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D3D_REGISTER_COMPONENT_TYPE
列挙型メンバー 20
| 名前 | 10進 | 16進 | 説明 |
|---|---|---|---|
| D3D_REGISTER_COMPONENT_UNKNOWN | 0 | 0x0 | データ型は不明です。 |
| D3D_REGISTER_COMPONENT_UINT32 | 1 | 0x1 | 32 ビット符号なし整数です。 |
| D3D_REGISTER_COMPONENT_SINT32 | 2 | 0x2 | 32 ビット符号付き整数です。 |
| D3D_REGISTER_COMPONENT_FLOAT32 | 3 | 0x3 | 32 ビット浮動小数点数です。 |
| D3D_REGISTER_COMPONENT_UINT16 | 4 | 0x4 | |
| D3D_REGISTER_COMPONENT_SINT16 | 5 | 0x5 | |
| D3D_REGISTER_COMPONENT_FLOAT16 | 6 | 0x6 | |
| D3D_REGISTER_COMPONENT_UINT64 | 7 | 0x7 | |
| D3D_REGISTER_COMPONENT_SINT64 | 8 | 0x8 | |
| D3D_REGISTER_COMPONENT_FLOAT64 | 9 | 0x9 | |
| D3D10_REGISTER_COMPONENT_UNKNOWN | 0 | 0x0 | データ型は不明です。 |
| D3D10_REGISTER_COMPONENT_UINT32 | 1 | 0x1 | 32 ビット符号なし整数です。 |
| D3D10_REGISTER_COMPONENT_SINT32 | 2 | 0x2 | 32 ビット符号付き整数です。 |
| D3D10_REGISTER_COMPONENT_FLOAT32 | 3 | 0x3 | 32 ビット浮動小数点数です。 |
| D3D10_REGISTER_COMPONENT_UINT16 | 4 | 0x4 | |
| D3D10_REGISTER_COMPONENT_SINT16 | 5 | 0x5 | |
| D3D10_REGISTER_COMPONENT_FLOAT16 | 6 | 0x6 | |
| D3D10_REGISTER_COMPONENT_UINT64 | 7 | 0x7 | |
| D3D10_REGISTER_COMPONENT_SINT64 | 8 | 0x8 | |
| D3D10_REGISTER_COMPONENT_FLOAT64 | 9 | 0x9 |
公式ドキュメント
レジスターに格納できるデータ型を識別する値です。
メモ
Direct3D 10 でのプログラミングでは、この API には D3D_ ではなく D3D10_ で始まる型エイリアスがあります。これらの Direct3D 10 の型エイリアスは、d3d10.h、d3d10misc.h、d3d10shader.h で定義されています。
解説(Remarks)
レジスターコンポーネントの型は、D3D11_SIGNATURE_PARAMETER_DESC 構造体の ComponentType メンバーで指定します。
出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D_REGISTER_COMPONENT_TYPE : int {
D3D_REGISTER_COMPONENT_UNKNOWN = 0,
D3D_REGISTER_COMPONENT_UINT32 = 1,
D3D_REGISTER_COMPONENT_SINT32 = 2,
D3D_REGISTER_COMPONENT_FLOAT32 = 3,
D3D_REGISTER_COMPONENT_UINT16 = 4,
D3D_REGISTER_COMPONENT_SINT16 = 5,
D3D_REGISTER_COMPONENT_FLOAT16 = 6,
D3D_REGISTER_COMPONENT_UINT64 = 7,
D3D_REGISTER_COMPONENT_SINT64 = 8,
D3D_REGISTER_COMPONENT_FLOAT64 = 9,
D3D10_REGISTER_COMPONENT_UNKNOWN = 0,
D3D10_REGISTER_COMPONENT_UINT32 = 1,
D3D10_REGISTER_COMPONENT_SINT32 = 2,
D3D10_REGISTER_COMPONENT_FLOAT32 = 3,
D3D10_REGISTER_COMPONENT_UINT16 = 4,
D3D10_REGISTER_COMPONENT_SINT16 = 5,
D3D10_REGISTER_COMPONENT_FLOAT16 = 6,
