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ホームGraphics.Direct3D › D3D_SHADER_VARIABLE_TYPE

D3D_SHADER_VARIABLE_TYPE

列挙型
基底型i4

メンバー 115

名前10進16進
D3D_SVT_VOID00x0
D3D_SVT_BOOL10x1
D3D_SVT_INT20x2
D3D_SVT_FLOAT30x3
D3D_SVT_STRING40x4
D3D_SVT_TEXTURE50x5
D3D_SVT_TEXTURE1D60x6
D3D_SVT_TEXTURE2D70x7
D3D_SVT_TEXTURE3D80x8
D3D_SVT_TEXTURECUBE90x9
D3D_SVT_SAMPLER100xA
D3D_SVT_SAMPLER1D110xB
D3D_SVT_SAMPLER2D120xC
D3D_SVT_SAMPLER3D130xD
D3D_SVT_SAMPLERCUBE140xE
D3D_SVT_PIXELSHADER150xF
D3D_SVT_VERTEXSHADER160x10
D3D_SVT_PIXELFRAGMENT170x11
D3D_SVT_VERTEXFRAGMENT180x12
D3D_SVT_UINT190x13
D3D_SVT_UINT8200x14
D3D_SVT_GEOMETRYSHADER210x15
D3D_SVT_RASTERIZER220x16
D3D_SVT_DEPTHSTENCIL230x17
D3D_SVT_BLEND240x18
D3D_SVT_BUFFER250x19
D3D_SVT_CBUFFER260x1A
D3D_SVT_TBUFFER270x1B
D3D_SVT_TEXTURE1DARRAY280x1C
D3D_SVT_TEXTURE2DARRAY290x1D
D3D_SVT_RENDERTARGETVIEW300x1E
D3D_SVT_DEPTHSTENCILVIEW310x1F
D3D_SVT_TEXTURE2DMS320x20
D3D_SVT_TEXTURE2DMSARRAY330x21
D3D_SVT_TEXTURECUBEARRAY340x22
D3D_SVT_HULLSHADER350x23
D3D_SVT_DOMAINSHADER360x24
D3D_SVT_INTERFACE_POINTER370x25
D3D_SVT_COMPUTESHADER380x26
D3D_SVT_DOUBLE390x27
D3D_SVT_RWTEXTURE1D400x28
D3D_SVT_RWTEXTURE1DARRAY410x29
D3D_SVT_RWTEXTURE2D420x2A
D3D_SVT_RWTEXTURE2DARRAY430x2B
D3D_SVT_RWTEXTURE3D440x2C
D3D_SVT_RWBUFFER450x2D
D3D_SVT_BYTEADDRESS_BUFFER460x2E
D3D_SVT_RWBYTEADDRESS_BUFFER470x2F
D3D_SVT_STRUCTURED_BUFFER480x30
D3D_SVT_RWSTRUCTURED_BUFFER490x31
D3D_SVT_APPEND_STRUCTURED_BUFFER500x32
D3D_SVT_CONSUME_STRUCTURED_BUFFER510x33
D3D_SVT_MIN8FLOAT520x34
D3D_SVT_MIN10FLOAT530x35
D3D_SVT_MIN16FLOAT540x36
D3D_SVT_MIN12INT550x37
D3D_SVT_MIN16INT560x38
D3D_SVT_MIN16UINT570x39
D3D_SVT_INT16580x3A
D3D_SVT_UINT16590x3B
D3D_SVT_FLOAT16600x3C
D3D_SVT_INT64610x3D
D3D_SVT_UINT64620x3E
D3D10_SVT_VOID00x0
D3D10_SVT_BOOL10x1
D3D10_SVT_INT20x2
D3D10_SVT_FLOAT30x3
D3D10_SVT_STRING40x4
D3D10_SVT_TEXTURE50x5
D3D10_SVT_TEXTURE1D60x6
D3D10_SVT_TEXTURE2D70x7
D3D10_SVT_TEXTURE3D80x8
D3D10_SVT_TEXTURECUBE90x9
D3D10_SVT_SAMPLER100xA
D3D10_SVT_SAMPLER1D110xB
D3D10_SVT_SAMPLER2D120xC
D3D10_SVT_SAMPLER3D130xD
D3D10_SVT_SAMPLERCUBE140xE
D3D10_SVT_PIXELSHADER150xF
D3D10_SVT_VERTEXSHADER160x10
D3D10_SVT_PIXELFRAGMENT170x11
D3D10_SVT_VERTEXFRAGMENT180x12
D3D10_SVT_UINT190x13
D3D10_SVT_UINT8200x14
D3D10_SVT_GEOMETRYSHADER210x15
D3D10_SVT_RASTERIZER220x16
D3D10_SVT_DEPTHSTENCIL230x17
D3D10_SVT_BLEND240x18
D3D10_SVT_BUFFER250x19
D3D10_SVT_CBUFFER260x1A
D3D10_SVT_TBUFFER270x1B
D3D10_SVT_TEXTURE1DARRAY280x1C
D3D10_SVT_TEXTURE2DARRAY290x1D
D3D10_SVT_RENDERTARGETVIEW300x1E
D3D10_SVT_DEPTHSTENCILVIEW310x1F
D3D10_SVT_TEXTURE2DMS320x20
D3D10_SVT_TEXTURE2DMSARRAY330x21
D3D10_SVT_TEXTURECUBEARRAY340x22
D3D11_SVT_HULLSHADER350x23
D3D11_SVT_DOMAINSHADER360x24
D3D11_SVT_INTERFACE_POINTER370x25
D3D11_SVT_COMPUTESHADER380x26
D3D11_SVT_DOUBLE390x27
D3D11_SVT_RWTEXTURE1D400x28
D3D11_SVT_RWTEXTURE1DARRAY410x29
D3D11_SVT_RWTEXTURE2D420x2A
D3D11_SVT_RWTEXTURE2DARRAY430x2B
D3D11_SVT_RWTEXTURE3D440x2C
D3D11_SVT_RWBUFFER450x2D
D3D11_SVT_BYTEADDRESS_BUFFER460x2E
D3D11_SVT_RWBYTEADDRESS_BUFFER470x2F
D3D11_SVT_STRUCTURED_BUFFER480x30
D3D11_SVT_RWSTRUCTURED_BUFFER490x31
D3D11_SVT_APPEND_STRUCTURED_BUFFER500x32
D3D11_SVT_CONSUME_STRUCTURED_BUFFER510x33

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D_SHADER_VARIABLE_TYPE : int {
    D3D_SVT_VOID = 0,
    D3D_SVT_BOOL = 1,
    D3D_SVT_INT = 2,
    D3D_SVT_FLOAT = 3,
    D3D_SVT_STRING = 4,
    D3D_SVT_TEXTURE = 5,
    D3D_SVT_TEXTURE1D = 6,
    D3D_SVT_TEXTURE2D = 7,
    D3D_SVT_TEXTURE3D = 8,
    D3D_SVT_TEXTURECUBE = 9,
    D3D_SVT_SAMPLER = 10,
    D3D_SVT_SAMPLER1D = 11,
    D3D_SVT_SAMPLER2D = 12,
    D3D_SVT_SAMPLER3D = 13,
    D3D_SVT_SAMPLERCUBE = 14,
    D3D_SVT_PIXELSHADER = 15,
    D3D_SVT_VERTEXSHADER = 16,
    D3D_SVT_PIXELFRAGMENT = 17,
    D3D_SVT_VERTEXFRAGMENT = 18,
    D3D_SVT_UINT = 19,
    D3D_SVT_UINT8 = 20,
    D3D_SVT_GEOMETRYSHADER = 21,
    D3D_SVT_RASTERIZER = 22,
    D3D_SVT_DEPTHSTENCIL = 23,
    D3D_SVT_BLEND = 24,
    D3D_SVT_BUFFER = 25,
    D3D_SVT_CBUFFER = 26,
    D3D_SVT_TBUFFER = 27,
    D3D_SVT_TEXTURE1DARRAY = 28,
    D3D_SVT_TEXTURE2DARRAY = 29,
    D3D_SVT_RENDERTARGETVIEW = 30,
    D3D_SVT_DEPTHSTENCILVIEW = 31,
    D3D_SVT_TEXTURE2DMS = 32,
    D3D_SVT_TEXTURE2DMSARRAY = 33,
    D3D_SVT_TEXTURECUBEARRAY = 34,
    D3D_SVT_HULLSHADER = 35,
    D3D_SVT_DOMAINSHADER = 36,
    D3D_SVT_INTERFACE_POINTER = 37,
    D3D_SVT_COMPUTESHADER = 38,
    D3D_SVT_DOUBLE = 39,
    D3D_SVT_RWTEXTURE1D = 40,
    D3D_SVT_RWTEXTURE1DARRAY = 41,
    D3D_SVT_RWTEXTURE2D = 42,
    D3D_SVT_RWTEXTURE2DARRAY = 43,
    D3D_SVT_RWTEXTURE3D = 44,
    D3D_SVT_RWBUFFER = 45,
    D3D_SVT_BYTEADDRESS_BUFFER = 46,
    D3D_SVT_RWBYTEADDRESS_BUFFER = 47,
    D3D_SVT_STRUCTURED_BUFFER = 48,
    D3D_SVT_RWSTRUCTURED_BUFFER = 49,
    D3D_SVT_APPEND_STRUCTURED_BUFFER = 50,
    D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51,
    D3D_SVT_MIN8FLOAT = 52,
    D3D_SVT_MIN10FLOAT = 53,
    D3D_SVT_MIN16FLOAT = 54,
    D3D_SVT_MIN12INT = 55,
    D3D_SVT_MIN16INT = 56,
    D3D_SVT_MIN16UINT = 57,
    D3D_SVT_INT16 = 58,
    D3D_SVT_UINT16 = 59,
    D3D_SVT_FLOAT16 = 60,
    D3D_SVT_INT64 = 61,
    D3D_SVT_UINT64 = 62,
    D3D10_SVT_VOID = 0,
    D3D10_SVT_BOOL = 1,
    D3D10_SVT_INT = 2,
    D3D10_SVT_FLOAT = 3,
    D3D10_SVT_STRING = 4,
    D3D10_SVT_TEXTURE = 5,
    D3D10_SVT_TEXTURE1D = 6,
    D3D10_SVT_TEXTURE2D = 7,
    D3D10_SVT_TEXTURE3D = 8,
    D3D10_SVT_TEXTURECUBE = 9,
    D3D10_SVT_SAMPLER = 10,
    D3D10_SVT_SAMPLER1D = 11,
    D3D10_SVT_SAMPLER2D = 12,
    D3D10_SVT_SAMPLER3D = 13,
    D3D10_SVT_SAMPLERCUBE = 14,
    D3D10_SVT_PIXELSHADER = 15,
    D3D10_SVT_VERTEXSHADER = 16,
    D3D10_SVT_PIXELFRAGMENT = 17,
    D3D10_SVT_VERTEXFRAGMENT = 18,
    D3D10_SVT_UINT = 19,
    D3D10_SVT_UINT8 = 20,
    D3D10_SVT_GEOMETRYSHADER = 21,
    D3D10_SVT_RASTERIZER = 22,
    D3D10_SVT_DEPTHSTENCIL = 23,
    D3D10_SVT_BLEND = 24,
    D3D10_SVT_BUFFER = 25,
    D3D10_SVT_CBUFFER = 26,
