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D3D_SHADER_VARIABLE_CLASS
列挙型メンバー 16
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D_SVC_SCALAR | 0 | 0x0 |
| D3D_SVC_VECTOR | 1 | 0x1 |
| D3D_SVC_MATRIX_ROWS | 2 | 0x2 |
| D3D_SVC_MATRIX_COLUMNS | 3 | 0x3 |
| D3D_SVC_OBJECT | 4 | 0x4 |
| D3D_SVC_STRUCT | 5 | 0x5 |
| D3D_SVC_INTERFACE_CLASS | 6 | 0x6 |
| D3D_SVC_INTERFACE_POINTER | 7 | 0x7 |
| D3D10_SVC_SCALAR | 0 | 0x0 |
| D3D10_SVC_VECTOR | 1 | 0x1 |
| D3D10_SVC_MATRIX_ROWS | 2 | 0x2 |
| D3D10_SVC_MATRIX_COLUMNS | 3 | 0x3 |
| D3D10_SVC_OBJECT | 4 | 0x4 |
| D3D10_SVC_STRUCT | 5 | 0x5 |
| D3D11_SVC_INTERFACE_CLASS | 6 | 0x6 |
| D3D11_SVC_INTERFACE_POINTER | 7 | 0x7 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D_SHADER_VARIABLE_CLASS : int {
D3D_SVC_SCALAR = 0,
D3D_SVC_VECTOR = 1,
D3D_SVC_MATRIX_ROWS = 2,
D3D_SVC_MATRIX_COLUMNS = 3,
D3D_SVC_OBJECT = 4,
D3D_SVC_STRUCT = 5,
D3D_SVC_INTERFACE_CLASS = 6,
D3D_SVC_INTERFACE_POINTER = 7,
D3D10_SVC_SCALAR = 0,
D3D10_SVC_VECTOR = 1,
D3D10_SVC_MATRIX_ROWS = 2,
D3D10_SVC_MATRIX_COLUMNS = 3,
D3D10_SVC_OBJECT = 4,
D3D10_SVC_STRUCT = 5,
D3D11_SVC_INTERFACE_CLASS = 6,
D3D11_SVC_INTERFACE_POINTER = 7
} D3D_SHADER_VARIABLE_CLASS;public enum D3D_SHADER_VARIABLE_CLASS : int
{
D3D_SVC_SCALAR = 0,
D3D_SVC_VECTOR = 1,
D3D_SVC_MATRIX_ROWS = 2,
D3D_SVC_MATRIX_COLUMNS = 3,
D3D_SVC_OBJECT = 4,
D3D_SVC_STRUCT = 5,
D3D_SVC_INTERFACE_CLASS = 6,
D3D_SVC_INTERFACE_POINTER = 7,
D3D10_SVC_SCALAR = 0,
D3D10_SVC_VECTOR = 1,
D3D10_SVC_MATRIX_ROWS = 2,
D3D10_SVC_MATRIX_COLUMNS = 3,
D3D10_SVC_OBJECT = 4,
D3D10_SVC_STRUCT = 5,
D3D11_SVC_INTERFACE_CLASS = 6,
D3D11_SVC_INTERFACE_POINTER = 7,
}Public Enum D3D_SHADER_VARIABLE_CLASS As Integer
D3D_SVC_SCALAR = 0
D3D_SVC_VECTOR = 1
D3D_SVC_MATRIX_ROWS = 2
D3D_SVC_MATRIX_COLUMNS = 3
D3D_SVC_OBJECT = 4
D3D_SVC_STRUCT = 5
D3D_SVC_INTERFACE_CLASS = 6
D3D_SVC_INTERFACE_POINTER = 7
D3D10_SVC_SCALAR = 0
D3D10_SVC_VECTOR = 1
D3D10_SVC_MATRIX_ROWS = 2
D3D10_SVC_MATRIX_COLUMNS = 3
D3D10_SVC_OBJECT = 4
D3D10_SVC_STRUCT = 5
D3D11_SVC_INTERFACE_CLASS = 6
D3D11_SVC_INTERFACE_POINTER = 7
End Enumimport enum
