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ホームGraphics.Direct3D › D3D_TESSELLATOR_DOMAIN

D3D_TESSELLATOR_DOMAIN

列挙型
基底型i4

メンバー 8

名前10進16進
D3D_TESSELLATOR_DOMAIN_UNDEFINED00x0
D3D_TESSELLATOR_DOMAIN_ISOLINE10x1
D3D_TESSELLATOR_DOMAIN_TRI20x2
D3D_TESSELLATOR_DOMAIN_QUAD30x3
D3D11_TESSELLATOR_DOMAIN_UNDEFINED00x0
D3D11_TESSELLATOR_DOMAIN_ISOLINE10x1
D3D11_TESSELLATOR_DOMAIN_TRI20x2
D3D11_TESSELLATOR_DOMAIN_QUAD30x3

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D_TESSELLATOR_DOMAIN : int {
    D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0,
    D3D_TESSELLATOR_DOMAIN_ISOLINE = 1,
    D3D_TESSELLATOR_DOMAIN_TRI = 2,
    D3D_TESSELLATOR_DOMAIN_QUAD = 3,
    D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0,
    D3D11_TESSELLATOR_DOMAIN_ISOLINE = 1,
    D3D11_TESSELLATOR_DOMAIN_TRI = 2,
    D3D11_TESSELLATOR_DOMAIN_QUAD = 3
} D3D_TESSELLATOR_DOMAIN;
public enum D3D_TESSELLATOR_DOMAIN : int
{
    D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0,
    D3D_TESSELLATOR_DOMAIN_ISOLINE = 1,
    D3D_TESSELLATOR_DOMAIN_TRI = 2,
    D3D_TESSELLATOR_DOMAIN_QUAD = 3,
    D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0,
    D3D11_TESSELLATOR_DOMAIN_ISOLINE = 1,
    D3D11_TESSELLATOR_DOMAIN_TRI = 2,
    D3D11_TESSELLATOR_DOMAIN_QUAD = 3,
}
Public Enum D3D_TESSELLATOR_DOMAIN As Integer
    D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0
    D3D_TESSELLATOR_DOMAIN_ISOLINE = 1
    D3D_TESSELLATOR_DOMAIN_TRI = 2
    D3D_TESSELLATOR_DOMAIN_QUAD = 3
    D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0
    D3D11_TESSELLATOR_DOMAIN_ISOLINE = 1
    D3D11_TESSELLATOR_DOMAIN_TRI = 2
    D3D11_TESSELLATOR_DOMAIN_QUAD = 3
End Enum
import enum

