,
    D3D10_PRIMITIVE_LINE_ADJ = 6,
    D3D10_PRIMITIVE_TRIANGLE_ADJ = 7,
    D3D11_PRIMITIVE_UNDEFINED = 0,
    D3D11_PRIMITIVE_POINT = 1,
    D3D11_PRIMITIVE_LINE = 2,
    D3D11_PRIMITIVE_TRIANGLE = 3,
    D3D11_PRIMITIVE_LINE_ADJ = 6,
    D3D11_PRIMITIVE_TRIANGLE_ADJ = 7,
    D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
    D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
    D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
    D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
    D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
    D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
    D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
    D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
    D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
    D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
    D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
    D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
    D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
    D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
    D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
    D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
    D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
    D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
    D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
    D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 27,
    D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = 28,
    D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = 29,
    D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = 30,
    D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = 31,
    D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = 32,
    D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = 33,
    D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = 34,
    D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = 35,
    D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = 36,
    D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = 37,
    D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = 38,
    D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = 39
} D3D_PRIMITIVE;
public enum D3D_PRIMITIVE : int
{
    D3D_PRIMITIVE_UNDEFINED = 0,
    D3D_PRIMITIVE_POINT = 1,
    D3D_PRIMITIVE_LINE = 2,
    D3D_PRIMITIVE_TRIANGLE = 3,
    D3D_PRIMITIVE_LINE_ADJ = 6,
    D3D_PRIMITIVE_TRIANGLE_ADJ = 7,
    D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
    D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
    D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
    D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
    D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
    D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
    D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
    D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
    D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
    D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
    D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
    D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
    D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
    D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
    D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
    D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
    D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
    D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
    D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
    D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27,
    D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28,
    D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29,
    D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30,
    D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31,
    D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32,
    D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33,
    D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34,
    D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35,
    D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36,
    D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37,
    D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38,
    D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39,
    D3D10_PRIMITIVE_UNDEFINED = 0,
    D3D10_PRIMITIVE_POINT = 1,
    D3D10_PRIMITIVE_LINE = 2,
    D3D10_PRIMITIVE_TRIANGLE = 3,
    D3D10_PRIMITIVE_LINE_ADJ = 6,
    D3D10_PRIMITIVE_TRIANGLE_ADJ = 7,
    D3D11_PRIMITIVE_UNDEFINED = 0,
    D3D11_PRIMITIVE_POINT = 1,
    D3D11_PRIMITIVE_LINE = 2,
    D3D11_PRIMITIVE_TRIANGLE = 3,
    D3D11_PRIMITIVE_LINE_ADJ = 6,
    D3D11_PRIMITIVE_TRIANGLE_ADJ = 7,
    D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
    D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
    D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
    D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
    D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
    D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
    D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
    D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
    D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
    D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
    D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
    D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
    D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
    D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
    D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
    D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
    D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
    D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
    D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
    D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 27,
    D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = 28,
    D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = 29,
