Win32 API 日本語リファレンス
ホームGraphics.Direct3D › D3D_SHADER_INPUT_FLAGS

D3D_SHADER_INPUT_FLAGS

列挙型
基底型i4

メンバー 11

名前10進16進
D3D_SIF_USERPACKED10x1
D3D_SIF_COMPARISON_SAMPLER20x2
D3D_SIF_TEXTURE_COMPONENT_040x4
D3D_SIF_TEXTURE_COMPONENT_180x8
D3D_SIF_TEXTURE_COMPONENTS120xC
D3D_SIF_UNUSED160x10
D3D10_SIF_USERPACKED10x1
D3D10_SIF_COMPARISON_SAMPLER20x2
D3D10_SIF_TEXTURE_COMPONENT_040x4
D3D10_SIF_TEXTURE_COMPONENT_180x8
D3D10_SIF_TEXTURE_COMPONENTS120xC

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D_SHADER_INPUT_FLAGS : int {
    D3D_SIF_USERPACKED = 1,
    D3D_SIF_COMPARISON_SAMPLER = 2,
    D3D_SIF_TEXTURE_COMPONENT_0 = 4,
    D3D_SIF_TEXTURE_COMPONENT_1 = 8,
    D3D_SIF_TEXTURE_COMPONENTS = 12,
    D3D_SIF_UNUSED = 16,
    D3D10_SIF_USERPACKED = 1,
    D3D10_SIF_COMPARISON_SAMPLER = 2,
    D3D10_SIF_TEXTURE_COMPONENT_0 = 4,
    D3D10_SIF_TEXTURE_COMPONENT_1 = 8,
    D3D10_SIF_TEXTURE_COMPONENTS = 12
} D3D_SHADER_INPUT_FLAGS;
public enum D3D_SHADER_INPUT_FLAGS : int
{
    D3D_SIF_USERPACKED = 1,
    D3D_SIF_COMPARISON_SAMPLER = 2,
    D3D_SIF_TEXTURE_COMPONENT_0 = 4,
    D3D_SIF_TEXTURE_COMPONENT_1 = 8,
    D3D_SIF_TEXTURE_COMPONENTS = 12,
    D3D_SIF_UNUSED = 16,
    D3D10_SIF_USERPACKED = 1,
    D3D10_SIF_COMPARISON_SAMPLER = 2,
    D3D10_SIF_TEXTURE_COMPONENT_0 = 4,
    D3D10_SIF_TEXTURE_COMPONENT_1 = 8,
    D3D10_SIF_TEXTURE_COMPONENTS = 12,
}
Public Enum D3D_SHADER_INPUT_FLAGS As Integer
    D3D_SIF_USERPACKED = 1
    D3D_SIF_COMPARISON_SAMPLER = 2
    D3D_SIF_TEXTURE_COMPONENT_0 = 4
    D3D_SIF_TEXTURE_COMPONENT_1 = 8
    D3D_SIF_TEXTURE_COMPONENTS = 12
    D3D_SIF_UNUSED = 16
    D3D10_SIF_USERPACKED = 1
    D3D10_SIF_COMPARISON_SAMPLER = 2
    D3D10_SIF_TEXTURE_COMPONENT_0 = 4
    D3D10_SIF_TEXTURE_COMPONENT_1 = 8
    D3D10_SIF_TEXTURE_COMPONENTS = 12
End Enum
import enum

