ホーム › Graphics.Direct3D › D3D_SHADER_VARIABLE_FLAGS
D3D_SHADER_VARIABLE_FLAGS
列挙型メンバー 8
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D_SVF_USERPACKED | 1 | 0x1 |
| D3D_SVF_USED | 2 | 0x2 |
| D3D_SVF_INTERFACE_POINTER | 4 | 0x4 |
| D3D_SVF_INTERFACE_PARAMETER | 8 | 0x8 |
| D3D10_SVF_USERPACKED | 1 | 0x1 |
| D3D10_SVF_USED | 2 | 0x2 |
| D3D11_SVF_INTERFACE_POINTER | 4 | 0x4 |
| D3D11_SVF_INTERFACE_PARAMETER | 8 | 0x8 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D_SHADER_VARIABLE_FLAGS : int {
D3D_SVF_USERPACKED = 1,
D3D_SVF_USED = 2,
D3D_SVF_INTERFACE_POINTER = 4,
D3D_SVF_INTERFACE_PARAMETER = 8,
D3D10_SVF_USERPACKED = 1,
D3D10_SVF_USED = 2,
D3D11_SVF_INTERFACE_POINTER = 4,
D3D11_SVF_INTERFACE_PARAMETER = 8
} D3D_SHADER_VARIABLE_FLAGS;public enum D3D_SHADER_VARIABLE_FLAGS : int
{
D3D_SVF_USERPACKED = 1,
D3D_SVF_USED = 2,
D3D_SVF_INTERFACE_POINTER = 4,
D3D_SVF_INTERFACE_PARAMETER = 8,
D3D10_SVF_USERPACKED = 1,
D3D10_SVF_USED = 2,
D3D11_SVF_INTERFACE_POINTER = 4,
D3D11_SVF_INTERFACE_PARAMETER = 8,
}Public Enum D3D_SHADER_VARIABLE_FLAGS As Integer
D3D_SVF_USERPACKED = 1
D3D_SVF_USED = 2
D3D_SVF_INTERFACE_POINTER = 4
D3D_SVF_INTERFACE_PARAMETER = 8
D3D10_SVF_USERPACKED = 1
D3D10_SVF_USED = 2
D3D11_SVF_INTERFACE_POINTER = 4
D3D11_SVF_INTERFACE_PARAMETER = 8
End Enumimport enum
class D3D_SHADER_VARIABLE_FLAGS(enum.IntEnum):
D3D_SVF_USERPACKED = 1
D3D_SVF_USED = 2
D3D_SVF_INTERFACE_POINTER = 4
D3D_SVF_INTERFACE_PARAMETER = 8
D3D10_SVF_USERPACKED = 1
D3D10_SVF_USED = 2
D3D11_SVF_INTERFACE_POINTER = 4
D3D11_SVF_INTERFACE_PARAMETER = 8// D3D_SHADER_VARIABLE_FLAGS
pub const D3D_SVF_USERPACKED: i32 = 1;
pub const D3D_SVF_USED: i32 = 2;
pub const D3D_SVF_INTERFACE_POINTER: i32 = 4;
pub const D3D_SVF_INTERFACE_PARAMETER: i32 = 8;
pub const D3D10_SVF_USERPACKED: i32 = 1;
pub const D3D10_SVF_USED: i32 = 2;
pub const D3D11_SVF_INTERFACE_POINTER: i32 = 4;
pub const D3D11_SVF_INTERFACE_PARAMETER: i32 = 8;// D3D_SHADER_VARIABLE_FLAGS
const (
D3D_SVF_USERPACKED int32 = 1
D3D_SVF_USED int32 = 2
D3D_SVF_INTERFACE_POINTER int32 = 4
D3D_SVF_INTERFACE_PARAMETER int32 = 8
D3D10_SVF_USERPACKED int32 = 1
D3D10_SVF_USED int32 = 2
D3D11_SVF_INTERFACE_POINTER int32 = 4
D3D11_SVF_INTERFACE_PARAMETER int32 = 8
)const
D3D_SVF_USERPACKED = 1;
D3D_SVF_USED = 2;
D3D_SVF_INTERFACE_POINTER = 4;
D3D_SVF_INTERFACE_PARAMETER = 8;
D3D10_SVF_USERPACKED = 1;
D3D10_SVF_USED = 2;
D3D11_SVF_INTERFACE_POINTER = 4;
D3D11_SVF_INTERFACE_PARAMETER = 8;// D3D_SHADER_VARIABLE_FLAGS
pub const D3D_SVF_USERPACKED: i32 = 1;
pub const D3D_SVF_USED: i32 = 2;
pub const D3D_SVF_INTERFACE_POINTER: i32 = 4;
pub const D3D_SVF_INTERFACE_PARAMETER: i32 = 8;
pub const D3D10_SVF_USERPACKED: i32 = 1;
pub const D3D10_SVF_USED: i32 = 2;
pub const D3D11_SVF_INTERFACE_POINTER: i32 = 4;
pub const D3D11_SVF_INTERFACE_PARAMETER: i32 = 8;const
D3D_SVF_USERPACKED* = 1
D3D_SVF_USED* = 2
D3D_SVF_INTERFACE_POINTER* = 4
D3D_SVF_INTERFACE_PARAMETER* = 8
D3D10_SVF_USERPACKED* = 1
D3D10_SVF_USED* = 2
D3D11_SVF_INTERFACE_POINTER* = 4
D3D11_SVF_INTERFACE_PARAMETER* = 8enum D3D_SHADER_VARIABLE_FLAGS : int {
D3D_SVF_USERPACKED = 1,
D3D_SVF_USED = 2,
D3D_SVF_INTERFACE_POINTER = 4,
D3D_SVF_INTERFACE_PARAMETER = 8,
D3D10_SVF_USERPACKED = 1,
D3D10_SVF_USED = 2,
D3D11_SVF_INTERFACE_POINTER = 4,
D3D11_SVF_INTERFACE_PARAMETER = 8,
}#define global D3D_SVF_USERPACKED 0x1
#define global D3D_SVF_USED 0x2
#define global D3D_SVF_INTERFACE_POINTER 0x4
#define global D3D_SVF_INTERFACE_PARAMETER 0x8
#define global D3D10_SVF_USERPACKED 0x1
#define global D3D10_SVF_USED 0x2
#define global D3D11_SVF_INTERFACE_POINTER 0x4
#define global D3D11_SVF_INTERFACE_PARAMETER 0x8