    D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = 30,
    D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = 31,
    D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = 32,
    D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = 33,
    D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = 34,
    D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = 35,
    D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = 36,
    D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = 37,
    D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = 38,
    D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = 39,
}
Public Enum D3D_PRIMITIVE As Integer
    D3D_PRIMITIVE_UNDEFINED = 0
    D3D_PRIMITIVE_POINT = 1
    D3D_PRIMITIVE_LINE = 2
    D3D_PRIMITIVE_TRIANGLE = 3
    D3D_PRIMITIVE_LINE_ADJ = 6
    D3D_PRIMITIVE_TRIANGLE_ADJ = 7
    D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8
    D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9
    D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10
    D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11
    D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12
    D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13
    D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14
    D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15
    D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16
    D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17
    D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18
    D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19
    D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20
    D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21
    D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22
    D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23
    D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24
    D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25
    D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26
    D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27
    D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28
    D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29
    D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30
    D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31
    D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32
    D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33
    D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34
    D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35
    D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36
    D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37
    D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38
    D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39
    D3D10_PRIMITIVE_UNDEFINED = 0
    D3D10_PRIMITIVE_POINT = 1
    D3D10_PRIMITIVE_LINE = 2
    D3D10_PRIMITIVE_TRIANGLE = 3
    D3D10_PRIMITIVE_LINE_ADJ = 6
    D3D10_PRIMITIVE_TRIANGLE_ADJ = 7
    D3D11_PRIMITIVE_UNDEFINED = 0
    D3D11_PRIMITIVE_POINT = 1
    D3D11_PRIMITIVE_LINE = 2
    D3D11_PRIMITIVE_TRIANGLE = 3
    D3D11_PRIMITIVE_LINE_ADJ = 6
    D3D11_PRIMITIVE_TRIANGLE_ADJ = 7
    D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = 8
    D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = 9
    D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = 10
    D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = 11
    D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = 12
    D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = 13
    D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = 14
    D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = 15
    D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = 16
    D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = 17
    D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = 18
    D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = 19
    D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = 20
    D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = 21
    D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = 22
    D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = 23
    D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = 24
    D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = 25
    D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = 26
    D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 27
    D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = 28
    D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = 29
    D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = 30
    D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = 31
    D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = 32
    D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = 33
    D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = 34
    D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = 35
    D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = 36
    D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = 37
    D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = 38
    D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = 39
End Enum
import enum

class D3D_PRIMITIVE(enum.IntEnum):
    D3D_PRIMITIVE_UNDEFINED = 0
    D3D_PRIMITIVE_POINT = 1
    D3D_PRIMITIVE_LINE = 2
    D3D_PRIMITIVE_TRIANGLE = 3
    D3D_PRIMITIVE_LINE_ADJ = 6
    D3D_PRIMITIVE_TRIANGLE_ADJ = 7
    D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8
    D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9
    D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10
    D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11
    D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12
    D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13
    D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14
    D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15
    D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16
    D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17
    D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18
