ホーム › Graphics.Direct3D › D3D_SHADER_VARIABLE_TYPE
D3D_SHADER_VARIABLE_TYPE
列挙型メンバー 115
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D_SVT_VOID | 0 | 0x0 |
| D3D_SVT_BOOL | 1 | 0x1 |
| D3D_SVT_INT | 2 | 0x2 |
| D3D_SVT_FLOAT | 3 | 0x3 |
| D3D_SVT_STRING | 4 | 0x4 |
| D3D_SVT_TEXTURE | 5 | 0x5 |
| D3D_SVT_TEXTURE1D | 6 | 0x6 |
| D3D_SVT_TEXTURE2D | 7 | 0x7 |
| D3D_SVT_TEXTURE3D | 8 | 0x8 |
| D3D_SVT_TEXTURECUBE | 9 | 0x9 |
| D3D_SVT_SAMPLER | 10 | 0xA |
| D3D_SVT_SAMPLER1D | 11 | 0xB |
| D3D_SVT_SAMPLER2D | 12 | 0xC |
| D3D_SVT_SAMPLER3D | 13 | 0xD |
| D3D_SVT_SAMPLERCUBE | 14 | 0xE |
| D3D_SVT_PIXELSHADER | 15 | 0xF |
| D3D_SVT_VERTEXSHADER | 16 | 0x10 |
| D3D_SVT_PIXELFRAGMENT | 17 | 0x11 |
| D3D_SVT_VERTEXFRAGMENT | 18 | 0x12 |
| D3D_SVT_UINT | 19 | 0x13 |
| D3D_SVT_UINT8 | 20 | 0x14 |
| D3D_SVT_GEOMETRYSHADER | 21 | 0x15 |
| D3D_SVT_RASTERIZER | 22 | 0x16 |
| D3D_SVT_DEPTHSTENCIL | 23 | 0x17 |
| D3D_SVT_BLEND | 24 | 0x18 |
| D3D_SVT_BUFFER | 25 | 0x19 |
| D3D_SVT_CBUFFER | 26 | 0x1A |
| D3D_SVT_TBUFFER | 27 | 0x1B |
| D3D_SVT_TEXTURE1DARRAY | 28 | 0x1C |
| D3D_SVT_TEXTURE2DARRAY | 29 | 0x1D |
| D3D_SVT_RENDERTARGETVIEW | 30 | 0x1E |
| D3D_SVT_DEPTHSTENCILVIEW | 31 | 0x1F |
| D3D_SVT_TEXTURE2DMS | 32 | 0x20 |
| D3D_SVT_TEXTURE2DMSARRAY | 33 | 0x21 |
| D3D_SVT_TEXTURECUBEARRAY | 34 | 0x22 |
| D3D_SVT_HULLSHADER | 35 | 0x23 |
| D3D_SVT_DOMAINSHADER | 36 | 0x24 |
| D3D_SVT_INTERFACE_POINTER | 37 | 0x25 |
| D3D_SVT_COMPUTESHADER | 38 | 0x26 |
| D3D_SVT_DOUBLE | 39 | 0x27 |
| D3D_SVT_RWTEXTURE1D | 40 | 0x28 |
| D3D_SVT_RWTEXTURE1DARRAY | 41 | 0x29 |
| D3D_SVT_RWTEXTURE2D | 42 | 0x2A |
| D3D_SVT_RWTEXTURE2DARRAY | 43 | 0x2B |
| D3D_SVT_RWTEXTURE3D | 44 | 0x2C |
| D3D_SVT_RWBUFFER | 45 | 0x2D |
| D3D_SVT_BYTEADDRESS_BUFFER | 46 | 0x2E |
| D3D_SVT_RWBYTEADDRESS_BUFFER | 47 | 0x2F |
| D3D_SVT_STRUCTURED_BUFFER | 48 | 0x30 |
| D3D_SVT_RWSTRUCTURED_BUFFER | 49 | 0x31 |
| D3D_SVT_APPEND_STRUCTURED_BUFFER | 50 | 0x32 |
| D3D_SVT_CONSUME_STRUCTURED_BUFFER | 51 | 0x33 |
| D3D_SVT_MIN8FLOAT | 52 | 0x34 |
| D3D_SVT_MIN10FLOAT | 53 | 0x35 |
| D3D_SVT_MIN16FLOAT | 54 | 0x36 |
| D3D_SVT_MIN12INT | 55 | 0x37 |
| D3D_SVT_MIN16INT | 56 | 0x38 |
| D3D_SVT_MIN16UINT | 57 | 0x39 |
| D3D_SVT_INT16 | 58 | 0x3A |
| D3D_SVT_UINT16 | 59 | 0x3B |
| D3D_SVT_FLOAT16 | 60 | 0x3C |
| D3D_SVT_INT64 | 61 | 0x3D |
| D3D_SVT_UINT64 | 62 | 0x3E |
| D3D10_SVT_VOID | 0 | 0x0 |
| D3D10_SVT_BOOL | 1 | 0x1 |
| D3D10_SVT_INT | 2 | 0x2 |
| D3D10_SVT_FLOAT | 3 | 0x3 |
| D3D10_SVT_STRING | 4 | 0x4 |
| D3D10_SVT_TEXTURE | 5 | 0x5 |
| D3D10_SVT_TEXTURE1D | 6 | 0x6 |
| D3D10_SVT_TEXTURE2D | 7 | 0x7 |
| D3D10_SVT_TEXTURE3D | 8 | 0x8 |
| D3D10_SVT_TEXTURECUBE | 9 | 0x9 |
| D3D10_SVT_SAMPLER | 10 | 0xA |
| D3D10_SVT_SAMPLER1D | 11 | 0xB |
| D3D10_SVT_SAMPLER2D | 12 | 0xC |
| D3D10_SVT_SAMPLER3D | 13 | 0xD |
| D3D10_SVT_SAMPLERCUBE | 14 | 0xE |
| D3D10_SVT_PIXELSHADER | 15 | 0xF |
| D3D10_SVT_VERTEXSHADER | 16 | 0x10 |
| D3D10_SVT_PIXELFRAGMENT | 17 | 0x11 |
| D3D10_SVT_VERTEXFRAGMENT | 18 | 0x12 |
| D3D10_SVT_UINT | 19 | 0x13 |
| D3D10_SVT_UINT8 | 20 | 0x14 |
| D3D10_SVT_GEOMETRYSHADER | 21 | 0x15 |
| D3D10_SVT_RASTERIZER | 22 | 0x16 |
| D3D10_SVT_DEPTHSTENCIL | 23 | 0x17 |
| D3D10_SVT_BLEND | 24 | 0x18 |
| D3D10_SVT_BUFFER | 25 | 0x19 |
| D3D10_SVT_CBUFFER | 26 | 0x1A |
| D3D10_SVT_TBUFFER | 27 | 0x1B |
| D3D10_SVT_TEXTURE1DARRAY | 28 | 0x1C |
| D3D10_SVT_TEXTURE2DARRAY | 29 | 0x1D |
| D3D10_SVT_RENDERTARGETVIEW | 30 | 0x1E |
| D3D10_SVT_DEPTHSTENCILVIEW | 31 | 0x1F |
| D3D10_SVT_TEXTURE2DMS | 32 | 0x20 |
| D3D10_SVT_TEXTURE2DMSARRAY | 33 | 0x21 |
| D3D10_SVT_TEXTURECUBEARRAY | 34 | 0x22 |
| D3D11_SVT_HULLSHADER | 35 | 0x23 |
| D3D11_SVT_DOMAINSHADER | 36 | 0x24 |
| D3D11_SVT_INTERFACE_POINTER | 37 | 0x25 |
| D3D11_SVT_COMPUTESHADER | 38 | 0x26 |
| D3D11_SVT_DOUBLE | 39 | 0x27 |
| D3D11_SVT_RWTEXTURE1D | 40 | 0x28 |
| D3D11_SVT_RWTEXTURE1DARRAY | 41 | 0x29 |
| D3D11_SVT_RWTEXTURE2D | 42 | 0x2A |
| D3D11_SVT_RWTEXTURE2DARRAY | 43 | 0x2B |
| D3D11_SVT_RWTEXTURE3D | 44 | 0x2C |
| D3D11_SVT_RWBUFFER | 45 | 0x2D |
| D3D11_SVT_BYTEADDRESS_BUFFER | 46 | 0x2E |
| D3D11_SVT_RWBYTEADDRESS_BUFFER | 47 | 0x2F |
| D3D11_SVT_STRUCTURED_BUFFER | 48 | 0x30 |
| D3D11_SVT_RWSTRUCTURED_BUFFER | 49 | 0x31 |
| D3D11_SVT_APPEND_STRUCTURED_BUFFER | 50 | 0x32 |
| D3D11_SVT_CONSUME_STRUCTURED_BUFFER | 51 | 0x33 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D_SHADER_VARIABLE_TYPE : int {
D3D_SVT_VOID = 0,
D3D_SVT_BOOL = 1,
D3D_SVT_INT = 2,
D3D_SVT_FLOAT = 3,
D3D_SVT_STRING = 4,
D3D_SVT_TEXTURE = 5,
D3D_SVT_TEXTURE1D = 6,
D3D_SVT_TEXTURE2D = 7,
D3D_SVT_TEXTURE3D = 8,
D3D_SVT_TEXTURECUBE = 9,
D3D_SVT_SAMPLER = 10,
D3D_SVT_SAMPLER1D = 11,
D3D_SVT_SAMPLER2D = 12,
D3D_SVT_SAMPLER3D = 13,
D3D_SVT_SAMPLERCUBE = 14,
D3D_SVT_PIXELSHADER = 15,
D3D_SVT_VERTEXSHADER = 16,
D3D_SVT_PIXELFRAGMENT = 17,
D3D_SVT_VERTEXFRAGMENT = 18,
D3D_SVT_UINT = 19,
D3D_SVT_UINT8 = 20,
D3D_SVT_GEOMETRYSHADER = 21,
D3D_SVT_RASTERIZER = 22,
D3D_SVT_DEPTHSTENCIL = 23,
D3D_SVT_BLEND = 24,
D3D_SVT_BUFFER = 25,
D3D_SVT_CBUFFER = 26,
D3D_SVT_TBUFFER = 27,
D3D_SVT_TEXTURE1DARRAY = 28,
D3D_SVT_TEXTURE2DARRAY = 29,
D3D_SVT_RENDERTARGETVIEW = 30,
D3D_SVT_DEPTHSTENCILVIEW = 31,
D3D_SVT_TEXTURE2DMS = 32,
D3D_SVT_TEXTURE2DMSARRAY = 33,
D3D_SVT_TEXTURECUBEARRAY = 34,
D3D_SVT_HULLSHADER = 35,
D3D_SVT_DOMAINSHADER = 36,
D3D_SVT_INTERFACE_POINTER = 37,
D3D_SVT_COMPUTESHADER = 38,
D3D_SVT_DOUBLE = 39,
D3D_SVT_RWTEXTURE1D = 40,
D3D_SVT_RWTEXTURE1DARRAY = 41,
D3D_SVT_RWTEXTURE2D = 42,
D3D_SVT_RWTEXTURE2DARRAY = 43,