    D3D10_SVT_TBUFFER = 27,
    D3D10_SVT_TEXTURE1DARRAY = 28,
    D3D10_SVT_TEXTURE2DARRAY = 29,
    D3D10_SVT_RENDERTARGETVIEW = 30,
    D3D10_SVT_DEPTHSTENCILVIEW = 31,
    D3D10_SVT_TEXTURE2DMS = 32,
    D3D10_SVT_TEXTURE2DMSARRAY = 33,
    D3D10_SVT_TEXTURECUBEARRAY = 34,
    D3D11_SVT_HULLSHADER = 35,
    D3D11_SVT_DOMAINSHADER = 36,
    D3D11_SVT_INTERFACE_POINTER = 37,
    D3D11_SVT_COMPUTESHADER = 38,
    D3D11_SVT_DOUBLE = 39,
    D3D11_SVT_RWTEXTURE1D = 40,
    D3D11_SVT_RWTEXTURE1DARRAY = 41,
    D3D11_SVT_RWTEXTURE2D = 42,
    D3D11_SVT_RWTEXTURE2DARRAY = 43,
    D3D11_SVT_RWTEXTURE3D = 44,
    D3D11_SVT_RWBUFFER = 45,
    D3D11_SVT_BYTEADDRESS_BUFFER = 46,
    D3D11_SVT_RWBYTEADDRESS_BUFFER = 47,
    D3D11_SVT_STRUCTURED_BUFFER = 48,
    D3D11_SVT_RWSTRUCTURED_BUFFER = 49,
    D3D11_SVT_APPEND_STRUCTURED_BUFFER = 50,
    D3D11_SVT_CONSUME_STRUCTURED_BUFFER = 51
} D3D_SHADER_VARIABLE_TYPE;
public enum D3D_SHADER_VARIABLE_TYPE : int
{
    D3D_SVT_VOID = 0,
    D3D_SVT_BOOL = 1,
    D3D_SVT_INT = 2,
    D3D_SVT_FLOAT = 3,
    D3D_SVT_STRING = 4,
    D3D_SVT_TEXTURE = 5,
    D3D_SVT_TEXTURE1D = 6,
    D3D_SVT_TEXTURE2D = 7,
    D3D_SVT_TEXTURE3D = 8,
    D3D_SVT_TEXTURECUBE = 9,
    D3D_SVT_SAMPLER = 10,
    D3D_SVT_SAMPLER1D = 11,
    D3D_SVT_SAMPLER2D = 12,
    D3D_SVT_SAMPLER3D = 13,
    D3D_SVT_SAMPLERCUBE = 14,
    D3D_SVT_PIXELSHADER = 15,
    D3D_SVT_VERTEXSHADER = 16,
    D3D_SVT_PIXELFRAGMENT = 17,
    D3D_SVT_VERTEXFRAGMENT = 18,
    D3D_SVT_UINT = 19,
    D3D_SVT_UINT8 = 20,
    D3D_SVT_GEOMETRYSHADER = 21,
    D3D_SVT_RASTERIZER = 22,
    D3D_SVT_DEPTHSTENCIL = 23,
    D3D_SVT_BLEND = 24,
    D3D_SVT_BUFFER = 25,
    D3D_SVT_CBUFFER = 26,
    D3D_SVT_TBUFFER = 27,
    D3D_SVT_TEXTURE1DARRAY = 28,
    D3D_SVT_TEXTURE2DARRAY = 29,
    D3D_SVT_RENDERTARGETVIEW = 30,
    D3D_SVT_DEPTHSTENCILVIEW = 31,
    D3D_SVT_TEXTURE2DMS = 32,
    D3D_SVT_TEXTURE2DMSARRAY = 33,
    D3D_SVT_TEXTURECUBEARRAY = 34,
    D3D_SVT_HULLSHADER = 35,
    D3D_SVT_DOMAINSHADER = 36,
    D3D_SVT_INTERFACE_POINTER = 37,
    D3D_SVT_COMPUTESHADER = 38,
    D3D_SVT_DOUBLE = 39,
    D3D_SVT_RWTEXTURE1D = 40,
    D3D_SVT_RWTEXTURE1DARRAY = 41,
    D3D_SVT_RWTEXTURE2D = 42,
    D3D_SVT_RWTEXTURE2DARRAY = 43,
    D3D_SVT_RWTEXTURE3D = 44,
    D3D_SVT_RWBUFFER = 45,
    D3D_SVT_BYTEADDRESS_BUFFER = 46,
    D3D_SVT_RWBYTEADDRESS_BUFFER = 47,
    D3D_SVT_STRUCTURED_BUFFER = 48,
    D3D_SVT_RWSTRUCTURED_BUFFER = 49,
    D3D_SVT_APPEND_STRUCTURED_BUFFER = 50,
    D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51,
    D3D_SVT_MIN8FLOAT = 52,
    D3D_SVT_MIN10FLOAT = 53,
    D3D_SVT_MIN16FLOAT = 54,
    D3D_SVT_MIN12INT = 55,
    D3D_SVT_MIN16INT = 56,
    D3D_SVT_MIN16UINT = 57,
    D3D_SVT_INT16 = 58,
    D3D_SVT_UINT16 = 59,
    D3D_SVT_FLOAT16 = 60,
    D3D_SVT_INT64 = 61,
    D3D_SVT_UINT64 = 62,
    D3D10_SVT_VOID = 0,
    D3D10_SVT_BOOL = 1,
    D3D10_SVT_INT = 2,
    D3D10_SVT_FLOAT = 3,
    D3D10_SVT_STRING = 4,
    D3D10_SVT_TEXTURE = 5,
    D3D10_SVT_TEXTURE1D = 6,
    D3D10_SVT_TEXTURE2D = 7,
    D3D10_SVT_TEXTURE3D = 8,
    D3D10_SVT_TEXTURECUBE = 9,
    D3D10_SVT_SAMPLER = 10,
    D3D10_SVT_SAMPLER1D = 11,
    D3D10_SVT_SAMPLER2D = 12,
    D3D10_SVT_SAMPLER3D = 13,
    D3D10_SVT_SAMPLERCUBE = 14,
    D3D10_SVT_PIXELSHADER = 15,
    D3D10_SVT_VERTEXSHADER = 16,
    D3D10_SVT_PIXELFRAGMENT = 17,
    D3D10_SVT_VERTEXFRAGMENT = 18,
    D3D10_SVT_UINT = 19,
    D3D10_SVT_UINT8 = 20,
    D3D10_SVT_GEOMETRYSHADER = 21,
    D3D10_SVT_RASTERIZER = 22,
    D3D10_SVT_DEPTHSTENCIL = 23,
    D3D10_SVT_BLEND = 24,
    D3D10_SVT_BUFFER = 25,
    D3D10_SVT_CBUFFER = 26,
    D3D10_SVT_TBUFFER = 27,
    D3D10_SVT_TEXTURE1DARRAY = 28,
    D3D10_SVT_TEXTURE2DARRAY = 29,
    D3D10_SVT_RENDERTARGETVIEW = 30,
    D3D10_SVT_DEPTHSTENCILVIEW = 31,
    D3D10_SVT_TEXTURE2DMS = 32,
    D3D10_SVT_TEXTURE2DMSARRAY = 33,
    D3D10_SVT_TEXTURECUBEARRAY = 34,
    D3D11_SVT_HULLSHADER = 35,
    D3D11_SVT_DOMAINSHADER = 36,
    D3D11_SVT_INTERFACE_POINTER = 37,
    D3D11_SVT_COMPUTESHADER = 38,
    D3D11_SVT_DOUBLE = 39,
    D3D11_SVT_RWTEXTURE1D = 40,
    D3D11_SVT_RWTEXTURE1DARRAY = 41,
    D3D11_SVT_RWTEXTURE2D = 42,
    D3D11_SVT_RWTEXTURE2DARRAY = 43,
    D3D11_SVT_RWTEXTURE3D = 44,
    D3D11_SVT_RWBUFFER = 45,
    D3D11_SVT_BYTEADDRESS_BUFFER = 46,
    D3D11_SVT_RWBYTEADDRESS_BUFFER = 47,
    D3D11_SVT_STRUCTURED_BUFFER = 48,
    D3D11_SVT_RWSTRUCTURED_BUFFER = 49,
    D3D11_SVT_APPEND_STRUCTURED_BUFFER = 50,
    D3D11_SVT_CONSUME_STRUCTURED_BUFFER = 51,
}
Public Enum D3D_SHADER_VARIABLE_TYPE As Integer
    D3D_SVT_VOID = 0
    D3D_SVT_BOOL = 1
    D3D_SVT_INT = 2
    D3D_SVT_FLOAT = 3
    D3D_SVT_STRING = 4
    D3D_SVT_TEXTURE = 5
    D3D_SVT_TEXTURE1D = 6
    D3D_SVT_TEXTURE2D = 7
    D3D_SVT_TEXTURE3D = 8
    D3D_SVT_TEXTURECUBE = 9
    D3D_SVT_SAMPLER = 10
    D3D_SVT_SAMPLER1D = 11
    D3D_SVT_SAMPLER2D = 12
    D3D_SVT_SAMPLER3D = 13
    D3D_SVT_SAMPLERCUBE = 14
    D3D_SVT_PIXELSHADER = 15
    D3D_SVT_VERTEXSHADER = 16
    D3D_SVT_PIXELFRAGMENT = 17
    D3D_SVT_VERTEXFRAGMENT = 18
    D3D_SVT_UINT = 19
    D3D_SVT_UINT8 = 20
    D3D_SVT_GEOMETRYSHADER = 21
    D3D_SVT_RASTERIZER = 22
    D3D_SVT_DEPTHSTENCIL = 23
    D3D_SVT_BLEND = 24
    D3D_SVT_BUFFER = 25
    D3D_SVT_CBUFFER = 26
    D3D_SVT_TBUFFER = 27
    D3D_SVT_TEXTURE1DARRAY = 28
    D3D_SVT_TEXTURE2DARRAY = 29
    D3D_SVT_RENDERTARGETVIEW = 30
    D3D_SVT_DEPTHSTENCILVIEW = 31
    D3D_SVT_TEXTURE2DMS = 32
    D3D_SVT_TEXTURE2DMSARRAY = 33
    D3D_SVT_TEXTURECUBEARRAY = 34
    D3D_SVT_HULLSHADER = 35
    D3D_SVT_DOMAINSHADER = 36
    D3D_SVT_INTERFACE_POINTER = 37
    D3D_SVT_COMPUTESHADER = 38
    D3D_SVT_DOUBLE = 39
    D3D_SVT_RWTEXTURE1D = 40
    D3D_SVT_RWTEXTURE1DARRAY = 41
    D3D_SVT_RWTEXTURE2D = 42
    D3D_SVT_RWTEXTURE2DARRAY = 43
    D3D_SVT_RWTEXTURE3D = 44
    D3D_SVT_RWBUFFER = 45
    D3D_SVT_BYTEADDRESS_BUFFER = 46
    D3D_SVT_RWBYTEADDRESS_BUFFER = 47
    D3D_SVT_STRUCTURED_BUFFER = 48