    D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19
    D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20
    D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21
    D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22
    D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23
    D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24
    D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25
    D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26
    D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27
    D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28
    D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29
    D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30
    D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31
    D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32
    D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33
    D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34
    D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35
    D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36
    D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37
    D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38
    D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39
    D3D10_PRIMITIVE_UNDEFINED = 0
    D3D10_PRIMITIVE_POINT = 1
    D3D10_PRIMITIVE_LINE = 2
    D3D10_PRIMITIVE_TRIANGLE = 3
    D3D10_PRIMITIVE_LINE_ADJ = 6
    D3D10_PRIMITIVE_TRIANGLE_ADJ = 7
    D3D11_PRIMITIVE_UNDEFINED = 0
    D3D11_PRIMITIVE_POINT = 1
    D3D11_PRIMITIVE_LINE = 2
    D3D11_PRIMITIVE_TRIANGLE = 3
    D3D11_PRIMITIVE_LINE_ADJ = 6
    D3D11_PRIMITIVE_TRIANGLE_ADJ = 7
    D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = 8
    D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = 9
    D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = 10
    D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = 11
    D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = 12
    D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = 13
    D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = 14
    D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = 15
    D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = 16
    D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = 17
    D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = 18
    D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = 19
    D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = 20
    D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = 21
    D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = 22
    D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = 23
    D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = 24
    D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = 25
    D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = 26
    D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 27
    D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = 28
    D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = 29
    D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = 30
    D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = 31
    D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = 32
    D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = 33
    D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = 34
    D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = 35
    D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = 36
    D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = 37
    D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = 38
    D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = 39
// D3D_PRIMITIVE
pub const D3D_PRIMITIVE_UNDEFINED: i32 = 0;
pub const D3D_PRIMITIVE_POINT: i32 = 1;
pub const D3D_PRIMITIVE_LINE: i32 = 2;
pub const D3D_PRIMITIVE_TRIANGLE: i32 = 3;
pub const D3D_PRIMITIVE_LINE_ADJ: i32 = 6;
pub const D3D_PRIMITIVE_TRIANGLE_ADJ: i32 = 7;
pub const D3D_PRIMITIVE_1_CONTROL_POINT_PATCH: i32 = 8;
pub const D3D_PRIMITIVE_2_CONTROL_POINT_PATCH: i32 = 9;
pub const D3D_PRIMITIVE_3_CONTROL_POINT_PATCH: i32 = 10;
pub const D3D_PRIMITIVE_4_CONTROL_POINT_PATCH: i32 = 11;
pub const D3D_PRIMITIVE_5_CONTROL_POINT_PATCH: i32 = 12;
pub const D3D_PRIMITIVE_6_CONTROL_POINT_PATCH: i32 = 13;
pub const D3D_PRIMITIVE_7_CONTROL_POINT_PATCH: i32 = 14;
pub const D3D_PRIMITIVE_8_CONTROL_POINT_PATCH: i32 = 15;
pub const D3D_PRIMITIVE_9_CONTROL_POINT_PATCH: i32 = 16;
pub const D3D_PRIMITIVE_10_CONTROL_POINT_PATCH: i32 = 17;
pub const D3D_PRIMITIVE_11_CONTROL_POINT_PATCH: i32 = 18;
pub const D3D_PRIMITIVE_12_CONTROL_POINT_PATCH: i32 = 19;
pub const D3D_PRIMITIVE_13_CONTROL_POINT_PATCH: i32 = 20;
pub const D3D_PRIMITIVE_14_CONTROL_POINT_PATCH: i32 = 21;
pub const D3D_PRIMITIVE_15_CONTROL_POINT_PATCH: i32 = 22;
pub const D3D_PRIMITIVE_16_CONTROL_POINT_PATCH: i32 = 23;
pub const D3D_PRIMITIVE_17_CONTROL_POINT_PATCH: i32 = 24;
pub const D3D_PRIMITIVE_18_CONTROL_POINT_PATCH: i32 = 25;
pub const D3D_PRIMITIVE_19_CONTROL_POINT_PATCH: i32 = 26;
pub const D3D_PRIMITIVE_20_CONTROL_POINT_PATCH: i32 = 27;
pub const D3D_PRIMITIVE_21_CONTROL_POINT_PATCH: i32 = 28;
pub const D3D_PRIMITIVE_22_CONTROL_POINT_PATCH: i32 = 29;
pub const D3D_PRIMITIVE_23_CONTROL_POINT_PATCH: i32 = 30;
pub const D3D_PRIMITIVE_24_CONTROL_POINT_PATCH: i32 = 31;
pub const D3D_PRIMITIVE_25_CONTROL_POINT_PATCH: i32 = 32;
pub const D3D_PRIMITIVE_26_CONTROL_POINT_PATCH: i32 = 33;
pub const D3D_PRIMITIVE_27_CONTROL_POINT_PATCH: i32 = 34;
pub const D3D_PRIMITIVE_28_CONTROL_POINT_PATCH: i32 = 35;
pub const D3D_PRIMITIVE_29_CONTROL_POINT_PATCH: i32 = 36;
pub const D3D_PRIMITIVE_30_CONTROL_POINT_PATCH: i32 = 37;
pub const D3D_PRIMITIVE_31_CONTROL_POINT_PATCH: i32 = 38;
pub const D3D_PRIMITIVE_32_CONTROL_POINT_PATCH: i32 = 39;
pub const D3D10_PRIMITIVE_UNDEFINED: i32 = 0;
pub const D3D10_PRIMITIVE_POINT: i32 = 1;
pub const D3D10_PRIMITIVE_LINE: i32 = 2;
pub const D3D10_PRIMITIVE_TRIANGLE: i32 = 3;
pub const D3D10_PRIMITIVE_LINE_ADJ: i32 = 6;
pub const D3D10_PRIMITIVE_TRIANGLE_ADJ: i32 = 7;
pub const D3D11_PRIMITIVE_UNDEFINED: i32 = 0;