D3D_SVT_RWTEXTURE3D = 44,
D3D_SVT_RWBUFFER = 45,
D3D_SVT_BYTEADDRESS_BUFFER = 46,
D3D_SVT_RWBYTEADDRESS_BUFFER = 47,
D3D_SVT_STRUCTURED_BUFFER = 48,
D3D_SVT_RWSTRUCTURED_BUFFER = 49,
D3D_SVT_APPEND_STRUCTURED_BUFFER = 50,
D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51,
D3D_SVT_MIN8FLOAT = 52,
D3D_SVT_MIN10FLOAT = 53,
D3D_SVT_MIN16FLOAT = 54,
D3D_SVT_MIN12INT = 55,
D3D_SVT_MIN16INT = 56,
D3D_SVT_MIN16UINT = 57,
D3D_SVT_INT16 = 58,
D3D_SVT_UINT16 = 59,
D3D_SVT_FLOAT16 = 60,
D3D_SVT_INT64 = 61,
D3D_SVT_UINT64 = 62,
D3D10_SVT_VOID = 0,
D3D10_SVT_BOOL = 1,
D3D10_SVT_INT = 2,
D3D10_SVT_FLOAT = 3,
D3D10_SVT_STRING = 4,
D3D10_SVT_TEXTURE = 5,
D3D10_SVT_TEXTURE1D = 6,
D3D10_SVT_TEXTURE2D = 7,
D3D10_SVT_TEXTURE3D = 8,
D3D10_SVT_TEXTURECUBE = 9,
D3D10_SVT_SAMPLER = 10,
D3D10_SVT_SAMPLER1D = 11,
D3D10_SVT_SAMPLER2D = 12,
D3D10_SVT_SAMPLER3D = 13,
D3D10_SVT_SAMPLERCUBE = 14,
D3D10_SVT_PIXELSHADER = 15,
D3D10_SVT_VERTEXSHADER = 16,
D3D10_SVT_PIXELFRAGMENT = 17,
D3D10_SVT_VERTEXFRAGMENT = 18,
D3D10_SVT_UINT = 19,
D3D10_SVT_UINT8 = 20,
D3D10_SVT_GEOMETRYSHADER = 21,
D3D10_SVT_RASTERIZER = 22,
D3D10_SVT_DEPTHSTENCIL = 23,
D3D10_SVT_BLEND = 24,
D3D10_SVT_BUFFER = 25,
D3D10_SVT_CBUFFER = 26,
D3D10_SVT_TBUFFER = 27,
D3D10_SVT_TEXTURE1DARRAY = 28,
D3D10_SVT_TEXTURE2DARRAY = 29,
D3D10_SVT_RENDERTARGETVIEW = 30,
D3D10_SVT_DEPTHSTENCILVIEW = 31,
D3D10_SVT_TEXTURE2DMS = 32,
D3D10_SVT_TEXTURE2DMSARRAY = 33,
D3D10_SVT_TEXTURECUBEARRAY = 34,
D3D11_SVT_HULLSHADER = 35,
D3D11_SVT_DOMAINSHADER = 36,
D3D11_SVT_INTERFACE_POINTER = 37,
D3D11_SVT_COMPUTESHADER = 38,
D3D11_SVT_DOUBLE = 39,
D3D11_SVT_RWTEXTURE1D = 40,
D3D11_SVT_RWTEXTURE1DARRAY = 41,
D3D11_SVT_RWTEXTURE2D = 42,
D3D11_SVT_RWTEXTURE2DARRAY = 43,
D3D11_SVT_RWTEXTURE3D = 44,
D3D11_SVT_RWBUFFER = 45,
D3D11_SVT_BYTEADDRESS_BUFFER = 46,
D3D11_SVT_RWBYTEADDRESS_BUFFER = 47,
D3D11_SVT_STRUCTURED_BUFFER = 48,
D3D11_SVT_RWSTRUCTURED_BUFFER = 49,
D3D11_SVT_APPEND_STRUCTURED_BUFFER = 50,
D3D11_SVT_CONSUME_STRUCTURED_BUFFER = 51
} D3D_SHADER_VARIABLE_TYPE;public enum D3D_SHADER_VARIABLE_TYPE : int
{
D3D_SVT_VOID = 0,
D3D_SVT_BOOL = 1,
D3D_SVT_INT = 2,
D3D_SVT_FLOAT = 3,
D3D_SVT_STRING = 4,
D3D_SVT_TEXTURE = 5,
D3D_SVT_TEXTURE1D = 6,
D3D_SVT_TEXTURE2D = 7,
D3D_SVT_TEXTURE3D = 8,
D3D_SVT_TEXTURECUBE = 9,
D3D_SVT_SAMPLER = 10,
D3D_SVT_SAMPLER1D = 11,
D3D_SVT_SAMPLER2D = 12,
D3D_SVT_SAMPLER3D = 13,
D3D_SVT_SAMPLERCUBE = 14,
D3D_SVT_PIXELSHADER = 15,
D3D_SVT_VERTEXSHADER = 16,
D3D_SVT_PIXELFRAGMENT = 17,
D3D_SVT_VERTEXFRAGMENT = 18,
D3D_SVT_UINT = 19,
D3D_SVT_UINT8 = 20,
D3D_SVT_GEOMETRYSHADER = 21,
D3D_SVT_RASTERIZER = 22,
D3D_SVT_DEPTHSTENCIL = 23,
D3D_SVT_BLEND = 24,
D3D_SVT_BUFFER = 25,
D3D_SVT_CBUFFER = 26,
D3D_SVT_TBUFFER = 27,
D3D_SVT_TEXTURE1DARRAY = 28,
D3D_SVT_TEXTURE2DARRAY = 29,
D3D_SVT_RENDERTARGETVIEW = 30,
D3D_SVT_DEPTHSTENCILVIEW = 31,
D3D_SVT_TEXTURE2DMS = 32,
D3D_SVT_TEXTURE2DMSARRAY = 33,
D3D_SVT_TEXTURECUBEARRAY = 34,
D3D_SVT_HULLSHADER = 35,
D3D_SVT_DOMAINSHADER = 36,
D3D_SVT_INTERFACE_POINTER = 37,
D3D_SVT_COMPUTESHADER = 38,
D3D_SVT_DOUBLE = 39,
D3D_SVT_RWTEXTURE1D = 40,
D3D_SVT_RWTEXTURE1DARRAY = 41,
D3D_SVT_RWTEXTURE2D = 42,
D3D_SVT_RWTEXTURE2DARRAY = 43,
D3D_SVT_RWTEXTURE3D = 44,
D3D_SVT_RWBUFFER = 45,
D3D_SVT_BYTEADDRESS_BUFFER = 46,
D3D_SVT_RWBYTEADDRESS_BUFFER = 47,
D3D_SVT_STRUCTURED_BUFFER = 48,
D3D_SVT_RWSTRUCTURED_BUFFER = 49,
D3D_SVT_APPEND_STRUCTURED_BUFFER = 50,
D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51,
D3D_SVT_MIN8FLOAT = 52,
D3D_SVT_MIN10FLOAT = 53,
D3D_SVT_MIN16FLOAT = 54,
D3D_SVT_MIN12INT = 55,
D3D_SVT_MIN16INT = 56,
D3D_SVT_MIN16UINT = 57,
D3D_SVT_INT16 = 58,
D3D_SVT_UINT16 = 59,
D3D_SVT_FLOAT16 = 60,
D3D_SVT_INT64 = 61,
D3D_SVT_UINT64 = 62,
D3D10_SVT_VOID = 0,
D3D10_SVT_BOOL = 1,
D3D10_SVT_INT = 2,
D3D10_SVT_FLOAT = 3,
D3D10_SVT_STRING = 4,
D3D10_SVT_TEXTURE = 5,
D3D10_SVT_TEXTURE1D = 6,
D3D10_SVT_TEXTURE2D = 7,
D3D10_SVT_TEXTURE3D = 8,
D3D10_SVT_TEXTURECUBE = 9,
D3D10_SVT_SAMPLER = 10,
D3D10_SVT_SAMPLER1D = 11,
D3D10_SVT_SAMPLER2D = 12,
D3D10_SVT_SAMPLER3D = 13,
D3D10_SVT_SAMPLERCUBE = 14,
D3D10_SVT_PIXELSHADER = 15,
D3D10_SVT_VERTEXSHADER = 16,
D3D10_SVT_PIXELFRAGMENT = 17,
D3D10_SVT_VERTEXFRAGMENT = 18,
D3D10_SVT_UINT = 19,
D3D10_SVT_UINT8 = 20,
D3D10_SVT_GEOMETRYSHADER = 21,
D3D10_SVT_RASTERIZER = 22,
D3D10_SVT_DEPTHSTENCIL = 23,
D3D10_SVT_BLEND = 24,
D3D10_SVT_BUFFER = 25,
D3D10_SVT_CBUFFER = 26,
D3D10_SVT_TBUFFER = 27,
D3D10_SVT_TEXTURE1DARRAY = 28,
D3D10_SVT_TEXTURE2DARRAY = 29,
D3D10_SVT_RENDERTARGETVIEW = 30,
D3D10_SVT_DEPTHSTENCILVIEW = 31,
D3D10_SVT_TEXTURE2DMS = 32,
D3D10_SVT_TEXTURE2DMSARRAY = 33,
D3D10_SVT_TEXTURECUBEARRAY = 34,
D3D11_SVT_HULLSHADER = 35,
D3D11_SVT_DOMAINSHADER = 36,
D3D11_SVT_INTERFACE_POINTER = 37,
D3D11_SVT_COMPUTESHADER = 38,
D3D11_SVT_DOUBLE = 39,
D3D11_SVT_RWTEXTURE1D = 40,
D3D11_SVT_RWTEXTURE1DARRAY = 41,
D3D11_SVT_RWTEXTURE2D = 42,
D3D11_SVT_RWTEXTURE2DARRAY = 43,
D3D11_SVT_RWTEXTURE3D = 44,
D3D11_SVT_RWBUFFER = 45,
D3D11_SVT_BYTEADDRESS_BUFFER = 46,
D3D11_SVT_RWBYTEADDRESS_BUFFER = 47,
D3D11_SVT_STRUCTURED_BUFFER = 48,
D3D11_SVT_RWSTRUCTURED_BUFFER = 49,
D3D11_SVT_APPEND_STRUCTURED_BUFFER = 50,
D3D11_SVT_CONSUME_STRUCTURED_BUFFER = 51,
}Public Enum D3D_SHADER_VARIABLE_TYPE As Integer
D3D_SVT_VOID = 0
D3D_SVT_BOOL = 1
D3D_SVT_INT = 2
D3D_SVT_FLOAT = 3
D3D_SVT_STRING = 4
D3D_SVT_TEXTURE = 5
D3D_SVT_TEXTURE1D = 6
D3D_SVT_TEXTURE2D = 7
D3D_SVT_TEXTURE3D = 8
D3D_SVT_TEXTURECUBE = 9
D3D_SVT_SAMPLER = 10
D3D_SVT_SAMPLER1D = 11
D3D_SVT_SAMPLER2D = 12
D3D_SVT_SAMPLER3D = 13