    D3D_SVT_RWSTRUCTURED_BUFFER = 49
    D3D_SVT_APPEND_STRUCTURED_BUFFER = 50
    D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51
    D3D_SVT_MIN8FLOAT = 52
    D3D_SVT_MIN10FLOAT = 53
    D3D_SVT_MIN16FLOAT = 54
    D3D_SVT_MIN12INT = 55
    D3D_SVT_MIN16INT = 56
    D3D_SVT_MIN16UINT = 57
    D3D_SVT_INT16 = 58
    D3D_SVT_UINT16 = 59
    D3D_SVT_FLOAT16 = 60
    D3D_SVT_INT64 = 61
    D3D_SVT_UINT64 = 62
    D3D10_SVT_VOID = 0
    D3D10_SVT_BOOL = 1
    D3D10_SVT_INT = 2
    D3D10_SVT_FLOAT = 3
    D3D10_SVT_STRING = 4
    D3D10_SVT_TEXTURE = 5
    D3D10_SVT_TEXTURE1D = 6
    D3D10_SVT_TEXTURE2D = 7
    D3D10_SVT_TEXTURE3D = 8
    D3D10_SVT_TEXTURECUBE = 9
    D3D10_SVT_SAMPLER = 10
    D3D10_SVT_SAMPLER1D = 11
    D3D10_SVT_SAMPLER2D = 12
    D3D10_SVT_SAMPLER3D = 13
    D3D10_SVT_SAMPLERCUBE = 14
    D3D10_SVT_PIXELSHADER = 15
    D3D10_SVT_VERTEXSHADER = 16
    D3D10_SVT_PIXELFRAGMENT = 17
    D3D10_SVT_VERTEXFRAGMENT = 18
    D3D10_SVT_UINT = 19
    D3D10_SVT_UINT8 = 20
    D3D10_SVT_GEOMETRYSHADER = 21
    D3D10_SVT_RASTERIZER = 22
    D3D10_SVT_DEPTHSTENCIL = 23
    D3D10_SVT_BLEND = 24
    D3D10_SVT_BUFFER = 25
    D3D10_SVT_CBUFFER = 26
    D3D10_SVT_TBUFFER = 27
    D3D10_SVT_TEXTURE1DARRAY = 28
    D3D10_SVT_TEXTURE2DARRAY = 29
    D3D10_SVT_RENDERTARGETVIEW = 30
    D3D10_SVT_DEPTHSTENCILVIEW = 31
    D3D10_SVT_TEXTURE2DMS = 32
    D3D10_SVT_TEXTURE2DMSARRAY = 33
    D3D10_SVT_TEXTURECUBEARRAY = 34
    D3D11_SVT_HULLSHADER = 35
    D3D11_SVT_DOMAINSHADER = 36
    D3D11_SVT_INTERFACE_POINTER = 37
    D3D11_SVT_COMPUTESHADER = 38
    D3D11_SVT_DOUBLE = 39
    D3D11_SVT_RWTEXTURE1D = 40
    D3D11_SVT_RWTEXTURE1DARRAY = 41
    D3D11_SVT_RWTEXTURE2D = 42
    D3D11_SVT_RWTEXTURE2DARRAY = 43
    D3D11_SVT_RWTEXTURE3D = 44
    D3D11_SVT_RWBUFFER = 45
    D3D11_SVT_BYTEADDRESS_BUFFER = 46
    D3D11_SVT_RWBYTEADDRESS_BUFFER = 47
    D3D11_SVT_STRUCTURED_BUFFER = 48
    D3D11_SVT_RWSTRUCTURED_BUFFER = 49
    D3D11_SVT_APPEND_STRUCTURED_BUFFER = 50
    D3D11_SVT_CONSUME_STRUCTURED_BUFFER = 51
End Enum
import enum

class D3D_SHADER_VARIABLE_TYPE(enum.IntEnum):
    D3D_SVT_VOID = 0
    D3D_SVT_BOOL = 1
    D3D_SVT_INT = 2
    D3D_SVT_FLOAT = 3
    D3D_SVT_STRING = 4
    D3D_SVT_TEXTURE = 5
    D3D_SVT_TEXTURE1D = 6
    D3D_SVT_TEXTURE2D = 7
    D3D_SVT_TEXTURE3D = 8
    D3D_SVT_TEXTURECUBE = 9
    D3D_SVT_SAMPLER = 10
    D3D_SVT_SAMPLER1D = 11
    D3D_SVT_SAMPLER2D = 12
    D3D_SVT_SAMPLER3D = 13
    D3D_SVT_SAMPLERCUBE = 14
    D3D_SVT_PIXELSHADER = 15
    D3D_SVT_VERTEXSHADER = 16
    D3D_SVT_PIXELFRAGMENT = 17
    D3D_SVT_VERTEXFRAGMENT = 18
    D3D_SVT_UINT = 19
    D3D_SVT_UINT8 = 20
    D3D_SVT_GEOMETRYSHADER = 21
    D3D_SVT_RASTERIZER = 22
    D3D_SVT_DEPTHSTENCIL = 23
    D3D_SVT_BLEND = 24
    D3D_SVT_BUFFER = 25
    D3D_SVT_CBUFFER = 26
    D3D_SVT_TBUFFER = 27
    D3D_SVT_TEXTURE1DARRAY = 28
    D3D_SVT_TEXTURE2DARRAY = 29
    D3D_SVT_RENDERTARGETVIEW = 30
    D3D_SVT_DEPTHSTENCILVIEW = 31
    D3D_SVT_TEXTURE2DMS = 32
    D3D_SVT_TEXTURE2DMSARRAY = 33
    D3D_SVT_TEXTURECUBEARRAY = 34
    D3D_SVT_HULLSHADER = 35
    D3D_SVT_DOMAINSHADER = 36
    D3D_SVT_INTERFACE_POINTER = 37
    D3D_SVT_COMPUTESHADER = 38
    D3D_SVT_DOUBLE = 39
    D3D_SVT_RWTEXTURE1D = 40
    D3D_SVT_RWTEXTURE1DARRAY = 41
    D3D_SVT_RWTEXTURE2D = 42
    D3D_SVT_RWTEXTURE2DARRAY = 43
    D3D_SVT_RWTEXTURE3D = 44
    D3D_SVT_RWBUFFER = 45
    D3D_SVT_BYTEADDRESS_BUFFER = 46
    D3D_SVT_RWBYTEADDRESS_BUFFER = 47
    D3D_SVT_STRUCTURED_BUFFER = 48
    D3D_SVT_RWSTRUCTURED_BUFFER = 49
    D3D_SVT_APPEND_STRUCTURED_BUFFER = 50
    D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51
    D3D_SVT_MIN8FLOAT = 52
    D3D_SVT_MIN10FLOAT = 53
    D3D_SVT_MIN16FLOAT = 54
    D3D_SVT_MIN12INT = 55
    D3D_SVT_MIN16INT = 56
    D3D_SVT_MIN16UINT = 57
    D3D_SVT_INT16 = 58
    D3D_SVT_UINT16 = 59
    D3D_SVT_FLOAT16 = 60
    D3D_SVT_INT64 = 61
    D3D_SVT_UINT64 = 62
    D3D10_SVT_VOID = 0
    D3D10_SVT_BOOL = 1
    D3D10_SVT_INT = 2
    D3D10_SVT_FLOAT = 3
    D3D10_SVT_STRING = 4
    D3D10_SVT_TEXTURE = 5
    D3D10_SVT_TEXTURE1D = 6
    D3D10_SVT_TEXTURE2D = 7
    D3D10_SVT_TEXTURE3D = 8
    D3D10_SVT_TEXTURECUBE = 9
    D3D10_SVT_SAMPLER = 10
    D3D10_SVT_SAMPLER1D = 11
    D3D10_SVT_SAMPLER2D = 12
    D3D10_SVT_SAMPLER3D = 13
    D3D10_SVT_SAMPLERCUBE = 14
    D3D10_SVT_PIXELSHADER = 15
    D3D10_SVT_VERTEXSHADER = 16
    D3D10_SVT_PIXELFRAGMENT = 17
    D3D10_SVT_VERTEXFRAGMENT = 18
    D3D10_SVT_UINT = 19
    D3D10_SVT_UINT8 = 20
    D3D10_SVT_GEOMETRYSHADER = 21
    D3D10_SVT_RASTERIZER = 22
    D3D10_SVT_DEPTHSTENCIL = 23
    D3D10_SVT_BLEND = 24
    D3D10_SVT_BUFFER = 25
    D3D10_SVT_CBUFFER = 26
    D3D10_SVT_TBUFFER = 27
    D3D10_SVT_TEXTURE1DARRAY = 28
    D3D10_SVT_TEXTURE2DARRAY = 29
    D3D10_SVT_RENDERTARGETVIEW = 30
    D3D10_SVT_DEPTHSTENCILVIEW = 31
    D3D10_SVT_TEXTURE2DMS = 32
    D3D10_SVT_TEXTURE2DMSARRAY = 33
    D3D10_SVT_TEXTURECUBEARRAY = 34
    D3D11_SVT_HULLSHADER = 35
    D3D11_SVT_DOMAINSHADER = 36
    D3D11_SVT_INTERFACE_POINTER = 37
    D3D11_SVT_COMPUTESHADER = 38
    D3D11_SVT_DOUBLE = 39
    D3D11_SVT_RWTEXTURE1D = 40
    D3D11_SVT_RWTEXTURE1DARRAY = 41
    D3D11_SVT_RWTEXTURE2D = 42
    D3D11_SVT_RWTEXTURE2DARRAY = 43
    D3D11_SVT_RWTEXTURE3D = 44
    D3D11_SVT_RWBUFFER = 45
    D3D11_SVT_BYTEADDRESS_BUFFER = 46
    D3D11_SVT_RWBYTEADDRESS_BUFFER = 47
    D3D11_SVT_STRUCTURED_BUFFER = 48
    D3D11_SVT_RWSTRUCTURED_BUFFER = 49
    D3D11_SVT_APPEND_STRUCTURED_BUFFER = 50
    D3D11_SVT_CONSUME_STRUCTURED_BUFFER = 51
// D3D_SHADER_VARIABLE_TYPE
pub const D3D_SVT_VOID: i32 = 0;
pub const D3D_SVT_BOOL: i32 = 1;
pub const D3D_SVT_INT: i32 = 2;
pub const D3D_SVT_FLOAT: i32 = 3;
pub const D3D_SVT_STRING: i32 = 4;
pub const D3D_SVT_TEXTURE: i32 = 5;
pub const D3D_SVT_TEXTURE1D: i32 = 6;
pub const D3D_SVT_TEXTURE2D: i32 = 7;
pub const D3D_SVT_TEXTURE3D: i32 = 8;
pub const D3D_SVT_TEXTURECUBE: i32 = 9;