pub const D3D11_PRIMITIVE_POINT: i32 = 1;
pub const D3D11_PRIMITIVE_LINE: i32 = 2;
pub const D3D11_PRIMITIVE_TRIANGLE: i32 = 3;
pub const D3D11_PRIMITIVE_LINE_ADJ: i32 = 6;
pub const D3D11_PRIMITIVE_TRIANGLE_ADJ: i32 = 7;
pub const D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH: i32 = 8;
pub const D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH: i32 = 9;
pub const D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH: i32 = 10;
pub const D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH: i32 = 11;
pub const D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH: i32 = 12;
pub const D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH: i32 = 13;
pub const D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH: i32 = 14;
pub const D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH: i32 = 15;
pub const D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH: i32 = 16;
pub const D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH: i32 = 17;
pub const D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH: i32 = 18;
pub const D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH: i32 = 19;
pub const D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH: i32 = 20;
pub const D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH: i32 = 21;
pub const D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH: i32 = 22;
pub const D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH: i32 = 23;
pub const D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH: i32 = 24;
pub const D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH: i32 = 25;
pub const D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH: i32 = 26;
pub const D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH: i32 = 27;
pub const D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH: i32 = 28;
pub const D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH: i32 = 29;
pub const D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH: i32 = 30;
pub const D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH: i32 = 31;
pub const D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH: i32 = 32;
pub const D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH: i32 = 33;
pub const D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH: i32 = 34;
pub const D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH: i32 = 35;
pub const D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH: i32 = 36;
pub const D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH: i32 = 37;
pub const D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH: i32 = 38;
pub const D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH: i32 = 39;
// D3D_PRIMITIVE
const (
	D3D_PRIMITIVE_UNDEFINED int32 = 0
	D3D_PRIMITIVE_POINT int32 = 1
	D3D_PRIMITIVE_LINE int32 = 2
	D3D_PRIMITIVE_TRIANGLE int32 = 3
	D3D_PRIMITIVE_LINE_ADJ int32 = 6
	D3D_PRIMITIVE_TRIANGLE_ADJ int32 = 7
	D3D_PRIMITIVE_1_CONTROL_POINT_PATCH int32 = 8
	D3D_PRIMITIVE_2_CONTROL_POINT_PATCH int32 = 9
	D3D_PRIMITIVE_3_CONTROL_POINT_PATCH int32 = 10
	D3D_PRIMITIVE_4_CONTROL_POINT_PATCH int32 = 11
	D3D_PRIMITIVE_5_CONTROL_POINT_PATCH int32 = 12
	D3D_PRIMITIVE_6_CONTROL_POINT_PATCH int32 = 13
	D3D_PRIMITIVE_7_CONTROL_POINT_PATCH int32 = 14
	D3D_PRIMITIVE_8_CONTROL_POINT_PATCH int32 = 15
	D3D_PRIMITIVE_9_CONTROL_POINT_PATCH int32 = 16
	D3D_PRIMITIVE_10_CONTROL_POINT_PATCH int32 = 17
	D3D_PRIMITIVE_11_CONTROL_POINT_PATCH int32 = 18
	D3D_PRIMITIVE_12_CONTROL_POINT_PATCH int32 = 19
	D3D_PRIMITIVE_13_CONTROL_POINT_PATCH int32 = 20
	D3D_PRIMITIVE_14_CONTROL_POINT_PATCH int32 = 21
	D3D_PRIMITIVE_15_CONTROL_POINT_PATCH int32 = 22
	D3D_PRIMITIVE_16_CONTROL_POINT_PATCH int32 = 23
	D3D_PRIMITIVE_17_CONTROL_POINT_PATCH int32 = 24
	D3D_PRIMITIVE_18_CONTROL_POINT_PATCH int32 = 25
	D3D_PRIMITIVE_19_CONTROL_POINT_PATCH int32 = 26
	D3D_PRIMITIVE_20_CONTROL_POINT_PATCH int32 = 27
	D3D_PRIMITIVE_21_CONTROL_POINT_PATCH int32 = 28
	D3D_PRIMITIVE_22_CONTROL_POINT_PATCH int32 = 29
	D3D_PRIMITIVE_23_CONTROL_POINT_PATCH int32 = 30
	D3D_PRIMITIVE_24_CONTROL_POINT_PATCH int32 = 31
	D3D_PRIMITIVE_25_CONTROL_POINT_PATCH int32 = 32
	D3D_PRIMITIVE_26_CONTROL_POINT_PATCH int32 = 33
	D3D_PRIMITIVE_27_CONTROL_POINT_PATCH int32 = 34
	D3D_PRIMITIVE_28_CONTROL_POINT_PATCH int32 = 35
	D3D_PRIMITIVE_29_CONTROL_POINT_PATCH int32 = 36
	D3D_PRIMITIVE_30_CONTROL_POINT_PATCH int32 = 37
	D3D_PRIMITIVE_31_CONTROL_POINT_PATCH int32 = 38
	D3D_PRIMITIVE_32_CONTROL_POINT_PATCH int32 = 39
	D3D10_PRIMITIVE_UNDEFINED int32 = 0
	D3D10_PRIMITIVE_POINT int32 = 1
	D3D10_PRIMITIVE_LINE int32 = 2
	D3D10_PRIMITIVE_TRIANGLE int32 = 3
	D3D10_PRIMITIVE_LINE_ADJ int32 = 6
	D3D10_PRIMITIVE_TRIANGLE_ADJ int32 = 7
	D3D11_PRIMITIVE_UNDEFINED int32 = 0
	D3D11_PRIMITIVE_POINT int32 = 1
	D3D11_PRIMITIVE_LINE int32 = 2
	D3D11_PRIMITIVE_TRIANGLE int32 = 3
	D3D11_PRIMITIVE_LINE_ADJ int32 = 6
	D3D11_PRIMITIVE_TRIANGLE_ADJ int32 = 7
	D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH int32 = 8
	D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH int32 = 9
	D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH int32 = 10
	D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH int32 = 11
	D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH int32 = 12
	D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH int32 = 13
	D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH int32 = 14
	D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH int32 = 15
	D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH int32 = 16
	D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH int32 = 17
	D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH int32 = 18
	D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH int32 = 19
	D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH int32 = 20
	D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH int32 = 21
	D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH int32 = 22
	D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH int32 = 23
	D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH int32 = 24
	D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH int32 = 25