D3D_SVT_SAMPLERCUBE = 14
D3D_SVT_PIXELSHADER = 15
D3D_SVT_VERTEXSHADER = 16
D3D_SVT_PIXELFRAGMENT = 17
D3D_SVT_VERTEXFRAGMENT = 18
D3D_SVT_UINT = 19
D3D_SVT_UINT8 = 20
D3D_SVT_GEOMETRYSHADER = 21
D3D_SVT_RASTERIZER = 22
D3D_SVT_DEPTHSTENCIL = 23
D3D_SVT_BLEND = 24
D3D_SVT_BUFFER = 25
D3D_SVT_CBUFFER = 26
D3D_SVT_TBUFFER = 27
D3D_SVT_TEXTURE1DARRAY = 28
D3D_SVT_TEXTURE2DARRAY = 29
D3D_SVT_RENDERTARGETVIEW = 30
D3D_SVT_DEPTHSTENCILVIEW = 31
D3D_SVT_TEXTURE2DMS = 32
D3D_SVT_TEXTURE2DMSARRAY = 33
D3D_SVT_TEXTURECUBEARRAY = 34
D3D_SVT_HULLSHADER = 35
D3D_SVT_DOMAINSHADER = 36
D3D_SVT_INTERFACE_POINTER = 37
D3D_SVT_COMPUTESHADER = 38
D3D_SVT_DOUBLE = 39
D3D_SVT_RWTEXTURE1D = 40
D3D_SVT_RWTEXTURE1DARRAY = 41
D3D_SVT_RWTEXTURE2D = 42
D3D_SVT_RWTEXTURE2DARRAY = 43
D3D_SVT_RWTEXTURE3D = 44
D3D_SVT_RWBUFFER = 45
D3D_SVT_BYTEADDRESS_BUFFER = 46
D3D_SVT_RWBYTEADDRESS_BUFFER = 47
D3D_SVT_STRUCTURED_BUFFER = 48
D3D_SVT_RWSTRUCTURED_BUFFER = 49
D3D_SVT_APPEND_STRUCTURED_BUFFER = 50
D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51
D3D_SVT_MIN8FLOAT = 52
D3D_SVT_MIN10FLOAT = 53
D3D_SVT_MIN16FLOAT = 54
D3D_SVT_MIN12INT = 55
D3D_SVT_MIN16INT = 56
D3D_SVT_MIN16UINT = 57
D3D_SVT_INT16 = 58
D3D_SVT_UINT16 = 59
D3D_SVT_FLOAT16 = 60
D3D_SVT_INT64 = 61
D3D_SVT_UINT64 = 62
D3D10_SVT_VOID = 0
D3D10_SVT_BOOL = 1
D3D10_SVT_INT = 2
D3D10_SVT_FLOAT = 3
D3D10_SVT_STRING = 4
D3D10_SVT_TEXTURE = 5
D3D10_SVT_TEXTURE1D = 6
D3D10_SVT_TEXTURE2D = 7
D3D10_SVT_TEXTURE3D = 8
D3D10_SVT_TEXTURECUBE = 9
D3D10_SVT_SAMPLER = 10
D3D10_SVT_SAMPLER1D = 11
D3D10_SVT_SAMPLER2D = 12
D3D10_SVT_SAMPLER3D = 13
D3D10_SVT_SAMPLERCUBE = 14
D3D10_SVT_PIXELSHADER = 15
D3D10_SVT_VERTEXSHADER = 16
D3D10_SVT_PIXELFRAGMENT = 17
D3D10_SVT_VERTEXFRAGMENT = 18
D3D10_SVT_UINT = 19
D3D10_SVT_UINT8 = 20
D3D10_SVT_GEOMETRYSHADER = 21
D3D10_SVT_RASTERIZER = 22
D3D10_SVT_DEPTHSTENCIL = 23
D3D10_SVT_BLEND = 24
D3D10_SVT_BUFFER = 25
D3D10_SVT_CBUFFER = 26
D3D10_SVT_TBUFFER = 27
D3D10_SVT_TEXTURE1DARRAY = 28
D3D10_SVT_TEXTURE2DARRAY = 29
D3D10_SVT_RENDERTARGETVIEW = 30
D3D10_SVT_DEPTHSTENCILVIEW = 31
D3D10_SVT_TEXTURE2DMS = 32
D3D10_SVT_TEXTURE2DMSARRAY = 33
D3D10_SVT_TEXTURECUBEARRAY = 34
D3D11_SVT_HULLSHADER = 35
D3D11_SVT_DOMAINSHADER = 36
D3D11_SVT_INTERFACE_POINTER = 37
D3D11_SVT_COMPUTESHADER = 38
D3D11_SVT_DOUBLE = 39
D3D11_SVT_RWTEXTURE1D = 40
D3D11_SVT_RWTEXTURE1DARRAY = 41
D3D11_SVT_RWTEXTURE2D = 42
D3D11_SVT_RWTEXTURE2DARRAY = 43
D3D11_SVT_RWTEXTURE3D = 44
D3D11_SVT_RWBUFFER = 45
D3D11_SVT_BYTEADDRESS_BUFFER = 46
D3D11_SVT_RWBYTEADDRESS_BUFFER = 47
D3D11_SVT_STRUCTURED_BUFFER = 48
D3D11_SVT_RWSTRUCTURED_BUFFER = 49
D3D11_SVT_APPEND_STRUCTURED_BUFFER = 50
D3D11_SVT_CONSUME_STRUCTURED_BUFFER = 51
End Enumimport enum
class D3D_SHADER_VARIABLE_TYPE(enum.IntEnum):
D3D_SVT_VOID = 0
D3D_SVT_BOOL = 1
D3D_SVT_INT = 2
D3D_SVT_FLOAT = 3
D3D_SVT_STRING = 4
D3D_SVT_TEXTURE = 5
D3D_SVT_TEXTURE1D = 6
D3D_SVT_TEXTURE2D = 7
D3D_SVT_TEXTURE3D = 8
D3D_SVT_TEXTURECUBE = 9
D3D_SVT_SAMPLER = 10
D3D_SVT_SAMPLER1D = 11
D3D_SVT_SAMPLER2D = 12
D3D_SVT_SAMPLER3D = 13
D3D_SVT_SAMPLERCUBE = 14
D3D_SVT_PIXELSHADER = 15
D3D_SVT_VERTEXSHADER = 16
D3D_SVT_PIXELFRAGMENT = 17
D3D_SVT_VERTEXFRAGMENT = 18
D3D_SVT_UINT = 19
D3D_SVT_UINT8 = 20
D3D_SVT_GEOMETRYSHADER = 21
D3D_SVT_RASTERIZER = 22
D3D_SVT_DEPTHSTENCIL = 23
D3D_SVT_BLEND = 24
D3D_SVT_BUFFER = 25
D3D_SVT_CBUFFER = 26
D3D_SVT_TBUFFER = 27
D3D_SVT_TEXTURE1DARRAY = 28
D3D_SVT_TEXTURE2DARRAY = 29
D3D_SVT_RENDERTARGETVIEW = 30
D3D_SVT_DEPTHSTENCILVIEW = 31
D3D_SVT_TEXTURE2DMS = 32
D3D_SVT_TEXTURE2DMSARRAY = 33
D3D_SVT_TEXTURECUBEARRAY = 34
D3D_SVT_HULLSHADER = 35
D3D_SVT_DOMAINSHADER = 36
D3D_SVT_INTERFACE_POINTER = 37
D3D_SVT_COMPUTESHADER = 38
D3D_SVT_DOUBLE = 39
D3D_SVT_RWTEXTURE1D = 40
D3D_SVT_RWTEXTURE1DARRAY = 41
D3D_SVT_RWTEXTURE2D = 42
D3D_SVT_RWTEXTURE2DARRAY = 43
D3D_SVT_RWTEXTURE3D = 44
D3D_SVT_RWBUFFER = 45
D3D_SVT_BYTEADDRESS_BUFFER = 46
D3D_SVT_RWBYTEADDRESS_BUFFER = 47
D3D_SVT_STRUCTURED_BUFFER = 48
D3D_SVT_RWSTRUCTURED_BUFFER = 49
D3D_SVT_APPEND_STRUCTURED_BUFFER = 50
D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51
D3D_SVT_MIN8FLOAT = 52
D3D_SVT_MIN10FLOAT = 53
D3D_SVT_MIN16FLOAT = 54
D3D_SVT_MIN12INT = 55
D3D_SVT_MIN16INT = 56
D3D_SVT_MIN16UINT = 57
D3D_SVT_INT16 = 58
D3D_SVT_UINT16 = 59
D3D_SVT_FLOAT16 = 60
D3D_SVT_INT64 = 61
D3D_SVT_UINT64 = 62
D3D10_SVT_VOID = 0
D3D10_SVT_BOOL = 1
D3D10_SVT_INT = 2
D3D10_SVT_FLOAT = 3
D3D10_SVT_STRING = 4
D3D10_SVT_TEXTURE = 5
D3D10_SVT_TEXTURE1D = 6
D3D10_SVT_TEXTURE2D = 7
D3D10_SVT_TEXTURE3D = 8
D3D10_SVT_TEXTURECUBE = 9
D3D10_SVT_SAMPLER = 10
D3D10_SVT_SAMPLER1D = 11
D3D10_SVT_SAMPLER2D = 12
D3D10_SVT_SAMPLER3D = 13
D3D10_SVT_SAMPLERCUBE = 14
D3D10_SVT_PIXELSHADER = 15
D3D10_SVT_VERTEXSHADER = 16
D3D10_SVT_PIXELFRAGMENT = 17
D3D10_SVT_VERTEXFRAGMENT = 18
D3D10_SVT_UINT = 19
D3D10_SVT_UINT8 = 20
D3D10_SVT_GEOMETRYSHADER = 21
D3D10_SVT_RASTERIZER = 22
D3D10_SVT_DEPTHSTENCIL = 23
D3D10_SVT_BLEND = 24
D3D10_SVT_BUFFER = 25
D3D10_SVT_CBUFFER = 26
D3D10_SVT_TBUFFER = 27
D3D10_SVT_TEXTURE1DARRAY = 28
D3D10_SVT_TEXTURE2DARRAY = 29
D3D10_SVT_RENDERTARGETVIEW = 30
D3D10_SVT_DEPTHSTENCILVIEW = 31
D3D10_SVT_TEXTURE2DMS = 32
D3D10_SVT_TEXTURE2DMSARRAY = 33
D3D10_SVT_TEXTURECUBEARRAY = 34
D3D11_SVT_HULLSHADER = 35
D3D11_SVT_DOMAINSHADER = 36
D3D11_SVT_INTERFACE_POINTER = 37
D3D11_SVT_COMPUTESHADER = 38
D3D11_SVT_DOUBLE = 39
D3D11_SVT_RWTEXTURE1D = 40
D3D11_SVT_RWTEXTURE1DARRAY = 41
D3D11_SVT_RWTEXTURE2D = 42
D3D11_SVT_RWTEXTURE2DARRAY = 43
D3D11_SVT_RWTEXTURE3D = 44
D3D11_SVT_RWBUFFER = 45
