ホーム › Graphics.Direct3D › D3D_TESSELLATOR_OUTPUT_PRIMITIVE
D3D_TESSELLATOR_OUTPUT_PRIMITIVE
列挙型メンバー 10
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D_TESSELLATOR_OUTPUT_UNDEFINED | 0 | 0x0 |
| D3D_TESSELLATOR_OUTPUT_POINT | 1 | 0x1 |
| D3D_TESSELLATOR_OUTPUT_LINE | 2 | 0x2 |
| D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW | 3 | 0x3 |
| D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW | 4 | 0x4 |
| D3D11_TESSELLATOR_OUTPUT_UNDEFINED | 0 | 0x0 |
| D3D11_TESSELLATOR_OUTPUT_POINT | 1 | 0x1 |
| D3D11_TESSELLATOR_OUTPUT_LINE | 2 | 0x2 |
| D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW | 3 | 0x3 |
| D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW | 4 | 0x4 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE : int {
D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0,
D3D_TESSELLATOR_OUTPUT_POINT = 1,
D3D_TESSELLATOR_OUTPUT_LINE = 2,
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0,
D3D11_TESSELLATOR_OUTPUT_POINT = 1,
D3D11_TESSELLATOR_OUTPUT_LINE = 2,
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4
} D3D_TESSELLATOR_OUTPUT_PRIMITIVE;public enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE : int
{
D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0,
D3D_TESSELLATOR_OUTPUT_POINT = 1,
D3D_TESSELLATOR_OUTPUT_LINE = 2,
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0,
D3D11_TESSELLATOR_OUTPUT_POINT = 1,
D3D11_TESSELLATOR_OUTPUT_LINE = 2,
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
}Public Enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE As Integer
D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0
D3D_TESSELLATOR_OUTPUT_POINT = 1
D3D_TESSELLATOR_OUTPUT_LINE = 2
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4
D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0
D3D11_TESSELLATOR_OUTPUT_POINT = 1
D3D11_TESSELLATOR_OUTPUT_LINE = 2
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4
End Enumimport enum
class D3D_TESSELLATOR_OUTPUT_PRIMITIVE(enum.IntEnum):
D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0
D3D_TESSELLATOR_OUTPUT_POINT = 1
D3D_TESSELLATOR_OUTPUT_LINE = 2
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4
D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0
D3D11_TESSELLATOR_OUTPUT_POINT = 1
D3D11_TESSELLATOR_OUTPUT_LINE = 2
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4// D3D_TESSELLATOR_OUTPUT_PRIMITIVE
pub const D3D_TESSELLATOR_OUTPUT_UNDEFINED: i32 = 0;
pub const D3D_TESSELLATOR_OUTPUT_POINT: i32 = 1;
pub const D3D_TESSELLATOR_OUTPUT_LINE: i32 = 2;
pub const D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW: i32 = 3;
pub const D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW: i32 = 4;
pub const D3D11_TESSELLATOR_OUTPUT_UNDEFINED: i32 = 0;
pub const D3D11_TESSELLATOR_OUTPUT_POINT: i32 = 1;
pub const D3D11_TESSELLATOR_OUTPUT_LINE: i32 = 2;
pub const D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW: i32 = 3;
pub const D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW: i32 = 4;// D3D_TESSELLATOR_OUTPUT_PRIMITIVE
const (
D3D_TESSELLATOR_OUTPUT_UNDEFINED int32 = 0
D3D_TESSELLATOR_OUTPUT_POINT int32 = 1
D3D_TESSELLATOR_OUTPUT_LINE int32 = 2
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW int32 = 3
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW int32 = 4
D3D11_TESSELLATOR_OUTPUT_UNDEFINED int32 = 0
D3D11_TESSELLATOR_OUTPUT_POINT int32 = 1
D3D11_TESSELLATOR_OUTPUT_LINE int32 = 2
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW int32 = 3
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW int32 = 4
)const
D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0;
D3D_TESSELLATOR_OUTPUT_POINT = 1;
D3D_TESSELLATOR_OUTPUT_LINE = 2;
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3;
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4;
D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0;
D3D11_TESSELLATOR_OUTPUT_POINT = 1;
D3D11_TESSELLATOR_OUTPUT_LINE = 2;
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3;
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4;// D3D_TESSELLATOR_OUTPUT_PRIMITIVE
pub const D3D_TESSELLATOR_OUTPUT_UNDEFINED: i32 = 0;
pub const D3D_TESSELLATOR_OUTPUT_POINT: i32 = 1;
pub const D3D_TESSELLATOR_OUTPUT_LINE: i32 = 2;
pub const D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW: i32 = 3;
pub const D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW: i32 = 4;
pub const D3D11_TESSELLATOR_OUTPUT_UNDEFINED: i32 = 0;
pub const D3D11_TESSELLATOR_OUTPUT_POINT: i32 = 1;
pub const D3D11_TESSELLATOR_OUTPUT_LINE: i32 = 2;
pub const D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW: i32 = 3;
pub const D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW: i32 = 4;const
D3D_TESSELLATOR_OUTPUT_UNDEFINED* = 0
D3D_TESSELLATOR_OUTPUT_POINT* = 1
D3D_TESSELLATOR_OUTPUT_LINE* = 2
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW* = 3
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW* = 4
D3D11_TESSELLATOR_OUTPUT_UNDEFINED* = 0
D3D11_TESSELLATOR_OUTPUT_POINT* = 1
D3D11_TESSELLATOR_OUTPUT_LINE* = 2
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW* = 3
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW* = 4enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE : int {
D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0,
D3D_TESSELLATOR_OUTPUT_POINT = 1,
D3D_TESSELLATOR_OUTPUT_LINE = 2,
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0,
D3D11_TESSELLATOR_OUTPUT_POINT = 1,
D3D11_TESSELLATOR_OUTPUT_LINE = 2,
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
}#define global D3D_TESSELLATOR_OUTPUT_UNDEFINED 0x0
#define global D3D_TESSELLATOR_OUTPUT_POINT 0x1
#define global D3D_TESSELLATOR_OUTPUT_LINE 0x2
#define global D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW 0x3
#define global D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW 0x4
#define global D3D11_TESSELLATOR_OUTPUT_UNDEFINED 0x0
#define global D3D11_TESSELLATOR_OUTPUT_POINT 0x1
#define global D3D11_TESSELLATOR_OUTPUT_LINE 0x2
#define global D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW 0x3
#define global D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW 0x4