pub const D3D_SVT_SAMPLER: i32 = 10;
pub const D3D_SVT_SAMPLER1D: i32 = 11;
pub const D3D_SVT_SAMPLER2D: i32 = 12;
pub const D3D_SVT_SAMPLER3D: i32 = 13;
pub const D3D_SVT_SAMPLERCUBE: i32 = 14;
pub const D3D_SVT_PIXELSHADER: i32 = 15;
pub const D3D_SVT_VERTEXSHADER: i32 = 16;
pub const D3D_SVT_PIXELFRAGMENT: i32 = 17;
pub const D3D_SVT_VERTEXFRAGMENT: i32 = 18;
pub const D3D_SVT_UINT: i32 = 19;
pub const D3D_SVT_UINT8: i32 = 20;
pub const D3D_SVT_GEOMETRYSHADER: i32 = 21;
pub const D3D_SVT_RASTERIZER: i32 = 22;
pub const D3D_SVT_DEPTHSTENCIL: i32 = 23;
pub const D3D_SVT_BLEND: i32 = 24;
pub const D3D_SVT_BUFFER: i32 = 25;
pub const D3D_SVT_CBUFFER: i32 = 26;
pub const D3D_SVT_TBUFFER: i32 = 27;
pub const D3D_SVT_TEXTURE1DARRAY: i32 = 28;
pub const D3D_SVT_TEXTURE2DARRAY: i32 = 29;
pub const D3D_SVT_RENDERTARGETVIEW: i32 = 30;
pub const D3D_SVT_DEPTHSTENCILVIEW: i32 = 31;
pub const D3D_SVT_TEXTURE2DMS: i32 = 32;
pub const D3D_SVT_TEXTURE2DMSARRAY: i32 = 33;
pub const D3D_SVT_TEXTURECUBEARRAY: i32 = 34;
pub const D3D_SVT_HULLSHADER: i32 = 35;
pub const D3D_SVT_DOMAINSHADER: i32 = 36;
pub const D3D_SVT_INTERFACE_POINTER: i32 = 37;
pub const D3D_SVT_COMPUTESHADER: i32 = 38;
pub const D3D_SVT_DOUBLE: i32 = 39;
pub const D3D_SVT_RWTEXTURE1D: i32 = 40;
pub const D3D_SVT_RWTEXTURE1DARRAY: i32 = 41;
pub const D3D_SVT_RWTEXTURE2D: i32 = 42;
pub const D3D_SVT_RWTEXTURE2DARRAY: i32 = 43;
pub const D3D_SVT_RWTEXTURE3D: i32 = 44;
pub const D3D_SVT_RWBUFFER: i32 = 45;
pub const D3D_SVT_BYTEADDRESS_BUFFER: i32 = 46;
pub const D3D_SVT_RWBYTEADDRESS_BUFFER: i32 = 47;
pub const D3D_SVT_STRUCTURED_BUFFER: i32 = 48;
pub const D3D_SVT_RWSTRUCTURED_BUFFER: i32 = 49;
pub const D3D_SVT_APPEND_STRUCTURED_BUFFER: i32 = 50;
pub const D3D_SVT_CONSUME_STRUCTURED_BUFFER: i32 = 51;
pub const D3D_SVT_MIN8FLOAT: i32 = 52;
pub const D3D_SVT_MIN10FLOAT: i32 = 53;
pub const D3D_SVT_MIN16FLOAT: i32 = 54;
pub const D3D_SVT_MIN12INT: i32 = 55;
pub const D3D_SVT_MIN16INT: i32 = 56;
pub const D3D_SVT_MIN16UINT: i32 = 57;
pub const D3D_SVT_INT16: i32 = 58;
pub const D3D_SVT_UINT16: i32 = 59;
pub const D3D_SVT_FLOAT16: i32 = 60;
pub const D3D_SVT_INT64: i32 = 61;
pub const D3D_SVT_UINT64: i32 = 62;
pub const D3D10_SVT_VOID: i32 = 0;
pub const D3D10_SVT_BOOL: i32 = 1;
pub const D3D10_SVT_INT: i32 = 2;
pub const D3D10_SVT_FLOAT: i32 = 3;
pub const D3D10_SVT_STRING: i32 = 4;
pub const D3D10_SVT_TEXTURE: i32 = 5;
pub const D3D10_SVT_TEXTURE1D: i32 = 6;
pub const D3D10_SVT_TEXTURE2D: i32 = 7;
pub const D3D10_SVT_TEXTURE3D: i32 = 8;
pub const D3D10_SVT_TEXTURECUBE: i32 = 9;
pub const D3D10_SVT_SAMPLER: i32 = 10;
pub const D3D10_SVT_SAMPLER1D: i32 = 11;
pub const D3D10_SVT_SAMPLER2D: i32 = 12;
pub const D3D10_SVT_SAMPLER3D: i32 = 13;
pub const D3D10_SVT_SAMPLERCUBE: i32 = 14;
pub const D3D10_SVT_PIXELSHADER: i32 = 15;
pub const D3D10_SVT_VERTEXSHADER: i32 = 16;
pub const D3D10_SVT_PIXELFRAGMENT: i32 = 17;
pub const D3D10_SVT_VERTEXFRAGMENT: i32 = 18;
pub const D3D10_SVT_UINT: i32 = 19;
pub const D3D10_SVT_UINT8: i32 = 20;
pub const D3D10_SVT_GEOMETRYSHADER: i32 = 21;
pub const D3D10_SVT_RASTERIZER: i32 = 22;
pub const D3D10_SVT_DEPTHSTENCIL: i32 = 23;
pub const D3D10_SVT_BLEND: i32 = 24;
pub const D3D10_SVT_BUFFER: i32 = 25;
pub const D3D10_SVT_CBUFFER: i32 = 26;
pub const D3D10_SVT_TBUFFER: i32 = 27;
pub const D3D10_SVT_TEXTURE1DARRAY: i32 = 28;
pub const D3D10_SVT_TEXTURE2DARRAY: i32 = 29;
pub const D3D10_SVT_RENDERTARGETVIEW: i32 = 30;
pub const D3D10_SVT_DEPTHSTENCILVIEW: i32 = 31;
pub const D3D10_SVT_TEXTURE2DMS: i32 = 32;
pub const D3D10_SVT_TEXTURE2DMSARRAY: i32 = 33;
pub const D3D10_SVT_TEXTURECUBEARRAY: i32 = 34;
pub const D3D11_SVT_HULLSHADER: i32 = 35;
pub const D3D11_SVT_DOMAINSHADER: i32 = 36;
pub const D3D11_SVT_INTERFACE_POINTER: i32 = 37;
pub const D3D11_SVT_COMPUTESHADER: i32 = 38;
pub const D3D11_SVT_DOUBLE: i32 = 39;
pub const D3D11_SVT_RWTEXTURE1D: i32 = 40;
pub const D3D11_SVT_RWTEXTURE1DARRAY: i32 = 41;
pub const D3D11_SVT_RWTEXTURE2D: i32 = 42;
pub const D3D11_SVT_RWTEXTURE2DARRAY: i32 = 43;
pub const D3D11_SVT_RWTEXTURE3D: i32 = 44;
pub const D3D11_SVT_RWBUFFER: i32 = 45;
pub const D3D11_SVT_BYTEADDRESS_BUFFER: i32 = 46;
pub const D3D11_SVT_RWBYTEADDRESS_BUFFER: i32 = 47;
pub const D3D11_SVT_STRUCTURED_BUFFER: i32 = 48;
pub const D3D11_SVT_RWSTRUCTURED_BUFFER: i32 = 49;
pub const D3D11_SVT_APPEND_STRUCTURED_BUFFER: i32 = 50;
pub const D3D11_SVT_CONSUME_STRUCTURED_BUFFER: i32 = 51;
// D3D_SHADER_VARIABLE_TYPE
const (
	D3D_SVT_VOID int32 = 0
	D3D_SVT_BOOL int32 = 1
	D3D_SVT_INT int32 = 2
	D3D_SVT_FLOAT int32 = 3
	D3D_SVT_STRING int32 = 4
	D3D_SVT_TEXTURE int32 = 5
	D3D_SVT_TEXTURE1D int32 = 6
	D3D_SVT_TEXTURE2D int32 = 7
	D3D_SVT_TEXTURE3D int32 = 8
	D3D_SVT_TEXTURECUBE int32 = 9
	D3D_SVT_SAMPLER int32 = 10
	D3D_SVT_SAMPLER1D int32 = 11
	D3D_SVT_SAMPLER2D int32 = 12
	D3D_SVT_SAMPLER3D int32 = 13
	D3D_SVT_SAMPLERCUBE int32 = 14
	D3D_SVT_PIXELSHADER int32 = 15
	D3D_SVT_VERTEXSHADER int32 = 16
	D3D_SVT_PIXELFRAGMENT int32 = 17
	D3D_SVT_VERTEXFRAGMENT int32 = 18
	D3D_SVT_UINT int32 = 19
	D3D_SVT_UINT8 int32 = 20
	D3D_SVT_GEOMETRYSHADER int32 = 21
	D3D_SVT_RASTERIZER int32 = 22
	D3D_SVT_DEPTHSTENCIL int32 = 23
	D3D_SVT_BLEND int32 = 24
	D3D_SVT_BUFFER int32 = 25
	D3D_SVT_CBUFFER int32 = 26
	D3D_SVT_TBUFFER int32 = 27
	D3D_SVT_TEXTURE1DARRAY int32 = 28
	D3D_SVT_TEXTURE2DARRAY int32 = 29
	D3D_SVT_RENDERTARGETVIEW int32 = 30
	D3D_SVT_DEPTHSTENCILVIEW int32 = 31
	D3D_SVT_TEXTURE2DMS int32 = 32
	D3D_SVT_TEXTURE2DMSARRAY int32 = 33
	D3D_SVT_TEXTURECUBEARRAY int32 = 34
	D3D_SVT_HULLSHADER int32 = 35
	D3D_SVT_DOMAINSHADER int32 = 36
	D3D_SVT_INTERFACE_POINTER int32 = 37
	D3D_SVT_COMPUTESHADER int32 = 38
	D3D_SVT_DOUBLE int32 = 39
	D3D_SVT_RWTEXTURE1D int32 = 40
	D3D_SVT_RWTEXTURE1DARRAY int32 = 41
	D3D_SVT_RWTEXTURE2D int32 = 42
	D3D_SVT_RWTEXTURE2DARRAY int32 = 43
	D3D_SVT_RWTEXTURE3D int32 = 44
	D3D_SVT_RWBUFFER int32 = 45
	D3D_SVT_BYTEADDRESS_BUFFER int32 = 46
