Win32 API 日本語リファレンス
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D3D_REGISTER_COMPONENT_TYPE

列挙型
基底型i4

メンバー 20

名前10進16進説明
D3D_REGISTER_COMPONENT_UNKNOWN00x0データ型は不明です。
D3D_REGISTER_COMPONENT_UINT3210x132 ビット符号なし整数です。
D3D_REGISTER_COMPONENT_SINT3220x232 ビット符号付き整数です。
D3D_REGISTER_COMPONENT_FLOAT3230x332 ビット浮動小数点数です。
D3D_REGISTER_COMPONENT_UINT1640x4
D3D_REGISTER_COMPONENT_SINT1650x5
D3D_REGISTER_COMPONENT_FLOAT1660x6
D3D_REGISTER_COMPONENT_UINT6470x7
D3D_REGISTER_COMPONENT_SINT6480x8
D3D_REGISTER_COMPONENT_FLOAT6490x9
D3D10_REGISTER_COMPONENT_UNKNOWN00x0データ型は不明です。
D3D10_REGISTER_COMPONENT_UINT3210x132 ビット符号なし整数です。
D3D10_REGISTER_COMPONENT_SINT3220x232 ビット符号付き整数です。
D3D10_REGISTER_COMPONENT_FLOAT3230x332 ビット浮動小数点数です。
D3D10_REGISTER_COMPONENT_UINT1640x4
D3D10_REGISTER_COMPONENT_SINT1650x5
D3D10_REGISTER_COMPONENT_FLOAT1660x6
D3D10_REGISTER_COMPONENT_UINT6470x7
D3D10_REGISTER_COMPONENT_SINT6480x8
D3D10_REGISTER_COMPONENT_FLOAT6490x9

公式ドキュメント

レジスターに格納できるデータ型を識別する値です。

メモ

Direct3D 10 でのプログラミングでは、この API には D3D_ ではなく D3D10_ で始まる型エイリアスがあります。これらの Direct3D 10 の型エイリアスは、d3d10.hd3d10misc.hd3d10shader.h で定義されています。

解説(Remarks)