D3D10_REGISTER_COMPONENT_UINT64 = 7,
D3D10_REGISTER_COMPONENT_SINT64 = 8,
D3D10_REGISTER_COMPONENT_FLOAT64 = 9
} D3D_REGISTER_COMPONENT_TYPE;public enum D3D_REGISTER_COMPONENT_TYPE : int
{
D3D_REGISTER_COMPONENT_UNKNOWN = 0,
D3D_REGISTER_COMPONENT_UINT32 = 1,
D3D_REGISTER_COMPONENT_SINT32 = 2,
D3D_REGISTER_COMPONENT_FLOAT32 = 3,
D3D_REGISTER_COMPONENT_UINT16 = 4,
D3D_REGISTER_COMPONENT_SINT16 = 5,
D3D_REGISTER_COMPONENT_FLOAT16 = 6,
D3D_REGISTER_COMPONENT_UINT64 = 7,
D3D_REGISTER_COMPONENT_SINT64 = 8,
D3D_REGISTER_COMPONENT_FLOAT64 = 9,
D3D10_REGISTER_COMPONENT_UNKNOWN = 0,
D3D10_REGISTER_COMPONENT_UINT32 = 1,
D3D10_REGISTER_COMPONENT_SINT32 = 2,
D3D10_REGISTER_COMPONENT_FLOAT32 = 3,
D3D10_REGISTER_COMPONENT_UINT16 = 4,
D3D10_REGISTER_COMPONENT_SINT16 = 5,
D3D10_REGISTER_COMPONENT_FLOAT16 = 6,
D3D10_REGISTER_COMPONENT_UINT64 = 7,
D3D10_REGISTER_COMPONENT_SINT64 = 8,
D3D10_REGISTER_COMPONENT_FLOAT64 = 9,
}Public Enum D3D_REGISTER_COMPONENT_TYPE As Integer
D3D_REGISTER_COMPONENT_UNKNOWN = 0
D3D_REGISTER_COMPONENT_UINT32 = 1
D3D_REGISTER_COMPONENT_SINT32 = 2
D3D_REGISTER_COMPONENT_FLOAT32 = 3
D3D_REGISTER_COMPONENT_UINT16 = 4
D3D_REGISTER_COMPONENT_SINT16 = 5
D3D_REGISTER_COMPONENT_FLOAT16 = 6
D3D_REGISTER_COMPONENT_UINT64 = 7
D3D_REGISTER_COMPONENT_SINT64 = 8
D3D_REGISTER_COMPONENT_FLOAT64 = 9
D3D10_REGISTER_COMPONENT_UNKNOWN = 0
D3D10_REGISTER_COMPONENT_UINT32 = 1
D3D10_REGISTER_COMPONENT_SINT32 = 2
D3D10_REGISTER_COMPONENT_FLOAT32 = 3
D3D10_REGISTER_COMPONENT_UINT16 = 4
D3D10_REGISTER_COMPONENT_SINT16 = 5
D3D10_REGISTER_COMPONENT_FLOAT16 = 6
D3D10_REGISTER_COMPONENT_UINT64 = 7
D3D10_REGISTER_COMPONENT_SINT64 = 8
D3D10_REGISTER_COMPONENT_FLOAT64 = 9
End Enumimport enum
class D3D_REGISTER_COMPONENT_TYPE(enum.IntEnum):
D3D_REGISTER_COMPONENT_UNKNOWN = 0
D3D_REGISTER_COMPONENT_UINT32 = 1
D3D_REGISTER_COMPONENT_SINT32 = 2
D3D_REGISTER_COMPONENT_FLOAT32 = 3
D3D_REGISTER_COMPONENT_UINT16 = 4
D3D_REGISTER_COMPONENT_SINT16 = 5
D3D_REGISTER_COMPONENT_FLOAT16 = 6
D3D_REGISTER_COMPONENT_UINT64 = 7
D3D_REGISTER_COMPONENT_SINT64 = 8
D3D_REGISTER_COMPONENT_FLOAT64 = 9
D3D10_REGISTER_COMPONENT_UNKNOWN = 0
D3D10_REGISTER_COMPONENT_UINT32 = 1
