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D3D_SHADER_VARIABLE_CLASS

列挙型
基底型i4

メンバー 16

名前10進16進
D3D_SVC_SCALAR00x0
D3D_SVC_VECTOR10x1
D3D_SVC_MATRIX_ROWS20x2
D3D_SVC_MATRIX_COLUMNS30x3
D3D_SVC_OBJECT40x4
D3D_SVC_STRUCT50x5
D3D_SVC_INTERFACE_CLASS60x6
D3D_SVC_INTERFACE_POINTER70x7
D3D10_SVC_SCALAR00x0
D3D10_SVC_VECTOR10x1
D3D10_SVC_MATRIX_ROWS20x2
D3D10_SVC_MATRIX_COLUMNS30x3
D3D10_SVC_OBJECT40x4
D3D10_SVC_STRUCT50x5
D3D11_SVC_INTERFACE_CLASS60x6
D3D11_SVC_INTERFACE_POINTER70x7

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D_SHADER_VARIABLE_CLASS : int {
    D3D_SVC_SCALAR = 0,
    D3D_SVC_VECTOR = 1,
    D3D_SVC_MATRIX_ROWS = 2,
    D3D_SVC_MATRIX_COLUMNS = 3,
    D3D_SVC_OBJECT = 4,
    D3D_SVC_STRUCT = 5,
    D3D_SVC_INTERFACE_CLASS = 6,
    D3D_SVC_INTERFACE_POINTER = 7,
    D3D10_SVC_SCALAR = 0,
    D3D10_SVC_VECTOR = 1,
    D3D10_SVC_MATRIX_ROWS = 2,
    D3D10_SVC_MATRIX_COLUMNS = 3,
    D3D10_SVC_OBJECT = 4,
    D3D10_SVC_STRUCT = 5,
    D3D11_SVC_INTERFACE_CLASS = 6,
    D3D11_SVC_INTERFACE_POINTER = 7
} D3D_SHADER_VARIABLE_CLASS;
public enum D3D_SHADER_VARIABLE_CLASS : int
{
    D3D_SVC_SCALAR = 0,
    D3D_SVC_VECTOR = 1,
    D3D_SVC_MATRIX_ROWS = 2,
    D3D_SVC_MATRIX_COLUMNS = 3,
    D3D_SVC_OBJECT = 4,
    D3D_SVC_STRUCT = 5,
    D3D_SVC_INTERFACE_CLASS = 6,
    D3D_SVC_INTERFACE_POINTER = 7,
    D3D10_SVC_SCALAR = 0,
    D3D10_SVC_VECTOR = 1,
    D3D10_SVC_MATRIX_ROWS = 2,
    D3D10_SVC_MATRIX_COLUMNS = 3,
    D3D10_SVC_OBJECT = 4,
    D3D10_SVC_STRUCT = 5,
    D3D11_SVC_INTERFACE_CLASS = 6,
    D3D11_SVC_INTERFACE_POINTER = 7,
}
Public Enum D3D_SHADER_VARIABLE_CLASS As Integer
    D3D_SVC_SCALAR = 0
    D3D_SVC_VECTOR = 1
    D3D_SVC_MATRIX_ROWS = 2
    D3D_SVC_MATRIX_COLUMNS = 3
    D3D_SVC_OBJECT = 4
    D3D_SVC_STRUCT = 5
    D3D_SVC_INTERFACE_CLASS = 6
    D3D_SVC_INTERFACE_POINTER = 7
    D3D10_SVC_SCALAR = 0
    D3D10_SVC_VECTOR = 1
    D3D10_SVC_MATRIX_ROWS = 2
    D3D10_SVC_MATRIX_COLUMNS = 3
    D3D10_SVC_OBJECT = 4
    D3D10_SVC_STRUCT = 5
    D3D11_SVC_INTERFACE_CLASS = 6
    D3D11_SVC_INTERFACE_POINTER = 7
End Enum
import enum

