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D3D_TESSELLATOR_DOMAIN
列挙型メンバー 8
| 名前 | 10進 | 16進 | 説明 |
|---|---|---|---|
| D3D_TESSELLATOR_DOMAIN_UNDEFINED | 0 | 0x0 | |
| D3D_TESSELLATOR_DOMAIN_ISOLINE | 1 | 0x1 | |
| D3D_TESSELLATOR_DOMAIN_TRI | 2 | 0x2 | |
| D3D_TESSELLATOR_DOMAIN_QUAD | 3 | 0x3 | |
| D3D11_TESSELLATOR_DOMAIN_UNDEFINED | 0 | 0x0 | データ型は未定義です。 |
| D3D11_TESSELLATOR_DOMAIN_ISOLINE | 1 | 0x1 | アイソラインデータです。 |
| D3D11_TESSELLATOR_DOMAIN_TRI | 2 | 0x2 | 三角形データです。 |
| D3D11_TESSELLATOR_DOMAIN_QUAD | 3 | 0x3 | 四角形データです。 |
公式ドキュメント
テセレーターデータのドメインオプションです。
解説(Remarks)
データドメインはデータの種類を定義します。この列挙型は D3D11_SHADER_DESC で使用されます。
D3D11_TESSELLATOR_DOMAIN 列挙型は、D3D11Shader.h ヘッダーファイル内で D3D_TESSELLATOR_DOMAIN 列挙型として型定義されており、その完全な定義は D3DCommon.h ヘッダーファイルにあります。
typedef D3D_TESSELLATOR_DOMAIN D3D11_TESSELLATOR_DOMAIN;
出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D_TESSELLATOR_DOMAIN : int {
D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0,
D3D_TESSELLATOR_DOMAIN_ISOLINE = 1,
D3D_TESSELLATOR_DOMAIN_TRI = 2,
D3D_TESSELLATOR_DOMAIN_QUAD = 3,
D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0,
D3D11_TESSELLATOR_DOMAIN_ISOLINE = 1,
D3D11_TESSELLATOR_DOMAIN_TRI = 2,
D3D11_TESSELLATOR_DOMAIN_QUAD = 3
} D3D_TESSELLATOR_DOMAIN;public enum D3D_TESSELLATOR_DOMAIN : int
{
D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0,
D3D_TESSELLATOR_DOMAIN_ISOLINE = 1,
D3D_TESSELLATOR_DOMAIN_TRI = 2,
D3D_TESSELLATOR_DOMAIN_QUAD = 3,
D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0,
D3D11_TESSELLATOR_DOMAIN_ISOLINE = 1,
D3D11_TESSELLATOR_DOMAIN_TRI = 2,
D3D11_TESSELLATOR_DOMAIN_QUAD = 3,
}Public Enum D3D_TESSELLATOR_DOMAIN As Integer
D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0
D3D_TESSELLATOR_DOMAIN_ISOLINE = 1
D3D_TESSELLATOR_DOMAIN_TRI = 2
D3D_TESSELLATOR_DOMAIN_QUAD = 3
D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0
D3D11_TESSELLATOR_DOMAIN_ISOLINE = 1
D3D11_TESSELLATOR_DOMAIN_TRI = 2
D3D11_TESSELLATOR_DOMAIN_QUAD = 3
End Enumimport enum
class D3D_TESSELLATOR_DOMAIN(enum.IntEnum):
D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0
D3D_TESSELLATOR_DOMAIN_ISOLINE = 1
D3D_TESSELLATOR_DOMAIN_TRI = 2
D3D_TESSELLATOR_DOMAIN_QUAD = 3
D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0
D3D11_TESSELLATOR_DOMAIN_ISOLINE = 1
D3D11_TESSELLATOR_DOMAIN_TRI = 2
D3D11_TESSELLATOR_DOMAIN_QUAD = 3// D3D_TESSELLATOR_DOMAIN
pub const D3D_TESSELLATOR_DOMAIN_UNDEFINED: i32 = 0;
pub const D3D_TESSELLATOR_DOMAIN_ISOLINE: i32 = 1;