D3D10_REGISTER_COMPONENT_SINT32 = 2
D3D10_REGISTER_COMPONENT_FLOAT32 = 3
D3D10_REGISTER_COMPONENT_UINT16 = 4
D3D10_REGISTER_COMPONENT_SINT16 = 5
D3D10_REGISTER_COMPONENT_FLOAT16 = 6
D3D10_REGISTER_COMPONENT_UINT64 = 7
D3D10_REGISTER_COMPONENT_SINT64 = 8
D3D10_REGISTER_COMPONENT_FLOAT64 = 9// D3D_REGISTER_COMPONENT_TYPE
pub const D3D_REGISTER_COMPONENT_UNKNOWN: i32 = 0;
pub const D3D_REGISTER_COMPONENT_UINT32: i32 = 1;
pub const D3D_REGISTER_COMPONENT_SINT32: i32 = 2;
pub const D3D_REGISTER_COMPONENT_FLOAT32: i32 = 3;
pub const D3D_REGISTER_COMPONENT_UINT16: i32 = 4;
pub const D3D_REGISTER_COMPONENT_SINT16: i32 = 5;
pub const D3D_REGISTER_COMPONENT_FLOAT16: i32 = 6;
pub const D3D_REGISTER_COMPONENT_UINT64: i32 = 7;
pub const D3D_REGISTER_COMPONENT_SINT64: i32 = 8;
pub const D3D_REGISTER_COMPONENT_FLOAT64: i32 = 9;
pub const D3D10_REGISTER_COMPONENT_UNKNOWN: i32 = 0;
pub const D3D10_REGISTER_COMPONENT_UINT32: i32 = 1;
pub const D3D10_REGISTER_COMPONENT_SINT32: i32 = 2;
pub const D3D10_REGISTER_COMPONENT_FLOAT32: i32 = 3;
pub const D3D10_REGISTER_COMPONENT_UINT16: i32 = 4;
pub const D3D10_REGISTER_COMPONENT_SINT16: i32 = 5;
pub const D3D10_REGISTER_COMPONENT_FLOAT16: i32 = 6;
pub const D3D10_REGISTER_COMPONENT_UINT64: i32 = 7;
pub const D3D10_REGISTER_COMPONENT_SINT64: i32 = 8;
pub const D3D10_REGISTER_COMPONENT_FLOAT64: i32 = 9;// D3D_REGISTER_COMPONENT_TYPE
const (
D3D_REGISTER_COMPONENT_UNKNOWN int32 = 0
D3D_REGISTER_COMPONENT_UINT32 int32 = 1
D3D_REGISTER_COMPONENT_SINT32 int32 = 2
D3D_REGISTER_COMPONENT_FLOAT32 int32 = 3
D3D_REGISTER_COMPONENT_UINT16 int32 = 4
D3D_REGISTER_COMPONENT_SINT16 int32 = 5
D3D_REGISTER_COMPONENT_FLOAT16 int32 = 6
D3D_REGISTER_COMPONENT_UINT64 int32 = 7
D3D_REGISTER_COMPONENT_SINT64 int32 = 8
D3D_REGISTER_COMPONENT_FLOAT64 int32 = 9
D3D10_REGISTER_COMPONENT_UNKNOWN int32 = 0
D3D10_REGISTER_COMPONENT_UINT32 int32 = 1
D3D10_REGISTER_COMPONENT_SINT32 int32 = 2
D3D10_REGISTER_COMPONENT_FLOAT32 int32 = 3
D3D10_REGISTER_COMPONENT_UINT16 int32 = 4
D3D10_REGISTER_COMPONENT_SINT16 int32 = 5
D3D10_REGISTER_COMPONENT_FLOAT16 int32 = 6
D3D10_REGISTER_COMPONENT_UINT64 int32 = 7
D3D10_REGISTER_COMPONENT_SINT64 int32 = 8