	D3D_SVT_RWBYTEADDRESS_BUFFER int32 = 47
	D3D_SVT_STRUCTURED_BUFFER int32 = 48
	D3D_SVT_RWSTRUCTURED_BUFFER int32 = 49
	D3D_SVT_APPEND_STRUCTURED_BUFFER int32 = 50
	D3D_SVT_CONSUME_STRUCTURED_BUFFER int32 = 51
	D3D_SVT_MIN8FLOAT int32 = 52
	D3D_SVT_MIN10FLOAT int32 = 53
	D3D_SVT_MIN16FLOAT int32 = 54
	D3D_SVT_MIN12INT int32 = 55
	D3D_SVT_MIN16INT int32 = 56
	D3D_SVT_MIN16UINT int32 = 57
	D3D_SVT_INT16 int32 = 58
	D3D_SVT_UINT16 int32 = 59
	D3D_SVT_FLOAT16 int32 = 60
	D3D_SVT_INT64 int32 = 61
	D3D_SVT_UINT64 int32 = 62
	D3D10_SVT_VOID int32 = 0
	D3D10_SVT_BOOL int32 = 1
	D3D10_SVT_INT int32 = 2
	D3D10_SVT_FLOAT int32 = 3
	D3D10_SVT_STRING int32 = 4
	D3D10_SVT_TEXTURE int32 = 5
	D3D10_SVT_TEXTURE1D int32 = 6
	D3D10_SVT_TEXTURE2D int32 = 7
	D3D10_SVT_TEXTURE3D int32 = 8
	D3D10_SVT_TEXTURECUBE int32 = 9
	D3D10_SVT_SAMPLER int32 = 10
	D3D10_SVT_SAMPLER1D int32 = 11
	D3D10_SVT_SAMPLER2D int32 = 12
	D3D10_SVT_SAMPLER3D int32 = 13
	D3D10_SVT_SAMPLERCUBE int32 = 14
	D3D10_SVT_PIXELSHADER int32 = 15
	D3D10_SVT_VERTEXSHADER int32 = 16
	D3D10_SVT_PIXELFRAGMENT int32 = 17
	D3D10_SVT_VERTEXFRAGMENT int32 = 18
	D3D10_SVT_UINT int32 = 19
	D3D10_SVT_UINT8 int32 = 20
	D3D10_SVT_GEOMETRYSHADER int32 = 21
	D3D10_SVT_RASTERIZER int32 = 22
	D3D10_SVT_DEPTHSTENCIL int32 = 23
	D3D10_SVT_BLEND int32 = 24
	D3D10_SVT_BUFFER int32 = 25
	D3D10_SVT_CBUFFER int32 = 26
	D3D10_SVT_TBUFFER int32 = 27
	D3D10_SVT_TEXTURE1DARRAY int32 = 28
	D3D10_SVT_TEXTURE2DARRAY int32 = 29
	D3D10_SVT_RENDERTARGETVIEW int32 = 30
	D3D10_SVT_DEPTHSTENCILVIEW int32 = 31
	D3D10_SVT_TEXTURE2DMS int32 = 32
	D3D10_SVT_TEXTURE2DMSARRAY int32 = 33
	D3D10_SVT_TEXTURECUBEARRAY int32 = 34
	D3D11_SVT_HULLSHADER int32 = 35
	D3D11_SVT_DOMAINSHADER int32 = 36
	D3D11_SVT_INTERFACE_POINTER int32 = 37
	D3D11_SVT_COMPUTESHADER int32 = 38
	D3D11_SVT_DOUBLE int32 = 39
	D3D11_SVT_RWTEXTURE1D int32 = 40
	D3D11_SVT_RWTEXTURE1DARRAY int32 = 41
	D3D11_SVT_RWTEXTURE2D int32 = 42
	D3D11_SVT_RWTEXTURE2DARRAY int32 = 43
	D3D11_SVT_RWTEXTURE3D int32 = 44
	D3D11_SVT_RWBUFFER int32 = 45
	D3D11_SVT_BYTEADDRESS_BUFFER int32 = 46
	D3D11_SVT_RWBYTEADDRESS_BUFFER int32 = 47
	D3D11_SVT_STRUCTURED_BUFFER int32 = 48
	D3D11_SVT_RWSTRUCTURED_BUFFER int32 = 49
	D3D11_SVT_APPEND_STRUCTURED_BUFFER int32 = 50
	D3D11_SVT_CONSUME_STRUCTURED_BUFFER int32 = 51
)
const
  D3D_SVT_VOID = 0;
  D3D_SVT_BOOL = 1;
  D3D_SVT_INT = 2;
  D3D_SVT_FLOAT = 3;
  D3D_SVT_STRING = 4;
  D3D_SVT_TEXTURE = 5;
  D3D_SVT_TEXTURE1D = 6;
  D3D_SVT_TEXTURE2D = 7;
  D3D_SVT_TEXTURE3D = 8;
  D3D_SVT_TEXTURECUBE = 9;
  D3D_SVT_SAMPLER = 10;
  D3D_SVT_SAMPLER1D = 11;
  D3D_SVT_SAMPLER2D = 12;
  D3D_SVT_SAMPLER3D = 13;
  D3D_SVT_SAMPLERCUBE = 14;
  D3D_SVT_PIXELSHADER = 15;
  D3D_SVT_VERTEXSHADER = 16;
  D3D_SVT_PIXELFRAGMENT = 17;
  D3D_SVT_VERTEXFRAGMENT = 18;
  D3D_SVT_UINT = 19;
  D3D_SVT_UINT8 = 20;
  D3D_SVT_GEOMETRYSHADER = 21;
  D3D_SVT_RASTERIZER = 22;
  D3D_SVT_DEPTHSTENCIL = 23;
  D3D_SVT_BLEND = 24;
  D3D_SVT_BUFFER = 25;
  D3D_SVT_CBUFFER = 26;
  D3D_SVT_TBUFFER = 27;
  D3D_SVT_TEXTURE1DARRAY = 28;
  D3D_SVT_TEXTURE2DARRAY = 29;
  D3D_SVT_RENDERTARGETVIEW = 30;
  D3D_SVT_DEPTHSTENCILVIEW = 31;
  D3D_SVT_TEXTURE2DMS = 32;
  D3D_SVT_TEXTURE2DMSARRAY = 33;
  D3D_SVT_TEXTURECUBEARRAY = 34;
  D3D_SVT_HULLSHADER = 35;
  D3D_SVT_DOMAINSHADER = 36;
  D3D_SVT_INTERFACE_POINTER = 37;
  D3D_SVT_COMPUTESHADER = 38;
  D3D_SVT_DOUBLE = 39;
  D3D_SVT_RWTEXTURE1D = 40;
  D3D_SVT_RWTEXTURE1DARRAY = 41;
  D3D_SVT_RWTEXTURE2D = 42;
  D3D_SVT_RWTEXTURE2DARRAY = 43;
  D3D_SVT_RWTEXTURE3D = 44;
  D3D_SVT_RWBUFFER = 45;
  D3D_SVT_BYTEADDRESS_BUFFER = 46;
  D3D_SVT_RWBYTEADDRESS_BUFFER = 47;
  D3D_SVT_STRUCTURED_BUFFER = 48;
  D3D_SVT_RWSTRUCTURED_BUFFER = 49;
  D3D_SVT_APPEND_STRUCTURED_BUFFER = 50;
  D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51;
  D3D_SVT_MIN8FLOAT = 52;
  D3D_SVT_MIN10FLOAT = 53;
  D3D_SVT_MIN16FLOAT = 54;
  D3D_SVT_MIN12INT = 55;
  D3D_SVT_MIN16INT = 56;
  D3D_SVT_MIN16UINT = 57;
  D3D_SVT_INT16 = 58;
  D3D_SVT_UINT16 = 59;
  D3D_SVT_FLOAT16 = 60;
  D3D_SVT_INT64 = 61;
  D3D_SVT_UINT64 = 62;
  D3D10_SVT_VOID = 0;
  D3D10_SVT_BOOL = 1;
  D3D10_SVT_INT = 2;
  D3D10_SVT_FLOAT = 3;
  D3D10_SVT_STRING = 4;
  D3D10_SVT_TEXTURE = 5;
  D3D10_SVT_TEXTURE1D = 6;
  D3D10_SVT_TEXTURE2D = 7;
  D3D10_SVT_TEXTURE3D = 8;
  D3D10_SVT_TEXTURECUBE = 9;
  D3D10_SVT_SAMPLER = 10;
  D3D10_SVT_SAMPLER1D = 11;
  D3D10_SVT_SAMPLER2D = 12;
  D3D10_SVT_SAMPLER3D = 13;
  D3D10_SVT_SAMPLERCUBE = 14;
  D3D10_SVT_PIXELSHADER = 15;
  D3D10_SVT_VERTEXSHADER = 16;
  D3D10_SVT_PIXELFRAGMENT = 17;
  D3D10_SVT_VERTEXFRAGMENT = 18;
  D3D10_SVT_UINT = 19;
  D3D10_SVT_UINT8 = 20;
  D3D10_SVT_GEOMETRYSHADER = 21;
  D3D10_SVT_RASTERIZER = 22;
  D3D10_SVT_DEPTHSTENCIL = 23;
  D3D10_SVT_BLEND = 24;
  D3D10_SVT_BUFFER = 25;
  D3D10_SVT_CBUFFER = 26;
  D3D10_SVT_TBUFFER = 27;
  D3D10_SVT_TEXTURE1DARRAY = 28;
  D3D10_SVT_TEXTURE2DARRAY = 29;
  D3D10_SVT_RENDERTARGETVIEW = 30;
  D3D10_SVT_DEPTHSTENCILVIEW = 31;
  D3D10_SVT_TEXTURE2DMS = 32;
  D3D10_SVT_TEXTURE2DMSARRAY = 33;
  D3D10_SVT_TEXTURECUBEARRAY = 34;
  D3D11_SVT_HULLSHADER = 35;
  D3D11_SVT_DOMAINSHADER = 36;
  D3D11_SVT_INTERFACE_POINTER = 37;
  D3D11_SVT_COMPUTESHADER = 38;
  D3D11_SVT_DOUBLE = 39;
  D3D11_SVT_RWTEXTURE1D = 40;
  D3D11_SVT_RWTEXTURE1DARRAY = 41;
  D3D11_SVT_RWTEXTURE2D = 42;
  D3D11_SVT_RWTEXTURE2DARRAY = 43;
  D3D11_SVT_RWTEXTURE3D = 44;
  D3D11_SVT_RWBUFFER = 45;
  D3D11_SVT_BYTEADDRESS_BUFFER = 46;
  D3D11_SVT_RWBYTEADDRESS_BUFFER = 47;
  D3D11_SVT_STRUCTURED_BUFFER = 48;
  D3D11_SVT_RWSTRUCTURED_BUFFER = 49;
  D3D11_SVT_APPEND_STRUCTURED_BUFFER = 50;
  D3D11_SVT_CONSUME_STRUCTURED_BUFFER = 51;
// D3D_SHADER_VARIABLE_TYPE
pub const D3D_SVT_VOID: i32 = 0;
pub const D3D_SVT_BOOL: i32 = 1;
pub const D3D_SVT_INT: i32 = 2;
pub const D3D_SVT_FLOAT: i32 = 3;
pub const D3D_SVT_STRING: i32 = 4;
pub const D3D_SVT_TEXTURE: i32 = 5;
pub const D3D_SVT_TEXTURE1D: i32 = 6;
pub const D3D_SVT_TEXTURE2D: i32 = 7;