class D3D_SHADER_VARIABLE_CLASS(enum.IntEnum):
    D3D_SVC_SCALAR = 0
    D3D_SVC_VECTOR = 1
    D3D_SVC_MATRIX_ROWS = 2
    D3D_SVC_MATRIX_COLUMNS = 3
    D3D_SVC_OBJECT = 4
    D3D_SVC_STRUCT = 5
    D3D_SVC_INTERFACE_CLASS = 6
    D3D_SVC_INTERFACE_POINTER = 7
    D3D10_SVC_SCALAR = 0
    D3D10_SVC_VECTOR = 1
    D3D10_SVC_MATRIX_ROWS = 2
    D3D10_SVC_MATRIX_COLUMNS = 3
    D3D10_SVC_OBJECT = 4
    D3D10_SVC_STRUCT = 5
    D3D11_SVC_INTERFACE_CLASS = 6
    D3D11_SVC_INTERFACE_POINTER = 7
// D3D_SHADER_VARIABLE_CLASS
pub const D3D_SVC_SCALAR: i32 = 0;
pub const D3D_SVC_VECTOR: i32 = 1;
pub const D3D_SVC_MATRIX_ROWS: i32 = 2;
pub const D3D_SVC_MATRIX_COLUMNS: i32 = 3;
pub const D3D_SVC_OBJECT: i32 = 4;
pub const D3D_SVC_STRUCT: i32 = 5;
pub const D3D_SVC_INTERFACE_CLASS: i32 = 6;
pub const D3D_SVC_INTERFACE_POINTER: i32 = 7;
pub const D3D10_SVC_SCALAR: i32 = 0;
pub const D3D10_SVC_VECTOR: i32 = 1;
pub const D3D10_SVC_MATRIX_ROWS: i32 = 2;
pub const D3D10_SVC_MATRIX_COLUMNS: i32 = 3;
pub const D3D10_SVC_OBJECT: i32 = 4;
pub const D3D10_SVC_STRUCT: i32 = 5;
pub const D3D11_SVC_INTERFACE_CLASS: i32 = 6;
pub const D3D11_SVC_INTERFACE_POINTER: i32 = 7;
// D3D_SHADER_VARIABLE_CLASS
const (
	D3D_SVC_SCALAR int32 = 0
	D3D_SVC_VECTOR int32 = 1
	D3D_SVC_MATRIX_ROWS int32 = 2
	D3D_SVC_MATRIX_COLUMNS int32 = 3
	D3D_SVC_OBJECT int32 = 4
	D3D_SVC_STRUCT int32 = 5
	D3D_SVC_INTERFACE_CLASS int32 = 6
	D3D_SVC_INTERFACE_POINTER int32 = 7
	D3D10_SVC_SCALAR int32 = 0
	D3D10_SVC_VECTOR int32 = 1
	D3D10_SVC_MATRIX_ROWS int32 = 2
	D3D10_SVC_MATRIX_COLUMNS int32 = 3
	D3D10_SVC_OBJECT int32 = 4
	D3D10_SVC_STRUCT int32 = 5
	D3D11_SVC_INTERFACE_CLASS int32 = 6
	D3D11_SVC_INTERFACE_POINTER int32 = 7
)
const
  D3D_SVC_SCALAR = 0;
  D3D_SVC_VECTOR = 1;
  D3D_SVC_MATRIX_ROWS = 2;
  D3D_SVC_MATRIX_COLUMNS = 3;
  D3D_SVC_OBJECT = 4;
  D3D_SVC_STRUCT = 5;
  D3D_SVC_INTERFACE_CLASS = 6;
  D3D_SVC_INTERFACE_POINTER = 7;
  D3D10_SVC_SCALAR = 0;
  D3D10_SVC_VECTOR = 1;
  D3D10_SVC_MATRIX_ROWS = 2;
  D3D10_SVC_MATRIX_COLUMNS = 3;
  D3D10_SVC_OBJECT = 4;
  D3D10_SVC_STRUCT = 5;
  D3D11_SVC_INTERFACE_CLASS = 6;
  D3D11_SVC_INTERFACE_POINTER = 7;
// D3D_SHADER_VARIABLE_CLASS
pub const D3D_SVC_SCALAR: i32 = 0;
pub const D3D_SVC_VECTOR: i32 = 1;
