Win32 API 日本語リファレンス
ホームGraphics.Direct3D › D3D_SHADER_VARIABLE_FLAGS

D3D_SHADER_VARIABLE_FLAGS

列挙型
基底型i4

メンバー 8

名前10進16進
D3D_SVF_USERPACKED10x1
D3D_SVF_USED20x2
D3D_SVF_INTERFACE_POINTER40x4
D3D_SVF_INTERFACE_PARAMETER80x8
D3D10_SVF_USERPACKED10x1
D3D10_SVF_USED20x2
D3D11_SVF_INTERFACE_POINTER40x4
D3D11_SVF_INTERFACE_PARAMETER80x8

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D_SHADER_VARIABLE_FLAGS : int {
    D3D_SVF_USERPACKED = 1,
    D3D_SVF_USED = 2,
    D3D_SVF_INTERFACE_POINTER = 4,
    D3D_SVF_INTERFACE_PARAMETER = 8,
    D3D10_SVF_USERPACKED = 1,
    D3D10_SVF_USED = 2,
    D3D11_SVF_INTERFACE_POINTER = 4,
    D3D11_SVF_INTERFACE_PARAMETER = 8
} D3D_SHADER_VARIABLE_FLAGS;
public enum D3D_SHADER_VARIABLE_FLAGS : int
{
    D3D_SVF_USERPACKED = 1,
    D3D_SVF_USED = 2,
    D3D_SVF_INTERFACE_POINTER = 4,
    D3D_SVF_INTERFACE_PARAMETER = 8,
    D3D10_SVF_USERPACKED = 1,
    D3D10_SVF_USED = 2,
    D3D11_SVF_INTERFACE_POINTER = 4,
    D3D11_SVF_INTERFACE_PARAMETER = 8,
}
Public Enum D3D_SHADER_VARIABLE_FLAGS As Integer
    D3D_SVF_USERPACKED = 1
    D3D_SVF_USED = 2
    D3D_SVF_INTERFACE_POINTER = 4
    D3D_SVF_INTERFACE_PARAMETER = 8
    D3D10_SVF_USERPACKED = 1
    D3D10_SVF_USED = 2
    D3D11_SVF_INTERFACE_POINTER = 4
    D3D11_SVF_INTERFACE_PARAMETER = 8
End Enum
import enum

class D3D_SHADER_VARIABLE_FLAGS(enum.IntEnum):
    D3D_SVF_USERPACKED = 1
    D3D_SVF_USED = 2
    D3D_SVF_INTERFACE_POINTER = 4
    D3D_SVF_INTERFACE_PARAMETER = 8
    D3D10_SVF_USERPACKED = 1
    D3D10_SVF_USED = 2
    D3D11_SVF_INTERFACE_POINTER = 4
    D3D11_SVF_INTERFACE_PARAMETER = 8
// D3D_SHADER_VARIABLE_FLAGS
pub const D3D_SVF_USERPACKED: i32 = 1;
pub const D3D_SVF_USED: i32 = 2;
pub const D3D_SVF_INTERFACE_POINTER: i32 = 4;
pub const D3D_SVF_INTERFACE_PARAMETER: i32 = 8;
pub const D3D10_SVF_USERPACKED: i32 = 1;
pub const D3D10_SVF_USED: i32 = 2;
pub const D3D11_SVF_INTERFACE_POINTER: i32 = 4;
pub const D3D11_SVF_INTERFACE_PARAMETER: i32 = 8;
// D3D_SHADER_VARIABLE_FLAGS
const (
	D3D_SVF_USERPACKED int32 = 1
	D3D_SVF_USED int32 = 2
	D3D_SVF_INTERFACE_POINTER int32 = 4
	D3D_SVF_INTERFACE_PARAMETER int32 = 8
	D3D10_SVF_USERPACKED int32 = 1
	D3D10_SVF_USED int32 = 2
	D3D11_SVF_INTERFACE_POINTER int32 = 4
	D3D11_SVF_INTERFACE_PARAMETER int32 = 8
)
const
  D3D_SVF_USERPACKED = 1;
  D3D_SVF_USED = 2;
  D3D_SVF_INTERFACE_POINTER = 4;
  D3D_SVF_INTERFACE_PARAMETER = 8;
  D3D10_SVF_USERPACKED = 1;
  D3D10_SVF_USED = 2;
  D3D11_SVF_INTERFACE_POINTER = 4;
  D3D11_SVF_INTERFACE_PARAMETER = 8;
// D3D_SHADER_VARIABLE_FLAGS
pub const D3D_SVF_USERPACKED: i32 = 1;
pub const D3D_SVF_USED: i32 = 2;
pub const D3D_SVF_INTERFACE_POINTER: i32 = 4;
pub const D3D_SVF_INTERFACE_PARAMETER: i32 = 8;
pub const D3D10_SVF_USERPACKED: i32 = 1;
pub const D3D10_SVF_USED: i32 = 2;
pub const D3D11_SVF_INTERFACE_POINTER: i32 = 4;
pub const D3D11_SVF_INTERFACE_PARAMETER: i32 = 8;
const
  D3D_SVF_USERPACKED* = 1
  D3D_SVF_USED* = 2
  D3D_SVF_INTERFACE_POINTER* = 4
  D3D_SVF_INTERFACE_PARAMETER* = 8
  D3D10_SVF_USERPACKED* = 1
  D3D10_SVF_USED* = 2
  D3D11_SVF_INTERFACE_POINTER* = 4
  D3D11_SVF_INTERFACE_PARAMETER* = 8
enum D3D_SHADER_VARIABLE_FLAGS : int {
    D3D_SVF_USERPACKED = 1,
    D3D_SVF_USED = 2,
    D3D_SVF_INTERFACE_POINTER = 4,
    D3D_SVF_INTERFACE_PARAMETER = 8,
    D3D10_SVF_USERPACKED = 1,
    D3D10_SVF_USED = 2,
    D3D11_SVF_INTERFACE_POINTER = 4,
    D3D11_SVF_INTERFACE_PARAMETER = 8,
}
#define global D3D_SVF_USERPACKED            0x1
#define global D3D_SVF_USED                  0x2
#define global D3D_SVF_INTERFACE_POINTER     0x4
#define global D3D_SVF_INTERFACE_PARAMETER   0x8
#define global D3D10_SVF_USERPACKED          0x1
#define global D3D10_SVF_USED                0x2
#define global D3D11_SVF_INTERFACE_POINTER   0x4
#define global D3D11_SVF_INTERFACE_PARAMETER 0x8