D3D11_SVT_BYTEADDRESS_BUFFER = 46
D3D11_SVT_RWBYTEADDRESS_BUFFER = 47
D3D11_SVT_STRUCTURED_BUFFER = 48
D3D11_SVT_RWSTRUCTURED_BUFFER = 49
D3D11_SVT_APPEND_STRUCTURED_BUFFER = 50
D3D11_SVT_CONSUME_STRUCTURED_BUFFER = 51// D3D_SHADER_VARIABLE_TYPE
pub const D3D_SVT_VOID: i32 = 0;
pub const D3D_SVT_BOOL: i32 = 1;
pub const D3D_SVT_INT: i32 = 2;
pub const D3D_SVT_FLOAT: i32 = 3;
pub const D3D_SVT_STRING: i32 = 4;
pub const D3D_SVT_TEXTURE: i32 = 5;
pub const D3D_SVT_TEXTURE1D: i32 = 6;
pub const D3D_SVT_TEXTURE2D: i32 = 7;
pub const D3D_SVT_TEXTURE3D: i32 = 8;
pub const D3D_SVT_TEXTURECUBE: i32 = 9;
pub const D3D_SVT_SAMPLER: i32 = 10;
pub const D3D_SVT_SAMPLER1D: i32 = 11;
pub const D3D_SVT_SAMPLER2D: i32 = 12;
pub const D3D_SVT_SAMPLER3D: i32 = 13;
pub const D3D_SVT_SAMPLERCUBE: i32 = 14;
pub const D3D_SVT_PIXELSHADER: i32 = 15;
pub const D3D_SVT_VERTEXSHADER: i32 = 16;
pub const D3D_SVT_PIXELFRAGMENT: i32 = 17;
pub const D3D_SVT_VERTEXFRAGMENT: i32 = 18;
pub const D3D_SVT_UINT: i32 = 19;
pub const D3D_SVT_UINT8: i32 = 20;
pub const D3D_SVT_GEOMETRYSHADER: i32 = 21;
pub const D3D_SVT_RASTERIZER: i32 = 22;
pub const D3D_SVT_DEPTHSTENCIL: i32 = 23;
pub const D3D_SVT_BLEND: i32 = 24;
pub const D3D_SVT_BUFFER: i32 = 25;
pub const D3D_SVT_CBUFFER: i32 = 26;
pub const D3D_SVT_TBUFFER: i32 = 27;
pub const D3D_SVT_TEXTURE1DARRAY: i32 = 28;
pub const D3D_SVT_TEXTURE2DARRAY: i32 = 29;
pub const D3D_SVT_RENDERTARGETVIEW: i32 = 30;
pub const D3D_SVT_DEPTHSTENCILVIEW: i32 = 31;
pub const D3D_SVT_TEXTURE2DMS: i32 = 32;
pub const D3D_SVT_TEXTURE2DMSARRAY: i32 = 33;
pub const D3D_SVT_TEXTURECUBEARRAY: i32 = 34;
pub const D3D_SVT_HULLSHADER: i32 = 35;
pub const D3D_SVT_DOMAINSHADER: i32 = 36;
pub const D3D_SVT_INTERFACE_POINTER: i32 = 37;
pub const D3D_SVT_COMPUTESHADER: i32 = 38;
pub const D3D_SVT_DOUBLE: i32 = 39;
pub const D3D_SVT_RWTEXTURE1D: i32 = 40;
pub const D3D_SVT_RWTEXTURE1DARRAY: i32 = 41;
pub const D3D_SVT_RWTEXTURE2D: i32 = 42;
pub const D3D_SVT_RWTEXTURE2DARRAY: i32 = 43;
pub const D3D_SVT_RWTEXTURE3D: i32 = 44;
pub const D3D_SVT_RWBUFFER: i32 = 45;
pub const D3D_SVT_BYTEADDRESS_BUFFER: i32 = 46;
pub const D3D_SVT_RWBYTEADDRESS_BUFFER: i32 = 47;
pub const D3D_SVT_STRUCTURED_BUFFER: i32 = 48;
pub const D3D_SVT_RWSTRUCTURED_BUFFER: i32 = 49;
pub const D3D_SVT_APPEND_STRUCTURED_BUFFER: i32 = 50;
pub const D3D_SVT_CONSUME_STRUCTURED_BUFFER: i32 = 51;
pub const D3D_SVT_MIN8FLOAT: i32 = 52;
pub const D3D_SVT_MIN10FLOAT: i32 = 53;
pub const D3D_SVT_MIN16FLOAT: i32 = 54;
pub const D3D_SVT_MIN12INT: i32 = 55;
pub const D3D_SVT_MIN16INT: i32 = 56;
pub const D3D_SVT_MIN16UINT: i32 = 57;
pub const D3D_SVT_INT16: i32 = 58;
pub const D3D_SVT_UINT16: i32 = 59;
pub const D3D_SVT_FLOAT16: i32 = 60;
pub const D3D_SVT_INT64: i32 = 61;
pub const D3D_SVT_UINT64: i32 = 62;
pub const D3D10_SVT_VOID: i32 = 0;
pub const D3D10_SVT_BOOL: i32 = 1;
pub const D3D10_SVT_INT: i32 = 2;
pub const D3D10_SVT_FLOAT: i32 = 3;
pub const D3D10_SVT_STRING: i32 = 4;
pub const D3D10_SVT_TEXTURE: i32 = 5;
pub const D3D10_SVT_TEXTURE1D: i32 = 6;
pub const D3D10_SVT_TEXTURE2D: i32 = 7;
pub const D3D10_SVT_TEXTURE3D: i32 = 8;
pub const D3D10_SVT_TEXTURECUBE: i32 = 9;
pub const D3D10_SVT_SAMPLER: i32 = 10;
pub const D3D10_SVT_SAMPLER1D: i32 = 11;
pub const D3D10_SVT_SAMPLER2D: i32 = 12;
pub const D3D10_SVT_SAMPLER3D: i32 = 13;
pub const D3D10_SVT_SAMPLERCUBE: i32 = 14;
pub const D3D10_SVT_PIXELSHADER: i32 = 15;
pub const D3D10_SVT_VERTEXSHADER: i32 = 16;
pub const D3D10_SVT_PIXELFRAGMENT: i32 = 17;
pub const D3D10_SVT_VERTEXFRAGMENT: i32 = 18;
pub const D3D10_SVT_UINT: i32 = 19;
pub const D3D10_SVT_UINT8: i32 = 20;
pub const D3D10_SVT_GEOMETRYSHADER: i32 = 21;
pub const D3D10_SVT_RASTERIZER: i32 = 22;
pub const D3D10_SVT_DEPTHSTENCIL: i32 = 23;
pub const D3D10_SVT_BLEND: i32 = 24;
pub const D3D10_SVT_BUFFER: i32 = 25;
pub const D3D10_SVT_CBUFFER: i32 = 26;
pub const D3D10_SVT_TBUFFER: i32 = 27;
pub const D3D10_SVT_TEXTURE1DARRAY: i32 = 28;
pub const D3D10_SVT_TEXTURE2DARRAY: i32 = 29;
pub const D3D10_SVT_RENDERTARGETVIEW: i32 = 30;
pub const D3D10_SVT_DEPTHSTENCILVIEW: i32 = 31;
pub const D3D10_SVT_TEXTURE2DMS: i32 = 32;
pub const D3D10_SVT_TEXTURE2DMSARRAY: i32 = 33;
pub const D3D10_SVT_TEXTURECUBEARRAY: i32 = 34;
pub const D3D11_SVT_HULLSHADER: i32 = 35;
pub const D3D11_SVT_DOMAINSHADER: i32 = 36;
pub const D3D11_SVT_INTERFACE_POINTER: i32 = 37;
pub const D3D11_SVT_COMPUTESHADER: i32 = 38;
pub const D3D11_SVT_DOUBLE: i32 = 39;
pub const D3D11_SVT_RWTEXTURE1D: i32 = 40;
pub const D3D11_SVT_RWTEXTURE1DARRAY: i32 = 41;
pub const D3D11_SVT_RWTEXTURE2D: i32 = 42;
pub const D3D11_SVT_RWTEXTURE2DARRAY: i32 = 43;
pub const D3D11_SVT_RWTEXTURE3D: i32 = 44;
pub const D3D11_SVT_RWBUFFER: i32 = 45;
pub const D3D11_SVT_BYTEADDRESS_BUFFER: i32 = 46;
pub const D3D11_SVT_RWBYTEADDRESS_BUFFER: i32 = 47;
pub const D3D11_SVT_STRUCTURED_BUFFER: i32 = 48;
pub const D3D11_SVT_RWSTRUCTURED_BUFFER: i32 = 49;
pub const D3D11_SVT_APPEND_STRUCTURED_BUFFER: i32 = 50;
pub const D3D11_SVT_CONSUME_STRUCTURED_BUFFER: i32 = 51;// D3D_SHADER_VARIABLE_TYPE
const (
D3D_SVT_VOID int32 = 0
D3D_SVT_BOOL int32 = 1
D3D_SVT_INT int32 = 2
D3D_SVT_FLOAT int32 = 3
D3D_SVT_STRING int32 = 4
D3D_SVT_TEXTURE int32 = 5
D3D_SVT_TEXTURE1D int32 = 6
D3D_SVT_TEXTURE2D int32 = 7
D3D_SVT_TEXTURE3D int32 = 8
D3D_SVT_TEXTURECUBE int32 = 9
D3D_SVT_SAMPLER int32 = 10
D3D_SVT_SAMPLER1D int32 = 11
D3D_SVT_SAMPLER2D int32 = 12
D3D_SVT_SAMPLER3D int32 = 13
D3D_SVT_SAMPLERCUBE int32 = 14
D3D_SVT_PIXELSHADER int32 = 15