レジスターコンポーネントの型は、D3D11_SIGNATURE_PARAMETER_DESC 構造体の ComponentType メンバーで指定します。

出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D_REGISTER_COMPONENT_TYPE : int {
    D3D_REGISTER_COMPONENT_UNKNOWN = 0,
    D3D_REGISTER_COMPONENT_UINT32 = 1,
    D3D_REGISTER_COMPONENT_SINT32 = 2,
    D3D_REGISTER_COMPONENT_FLOAT32 = 3,
    D3D_REGISTER_COMPONENT_UINT16 = 4,
    D3D_REGISTER_COMPONENT_SINT16 = 5,
    D3D_REGISTER_COMPONENT_FLOAT16 = 6,
    D3D_REGISTER_COMPONENT_UINT64 = 7,
    D3D_REGISTER_COMPONENT_SINT64 = 8,
    D3D_REGISTER_COMPONENT_FLOAT64 = 9,
    D3D10_REGISTER_COMPONENT_UNKNOWN = 0,
    D3D10_REGISTER_COMPONENT_UINT32 = 1,
    D3D10_REGISTER_COMPONENT_SINT32 = 2,
    D3D10_REGISTER_COMPONENT_FLOAT32 = 3,
    D3D10_REGISTER_COMPONENT_UINT16 = 4,
    D3D10_REGISTER_COMPONENT_SINT16 = 5,
    D3D10_REGISTER_COMPONENT_FLOAT16 = 6,
    D3D10_REGISTER_COMPONENT_UINT64 = 7,
    D3D10_REGISTER_COMPONENT_SINT64 = 8,
    D3D10_REGISTER_COMPONENT_FLOAT64 = 9
} D3D_REGISTER_COMPONENT_TYPE;
public enum D3D_REGISTER_COMPONENT_TYPE : int
{
    D3D_REGISTER_COMPONENT_UNKNOWN = 0,
    D3D_REGISTER_COMPONENT_UINT32 = 1,
    D3D_REGISTER_COMPONENT_SINT32 = 2,
    D3D_REGISTER_COMPONENT_FLOAT32 = 3,
    D3D_REGISTER_COMPONENT_UINT16 = 4,
    D3D_REGISTER_COMPONENT_SINT16 = 5,
    D3D_REGISTER_COMPONENT_FLOAT16 = 6,
    D3D_REGISTER_COMPONENT_UINT64 = 7,
    D3D_REGISTER_COMPONENT_SINT64 = 8,
    D3D_REGISTER_COMPONENT_FLOAT64 = 9,
    D3D10_REGISTER_COMPONENT_UNKNOWN = 0,
    D3D10_REGISTER_COMPONENT_UINT32 = 1,
    D3D10_REGISTER_COMPONENT_SINT32 = 2,
    D3D10_REGISTER_COMPONENT_FLOAT32 = 3,
    D3D10_REGISTER_COMPONENT_UINT16 = 4,
    D3D10_REGISTER_COMPONENT_SINT16 = 5,
    D3D10_REGISTER_COMPONENT_FLOAT16 = 6,
    D3D10_REGISTER_COMPONENT_UINT64 = 7,
    D3D10_REGISTER_COMPONENT_SINT64 = 8,
    D3D10_REGISTER_COMPONENT_FLOAT64 = 9,
}
Public Enum D3D_REGISTER_COMPONENT_TYPE As Integer
    D3D_REGISTER_COMPONENT_UNKNOWN = 0
    D3D_REGISTER_COMPONENT_UINT32 = 1
    D3D_REGISTER_COMPONENT_SINT32 = 2
    D3D_REGISTER_COMPONENT_FLOAT32 = 3
    D3D_REGISTER_COMPONENT_UINT16 = 4
    D3D_REGISTER_COMPONENT_SINT16 = 5
    D3D_REGISTER_COMPONENT_FLOAT16 = 6
    D3D_REGISTER_COMPONENT_UINT64 = 7
    D3D_REGISTER_COMPONENT_SINT64 = 8
    D3D_REGISTER_COMPONENT_FLOAT64 = 9
    D3D10_REGISTER_COMPONENT_UNKNOWN = 0
    D3D10_REGISTER_COMPONENT_UINT32 = 1
    D3D10_REGISTER_COMPONENT_SINT32 = 2
    D3D10_REGISTER_COMPONENT_FLOAT32 = 3
    D3D10_REGISTER_COMPONENT_UINT16 = 4
    D3D10_REGISTER_COMPONENT_SINT16 = 5
    D3D10_REGISTER_COMPONENT_FLOAT16 = 6
    D3D10_REGISTER_COMPONENT_UINT64 = 7
    D3D10_REGISTER_COMPONENT_SINT64 = 8
    D3D10_REGISTER_COMPONENT_FLOAT64 = 9
End Enum
import enum