pub const D3D_SVT_TEXTURE3D: i32 = 8;
pub const D3D_SVT_TEXTURECUBE: i32 = 9;
pub const D3D_SVT_SAMPLER: i32 = 10;
pub const D3D_SVT_SAMPLER1D: i32 = 11;
pub const D3D_SVT_SAMPLER2D: i32 = 12;
pub const D3D_SVT_SAMPLER3D: i32 = 13;
pub const D3D_SVT_SAMPLERCUBE: i32 = 14;
pub const D3D_SVT_PIXELSHADER: i32 = 15;
pub const D3D_SVT_VERTEXSHADER: i32 = 16;
pub const D3D_SVT_PIXELFRAGMENT: i32 = 17;
pub const D3D_SVT_VERTEXFRAGMENT: i32 = 18;
pub const D3D_SVT_UINT: i32 = 19;
pub const D3D_SVT_UINT8: i32 = 20;
pub const D3D_SVT_GEOMETRYSHADER: i32 = 21;
pub const D3D_SVT_RASTERIZER: i32 = 22;
pub const D3D_SVT_DEPTHSTENCIL: i32 = 23;
pub const D3D_SVT_BLEND: i32 = 24;
pub const D3D_SVT_BUFFER: i32 = 25;
pub const D3D_SVT_CBUFFER: i32 = 26;
pub const D3D_SVT_TBUFFER: i32 = 27;
pub const D3D_SVT_TEXTURE1DARRAY: i32 = 28;
pub const D3D_SVT_TEXTURE2DARRAY: i32 = 29;
pub const D3D_SVT_RENDERTARGETVIEW: i32 = 30;
pub const D3D_SVT_DEPTHSTENCILVIEW: i32 = 31;
pub const D3D_SVT_TEXTURE2DMS: i32 = 32;
pub const D3D_SVT_TEXTURE2DMSARRAY: i32 = 33;
pub const D3D_SVT_TEXTURECUBEARRAY: i32 = 34;
pub const D3D_SVT_HULLSHADER: i32 = 35;
pub const D3D_SVT_DOMAINSHADER: i32 = 36;
pub const D3D_SVT_INTERFACE_POINTER: i32 = 37;
pub const D3D_SVT_COMPUTESHADER: i32 = 38;
pub const D3D_SVT_DOUBLE: i32 = 39;
pub const D3D_SVT_RWTEXTURE1D: i32 = 40;
pub const D3D_SVT_RWTEXTURE1DARRAY: i32 = 41;
pub const D3D_SVT_RWTEXTURE2D: i32 = 42;
pub const D3D_SVT_RWTEXTURE2DARRAY: i32 = 43;
pub const D3D_SVT_RWTEXTURE3D: i32 = 44;
pub const D3D_SVT_RWBUFFER: i32 = 45;
pub const D3D_SVT_BYTEADDRESS_BUFFER: i32 = 46;
pub const D3D_SVT_RWBYTEADDRESS_BUFFER: i32 = 47;
pub const D3D_SVT_STRUCTURED_BUFFER: i32 = 48;
pub const D3D_SVT_RWSTRUCTURED_BUFFER: i32 = 49;
pub const D3D_SVT_APPEND_STRUCTURED_BUFFER: i32 = 50;
pub const D3D_SVT_CONSUME_STRUCTURED_BUFFER: i32 = 51;
pub const D3D_SVT_MIN8FLOAT: i32 = 52;
pub const D3D_SVT_MIN10FLOAT: i32 = 53;
pub const D3D_SVT_MIN16FLOAT: i32 = 54;
pub const D3D_SVT_MIN12INT: i32 = 55;
pub const D3D_SVT_MIN16INT: i32 = 56;
pub const D3D_SVT_MIN16UINT: i32 = 57;
pub const D3D_SVT_INT16: i32 = 58;
pub const D3D_SVT_UINT16: i32 = 59;
pub const D3D_SVT_FLOAT16: i32 = 60;
pub const D3D_SVT_INT64: i32 = 61;
pub const D3D_SVT_UINT64: i32 = 62;
pub const D3D10_SVT_VOID: i32 = 0;
pub const D3D10_SVT_BOOL: i32 = 1;
pub const D3D10_SVT_INT: i32 = 2;
pub const D3D10_SVT_FLOAT: i32 = 3;
pub const D3D10_SVT_STRING: i32 = 4;
pub const D3D10_SVT_TEXTURE: i32 = 5;
pub const D3D10_SVT_TEXTURE1D: i32 = 6;
pub const D3D10_SVT_TEXTURE2D: i32 = 7;
pub const D3D10_SVT_TEXTURE3D: i32 = 8;
pub const D3D10_SVT_TEXTURECUBE: i32 = 9;
pub const D3D10_SVT_SAMPLER: i32 = 10;
pub const D3D10_SVT_SAMPLER1D: i32 = 11;
pub const D3D10_SVT_SAMPLER2D: i32 = 12;
pub const D3D10_SVT_SAMPLER3D: i32 = 13;
pub const D3D10_SVT_SAMPLERCUBE: i32 = 14;
pub const D3D10_SVT_PIXELSHADER: i32 = 15;
pub const D3D10_SVT_VERTEXSHADER: i32 = 16;
pub const D3D10_SVT_PIXELFRAGMENT: i32 = 17;
pub const D3D10_SVT_VERTEXFRAGMENT: i32 = 18;
pub const D3D10_SVT_UINT: i32 = 19;
pub const D3D10_SVT_UINT8: i32 = 20;
pub const D3D10_SVT_GEOMETRYSHADER: i32 = 21;
pub const D3D10_SVT_RASTERIZER: i32 = 22;
pub const D3D10_SVT_DEPTHSTENCIL: i32 = 23;
pub const D3D10_SVT_BLEND: i32 = 24;
pub const D3D10_SVT_BUFFER: i32 = 25;
pub const D3D10_SVT_CBUFFER: i32 = 26;
pub const D3D10_SVT_TBUFFER: i32 = 27;
pub const D3D10_SVT_TEXTURE1DARRAY: i32 = 28;
pub const D3D10_SVT_TEXTURE2DARRAY: i32 = 29;
pub const D3D10_SVT_RENDERTARGETVIEW: i32 = 30;
pub const D3D10_SVT_DEPTHSTENCILVIEW: i32 = 31;
pub const D3D10_SVT_TEXTURE2DMS: i32 = 32;
pub const D3D10_SVT_TEXTURE2DMSARRAY: i32 = 33;
pub const D3D10_SVT_TEXTURECUBEARRAY: i32 = 34;
pub const D3D11_SVT_HULLSHADER: i32 = 35;
pub const D3D11_SVT_DOMAINSHADER: i32 = 36;
pub const D3D11_SVT_INTERFACE_POINTER: i32 = 37;
pub const D3D11_SVT_COMPUTESHADER: i32 = 38;
pub const D3D11_SVT_DOUBLE: i32 = 39;
pub const D3D11_SVT_RWTEXTURE1D: i32 = 40;
pub const D3D11_SVT_RWTEXTURE1DARRAY: i32 = 41;
pub const D3D11_SVT_RWTEXTURE2D: i32 = 42;
pub const D3D11_SVT_RWTEXTURE2DARRAY: i32 = 43;
pub const D3D11_SVT_RWTEXTURE3D: i32 = 44;
pub const D3D11_SVT_RWBUFFER: i32 = 45;
pub const D3D11_SVT_BYTEADDRESS_BUFFER: i32 = 46;
pub const D3D11_SVT_RWBYTEADDRESS_BUFFER: i32 = 47;
pub const D3D11_SVT_STRUCTURED_BUFFER: i32 = 48;
pub const D3D11_SVT_RWSTRUCTURED_BUFFER: i32 = 49;
pub const D3D11_SVT_APPEND_STRUCTURED_BUFFER: i32 = 50;
pub const D3D11_SVT_CONSUME_STRUCTURED_BUFFER: i32 = 51;
const
  D3D_SVT_VOID* = 0
  D3D_SVT_BOOL* = 1
  D3D_SVT_INT* = 2
  D3D_SVT_FLOAT* = 3
  D3D_SVT_STRING* = 4
  D3D_SVT_TEXTURE* = 5
  D3D_SVT_TEXTURE1D* = 6
  D3D_SVT_TEXTURE2D* = 7
  D3D_SVT_TEXTURE3D* = 8
  D3D_SVT_TEXTURECUBE* = 9
  D3D_SVT_SAMPLER* = 10
  D3D_SVT_SAMPLER1D* = 11
  D3D_SVT_SAMPLER2D* = 12
  D3D_SVT_SAMPLER3D* = 13
  D3D_SVT_SAMPLERCUBE* = 14
  D3D_SVT_PIXELSHADER* = 15
  D3D_SVT_VERTEXSHADER* = 16
  D3D_SVT_PIXELFRAGMENT* = 17
  D3D_SVT_VERTEXFRAGMENT* = 18
  D3D_SVT_UINT* = 19
  D3D_SVT_UINT8* = 20
  D3D_SVT_GEOMETRYSHADER* = 21
  D3D_SVT_RASTERIZER* = 22
  D3D_SVT_DEPTHSTENCIL* = 23
  D3D_SVT_BLEND* = 24
  D3D_SVT_BUFFER* = 25
  D3D_SVT_CBUFFER* = 26
  D3D_SVT_TBUFFER* = 27
  D3D_SVT_TEXTURE1DARRAY* = 28
  D3D_SVT_TEXTURE2DARRAY* = 29
  D3D_SVT_RENDERTARGETVIEW* = 30
  D3D_SVT_DEPTHSTENCILVIEW* = 31
  D3D_SVT_TEXTURE2DMS* = 32
  D3D_SVT_TEXTURE2DMSARRAY* = 33
  D3D_SVT_TEXTURECUBEARRAY* = 34
  D3D_SVT_HULLSHADER* = 35
  D3D_SVT_DOMAINSHADER* = 36
  D3D_SVT_INTERFACE_POINTER* = 37
  D3D_SVT_COMPUTESHADER* = 38
  D3D_SVT_DOUBLE* = 39
  D3D_SVT_RWTEXTURE1D* = 40
  D3D_SVT_RWTEXTURE1DARRAY* = 41
  D3D_SVT_RWTEXTURE2D* = 42
  D3D_SVT_RWTEXTURE2DARRAY* = 43
  D3D_SVT_RWTEXTURE3D* = 44
  D3D_SVT_RWBUFFER* = 45
  D3D_SVT_BYTEADDRESS_BUFFER* = 46
  D3D_SVT_RWBYTEADDRESS_BUFFER* = 47
  D3D_SVT_STRUCTURED_BUFFER* = 48
  D3D_SVT_RWSTRUCTURED_BUFFER* = 49
  D3D_SVT_APPEND_STRUCTURED_BUFFER* = 50