D3D_SVT_VERTEXSHADER int32 = 16
D3D_SVT_PIXELFRAGMENT int32 = 17
D3D_SVT_VERTEXFRAGMENT int32 = 18
D3D_SVT_UINT int32 = 19
D3D_SVT_UINT8 int32 = 20
D3D_SVT_GEOMETRYSHADER int32 = 21
D3D_SVT_RASTERIZER int32 = 22
D3D_SVT_DEPTHSTENCIL int32 = 23
D3D_SVT_BLEND int32 = 24
D3D_SVT_BUFFER int32 = 25
D3D_SVT_CBUFFER int32 = 26
D3D_SVT_TBUFFER int32 = 27
D3D_SVT_TEXTURE1DARRAY int32 = 28
D3D_SVT_TEXTURE2DARRAY int32 = 29
D3D_SVT_RENDERTARGETVIEW int32 = 30
D3D_SVT_DEPTHSTENCILVIEW int32 = 31
D3D_SVT_TEXTURE2DMS int32 = 32
D3D_SVT_TEXTURE2DMSARRAY int32 = 33
D3D_SVT_TEXTURECUBEARRAY int32 = 34
D3D_SVT_HULLSHADER int32 = 35
D3D_SVT_DOMAINSHADER int32 = 36
D3D_SVT_INTERFACE_POINTER int32 = 37
D3D_SVT_COMPUTESHADER int32 = 38
D3D_SVT_DOUBLE int32 = 39
D3D_SVT_RWTEXTURE1D int32 = 40
D3D_SVT_RWTEXTURE1DARRAY int32 = 41
D3D_SVT_RWTEXTURE2D int32 = 42
D3D_SVT_RWTEXTURE2DARRAY int32 = 43
D3D_SVT_RWTEXTURE3D int32 = 44
D3D_SVT_RWBUFFER int32 = 45
D3D_SVT_BYTEADDRESS_BUFFER int32 = 46
D3D_SVT_RWBYTEADDRESS_BUFFER int32 = 47
D3D_SVT_STRUCTURED_BUFFER int32 = 48
D3D_SVT_RWSTRUCTURED_BUFFER int32 = 49
D3D_SVT_APPEND_STRUCTURED_BUFFER int32 = 50
D3D_SVT_CONSUME_STRUCTURED_BUFFER int32 = 51
D3D_SVT_MIN8FLOAT int32 = 52
D3D_SVT_MIN10FLOAT int32 = 53
D3D_SVT_MIN16FLOAT int32 = 54
D3D_SVT_MIN12INT int32 = 55
D3D_SVT_MIN16INT int32 = 56
D3D_SVT_MIN16UINT int32 = 57
D3D_SVT_INT16 int32 = 58
D3D_SVT_UINT16 int32 = 59
D3D_SVT_FLOAT16 int32 = 60
D3D_SVT_INT64 int32 = 61
D3D_SVT_UINT64 int32 = 62
D3D10_SVT_VOID int32 = 0
D3D10_SVT_BOOL int32 = 1
D3D10_SVT_INT int32 = 2
D3D10_SVT_FLOAT int32 = 3
D3D10_SVT_STRING int32 = 4
D3D10_SVT_TEXTURE int32 = 5
D3D10_SVT_TEXTURE1D int32 = 6
D3D10_SVT_TEXTURE2D int32 = 7
D3D10_SVT_TEXTURE3D int32 = 8
D3D10_SVT_TEXTURECUBE int32 = 9
D3D10_SVT_SAMPLER int32 = 10
D3D10_SVT_SAMPLER1D int32 = 11
D3D10_SVT_SAMPLER2D int32 = 12
D3D10_SVT_SAMPLER3D int32 = 13
D3D10_SVT_SAMPLERCUBE int32 = 14
D3D10_SVT_PIXELSHADER int32 = 15
D3D10_SVT_VERTEXSHADER int32 = 16
D3D10_SVT_PIXELFRAGMENT int32 = 17
D3D10_SVT_VERTEXFRAGMENT int32 = 18
D3D10_SVT_UINT int32 = 19
D3D10_SVT_UINT8 int32 = 20
D3D10_SVT_GEOMETRYSHADER int32 = 21
D3D10_SVT_RASTERIZER int32 = 22
D3D10_SVT_DEPTHSTENCIL int32 = 23
D3D10_SVT_BLEND int32 = 24
D3D10_SVT_BUFFER int32 = 25
D3D10_SVT_CBUFFER int32 = 26
D3D10_SVT_TBUFFER int32 = 27
D3D10_SVT_TEXTURE1DARRAY int32 = 28
D3D10_SVT_TEXTURE2DARRAY int32 = 29
D3D10_SVT_RENDERTARGETVIEW int32 = 30
D3D10_SVT_DEPTHSTENCILVIEW int32 = 31
D3D10_SVT_TEXTURE2DMS int32 = 32
D3D10_SVT_TEXTURE2DMSARRAY int32 = 33
D3D10_SVT_TEXTURECUBEARRAY int32 = 34
D3D11_SVT_HULLSHADER int32 = 35
D3D11_SVT_DOMAINSHADER int32 = 36
D3D11_SVT_INTERFACE_POINTER int32 = 37
D3D11_SVT_COMPUTESHADER int32 = 38
D3D11_SVT_DOUBLE int32 = 39
D3D11_SVT_RWTEXTURE1D int32 = 40
D3D11_SVT_RWTEXTURE1DARRAY int32 = 41
D3D11_SVT_RWTEXTURE2D int32 = 42
D3D11_SVT_RWTEXTURE2DARRAY int32 = 43
D3D11_SVT_RWTEXTURE3D int32 = 44
D3D11_SVT_RWBUFFER int32 = 45
D3D11_SVT_BYTEADDRESS_BUFFER int32 = 46
D3D11_SVT_RWBYTEADDRESS_BUFFER int32 = 47
D3D11_SVT_STRUCTURED_BUFFER int32 = 48
D3D11_SVT_RWSTRUCTURED_BUFFER int32 = 49
D3D11_SVT_APPEND_STRUCTURED_BUFFER int32 = 50
D3D11_SVT_CONSUME_STRUCTURED_BUFFER int32 = 51
)const
D3D_SVT_VOID = 0;
D3D_SVT_BOOL = 1;
D3D_SVT_INT = 2;
D3D_SVT_FLOAT = 3;
D3D_SVT_STRING = 4;
D3D_SVT_TEXTURE = 5;
D3D_SVT_TEXTURE1D = 6;
D3D_SVT_TEXTURE2D = 7;
D3D_SVT_TEXTURE3D = 8;
D3D_SVT_TEXTURECUBE = 9;
D3D_SVT_SAMPLER = 10;
D3D_SVT_SAMPLER1D = 11;
D3D_SVT_SAMPLER2D = 12;
D3D_SVT_SAMPLER3D = 13;
D3D_SVT_SAMPLERCUBE = 14;
D3D_SVT_PIXELSHADER = 15;
D3D_SVT_VERTEXSHADER = 16;
D3D_SVT_PIXELFRAGMENT = 17;
D3D_SVT_VERTEXFRAGMENT = 18;
D3D_SVT_UINT = 19;
D3D_SVT_UINT8 = 20;
D3D_SVT_GEOMETRYSHADER = 21;
D3D_SVT_RASTERIZER = 22;
D3D_SVT_DEPTHSTENCIL = 23;
D3D_SVT_BLEND = 24;
D3D_SVT_BUFFER = 25;
D3D_SVT_CBUFFER = 26;
D3D_SVT_TBUFFER = 27;
D3D_SVT_TEXTURE1DARRAY = 28;
D3D_SVT_TEXTURE2DARRAY = 29;
D3D_SVT_RENDERTARGETVIEW = 30;
D3D_SVT_DEPTHSTENCILVIEW = 31;
D3D_SVT_TEXTURE2DMS = 32;
D3D_SVT_TEXTURE2DMSARRAY = 33;
D3D_SVT_TEXTURECUBEARRAY = 34;
D3D_SVT_HULLSHADER = 35;
D3D_SVT_DOMAINSHADER = 36;
D3D_SVT_INTERFACE_POINTER = 37;
D3D_SVT_COMPUTESHADER = 38;
D3D_SVT_DOUBLE = 39;
D3D_SVT_RWTEXTURE1D = 40;
D3D_SVT_RWTEXTURE1DARRAY = 41;
D3D_SVT_RWTEXTURE2D = 42;
D3D_SVT_RWTEXTURE2DARRAY = 43;
D3D_SVT_RWTEXTURE3D = 44;
D3D_SVT_RWBUFFER = 45;
D3D_SVT_BYTEADDRESS_BUFFER = 46;
D3D_SVT_RWBYTEADDRESS_BUFFER = 47;
D3D_SVT_STRUCTURED_BUFFER = 48;
D3D_SVT_RWSTRUCTURED_BUFFER = 49;
D3D_SVT_APPEND_STRUCTURED_BUFFER = 50;
D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51;
D3D_SVT_MIN8FLOAT = 52;
D3D_SVT_MIN10FLOAT = 53;
D3D_SVT_MIN16FLOAT = 54;
D3D_SVT_MIN12INT = 55;
D3D_SVT_MIN16INT = 56;
D3D_SVT_MIN16UINT = 57;
D3D_SVT_INT16 = 58;
D3D_SVT_UINT16 = 59;
D3D_SVT_FLOAT16 = 60;
D3D_SVT_INT64 = 61;
D3D_SVT_UINT64 = 62;
D3D10_SVT_VOID = 0;
D3D10_SVT_BOOL = 1;
D3D10_SVT_INT = 2;
D3D10_SVT_FLOAT = 3;
D3D10_SVT_STRING = 4;
D3D10_SVT_TEXTURE = 5;
D3D10_SVT_TEXTURE1D = 6;
D3D10_SVT_TEXTURE2D = 7;
D3D10_SVT_TEXTURE3D = 8;
D3D10_SVT_TEXTURECUBE = 9;
D3D10_SVT_SAMPLER = 10;
D3D10_SVT_SAMPLER1D = 11;
D3D10_SVT_SAMPLER2D = 12;
D3D10_SVT_SAMPLER3D = 13;
D3D10_SVT_SAMPLERCUBE = 14;
D3D10_SVT_PIXELSHADER = 15;
D3D10_SVT_VERTEXSHADER = 16;
D3D10_SVT_PIXELFRAGMENT = 17;
D3D10_SVT_VERTEXFRAGMENT = 18;
D3D10_SVT_UINT = 19;
D3D10_SVT_UINT8 = 20;
D3D10_SVT_GEOMETRYSHADER = 21;
D3D10_SVT_RASTERIZER = 22;
D3D10_SVT_DEPTHSTENCIL = 23;
D3D10_SVT_BLEND = 24;
D3D10_SVT_BUFFER = 25;