	D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH int32 = 26
	D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH int32 = 27
	D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH int32 = 28
	D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH int32 = 29
	D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH int32 = 30
	D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH int32 = 31
	D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH int32 = 32
	D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH int32 = 33
	D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH int32 = 34
	D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH int32 = 35
	D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH int32 = 36
	D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH int32 = 37
	D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH int32 = 38
	D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH int32 = 39
)
const
  D3D_PRIMITIVE_UNDEFINED = 0;
  D3D_PRIMITIVE_POINT = 1;
  D3D_PRIMITIVE_LINE = 2;
  D3D_PRIMITIVE_TRIANGLE = 3;
  D3D_PRIMITIVE_LINE_ADJ = 6;
  D3D_PRIMITIVE_TRIANGLE_ADJ = 7;
  D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8;
  D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9;
  D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10;
  D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11;
  D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12;
  D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13;
  D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14;
  D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15;
  D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16;
  D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17;
  D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18;
  D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19;
  D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20;
  D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21;
  D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22;
  D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23;
  D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24;
  D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25;
  D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26;
  D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27;
  D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28;
  D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29;
  D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30;
  D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31;
  D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32;
  D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33;
  D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34;
  D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35;
  D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36;
  D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37;
  D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38;
  D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39;
  D3D10_PRIMITIVE_UNDEFINED = 0;
  D3D10_PRIMITIVE_POINT = 1;
  D3D10_PRIMITIVE_LINE = 2;
  D3D10_PRIMITIVE_TRIANGLE = 3;
  D3D10_PRIMITIVE_LINE_ADJ = 6;
  D3D10_PRIMITIVE_TRIANGLE_ADJ = 7;
  D3D11_PRIMITIVE_UNDEFINED = 0;
  D3D11_PRIMITIVE_POINT = 1;
  D3D11_PRIMITIVE_LINE = 2;
  D3D11_PRIMITIVE_TRIANGLE = 3;
  D3D11_PRIMITIVE_LINE_ADJ = 6;
  D3D11_PRIMITIVE_TRIANGLE_ADJ = 7;
  D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = 8;
  D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = 9;
  D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = 10;
  D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = 11;
  D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = 12;
  D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = 13;
  D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = 14;
  D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = 15;
  D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = 16;
  D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = 17;
  D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = 18;
  D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = 19;
  D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = 20;
  D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = 21;
  D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = 22;
  D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = 23;
  D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = 24;
  D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = 25;
  D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = 26;
  D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 27;
  D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = 28;
  D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = 29;
  D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = 30;
  D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = 31;
  D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = 32;
  D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = 33;
  D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = 34;
  D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = 35;
  D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = 36;
  D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = 37;
  D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = 38;
  D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = 39;
// D3D_PRIMITIVE
pub const D3D_PRIMITIVE_UNDEFINED: i32 = 0;
pub const D3D_PRIMITIVE_POINT: i32 = 1;
pub const D3D_PRIMITIVE_LINE: i32 = 2;
pub const D3D_PRIMITIVE_TRIANGLE: i32 = 3;
pub const D3D_PRIMITIVE_LINE_ADJ: i32 = 6;
pub const D3D_PRIMITIVE_TRIANGLE_ADJ: i32 = 7;
pub const D3D_PRIMITIVE_1_CONTROL_POINT_PATCH: i32 = 8;
pub const D3D_PRIMITIVE_2_CONTROL_POINT_PATCH: i32 = 9;
pub const D3D_PRIMITIVE_3_CONTROL_POINT_PATCH: i32 = 10;
pub const D3D_PRIMITIVE_4_CONTROL_POINT_PATCH: i32 = 11;
pub const D3D_PRIMITIVE_5_CONTROL_POINT_PATCH: i32 = 12;
pub const D3D_PRIMITIVE_6_CONTROL_POINT_PATCH: i32 = 13;
pub const D3D_PRIMITIVE_7_CONTROL_POINT_PATCH: i32 = 14;