class D3D_REGISTER_COMPONENT_TYPE(enum.IntEnum):
    D3D_REGISTER_COMPONENT_UNKNOWN = 0
    D3D_REGISTER_COMPONENT_UINT32 = 1
    D3D_REGISTER_COMPONENT_SINT32 = 2
    D3D_REGISTER_COMPONENT_FLOAT32 = 3
    D3D_REGISTER_COMPONENT_UINT16 = 4
    D3D_REGISTER_COMPONENT_SINT16 = 5
    D3D_REGISTER_COMPONENT_FLOAT16 = 6
    D3D_REGISTER_COMPONENT_UINT64 = 7
    D3D_REGISTER_COMPONENT_SINT64 = 8
    D3D_REGISTER_COMPONENT_FLOAT64 = 9
    D3D10_REGISTER_COMPONENT_UNKNOWN = 0
    D3D10_REGISTER_COMPONENT_UINT32 = 1
    D3D10_REGISTER_COMPONENT_SINT32 = 2
    D3D10_REGISTER_COMPONENT_FLOAT32 = 3
    D3D10_REGISTER_COMPONENT_UINT16 = 4
    D3D10_REGISTER_COMPONENT_SINT16 = 5
    D3D10_REGISTER_COMPONENT_FLOAT16 = 6
    D3D10_REGISTER_COMPONENT_UINT64 = 7
    D3D10_REGISTER_COMPONENT_SINT64 = 8
    D3D10_REGISTER_COMPONENT_FLOAT64 = 9
// D3D_REGISTER_COMPONENT_TYPE
pub const D3D_REGISTER_COMPONENT_UNKNOWN: i32 = 0;
pub const D3D_REGISTER_COMPONENT_UINT32: i32 = 1;
pub const D3D_REGISTER_COMPONENT_SINT32: i32 = 2;
pub const D3D_REGISTER_COMPONENT_FLOAT32: i32 = 3;
pub const D3D_REGISTER_COMPONENT_UINT16: i32 = 4;
pub const D3D_REGISTER_COMPONENT_SINT16: i32 = 5;
pub const D3D_REGISTER_COMPONENT_FLOAT16: i32 = 6;
pub const D3D_REGISTER_COMPONENT_UINT64: i32 = 7;
pub const D3D_REGISTER_COMPONENT_SINT64: i32 = 8;
pub const D3D_REGISTER_COMPONENT_FLOAT64: i32 = 9;
pub const D3D10_REGISTER_COMPONENT_UNKNOWN: i32 = 0;
pub const D3D10_REGISTER_COMPONENT_UINT32: i32 = 1;
pub const D3D10_REGISTER_COMPONENT_SINT32: i32 = 2;
pub const D3D10_REGISTER_COMPONENT_FLOAT32: i32 = 3;
pub const D3D10_REGISTER_COMPONENT_UINT16: i32 = 4;
pub const D3D10_REGISTER_COMPONENT_SINT16: i32 = 5;
pub const D3D10_REGISTER_COMPONENT_FLOAT16: i32 = 6;
pub const D3D10_REGISTER_COMPONENT_UINT64: i32 = 7;
pub const D3D10_REGISTER_COMPONENT_SINT64: i32 = 8;
pub const D3D10_REGISTER_COMPONENT_FLOAT64: i32 = 9;
// D3D_REGISTER_COMPONENT_TYPE
const (
	D3D_REGISTER_COMPONENT_UNKNOWN int32 = 0
	D3D_REGISTER_COMPONENT_UINT32 int32 = 1
	D3D_REGISTER_COMPONENT_SINT32 int32 = 2
	D3D_REGISTER_COMPONENT_FLOAT32 int32 = 3
	D3D_REGISTER_COMPONENT_UINT16 int32 = 4
	D3D_REGISTER_COMPONENT_SINT16 int32 = 5
	D3D_REGISTER_COMPONENT_FLOAT16 int32 = 6
	D3D_REGISTER_COMPONENT_UINT64 int32 = 7
	D3D_REGISTER_COMPONENT_SINT64 int32 = 8
	D3D_REGISTER_COMPONENT_FLOAT64 int32 = 9
	D3D10_REGISTER_COMPONENT_UNKNOWN int32 = 0
	D3D10_REGISTER_COMPONENT_UINT32 int32 = 1