D3D10_SVT_CBUFFER = 26;
D3D10_SVT_TBUFFER = 27;
D3D10_SVT_TEXTURE1DARRAY = 28;
D3D10_SVT_TEXTURE2DARRAY = 29;
D3D10_SVT_RENDERTARGETVIEW = 30;
D3D10_SVT_DEPTHSTENCILVIEW = 31;
D3D10_SVT_TEXTURE2DMS = 32;
D3D10_SVT_TEXTURE2DMSARRAY = 33;
D3D10_SVT_TEXTURECUBEARRAY = 34;
D3D11_SVT_HULLSHADER = 35;
D3D11_SVT_DOMAINSHADER = 36;
D3D11_SVT_INTERFACE_POINTER = 37;
D3D11_SVT_COMPUTESHADER = 38;
D3D11_SVT_DOUBLE = 39;
D3D11_SVT_RWTEXTURE1D = 40;
D3D11_SVT_RWTEXTURE1DARRAY = 41;
D3D11_SVT_RWTEXTURE2D = 42;
D3D11_SVT_RWTEXTURE2DARRAY = 43;
D3D11_SVT_RWTEXTURE3D = 44;
D3D11_SVT_RWBUFFER = 45;
D3D11_SVT_BYTEADDRESS_BUFFER = 46;
D3D11_SVT_RWBYTEADDRESS_BUFFER = 47;
D3D11_SVT_STRUCTURED_BUFFER = 48;
D3D11_SVT_RWSTRUCTURED_BUFFER = 49;
D3D11_SVT_APPEND_STRUCTURED_BUFFER = 50;
D3D11_SVT_CONSUME_STRUCTURED_BUFFER = 51;// D3D_SHADER_VARIABLE_TYPE
pub const D3D_SVT_VOID: i32 = 0;
pub const D3D_SVT_BOOL: i32 = 1;
pub const D3D_SVT_INT: i32 = 2;
pub const D3D_SVT_FLOAT: i32 = 3;
pub const D3D_SVT_STRING: i32 = 4;
pub const D3D_SVT_TEXTURE: i32 = 5;
pub const D3D_SVT_TEXTURE1D: i32 = 6;
pub const D3D_SVT_TEXTURE2D: i32 = 7;
pub const D3D_SVT_TEXTURE3D: i32 = 8;
pub const D3D_SVT_TEXTURECUBE: i32 = 9;
pub const D3D_SVT_SAMPLER: i32 = 10;
pub const D3D_SVT_SAMPLER1D: i32 = 11;
pub const D3D_SVT_SAMPLER2D: i32 = 12;
pub const D3D_SVT_SAMPLER3D: i32 = 13;
pub const D3D_SVT_SAMPLERCUBE: i32 = 14;
pub const D3D_SVT_PIXELSHADER: i32 = 15;
pub const D3D_SVT_VERTEXSHADER: i32 = 16;
pub const D3D_SVT_PIXELFRAGMENT: i32 = 17;
pub const D3D_SVT_VERTEXFRAGMENT: i32 = 18;
pub const D3D_SVT_UINT: i32 = 19;
pub const D3D_SVT_UINT8: i32 = 20;
pub const D3D_SVT_GEOMETRYSHADER: i32 = 21;
pub const D3D_SVT_RASTERIZER: i32 = 22;
pub const D3D_SVT_DEPTHSTENCIL: i32 = 23;
pub const D3D_SVT_BLEND: i32 = 24;
pub const D3D_SVT_BUFFER: i32 = 25;
pub const D3D_SVT_CBUFFER: i32 = 26;
pub const D3D_SVT_TBUFFER: i32 = 27;
pub const D3D_SVT_TEXTURE1DARRAY: i32 = 28;
pub const D3D_SVT_TEXTURE2DARRAY: i32 = 29;
pub const D3D_SVT_RENDERTARGETVIEW: i32 = 30;
pub const D3D_SVT_DEPTHSTENCILVIEW: i32 = 31;
pub const D3D_SVT_TEXTURE2DMS: i32 = 32;
pub const D3D_SVT_TEXTURE2DMSARRAY: i32 = 33;
pub const D3D_SVT_TEXTURECUBEARRAY: i32 = 34;
pub const D3D_SVT_HULLSHADER: i32 = 35;
pub const D3D_SVT_DOMAINSHADER: i32 = 36;
pub const D3D_SVT_INTERFACE_POINTER: i32 = 37;
pub const D3D_SVT_COMPUTESHADER: i32 = 38;
pub const D3D_SVT_DOUBLE: i32 = 39;
pub const D3D_SVT_RWTEXTURE1D: i32 = 40;
pub const D3D_SVT_RWTEXTURE1DARRAY: i32 = 41;
pub const D3D_SVT_RWTEXTURE2D: i32 = 42;
pub const D3D_SVT_RWTEXTURE2DARRAY: i32 = 43;
pub const D3D_SVT_RWTEXTURE3D: i32 = 44;
pub const D3D_SVT_RWBUFFER: i32 = 45;
pub const D3D_SVT_BYTEADDRESS_BUFFER: i32 = 46;
pub const D3D_SVT_RWBYTEADDRESS_BUFFER: i32 = 47;
pub const D3D_SVT_STRUCTURED_BUFFER: i32 = 48;
pub const D3D_SVT_RWSTRUCTURED_BUFFER: i32 = 49;
pub const D3D_SVT_APPEND_STRUCTURED_BUFFER: i32 = 50;
pub const D3D_SVT_CONSUME_STRUCTURED_BUFFER: i32 = 51;
pub const D3D_SVT_MIN8FLOAT: i32 = 52;
pub const D3D_SVT_MIN10FLOAT: i32 = 53;
pub const D3D_SVT_MIN16FLOAT: i32 = 54;
pub const D3D_SVT_MIN12INT: i32 = 55;
pub const D3D_SVT_MIN16INT: i32 = 56;
pub const D3D_SVT_MIN16UINT: i32 = 57;
pub const D3D_SVT_INT16: i32 = 58;
pub const D3D_SVT_UINT16: i32 = 59;
pub const D3D_SVT_FLOAT16: i32 = 60;
pub const D3D_SVT_INT64: i32 = 61;
pub const D3D_SVT_UINT64: i32 = 62;
pub const D3D10_SVT_VOID: i32 = 0;
pub const D3D10_SVT_BOOL: i32 = 1;
pub const D3D10_SVT_INT: i32 = 2;
pub const D3D10_SVT_FLOAT: i32 = 3;
pub const D3D10_SVT_STRING: i32 = 4;
pub const D3D10_SVT_TEXTURE: i32 = 5;
pub const D3D10_SVT_TEXTURE1D: i32 = 6;
pub const D3D10_SVT_TEXTURE2D: i32 = 7;
pub const D3D10_SVT_TEXTURE3D: i32 = 8;
pub const D3D10_SVT_TEXTURECUBE: i32 = 9;
pub const D3D10_SVT_SAMPLER: i32 = 10;
pub const D3D10_SVT_SAMPLER1D: i32 = 11;
pub const D3D10_SVT_SAMPLER2D: i32 = 12;
pub const D3D10_SVT_SAMPLER3D: i32 = 13;
pub const D3D10_SVT_SAMPLERCUBE: i32 = 14;
pub const D3D10_SVT_PIXELSHADER: i32 = 15;
pub const D3D10_SVT_VERTEXSHADER: i32 = 16;
pub const D3D10_SVT_PIXELFRAGMENT: i32 = 17;
pub const D3D10_SVT_VERTEXFRAGMENT: i32 = 18;
pub const D3D10_SVT_UINT: i32 = 19;
pub const D3D10_SVT_UINT8: i32 = 20;
pub const D3D10_SVT_GEOMETRYSHADER: i32 = 21;
pub const D3D10_SVT_RASTERIZER: i32 = 22;
pub const D3D10_SVT_DEPTHSTENCIL: i32 = 23;
pub const D3D10_SVT_BLEND: i32 = 24;
pub const D3D10_SVT_BUFFER: i32 = 25;
pub const D3D10_SVT_CBUFFER: i32 = 26;
pub const D3D10_SVT_TBUFFER: i32 = 27;
pub const D3D10_SVT_TEXTURE1DARRAY: i32 = 28;
pub const D3D10_SVT_TEXTURE2DARRAY: i32 = 29;
pub const D3D10_SVT_RENDERTARGETVIEW: i32 = 30;
pub const D3D10_SVT_DEPTHSTENCILVIEW: i32 = 31;
pub const D3D10_SVT_TEXTURE2DMS: i32 = 32;
pub const D3D10_SVT_TEXTURE2DMSARRAY: i32 = 33;
pub const D3D10_SVT_TEXTURECUBEARRAY: i32 = 34;
pub const D3D11_SVT_HULLSHADER: i32 = 35;
pub const D3D11_SVT_DOMAINSHADER: i32 = 36;
pub const D3D11_SVT_INTERFACE_POINTER: i32 = 37;
pub const D3D11_SVT_COMPUTESHADER: i32 = 38;
pub const D3D11_SVT_DOUBLE: i32 = 39;
pub const D3D11_SVT_RWTEXTURE1D: i32 = 40;
pub const D3D11_SVT_RWTEXTURE1DARRAY: i32 = 41;
pub const D3D11_SVT_RWTEXTURE2D: i32 = 42;
pub const D3D11_SVT_RWTEXTURE2DARRAY: i32 = 43;
pub const D3D11_SVT_RWTEXTURE3D: i32 = 44;
pub const D3D11_SVT_RWBUFFER: i32 = 45;
pub const D3D11_SVT_BYTEADDRESS_BUFFER: i32 = 46;
pub const D3D11_SVT_RWBYTEADDRESS_BUFFER: i32 = 47;
pub const D3D11_SVT_STRUCTURED_BUFFER: i32 = 48;
pub const D3D11_SVT_RWSTRUCTURED_BUFFER: i32 = 49;