class D3D_SHADER_INPUT_FLAGS(enum.IntEnum):
    D3D_SIF_USERPACKED = 1
    D3D_SIF_COMPARISON_SAMPLER = 2
    D3D_SIF_TEXTURE_COMPONENT_0 = 4
    D3D_SIF_TEXTURE_COMPONENT_1 = 8
    D3D_SIF_TEXTURE_COMPONENTS = 12
    D3D_SIF_UNUSED = 16
    D3D10_SIF_USERPACKED = 1
    D3D10_SIF_COMPARISON_SAMPLER = 2
    D3D10_SIF_TEXTURE_COMPONENT_0 = 4
    D3D10_SIF_TEXTURE_COMPONENT_1 = 8
    D3D10_SIF_TEXTURE_COMPONENTS = 12
// D3D_SHADER_INPUT_FLAGS
pub const D3D_SIF_USERPACKED: i32 = 1;
pub const D3D_SIF_COMPARISON_SAMPLER: i32 = 2;
pub const D3D_SIF_TEXTURE_COMPONENT_0: i32 = 4;
pub const D3D_SIF_TEXTURE_COMPONENT_1: i32 = 8;
pub const D3D_SIF_TEXTURE_COMPONENTS: i32 = 12;
pub const D3D_SIF_UNUSED: i32 = 16;
pub const D3D10_SIF_USERPACKED: i32 = 1;
pub const D3D10_SIF_COMPARISON_SAMPLER: i32 = 2;
pub const D3D10_SIF_TEXTURE_COMPONENT_0: i32 = 4;
pub const D3D10_SIF_TEXTURE_COMPONENT_1: i32 = 8;
pub const D3D10_SIF_TEXTURE_COMPONENTS: i32 = 12;
// D3D_SHADER_INPUT_FLAGS
const (
	D3D_SIF_USERPACKED int32 = 1
	D3D_SIF_COMPARISON_SAMPLER int32 = 2
	D3D_SIF_TEXTURE_COMPONENT_0 int32 = 4
	D3D_SIF_TEXTURE_COMPONENT_1 int32 = 8
	D3D_SIF_TEXTURE_COMPONENTS int32 = 12
	D3D_SIF_UNUSED int32 = 16
	D3D10_SIF_USERPACKED int32 = 1
	D3D10_SIF_COMPARISON_SAMPLER int32 = 2
	D3D10_SIF_TEXTURE_COMPONENT_0 int32 = 4
	D3D10_SIF_TEXTURE_COMPONENT_1 int32 = 8
	D3D10_SIF_TEXTURE_COMPONENTS int32 = 12
)
const
  D3D_SIF_USERPACKED = 1;
  D3D_SIF_COMPARISON_SAMPLER = 2;
  D3D_SIF_TEXTURE_COMPONENT_0 = 4;
  D3D_SIF_TEXTURE_COMPONENT_1 = 8;
  D3D_SIF_TEXTURE_COMPONENTS = 12;
  D3D_SIF_UNUSED = 16;
  D3D10_SIF_USERPACKED = 1;
  D3D10_SIF_COMPARISON_SAMPLER = 2;
  D3D10_SIF_TEXTURE_COMPONENT_0 = 4;
  D3D10_SIF_TEXTURE_COMPONENT_1 = 8;
  D3D10_SIF_TEXTURE_COMPONENTS = 12;
// D3D_SHADER_INPUT_FLAGS
pub const D3D_SIF_USERPACKED: i32 = 1;
pub const D3D_SIF_COMPARISON_SAMPLER: i32 = 2;
pub const D3D_SIF_TEXTURE_COMPONENT_0: i32 = 4;
pub const D3D_SIF_TEXTURE_COMPONENT_1: i32 = 8;
pub const D3D_SIF_TEXTURE_COMPONENTS: i32 = 12;
pub const D3D_SIF_UNUSED: i32 = 16;
pub const D3D10_SIF_USERPACKED: i32 = 1;
pub const D3D10_SIF_COMPARISON_SAMPLER: i32 = 2;
pub const D3D10_SIF_TEXTURE_COMPONENT_0: i32 = 4;
pub const D3D10_SIF_TEXTURE_COMPONENT_1: i32 = 8;
pub const D3D10_SIF_TEXTURE_COMPONENTS: i32 = 12;
const
  D3D_SIF_USERPACKED* = 1
  D3D_SIF_COMPARISON_SAMPLER* = 2
  D3D_SIF_TEXTURE_COMPONENT_0* = 4
  D3D_SIF_TEXTURE_COMPONENT_1* = 8
  D3D_SIF_TEXTURE_COMPONENTS* = 12
  D3D_SIF_UNUSED* = 16
  D3D10_SIF_USERPACKED* = 1
  D3D10_SIF_COMPARISON_SAMPLER* = 2
  D3D10_SIF_TEXTURE_COMPONENT_0* = 4
  D3D10_SIF_TEXTURE_COMPONENT_1* = 8
  D3D10_SIF_TEXTURE_COMPONENTS* = 12
enum D3D_SHADER_INPUT_FLAGS : int {
    D3D_SIF_USERPACKED = 1,
    D3D_SIF_COMPARISON_SAMPLER = 2,
    D3D_SIF_TEXTURE_COMPONENT_0 = 4,
    D3D_SIF_TEXTURE_COMPONENT_1 = 8,
    D3D_SIF_TEXTURE_COMPONENTS = 12,
    D3D_SIF_UNUSED = 16,
    D3D10_SIF_USERPACKED = 1,
    D3D10_SIF_COMPARISON_SAMPLER = 2,
    D3D10_SIF_TEXTURE_COMPONENT_0 = 4,
    D3D10_SIF_TEXTURE_COMPONENT_1 = 8,
    D3D10_SIF_TEXTURE_COMPONENTS = 12,
}
#define global D3D_SIF_USERPACKED            0x1
#define global D3D_SIF_COMPARISON_SAMPLER    0x2
#define global D3D_SIF_TEXTURE_COMPONENT_0   0x4
#define global D3D_SIF_TEXTURE_COMPONENT_1   0x8
#define global D3D_SIF_TEXTURE_COMPONENTS    0xC
#define global D3D_SIF_UNUSED                0x10
#define global D3D10_SIF_USERPACKED          0x1
#define global D3D10_SIF_COMPARISON_SAMPLER  0x2
#define global D3D10_SIF_TEXTURE_COMPONENT_0 0x4
#define global D3D10_SIF_TEXTURE_COMPONENT_1 0x8
#define global D3D10_SIF_TEXTURE_COMPONENTS  0xC