pub const D3D_PRIMITIVE_8_CONTROL_POINT_PATCH: i32 = 15;
pub const D3D_PRIMITIVE_9_CONTROL_POINT_PATCH: i32 = 16;
pub const D3D_PRIMITIVE_10_CONTROL_POINT_PATCH: i32 = 17;
pub const D3D_PRIMITIVE_11_CONTROL_POINT_PATCH: i32 = 18;
pub const D3D_PRIMITIVE_12_CONTROL_POINT_PATCH: i32 = 19;
pub const D3D_PRIMITIVE_13_CONTROL_POINT_PATCH: i32 = 20;
pub const D3D_PRIMITIVE_14_CONTROL_POINT_PATCH: i32 = 21;
pub const D3D_PRIMITIVE_15_CONTROL_POINT_PATCH: i32 = 22;
pub const D3D_PRIMITIVE_16_CONTROL_POINT_PATCH: i32 = 23;
pub const D3D_PRIMITIVE_17_CONTROL_POINT_PATCH: i32 = 24;
pub const D3D_PRIMITIVE_18_CONTROL_POINT_PATCH: i32 = 25;
pub const D3D_PRIMITIVE_19_CONTROL_POINT_PATCH: i32 = 26;
pub const D3D_PRIMITIVE_20_CONTROL_POINT_PATCH: i32 = 27;
pub const D3D_PRIMITIVE_21_CONTROL_POINT_PATCH: i32 = 28;
pub const D3D_PRIMITIVE_22_CONTROL_POINT_PATCH: i32 = 29;
pub const D3D_PRIMITIVE_23_CONTROL_POINT_PATCH: i32 = 30;
pub const D3D_PRIMITIVE_24_CONTROL_POINT_PATCH: i32 = 31;
pub const D3D_PRIMITIVE_25_CONTROL_POINT_PATCH: i32 = 32;
pub const D3D_PRIMITIVE_26_CONTROL_POINT_PATCH: i32 = 33;
pub const D3D_PRIMITIVE_27_CONTROL_POINT_PATCH: i32 = 34;
pub const D3D_PRIMITIVE_28_CONTROL_POINT_PATCH: i32 = 35;
pub const D3D_PRIMITIVE_29_CONTROL_POINT_PATCH: i32 = 36;
pub const D3D_PRIMITIVE_30_CONTROL_POINT_PATCH: i32 = 37;
pub const D3D_PRIMITIVE_31_CONTROL_POINT_PATCH: i32 = 38;
pub const D3D_PRIMITIVE_32_CONTROL_POINT_PATCH: i32 = 39;
pub const D3D10_PRIMITIVE_UNDEFINED: i32 = 0;
pub const D3D10_PRIMITIVE_POINT: i32 = 1;
pub const D3D10_PRIMITIVE_LINE: i32 = 2;
pub const D3D10_PRIMITIVE_TRIANGLE: i32 = 3;
pub const D3D10_PRIMITIVE_LINE_ADJ: i32 = 6;
pub const D3D10_PRIMITIVE_TRIANGLE_ADJ: i32 = 7;
pub const D3D11_PRIMITIVE_UNDEFINED: i32 = 0;
pub const D3D11_PRIMITIVE_POINT: i32 = 1;
pub const D3D11_PRIMITIVE_LINE: i32 = 2;
pub const D3D11_PRIMITIVE_TRIANGLE: i32 = 3;
pub const D3D11_PRIMITIVE_LINE_ADJ: i32 = 6;
pub const D3D11_PRIMITIVE_TRIANGLE_ADJ: i32 = 7;
pub const D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH: i32 = 8;
pub const D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH: i32 = 9;
pub const D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH: i32 = 10;
pub const D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH: i32 = 11;
pub const D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH: i32 = 12;
pub const D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH: i32 = 13;
pub const D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH: i32 = 14;
pub const D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH: i32 = 15;
pub const D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH: i32 = 16;
pub const D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH: i32 = 17;
pub const D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH: i32 = 18;
pub const D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH: i32 = 19;
pub const D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH: i32 = 20;
pub const D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH: i32 = 21;
pub const D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH: i32 = 22;
pub const D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH: i32 = 23;
pub const D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH: i32 = 24;
pub const D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH: i32 = 25;
pub const D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH: i32 = 26;
pub const D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH: i32 = 27;
pub const D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH: i32 = 28;
pub const D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH: i32 = 29;
pub const D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH: i32 = 30;
pub const D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH: i32 = 31;
pub const D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH: i32 = 32;
pub const D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH: i32 = 33;
pub const D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH: i32 = 34;
pub const D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH: i32 = 35;
pub const D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH: i32 = 36;
pub const D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH: i32 = 37;
pub const D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH: i32 = 38;
pub const D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH: i32 = 39;
const
  D3D_PRIMITIVE_UNDEFINED* = 0
  D3D_PRIMITIVE_POINT* = 1
  D3D_PRIMITIVE_LINE* = 2
  D3D_PRIMITIVE_TRIANGLE* = 3
  D3D_PRIMITIVE_LINE_ADJ* = 6
  D3D_PRIMITIVE_TRIANGLE_ADJ* = 7
  D3D_PRIMITIVE_1_CONTROL_POINT_PATCH* = 8
  D3D_PRIMITIVE_2_CONTROL_POINT_PATCH* = 9
  D3D_PRIMITIVE_3_CONTROL_POINT_PATCH* = 10
  D3D_PRIMITIVE_4_CONTROL_POINT_PATCH* = 11
  D3D_PRIMITIVE_5_CONTROL_POINT_PATCH* = 12
  D3D_PRIMITIVE_6_CONTROL_POINT_PATCH* = 13
  D3D_PRIMITIVE_7_CONTROL_POINT_PATCH* = 14
  D3D_PRIMITIVE_8_CONTROL_POINT_PATCH* = 15
  D3D_PRIMITIVE_9_CONTROL_POINT_PATCH* = 16
  D3D_PRIMITIVE_10_CONTROL_POINT_PATCH* = 17
  D3D_PRIMITIVE_11_CONTROL_POINT_PATCH* = 18
  D3D_PRIMITIVE_12_CONTROL_POINT_PATCH* = 19
  D3D_PRIMITIVE_13_CONTROL_POINT_PATCH* = 20
  D3D_PRIMITIVE_14_CONTROL_POINT_PATCH* = 21
  D3D_PRIMITIVE_15_CONTROL_POINT_PATCH* = 22
  D3D_PRIMITIVE_16_CONTROL_POINT_PATCH* = 23
  D3D_PRIMITIVE_17_CONTROL_POINT_PATCH* = 24
  D3D_PRIMITIVE_18_CONTROL_POINT_PATCH* = 25
  D3D_PRIMITIVE_19_CONTROL_POINT_PATCH* = 26
  D3D_PRIMITIVE_20_CONTROL_POINT_PATCH* = 27
  D3D_PRIMITIVE_21_CONTROL_POINT_PATCH* = 28
  D3D_PRIMITIVE_22_CONTROL_POINT_PATCH* = 29
  D3D_PRIMITIVE_23_CONTROL_POINT_PATCH* = 30
  D3D_PRIMITIVE_24_CONTROL_POINT_PATCH* = 31
  D3D_PRIMITIVE_25_CONTROL_POINT_PATCH* = 32
  D3D_PRIMITIVE_26_CONTROL_POINT_PATCH* = 33
  D3D_PRIMITIVE_27_CONTROL_POINT_PATCH* = 34
  D3D_PRIMITIVE_28_CONTROL_POINT_PATCH* = 35
  D3D_PRIMITIVE_29_CONTROL_POINT_PATCH* = 36
  D3D_PRIMITIVE_30_CONTROL_POINT_PATCH* = 37
  D3D_PRIMITIVE_31_CONTROL_POINT_PATCH* = 38
  D3D_PRIMITIVE_32_CONTROL_POINT_PATCH* = 39
  D3D10_PRIMITIVE_UNDEFINED* = 0
  D3D10_PRIMITIVE_POINT* = 1