pub const D3D11_SVT_APPEND_STRUCTURED_BUFFER: i32 = 50;
pub const D3D11_SVT_CONSUME_STRUCTURED_BUFFER: i32 = 51;const
D3D_SVT_VOID* = 0
D3D_SVT_BOOL* = 1
D3D_SVT_INT* = 2
D3D_SVT_FLOAT* = 3
D3D_SVT_STRING* = 4
D3D_SVT_TEXTURE* = 5
D3D_SVT_TEXTURE1D* = 6
D3D_SVT_TEXTURE2D* = 7
D3D_SVT_TEXTURE3D* = 8
D3D_SVT_TEXTURECUBE* = 9
D3D_SVT_SAMPLER* = 10
D3D_SVT_SAMPLER1D* = 11
D3D_SVT_SAMPLER2D* = 12
D3D_SVT_SAMPLER3D* = 13
D3D_SVT_SAMPLERCUBE* = 14
D3D_SVT_PIXELSHADER* = 15
D3D_SVT_VERTEXSHADER* = 16
D3D_SVT_PIXELFRAGMENT* = 17
D3D_SVT_VERTEXFRAGMENT* = 18
D3D_SVT_UINT* = 19
D3D_SVT_UINT8* = 20
D3D_SVT_GEOMETRYSHADER* = 21
D3D_SVT_RASTERIZER* = 22
D3D_SVT_DEPTHSTENCIL* = 23
D3D_SVT_BLEND* = 24
D3D_SVT_BUFFER* = 25
D3D_SVT_CBUFFER* = 26
D3D_SVT_TBUFFER* = 27
D3D_SVT_TEXTURE1DARRAY* = 28
D3D_SVT_TEXTURE2DARRAY* = 29
D3D_SVT_RENDERTARGETVIEW* = 30
D3D_SVT_DEPTHSTENCILVIEW* = 31
D3D_SVT_TEXTURE2DMS* = 32
D3D_SVT_TEXTURE2DMSARRAY* = 33
D3D_SVT_TEXTURECUBEARRAY* = 34
D3D_SVT_HULLSHADER* = 35
D3D_SVT_DOMAINSHADER* = 36
D3D_SVT_INTERFACE_POINTER* = 37
D3D_SVT_COMPUTESHADER* = 38
D3D_SVT_DOUBLE* = 39
D3D_SVT_RWTEXTURE1D* = 40
D3D_SVT_RWTEXTURE1DARRAY* = 41
D3D_SVT_RWTEXTURE2D* = 42
D3D_SVT_RWTEXTURE2DARRAY* = 43
D3D_SVT_RWTEXTURE3D* = 44
D3D_SVT_RWBUFFER* = 45
D3D_SVT_BYTEADDRESS_BUFFER* = 46
D3D_SVT_RWBYTEADDRESS_BUFFER* = 47
D3D_SVT_STRUCTURED_BUFFER* = 48
D3D_SVT_RWSTRUCTURED_BUFFER* = 49
D3D_SVT_APPEND_STRUCTURED_BUFFER* = 50
D3D_SVT_CONSUME_STRUCTURED_BUFFER* = 51
D3D_SVT_MIN8FLOAT* = 52
D3D_SVT_MIN10FLOAT* = 53
D3D_SVT_MIN16FLOAT* = 54
D3D_SVT_MIN12INT* = 55
D3D_SVT_MIN16INT* = 56
D3D_SVT_MIN16UINT* = 57
D3D_SVT_INT16* = 58
D3D_SVT_UINT16* = 59
D3D_SVT_FLOAT16* = 60
D3D_SVT_INT64* = 61
D3D_SVT_UINT64* = 62
D3D10_SVT_VOID* = 0
D3D10_SVT_BOOL* = 1
D3D10_SVT_INT* = 2
D3D10_SVT_FLOAT* = 3
D3D10_SVT_STRING* = 4
D3D10_SVT_TEXTURE* = 5
D3D10_SVT_TEXTURE1D* = 6
D3D10_SVT_TEXTURE2D* = 7
D3D10_SVT_TEXTURE3D* = 8
D3D10_SVT_TEXTURECUBE* = 9
D3D10_SVT_SAMPLER* = 10
D3D10_SVT_SAMPLER1D* = 11
D3D10_SVT_SAMPLER2D* = 12
D3D10_SVT_SAMPLER3D* = 13
D3D10_SVT_SAMPLERCUBE* = 14
D3D10_SVT_PIXELSHADER* = 15
D3D10_SVT_VERTEXSHADER* = 16
D3D10_SVT_PIXELFRAGMENT* = 17
D3D10_SVT_VERTEXFRAGMENT* = 18
D3D10_SVT_UINT* = 19
D3D10_SVT_UINT8* = 20
D3D10_SVT_GEOMETRYSHADER* = 21
D3D10_SVT_RASTERIZER* = 22
D3D10_SVT_DEPTHSTENCIL* = 23
D3D10_SVT_BLEND* = 24
D3D10_SVT_BUFFER* = 25
D3D10_SVT_CBUFFER* = 26
D3D10_SVT_TBUFFER* = 27
D3D10_SVT_TEXTURE1DARRAY* = 28
D3D10_SVT_TEXTURE2DARRAY* = 29
D3D10_SVT_RENDERTARGETVIEW* = 30
D3D10_SVT_DEPTHSTENCILVIEW* = 31
D3D10_SVT_TEXTURE2DMS* = 32
D3D10_SVT_TEXTURE2DMSARRAY* = 33
D3D10_SVT_TEXTURECUBEARRAY* = 34
D3D11_SVT_HULLSHADER* = 35
D3D11_SVT_DOMAINSHADER* = 36
D3D11_SVT_INTERFACE_POINTER* = 37
D3D11_SVT_COMPUTESHADER* = 38
D3D11_SVT_DOUBLE* = 39
D3D11_SVT_RWTEXTURE1D* = 40
D3D11_SVT_RWTEXTURE1DARRAY* = 41
D3D11_SVT_RWTEXTURE2D* = 42
D3D11_SVT_RWTEXTURE2DARRAY* = 43
D3D11_SVT_RWTEXTURE3D* = 44
D3D11_SVT_RWBUFFER* = 45
D3D11_SVT_BYTEADDRESS_BUFFER* = 46
D3D11_SVT_RWBYTEADDRESS_BUFFER* = 47
D3D11_SVT_STRUCTURED_BUFFER* = 48
D3D11_SVT_RWSTRUCTURED_BUFFER* = 49
D3D11_SVT_APPEND_STRUCTURED_BUFFER* = 50
D3D11_SVT_CONSUME_STRUCTURED_BUFFER* = 51enum D3D_SHADER_VARIABLE_TYPE : int {
D3D_SVT_VOID = 0,
D3D_SVT_BOOL = 1,
D3D_SVT_INT = 2,
D3D_SVT_FLOAT = 3,
D3D_SVT_STRING = 4,
D3D_SVT_TEXTURE = 5,
D3D_SVT_TEXTURE1D = 6,
D3D_SVT_TEXTURE2D = 7,
D3D_SVT_TEXTURE3D = 8,
D3D_SVT_TEXTURECUBE = 9,
D3D_SVT_SAMPLER = 10,
D3D_SVT_SAMPLER1D = 11,
D3D_SVT_SAMPLER2D = 12,
D3D_SVT_SAMPLER3D = 13,
D3D_SVT_SAMPLERCUBE = 14,
D3D_SVT_PIXELSHADER = 15,
D3D_SVT_VERTEXSHADER = 16,
D3D_SVT_PIXELFRAGMENT = 17,
D3D_SVT_VERTEXFRAGMENT = 18,
D3D_SVT_UINT = 19,
D3D_SVT_UINT8 = 20,
D3D_SVT_GEOMETRYSHADER = 21,
D3D_SVT_RASTERIZER = 22,
D3D_SVT_DEPTHSTENCIL = 23,
D3D_SVT_BLEND = 24,
D3D_SVT_BUFFER = 25,
D3D_SVT_CBUFFER = 26,
D3D_SVT_TBUFFER = 27,
D3D_SVT_TEXTURE1DARRAY = 28,
D3D_SVT_TEXTURE2DARRAY = 29,
D3D_SVT_RENDERTARGETVIEW = 30,
D3D_SVT_DEPTHSTENCILVIEW = 31,
D3D_SVT_TEXTURE2DMS = 32,
D3D_SVT_TEXTURE2DMSARRAY = 33,
D3D_SVT_TEXTURECUBEARRAY = 34,
D3D_SVT_HULLSHADER = 35,
D3D_SVT_DOMAINSHADER = 36,
D3D_SVT_INTERFACE_POINTER = 37,
D3D_SVT_COMPUTESHADER = 38,
D3D_SVT_DOUBLE = 39,
D3D_SVT_RWTEXTURE1D = 40,
D3D_SVT_RWTEXTURE1DARRAY = 41,
D3D_SVT_RWTEXTURE2D = 42,
D3D_SVT_RWTEXTURE2DARRAY = 43,
D3D_SVT_RWTEXTURE3D = 44,
D3D_SVT_RWBUFFER = 45,
D3D_SVT_BYTEADDRESS_BUFFER = 46,
D3D_SVT_RWBYTEADDRESS_BUFFER = 47,
D3D_SVT_STRUCTURED_BUFFER = 48,
D3D_SVT_RWSTRUCTURED_BUFFER = 49,
D3D_SVT_APPEND_STRUCTURED_BUFFER = 50,
D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51,
D3D_SVT_MIN8FLOAT = 52,
D3D_SVT_MIN10FLOAT = 53,
D3D_SVT_MIN16FLOAT = 54,
D3D_SVT_MIN12INT = 55,
D3D_SVT_MIN16INT = 56,
D3D_SVT_MIN16UINT = 57,
D3D_SVT_INT16 = 58,
D3D_SVT_UINT16 = 59,
D3D_SVT_FLOAT16 = 60,
D3D_SVT_INT64 = 61,
D3D_SVT_UINT64 = 62,
D3D10_SVT_VOID = 0,
D3D10_SVT_BOOL = 1,
D3D10_SVT_INT = 2,
D3D10_SVT_FLOAT = 3,
D3D10_SVT_STRING = 4,
D3D10_SVT_TEXTURE = 5,
D3D10_SVT_TEXTURE1D = 6,
D3D10_SVT_TEXTURE2D = 7,
D3D10_SVT_TEXTURE3D = 8,
D3D10_SVT_TEXTURECUBE = 9,
D3D10_SVT_SAMPLER = 10,
D3D10_SVT_SAMPLER1D = 11,
D3D10_SVT_SAMPLER2D = 12,
D3D10_SVT_SAMPLER3D = 13,
D3D10_SVT_SAMPLERCUBE = 14,
D3D10_SVT_PIXELSHADER = 15,
D3D10_SVT_VERTEXSHADER = 16,
D3D10_SVT_PIXELFRAGMENT = 17,
D3D10_SVT_VERTEXFRAGMENT = 18,
D3D10_SVT_UINT = 19,
D3D10_SVT_UINT8 = 20,
D3D10_SVT_GEOMETRYSHADER = 21,
D3D10_SVT_RASTERIZER = 22,
D3D10_SVT_DEPTHSTENCIL = 23,
D3D10_SVT_BLEND = 24,