class D3D_TESSELLATOR_DOMAIN(enum.IntEnum):
    D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0
    D3D_TESSELLATOR_DOMAIN_ISOLINE = 1
    D3D_TESSELLATOR_DOMAIN_TRI = 2
    D3D_TESSELLATOR_DOMAIN_QUAD = 3
    D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0
    D3D11_TESSELLATOR_DOMAIN_ISOLINE = 1
    D3D11_TESSELLATOR_DOMAIN_TRI = 2
    D3D11_TESSELLATOR_DOMAIN_QUAD = 3
// D3D_TESSELLATOR_DOMAIN
pub const D3D_TESSELLATOR_DOMAIN_UNDEFINED: i32 = 0;
pub const D3D_TESSELLATOR_DOMAIN_ISOLINE: i32 = 1;
pub const D3D_TESSELLATOR_DOMAIN_TRI: i32 = 2;
pub const D3D_TESSELLATOR_DOMAIN_QUAD: i32 = 3;
pub const D3D11_TESSELLATOR_DOMAIN_UNDEFINED: i32 = 0;
pub const D3D11_TESSELLATOR_DOMAIN_ISOLINE: i32 = 1;
pub const D3D11_TESSELLATOR_DOMAIN_TRI: i32 = 2;
pub const D3D11_TESSELLATOR_DOMAIN_QUAD: i32 = 3;
// D3D_TESSELLATOR_DOMAIN
const (
	D3D_TESSELLATOR_DOMAIN_UNDEFINED int32 = 0
	D3D_TESSELLATOR_DOMAIN_ISOLINE int32 = 1
	D3D_TESSELLATOR_DOMAIN_TRI int32 = 2
	D3D_TESSELLATOR_DOMAIN_QUAD int32 = 3
	D3D11_TESSELLATOR_DOMAIN_UNDEFINED int32 = 0
	D3D11_TESSELLATOR_DOMAIN_ISOLINE int32 = 1
	D3D11_TESSELLATOR_DOMAIN_TRI int32 = 2
	D3D11_TESSELLATOR_DOMAIN_QUAD int32 = 3
)
const
  D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0;
  D3D_TESSELLATOR_DOMAIN_ISOLINE = 1;
  D3D_TESSELLATOR_DOMAIN_TRI = 2;
  D3D_TESSELLATOR_DOMAIN_QUAD = 3;
  D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0;
  D3D11_TESSELLATOR_DOMAIN_ISOLINE = 1;
  D3D11_TESSELLATOR_DOMAIN_TRI = 2;
  D3D11_TESSELLATOR_DOMAIN_QUAD = 3;
// D3D_TESSELLATOR_DOMAIN
pub const D3D_TESSELLATOR_DOMAIN_UNDEFINED: i32 = 0;
pub const D3D_TESSELLATOR_DOMAIN_ISOLINE: i32 = 1;
pub const D3D_TESSELLATOR_DOMAIN_TRI: i32 = 2;
pub const D3D_TESSELLATOR_DOMAIN_QUAD: i32 = 3;
pub const D3D11_TESSELLATOR_DOMAIN_UNDEFINED: i32 = 0;
pub const D3D11_TESSELLATOR_DOMAIN_ISOLINE: i32 = 1;
pub const D3D11_TESSELLATOR_DOMAIN_TRI: i32 = 2;
pub const D3D11_TESSELLATOR_DOMAIN_QUAD: i32 = 3;
const
  D3D_TESSELLATOR_DOMAIN_UNDEFINED* = 0
  D3D_TESSELLATOR_DOMAIN_ISOLINE* = 1
  D3D_TESSELLATOR_DOMAIN_TRI* = 2
  D3D_TESSELLATOR_DOMAIN_QUAD* = 3
  D3D11_TESSELLATOR_DOMAIN_UNDEFINED* = 0
  D3D11_TESSELLATOR_DOMAIN_ISOLINE* = 1
  D3D11_TESSELLATOR_DOMAIN_TRI* = 2
  D3D11_TESSELLATOR_DOMAIN_QUAD* = 3
enum D3D_TESSELLATOR_DOMAIN : int {
    D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0,
    D3D_TESSELLATOR_DOMAIN_ISOLINE = 1,
    D3D_TESSELLATOR_DOMAIN_TRI = 2,
    D3D_TESSELLATOR_DOMAIN_QUAD = 3,
    D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0,
    D3D11_TESSELLATOR_DOMAIN_ISOLINE = 1,
    D3D11_TESSELLATOR_DOMAIN_TRI = 2,
    D3D11_TESSELLATOR_DOMAIN_QUAD = 3,
}
#define global D3D_TESSELLATOR_DOMAIN_UNDEFINED   0x0
#define global D3D_TESSELLATOR_DOMAIN_ISOLINE     0x1
#define global D3D_TESSELLATOR_DOMAIN_TRI         0x2
#define global D3D_TESSELLATOR_DOMAIN_QUAD        0x3
#define global D3D11_TESSELLATOR_DOMAIN_UNDEFINED 0x0
#define global D3D11_TESSELLATOR_DOMAIN_ISOLINE   0x1
#define global D3D11_TESSELLATOR_DOMAIN_TRI       0x2
#define global D3D11_TESSELLATOR_DOMAIN_QUAD      0x3