D3D10_REGISTER_COMPONENT_FLOAT64 int32 = 9
)const
D3D_REGISTER_COMPONENT_UNKNOWN = 0;
D3D_REGISTER_COMPONENT_UINT32 = 1;
D3D_REGISTER_COMPONENT_SINT32 = 2;
D3D_REGISTER_COMPONENT_FLOAT32 = 3;
D3D_REGISTER_COMPONENT_UINT16 = 4;
D3D_REGISTER_COMPONENT_SINT16 = 5;
D3D_REGISTER_COMPONENT_FLOAT16 = 6;
D3D_REGISTER_COMPONENT_UINT64 = 7;
D3D_REGISTER_COMPONENT_SINT64 = 8;
D3D_REGISTER_COMPONENT_FLOAT64 = 9;
D3D10_REGISTER_COMPONENT_UNKNOWN = 0;
D3D10_REGISTER_COMPONENT_UINT32 = 1;
D3D10_REGISTER_COMPONENT_SINT32 = 2;
D3D10_REGISTER_COMPONENT_FLOAT32 = 3;
D3D10_REGISTER_COMPONENT_UINT16 = 4;
D3D10_REGISTER_COMPONENT_SINT16 = 5;
D3D10_REGISTER_COMPONENT_FLOAT16 = 6;
D3D10_REGISTER_COMPONENT_UINT64 = 7;
D3D10_REGISTER_COMPONENT_SINT64 = 8;
D3D10_REGISTER_COMPONENT_FLOAT64 = 9;// D3D_REGISTER_COMPONENT_TYPE
pub const D3D_REGISTER_COMPONENT_UNKNOWN: i32 = 0;
pub const D3D_REGISTER_COMPONENT_UINT32: i32 = 1;
pub const D3D_REGISTER_COMPONENT_SINT32: i32 = 2;
pub const D3D_REGISTER_COMPONENT_FLOAT32: i32 = 3;
pub const D3D_REGISTER_COMPONENT_UINT16: i32 = 4;
pub const D3D_REGISTER_COMPONENT_SINT16: i32 = 5;
pub const D3D_REGISTER_COMPONENT_FLOAT16: i32 = 6;
pub const D3D_REGISTER_COMPONENT_UINT64: i32 = 7;
pub const D3D_REGISTER_COMPONENT_SINT64: i32 = 8;
pub const D3D_REGISTER_COMPONENT_FLOAT64: i32 = 9;
pub const D3D10_REGISTER_COMPONENT_UNKNOWN: i32 = 0;
pub const D3D10_REGISTER_COMPONENT_UINT32: i32 = 1;
pub const D3D10_REGISTER_COMPONENT_SINT32: i32 = 2;
pub const D3D10_REGISTER_COMPONENT_FLOAT32: i32 = 3;
pub const D3D10_REGISTER_COMPONENT_UINT16: i32 = 4;
pub const D3D10_REGISTER_COMPONENT_SINT16: i32 = 5;
pub const D3D10_REGISTER_COMPONENT_FLOAT16: i32 = 6;
pub const D3D10_REGISTER_COMPONENT_UINT64: i32 = 7;
pub const D3D10_REGISTER_COMPONENT_SINT64: i32 = 8;
pub const D3D10_REGISTER_COMPONENT_FLOAT64: i32 = 9;const
D3D_REGISTER_COMPONENT_UNKNOWN* = 0
D3D_REGISTER_COMPONENT_UINT32* = 1
D3D_REGISTER_COMPONENT_SINT32* = 2
D3D_REGISTER_COMPONENT_FLOAT32* = 3
D3D_REGISTER_COMPONENT_UINT16* = 4
D3D_REGISTER_COMPONENT_SINT16* = 5
D3D_REGISTER_COMPONENT_FLOAT16* = 6
D3D_REGISTER_COMPONENT_UINT64* = 7
D3D_REGISTER_COMPONENT_SINT64* = 8