pub const D3D_SVC_MATRIX_ROWS: i32 = 2;
pub const D3D_SVC_MATRIX_COLUMNS: i32 = 3;
pub const D3D_SVC_OBJECT: i32 = 4;
pub const D3D_SVC_STRUCT: i32 = 5;
pub const D3D_SVC_INTERFACE_CLASS: i32 = 6;
pub const D3D_SVC_INTERFACE_POINTER: i32 = 7;
pub const D3D10_SVC_SCALAR: i32 = 0;
pub const D3D10_SVC_VECTOR: i32 = 1;
pub const D3D10_SVC_MATRIX_ROWS: i32 = 2;
pub const D3D10_SVC_MATRIX_COLUMNS: i32 = 3;
pub const D3D10_SVC_OBJECT: i32 = 4;
pub const D3D10_SVC_STRUCT: i32 = 5;
pub const D3D11_SVC_INTERFACE_CLASS: i32 = 6;
pub const D3D11_SVC_INTERFACE_POINTER: i32 = 7;
const
  D3D_SVC_SCALAR* = 0
  D3D_SVC_VECTOR* = 1
  D3D_SVC_MATRIX_ROWS* = 2
  D3D_SVC_MATRIX_COLUMNS* = 3
  D3D_SVC_OBJECT* = 4
  D3D_SVC_STRUCT* = 5
  D3D_SVC_INTERFACE_CLASS* = 6
  D3D_SVC_INTERFACE_POINTER* = 7
  D3D10_SVC_SCALAR* = 0
  D3D10_SVC_VECTOR* = 1
  D3D10_SVC_MATRIX_ROWS* = 2
  D3D10_SVC_MATRIX_COLUMNS* = 3
  D3D10_SVC_OBJECT* = 4
  D3D10_SVC_STRUCT* = 5
  D3D11_SVC_INTERFACE_CLASS* = 6
  D3D11_SVC_INTERFACE_POINTER* = 7
enum D3D_SHADER_VARIABLE_CLASS : int {
    D3D_SVC_SCALAR = 0,
    D3D_SVC_VECTOR = 1,
    D3D_SVC_MATRIX_ROWS = 2,
    D3D_SVC_MATRIX_COLUMNS = 3,
    D3D_SVC_OBJECT = 4,
    D3D_SVC_STRUCT = 5,
    D3D_SVC_INTERFACE_CLASS = 6,
    D3D_SVC_INTERFACE_POINTER = 7,
    D3D10_SVC_SCALAR = 0,
    D3D10_SVC_VECTOR = 1,
    D3D10_SVC_MATRIX_ROWS = 2,
    D3D10_SVC_MATRIX_COLUMNS = 3,
    D3D10_SVC_OBJECT = 4,
    D3D10_SVC_STRUCT = 5,
    D3D11_SVC_INTERFACE_CLASS = 6,
    D3D11_SVC_INTERFACE_POINTER = 7,
}
#define global D3D_SVC_SCALAR              0x0
#define global D3D_SVC_VECTOR              0x1
#define global D3D_SVC_MATRIX_ROWS         0x2
#define global D3D_SVC_MATRIX_COLUMNS      0x3
#define global D3D_SVC_OBJECT              0x4
#define global D3D_SVC_STRUCT              0x5
#define global D3D_SVC_INTERFACE_CLASS     0x6
#define global D3D_SVC_INTERFACE_POINTER   0x7
#define global D3D10_SVC_SCALAR            0x0
#define global D3D10_SVC_VECTOR            0x1
#define global D3D10_SVC_MATRIX_ROWS       0x2
#define global D3D10_SVC_MATRIX_COLUMNS    0x3
#define global D3D10_SVC_OBJECT            0x4
#define global D3D10_SVC_STRUCT            0x5
#define global D3D11_SVC_INTERFACE_CLASS   0x6
#define global D3D11_SVC_INTERFACE_POINTER 0x7