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ホームGraphics.Direct3D › D3D_SHADER_CBUFFER_FLAGS

D3D_SHADER_CBUFFER_FLAGS

列挙型
基底型i4

メンバー 2

名前10進16進
D3D_CBF_USERPACKED10x1
D3D10_CBF_USERPACKED10x1

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D_SHADER_CBUFFER_FLAGS : int {
    D3D_CBF_USERPACKED = 1,
    D3D10_CBF_USERPACKED = 1
} D3D_SHADER_CBUFFER_FLAGS;
public enum D3D_SHADER_CBUFFER_FLAGS : int
{
    D3D_CBF_USERPACKED = 1,
    D3D10_CBF_USERPACKED = 1,
}
Public Enum D3D_SHADER_CBUFFER_FLAGS As Integer
    D3D_CBF_USERPACKED = 1
    D3D10_CBF_USERPACKED = 1
End Enum
import enum

class D3D_SHADER_CBUFFER_FLAGS(enum.IntEnum):
    D3D_CBF_USERPACKED = 1
    D3D10_CBF_USERPACKED = 1
// D3D_SHADER_CBUFFER_FLAGS
pub const D3D_CBF_USERPACKED: i32 = 1;
pub const D3D10_CBF_USERPACKED: i32 = 1;
// D3D_SHADER_CBUFFER_FLAGS
const (
	D3D_CBF_USERPACKED int32 = 1
	D3D10_CBF_USERPACKED int32 = 1
)
const
  D3D_CBF_USERPACKED = 1;
  D3D10_CBF_USERPACKED = 1;
// D3D_SHADER_CBUFFER_FLAGS
pub const D3D_CBF_USERPACKED: i32 = 1;
pub const D3D10_CBF_USERPACKED: i32 = 1;
const
  D3D_CBF_USERPACKED* = 1
  D3D10_CBF_USERPACKED* = 1
enum D3D_SHADER_CBUFFER_FLAGS : int {
    D3D_CBF_USERPACKED = 1,
    D3D10_CBF_USERPACKED = 1,
}
#define global D3D_CBF_USERPACKED   0x1
#define global D3D10_CBF_USERPACKED 0x1