  D3D_SVT_CONSUME_STRUCTURED_BUFFER* = 51
  D3D_SVT_MIN8FLOAT* = 52
  D3D_SVT_MIN10FLOAT* = 53
  D3D_SVT_MIN16FLOAT* = 54
  D3D_SVT_MIN12INT* = 55
  D3D_SVT_MIN16INT* = 56
  D3D_SVT_MIN16UINT* = 57
  D3D_SVT_INT16* = 58
  D3D_SVT_UINT16* = 59
  D3D_SVT_FLOAT16* = 60
  D3D_SVT_INT64* = 61
  D3D_SVT_UINT64* = 62
  D3D10_SVT_VOID* = 0
  D3D10_SVT_BOOL* = 1
  D3D10_SVT_INT* = 2
  D3D10_SVT_FLOAT* = 3
  D3D10_SVT_STRING* = 4
  D3D10_SVT_TEXTURE* = 5
  D3D10_SVT_TEXTURE1D* = 6
  D3D10_SVT_TEXTURE2D* = 7
  D3D10_SVT_TEXTURE3D* = 8
  D3D10_SVT_TEXTURECUBE* = 9
  D3D10_SVT_SAMPLER* = 10
  D3D10_SVT_SAMPLER1D* = 11
  D3D10_SVT_SAMPLER2D* = 12
  D3D10_SVT_SAMPLER3D* = 13
  D3D10_SVT_SAMPLERCUBE* = 14
  D3D10_SVT_PIXELSHADER* = 15
  D3D10_SVT_VERTEXSHADER* = 16
  D3D10_SVT_PIXELFRAGMENT* = 17
  D3D10_SVT_VERTEXFRAGMENT* = 18
  D3D10_SVT_UINT* = 19
  D3D10_SVT_UINT8* = 20
  D3D10_SVT_GEOMETRYSHADER* = 21
  D3D10_SVT_RASTERIZER* = 22
  D3D10_SVT_DEPTHSTENCIL* = 23
  D3D10_SVT_BLEND* = 24
  D3D10_SVT_BUFFER* = 25
  D3D10_SVT_CBUFFER* = 26
  D3D10_SVT_TBUFFER* = 27
  D3D10_SVT_TEXTURE1DARRAY* = 28
  D3D10_SVT_TEXTURE2DARRAY* = 29
  D3D10_SVT_RENDERTARGETVIEW* = 30
  D3D10_SVT_DEPTHSTENCILVIEW* = 31
  D3D10_SVT_TEXTURE2DMS* = 32
  D3D10_SVT_TEXTURE2DMSARRAY* = 33
  D3D10_SVT_TEXTURECUBEARRAY* = 34
  D3D11_SVT_HULLSHADER* = 35
  D3D11_SVT_DOMAINSHADER* = 36
  D3D11_SVT_INTERFACE_POINTER* = 37
  D3D11_SVT_COMPUTESHADER* = 38
  D3D11_SVT_DOUBLE* = 39
  D3D11_SVT_RWTEXTURE1D* = 40
  D3D11_SVT_RWTEXTURE1DARRAY* = 41
  D3D11_SVT_RWTEXTURE2D* = 42
  D3D11_SVT_RWTEXTURE2DARRAY* = 43
  D3D11_SVT_RWTEXTURE3D* = 44
  D3D11_SVT_RWBUFFER* = 45
  D3D11_SVT_BYTEADDRESS_BUFFER* = 46
  D3D11_SVT_RWBYTEADDRESS_BUFFER* = 47
  D3D11_SVT_STRUCTURED_BUFFER* = 48
  D3D11_SVT_RWSTRUCTURED_BUFFER* = 49
  D3D11_SVT_APPEND_STRUCTURED_BUFFER* = 50
  D3D11_SVT_CONSUME_STRUCTURED_BUFFER* = 51
enum D3D_SHADER_VARIABLE_TYPE : int {
    D3D_SVT_VOID = 0,
    D3D_SVT_BOOL = 1,
    D3D_SVT_INT = 2,
    D3D_SVT_FLOAT = 3,
    D3D_SVT_STRING = 4,
    D3D_SVT_TEXTURE = 5,
    D3D_SVT_TEXTURE1D = 6,
    D3D_SVT_TEXTURE2D = 7,
    D3D_SVT_TEXTURE3D = 8,
    D3D_SVT_TEXTURECUBE = 9,
    D3D_SVT_SAMPLER = 10,
    D3D_SVT_SAMPLER1D = 11,
    D3D_SVT_SAMPLER2D = 12,
    D3D_SVT_SAMPLER3D = 13,
    D3D_SVT_SAMPLERCUBE = 14,
    D3D_SVT_PIXELSHADER = 15,
    D3D_SVT_VERTEXSHADER = 16,
    D3D_SVT_PIXELFRAGMENT = 17,
    D3D_SVT_VERTEXFRAGMENT = 18,
    D3D_SVT_UINT = 19,
    D3D_SVT_UINT8 = 20,
    D3D_SVT_GEOMETRYSHADER = 21,
    D3D_SVT_RASTERIZER = 22,
    D3D_SVT_DEPTHSTENCIL = 23,
    D3D_SVT_BLEND = 24,
    D3D_SVT_BUFFER = 25,
    D3D_SVT_CBUFFER = 26,
    D3D_SVT_TBUFFER = 27,
    D3D_SVT_TEXTURE1DARRAY = 28,
    D3D_SVT_TEXTURE2DARRAY = 29,
    D3D_SVT_RENDERTARGETVIEW = 30,
    D3D_SVT_DEPTHSTENCILVIEW = 31,
    D3D_SVT_TEXTURE2DMS = 32,
    D3D_SVT_TEXTURE2DMSARRAY = 33,
    D3D_SVT_TEXTURECUBEARRAY = 34,
    D3D_SVT_HULLSHADER = 35,
    D3D_SVT_DOMAINSHADER = 36,
    D3D_SVT_INTERFACE_POINTER = 37,
    D3D_SVT_COMPUTESHADER = 38,
    D3D_SVT_DOUBLE = 39,
    D3D_SVT_RWTEXTURE1D = 40,
    D3D_SVT_RWTEXTURE1DARRAY = 41,
    D3D_SVT_RWTEXTURE2D = 42,
    D3D_SVT_RWTEXTURE2DARRAY = 43,
    D3D_SVT_RWTEXTURE3D = 44,
    D3D_SVT_RWBUFFER = 45,
    D3D_SVT_BYTEADDRESS_BUFFER = 46,
    D3D_SVT_RWBYTEADDRESS_BUFFER = 47,
    D3D_SVT_STRUCTURED_BUFFER = 48,
    D3D_SVT_RWSTRUCTURED_BUFFER = 49,
    D3D_SVT_APPEND_STRUCTURED_BUFFER = 50,
    D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51,
    D3D_SVT_MIN8FLOAT = 52,
    D3D_SVT_MIN10FLOAT = 53,
    D3D_SVT_MIN16FLOAT = 54,
    D3D_SVT_MIN12INT = 55,
    D3D_SVT_MIN16INT = 56,
    D3D_SVT_MIN16UINT = 57,
    D3D_SVT_INT16 = 58,
    D3D_SVT_UINT16 = 59,
    D3D_SVT_FLOAT16 = 60,
    D3D_SVT_INT64 = 61,
    D3D_SVT_UINT64 = 62,
    D3D10_SVT_VOID = 0,
    D3D10_SVT_BOOL = 1,
    D3D10_SVT_INT = 2,
    D3D10_SVT_FLOAT = 3,
    D3D10_SVT_STRING = 4,
    D3D10_SVT_TEXTURE = 5,
    D3D10_SVT_TEXTURE1D = 6,
    D3D10_SVT_TEXTURE2D = 7,
    D3D10_SVT_TEXTURE3D = 8,
    D3D10_SVT_TEXTURECUBE = 9,
    D3D10_SVT_SAMPLER = 10,
    D3D10_SVT_SAMPLER1D = 11,
    D3D10_SVT_SAMPLER2D = 12,
    D3D10_SVT_SAMPLER3D = 13,
    D3D10_SVT_SAMPLERCUBE = 14,
    D3D10_SVT_PIXELSHADER = 15,
    D3D10_SVT_VERTEXSHADER = 16,
    D3D10_SVT_PIXELFRAGMENT = 17,
    D3D10_SVT_VERTEXFRAGMENT = 18,
    D3D10_SVT_UINT = 19,
    D3D10_SVT_UINT8 = 20,
    D3D10_SVT_GEOMETRYSHADER = 21,
    D3D10_SVT_RASTERIZER = 22,
    D3D10_SVT_DEPTHSTENCIL = 23,
    D3D10_SVT_BLEND = 24,
    D3D10_SVT_BUFFER = 25,
    D3D10_SVT_CBUFFER = 26,
    D3D10_SVT_TBUFFER = 27,
    D3D10_SVT_TEXTURE1DARRAY = 28,
    D3D10_SVT_TEXTURE2DARRAY = 29,
    D3D10_SVT_RENDERTARGETVIEW = 30,
    D3D10_SVT_DEPTHSTENCILVIEW = 31,
    D3D10_SVT_TEXTURE2DMS = 32,
    D3D10_SVT_TEXTURE2DMSARRAY = 33,
    D3D10_SVT_TEXTURECUBEARRAY = 34,
    D3D11_SVT_HULLSHADER = 35,
    D3D11_SVT_DOMAINSHADER = 36,
    D3D11_SVT_INTERFACE_POINTER = 37,
    D3D11_SVT_COMPUTESHADER = 38,
    D3D11_SVT_DOUBLE = 39,
    D3D11_SVT_RWTEXTURE1D = 40,
    D3D11_SVT_RWTEXTURE1DARRAY = 41,
    D3D11_SVT_RWTEXTURE2D = 42,
    D3D11_SVT_RWTEXTURE2DARRAY = 43,
    D3D11_SVT_RWTEXTURE3D = 44,
    D3D11_SVT_RWBUFFER = 45,
    D3D11_SVT_BYTEADDRESS_BUFFER = 46,
    D3D11_SVT_RWBYTEADDRESS_BUFFER = 47,
    D3D11_SVT_STRUCTURED_BUFFER = 48,
    D3D11_SVT_RWSTRUCTURED_BUFFER = 49,
    D3D11_SVT_APPEND_STRUCTURED_BUFFER = 50,
    D3D11_SVT_CONSUME_STRUCTURED_BUFFER = 51,
}
#define global D3D_SVT_VOID                        0x0
#define global D3D_SVT_BOOL                        0x1
#define global D3D_SVT_INT                         0x2
#define global D3D_SVT_FLOAT                       0x3
#define global D3D_SVT_STRING                      0x4
#define global D3D_SVT_TEXTURE                     0x5
#define global D3D_SVT_TEXTURE1D                   0x6
#define global D3D_SVT_TEXTURE2D                   0x7
#define global D3D_SVT_TEXTURE3D                   0x8