  D3D10_PRIMITIVE_LINE* = 2
  D3D10_PRIMITIVE_TRIANGLE* = 3
  D3D10_PRIMITIVE_LINE_ADJ* = 6
  D3D10_PRIMITIVE_TRIANGLE_ADJ* = 7
  D3D11_PRIMITIVE_UNDEFINED* = 0
  D3D11_PRIMITIVE_POINT* = 1
  D3D11_PRIMITIVE_LINE* = 2
  D3D11_PRIMITIVE_TRIANGLE* = 3
  D3D11_PRIMITIVE_LINE_ADJ* = 6
  D3D11_PRIMITIVE_TRIANGLE_ADJ* = 7
  D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH* = 8
  D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH* = 9
  D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH* = 10
  D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH* = 11
  D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH* = 12
  D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH* = 13
  D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH* = 14
  D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH* = 15
  D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH* = 16
  D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH* = 17
  D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH* = 18
  D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH* = 19
  D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH* = 20
  D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH* = 21
  D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH* = 22
  D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH* = 23
  D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH* = 24
  D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH* = 25
  D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH* = 26
  D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH* = 27
  D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH* = 28
  D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH* = 29
  D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH* = 30
  D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH* = 31
  D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH* = 32
  D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH* = 33
  D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH* = 34
  D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH* = 35
  D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH* = 36
  D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH* = 37
  D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH* = 38
  D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH* = 39
enum D3D_PRIMITIVE : int {
    D3D_PRIMITIVE_UNDEFINED = 0,
    D3D_PRIMITIVE_POINT = 1,
    D3D_PRIMITIVE_LINE = 2,
    D3D_PRIMITIVE_TRIANGLE = 3,
    D3D_PRIMITIVE_LINE_ADJ = 6,
    D3D_PRIMITIVE_TRIANGLE_ADJ = 7,
    D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
    D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
    D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
    D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
    D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
    D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
    D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
    D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
    D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
    D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
    D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
    D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
    D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
    D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
    D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
    D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
    D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
    D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
    D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
    D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27,
    D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28,
    D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29,
    D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30,
    D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31,
    D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32,
    D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33,
    D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34,
    D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35,
    D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36,
    D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37,
    D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38,
    D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39,
    D3D10_PRIMITIVE_UNDEFINED = 0,
    D3D10_PRIMITIVE_POINT = 1,
    D3D10_PRIMITIVE_LINE = 2,
    D3D10_PRIMITIVE_TRIANGLE = 3,
    D3D10_PRIMITIVE_LINE_ADJ = 6,
    D3D10_PRIMITIVE_TRIANGLE_ADJ = 7,
    D3D11_PRIMITIVE_UNDEFINED = 0,
    D3D11_PRIMITIVE_POINT = 1,
    D3D11_PRIMITIVE_LINE = 2,
    D3D11_PRIMITIVE_TRIANGLE = 3,
    D3D11_PRIMITIVE_LINE_ADJ = 6,
    D3D11_PRIMITIVE_TRIANGLE_ADJ = 7,
    D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
    D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
    D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
    D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
    D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
    D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
    D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
    D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
    D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
    D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
    D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
    D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
    D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
    D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
    D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
    D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
    D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
    D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
    D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
    D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 27,