class D3D_SHADER_VARIABLE_CLASS(enum.IntEnum):
D3D_SVC_SCALAR = 0
D3D_SVC_VECTOR = 1
D3D_SVC_MATRIX_ROWS = 2
D3D_SVC_MATRIX_COLUMNS = 3
D3D_SVC_OBJECT = 4
D3D_SVC_STRUCT = 5
D3D_SVC_INTERFACE_CLASS = 6
D3D_SVC_INTERFACE_POINTER = 7
D3D10_SVC_SCALAR = 0
D3D10_SVC_VECTOR = 1
D3D10_SVC_MATRIX_ROWS = 2
D3D10_SVC_MATRIX_COLUMNS = 3
D3D10_SVC_OBJECT = 4
D3D10_SVC_STRUCT = 5
D3D11_SVC_INTERFACE_CLASS = 6
D3D11_SVC_INTERFACE_POINTER = 7// D3D_SHADER_VARIABLE_CLASS
pub const D3D_SVC_SCALAR: i32 = 0;
pub const D3D_SVC_VECTOR: i32 = 1;
pub const D3D_SVC_MATRIX_ROWS: i32 = 2;
pub const D3D_SVC_MATRIX_COLUMNS: i32 = 3;
pub const D3D_SVC_OBJECT: i32 = 4;
pub const D3D_SVC_STRUCT: i32 = 5;
pub const D3D_SVC_INTERFACE_CLASS: i32 = 6;
pub const D3D_SVC_INTERFACE_POINTER: i32 = 7;
pub const D3D10_SVC_SCALAR: i32 = 0;
pub const D3D10_SVC_VECTOR: i32 = 1;
pub const D3D10_SVC_MATRIX_ROWS: i32 = 2;
pub const D3D10_SVC_MATRIX_COLUMNS: i32 = 3;
pub const D3D10_SVC_OBJECT: i32 = 4;
pub const D3D10_SVC_STRUCT: i32 = 5;
pub const D3D11_SVC_INTERFACE_CLASS: i32 = 6;
pub const D3D11_SVC_INTERFACE_POINTER: i32 = 7;// D3D_SHADER_VARIABLE_CLASS
const (
D3D_SVC_SCALAR int32 = 0
D3D_SVC_VECTOR int32 = 1
D3D_SVC_MATRIX_ROWS int32 = 2
D3D_SVC_MATRIX_COLUMNS int32 = 3
D3D_SVC_OBJECT int32 = 4
D3D_SVC_STRUCT int32 = 5
D3D_SVC_INTERFACE_CLASS int32 = 6
D3D_SVC_INTERFACE_POINTER int32 = 7
D3D10_SVC_SCALAR int32 = 0
D3D10_SVC_VECTOR int32 = 1
D3D10_SVC_MATRIX_ROWS int32 = 2
D3D10_SVC_MATRIX_COLUMNS int32 = 3
D3D10_SVC_OBJECT int32 = 4
D3D10_SVC_STRUCT int32 = 5
D3D11_SVC_INTERFACE_CLASS int32 = 6
D3D11_SVC_INTERFACE_POINTER int32 = 7
)const
D3D_SVC_SCALAR = 0;
D3D_SVC_VECTOR = 1;
D3D_SVC_MATRIX_ROWS = 2;
D3D_SVC_MATRIX_COLUMNS = 3;
D3D_SVC_OBJECT = 4;
D3D_SVC_STRUCT = 5;
D3D_SVC_INTERFACE_CLASS = 6;
D3D_SVC_INTERFACE_POINTER = 7;
D3D10_SVC_SCALAR = 0;
D3D10_SVC_VECTOR = 1;
D3D10_SVC_MATRIX_ROWS = 2;
D3D10_SVC_MATRIX_COLUMNS = 3;
D3D10_SVC_OBJECT = 4;
D3D10_SVC_STRUCT = 5;
D3D11_SVC_INTERFACE_CLASS = 6;
D3D11_SVC_INTERFACE_POINTER = 7;// D3D_SHADER_VARIABLE_CLASS
pub const D3D_SVC_SCALAR: i32 = 0;
