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D3D_TESSELLATOR_OUTPUT_PRIMITIVE

列挙型
基底型i4

メンバー 10

名前10進16進
D3D_TESSELLATOR_OUTPUT_UNDEFINED00x0
D3D_TESSELLATOR_OUTPUT_POINT10x1
D3D_TESSELLATOR_OUTPUT_LINE20x2
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW30x3
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW40x4
D3D11_TESSELLATOR_OUTPUT_UNDEFINED00x0
D3D11_TESSELLATOR_OUTPUT_POINT10x1
D3D11_TESSELLATOR_OUTPUT_LINE20x2
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW30x3
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW40x4

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE : int {
    D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0,
    D3D_TESSELLATOR_OUTPUT_POINT = 1,
    D3D_TESSELLATOR_OUTPUT_LINE = 2,
    D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
    D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
    D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0,
    D3D11_TESSELLATOR_OUTPUT_POINT = 1,
    D3D11_TESSELLATOR_OUTPUT_LINE = 2,
    D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
    D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4
} D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
public enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE : int
{
    D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0,
    D3D_TESSELLATOR_OUTPUT_POINT = 1,
    D3D_TESSELLATOR_OUTPUT_LINE = 2,
    D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
    D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
    D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0,
    D3D11_TESSELLATOR_OUTPUT_POINT = 1,
    D3D11_TESSELLATOR_OUTPUT_LINE = 2,
    D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
    D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
}
Public Enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE As Integer
    D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0
    D3D_TESSELLATOR_OUTPUT_POINT = 1
    D3D_TESSELLATOR_OUTPUT_LINE = 2
    D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3
    D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4
    D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0
    D3D11_TESSELLATOR_OUTPUT_POINT = 1
    D3D11_TESSELLATOR_OUTPUT_LINE = 2
    D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3
    D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4
End Enum
import enum

class D3D_TESSELLATOR_OUTPUT_PRIMITIVE(enum.IntEnum):
    D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0
    D3D_TESSELLATOR_OUTPUT_POINT = 1
    D3D_TESSELLATOR_OUTPUT_LINE = 2
    D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3
    D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4
    D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0
    D3D11_TESSELLATOR_OUTPUT_POINT = 1
    D3D11_TESSELLATOR_OUTPUT_LINE = 2
    D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3
    D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4
// D3D_TESSELLATOR_OUTPUT_PRIMITIVE
pub const D3D_TESSELLATOR_OUTPUT_UNDEFINED: i32 = 0;
pub const D3D_TESSELLATOR_OUTPUT_POINT: i32 = 1;
pub const D3D_TESSELLATOR_OUTPUT_LINE: i32 = 2;
pub const D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW: i32 = 3;
pub const D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW: i32 = 4;
pub const D3D11_TESSELLATOR_OUTPUT_UNDEFINED: i32 = 0;
pub const D3D11_TESSELLATOR_OUTPUT_POINT: i32 = 1;
pub const D3D11_TESSELLATOR_OUTPUT_LINE: i32 = 2;
pub const D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW: i32 = 3;
pub const D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW: i32 = 4;
// D3D_TESSELLATOR_OUTPUT_PRIMITIVE
const (
	D3D_TESSELLATOR_OUTPUT_UNDEFINED int32 = 0
	D3D_TESSELLATOR_OUTPUT_POINT int32 = 1
	D3D_TESSELLATOR_OUTPUT_LINE int32 = 2
	D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW int32 = 3
	D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW int32 = 4
	D3D11_TESSELLATOR_OUTPUT_UNDEFINED int32 = 0
	D3D11_TESSELLATOR_OUTPUT_POINT int32 = 1
	D3D11_TESSELLATOR_OUTPUT_LINE int32 = 2
	D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW int32 = 3
	D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW int32 = 4
)
const
  D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0;
  D3D_TESSELLATOR_OUTPUT_POINT = 1;
  D3D_TESSELLATOR_OUTPUT_LINE = 2;
  D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3;
  D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4;
  D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0;
  D3D11_TESSELLATOR_OUTPUT_POINT = 1;
  D3D11_TESSELLATOR_OUTPUT_LINE = 2;
  D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3;
  D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4;
// D3D_TESSELLATOR_OUTPUT_PRIMITIVE
pub const D3D_TESSELLATOR_OUTPUT_UNDEFINED: i32 = 0;
pub const D3D_TESSELLATOR_OUTPUT_POINT: i32 = 1;
pub const D3D_TESSELLATOR_OUTPUT_LINE: i32 = 2;
pub const D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW: i32 = 3;
pub const D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW: i32 = 4;
pub const D3D11_TESSELLATOR_OUTPUT_UNDEFINED: i32 = 0;
pub const D3D11_TESSELLATOR_OUTPUT_POINT: i32 = 1;
pub const D3D11_TESSELLATOR_OUTPUT_LINE: i32 = 2;
pub const D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW: i32 = 3;
pub const D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW: i32 = 4;
const
  D3D_TESSELLATOR_OUTPUT_UNDEFINED* = 0
  D3D_TESSELLATOR_OUTPUT_POINT* = 1
  D3D_TESSELLATOR_OUTPUT_LINE* = 2
  D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW* = 3
  D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW* = 4
  D3D11_TESSELLATOR_OUTPUT_UNDEFINED* = 0
  D3D11_TESSELLATOR_OUTPUT_POINT* = 1
  D3D11_TESSELLATOR_OUTPUT_LINE* = 2
  D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW* = 3
  D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW* = 4
enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE : int {
    D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0,
    D3D_TESSELLATOR_OUTPUT_POINT = 1,
    D3D_TESSELLATOR_OUTPUT_LINE = 2,
    D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
    D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
    D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0,
    D3D11_TESSELLATOR_OUTPUT_POINT = 1,
    D3D11_TESSELLATOR_OUTPUT_LINE = 2,
    D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
    D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
}
#define global D3D_TESSELLATOR_OUTPUT_UNDEFINED      0x0
#define global D3D_TESSELLATOR_OUTPUT_POINT          0x1
#define global D3D_TESSELLATOR_OUTPUT_LINE           0x2
#define global D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW    0x3
#define global D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW   0x4
#define global D3D11_TESSELLATOR_OUTPUT_UNDEFINED    0x0
#define global D3D11_TESSELLATOR_OUTPUT_POINT        0x1
#define global D3D11_TESSELLATOR_OUTPUT_LINE         0x2
#define global D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW  0x3
#define global D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW 0x4