pub const D3D_TESSELLATOR_DOMAIN_TRI: i32 = 2;
pub const D3D_TESSELLATOR_DOMAIN_QUAD: i32 = 3;
pub const D3D11_TESSELLATOR_DOMAIN_UNDEFINED: i32 = 0;
pub const D3D11_TESSELLATOR_DOMAIN_ISOLINE: i32 = 1;
pub const D3D11_TESSELLATOR_DOMAIN_TRI: i32 = 2;
pub const D3D11_TESSELLATOR_DOMAIN_QUAD: i32 = 3;// D3D_TESSELLATOR_DOMAIN
const (
D3D_TESSELLATOR_DOMAIN_UNDEFINED int32 = 0
D3D_TESSELLATOR_DOMAIN_ISOLINE int32 = 1
D3D_TESSELLATOR_DOMAIN_TRI int32 = 2
D3D_TESSELLATOR_DOMAIN_QUAD int32 = 3
D3D11_TESSELLATOR_DOMAIN_UNDEFINED int32 = 0
D3D11_TESSELLATOR_DOMAIN_ISOLINE int32 = 1
D3D11_TESSELLATOR_DOMAIN_TRI int32 = 2
D3D11_TESSELLATOR_DOMAIN_QUAD int32 = 3
)const
D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0;
D3D_TESSELLATOR_DOMAIN_ISOLINE = 1;
D3D_TESSELLATOR_DOMAIN_TRI = 2;
D3D_TESSELLATOR_DOMAIN_QUAD = 3;
D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0;
D3D11_TESSELLATOR_DOMAIN_ISOLINE = 1;
D3D11_TESSELLATOR_DOMAIN_TRI = 2;
D3D11_TESSELLATOR_DOMAIN_QUAD = 3;// D3D_TESSELLATOR_DOMAIN
pub const D3D_TESSELLATOR_DOMAIN_UNDEFINED: i32 = 0;
pub const D3D_TESSELLATOR_DOMAIN_ISOLINE: i32 = 1;
pub const D3D_TESSELLATOR_DOMAIN_TRI: i32 = 2;
pub const D3D_TESSELLATOR_DOMAIN_QUAD: i32 = 3;
pub const D3D11_TESSELLATOR_DOMAIN_UNDEFINED: i32 = 0;
pub const D3D11_TESSELLATOR_DOMAIN_ISOLINE: i32 = 1;
pub const D3D11_TESSELLATOR_DOMAIN_TRI: i32 = 2;
pub const D3D11_TESSELLATOR_DOMAIN_QUAD: i32 = 3;const
D3D_TESSELLATOR_DOMAIN_UNDEFINED* = 0
D3D_TESSELLATOR_DOMAIN_ISOLINE* = 1
D3D_TESSELLATOR_DOMAIN_TRI* = 2
D3D_TESSELLATOR_DOMAIN_QUAD* = 3
D3D11_TESSELLATOR_DOMAIN_UNDEFINED* = 0
D3D11_TESSELLATOR_DOMAIN_ISOLINE* = 1
D3D11_TESSELLATOR_DOMAIN_TRI* = 2
D3D11_TESSELLATOR_DOMAIN_QUAD* = 3enum D3D_TESSELLATOR_DOMAIN : int {
D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0,
D3D_TESSELLATOR_DOMAIN_ISOLINE = 1,
D3D_TESSELLATOR_DOMAIN_TRI = 2,
D3D_TESSELLATOR_DOMAIN_QUAD = 3,
D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0,
D3D11_TESSELLATOR_DOMAIN_ISOLINE = 1,
D3D11_TESSELLATOR_DOMAIN_TRI = 2,
D3D11_TESSELLATOR_DOMAIN_QUAD = 3,
}#define global D3D_TESSELLATOR_DOMAIN_UNDEFINED 0x0
#define global D3D_TESSELLATOR_DOMAIN_ISOLINE 0x1
#define global D3D_TESSELLATOR_DOMAIN_TRI 0x2
#define global D3D_TESSELLATOR_DOMAIN_QUAD 0x3
#define global D3D11_TESSELLATOR_DOMAIN_UNDEFINED 0x0
#define global D3D11_TESSELLATOR_DOMAIN_ISOLINE 0x1
#define global D3D11_TESSELLATOR_DOMAIN_TRI 0x2
#define global D3D11_TESSELLATOR_DOMAIN_QUAD 0x3