D3D_REGISTER_COMPONENT_FLOAT64* = 9
D3D10_REGISTER_COMPONENT_UNKNOWN* = 0
D3D10_REGISTER_COMPONENT_UINT32* = 1
D3D10_REGISTER_COMPONENT_SINT32* = 2
D3D10_REGISTER_COMPONENT_FLOAT32* = 3
D3D10_REGISTER_COMPONENT_UINT16* = 4
D3D10_REGISTER_COMPONENT_SINT16* = 5
D3D10_REGISTER_COMPONENT_FLOAT16* = 6
D3D10_REGISTER_COMPONENT_UINT64* = 7
D3D10_REGISTER_COMPONENT_SINT64* = 8
D3D10_REGISTER_COMPONENT_FLOAT64* = 9enum D3D_REGISTER_COMPONENT_TYPE : int {
D3D_REGISTER_COMPONENT_UNKNOWN = 0,
D3D_REGISTER_COMPONENT_UINT32 = 1,
D3D_REGISTER_COMPONENT_SINT32 = 2,
D3D_REGISTER_COMPONENT_FLOAT32 = 3,
D3D_REGISTER_COMPONENT_UINT16 = 4,
D3D_REGISTER_COMPONENT_SINT16 = 5,
D3D_REGISTER_COMPONENT_FLOAT16 = 6,
D3D_REGISTER_COMPONENT_UINT64 = 7,
D3D_REGISTER_COMPONENT_SINT64 = 8,
D3D_REGISTER_COMPONENT_FLOAT64 = 9,
D3D10_REGISTER_COMPONENT_UNKNOWN = 0,
D3D10_REGISTER_COMPONENT_UINT32 = 1,
D3D10_REGISTER_COMPONENT_SINT32 = 2,
D3D10_REGISTER_COMPONENT_FLOAT32 = 3,
D3D10_REGISTER_COMPONENT_UINT16 = 4,
D3D10_REGISTER_COMPONENT_SINT16 = 5,
D3D10_REGISTER_COMPONENT_FLOAT16 = 6,
D3D10_REGISTER_COMPONENT_UINT64 = 7,
D3D10_REGISTER_COMPONENT_SINT64 = 8,
D3D10_REGISTER_COMPONENT_FLOAT64 = 9,
}#define global D3D_REGISTER_COMPONENT_UNKNOWN 0x0
#define global D3D_REGISTER_COMPONENT_UINT32 0x1
#define global D3D_REGISTER_COMPONENT_SINT32 0x2
#define global D3D_REGISTER_COMPONENT_FLOAT32 0x3
#define global D3D_REGISTER_COMPONENT_UINT16 0x4
#define global D3D_REGISTER_COMPONENT_SINT16 0x5
#define global D3D_REGISTER_COMPONENT_FLOAT16 0x6
#define global D3D_REGISTER_COMPONENT_UINT64 0x7
#define global D3D_REGISTER_COMPONENT_SINT64 0x8
#define global D3D_REGISTER_COMPONENT_FLOAT64 0x9
#define global D3D10_REGISTER_COMPONENT_UNKNOWN 0x0
#define global D3D10_REGISTER_COMPONENT_UINT32 0x1
#define global D3D10_REGISTER_COMPONENT_SINT32 0x2
#define global D3D10_REGISTER_COMPONENT_FLOAT32 0x3
#define global D3D10_REGISTER_COMPONENT_UINT16 0x4
#define global D3D10_REGISTER_COMPONENT_SINT16 0x5
#define global D3D10_REGISTER_COMPONENT_FLOAT16 0x6
#define global D3D10_REGISTER_COMPONENT_UINT64 0x7
#define global D3D10_REGISTER_COMPONENT_SINT64 0x8
#define global D3D10_REGISTER_COMPONENT_FLOAT64 0x9