D3D10_SVT_BUFFER = 25,
D3D10_SVT_CBUFFER = 26,
D3D10_SVT_TBUFFER = 27,
D3D10_SVT_TEXTURE1DARRAY = 28,
D3D10_SVT_TEXTURE2DARRAY = 29,
D3D10_SVT_RENDERTARGETVIEW = 30,
D3D10_SVT_DEPTHSTENCILVIEW = 31,
D3D10_SVT_TEXTURE2DMS = 32,
D3D10_SVT_TEXTURE2DMSARRAY = 33,
D3D10_SVT_TEXTURECUBEARRAY = 34,
D3D11_SVT_HULLSHADER = 35,
D3D11_SVT_DOMAINSHADER = 36,
D3D11_SVT_INTERFACE_POINTER = 37,
D3D11_SVT_COMPUTESHADER = 38,
D3D11_SVT_DOUBLE = 39,
D3D11_SVT_RWTEXTURE1D = 40,
D3D11_SVT_RWTEXTURE1DARRAY = 41,
D3D11_SVT_RWTEXTURE2D = 42,
D3D11_SVT_RWTEXTURE2DARRAY = 43,
D3D11_SVT_RWTEXTURE3D = 44,
D3D11_SVT_RWBUFFER = 45,
D3D11_SVT_BYTEADDRESS_BUFFER = 46,
D3D11_SVT_RWBYTEADDRESS_BUFFER = 47,
D3D11_SVT_STRUCTURED_BUFFER = 48,
D3D11_SVT_RWSTRUCTURED_BUFFER = 49,
D3D11_SVT_APPEND_STRUCTURED_BUFFER = 50,
D3D11_SVT_CONSUME_STRUCTURED_BUFFER = 51,
}#define global D3D_SVT_VOID 0x0
#define global D3D_SVT_BOOL 0x1
#define global D3D_SVT_INT 0x2
#define global D3D_SVT_FLOAT 0x3
#define global D3D_SVT_STRING 0x4
#define global D3D_SVT_TEXTURE 0x5
#define global D3D_SVT_TEXTURE1D 0x6
#define global D3D_SVT_TEXTURE2D 0x7
#define global D3D_SVT_TEXTURE3D 0x8
#define global D3D_SVT_TEXTURECUBE 0x9
#define global D3D_SVT_SAMPLER 0xA
#define global D3D_SVT_SAMPLER1D 0xB
#define global D3D_SVT_SAMPLER2D 0xC
#define global D3D_SVT_SAMPLER3D 0xD
#define global D3D_SVT_SAMPLERCUBE 0xE
#define global D3D_SVT_PIXELSHADER 0xF
#define global D3D_SVT_VERTEXSHADER 0x10
#define global D3D_SVT_PIXELFRAGMENT 0x11
#define global D3D_SVT_VERTEXFRAGMENT 0x12
#define global D3D_SVT_UINT 0x13
#define global D3D_SVT_UINT8 0x14
#define global D3D_SVT_GEOMETRYSHADER 0x15
#define global D3D_SVT_RASTERIZER 0x16
#define global D3D_SVT_DEPTHSTENCIL 0x17
#define global D3D_SVT_BLEND 0x18
#define global D3D_SVT_BUFFER 0x19
#define global D3D_SVT_CBUFFER 0x1A
#define global D3D_SVT_TBUFFER 0x1B
#define global D3D_SVT_TEXTURE1DARRAY 0x1C
#define global D3D_SVT_TEXTURE2DARRAY 0x1D
#define global D3D_SVT_RENDERTARGETVIEW 0x1E
#define global D3D_SVT_DEPTHSTENCILVIEW 0x1F
#define global D3D_SVT_TEXTURE2DMS 0x20
#define global D3D_SVT_TEXTURE2DMSARRAY 0x21
#define global D3D_SVT_TEXTURECUBEARRAY 0x22
#define global D3D_SVT_HULLSHADER 0x23
#define global D3D_SVT_DOMAINSHADER 0x24
#define global D3D_SVT_INTERFACE_POINTER 0x25
#define global D3D_SVT_COMPUTESHADER 0x26
#define global D3D_SVT_DOUBLE 0x27
#define global D3D_SVT_RWTEXTURE1D 0x28
#define global D3D_SVT_RWTEXTURE1DARRAY 0x29
#define global D3D_SVT_RWTEXTURE2D 0x2A
#define global D3D_SVT_RWTEXTURE2DARRAY 0x2B
#define global D3D_SVT_RWTEXTURE3D 0x2C
#define global D3D_SVT_RWBUFFER 0x2D
#define global D3D_SVT_BYTEADDRESS_BUFFER 0x2E
#define global D3D_SVT_RWBYTEADDRESS_BUFFER 0x2F
#define global D3D_SVT_STRUCTURED_BUFFER 0x30
#define global D3D_SVT_RWSTRUCTURED_BUFFER 0x31
#define global D3D_SVT_APPEND_STRUCTURED_BUFFER 0x32
#define global D3D_SVT_CONSUME_STRUCTURED_BUFFER 0x33
#define global D3D_SVT_MIN8FLOAT 0x34
#define global D3D_SVT_MIN10FLOAT 0x35
#define global D3D_SVT_MIN16FLOAT 0x36
#define global D3D_SVT_MIN12INT 0x37
#define global D3D_SVT_MIN16INT 0x38
#define global D3D_SVT_MIN16UINT 0x39
#define global D3D_SVT_INT16 0x3A
#define global D3D_SVT_UINT16 0x3B
#define global D3D_SVT_FLOAT16 0x3C
#define global D3D_SVT_INT64 0x3D
#define global D3D_SVT_UINT64 0x3E
#define global D3D10_SVT_VOID 0x0
#define global D3D10_SVT_BOOL 0x1
#define global D3D10_SVT_INT 0x2
#define global D3D10_SVT_FLOAT 0x3
#define global D3D10_SVT_STRING 0x4
#define global D3D10_SVT_TEXTURE 0x5
#define global D3D10_SVT_TEXTURE1D 0x6
#define global D3D10_SVT_TEXTURE2D 0x7
#define global D3D10_SVT_TEXTURE3D 0x8
#define global D3D10_SVT_TEXTURECUBE 0x9
#define global D3D10_SVT_SAMPLER 0xA
#define global D3D10_SVT_SAMPLER1D 0xB
#define global D3D10_SVT_SAMPLER2D 0xC
#define global D3D10_SVT_SAMPLER3D 0xD
#define global D3D10_SVT_SAMPLERCUBE 0xE
#define global D3D10_SVT_PIXELSHADER 0xF
#define global D3D10_SVT_VERTEXSHADER 0x10
#define global D3D10_SVT_PIXELFRAGMENT 0x11
#define global D3D10_SVT_VERTEXFRAGMENT 0x12
#define global D3D10_SVT_UINT 0x13
#define global D3D10_SVT_UINT8 0x14
#define global D3D10_SVT_GEOMETRYSHADER 0x15
#define global D3D10_SVT_RASTERIZER 0x16
#define global D3D10_SVT_DEPTHSTENCIL 0x17
#define global D3D10_SVT_BLEND 0x18
#define global D3D10_SVT_BUFFER 0x19
#define global D3D10_SVT_CBUFFER 0x1A
#define global D3D10_SVT_TBUFFER 0x1B
#define global D3D10_SVT_TEXTURE1DARRAY 0x1C
#define global D3D10_SVT_TEXTURE2DARRAY 0x1D
#define global D3D10_SVT_RENDERTARGETVIEW 0x1E
#define global D3D10_SVT_DEPTHSTENCILVIEW 0x1F
#define global D3D10_SVT_TEXTURE2DMS 0x20
#define global D3D10_SVT_TEXTURE2DMSARRAY 0x21
#define global D3D10_SVT_TEXTURECUBEARRAY 0x22
#define global D3D11_SVT_HULLSHADER 0x23
#define global D3D11_SVT_DOMAINSHADER 0x24
#define global D3D11_SVT_INTERFACE_POINTER 0x25
#define global D3D11_SVT_COMPUTESHADER 0x26
#define global D3D11_SVT_DOUBLE 0x27
#define global D3D11_SVT_RWTEXTURE1D 0x28
#define global D3D11_SVT_RWTEXTURE1DARRAY 0x29
#define global D3D11_SVT_RWTEXTURE2D 0x2A
#define global D3D11_SVT_RWTEXTURE2DARRAY 0x2B
#define global D3D11_SVT_RWTEXTURE3D 0x2C
#define global D3D11_SVT_RWBUFFER 0x2D
#define global D3D11_SVT_BYTEADDRESS_BUFFER 0x2E
#define global D3D11_SVT_RWBYTEADDRESS_BUFFER 0x2F
#define global D3D11_SVT_STRUCTURED_BUFFER 0x30
#define global D3D11_SVT_RWSTRUCTURED_BUFFER 0x31
#define global D3D11_SVT_APPEND_STRUCTURED_BUFFER 0x32
#define global D3D11_SVT_CONSUME_STRUCTURED_BUFFER 0x33