	D3D10_REGISTER_COMPONENT_SINT32 int32 = 2
	D3D10_REGISTER_COMPONENT_FLOAT32 int32 = 3
	D3D10_REGISTER_COMPONENT_UINT16 int32 = 4
	D3D10_REGISTER_COMPONENT_SINT16 int32 = 5
	D3D10_REGISTER_COMPONENT_FLOAT16 int32 = 6
	D3D10_REGISTER_COMPONENT_UINT64 int32 = 7
	D3D10_REGISTER_COMPONENT_SINT64 int32 = 8
	D3D10_REGISTER_COMPONENT_FLOAT64 int32 = 9
)
const
  D3D_REGISTER_COMPONENT_UNKNOWN = 0;
  D3D_REGISTER_COMPONENT_UINT32 = 1;
  D3D_REGISTER_COMPONENT_SINT32 = 2;
  D3D_REGISTER_COMPONENT_FLOAT32 = 3;
  D3D_REGISTER_COMPONENT_UINT16 = 4;
  D3D_REGISTER_COMPONENT_SINT16 = 5;
  D3D_REGISTER_COMPONENT_FLOAT16 = 6;
  D3D_REGISTER_COMPONENT_UINT64 = 7;
  D3D_REGISTER_COMPONENT_SINT64 = 8;
  D3D_REGISTER_COMPONENT_FLOAT64 = 9;
  D3D10_REGISTER_COMPONENT_UNKNOWN = 0;
  D3D10_REGISTER_COMPONENT_UINT32 = 1;
  D3D10_REGISTER_COMPONENT_SINT32 = 2;
  D3D10_REGISTER_COMPONENT_FLOAT32 = 3;
  D3D10_REGISTER_COMPONENT_UINT16 = 4;
  D3D10_REGISTER_COMPONENT_SINT16 = 5;
  D3D10_REGISTER_COMPONENT_FLOAT16 = 6;
  D3D10_REGISTER_COMPONENT_UINT64 = 7;
  D3D10_REGISTER_COMPONENT_SINT64 = 8;
  D3D10_REGISTER_COMPONENT_FLOAT64 = 9;
// D3D_REGISTER_COMPONENT_TYPE
pub const D3D_REGISTER_COMPONENT_UNKNOWN: i32 = 0;
pub const D3D_REGISTER_COMPONENT_UINT32: i32 = 1;
pub const D3D_REGISTER_COMPONENT_SINT32: i32 = 2;
pub const D3D_REGISTER_COMPONENT_FLOAT32: i32 = 3;
pub const D3D_REGISTER_COMPONENT_UINT16: i32 = 4;
pub const D3D_REGISTER_COMPONENT_SINT16: i32 = 5;
pub const D3D_REGISTER_COMPONENT_FLOAT16: i32 = 6;
pub const D3D_REGISTER_COMPONENT_UINT64: i32 = 7;
pub const D3D_REGISTER_COMPONENT_SINT64: i32 = 8;
pub const D3D_REGISTER_COMPONENT_FLOAT64: i32 = 9;
pub const D3D10_REGISTER_COMPONENT_UNKNOWN: i32 = 0;
pub const D3D10_REGISTER_COMPONENT_UINT32: i32 = 1;
pub const D3D10_REGISTER_COMPONENT_SINT32: i32 = 2;
pub const D3D10_REGISTER_COMPONENT_FLOAT32: i32 = 3;
pub const D3D10_REGISTER_COMPONENT_UINT16: i32 = 4;
pub const D3D10_REGISTER_COMPONENT_SINT16: i32 = 5;
pub const D3D10_REGISTER_COMPONENT_FLOAT16: i32 = 6;
pub const D3D10_REGISTER_COMPONENT_UINT64: i32 = 7;
pub const D3D10_REGISTER_COMPONENT_SINT64: i32 = 8;
pub const D3D10_REGISTER_COMPONENT_FLOAT64: i32 = 9;
const
  D3D_REGISTER_COMPONENT_UNKNOWN* = 0
  D3D_REGISTER_COMPONENT_UINT32* = 1
  D3D_REGISTER_COMPONENT_SINT32* = 2
  D3D_REGISTER_COMPONENT_FLOAT32* = 3
  D3D_REGISTER_COMPONENT_UINT16* = 4
  D3D_REGISTER_COMPONENT_SINT16* = 5