#define global D3D_SVT_TEXTURECUBE                 0x9
#define global D3D_SVT_SAMPLER                     0xA
#define global D3D_SVT_SAMPLER1D                   0xB
#define global D3D_SVT_SAMPLER2D                   0xC
#define global D3D_SVT_SAMPLER3D                   0xD
#define global D3D_SVT_SAMPLERCUBE                 0xE
#define global D3D_SVT_PIXELSHADER                 0xF
#define global D3D_SVT_VERTEXSHADER                0x10
#define global D3D_SVT_PIXELFRAGMENT               0x11
#define global D3D_SVT_VERTEXFRAGMENT              0x12
#define global D3D_SVT_UINT                        0x13
#define global D3D_SVT_UINT8                       0x14
#define global D3D_SVT_GEOMETRYSHADER              0x15
#define global D3D_SVT_RASTERIZER                  0x16
#define global D3D_SVT_DEPTHSTENCIL                0x17
#define global D3D_SVT_BLEND                       0x18
#define global D3D_SVT_BUFFER                      0x19
#define global D3D_SVT_CBUFFER                     0x1A
#define global D3D_SVT_TBUFFER                     0x1B
#define global D3D_SVT_TEXTURE1DARRAY              0x1C
#define global D3D_SVT_TEXTURE2DARRAY              0x1D
#define global D3D_SVT_RENDERTARGETVIEW            0x1E
#define global D3D_SVT_DEPTHSTENCILVIEW            0x1F
#define global D3D_SVT_TEXTURE2DMS                 0x20
#define global D3D_SVT_TEXTURE2DMSARRAY            0x21
#define global D3D_SVT_TEXTURECUBEARRAY            0x22
#define global D3D_SVT_HULLSHADER                  0x23
#define global D3D_SVT_DOMAINSHADER                0x24
#define global D3D_SVT_INTERFACE_POINTER           0x25
#define global D3D_SVT_COMPUTESHADER               0x26
#define global D3D_SVT_DOUBLE                      0x27
#define global D3D_SVT_RWTEXTURE1D                 0x28
#define global D3D_SVT_RWTEXTURE1DARRAY            0x29
#define global D3D_SVT_RWTEXTURE2D                 0x2A
#define global D3D_SVT_RWTEXTURE2DARRAY            0x2B
#define global D3D_SVT_RWTEXTURE3D                 0x2C
#define global D3D_SVT_RWBUFFER                    0x2D
#define global D3D_SVT_BYTEADDRESS_BUFFER          0x2E
#define global D3D_SVT_RWBYTEADDRESS_BUFFER        0x2F
#define global D3D_SVT_STRUCTURED_BUFFER           0x30
#define global D3D_SVT_RWSTRUCTURED_BUFFER         0x31
#define global D3D_SVT_APPEND_STRUCTURED_BUFFER    0x32
#define global D3D_SVT_CONSUME_STRUCTURED_BUFFER   0x33
#define global D3D_SVT_MIN8FLOAT                   0x34
#define global D3D_SVT_MIN10FLOAT                  0x35
#define global D3D_SVT_MIN16FLOAT                  0x36
#define global D3D_SVT_MIN12INT                    0x37
#define global D3D_SVT_MIN16INT                    0x38
#define global D3D_SVT_MIN16UINT                   0x39
#define global D3D_SVT_INT16                       0x3A
#define global D3D_SVT_UINT16                      0x3B
#define global D3D_SVT_FLOAT16                     0x3C
#define global D3D_SVT_INT64                       0x3D
#define global D3D_SVT_UINT64                      0x3E
#define global D3D10_SVT_VOID                      0x0
#define global D3D10_SVT_BOOL                      0x1
#define global D3D10_SVT_INT                       0x2
#define global D3D10_SVT_FLOAT                     0x3
#define global D3D10_SVT_STRING                    0x4
#define global D3D10_SVT_TEXTURE                   0x5
#define global D3D10_SVT_TEXTURE1D                 0x6
#define global D3D10_SVT_TEXTURE2D                 0x7
#define global D3D10_SVT_TEXTURE3D                 0x8
#define global D3D10_SVT_TEXTURECUBE               0x9
#define global D3D10_SVT_SAMPLER                   0xA
#define global D3D10_SVT_SAMPLER1D                 0xB
#define global D3D10_SVT_SAMPLER2D                 0xC
#define global D3D10_SVT_SAMPLER3D                 0xD
#define global D3D10_SVT_SAMPLERCUBE               0xE
#define global D3D10_SVT_PIXELSHADER               0xF
#define global D3D10_SVT_VERTEXSHADER              0x10
#define global D3D10_SVT_PIXELFRAGMENT             0x11
#define global D3D10_SVT_VERTEXFRAGMENT            0x12
#define global D3D10_SVT_UINT                      0x13
#define global D3D10_SVT_UINT8                     0x14
#define global D3D10_SVT_GEOMETRYSHADER            0x15
#define global D3D10_SVT_RASTERIZER                0x16
#define global D3D10_SVT_DEPTHSTENCIL              0x17
#define global D3D10_SVT_BLEND                     0x18
#define global D3D10_SVT_BUFFER                    0x19
#define global D3D10_SVT_CBUFFER                   0x1A
#define global D3D10_SVT_TBUFFER                   0x1B
#define global D3D10_SVT_TEXTURE1DARRAY            0x1C
#define global D3D10_SVT_TEXTURE2DARRAY            0x1D
#define global D3D10_SVT_RENDERTARGETVIEW          0x1E
#define global D3D10_SVT_DEPTHSTENCILVIEW          0x1F
#define global D3D10_SVT_TEXTURE2DMS               0x20
#define global D3D10_SVT_TEXTURE2DMSARRAY          0x21
#define global D3D10_SVT_TEXTURECUBEARRAY          0x22
#define global D3D11_SVT_HULLSHADER                0x23
#define global D3D11_SVT_DOMAINSHADER              0x24
#define global D3D11_SVT_INTERFACE_POINTER         0x25
#define global D3D11_SVT_COMPUTESHADER             0x26
#define global D3D11_SVT_DOUBLE                    0x27
#define global D3D11_SVT_RWTEXTURE1D               0x28
#define global D3D11_SVT_RWTEXTURE1DARRAY          0x29
#define global D3D11_SVT_RWTEXTURE2D               0x2A
#define global D3D11_SVT_RWTEXTURE2DARRAY          0x2B
#define global D3D11_SVT_RWTEXTURE3D               0x2C
#define global D3D11_SVT_RWBUFFER                  0x2D
#define global D3D11_SVT_BYTEADDRESS_BUFFER        0x2E
#define global D3D11_SVT_RWBYTEADDRESS_BUFFER      0x2F
#define global D3D11_SVT_STRUCTURED_BUFFER         0x30
#define global D3D11_SVT_RWSTRUCTURED_BUFFER       0x31
#define global D3D11_SVT_APPEND_STRUCTURED_BUFFER  0x32
#define global D3D11_SVT_CONSUME_STRUCTURED_BUFFER 0x33