    D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = 28,
    D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = 29,
    D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = 30,
    D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = 31,
    D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = 32,
    D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = 33,
    D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = 34,
    D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = 35,
    D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = 36,
    D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = 37,
    D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = 38,
    D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = 39,
}
#define global D3D_PRIMITIVE_UNDEFINED                0x0
#define global D3D_PRIMITIVE_POINT                    0x1
#define global D3D_PRIMITIVE_LINE                     0x2
#define global D3D_PRIMITIVE_TRIANGLE                 0x3
#define global D3D_PRIMITIVE_LINE_ADJ                 0x6
#define global D3D_PRIMITIVE_TRIANGLE_ADJ             0x7
#define global D3D_PRIMITIVE_1_CONTROL_POINT_PATCH    0x8
#define global D3D_PRIMITIVE_2_CONTROL_POINT_PATCH    0x9
#define global D3D_PRIMITIVE_3_CONTROL_POINT_PATCH    0xA
#define global D3D_PRIMITIVE_4_CONTROL_POINT_PATCH    0xB
#define global D3D_PRIMITIVE_5_CONTROL_POINT_PATCH    0xC
#define global D3D_PRIMITIVE_6_CONTROL_POINT_PATCH    0xD
#define global D3D_PRIMITIVE_7_CONTROL_POINT_PATCH    0xE
#define global D3D_PRIMITIVE_8_CONTROL_POINT_PATCH    0xF
#define global D3D_PRIMITIVE_9_CONTROL_POINT_PATCH    0x10
#define global D3D_PRIMITIVE_10_CONTROL_POINT_PATCH   0x11
#define global D3D_PRIMITIVE_11_CONTROL_POINT_PATCH   0x12
#define global D3D_PRIMITIVE_12_CONTROL_POINT_PATCH   0x13
#define global D3D_PRIMITIVE_13_CONTROL_POINT_PATCH   0x14
#define global D3D_PRIMITIVE_14_CONTROL_POINT_PATCH   0x15
#define global D3D_PRIMITIVE_15_CONTROL_POINT_PATCH   0x16
#define global D3D_PRIMITIVE_16_CONTROL_POINT_PATCH   0x17
#define global D3D_PRIMITIVE_17_CONTROL_POINT_PATCH   0x18
#define global D3D_PRIMITIVE_18_CONTROL_POINT_PATCH   0x19
#define global D3D_PRIMITIVE_19_CONTROL_POINT_PATCH   0x1A
#define global D3D_PRIMITIVE_20_CONTROL_POINT_PATCH   0x1B
#define global D3D_PRIMITIVE_21_CONTROL_POINT_PATCH   0x1C
#define global D3D_PRIMITIVE_22_CONTROL_POINT_PATCH   0x1D
#define global D3D_PRIMITIVE_23_CONTROL_POINT_PATCH   0x1E
#define global D3D_PRIMITIVE_24_CONTROL_POINT_PATCH   0x1F
#define global D3D_PRIMITIVE_25_CONTROL_POINT_PATCH   0x20
#define global D3D_PRIMITIVE_26_CONTROL_POINT_PATCH   0x21
#define global D3D_PRIMITIVE_27_CONTROL_POINT_PATCH   0x22
#define global D3D_PRIMITIVE_28_CONTROL_POINT_PATCH   0x23
#define global D3D_PRIMITIVE_29_CONTROL_POINT_PATCH   0x24
#define global D3D_PRIMITIVE_30_CONTROL_POINT_PATCH   0x25
#define global D3D_PRIMITIVE_31_CONTROL_POINT_PATCH   0x26
#define global D3D_PRIMITIVE_32_CONTROL_POINT_PATCH   0x27
#define global D3D10_PRIMITIVE_UNDEFINED              0x0
#define global D3D10_PRIMITIVE_POINT                  0x1
#define global D3D10_PRIMITIVE_LINE                   0x2
#define global D3D10_PRIMITIVE_TRIANGLE               0x3
#define global D3D10_PRIMITIVE_LINE_ADJ               0x6
#define global D3D10_PRIMITIVE_TRIANGLE_ADJ           0x7
#define global D3D11_PRIMITIVE_UNDEFINED              0x0
#define global D3D11_PRIMITIVE_POINT                  0x1
#define global D3D11_PRIMITIVE_LINE                   0x2
#define global D3D11_PRIMITIVE_TRIANGLE               0x3
#define global D3D11_PRIMITIVE_LINE_ADJ               0x6
#define global D3D11_PRIMITIVE_TRIANGLE_ADJ           0x7
#define global D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH  0x8
#define global D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH  0x9
#define global D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH  0xA
#define global D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH  0xB
#define global D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH  0xC
#define global D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH  0xD
#define global D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH  0xE
#define global D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH  0xF
#define global D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH  0x10
#define global D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH 0x11
#define global D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH 0x12
#define global D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH 0x13
#define global D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH 0x14
#define global D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH 0x15
#define global D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH 0x16
#define global D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH 0x17
#define global D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH 0x18
#define global D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH 0x19
#define global D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH 0x1A
#define global D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH 0x1B
#define global D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH 0x1C
#define global D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH 0x1D
#define global D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH 0x1E
#define global D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH 0x1F
#define global D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH 0x20
#define global D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH 0x21
#define global D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH 0x22
#define global D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH 0x23
#define global D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH 0x24
#define global D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH 0x25
#define global D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH 0x26
#define global D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH 0x27