  D3D_REGISTER_COMPONENT_FLOAT16* = 6
  D3D_REGISTER_COMPONENT_UINT64* = 7
  D3D_REGISTER_COMPONENT_SINT64* = 8
  D3D_REGISTER_COMPONENT_FLOAT64* = 9
  D3D10_REGISTER_COMPONENT_UNKNOWN* = 0
  D3D10_REGISTER_COMPONENT_UINT32* = 1
  D3D10_REGISTER_COMPONENT_SINT32* = 2
  D3D10_REGISTER_COMPONENT_FLOAT32* = 3
  D3D10_REGISTER_COMPONENT_UINT16* = 4
  D3D10_REGISTER_COMPONENT_SINT16* = 5
  D3D10_REGISTER_COMPONENT_FLOAT16* = 6
  D3D10_REGISTER_COMPONENT_UINT64* = 7
  D3D10_REGISTER_COMPONENT_SINT64* = 8
  D3D10_REGISTER_COMPONENT_FLOAT64* = 9
enum D3D_REGISTER_COMPONENT_TYPE : int {
    D3D_REGISTER_COMPONENT_UNKNOWN = 0,
    D3D_REGISTER_COMPONENT_UINT32 = 1,
    D3D_REGISTER_COMPONENT_SINT32 = 2,
    D3D_REGISTER_COMPONENT_FLOAT32 = 3,
    D3D_REGISTER_COMPONENT_UINT16 = 4,
    D3D_REGISTER_COMPONENT_SINT16 = 5,
    D3D_REGISTER_COMPONENT_FLOAT16 = 6,
    D3D_REGISTER_COMPONENT_UINT64 = 7,
    D3D_REGISTER_COMPONENT_SINT64 = 8,
    D3D_REGISTER_COMPONENT_FLOAT64 = 9,
    D3D10_REGISTER_COMPONENT_UNKNOWN = 0,
    D3D10_REGISTER_COMPONENT_UINT32 = 1,
    D3D10_REGISTER_COMPONENT_SINT32 = 2,
    D3D10_REGISTER_COMPONENT_FLOAT32 = 3,
    D3D10_REGISTER_COMPONENT_UINT16 = 4,
    D3D10_REGISTER_COMPONENT_SINT16 = 5,
    D3D10_REGISTER_COMPONENT_FLOAT16 = 6,
    D3D10_REGISTER_COMPONENT_UINT64 = 7,
    D3D10_REGISTER_COMPONENT_SINT64 = 8,
    D3D10_REGISTER_COMPONENT_FLOAT64 = 9,
}
#define global D3D_REGISTER_COMPONENT_UNKNOWN   0x0
#define global D3D_REGISTER_COMPONENT_UINT32    0x1
#define global D3D_REGISTER_COMPONENT_SINT32    0x2
#define global D3D_REGISTER_COMPONENT_FLOAT32   0x3
#define global D3D_REGISTER_COMPONENT_UINT16    0x4
#define global D3D_REGISTER_COMPONENT_SINT16    0x5
#define global D3D_REGISTER_COMPONENT_FLOAT16   0x6
#define global D3D_REGISTER_COMPONENT_UINT64    0x7
#define global D3D_REGISTER_COMPONENT_SINT64    0x8
#define global D3D_REGISTER_COMPONENT_FLOAT64   0x9
#define global D3D10_REGISTER_COMPONENT_UNKNOWN 0x0
#define global D3D10_REGISTER_COMPONENT_UINT32  0x1
#define global D3D10_REGISTER_COMPONENT_SINT32  0x2
#define global D3D10_REGISTER_COMPONENT_FLOAT32 0x3
#define global D3D10_REGISTER_COMPONENT_UINT16  0x4
#define global D3D10_REGISTER_COMPONENT_SINT16  0x5
#define global D3D10_REGISTER_COMPONENT_FLOAT16 0x6
#define global D3D10_REGISTER_COMPONENT_UINT64  0x7
#define global D3D10_REGISTER_COMPONENT_SINT64  0x8
#define global D3D10_REGISTER_COMPONENT_FLOAT64 0x9