pub const D3D_SVC_VECTOR: i32 = 1;
pub const D3D_SVC_MATRIX_ROWS: i32 = 2;
pub const D3D_SVC_MATRIX_COLUMNS: i32 = 3;
pub const D3D_SVC_OBJECT: i32 = 4;
pub const D3D_SVC_STRUCT: i32 = 5;
pub const D3D_SVC_INTERFACE_CLASS: i32 = 6;
pub const D3D_SVC_INTERFACE_POINTER: i32 = 7;
pub const D3D10_SVC_SCALAR: i32 = 0;
pub const D3D10_SVC_VECTOR: i32 = 1;
pub const D3D10_SVC_MATRIX_ROWS: i32 = 2;
pub const D3D10_SVC_MATRIX_COLUMNS: i32 = 3;
pub const D3D10_SVC_OBJECT: i32 = 4;
pub const D3D10_SVC_STRUCT: i32 = 5;
pub const D3D11_SVC_INTERFACE_CLASS: i32 = 6;
pub const D3D11_SVC_INTERFACE_POINTER: i32 = 7;const
D3D_SVC_SCALAR* = 0
D3D_SVC_VECTOR* = 1
D3D_SVC_MATRIX_ROWS* = 2
D3D_SVC_MATRIX_COLUMNS* = 3
D3D_SVC_OBJECT* = 4
D3D_SVC_STRUCT* = 5
D3D_SVC_INTERFACE_CLASS* = 6
D3D_SVC_INTERFACE_POINTER* = 7
D3D10_SVC_SCALAR* = 0
D3D10_SVC_VECTOR* = 1
D3D10_SVC_MATRIX_ROWS* = 2
D3D10_SVC_MATRIX_COLUMNS* = 3
D3D10_SVC_OBJECT* = 4
D3D10_SVC_STRUCT* = 5
D3D11_SVC_INTERFACE_CLASS* = 6
D3D11_SVC_INTERFACE_POINTER* = 7enum D3D_SHADER_VARIABLE_CLASS : int {
D3D_SVC_SCALAR = 0,
D3D_SVC_VECTOR = 1,
D3D_SVC_MATRIX_ROWS = 2,
D3D_SVC_MATRIX_COLUMNS = 3,
D3D_SVC_OBJECT = 4,
D3D_SVC_STRUCT = 5,
D3D_SVC_INTERFACE_CLASS = 6,
D3D_SVC_INTERFACE_POINTER = 7,
D3D10_SVC_SCALAR = 0,
D3D10_SVC_VECTOR = 1,
D3D10_SVC_MATRIX_ROWS = 2,
D3D10_SVC_MATRIX_COLUMNS = 3,
D3D10_SVC_OBJECT = 4,
D3D10_SVC_STRUCT = 5,
D3D11_SVC_INTERFACE_CLASS = 6,
D3D11_SVC_INTERFACE_POINTER = 7,
}#define global D3D_SVC_SCALAR 0x0
#define global D3D_SVC_VECTOR 0x1
#define global D3D_SVC_MATRIX_ROWS 0x2
#define global D3D_SVC_MATRIX_COLUMNS 0x3
#define global D3D_SVC_OBJECT 0x4
#define global D3D_SVC_STRUCT 0x5
#define global D3D_SVC_INTERFACE_CLASS 0x6
#define global D3D_SVC_INTERFACE_POINTER 0x7
#define global D3D10_SVC_SCALAR 0x0
#define global D3D10_SVC_VECTOR 0x1
#define global D3D10_SVC_MATRIX_ROWS 0x2
#define global D3D10_SVC_MATRIX_COLUMNS 0x3
#define global D3D10_SVC_OBJECT 0x4
#define global D3D10_SVC_STRUCT 0x5
#define global D3D11_SVC_INTERFACE_CLASS 0x6
#define global D3D11_SVC_INTERFACE_POINTER 0x7